ruby2d-rpeck-windows 0.11.1
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- checksums.yaml +7 -0
- data/assets/README.md +22 -0
- data/assets/Rakefile +85 -0
- data/assets/app.icns +0 -0
- data/assets/include/SDL2/SDL.h +138 -0
- data/assets/include/SDL2/SDL_assert.h +293 -0
- data/assets/include/SDL2/SDL_atomic.h +295 -0
- data/assets/include/SDL2/SDL_audio.h +859 -0
- data/assets/include/SDL2/SDL_bits.h +121 -0
- data/assets/include/SDL2/SDL_blendmode.h +123 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +55 -0
- data/assets/include/SDL2/SDL_config_android.h +182 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
- data/assets/include/SDL2/SDL_config_macosx.h +266 -0
- data/assets/include/SDL2/SDL_config_minimal.h +85 -0
- data/assets/include/SDL2/SDL_config_os2.h +188 -0
- data/assets/include/SDL2/SDL_config_pandora.h +135 -0
- data/assets/include/SDL2/SDL_config_psp.h +165 -0
- data/assets/include/SDL2/SDL_config_windows.h +288 -0
- data/assets/include/SDL2/SDL_config_winrt.h +243 -0
- data/assets/include/SDL2/SDL_config_wiz.h +149 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
- data/assets/include/SDL2/SDL_egl.h +1676 -0
- data/assets/include/SDL2/SDL_endian.h +263 -0
- data/assets/include/SDL2/SDL_error.h +112 -0
- data/assets/include/SDL2/SDL_events.h +827 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1247 -0
- data/assets/include/SDL2/SDL_hints.h +1578 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +499 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +351 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_locale.h +101 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +180 -0
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- data/assets/include/SDL2/SDL_misc.h +75 -0
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- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +267 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +647 -0
- data/assets/include/SDL2/SDL_surface.h +563 -0
- data/assets/include/SDL2/SDL_system.h +325 -0
- data/assets/include/SDL2/SDL_syswm.h +354 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +218 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +366 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +102 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1282 -0
- data/assets/include/SDL2/SDL_vulkan.h +276 -0
- data/assets/include/SDL2/begin_code.h +166 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/include/glew.h +23686 -0
- data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
- data/assets/ios/Assets.xcassets/Contents.json +6 -0
- data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
- data/assets/ios/Info.plist +43 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
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- data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
- data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
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- data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
- data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
- data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
- data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
- data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
- data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
- data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
- data/assets/ios/MRuby.framework/Info.plist +20 -0
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
- data/assets/ios/main.c +1 -0
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmodplug.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/libwinpthread-1.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
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- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
- data/assets/tvos/Info.plist +30 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
- data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
- data/assets/tvos/MRuby.framework/Info.plist +20 -0
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
- data/assets/tvos/main.c +1 -0
- data/bin/ruby2d +142 -0
- data/ext/ruby2d/common.c +185 -0
- data/ext/ruby2d/controllers.c +110 -0
- data/ext/ruby2d/extconf.rb +147 -0
- data/ext/ruby2d/font.c +35 -0
- data/ext/ruby2d/gl.c +398 -0
- data/ext/ruby2d/gl2.c +86 -0
- data/ext/ruby2d/gl3.c +305 -0
- data/ext/ruby2d/gles.c +249 -0
- data/ext/ruby2d/image.c +58 -0
- data/ext/ruby2d/input.c +48 -0
- data/ext/ruby2d/music.c +127 -0
- data/ext/ruby2d/ruby2d.c +1374 -0
- data/ext/ruby2d/ruby2d.h +656 -0
- data/ext/ruby2d/shapes.c +154 -0
- data/ext/ruby2d/sound.c +118 -0
- data/ext/ruby2d/text.c +22 -0
- data/ext/ruby2d/window.c +414 -0
- data/lib/ruby2d/circle.rb +43 -0
- data/lib/ruby2d/cli/build.rb +237 -0
- data/lib/ruby2d/cli/colorize.rb +10 -0
- data/lib/ruby2d/cli/console.rb +65 -0
- data/lib/ruby2d/cli/enable_console.rb +5 -0
- data/lib/ruby2d/cli/launch.rb +50 -0
- data/lib/ruby2d/color.rb +136 -0
- data/lib/ruby2d/dsl.rb +46 -0
- data/lib/ruby2d/entity.rb +17 -0
- data/lib/ruby2d/exceptions.rb +6 -0
- data/lib/ruby2d/font.rb +96 -0
- data/lib/ruby2d/image.rb +58 -0
- data/lib/ruby2d/line.rb +89 -0
- data/lib/ruby2d/music.rb +67 -0
- data/lib/ruby2d/pixel.rb +17 -0
- data/lib/ruby2d/quad.rb +96 -0
- data/lib/ruby2d/rectangle.rb +65 -0
- data/lib/ruby2d/renderable.rb +40 -0
- data/lib/ruby2d/ruby2d.so +0 -0
- data/lib/ruby2d/sound.rb +55 -0
- data/lib/ruby2d/sprite.rb +232 -0
- data/lib/ruby2d/square.rb +37 -0
- data/lib/ruby2d/text.rb +76 -0
- data/lib/ruby2d/texture.rb +28 -0
- data/lib/ruby2d/tileset.rb +87 -0
- data/lib/ruby2d/triangle.rb +82 -0
- data/lib/ruby2d/version.rb +5 -0
- data/lib/ruby2d/vertices.rb +84 -0
- data/lib/ruby2d/window.rb +673 -0
- data/lib/ruby2d.rb +69 -0
- metadata +346 -0
data/ext/ruby2d/shapes.c
ADDED
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// shapes.c
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#include "ruby2d.h"
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/*
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* Rotate a point around a given point
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* Params:
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* p The point to rotate
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* angle The angle in degrees
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* rx The x coordinate to rotate around
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* ry The y coordinate to rotate around
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*/
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R2D_GL_Point R2D_RotatePoint(R2D_GL_Point p, GLfloat angle, GLfloat rx, GLfloat ry) {
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// Convert from degrees to radians
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angle = angle * M_PI / 180.0;
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// Get the sine and cosine of the angle
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GLfloat sa = sin(angle);
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GLfloat ca = cos(angle);
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// Translate point to origin
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p.x -= rx;
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p.y -= ry;
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// Rotate point
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GLfloat xnew = p.x * ca - p.y * sa;
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GLfloat ynew = p.x * sa + p.y * ca;
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// Translate point back
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p.x = xnew + rx;
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p.y = ynew + ry;
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return p;
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}
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/*
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* Get the point to be rotated around given a position in a rectangle
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*/
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R2D_GL_Point R2D_GetRectRotationPoint(int x, int y, int w, int h, int position) {
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R2D_GL_Point p;
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switch (position) {
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case R2D_CENTER:
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p.x = x + (w / 2.0);
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p.y = y + (h / 2.0);
|
50
|
+
break;
|
51
|
+
case R2D_TOP_LEFT:
|
52
|
+
p.x = x;
|
53
|
+
p.y = y;
|
54
|
+
break;
|
55
|
+
case R2D_TOP_RIGHT:
|
56
|
+
p.x = x + w;
|
57
|
+
p.y = y;
|
58
|
+
break;
|
59
|
+
case R2D_BOTTOM_LEFT:
|
60
|
+
p.x = x;
|
61
|
+
p.y = y + h;
|
62
|
+
break;
|
63
|
+
case R2D_BOTTOM_RIGHT:
|
64
|
+
p.x = x + w;
|
65
|
+
p.y = y + h;
|
66
|
+
break;
|
67
|
+
}
|
68
|
+
|
69
|
+
return p;
|
70
|
+
}
|
71
|
+
|
72
|
+
|
73
|
+
/*
|
74
|
+
* Draw a triangle
|
75
|
+
*/
|
76
|
+
void R2D_DrawTriangle(GLfloat x1, GLfloat y1,
|
77
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
78
|
+
GLfloat x2, GLfloat y2,
|
79
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
80
|
+
GLfloat x3, GLfloat y3,
|
81
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
|
82
|
+
|
83
|
+
R2D_GL_DrawTriangle(x1, y1, r1, g1, b1, a1,
|
84
|
+
x2, y2, r2, g2, b2, a2,
|
85
|
+
x3, y3, r3, g3, b3, a3);
|
86
|
+
}
|
87
|
+
|
88
|
+
|
89
|
+
/*
|
90
|
+
* Draw a quad, using two triangles
|
91
|
+
*/
|
92
|
+
void R2D_DrawQuad(GLfloat x1, GLfloat y1,
|
93
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
94
|
+
GLfloat x2, GLfloat y2,
|
95
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
96
|
+
GLfloat x3, GLfloat y3,
|
97
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3,
|
98
|
+
GLfloat x4, GLfloat y4,
|
99
|
+
GLfloat r4, GLfloat g4, GLfloat b4, GLfloat a4) {
|
100
|
+
|
101
|
+
R2D_GL_DrawTriangle(x1, y1, r1, g1, b1, a1,
|
102
|
+
x2, y2, r2, g2, b2, a2,
|
103
|
+
x3, y3, r3, g3, b3, a3);
|
104
|
+
|
105
|
+
R2D_GL_DrawTriangle(x3, y3, r3, g3, b3, a3,
|
106
|
+
x4, y4, r4, g4, b4, a4,
|
107
|
+
x1, y1, r1, g1, b1, a1);
|
108
|
+
};
|
109
|
+
|
110
|
+
|
111
|
+
/*
|
112
|
+
* Draw a line from a quad
|
113
|
+
*/
|
114
|
+
void R2D_DrawLine(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2,
|
115
|
+
GLfloat width,
|
116
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
117
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
118
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3,
|
119
|
+
GLfloat r4, GLfloat g4, GLfloat b4, GLfloat a4) {
|
120
|
+
|
121
|
+
double length = sqrt(powf(x1 - x2, 2) + powf(y1 - y2, 2));
|
122
|
+
double x = ((x2 - x1) / length) * width / 2;
|
123
|
+
double y = ((y2 - y1) / length) * width / 2;
|
124
|
+
|
125
|
+
R2D_DrawQuad(
|
126
|
+
x1 - y, y1 + x, r1, g1, b1, a1,
|
127
|
+
x1 + y, y1 - x, r2, g2, b2, a2,
|
128
|
+
x2 + y, y2 - x, r3, g3, b3, a3,
|
129
|
+
x2 - y, y2 + x, r4, g4, b4, a4
|
130
|
+
);
|
131
|
+
};
|
132
|
+
|
133
|
+
|
134
|
+
/*
|
135
|
+
* Draw a circle from triangles
|
136
|
+
*/
|
137
|
+
void R2D_DrawCircle(GLfloat x, GLfloat y, GLfloat radius, int sectors,
|
138
|
+
GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
139
|
+
|
140
|
+
double angle = 2 * M_PI / sectors;
|
141
|
+
|
142
|
+
for (int i = 0; i < sectors; i++) {
|
143
|
+
|
144
|
+
GLfloat x1 = x + radius * cos(i * angle);
|
145
|
+
GLfloat y1 = y + radius * sin(i * angle);
|
146
|
+
|
147
|
+
GLfloat x2 = x + radius * cos((i - 1) * angle);
|
148
|
+
GLfloat y2 = y + radius * sin((i - 1) * angle);
|
149
|
+
|
150
|
+
R2D_GL_DrawTriangle( x, y, r, g, b, a,
|
151
|
+
x1, y1, r, g, b, a,
|
152
|
+
x2, y2, r, g, b, a);
|
153
|
+
}
|
154
|
+
}
|
data/ext/ruby2d/sound.c
ADDED
@@ -0,0 +1,118 @@
|
|
1
|
+
// sound.c
|
2
|
+
|
3
|
+
#include "ruby2d.h"
|
4
|
+
|
5
|
+
|
6
|
+
/*
|
7
|
+
* Create a sound, given an audio file path
|
8
|
+
*/
|
9
|
+
R2D_Sound *R2D_CreateSound(const char *path) {
|
10
|
+
R2D_Init();
|
11
|
+
|
12
|
+
// Check if sound file exists
|
13
|
+
if (!R2D_FileExists(path)) {
|
14
|
+
R2D_Error("R2D_CreateSound", "Sound file `%s` not found", path);
|
15
|
+
return NULL;
|
16
|
+
}
|
17
|
+
|
18
|
+
// Allocate the sound structure
|
19
|
+
R2D_Sound *snd = (R2D_Sound *) malloc(sizeof(R2D_Sound));
|
20
|
+
if (!snd) {
|
21
|
+
R2D_Error("R2D_CreateSound", "Out of memory!");
|
22
|
+
return NULL;
|
23
|
+
}
|
24
|
+
|
25
|
+
// Load the sound data from file
|
26
|
+
snd->data = Mix_LoadWAV(path);
|
27
|
+
if (!snd->data) {
|
28
|
+
R2D_Error("Mix_LoadWAV", Mix_GetError());
|
29
|
+
free(snd);
|
30
|
+
return NULL;
|
31
|
+
}
|
32
|
+
|
33
|
+
// Initialize values
|
34
|
+
snd->path = path;
|
35
|
+
|
36
|
+
return snd;
|
37
|
+
}
|
38
|
+
|
39
|
+
|
40
|
+
/*
|
41
|
+
* Play the sound
|
42
|
+
*/
|
43
|
+
void R2D_PlaySound(R2D_Sound *snd) {
|
44
|
+
if (!snd) return;
|
45
|
+
Mix_PlayChannel(-1, snd->data, 0);
|
46
|
+
}
|
47
|
+
|
48
|
+
|
49
|
+
/*
|
50
|
+
* Get the sound's length in seconds
|
51
|
+
*/
|
52
|
+
int R2D_GetSoundLength(R2D_Sound *snd) {
|
53
|
+
float points = 0;
|
54
|
+
float frames = 0;
|
55
|
+
int frequency = 0;
|
56
|
+
Uint16 format = 0;
|
57
|
+
int channels = 0;
|
58
|
+
|
59
|
+
// Populate the frequency, format and channel variables
|
60
|
+
if (!Mix_QuerySpec(&frequency, &format, &channels)) return -1; // Querying audio details failed
|
61
|
+
if (!snd) return -1;
|
62
|
+
|
63
|
+
// points = bytes / samplesize
|
64
|
+
points = (snd->data->alen / ((format & 0xFF) / 8));
|
65
|
+
|
66
|
+
// frames = sample points / channels
|
67
|
+
frames = (points / channels);
|
68
|
+
|
69
|
+
// frames / frequency is seconds of audio
|
70
|
+
return ceil(frames / frequency);
|
71
|
+
}
|
72
|
+
|
73
|
+
|
74
|
+
/*
|
75
|
+
* Get the sound's volume
|
76
|
+
*/
|
77
|
+
int R2D_GetSoundVolume(R2D_Sound *snd) {
|
78
|
+
if (!snd) return -1;
|
79
|
+
return ceil(Mix_VolumeChunk(snd->data, -1) * (100.0 / MIX_MAX_VOLUME));
|
80
|
+
}
|
81
|
+
|
82
|
+
|
83
|
+
/*
|
84
|
+
* Set the sound's volume a given percentage
|
85
|
+
*/
|
86
|
+
void R2D_SetSoundVolume(R2D_Sound *snd, int volume) {
|
87
|
+
if (!snd) return;
|
88
|
+
// Set volume to be a percentage of the maximum mix volume
|
89
|
+
Mix_VolumeChunk(snd->data, (volume / 100.0) * MIX_MAX_VOLUME);
|
90
|
+
}
|
91
|
+
|
92
|
+
|
93
|
+
/*
|
94
|
+
* Get the sound mixer volume
|
95
|
+
*/
|
96
|
+
int R2D_GetSoundMixVolume() {
|
97
|
+
return ceil(Mix_Volume(-1, -1) * (100.0 / MIX_MAX_VOLUME));
|
98
|
+
}
|
99
|
+
|
100
|
+
|
101
|
+
/*
|
102
|
+
* Set the sound mixer volume a given percentage
|
103
|
+
*/
|
104
|
+
void R2D_SetSoundMixVolume(int volume) {
|
105
|
+
// This sets the volume value across all channels
|
106
|
+
// Set volume to be a percentage of the maximum mix volume
|
107
|
+
Mix_Volume(-1, (volume / 100.0) * MIX_MAX_VOLUME);
|
108
|
+
}
|
109
|
+
|
110
|
+
|
111
|
+
/*
|
112
|
+
* Free the sound
|
113
|
+
*/
|
114
|
+
void R2D_FreeSound(R2D_Sound *snd) {
|
115
|
+
if (!snd) return;
|
116
|
+
Mix_FreeChunk(snd->data);
|
117
|
+
free(snd);
|
118
|
+
}
|
data/ext/ruby2d/text.c
ADDED
@@ -0,0 +1,22 @@
|
|
1
|
+
// text.c
|
2
|
+
|
3
|
+
#include "ruby2d.h"
|
4
|
+
|
5
|
+
|
6
|
+
/*
|
7
|
+
* Create a SDL_Surface that contains the pixel data to render text, given a font and message
|
8
|
+
*/
|
9
|
+
SDL_Surface *R2D_TextCreateSurface(TTF_Font *font, const char *message) {
|
10
|
+
// `msg` cannot be an empty string or NULL for TTF_SizeText
|
11
|
+
if (message == NULL || strlen(message) == 0) message = " ";
|
12
|
+
|
13
|
+
SDL_Color color = {255, 255, 255};
|
14
|
+
SDL_Surface *surface = TTF_RenderUTF8_Blended(font, message, color);
|
15
|
+
if (!surface)
|
16
|
+
{
|
17
|
+
R2D_Error("TTF_RenderUTF8_Blended", TTF_GetError());
|
18
|
+
return NULL;
|
19
|
+
}
|
20
|
+
|
21
|
+
return surface;
|
22
|
+
}
|
data/ext/ruby2d/window.c
ADDED
@@ -0,0 +1,414 @@
|
|
1
|
+
// window.c
|
2
|
+
|
3
|
+
#include "ruby2d.h"
|
4
|
+
|
5
|
+
|
6
|
+
/*
|
7
|
+
* Create a window
|
8
|
+
*/
|
9
|
+
R2D_Window *R2D_CreateWindow(const char *title, int width, int height,
|
10
|
+
R2D_Update update, R2D_Render render, int flags) {
|
11
|
+
|
12
|
+
R2D_Init();
|
13
|
+
|
14
|
+
SDL_DisplayMode dm;
|
15
|
+
SDL_GetCurrentDisplayMode(0, &dm);
|
16
|
+
R2D_Log(R2D_INFO, "Current display mode is %dx%dpx @ %dhz", dm.w, dm.h, dm.refresh_rate);
|
17
|
+
|
18
|
+
width = width == R2D_DISPLAY_WIDTH ? dm.w : width;
|
19
|
+
height = height == R2D_DISPLAY_HEIGHT ? dm.h : height;
|
20
|
+
|
21
|
+
// Allocate window and set default values
|
22
|
+
R2D_Window *window = (R2D_Window *) malloc(sizeof(R2D_Window));
|
23
|
+
window->sdl = NULL;
|
24
|
+
window->glcontext = NULL;
|
25
|
+
window->title = title;
|
26
|
+
window->width = width;
|
27
|
+
window->height = height;
|
28
|
+
window->orig_width = width;
|
29
|
+
window->orig_height = height;
|
30
|
+
window->viewport.width = width;
|
31
|
+
window->viewport.height = height;
|
32
|
+
window->viewport.mode = R2D_SCALE;
|
33
|
+
window->update = update;
|
34
|
+
window->render = render;
|
35
|
+
window->flags = flags;
|
36
|
+
window->on_key = NULL;
|
37
|
+
window->on_mouse = NULL;
|
38
|
+
window->on_controller = NULL;
|
39
|
+
window->vsync = true;
|
40
|
+
window->fps_cap = 60;
|
41
|
+
window->background.r = 0.0;
|
42
|
+
window->background.g = 0.0;
|
43
|
+
window->background.b = 0.0;
|
44
|
+
window->background.a = 1.0;
|
45
|
+
window->icon = NULL;
|
46
|
+
window->close = true;
|
47
|
+
|
48
|
+
// Return the window structure
|
49
|
+
return window;
|
50
|
+
}
|
51
|
+
|
52
|
+
|
53
|
+
/*
|
54
|
+
* Show the window
|
55
|
+
*/
|
56
|
+
int R2D_Show(R2D_Window *window) {
|
57
|
+
|
58
|
+
if (!window) {
|
59
|
+
R2D_Error("R2D_Show", "Window cannot be shown (because it's NULL)");
|
60
|
+
return 1;
|
61
|
+
}
|
62
|
+
|
63
|
+
// Create SDL window
|
64
|
+
window->sdl = SDL_CreateWindow(
|
65
|
+
window->title, // title
|
66
|
+
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, // window position
|
67
|
+
window->width, window->height, // window size
|
68
|
+
SDL_WINDOW_OPENGL | window->flags // flags
|
69
|
+
);
|
70
|
+
|
71
|
+
if (!window->sdl) R2D_Error("SDL_CreateWindow", SDL_GetError());
|
72
|
+
if (window->icon) R2D_SetIcon(window, window->icon);
|
73
|
+
|
74
|
+
// The window created by SDL might not actually be the requested size.
|
75
|
+
// If it's not the same, retrieve and store the actual window size.
|
76
|
+
int actual_width, actual_height;
|
77
|
+
SDL_GetWindowSize(window->sdl, &actual_width, &actual_height);
|
78
|
+
|
79
|
+
if ((window->width != actual_width) || (window->height != actual_height)) {
|
80
|
+
R2D_Log(R2D_INFO,
|
81
|
+
"Scaling window to %ix%i (requested size was %ix%i)",
|
82
|
+
actual_width, actual_height, window->width, window->height
|
83
|
+
);
|
84
|
+
window->width = actual_width;
|
85
|
+
window->height = actual_height;
|
86
|
+
window->orig_width = actual_width;
|
87
|
+
window->orig_height = actual_height;
|
88
|
+
}
|
89
|
+
|
90
|
+
// Set Up OpenGL /////////////////////////////////////////////////////////////
|
91
|
+
|
92
|
+
R2D_GL_Init(window);
|
93
|
+
|
94
|
+
// SDL 2.0.10 and macOS 10.15 fix ////////////////////////////////////////////
|
95
|
+
|
96
|
+
#if MACOS
|
97
|
+
SDL_SetWindowSize(window->sdl, window->width, window->height);
|
98
|
+
#endif
|
99
|
+
|
100
|
+
// Set Main Loop Data ////////////////////////////////////////////////////////
|
101
|
+
|
102
|
+
const Uint8 *key_state;
|
103
|
+
|
104
|
+
Uint32 frames = 0; // Total frames since start
|
105
|
+
Uint32 frames_last_sec = 0; // Frames in the last second
|
106
|
+
Uint32 start_ms = SDL_GetTicks(); // Elapsed time since start
|
107
|
+
Uint32 next_second_ms = SDL_GetTicks(); // The last time plus a second
|
108
|
+
Uint32 begin_ms = start_ms; // Time at beginning of loop
|
109
|
+
Uint32 end_ms; // Time at end of loop
|
110
|
+
Uint32 elapsed_ms; // Total elapsed time
|
111
|
+
Uint32 loop_ms; // Elapsed time of loop
|
112
|
+
int delay_ms; // Amount of delay to achieve desired frame rate
|
113
|
+
const double decay_rate = 0.5; // Determines how fast an average decays over time
|
114
|
+
double fps = window->fps_cap; // Moving average of actual FPS, initial value a guess
|
115
|
+
|
116
|
+
// Enable VSync
|
117
|
+
if (window->vsync) {
|
118
|
+
if (!SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1")) {
|
119
|
+
R2D_Log(R2D_WARN, "VSync cannot be enabled");
|
120
|
+
}
|
121
|
+
}
|
122
|
+
|
123
|
+
window->close = false;
|
124
|
+
|
125
|
+
// Main Loop /////////////////////////////////////////////////////////////////
|
126
|
+
|
127
|
+
while (!window->close) {
|
128
|
+
|
129
|
+
// Clear Frame /////////////////////////////////////////////////////////////
|
130
|
+
|
131
|
+
R2D_GL_Clear(window->background);
|
132
|
+
|
133
|
+
// Set FPS /////////////////////////////////////////////////////////////////
|
134
|
+
|
135
|
+
frames++;
|
136
|
+
frames_last_sec++;
|
137
|
+
end_ms = SDL_GetTicks();
|
138
|
+
elapsed_ms = end_ms - start_ms;
|
139
|
+
|
140
|
+
// Calculate the frame rate using an exponential moving average
|
141
|
+
if (next_second_ms < end_ms) {
|
142
|
+
fps = decay_rate * fps + (1.0 - decay_rate) * frames_last_sec;
|
143
|
+
frames_last_sec = 0;
|
144
|
+
next_second_ms = SDL_GetTicks() + 1000;
|
145
|
+
}
|
146
|
+
|
147
|
+
loop_ms = end_ms - begin_ms;
|
148
|
+
delay_ms = (1000 / window->fps_cap) - loop_ms;
|
149
|
+
|
150
|
+
if (delay_ms < 0) delay_ms = 0;
|
151
|
+
|
152
|
+
// Note: `loop_ms + delay_ms` should equal `1000 / fps_cap`
|
153
|
+
|
154
|
+
SDL_Delay(delay_ms);
|
155
|
+
begin_ms = SDL_GetTicks();
|
156
|
+
|
157
|
+
// Handle Input and Window Events //////////////////////////////////////////
|
158
|
+
|
159
|
+
int mx, my; // mouse x, y coordinates
|
160
|
+
|
161
|
+
SDL_Event e;
|
162
|
+
while (SDL_PollEvent(&e)) {
|
163
|
+
switch (e.type) {
|
164
|
+
|
165
|
+
case SDL_KEYDOWN:
|
166
|
+
if (window->on_key && e.key.repeat == 0) {
|
167
|
+
R2D_Event event = {
|
168
|
+
.type = R2D_KEY_DOWN, .key = SDL_GetScancodeName(e.key.keysym.scancode)
|
169
|
+
};
|
170
|
+
window->on_key(event);
|
171
|
+
}
|
172
|
+
break;
|
173
|
+
|
174
|
+
case SDL_KEYUP:
|
175
|
+
if (window->on_key) {
|
176
|
+
R2D_Event event = {
|
177
|
+
.type = R2D_KEY_UP, .key = SDL_GetScancodeName(e.key.keysym.scancode)
|
178
|
+
};
|
179
|
+
window->on_key(event);
|
180
|
+
}
|
181
|
+
break;
|
182
|
+
|
183
|
+
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP:
|
184
|
+
if (window->on_mouse) {
|
185
|
+
R2D_GetMouseOnViewport(window, e.button.x, e.button.y, &mx, &my);
|
186
|
+
R2D_Event event = {
|
187
|
+
.button = e.button.button, .x = mx, .y = my
|
188
|
+
};
|
189
|
+
event.type = e.type == SDL_MOUSEBUTTONDOWN ? R2D_MOUSE_DOWN : R2D_MOUSE_UP;
|
190
|
+
event.dblclick = e.button.clicks == 2 ? true : false;
|
191
|
+
window->on_mouse(event);
|
192
|
+
}
|
193
|
+
break;
|
194
|
+
|
195
|
+
case SDL_MOUSEWHEEL:
|
196
|
+
if (window->on_mouse) {
|
197
|
+
R2D_Event event = {
|
198
|
+
.type = R2D_MOUSE_SCROLL, .direction = e.wheel.direction,
|
199
|
+
.delta_x = e.wheel.x, .delta_y = -e.wheel.y
|
200
|
+
};
|
201
|
+
window->on_mouse(event);
|
202
|
+
}
|
203
|
+
break;
|
204
|
+
|
205
|
+
case SDL_MOUSEMOTION:
|
206
|
+
if (window->on_mouse) {
|
207
|
+
R2D_GetMouseOnViewport(window, e.motion.x, e.motion.y, &mx, &my);
|
208
|
+
R2D_Event event = {
|
209
|
+
.type = R2D_MOUSE_MOVE,
|
210
|
+
.x = mx, .y = my, .delta_x = e.motion.xrel, .delta_y = e.motion.yrel
|
211
|
+
};
|
212
|
+
window->on_mouse(event);
|
213
|
+
}
|
214
|
+
break;
|
215
|
+
|
216
|
+
case SDL_CONTROLLERAXISMOTION:
|
217
|
+
if (window->on_controller) {
|
218
|
+
R2D_Event event = {
|
219
|
+
.which = e.caxis.which, .type = R2D_AXIS,
|
220
|
+
.axis = e.caxis.axis, .value = e.caxis.value
|
221
|
+
};
|
222
|
+
window->on_controller(event);
|
223
|
+
}
|
224
|
+
break;
|
225
|
+
|
226
|
+
case SDL_JOYAXISMOTION:
|
227
|
+
if (window->on_controller && !R2D_IsController(e.jbutton.which)) {
|
228
|
+
R2D_Event event = {
|
229
|
+
.which = e.jaxis.which, .type = R2D_AXIS,
|
230
|
+
.axis = e.jaxis.axis, .value = e.jaxis.value
|
231
|
+
};
|
232
|
+
window->on_controller(event);
|
233
|
+
}
|
234
|
+
break;
|
235
|
+
|
236
|
+
case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP:
|
237
|
+
if (window->on_controller) {
|
238
|
+
R2D_Event event = {
|
239
|
+
.which = e.cbutton.which, .button = e.cbutton.button
|
240
|
+
};
|
241
|
+
event.type = e.type == SDL_CONTROLLERBUTTONDOWN ? R2D_BUTTON_DOWN : R2D_BUTTON_UP;
|
242
|
+
window->on_controller(event);
|
243
|
+
}
|
244
|
+
break;
|
245
|
+
|
246
|
+
case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP:
|
247
|
+
if (window->on_controller && !R2D_IsController(e.jbutton.which)) {
|
248
|
+
R2D_Event event = {
|
249
|
+
.which = e.jbutton.which, .button = e.jbutton.button
|
250
|
+
};
|
251
|
+
event.type = e.type == SDL_JOYBUTTONDOWN ? R2D_BUTTON_DOWN : R2D_BUTTON_UP;
|
252
|
+
window->on_controller(event);
|
253
|
+
}
|
254
|
+
break;
|
255
|
+
|
256
|
+
case SDL_JOYDEVICEADDED:
|
257
|
+
R2D_Log(R2D_INFO, "Controller connected (%i total)", SDL_NumJoysticks());
|
258
|
+
R2D_OpenControllers();
|
259
|
+
break;
|
260
|
+
|
261
|
+
case SDL_JOYDEVICEREMOVED:
|
262
|
+
if (R2D_IsController(e.jdevice.which)) {
|
263
|
+
R2D_Log(R2D_INFO, "Controller #%i: %s removed (%i remaining)", e.jdevice.which, SDL_GameControllerName(SDL_GameControllerFromInstanceID(e.jdevice.which)), SDL_NumJoysticks());
|
264
|
+
SDL_GameControllerClose(SDL_GameControllerFromInstanceID(e.jdevice.which));
|
265
|
+
} else {
|
266
|
+
R2D_Log(R2D_INFO, "Controller #%i: %s removed (%i remaining)", e.jdevice.which, SDL_JoystickName(SDL_JoystickFromInstanceID(e.jdevice.which)), SDL_NumJoysticks());
|
267
|
+
SDL_JoystickClose(SDL_JoystickFromInstanceID(e.jdevice.which));
|
268
|
+
}
|
269
|
+
break;
|
270
|
+
|
271
|
+
case SDL_WINDOWEVENT:
|
272
|
+
switch (e.window.event) {
|
273
|
+
case SDL_WINDOWEVENT_RESIZED:
|
274
|
+
// Store new window size, set viewport
|
275
|
+
window->width = e.window.data1;
|
276
|
+
window->height = e.window.data2;
|
277
|
+
R2D_GL_SetViewport(window);
|
278
|
+
break;
|
279
|
+
}
|
280
|
+
break;
|
281
|
+
|
282
|
+
case SDL_QUIT:
|
283
|
+
R2D_Close(window);
|
284
|
+
break;
|
285
|
+
}
|
286
|
+
}
|
287
|
+
|
288
|
+
// Detect keys held down
|
289
|
+
int num_keys;
|
290
|
+
key_state = SDL_GetKeyboardState(&num_keys);
|
291
|
+
|
292
|
+
for (int i = 0; i < num_keys; i++) {
|
293
|
+
if (window->on_key) {
|
294
|
+
if (key_state[i] == 1) {
|
295
|
+
R2D_Event event = {
|
296
|
+
.type = R2D_KEY_HELD, .key = SDL_GetScancodeName(i)
|
297
|
+
};
|
298
|
+
window->on_key(event);
|
299
|
+
}
|
300
|
+
}
|
301
|
+
}
|
302
|
+
|
303
|
+
// Get and store mouse position relative to the viewport
|
304
|
+
int wx, wy; // mouse x, y coordinates relative to the window
|
305
|
+
SDL_GetMouseState(&wx, &wy);
|
306
|
+
R2D_GetMouseOnViewport(window, wx, wy, &window->mouse.x, &window->mouse.y);
|
307
|
+
|
308
|
+
// Update Window State /////////////////////////////////////////////////////
|
309
|
+
|
310
|
+
// Store new values in the window
|
311
|
+
window->frames = frames;
|
312
|
+
window->elapsed_ms = elapsed_ms;
|
313
|
+
window->loop_ms = loop_ms;
|
314
|
+
window->delay_ms = delay_ms;
|
315
|
+
window->fps = fps;
|
316
|
+
|
317
|
+
// Call update and render callbacks
|
318
|
+
if (window->update) window->update();
|
319
|
+
if (window->render) window->render();
|
320
|
+
|
321
|
+
// Draw Frame //////////////////////////////////////////////////////////////
|
322
|
+
|
323
|
+
// Render and flush all OpenGL buffers
|
324
|
+
R2D_GL_FlushBuffers();
|
325
|
+
|
326
|
+
// Swap buffers to display drawn contents in the window
|
327
|
+
SDL_GL_SwapWindow(window->sdl);
|
328
|
+
}
|
329
|
+
|
330
|
+
return 0;
|
331
|
+
}
|
332
|
+
|
333
|
+
|
334
|
+
/*
|
335
|
+
* Set the icon for the window
|
336
|
+
*/
|
337
|
+
void R2D_SetIcon(R2D_Window *window, const char *icon) {
|
338
|
+
SDL_Surface *iconSurface = R2D_CreateImageSurface(icon);
|
339
|
+
if (iconSurface) {
|
340
|
+
window->icon = icon;
|
341
|
+
SDL_SetWindowIcon(window->sdl, iconSurface);
|
342
|
+
SDL_FreeSurface(iconSurface);
|
343
|
+
} else {
|
344
|
+
R2D_Log(R2D_WARN, "Could not set window icon");
|
345
|
+
}
|
346
|
+
}
|
347
|
+
|
348
|
+
|
349
|
+
/*
|
350
|
+
* Take a screenshot of the window
|
351
|
+
*/
|
352
|
+
void R2D_Screenshot(R2D_Window *window, const char *path) {
|
353
|
+
|
354
|
+
#if GLES
|
355
|
+
R2D_Error("R2D_Screenshot", "Not supported in OpenGL ES");
|
356
|
+
#else
|
357
|
+
// Create a surface the size of the window
|
358
|
+
SDL_Surface *surface = SDL_CreateRGBSurface(
|
359
|
+
SDL_SWSURFACE, window->width, window->height, 24,
|
360
|
+
0x000000FF, 0x0000FF00, 0x00FF0000, 0
|
361
|
+
);
|
362
|
+
|
363
|
+
// Grab the pixels from the front buffer, save to surface
|
364
|
+
glReadBuffer(GL_FRONT);
|
365
|
+
glReadPixels(0, 0, window->width, window->height, GL_RGB, GL_UNSIGNED_BYTE, surface->pixels);
|
366
|
+
|
367
|
+
// Flip image vertically
|
368
|
+
|
369
|
+
void *temp_row = (void *)malloc(surface->pitch);
|
370
|
+
if (!temp_row) {
|
371
|
+
R2D_Error("R2D_Screenshot", "Out of memory!");
|
372
|
+
SDL_FreeSurface(surface);
|
373
|
+
return;
|
374
|
+
}
|
375
|
+
|
376
|
+
int height_div_2 = (int) (surface->h * 0.5);
|
377
|
+
|
378
|
+
for (int index = 0; index < height_div_2; index++) {
|
379
|
+
memcpy((Uint8 *)temp_row,(Uint8 *)(surface->pixels) + surface->pitch * index, surface->pitch);
|
380
|
+
memcpy((Uint8 *)(surface->pixels) + surface->pitch * index, (Uint8 *)(surface->pixels) + surface->pitch * (surface->h - index-1), surface->pitch);
|
381
|
+
memcpy((Uint8 *)(surface->pixels) + surface->pitch * (surface->h - index-1), temp_row, surface->pitch);
|
382
|
+
}
|
383
|
+
|
384
|
+
free(temp_row);
|
385
|
+
|
386
|
+
// Save image to disk
|
387
|
+
IMG_SavePNG(surface, path);
|
388
|
+
SDL_FreeSurface(surface);
|
389
|
+
#endif
|
390
|
+
}
|
391
|
+
|
392
|
+
|
393
|
+
/*
|
394
|
+
* Close the window
|
395
|
+
*/
|
396
|
+
int R2D_Close(R2D_Window *window) {
|
397
|
+
if (!window->close) {
|
398
|
+
R2D_Log(R2D_INFO, "Closing window");
|
399
|
+
window->close = true;
|
400
|
+
}
|
401
|
+
return 0;
|
402
|
+
}
|
403
|
+
|
404
|
+
|
405
|
+
/*
|
406
|
+
* Free all resources
|
407
|
+
*/
|
408
|
+
int R2D_FreeWindow(R2D_Window *window) {
|
409
|
+
R2D_Close(window);
|
410
|
+
SDL_GL_DeleteContext(window->glcontext);
|
411
|
+
SDL_DestroyWindow(window->sdl);
|
412
|
+
free(window);
|
413
|
+
return 0;
|
414
|
+
}
|