ruby2d-rpeck-windows 0.11.1

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Files changed (289) hide show
  1. checksums.yaml +7 -0
  2. data/assets/README.md +22 -0
  3. data/assets/Rakefile +85 -0
  4. data/assets/app.icns +0 -0
  5. data/assets/include/SDL2/SDL.h +138 -0
  6. data/assets/include/SDL2/SDL_assert.h +293 -0
  7. data/assets/include/SDL2/SDL_atomic.h +295 -0
  8. data/assets/include/SDL2/SDL_audio.h +859 -0
  9. data/assets/include/SDL2/SDL_bits.h +121 -0
  10. data/assets/include/SDL2/SDL_blendmode.h +123 -0
  11. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  12. data/assets/include/SDL2/SDL_config.h +55 -0
  13. data/assets/include/SDL2/SDL_config_android.h +182 -0
  14. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  15. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  16. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  17. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  18. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  19. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  20. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  21. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  22. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  23. data/assets/include/SDL2/SDL_copying.h +20 -0
  24. data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
  25. data/assets/include/SDL2/SDL_egl.h +1676 -0
  26. data/assets/include/SDL2/SDL_endian.h +263 -0
  27. data/assets/include/SDL2/SDL_error.h +112 -0
  28. data/assets/include/SDL2/SDL_events.h +827 -0
  29. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  30. data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
  31. data/assets/include/SDL2/SDL_gesture.h +87 -0
  32. data/assets/include/SDL2/SDL_haptic.h +1247 -0
  33. data/assets/include/SDL2/SDL_hints.h +1578 -0
  34. data/assets/include/SDL2/SDL_image.h +161 -0
  35. data/assets/include/SDL2/SDL_joystick.h +499 -0
  36. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  37. data/assets/include/SDL2/SDL_keycode.h +351 -0
  38. data/assets/include/SDL2/SDL_loadso.h +81 -0
  39. data/assets/include/SDL2/SDL_locale.h +101 -0
  40. data/assets/include/SDL2/SDL_log.h +211 -0
  41. data/assets/include/SDL2/SDL_main.h +180 -0
  42. data/assets/include/SDL2/SDL_messagebox.h +146 -0
  43. data/assets/include/SDL2/SDL_metal.h +117 -0
  44. data/assets/include/SDL2/SDL_misc.h +75 -0
  45. data/assets/include/SDL2/SDL_mixer.h +651 -0
  46. data/assets/include/SDL2/SDL_mouse.h +302 -0
  47. data/assets/include/SDL2/SDL_mutex.h +251 -0
  48. data/assets/include/SDL2/SDL_name.h +33 -0
  49. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  50. data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
  51. data/assets/include/SDL2/SDL_opengles.h +39 -0
  52. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  53. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  54. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  55. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  56. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  57. data/assets/include/SDL2/SDL_pixels.h +479 -0
  58. data/assets/include/SDL2/SDL_platform.h +198 -0
  59. data/assets/include/SDL2/SDL_power.h +75 -0
  60. data/assets/include/SDL2/SDL_quit.h +58 -0
  61. data/assets/include/SDL2/SDL_rect.h +174 -0
  62. data/assets/include/SDL2/SDL_render.h +1158 -0
  63. data/assets/include/SDL2/SDL_revision.h +2 -0
  64. data/assets/include/SDL2/SDL_rwops.h +283 -0
  65. data/assets/include/SDL2/SDL_scancode.h +413 -0
  66. data/assets/include/SDL2/SDL_sensor.h +267 -0
  67. data/assets/include/SDL2/SDL_shape.h +144 -0
  68. data/assets/include/SDL2/SDL_stdinc.h +647 -0
  69. data/assets/include/SDL2/SDL_surface.h +563 -0
  70. data/assets/include/SDL2/SDL_system.h +325 -0
  71. data/assets/include/SDL2/SDL_syswm.h +354 -0
  72. data/assets/include/SDL2/SDL_test.h +69 -0
  73. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  74. data/assets/include/SDL2/SDL_test_common.h +218 -0
  75. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  76. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  77. data/assets/include/SDL2/SDL_test_font.h +81 -0
  78. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  79. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  80. data/assets/include/SDL2/SDL_test_images.h +78 -0
  81. data/assets/include/SDL2/SDL_test_log.h +67 -0
  82. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  83. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  84. data/assets/include/SDL2/SDL_test_random.h +115 -0
  85. data/assets/include/SDL2/SDL_thread.h +366 -0
  86. data/assets/include/SDL2/SDL_timer.h +115 -0
  87. data/assets/include/SDL2/SDL_touch.h +102 -0
  88. data/assets/include/SDL2/SDL_ttf.h +294 -0
  89. data/assets/include/SDL2/SDL_types.h +29 -0
  90. data/assets/include/SDL2/SDL_version.h +162 -0
  91. data/assets/include/SDL2/SDL_video.h +1282 -0
  92. data/assets/include/SDL2/SDL_vulkan.h +276 -0
  93. data/assets/include/SDL2/begin_code.h +166 -0
  94. data/assets/include/SDL2/close_code.h +40 -0
  95. data/assets/include/glew.h +23686 -0
  96. data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
  97. data/assets/ios/Assets.xcassets/Contents.json +6 -0
  98. data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
  99. data/assets/ios/Info.plist +43 -0
  100. data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
  101. data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
  102. data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  103. data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  104. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  105. data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
  106. data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
  107. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
  108. data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
  109. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
  110. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
  111. data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
  112. data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
  113. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
  114. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
  115. data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
  116. data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
  117. data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
  118. data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
  119. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
  120. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  121. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
  122. data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
  123. data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
  124. data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
  125. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
  126. data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
  127. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
  128. data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
  129. data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
  130. data/assets/ios/MRuby.framework/Info.plist +20 -0
  131. data/assets/ios/MRuby.framework/MRuby +0 -0
  132. data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
  133. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  134. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  135. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  136. data/assets/ios/main.c +1 -0
  137. data/assets/macos/lib/libFLAC.a +0 -0
  138. data/assets/macos/lib/libSDL2.a +0 -0
  139. data/assets/macos/lib/libSDL2_image.a +0 -0
  140. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  141. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  142. data/assets/macos/lib/libfreetype.a +0 -0
  143. data/assets/macos/lib/libjpeg.a +0 -0
  144. data/assets/macos/lib/libmodplug.a +0 -0
  145. data/assets/macos/lib/libmpg123.a +0 -0
  146. data/assets/macos/lib/libogg.a +0 -0
  147. data/assets/macos/lib/libpng16.a +0 -0
  148. data/assets/macos/lib/libtiff.a +0 -0
  149. data/assets/macos/lib/libvorbis.a +0 -0
  150. data/assets/macos/lib/libvorbisfile.a +0 -0
  151. data/assets/macos/lib/libwebp.a +0 -0
  152. data/assets/mingw/bin/SDL2.dll +0 -0
  153. data/assets/mingw/bin/SDL2_image.dll +0 -0
  154. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  155. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  156. data/assets/mingw/bin/glew32.dll +0 -0
  157. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  158. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  159. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  160. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  161. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  162. data/assets/mingw/bin/libogg-0.dll +0 -0
  163. data/assets/mingw/bin/libopus-0.dll +0 -0
  164. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  165. data/assets/mingw/bin/libpng16-16.dll +0 -0
  166. data/assets/mingw/bin/libtiff-5.dll +0 -0
  167. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  168. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  169. data/assets/mingw/bin/libwebp-7.dll +0 -0
  170. data/assets/mingw/bin/libwinpthread-1.dll +0 -0
  171. data/assets/mingw/bin/zlib1.dll +0 -0
  172. data/assets/mingw/lib/libSDL2.a +0 -0
  173. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  174. data/assets/mingw/lib/libSDL2_image.a +0 -0
  175. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  176. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  177. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  178. data/assets/mingw/lib/libSDL2_test.a +0 -0
  179. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  180. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  181. data/assets/mingw/lib/libSDL2main.a +0 -0
  182. data/assets/mingw/lib/libglew32.a +0 -0
  183. data/assets/mingw/lib/libglew32.dll.a +0 -0
  184. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  185. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
  186. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
  187. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  188. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
  189. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  190. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  191. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  192. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
  193. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
  194. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  195. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
  196. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  197. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  198. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
  199. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
  200. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
  201. data/assets/tvos/Assets.xcassets/Contents.json +6 -0
  202. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
  203. data/assets/tvos/Info.plist +30 -0
  204. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
  205. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
  206. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  207. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  208. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  209. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
  210. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
  211. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
  212. data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
  213. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
  214. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
  215. data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
  216. data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
  217. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
  218. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
  219. data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
  220. data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
  221. data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
  222. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
  223. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
  224. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  225. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
  226. data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
  227. data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
  228. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
  229. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
  230. data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
  231. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
  232. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
  233. data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
  234. data/assets/tvos/MRuby.framework/Info.plist +20 -0
  235. data/assets/tvos/MRuby.framework/MRuby +0 -0
  236. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
  237. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  238. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  239. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  240. data/assets/tvos/main.c +1 -0
  241. data/bin/ruby2d +142 -0
  242. data/ext/ruby2d/common.c +185 -0
  243. data/ext/ruby2d/controllers.c +110 -0
  244. data/ext/ruby2d/extconf.rb +147 -0
  245. data/ext/ruby2d/font.c +35 -0
  246. data/ext/ruby2d/gl.c +398 -0
  247. data/ext/ruby2d/gl2.c +86 -0
  248. data/ext/ruby2d/gl3.c +305 -0
  249. data/ext/ruby2d/gles.c +249 -0
  250. data/ext/ruby2d/image.c +58 -0
  251. data/ext/ruby2d/input.c +48 -0
  252. data/ext/ruby2d/music.c +127 -0
  253. data/ext/ruby2d/ruby2d.c +1374 -0
  254. data/ext/ruby2d/ruby2d.h +656 -0
  255. data/ext/ruby2d/shapes.c +154 -0
  256. data/ext/ruby2d/sound.c +118 -0
  257. data/ext/ruby2d/text.c +22 -0
  258. data/ext/ruby2d/window.c +414 -0
  259. data/lib/ruby2d/circle.rb +43 -0
  260. data/lib/ruby2d/cli/build.rb +237 -0
  261. data/lib/ruby2d/cli/colorize.rb +10 -0
  262. data/lib/ruby2d/cli/console.rb +65 -0
  263. data/lib/ruby2d/cli/enable_console.rb +5 -0
  264. data/lib/ruby2d/cli/launch.rb +50 -0
  265. data/lib/ruby2d/color.rb +136 -0
  266. data/lib/ruby2d/dsl.rb +46 -0
  267. data/lib/ruby2d/entity.rb +17 -0
  268. data/lib/ruby2d/exceptions.rb +6 -0
  269. data/lib/ruby2d/font.rb +96 -0
  270. data/lib/ruby2d/image.rb +58 -0
  271. data/lib/ruby2d/line.rb +89 -0
  272. data/lib/ruby2d/music.rb +67 -0
  273. data/lib/ruby2d/pixel.rb +17 -0
  274. data/lib/ruby2d/quad.rb +96 -0
  275. data/lib/ruby2d/rectangle.rb +65 -0
  276. data/lib/ruby2d/renderable.rb +40 -0
  277. data/lib/ruby2d/ruby2d.so +0 -0
  278. data/lib/ruby2d/sound.rb +55 -0
  279. data/lib/ruby2d/sprite.rb +232 -0
  280. data/lib/ruby2d/square.rb +37 -0
  281. data/lib/ruby2d/text.rb +76 -0
  282. data/lib/ruby2d/texture.rb +28 -0
  283. data/lib/ruby2d/tileset.rb +87 -0
  284. data/lib/ruby2d/triangle.rb +82 -0
  285. data/lib/ruby2d/version.rb +5 -0
  286. data/lib/ruby2d/vertices.rb +84 -0
  287. data/lib/ruby2d/window.rb +673 -0
  288. data/lib/ruby2d.rb +69 -0
  289. metadata +346 -0
@@ -0,0 +1,288 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #ifndef SDL_config_windows_h_
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+ #define SDL_config_windows_h_
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+ #define SDL_config_h_
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+
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+ #include "SDL_platform.h"
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+
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+ /* This is a set of defines to configure the SDL features */
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+
30
+ #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
31
+ #if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
32
+ #define HAVE_STDINT_H 1
33
+ #elif defined(_MSC_VER)
34
+ typedef signed __int8 int8_t;
35
+ typedef unsigned __int8 uint8_t;
36
+ typedef signed __int16 int16_t;
37
+ typedef unsigned __int16 uint16_t;
38
+ typedef signed __int32 int32_t;
39
+ typedef unsigned __int32 uint32_t;
40
+ typedef signed __int64 int64_t;
41
+ typedef unsigned __int64 uint64_t;
42
+ #ifndef _UINTPTR_T_DEFINED
43
+ #ifdef _WIN64
44
+ typedef unsigned __int64 uintptr_t;
45
+ #else
46
+ typedef unsigned int uintptr_t;
47
+ #endif
48
+ #define _UINTPTR_T_DEFINED
49
+ #endif
50
+ /* Older Visual C++ headers don't have the Win64-compatible typedefs... */
51
+ #if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
52
+ #define DWORD_PTR DWORD
53
+ #endif
54
+ #if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
55
+ #define LONG_PTR LONG
56
+ #endif
57
+ #else /* !__GNUC__ && !_MSC_VER */
58
+ typedef signed char int8_t;
59
+ typedef unsigned char uint8_t;
60
+ typedef signed short int16_t;
61
+ typedef unsigned short uint16_t;
62
+ typedef signed int int32_t;
63
+ typedef unsigned int uint32_t;
64
+ typedef signed long long int64_t;
65
+ typedef unsigned long long uint64_t;
66
+ #ifndef _SIZE_T_DEFINED_
67
+ #define _SIZE_T_DEFINED_
68
+ typedef unsigned int size_t;
69
+ #endif
70
+ typedef unsigned int uintptr_t;
71
+ #endif /* __GNUC__ || _MSC_VER */
72
+ #endif /* !_STDINT_H_ && !HAVE_STDINT_H */
73
+
74
+ #ifdef _WIN64
75
+ # define SIZEOF_VOIDP 8
76
+ #else
77
+ # define SIZEOF_VOIDP 4
78
+ #endif
79
+
80
+ #define HAVE_DDRAW_H 1
81
+ #define HAVE_DINPUT_H 1
82
+ #define HAVE_DSOUND_H 1
83
+ #define HAVE_DXGI_H 1
84
+ #define HAVE_XINPUT_H 1
85
+ #define HAVE_MMDEVICEAPI_H 1
86
+ #define HAVE_AUDIOCLIENT_H 1
87
+ #define HAVE_SENSORSAPI_H
88
+
89
+ /* This is disabled by default to avoid C runtime dependencies and manifest requirements */
90
+ #ifdef HAVE_LIBC
91
+ /* Useful headers */
92
+ #define STDC_HEADERS 1
93
+ #define HAVE_CTYPE_H 1
94
+ #define HAVE_FLOAT_H 1
95
+ #define HAVE_LIMITS_H 1
96
+ #define HAVE_MATH_H 1
97
+ #define HAVE_SIGNAL_H 1
98
+ #define HAVE_STDIO_H 1
99
+ #define HAVE_STRING_H 1
100
+
101
+ /* C library functions */
102
+ #define HAVE_MALLOC 1
103
+ #define HAVE_CALLOC 1
104
+ #define HAVE_REALLOC 1
105
+ #define HAVE_FREE 1
106
+ #define HAVE_ALLOCA 1
107
+ #define HAVE_QSORT 1
108
+ #define HAVE_ABS 1
109
+ #define HAVE_MEMSET 1
110
+ #define HAVE_MEMCPY 1
111
+ #define HAVE_MEMMOVE 1
112
+ #define HAVE_MEMCMP 1
113
+ #define HAVE_STRLEN 1
114
+ #define HAVE__STRREV 1
115
+ /* These functions have security warnings, so we won't use them */
116
+ /* #undef HAVE__STRUPR */
117
+ /* #undef HAVE__STRLWR */
118
+ #define HAVE_STRCHR 1
119
+ #define HAVE_STRRCHR 1
120
+ #define HAVE_STRSTR 1
121
+ /* #undef HAVE_STRTOK_R */
122
+ #if defined(_MSC_VER)
123
+ #define HAVE_STRTOK_S 1
124
+ #endif
125
+ /* These functions have security warnings, so we won't use them */
126
+ /* #undef HAVE__LTOA */
127
+ /* #undef HAVE__ULTOA */
128
+ #define HAVE_STRTOL 1
129
+ #define HAVE_STRTOUL 1
130
+ #define HAVE_STRTOD 1
131
+ #define HAVE_ATOI 1
132
+ #define HAVE_ATOF 1
133
+ #define HAVE_STRCMP 1
134
+ #define HAVE_STRNCMP 1
135
+ #define HAVE__STRICMP 1
136
+ #define HAVE__STRNICMP 1
137
+ #define HAVE__WCSICMP 1
138
+ #define HAVE__WCSNICMP 1
139
+ #define HAVE_ACOS 1
140
+ #define HAVE_ACOSF 1
141
+ #define HAVE_ASIN 1
142
+ #define HAVE_ASINF 1
143
+ #define HAVE_ATAN 1
144
+ #define HAVE_ATANF 1
145
+ #define HAVE_ATAN2 1
146
+ #define HAVE_ATAN2F 1
147
+ #define HAVE_CEILF 1
148
+ #define HAVE__COPYSIGN 1
149
+ #define HAVE_COS 1
150
+ #define HAVE_COSF 1
151
+ #define HAVE_EXP 1
152
+ #define HAVE_EXPF 1
153
+ #define HAVE_FABS 1
154
+ #define HAVE_FABSF 1
155
+ #define HAVE_FLOOR 1
156
+ #define HAVE_FLOORF 1
157
+ #define HAVE_FMOD 1
158
+ #define HAVE_FMODF 1
159
+ #define HAVE_LOG 1
160
+ #define HAVE_LOGF 1
161
+ #define HAVE_LOG10 1
162
+ #define HAVE_LOG10F 1
163
+ #define HAVE_POW 1
164
+ #define HAVE_POWF 1
165
+ #define HAVE_SIN 1
166
+ #define HAVE_SINF 1
167
+ #define HAVE_SQRT 1
168
+ #define HAVE_SQRTF 1
169
+ #define HAVE_TAN 1
170
+ #define HAVE_TANF 1
171
+ #if defined(_MSC_VER)
172
+ /* These functions were added with the VC++ 2013 C runtime library */
173
+ #if _MSC_VER >= 1800
174
+ #define HAVE_STRTOLL 1
175
+ #define HAVE_VSSCANF 1
176
+ #define HAVE_SCALBN 1
177
+ #define HAVE_SCALBNF 1
178
+ #define HAVE_TRUNC 1
179
+ #define HAVE_TRUNCF 1
180
+ #endif
181
+ /* This function is available with at least the VC++ 2008 C runtime library */
182
+ #if _MSC_VER >= 1400
183
+ #define HAVE__FSEEKI64 1
184
+ #endif
185
+ #endif
186
+ #if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
187
+ #define HAVE_M_PI 1
188
+ #endif
189
+ #else
190
+ #define HAVE_STDARG_H 1
191
+ #define HAVE_STDDEF_H 1
192
+ #endif
193
+
194
+ /* Check to see if we have Windows 10 build environment */
195
+ #if _MSC_VER >= 1911 /* Visual Studio 15.3 */
196
+ #include <sdkddkver.h>
197
+ #if _WIN32_WINNT >= 0x0601 /* Windows 7 */
198
+ #define SDL_WINDOWS7_SDK
199
+ #endif
200
+ #if _WIN32_WINNT >= 0x0602 /* Windows 8 */
201
+ #define SDL_WINDOWS8_SDK
202
+ #endif
203
+ #if _WIN32_WINNT >= 0x0A00 /* Windows 10 */
204
+ #define SDL_WINDOWS10_SDK
205
+ #endif
206
+ #endif /* _MSC_VER >= 1911 */
207
+
208
+ /* Enable various audio drivers */
209
+ #define SDL_AUDIO_DRIVER_WASAPI 1
210
+ #define SDL_AUDIO_DRIVER_DSOUND 1
211
+ #define SDL_AUDIO_DRIVER_WINMM 1
212
+ #define SDL_AUDIO_DRIVER_DISK 1
213
+ #define SDL_AUDIO_DRIVER_DUMMY 1
214
+
215
+ /* Enable various input drivers */
216
+ #define SDL_JOYSTICK_DINPUT 1
217
+ #define SDL_JOYSTICK_HIDAPI 1
218
+ #ifndef __WINRT__
219
+ #define SDL_JOYSTICK_RAWINPUT 1
220
+ #endif
221
+ #define SDL_JOYSTICK_VIRTUAL 1
222
+ #ifdef SDL_WINDOWS10_SDK
223
+ #define SDL_JOYSTICK_WGI 1
224
+ #endif
225
+ #define SDL_JOYSTICK_XINPUT 1
226
+ #define SDL_HAPTIC_DINPUT 1
227
+ #define SDL_HAPTIC_XINPUT 1
228
+
229
+ /* Enable the sensor driver */
230
+ #define SDL_SENSOR_WINDOWS 1
231
+
232
+ /* Enable various shared object loading systems */
233
+ #define SDL_LOADSO_WINDOWS 1
234
+
235
+ /* Enable various threading systems */
236
+ #define SDL_THREAD_WINDOWS 1
237
+
238
+ /* Enable various timer systems */
239
+ #define SDL_TIMER_WINDOWS 1
240
+
241
+ /* Enable various video drivers */
242
+ #define SDL_VIDEO_DRIVER_DUMMY 1
243
+ #define SDL_VIDEO_DRIVER_WINDOWS 1
244
+
245
+ #ifndef SDL_VIDEO_RENDER_D3D
246
+ #define SDL_VIDEO_RENDER_D3D 1
247
+ #endif
248
+ #ifdef SDL_WINDOWS7_SDK
249
+ #define SDL_VIDEO_RENDER_D3D11 1
250
+ #endif
251
+
252
+ /* Enable OpenGL support */
253
+ #ifndef SDL_VIDEO_OPENGL
254
+ #define SDL_VIDEO_OPENGL 1
255
+ #endif
256
+ #ifndef SDL_VIDEO_OPENGL_WGL
257
+ #define SDL_VIDEO_OPENGL_WGL 1
258
+ #endif
259
+ #ifndef SDL_VIDEO_RENDER_OGL
260
+ #define SDL_VIDEO_RENDER_OGL 1
261
+ #endif
262
+ #ifndef SDL_VIDEO_RENDER_OGL_ES2
263
+ #define SDL_VIDEO_RENDER_OGL_ES2 1
264
+ #endif
265
+ #ifndef SDL_VIDEO_OPENGL_ES2
266
+ #define SDL_VIDEO_OPENGL_ES2 1
267
+ #endif
268
+ #ifndef SDL_VIDEO_OPENGL_EGL
269
+ #define SDL_VIDEO_OPENGL_EGL 1
270
+ #endif
271
+
272
+ /* Enable Vulkan support */
273
+ #define SDL_VIDEO_VULKAN 1
274
+
275
+ /* Enable system power support */
276
+ #define SDL_POWER_WINDOWS 1
277
+
278
+ /* Enable filesystem support */
279
+ #define SDL_FILESYSTEM_WINDOWS 1
280
+
281
+ /* Enable assembly routines (Win64 doesn't have inline asm) */
282
+ #ifndef _WIN64
283
+ #define SDL_ASSEMBLY_ROUTINES 1
284
+ #endif
285
+
286
+ #endif /* SDL_config_windows_h_ */
287
+
288
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,243 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_config_winrt_h_
23
+ #define SDL_config_winrt_h_
24
+ #define SDL_config_h_
25
+
26
+ #include "SDL_platform.h"
27
+
28
+ /* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
29
+ by SDL to determine which version of the Windows SDK is being used.
30
+ */
31
+ #include <sdkddkver.h>
32
+
33
+ /* Define possibly-undefined NTDDI values (used when compiling SDL against
34
+ older versions of the Windows SDK.
35
+ */
36
+ #ifndef NTDDI_WINBLUE
37
+ #define NTDDI_WINBLUE 0x06030000
38
+ #endif
39
+ #ifndef NTDDI_WIN10
40
+ #define NTDDI_WIN10 0x0A000000
41
+ #endif
42
+
43
+ /* This is a set of defines to configure the SDL features */
44
+
45
+ #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
46
+ #if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
47
+ #define HAVE_STDINT_H 1
48
+ #elif defined(_MSC_VER)
49
+ typedef signed __int8 int8_t;
50
+ typedef unsigned __int8 uint8_t;
51
+ typedef signed __int16 int16_t;
52
+ typedef unsigned __int16 uint16_t;
53
+ typedef signed __int32 int32_t;
54
+ typedef unsigned __int32 uint32_t;
55
+ typedef signed __int64 int64_t;
56
+ typedef unsigned __int64 uint64_t;
57
+ #ifndef _UINTPTR_T_DEFINED
58
+ #ifdef _WIN64
59
+ typedef unsigned __int64 uintptr_t;
60
+ #else
61
+ typedef unsigned int uintptr_t;
62
+ #endif
63
+ #define _UINTPTR_T_DEFINED
64
+ #endif
65
+ /* Older Visual C++ headers don't have the Win64-compatible typedefs... */
66
+ #if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
67
+ #define DWORD_PTR DWORD
68
+ #endif
69
+ #if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
70
+ #define LONG_PTR LONG
71
+ #endif
72
+ #else /* !__GNUC__ && !_MSC_VER */
73
+ typedef signed char int8_t;
74
+ typedef unsigned char uint8_t;
75
+ typedef signed short int16_t;
76
+ typedef unsigned short uint16_t;
77
+ typedef signed int int32_t;
78
+ typedef unsigned int uint32_t;
79
+ typedef signed long long int64_t;
80
+ typedef unsigned long long uint64_t;
81
+ #ifndef _SIZE_T_DEFINED_
82
+ #define _SIZE_T_DEFINED_
83
+ typedef unsigned int size_t;
84
+ #endif
85
+ typedef unsigned int uintptr_t;
86
+ #endif /* __GNUC__ || _MSC_VER */
87
+ #endif /* !_STDINT_H_ && !HAVE_STDINT_H */
88
+
89
+ #ifdef _WIN64
90
+ # define SIZEOF_VOIDP 8
91
+ #else
92
+ # define SIZEOF_VOIDP 4
93
+ #endif
94
+
95
+ /* Useful headers */
96
+ #define HAVE_DXGI_H 1
97
+ #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
98
+ #define HAVE_XINPUT_H 1
99
+ #endif
100
+
101
+ #define HAVE_MMDEVICEAPI_H 1
102
+ #define HAVE_AUDIOCLIENT_H 1
103
+
104
+ #define HAVE_LIBC 1
105
+ #define STDC_HEADERS 1
106
+ #define HAVE_CTYPE_H 1
107
+ #define HAVE_FLOAT_H 1
108
+ #define HAVE_LIMITS_H 1
109
+ #define HAVE_MATH_H 1
110
+ #define HAVE_SIGNAL_H 1
111
+ #define HAVE_STDIO_H 1
112
+ #define HAVE_STRING_H 1
113
+
114
+ /* C library functions */
115
+ #define HAVE_MALLOC 1
116
+ #define HAVE_CALLOC 1
117
+ #define HAVE_REALLOC 1
118
+ #define HAVE_FREE 1
119
+ #define HAVE_ALLOCA 1
120
+ #define HAVE_QSORT 1
121
+ #define HAVE_ABS 1
122
+ #define HAVE_MEMSET 1
123
+ #define HAVE_MEMCPY 1
124
+ #define HAVE_MEMMOVE 1
125
+ #define HAVE_MEMCMP 1
126
+ #define HAVE_STRLEN 1
127
+ #define HAVE__STRREV 1
128
+ #define HAVE__STRUPR 1
129
+ //#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead
130
+ #define HAVE_STRCHR 1
131
+ #define HAVE_STRRCHR 1
132
+ #define HAVE_STRSTR 1
133
+ #define HAVE_STRTOK_S 1
134
+ //#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead
135
+ //#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead
136
+ //#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead
137
+ #define HAVE_STRTOL 1
138
+ #define HAVE_STRTOUL 1
139
+ //#define HAVE_STRTOLL 1
140
+ #define HAVE_STRTOD 1
141
+ #define HAVE_ATOI 1
142
+ #define HAVE_ATOF 1
143
+ #define HAVE_STRCMP 1
144
+ #define HAVE_STRNCMP 1
145
+ #define HAVE__STRICMP 1
146
+ #define HAVE__STRNICMP 1
147
+ #define HAVE_VSNPRINTF 1
148
+ //#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead
149
+ #define HAVE_M_PI 1
150
+ #define HAVE_ACOS 1
151
+ #define HAVE_ACOSF 1
152
+ #define HAVE_ASIN 1
153
+ #define HAVE_ASINF 1
154
+ #define HAVE_ATAN 1
155
+ #define HAVE_ATANF 1
156
+ #define HAVE_ATAN2 1
157
+ #define HAVE_ATAN2F 1
158
+ #define HAVE_CEIL 1
159
+ #define HAVE_CEILF 1
160
+ #define HAVE__COPYSIGN 1
161
+ #define HAVE_COS 1
162
+ #define HAVE_COSF 1
163
+ #define HAVE_EXP 1
164
+ #define HAVE_EXPF 1
165
+ #define HAVE_FABS 1
166
+ #define HAVE_FABSF 1
167
+ #define HAVE_FLOOR 1
168
+ #define HAVE_FLOORF 1
169
+ #define HAVE_FMOD 1
170
+ #define HAVE_FMODF 1
171
+ #define HAVE_LOG 1
172
+ #define HAVE_LOGF 1
173
+ #define HAVE_LOG10 1
174
+ #define HAVE_LOG10F 1
175
+ #define HAVE_POW 1
176
+ #define HAVE_POWF 1
177
+ #define HAVE__SCALB 1
178
+ #define HAVE_SIN 1
179
+ #define HAVE_SINF 1
180
+ #define HAVE_SQRT 1
181
+ #define HAVE_SQRTF 1
182
+ #define HAVE_TAN 1
183
+ #define HAVE_TANF 1
184
+ #define HAVE_TRUNC 1
185
+ #define HAVE_TRUNCF 1
186
+ #define HAVE__FSEEKI64 1
187
+
188
+ /* Enable various audio drivers */
189
+ #define SDL_AUDIO_DRIVER_WASAPI 1
190
+ #define SDL_AUDIO_DRIVER_DISK 1
191
+ #define SDL_AUDIO_DRIVER_DUMMY 1
192
+
193
+ /* Enable various input drivers */
194
+ #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
195
+ #define SDL_JOYSTICK_DISABLED 1
196
+ #define SDL_HAPTIC_DISABLED 1
197
+ #else
198
+ #define SDL_JOYSTICK_VIRTUAL 1
199
+ #define SDL_JOYSTICK_XINPUT 1
200
+ #define SDL_HAPTIC_XINPUT 1
201
+ #endif
202
+
203
+ /* Enable the dummy sensor driver */
204
+ #define SDL_SENSOR_DUMMY 1
205
+
206
+ /* Enable various shared object loading systems */
207
+ #define SDL_LOADSO_WINDOWS 1
208
+
209
+ /* Enable various threading systems */
210
+ #if (NTDDI_VERSION >= NTDDI_WINBLUE)
211
+ #define SDL_THREAD_WINDOWS 1
212
+ #else
213
+ /* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
214
+ #define SDL_THREAD_STDCPP 1
215
+ #endif
216
+
217
+ /* Enable various timer systems */
218
+ #define SDL_TIMER_WINDOWS 1
219
+
220
+ /* Enable various video drivers */
221
+ #define SDL_VIDEO_DRIVER_WINRT 1
222
+ #define SDL_VIDEO_DRIVER_DUMMY 1
223
+
224
+ /* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
225
+ #define SDL_VIDEO_OPENGL_ES2 1
226
+ #define SDL_VIDEO_OPENGL_EGL 1
227
+
228
+ /* Enable appropriate renderer(s) */
229
+ #define SDL_VIDEO_RENDER_D3D11 1
230
+
231
+ #if SDL_VIDEO_OPENGL_ES2
232
+ #define SDL_VIDEO_RENDER_OGL_ES2 1
233
+ #endif
234
+
235
+ /* Enable system power support */
236
+ #define SDL_POWER_WINRT 1
237
+
238
+ /* Enable assembly routines (Win64 doesn't have inline asm) */
239
+ #ifndef _WIN64
240
+ #define SDL_ASSEMBLY_ROUTINES 1
241
+ #endif
242
+
243
+ #endif /* SDL_config_winrt_h_ */
@@ -0,0 +1,149 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_config_wiz_h_
23
+ #define SDL_config_wiz_h_
24
+ #define SDL_config_h_
25
+
26
+ /* This is a set of defines to configure the SDL features */
27
+
28
+ /* General platform specific identifiers */
29
+ #include "SDL_platform.h"
30
+
31
+ #define SDL_BYTEORDER 1234
32
+
33
+ #define STDC_HEADERS 1
34
+ #define HAVE_ALLOCA_H 1
35
+ #define HAVE_CTYPE_H 1
36
+ #define HAVE_ICONV_H 1
37
+ #define HAVE_INTTYPES_H 1
38
+ #define HAVE_LIMITS_H 1
39
+ #define HAVE_MALLOC_H 1
40
+ #define HAVE_MATH_H 1
41
+ #define HAVE_MEMORY_H 1
42
+ #define HAVE_SIGNAL_H 1
43
+ #define HAVE_STDARG_H 1
44
+ #define HAVE_STDINT_H 1
45
+ #define HAVE_STDIO_H 1
46
+ #define HAVE_STDLIB_H 1
47
+ #define HAVE_STRINGS_H 1
48
+ #define HAVE_STRING_H 1
49
+ #define HAVE_SYS_TYPES_H 1
50
+
51
+ #define HAVE_MALLOC 1
52
+ #define HAVE_CALLOC 1
53
+ #define HAVE_REALLOC 1
54
+ #define HAVE_FREE 1
55
+ #define HAVE_ALLOCA 1
56
+ #define HAVE_GETENV 1
57
+ #define HAVE_SETENV 1
58
+ #define HAVE_PUTENV 1
59
+ #define HAVE_UNSETENV 1
60
+ #define HAVE_QSORT 1
61
+ #define HAVE_ABS 1
62
+ #define HAVE_BCOPY 1
63
+ #define HAVE_MEMSET 1
64
+ #define HAVE_MEMCPY 1
65
+ #define HAVE_MEMMOVE 1
66
+ #define HAVE_STRLEN 1
67
+ #define HAVE_STRCHR 1
68
+ #define HAVE_STRRCHR 1
69
+ #define HAVE_STRSTR 1
70
+ #define HAVE_STRTOK_R 1
71
+ #define HAVE_STRTOL 1
72
+ #define HAVE_STRTOUL 1
73
+ #define HAVE_STRTOLL 1
74
+ #define HAVE_STRTOULL 1
75
+ #define HAVE_ATOI 1
76
+ #define HAVE_ATOF 1
77
+ #define HAVE_STRCMP 1
78
+ #define HAVE_STRNCMP 1
79
+ #define HAVE_STRCASECMP 1
80
+ #define HAVE_STRNCASECMP 1
81
+ #define HAVE_VSSCANF 1
82
+ #define HAVE_VSNPRINTF 1
83
+ #define HAVE_M_PI 1
84
+ #define HAVE_ACOS 1
85
+ #define HAVE_ACOSF 1
86
+ #define HAVE_ASIN 1
87
+ #define HAVE_ASINF 1
88
+ #define HAVE_ATAN 1
89
+ #define HAVE_ATANF 1
90
+ #define HAVE_ATAN2 1
91
+ #define HAVE_ATAN2F 1
92
+ #define HAVE_CEIL 1
93
+ #define HAVE_CEILF 1
94
+ #define HAVE_COPYSIGN 1
95
+ #define HAVE_COPYSIGNF 1
96
+ #define HAVE_COS 1
97
+ #define HAVE_COSF 1
98
+ #define HAVE_EXP 1
99
+ #define HAVE_EXPF 1
100
+ #define HAVE_FABS 1
101
+ #define HAVE_FABSF 1
102
+ #define HAVE_FLOOR 1
103
+ #define HAVE_FLOORF 1
104
+ #define HAVE_FMOD 1
105
+ #define HAVE_FMODF 1
106
+ #define HAVE_LOG 1
107
+ #define HAVE_LOGF 1
108
+ #define HAVE_LOG10 1
109
+ #define HAVE_LOG10F 1
110
+ #define HAVE_POW 1
111
+ #define HAVE_POWF 1
112
+ #define HAVE_SCALBN 1
113
+ #define HAVE_SCALBNF 1
114
+ #define HAVE_SIN 1
115
+ #define HAVE_SINF 1
116
+ #define HAVE_SQRT 1
117
+ #define HAVE_SQRTF 1
118
+ #define HAVE_TAN 1
119
+ #define HAVE_TANF 1
120
+ #define HAVE_TRUNC 1
121
+ #define HAVE_TRUNCF 1
122
+ #define HAVE_SIGACTION 1
123
+ #define HAVE_SETJMP 1
124
+ #define HAVE_NANOSLEEP 1
125
+ #define HAVE_POW 1
126
+
127
+ #define SDL_AUDIO_DRIVER_DUMMY 1
128
+ #define SDL_AUDIO_DRIVER_OSS 1
129
+
130
+ #define SDL_INPUT_LINUXEV 1
131
+ #define SDL_JOYSTICK_LINUX 1
132
+ #define SDL_JOYSTICK_VIRTUAL 1
133
+ #define SDL_HAPTIC_LINUX 1
134
+
135
+ #define SDL_SENSOR_DUMMY 1
136
+
137
+ #define SDL_LOADSO_DLOPEN 1
138
+
139
+ #define SDL_THREAD_PTHREAD 1
140
+ #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
141
+
142
+ #define SDL_TIMER_UNIX 1
143
+
144
+ #define SDL_VIDEO_DRIVER_DUMMY 1
145
+ #define SDL_VIDEO_DRIVER_PANDORA 1
146
+ #define SDL_VIDEO_RENDER_OGL_ES 1
147
+ #define SDL_VIDEO_OPENGL_ES 1
148
+
149
+ #endif /* SDL_config_wiz_h_ */
@@ -0,0 +1,20 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */