ruby2d-rpeck-windows 0.11.1

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Files changed (289) hide show
  1. checksums.yaml +7 -0
  2. data/assets/README.md +22 -0
  3. data/assets/Rakefile +85 -0
  4. data/assets/app.icns +0 -0
  5. data/assets/include/SDL2/SDL.h +138 -0
  6. data/assets/include/SDL2/SDL_assert.h +293 -0
  7. data/assets/include/SDL2/SDL_atomic.h +295 -0
  8. data/assets/include/SDL2/SDL_audio.h +859 -0
  9. data/assets/include/SDL2/SDL_bits.h +121 -0
  10. data/assets/include/SDL2/SDL_blendmode.h +123 -0
  11. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  12. data/assets/include/SDL2/SDL_config.h +55 -0
  13. data/assets/include/SDL2/SDL_config_android.h +182 -0
  14. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  15. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  16. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  17. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  18. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  19. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  20. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  21. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  22. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  23. data/assets/include/SDL2/SDL_copying.h +20 -0
  24. data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
  25. data/assets/include/SDL2/SDL_egl.h +1676 -0
  26. data/assets/include/SDL2/SDL_endian.h +263 -0
  27. data/assets/include/SDL2/SDL_error.h +112 -0
  28. data/assets/include/SDL2/SDL_events.h +827 -0
  29. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  30. data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
  31. data/assets/include/SDL2/SDL_gesture.h +87 -0
  32. data/assets/include/SDL2/SDL_haptic.h +1247 -0
  33. data/assets/include/SDL2/SDL_hints.h +1578 -0
  34. data/assets/include/SDL2/SDL_image.h +161 -0
  35. data/assets/include/SDL2/SDL_joystick.h +499 -0
  36. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  37. data/assets/include/SDL2/SDL_keycode.h +351 -0
  38. data/assets/include/SDL2/SDL_loadso.h +81 -0
  39. data/assets/include/SDL2/SDL_locale.h +101 -0
  40. data/assets/include/SDL2/SDL_log.h +211 -0
  41. data/assets/include/SDL2/SDL_main.h +180 -0
  42. data/assets/include/SDL2/SDL_messagebox.h +146 -0
  43. data/assets/include/SDL2/SDL_metal.h +117 -0
  44. data/assets/include/SDL2/SDL_misc.h +75 -0
  45. data/assets/include/SDL2/SDL_mixer.h +651 -0
  46. data/assets/include/SDL2/SDL_mouse.h +302 -0
  47. data/assets/include/SDL2/SDL_mutex.h +251 -0
  48. data/assets/include/SDL2/SDL_name.h +33 -0
  49. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  50. data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
  51. data/assets/include/SDL2/SDL_opengles.h +39 -0
  52. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  53. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  54. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  55. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  56. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  57. data/assets/include/SDL2/SDL_pixels.h +479 -0
  58. data/assets/include/SDL2/SDL_platform.h +198 -0
  59. data/assets/include/SDL2/SDL_power.h +75 -0
  60. data/assets/include/SDL2/SDL_quit.h +58 -0
  61. data/assets/include/SDL2/SDL_rect.h +174 -0
  62. data/assets/include/SDL2/SDL_render.h +1158 -0
  63. data/assets/include/SDL2/SDL_revision.h +2 -0
  64. data/assets/include/SDL2/SDL_rwops.h +283 -0
  65. data/assets/include/SDL2/SDL_scancode.h +413 -0
  66. data/assets/include/SDL2/SDL_sensor.h +267 -0
  67. data/assets/include/SDL2/SDL_shape.h +144 -0
  68. data/assets/include/SDL2/SDL_stdinc.h +647 -0
  69. data/assets/include/SDL2/SDL_surface.h +563 -0
  70. data/assets/include/SDL2/SDL_system.h +325 -0
  71. data/assets/include/SDL2/SDL_syswm.h +354 -0
  72. data/assets/include/SDL2/SDL_test.h +69 -0
  73. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  74. data/assets/include/SDL2/SDL_test_common.h +218 -0
  75. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  76. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  77. data/assets/include/SDL2/SDL_test_font.h +81 -0
  78. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  79. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  80. data/assets/include/SDL2/SDL_test_images.h +78 -0
  81. data/assets/include/SDL2/SDL_test_log.h +67 -0
  82. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  83. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  84. data/assets/include/SDL2/SDL_test_random.h +115 -0
  85. data/assets/include/SDL2/SDL_thread.h +366 -0
  86. data/assets/include/SDL2/SDL_timer.h +115 -0
  87. data/assets/include/SDL2/SDL_touch.h +102 -0
  88. data/assets/include/SDL2/SDL_ttf.h +294 -0
  89. data/assets/include/SDL2/SDL_types.h +29 -0
  90. data/assets/include/SDL2/SDL_version.h +162 -0
  91. data/assets/include/SDL2/SDL_video.h +1282 -0
  92. data/assets/include/SDL2/SDL_vulkan.h +276 -0
  93. data/assets/include/SDL2/begin_code.h +166 -0
  94. data/assets/include/SDL2/close_code.h +40 -0
  95. data/assets/include/glew.h +23686 -0
  96. data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
  97. data/assets/ios/Assets.xcassets/Contents.json +6 -0
  98. data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
  99. data/assets/ios/Info.plist +43 -0
  100. data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
  101. data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
  102. data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  103. data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  104. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  105. data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
  106. data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
  107. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
  108. data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
  109. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
  110. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
  111. data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
  112. data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
  113. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
  114. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
  115. data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
  116. data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
  117. data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
  118. data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
  119. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
  120. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  121. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
  122. data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
  123. data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
  124. data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
  125. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
  126. data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
  127. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
  128. data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
  129. data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
  130. data/assets/ios/MRuby.framework/Info.plist +20 -0
  131. data/assets/ios/MRuby.framework/MRuby +0 -0
  132. data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
  133. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  134. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  135. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  136. data/assets/ios/main.c +1 -0
  137. data/assets/macos/lib/libFLAC.a +0 -0
  138. data/assets/macos/lib/libSDL2.a +0 -0
  139. data/assets/macos/lib/libSDL2_image.a +0 -0
  140. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  141. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  142. data/assets/macos/lib/libfreetype.a +0 -0
  143. data/assets/macos/lib/libjpeg.a +0 -0
  144. data/assets/macos/lib/libmodplug.a +0 -0
  145. data/assets/macos/lib/libmpg123.a +0 -0
  146. data/assets/macos/lib/libogg.a +0 -0
  147. data/assets/macos/lib/libpng16.a +0 -0
  148. data/assets/macos/lib/libtiff.a +0 -0
  149. data/assets/macos/lib/libvorbis.a +0 -0
  150. data/assets/macos/lib/libvorbisfile.a +0 -0
  151. data/assets/macos/lib/libwebp.a +0 -0
  152. data/assets/mingw/bin/SDL2.dll +0 -0
  153. data/assets/mingw/bin/SDL2_image.dll +0 -0
  154. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  155. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  156. data/assets/mingw/bin/glew32.dll +0 -0
  157. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  158. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  159. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  160. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  161. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  162. data/assets/mingw/bin/libogg-0.dll +0 -0
  163. data/assets/mingw/bin/libopus-0.dll +0 -0
  164. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  165. data/assets/mingw/bin/libpng16-16.dll +0 -0
  166. data/assets/mingw/bin/libtiff-5.dll +0 -0
  167. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  168. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  169. data/assets/mingw/bin/libwebp-7.dll +0 -0
  170. data/assets/mingw/bin/libwinpthread-1.dll +0 -0
  171. data/assets/mingw/bin/zlib1.dll +0 -0
  172. data/assets/mingw/lib/libSDL2.a +0 -0
  173. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  174. data/assets/mingw/lib/libSDL2_image.a +0 -0
  175. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  176. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  177. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  178. data/assets/mingw/lib/libSDL2_test.a +0 -0
  179. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  180. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  181. data/assets/mingw/lib/libSDL2main.a +0 -0
  182. data/assets/mingw/lib/libglew32.a +0 -0
  183. data/assets/mingw/lib/libglew32.dll.a +0 -0
  184. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  185. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
  186. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
  187. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  188. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
  189. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  190. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  191. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  192. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
  193. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
  194. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  195. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
  196. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  197. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  198. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
  199. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
  200. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
  201. data/assets/tvos/Assets.xcassets/Contents.json +6 -0
  202. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
  203. data/assets/tvos/Info.plist +30 -0
  204. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
  205. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
  206. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  207. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  208. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  209. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
  210. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
  211. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
  212. data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
  213. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
  214. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
  215. data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
  216. data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
  217. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
  218. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
  219. data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
  220. data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
  221. data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
  222. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
  223. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
  224. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  225. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
  226. data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
  227. data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
  228. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
  229. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
  230. data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
  231. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
  232. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
  233. data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
  234. data/assets/tvos/MRuby.framework/Info.plist +20 -0
  235. data/assets/tvos/MRuby.framework/MRuby +0 -0
  236. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
  237. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  238. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  239. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  240. data/assets/tvos/main.c +1 -0
  241. data/bin/ruby2d +142 -0
  242. data/ext/ruby2d/common.c +185 -0
  243. data/ext/ruby2d/controllers.c +110 -0
  244. data/ext/ruby2d/extconf.rb +147 -0
  245. data/ext/ruby2d/font.c +35 -0
  246. data/ext/ruby2d/gl.c +398 -0
  247. data/ext/ruby2d/gl2.c +86 -0
  248. data/ext/ruby2d/gl3.c +305 -0
  249. data/ext/ruby2d/gles.c +249 -0
  250. data/ext/ruby2d/image.c +58 -0
  251. data/ext/ruby2d/input.c +48 -0
  252. data/ext/ruby2d/music.c +127 -0
  253. data/ext/ruby2d/ruby2d.c +1374 -0
  254. data/ext/ruby2d/ruby2d.h +656 -0
  255. data/ext/ruby2d/shapes.c +154 -0
  256. data/ext/ruby2d/sound.c +118 -0
  257. data/ext/ruby2d/text.c +22 -0
  258. data/ext/ruby2d/window.c +414 -0
  259. data/lib/ruby2d/circle.rb +43 -0
  260. data/lib/ruby2d/cli/build.rb +237 -0
  261. data/lib/ruby2d/cli/colorize.rb +10 -0
  262. data/lib/ruby2d/cli/console.rb +65 -0
  263. data/lib/ruby2d/cli/enable_console.rb +5 -0
  264. data/lib/ruby2d/cli/launch.rb +50 -0
  265. data/lib/ruby2d/color.rb +136 -0
  266. data/lib/ruby2d/dsl.rb +46 -0
  267. data/lib/ruby2d/entity.rb +17 -0
  268. data/lib/ruby2d/exceptions.rb +6 -0
  269. data/lib/ruby2d/font.rb +96 -0
  270. data/lib/ruby2d/image.rb +58 -0
  271. data/lib/ruby2d/line.rb +89 -0
  272. data/lib/ruby2d/music.rb +67 -0
  273. data/lib/ruby2d/pixel.rb +17 -0
  274. data/lib/ruby2d/quad.rb +96 -0
  275. data/lib/ruby2d/rectangle.rb +65 -0
  276. data/lib/ruby2d/renderable.rb +40 -0
  277. data/lib/ruby2d/ruby2d.so +0 -0
  278. data/lib/ruby2d/sound.rb +55 -0
  279. data/lib/ruby2d/sprite.rb +232 -0
  280. data/lib/ruby2d/square.rb +37 -0
  281. data/lib/ruby2d/text.rb +76 -0
  282. data/lib/ruby2d/texture.rb +28 -0
  283. data/lib/ruby2d/tileset.rb +87 -0
  284. data/lib/ruby2d/triangle.rb +82 -0
  285. data/lib/ruby2d/version.rb +5 -0
  286. data/lib/ruby2d/vertices.rb +84 -0
  287. data/lib/ruby2d/window.rb +673 -0
  288. data/lib/ruby2d.rb +69 -0
  289. metadata +346 -0
@@ -0,0 +1,384 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_test_fuzzer.h
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+ *
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+ * Include file for SDL test framework.
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+ *
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+ * This code is a part of the SDL2_test library, not the main SDL library.
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+ */
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+
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+ /*
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+
32
+ Data generators for fuzzing test data in a reproducible way.
33
+
34
+ */
35
+
36
+ #ifndef SDL_test_fuzzer_h_
37
+ #define SDL_test_fuzzer_h_
38
+
39
+ #include "begin_code.h"
40
+ /* Set up for C function definitions, even when using C++ */
41
+ #ifdef __cplusplus
42
+ extern "C" {
43
+ #endif
44
+
45
+
46
+ /*
47
+ Based on GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
48
+ */
49
+
50
+
51
+ /**
52
+ * \file
53
+ * Note: The fuzzer implementation uses a static instance of random context
54
+ * internally which makes it thread-UNsafe.
55
+ */
56
+
57
+ /**
58
+ * Initializes the fuzzer for a test
59
+ *
60
+ * \param execKey Execution "Key" that initializes the random number generator uniquely for the test.
61
+ *
62
+ */
63
+ void SDLTest_FuzzerInit(Uint64 execKey);
64
+
65
+
66
+ /**
67
+ * Returns a random Uint8
68
+ *
69
+ * \returns Generated integer
70
+ */
71
+ Uint8 SDLTest_RandomUint8(void);
72
+
73
+ /**
74
+ * Returns a random Sint8
75
+ *
76
+ * \returns Generated signed integer
77
+ */
78
+ Sint8 SDLTest_RandomSint8(void);
79
+
80
+
81
+ /**
82
+ * Returns a random Uint16
83
+ *
84
+ * \returns Generated integer
85
+ */
86
+ Uint16 SDLTest_RandomUint16(void);
87
+
88
+ /**
89
+ * Returns a random Sint16
90
+ *
91
+ * \returns Generated signed integer
92
+ */
93
+ Sint16 SDLTest_RandomSint16(void);
94
+
95
+
96
+ /**
97
+ * Returns a random integer
98
+ *
99
+ * \returns Generated integer
100
+ */
101
+ Sint32 SDLTest_RandomSint32(void);
102
+
103
+
104
+ /**
105
+ * Returns a random positive integer
106
+ *
107
+ * \returns Generated integer
108
+ */
109
+ Uint32 SDLTest_RandomUint32(void);
110
+
111
+ /**
112
+ * Returns random Uint64.
113
+ *
114
+ * \returns Generated integer
115
+ */
116
+ Uint64 SDLTest_RandomUint64(void);
117
+
118
+
119
+ /**
120
+ * Returns random Sint64.
121
+ *
122
+ * \returns Generated signed integer
123
+ */
124
+ Sint64 SDLTest_RandomSint64(void);
125
+
126
+ /**
127
+ * \returns random float in range [0.0 - 1.0[
128
+ */
129
+ float SDLTest_RandomUnitFloat(void);
130
+
131
+ /**
132
+ * \returns random double in range [0.0 - 1.0[
133
+ */
134
+ double SDLTest_RandomUnitDouble(void);
135
+
136
+ /**
137
+ * \returns random float.
138
+ *
139
+ */
140
+ float SDLTest_RandomFloat(void);
141
+
142
+ /**
143
+ * \returns random double.
144
+ *
145
+ */
146
+ double SDLTest_RandomDouble(void);
147
+
148
+ /**
149
+ * Returns a random boundary value for Uint8 within the given boundaries.
150
+ * Boundaries are inclusive, see the usage examples below. If validDomain
151
+ * is true, the function will only return valid boundaries, otherwise non-valid
152
+ * boundaries are also possible.
153
+ * If boundary1 > boundary2, the values are swapped
154
+ *
155
+ * Usage examples:
156
+ * RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
157
+ * RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
158
+ * RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100
159
+ * RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set)
160
+ *
161
+ * \param boundary1 Lower boundary limit
162
+ * \param boundary2 Upper boundary limit
163
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
164
+ *
165
+ * \returns Random boundary value for the given range and domain or 0 with error set
166
+ */
167
+ Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
168
+
169
+ /**
170
+ * Returns a random boundary value for Uint16 within the given boundaries.
171
+ * Boundaries are inclusive, see the usage examples below. If validDomain
172
+ * is true, the function will only return valid boundaries, otherwise non-valid
173
+ * boundaries are also possible.
174
+ * If boundary1 > boundary2, the values are swapped
175
+ *
176
+ * Usage examples:
177
+ * RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
178
+ * RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
179
+ * RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100
180
+ * RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set)
181
+ *
182
+ * \param boundary1 Lower boundary limit
183
+ * \param boundary2 Upper boundary limit
184
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
185
+ *
186
+ * \returns Random boundary value for the given range and domain or 0 with error set
187
+ */
188
+ Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain);
189
+
190
+ /**
191
+ * Returns a random boundary value for Uint32 within the given boundaries.
192
+ * Boundaries are inclusive, see the usage examples below. If validDomain
193
+ * is true, the function will only return valid boundaries, otherwise non-valid
194
+ * boundaries are also possible.
195
+ * If boundary1 > boundary2, the values are swapped
196
+ *
197
+ * Usage examples:
198
+ * RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
199
+ * RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
200
+ * RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100
201
+ * RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set)
202
+ *
203
+ * \param boundary1 Lower boundary limit
204
+ * \param boundary2 Upper boundary limit
205
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
206
+ *
207
+ * \returns Random boundary value for the given range and domain or 0 with error set
208
+ */
209
+ Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain);
210
+
211
+ /**
212
+ * Returns a random boundary value for Uint64 within the given boundaries.
213
+ * Boundaries are inclusive, see the usage examples below. If validDomain
214
+ * is true, the function will only return valid boundaries, otherwise non-valid
215
+ * boundaries are also possible.
216
+ * If boundary1 > boundary2, the values are swapped
217
+ *
218
+ * Usage examples:
219
+ * RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
220
+ * RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
221
+ * RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100
222
+ * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set)
223
+ *
224
+ * \param boundary1 Lower boundary limit
225
+ * \param boundary2 Upper boundary limit
226
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
227
+ *
228
+ * \returns Random boundary value for the given range and domain or 0 with error set
229
+ */
230
+ Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain);
231
+
232
+ /**
233
+ * Returns a random boundary value for Sint8 within the given boundaries.
234
+ * Boundaries are inclusive, see the usage examples below. If validDomain
235
+ * is true, the function will only return valid boundaries, otherwise non-valid
236
+ * boundaries are also possible.
237
+ * If boundary1 > boundary2, the values are swapped
238
+ *
239
+ * Usage examples:
240
+ * RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
241
+ * RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
242
+ * RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100
243
+ * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set
244
+ *
245
+ * \param boundary1 Lower boundary limit
246
+ * \param boundary2 Upper boundary limit
247
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
248
+ *
249
+ * \returns Random boundary value for the given range and domain or SINT8_MIN with error set
250
+ */
251
+ Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain);
252
+
253
+
254
+ /**
255
+ * Returns a random boundary value for Sint16 within the given boundaries.
256
+ * Boundaries are inclusive, see the usage examples below. If validDomain
257
+ * is true, the function will only return valid boundaries, otherwise non-valid
258
+ * boundaries are also possible.
259
+ * If boundary1 > boundary2, the values are swapped
260
+ *
261
+ * Usage examples:
262
+ * RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
263
+ * RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
264
+ * RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100
265
+ * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set
266
+ *
267
+ * \param boundary1 Lower boundary limit
268
+ * \param boundary2 Upper boundary limit
269
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
270
+ *
271
+ * \returns Random boundary value for the given range and domain or SINT16_MIN with error set
272
+ */
273
+ Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain);
274
+
275
+ /**
276
+ * Returns a random boundary value for Sint32 within the given boundaries.
277
+ * Boundaries are inclusive, see the usage examples below. If validDomain
278
+ * is true, the function will only return valid boundaries, otherwise non-valid
279
+ * boundaries are also possible.
280
+ * If boundary1 > boundary2, the values are swapped
281
+ *
282
+ * Usage examples:
283
+ * RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
284
+ * RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
285
+ * RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100
286
+ * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value)
287
+ *
288
+ * \param boundary1 Lower boundary limit
289
+ * \param boundary2 Upper boundary limit
290
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
291
+ *
292
+ * \returns Random boundary value for the given range and domain or SINT32_MIN with error set
293
+ */
294
+ Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain);
295
+
296
+ /**
297
+ * Returns a random boundary value for Sint64 within the given boundaries.
298
+ * Boundaries are inclusive, see the usage examples below. If validDomain
299
+ * is true, the function will only return valid boundaries, otherwise non-valid
300
+ * boundaries are also possible.
301
+ * If boundary1 > boundary2, the values are swapped
302
+ *
303
+ * Usage examples:
304
+ * RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
305
+ * RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
306
+ * RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100
307
+ * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set
308
+ *
309
+ * \param boundary1 Lower boundary limit
310
+ * \param boundary2 Upper boundary limit
311
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
312
+ *
313
+ * \returns Random boundary value for the given range and domain or SINT64_MIN with error set
314
+ */
315
+ Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain);
316
+
317
+
318
+ /**
319
+ * Returns integer in range [min, max] (inclusive).
320
+ * Min and max values can be negative values.
321
+ * If Max in smaller than min, then the values are swapped.
322
+ * Min and max are the same value, that value will be returned.
323
+ *
324
+ * \param min Minimum inclusive value of returned random number
325
+ * \param max Maximum inclusive value of returned random number
326
+ *
327
+ * \returns Generated random integer in range
328
+ */
329
+ Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
330
+
331
+
332
+ /**
333
+ * Generates random null-terminated string. The minimum length for
334
+ * the string is 1 character, maximum length for the string is 255
335
+ * characters and it can contain ASCII characters from 32 to 126.
336
+ *
337
+ * Note: Returned string needs to be deallocated.
338
+ *
339
+ * \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated.
340
+ */
341
+ char * SDLTest_RandomAsciiString(void);
342
+
343
+
344
+ /**
345
+ * Generates random null-terminated string. The maximum length for
346
+ * the string is defined by the maxLength parameter.
347
+ * String can contain ASCII characters from 32 to 126.
348
+ *
349
+ * Note: Returned string needs to be deallocated.
350
+ *
351
+ * \param maxLength The maximum length of the generated string.
352
+ *
353
+ * \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
354
+ */
355
+ char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
356
+
357
+
358
+ /**
359
+ * Generates random null-terminated string. The length for
360
+ * the string is defined by the size parameter.
361
+ * String can contain ASCII characters from 32 to 126.
362
+ *
363
+ * Note: Returned string needs to be deallocated.
364
+ *
365
+ * \param size The length of the generated string
366
+ *
367
+ * \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated.
368
+ */
369
+ char * SDLTest_RandomAsciiStringOfSize(int size);
370
+
371
+ /**
372
+ * Returns the invocation count for the fuzzer since last ...FuzzerInit.
373
+ */
374
+ int SDLTest_GetFuzzerInvocationCount(void);
375
+
376
+ /* Ends C function definitions when using C++ */
377
+ #ifdef __cplusplus
378
+ }
379
+ #endif
380
+ #include "close_code.h"
381
+
382
+ #endif /* SDL_test_fuzzer_h_ */
383
+
384
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,134 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_harness.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+ Defines types for test case definitions and the test execution harness API.
32
+
33
+ Based on original GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
34
+ */
35
+
36
+ #ifndef SDL_test_h_arness_h
37
+ #define SDL_test_h_arness_h
38
+
39
+ #include "begin_code.h"
40
+ /* Set up for C function definitions, even when using C++ */
41
+ #ifdef __cplusplus
42
+ extern "C" {
43
+ #endif
44
+
45
+
46
+ /* ! Definitions for test case structures */
47
+ #define TEST_ENABLED 1
48
+ #define TEST_DISABLED 0
49
+
50
+ /* ! Definition of all the possible test return values of the test case method */
51
+ #define TEST_ABORTED -1
52
+ #define TEST_STARTED 0
53
+ #define TEST_COMPLETED 1
54
+ #define TEST_SKIPPED 2
55
+
56
+ /* ! Definition of all the possible test results for the harness */
57
+ #define TEST_RESULT_PASSED 0
58
+ #define TEST_RESULT_FAILED 1
59
+ #define TEST_RESULT_NO_ASSERT 2
60
+ #define TEST_RESULT_SKIPPED 3
61
+ #define TEST_RESULT_SETUP_FAILURE 4
62
+
63
+ /* !< Function pointer to a test case setup function (run before every test) */
64
+ typedef void (*SDLTest_TestCaseSetUpFp)(void *arg);
65
+
66
+ /* !< Function pointer to a test case function */
67
+ typedef int (*SDLTest_TestCaseFp)(void *arg);
68
+
69
+ /* !< Function pointer to a test case teardown function (run after every test) */
70
+ typedef void (*SDLTest_TestCaseTearDownFp)(void *arg);
71
+
72
+ /**
73
+ * Holds information about a single test case.
74
+ */
75
+ typedef struct SDLTest_TestCaseReference {
76
+ /* !< Func2Stress */
77
+ SDLTest_TestCaseFp testCase;
78
+ /* !< Short name (or function name) "Func2Stress" */
79
+ char *name;
80
+ /* !< Long name or full description "This test pushes func2() to the limit." */
81
+ char *description;
82
+ /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */
83
+ int enabled;
84
+ } SDLTest_TestCaseReference;
85
+
86
+ /**
87
+ * Holds information about a test suite (multiple test cases).
88
+ */
89
+ typedef struct SDLTest_TestSuiteReference {
90
+ /* !< "PlatformSuite" */
91
+ char *name;
92
+ /* !< The function that is run before each test. NULL skips. */
93
+ SDLTest_TestCaseSetUpFp testSetUp;
94
+ /* !< The test cases that are run as part of the suite. Last item should be NULL. */
95
+ const SDLTest_TestCaseReference **testCases;
96
+ /* !< The function that is run after each test. NULL skips. */
97
+ SDLTest_TestCaseTearDownFp testTearDown;
98
+ } SDLTest_TestSuiteReference;
99
+
100
+
101
+ /**
102
+ * \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z).
103
+ *
104
+ * Note: The returned string needs to be deallocated by the caller.
105
+ *
106
+ * \param length The length of the seed string to generate
107
+ *
108
+ * \returns The generated seed string
109
+ */
110
+ char *SDLTest_GenerateRunSeed(const int length);
111
+
112
+ /**
113
+ * \brief Execute a test suite using the given run seed and execution key.
114
+ *
115
+ * \param testSuites Suites containing the test case.
116
+ * \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one.
117
+ * \param userExecKey Custom execution key provided by user, or 0 to autogenerate one.
118
+ * \param filter Filter specification. NULL disables. Case sensitive.
119
+ * \param testIterations Number of iterations to run each test case.
120
+ *
121
+ * \returns Test run result; 0 when all tests passed, 1 if any tests failed.
122
+ */
123
+ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations);
124
+
125
+
126
+ /* Ends C function definitions when using C++ */
127
+ #ifdef __cplusplus
128
+ }
129
+ #endif
130
+ #include "close_code.h"
131
+
132
+ #endif /* SDL_test_h_arness_h */
133
+
134
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,78 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_images.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+
32
+ Defines some images for tests.
33
+
34
+ */
35
+
36
+ #ifndef SDL_test_images_h_
37
+ #define SDL_test_images_h_
38
+
39
+ #include "SDL.h"
40
+
41
+ #include "begin_code.h"
42
+ /* Set up for C function definitions, even when using C++ */
43
+ #ifdef __cplusplus
44
+ extern "C" {
45
+ #endif
46
+
47
+ /**
48
+ *Type for test images.
49
+ */
50
+ typedef struct SDLTest_SurfaceImage_s {
51
+ int width;
52
+ int height;
53
+ unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
54
+ const char *pixel_data;
55
+ } SDLTest_SurfaceImage_t;
56
+
57
+ /* Test images */
58
+ SDL_Surface *SDLTest_ImageBlit(void);
59
+ SDL_Surface *SDLTest_ImageBlitColor(void);
60
+ SDL_Surface *SDLTest_ImageBlitAlpha(void);
61
+ SDL_Surface *SDLTest_ImageBlitBlendAdd(void);
62
+ SDL_Surface *SDLTest_ImageBlitBlend(void);
63
+ SDL_Surface *SDLTest_ImageBlitBlendMod(void);
64
+ SDL_Surface *SDLTest_ImageBlitBlendNone(void);
65
+ SDL_Surface *SDLTest_ImageBlitBlendAll(void);
66
+ SDL_Surface *SDLTest_ImageFace(void);
67
+ SDL_Surface *SDLTest_ImagePrimitives(void);
68
+ SDL_Surface *SDLTest_ImagePrimitivesBlend(void);
69
+
70
+ /* Ends C function definitions when using C++ */
71
+ #ifdef __cplusplus
72
+ }
73
+ #endif
74
+ #include "close_code.h"
75
+
76
+ #endif /* SDL_test_images_h_ */
77
+
78
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,67 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_test_log.h
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+ *
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+ * Include file for SDL test framework.
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+ *
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+ * This code is a part of the SDL2_test library, not the main SDL library.
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+ */
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+
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+ /*
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+ *
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+ * Wrapper to log in the TEST category
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+ *
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+ */
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+
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+ #ifndef SDL_test_log_h_
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+ #define SDL_test_log_h_
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \brief Prints given message with a timestamp in the TEST category and INFO priority.
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+ *
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+ * \param fmt Message to be logged
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+ */
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+ void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
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+
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+ /**
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+ * \brief Prints given message with a timestamp in the TEST category and the ERROR priority.
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+ *
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+ * \param fmt Message to be logged
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+ */
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+ void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_test_log_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */