ruby2d-rpeck-windows 0.11.1

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Files changed (289) hide show
  1. checksums.yaml +7 -0
  2. data/assets/README.md +22 -0
  3. data/assets/Rakefile +85 -0
  4. data/assets/app.icns +0 -0
  5. data/assets/include/SDL2/SDL.h +138 -0
  6. data/assets/include/SDL2/SDL_assert.h +293 -0
  7. data/assets/include/SDL2/SDL_atomic.h +295 -0
  8. data/assets/include/SDL2/SDL_audio.h +859 -0
  9. data/assets/include/SDL2/SDL_bits.h +121 -0
  10. data/assets/include/SDL2/SDL_blendmode.h +123 -0
  11. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  12. data/assets/include/SDL2/SDL_config.h +55 -0
  13. data/assets/include/SDL2/SDL_config_android.h +182 -0
  14. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  15. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  16. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  17. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  18. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  19. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  20. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  21. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  22. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  23. data/assets/include/SDL2/SDL_copying.h +20 -0
  24. data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
  25. data/assets/include/SDL2/SDL_egl.h +1676 -0
  26. data/assets/include/SDL2/SDL_endian.h +263 -0
  27. data/assets/include/SDL2/SDL_error.h +112 -0
  28. data/assets/include/SDL2/SDL_events.h +827 -0
  29. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  30. data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
  31. data/assets/include/SDL2/SDL_gesture.h +87 -0
  32. data/assets/include/SDL2/SDL_haptic.h +1247 -0
  33. data/assets/include/SDL2/SDL_hints.h +1578 -0
  34. data/assets/include/SDL2/SDL_image.h +161 -0
  35. data/assets/include/SDL2/SDL_joystick.h +499 -0
  36. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  37. data/assets/include/SDL2/SDL_keycode.h +351 -0
  38. data/assets/include/SDL2/SDL_loadso.h +81 -0
  39. data/assets/include/SDL2/SDL_locale.h +101 -0
  40. data/assets/include/SDL2/SDL_log.h +211 -0
  41. data/assets/include/SDL2/SDL_main.h +180 -0
  42. data/assets/include/SDL2/SDL_messagebox.h +146 -0
  43. data/assets/include/SDL2/SDL_metal.h +117 -0
  44. data/assets/include/SDL2/SDL_misc.h +75 -0
  45. data/assets/include/SDL2/SDL_mixer.h +651 -0
  46. data/assets/include/SDL2/SDL_mouse.h +302 -0
  47. data/assets/include/SDL2/SDL_mutex.h +251 -0
  48. data/assets/include/SDL2/SDL_name.h +33 -0
  49. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  50. data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
  51. data/assets/include/SDL2/SDL_opengles.h +39 -0
  52. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  53. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  54. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  55. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  56. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  57. data/assets/include/SDL2/SDL_pixels.h +479 -0
  58. data/assets/include/SDL2/SDL_platform.h +198 -0
  59. data/assets/include/SDL2/SDL_power.h +75 -0
  60. data/assets/include/SDL2/SDL_quit.h +58 -0
  61. data/assets/include/SDL2/SDL_rect.h +174 -0
  62. data/assets/include/SDL2/SDL_render.h +1158 -0
  63. data/assets/include/SDL2/SDL_revision.h +2 -0
  64. data/assets/include/SDL2/SDL_rwops.h +283 -0
  65. data/assets/include/SDL2/SDL_scancode.h +413 -0
  66. data/assets/include/SDL2/SDL_sensor.h +267 -0
  67. data/assets/include/SDL2/SDL_shape.h +144 -0
  68. data/assets/include/SDL2/SDL_stdinc.h +647 -0
  69. data/assets/include/SDL2/SDL_surface.h +563 -0
  70. data/assets/include/SDL2/SDL_system.h +325 -0
  71. data/assets/include/SDL2/SDL_syswm.h +354 -0
  72. data/assets/include/SDL2/SDL_test.h +69 -0
  73. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  74. data/assets/include/SDL2/SDL_test_common.h +218 -0
  75. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  76. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  77. data/assets/include/SDL2/SDL_test_font.h +81 -0
  78. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  79. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  80. data/assets/include/SDL2/SDL_test_images.h +78 -0
  81. data/assets/include/SDL2/SDL_test_log.h +67 -0
  82. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  83. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  84. data/assets/include/SDL2/SDL_test_random.h +115 -0
  85. data/assets/include/SDL2/SDL_thread.h +366 -0
  86. data/assets/include/SDL2/SDL_timer.h +115 -0
  87. data/assets/include/SDL2/SDL_touch.h +102 -0
  88. data/assets/include/SDL2/SDL_ttf.h +294 -0
  89. data/assets/include/SDL2/SDL_types.h +29 -0
  90. data/assets/include/SDL2/SDL_version.h +162 -0
  91. data/assets/include/SDL2/SDL_video.h +1282 -0
  92. data/assets/include/SDL2/SDL_vulkan.h +276 -0
  93. data/assets/include/SDL2/begin_code.h +166 -0
  94. data/assets/include/SDL2/close_code.h +40 -0
  95. data/assets/include/glew.h +23686 -0
  96. data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
  97. data/assets/ios/Assets.xcassets/Contents.json +6 -0
  98. data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
  99. data/assets/ios/Info.plist +43 -0
  100. data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
  101. data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
  102. data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  103. data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  104. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  105. data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
  106. data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
  107. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
  108. data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
  109. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
  110. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
  111. data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
  112. data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
  113. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
  114. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
  115. data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
  116. data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
  117. data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
  118. data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
  119. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
  120. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  121. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
  122. data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
  123. data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
  124. data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
  125. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
  126. data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
  127. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
  128. data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
  129. data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
  130. data/assets/ios/MRuby.framework/Info.plist +20 -0
  131. data/assets/ios/MRuby.framework/MRuby +0 -0
  132. data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
  133. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  134. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  135. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  136. data/assets/ios/main.c +1 -0
  137. data/assets/macos/lib/libFLAC.a +0 -0
  138. data/assets/macos/lib/libSDL2.a +0 -0
  139. data/assets/macos/lib/libSDL2_image.a +0 -0
  140. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  141. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  142. data/assets/macos/lib/libfreetype.a +0 -0
  143. data/assets/macos/lib/libjpeg.a +0 -0
  144. data/assets/macos/lib/libmodplug.a +0 -0
  145. data/assets/macos/lib/libmpg123.a +0 -0
  146. data/assets/macos/lib/libogg.a +0 -0
  147. data/assets/macos/lib/libpng16.a +0 -0
  148. data/assets/macos/lib/libtiff.a +0 -0
  149. data/assets/macos/lib/libvorbis.a +0 -0
  150. data/assets/macos/lib/libvorbisfile.a +0 -0
  151. data/assets/macos/lib/libwebp.a +0 -0
  152. data/assets/mingw/bin/SDL2.dll +0 -0
  153. data/assets/mingw/bin/SDL2_image.dll +0 -0
  154. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  155. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  156. data/assets/mingw/bin/glew32.dll +0 -0
  157. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  158. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  159. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  160. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  161. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  162. data/assets/mingw/bin/libogg-0.dll +0 -0
  163. data/assets/mingw/bin/libopus-0.dll +0 -0
  164. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  165. data/assets/mingw/bin/libpng16-16.dll +0 -0
  166. data/assets/mingw/bin/libtiff-5.dll +0 -0
  167. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  168. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  169. data/assets/mingw/bin/libwebp-7.dll +0 -0
  170. data/assets/mingw/bin/libwinpthread-1.dll +0 -0
  171. data/assets/mingw/bin/zlib1.dll +0 -0
  172. data/assets/mingw/lib/libSDL2.a +0 -0
  173. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  174. data/assets/mingw/lib/libSDL2_image.a +0 -0
  175. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  176. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  177. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  178. data/assets/mingw/lib/libSDL2_test.a +0 -0
  179. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  180. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  181. data/assets/mingw/lib/libSDL2main.a +0 -0
  182. data/assets/mingw/lib/libglew32.a +0 -0
  183. data/assets/mingw/lib/libglew32.dll.a +0 -0
  184. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  185. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
  186. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
  187. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  188. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
  189. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  190. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  191. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  192. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
  193. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
  194. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  195. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
  196. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  197. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  198. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
  199. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
  200. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
  201. data/assets/tvos/Assets.xcassets/Contents.json +6 -0
  202. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
  203. data/assets/tvos/Info.plist +30 -0
  204. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
  205. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
  206. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  207. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  208. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  209. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
  210. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
  211. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
  212. data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
  213. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
  214. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
  215. data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
  216. data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
  217. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
  218. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
  219. data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
  220. data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
  221. data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
  222. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
  223. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
  224. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  225. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
  226. data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
  227. data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
  228. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
  229. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
  230. data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
  231. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
  232. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
  233. data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
  234. data/assets/tvos/MRuby.framework/Info.plist +20 -0
  235. data/assets/tvos/MRuby.framework/MRuby +0 -0
  236. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
  237. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  238. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  239. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  240. data/assets/tvos/main.c +1 -0
  241. data/bin/ruby2d +142 -0
  242. data/ext/ruby2d/common.c +185 -0
  243. data/ext/ruby2d/controllers.c +110 -0
  244. data/ext/ruby2d/extconf.rb +147 -0
  245. data/ext/ruby2d/font.c +35 -0
  246. data/ext/ruby2d/gl.c +398 -0
  247. data/ext/ruby2d/gl2.c +86 -0
  248. data/ext/ruby2d/gl3.c +305 -0
  249. data/ext/ruby2d/gles.c +249 -0
  250. data/ext/ruby2d/image.c +58 -0
  251. data/ext/ruby2d/input.c +48 -0
  252. data/ext/ruby2d/music.c +127 -0
  253. data/ext/ruby2d/ruby2d.c +1374 -0
  254. data/ext/ruby2d/ruby2d.h +656 -0
  255. data/ext/ruby2d/shapes.c +154 -0
  256. data/ext/ruby2d/sound.c +118 -0
  257. data/ext/ruby2d/text.c +22 -0
  258. data/ext/ruby2d/window.c +414 -0
  259. data/lib/ruby2d/circle.rb +43 -0
  260. data/lib/ruby2d/cli/build.rb +237 -0
  261. data/lib/ruby2d/cli/colorize.rb +10 -0
  262. data/lib/ruby2d/cli/console.rb +65 -0
  263. data/lib/ruby2d/cli/enable_console.rb +5 -0
  264. data/lib/ruby2d/cli/launch.rb +50 -0
  265. data/lib/ruby2d/color.rb +136 -0
  266. data/lib/ruby2d/dsl.rb +46 -0
  267. data/lib/ruby2d/entity.rb +17 -0
  268. data/lib/ruby2d/exceptions.rb +6 -0
  269. data/lib/ruby2d/font.rb +96 -0
  270. data/lib/ruby2d/image.rb +58 -0
  271. data/lib/ruby2d/line.rb +89 -0
  272. data/lib/ruby2d/music.rb +67 -0
  273. data/lib/ruby2d/pixel.rb +17 -0
  274. data/lib/ruby2d/quad.rb +96 -0
  275. data/lib/ruby2d/rectangle.rb +65 -0
  276. data/lib/ruby2d/renderable.rb +40 -0
  277. data/lib/ruby2d/ruby2d.so +0 -0
  278. data/lib/ruby2d/sound.rb +55 -0
  279. data/lib/ruby2d/sprite.rb +232 -0
  280. data/lib/ruby2d/square.rb +37 -0
  281. data/lib/ruby2d/text.rb +76 -0
  282. data/lib/ruby2d/texture.rb +28 -0
  283. data/lib/ruby2d/tileset.rb +87 -0
  284. data/lib/ruby2d/triangle.rb +82 -0
  285. data/lib/ruby2d/version.rb +5 -0
  286. data/lib/ruby2d/vertices.rb +84 -0
  287. data/lib/ruby2d/window.rb +673 -0
  288. data/lib/ruby2d.rb +69 -0
  289. metadata +346 -0
@@ -0,0 +1,656 @@
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+ // ruby2d.h
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+ #ifndef RUBY2D_H
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+ #define RUBY2D_H
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+
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ #include <stdbool.h>
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+
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+ // Set Platform Constants //////////////////////////////////////////////////////
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+
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+ // Apple
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+ #ifdef __APPLE__
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+ #ifndef __TARGETCONDITIONALS__
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+ #include "TargetConditionals.h"
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+ #endif
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+ #if TARGET_OS_OSX
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+ #define MACOS true
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+ #elif TARGET_OS_IOS
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+ #define IOS true
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+ #elif TARGET_OS_TV
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+ #define TVOS true
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+ #endif
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+ #endif
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+
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+ // Windows
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+ #ifdef _WIN32
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+ #define WINDOWS true
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+ #endif
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+
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+ // Windows and MinGW
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+ #ifdef __MINGW32__
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+ #define MINGW true
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+ #endif
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+
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+ // GLES
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+ #if defined(__arm__) || IOS || TVOS
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+ #define GLES true
40
+ #else
41
+ #define GLES false
42
+ #endif
43
+
44
+ // Includes ////////////////////////////////////////////////////////////////////
45
+
46
+ // Define to get GNU extension functions and types, like `vasprintf()` and M_PI
47
+ #ifndef _GNU_SOURCE
48
+ #define _GNU_SOURCE 1
49
+ #endif
50
+
51
+ #if WINDOWS && !MINGW
52
+ #include <io.h>
53
+ #define F_OK 0 // For testing file existence
54
+ #else
55
+ #include <unistd.h>
56
+ #endif
57
+
58
+ #if WINDOWS
59
+ #include <stdio.h>
60
+ #include <math.h>
61
+ #include <windows.h>
62
+ // For terminal colors
63
+ #ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
64
+ #define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x0004
65
+ #endif
66
+ #endif
67
+
68
+ // SDL
69
+ #if IOS || TVOS
70
+ #include "SDL2/SDL.h"
71
+ #else
72
+ #include <SDL2/SDL.h>
73
+ #endif
74
+
75
+ // If MinGW, undefine `main()` from SDL_main.c
76
+ #if MINGW
77
+ #undef main
78
+ #endif
79
+
80
+ // OpenGL
81
+ #if GLES
82
+ #if IOS || TVOS
83
+ #include "SDL2/SDL_opengles2.h"
84
+ #else
85
+ #include <SDL2/SDL_opengles2.h>
86
+ #endif
87
+ #else
88
+ #define GL_GLEXT_PROTOTYPES 1
89
+ #if WINDOWS
90
+ #include <glew.h>
91
+ #endif
92
+ #include <SDL2/SDL_opengl.h>
93
+ #endif
94
+
95
+ // SDL libraries
96
+ #if IOS || TVOS
97
+ #include "SDL2/SDL_image.h"
98
+ #include "SDL2/SDL_mixer.h"
99
+ #include "SDL2/SDL_ttf.h"
100
+ #else
101
+ #include <SDL2/SDL_image.h>
102
+ #include <SDL2/SDL_mixer.h>
103
+ #include <SDL2/SDL_ttf.h>
104
+ #endif
105
+
106
+ // Ruby 2D Definitions /////////////////////////////////////////////////////////
107
+
108
+ // Messages
109
+ #define R2D_INFO 1
110
+ #define R2D_WARN 2
111
+ #define R2D_ERROR 3
112
+
113
+ // Window attributes
114
+ #define R2D_RESIZABLE SDL_WINDOW_RESIZABLE
115
+ #define R2D_BORDERLESS SDL_WINDOW_BORDERLESS
116
+ #define R2D_FULLSCREEN SDL_WINDOW_FULLSCREEN_DESKTOP
117
+ #define R2D_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI
118
+ #define R2D_DISPLAY_WIDTH 0
119
+ #define R2D_DISPLAY_HEIGHT 0
120
+
121
+ // Viewport scaling modes
122
+ #define R2D_FIXED 1
123
+ #define R2D_EXPAND 2
124
+ #define R2D_SCALE 3
125
+ #define R2D_STRETCH 4
126
+
127
+ // Positions
128
+ #define R2D_CENTER 1
129
+ #define R2D_TOP_LEFT 2
130
+ #define R2D_TOP_RIGHT 3
131
+ #define R2D_BOTTOM_LEFT 4
132
+ #define R2D_BOTTOM_RIGHT 5
133
+
134
+ // Keyboard events
135
+ #define R2D_KEY_DOWN 1 // key is pressed
136
+ #define R2D_KEY_HELD 2 // key is held down
137
+ #define R2D_KEY_UP 3 // key is released
138
+
139
+ // Mouse events
140
+ #define R2D_MOUSE_DOWN 1 // mouse button pressed
141
+ #define R2D_MOUSE_UP 2 // mouse button released
142
+ #define R2D_MOUSE_SCROLL 3 // mouse scrolling or wheel movement
143
+ #define R2D_MOUSE_MOVE 4 // mouse movement
144
+ #define R2D_MOUSE_LEFT SDL_BUTTON_LEFT
145
+ #define R2D_MOUSE_MIDDLE SDL_BUTTON_MIDDLE
146
+ #define R2D_MOUSE_RIGHT SDL_BUTTON_RIGHT
147
+ #define R2D_MOUSE_X1 SDL_BUTTON_X1
148
+ #define R2D_MOUSE_X2 SDL_BUTTON_X2
149
+ #define R2D_MOUSE_SCROLL_NORMAL SDL_MOUSEWHEEL_NORMAL
150
+ #define R2D_MOUSE_SCROLL_INVERTED SDL_MOUSEWHEEL_FLIPPED
151
+
152
+ // Controller events
153
+ #define R2D_AXIS 1
154
+ #define R2D_BUTTON_DOWN 2
155
+ #define R2D_BUTTON_UP 3
156
+
157
+ // Controller axis labels
158
+ #define R2D_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID
159
+ #define R2D_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX
160
+ #define R2D_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY
161
+ #define R2D_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX
162
+ #define R2D_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY
163
+ #define R2D_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT
164
+ #define R2D_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT
165
+ #define R2D_AXIS_MAX SDL_CONTROLLER_AXIS_MAX
166
+
167
+ // Controller button labels
168
+ #define R2D_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID
169
+ #define R2D_BUTTON_A SDL_CONTROLLER_BUTTON_A
170
+ #define R2D_BUTTON_B SDL_CONTROLLER_BUTTON_B
171
+ #define R2D_BUTTON_X SDL_CONTROLLER_BUTTON_X
172
+ #define R2D_BUTTON_Y SDL_CONTROLLER_BUTTON_Y
173
+ #define R2D_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK
174
+ #define R2D_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE
175
+ #define R2D_BUTTON_START SDL_CONTROLLER_BUTTON_START
176
+ #define R2D_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK
177
+ #define R2D_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK
178
+ #define R2D_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER
179
+ #define R2D_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
180
+ #define R2D_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP
181
+ #define R2D_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN
182
+ #define R2D_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT
183
+ #define R2D_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT
184
+ #define R2D_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX
185
+
186
+ // Internal Shared Data ////////////////////////////////////////////////////////
187
+
188
+ extern bool R2D_diagnostics; // flag for whether to print diagnostics with R2D_Log
189
+
190
+ // Type Definitions ////////////////////////////////////////////////////////////
191
+
192
+ // R2D_Event
193
+ typedef struct {
194
+ int which;
195
+ int type;
196
+ int button;
197
+ bool dblclick;
198
+ const char *key;
199
+ int x;
200
+ int y;
201
+ int delta_x;
202
+ int delta_y;
203
+ int direction;
204
+ int axis;
205
+ int value;
206
+ } R2D_Event;
207
+
208
+ typedef void (*R2D_Update)();
209
+ typedef void (*R2D_Render)();
210
+ typedef void (*R2D_On_Key)(R2D_Event e);
211
+ typedef void (*R2D_On_Mouse)(R2D_Event e);
212
+ typedef void (*R2D_On_Controller)(R2D_Event e);
213
+
214
+ // R2D_GL_Point, for graphics calculations
215
+ typedef struct {
216
+ GLfloat x;
217
+ GLfloat y;
218
+ } R2D_GL_Point;
219
+
220
+ // R2D_Color
221
+ typedef struct {
222
+ GLfloat r;
223
+ GLfloat g;
224
+ GLfloat b;
225
+ GLfloat a;
226
+ } R2D_Color;
227
+
228
+ // R2D_Mouse
229
+ typedef struct {
230
+ int visible;
231
+ int x;
232
+ int y;
233
+ } R2D_Mouse;
234
+
235
+ // R2D_Viewport
236
+ typedef struct {
237
+ int width;
238
+ int height;
239
+ int mode;
240
+ } R2D_Viewport;
241
+
242
+ // R2D_Window
243
+ typedef struct {
244
+ SDL_Window *sdl;
245
+ SDL_GLContext glcontext;
246
+ const GLubyte *R2D_GL_VENDOR;
247
+ const GLubyte *R2D_GL_RENDERER;
248
+ const GLubyte *R2D_GL_VERSION;
249
+ GLint R2D_GL_MAJOR_VERSION;
250
+ GLint R2D_GL_MINOR_VERSION;
251
+ const GLubyte *R2D_GL_SHADING_LANGUAGE_VERSION;
252
+ const char *title;
253
+ int width;
254
+ int height;
255
+ int orig_width;
256
+ int orig_height;
257
+ R2D_Viewport viewport;
258
+ R2D_Update update;
259
+ R2D_Render render;
260
+ int flags;
261
+ R2D_Mouse mouse;
262
+ R2D_On_Key on_key;
263
+ R2D_On_Mouse on_mouse;
264
+ R2D_On_Controller on_controller;
265
+ bool vsync;
266
+ int fps_cap;
267
+ R2D_Color background;
268
+ const char *icon;
269
+ Uint32 frames;
270
+ Uint32 elapsed_ms;
271
+ Uint32 loop_ms;
272
+ Uint32 delay_ms;
273
+ double fps;
274
+ bool close;
275
+ } R2D_Window;
276
+
277
+
278
+ // R2D_Sound
279
+ typedef struct {
280
+ const char *path;
281
+ Mix_Chunk *data;
282
+ } R2D_Sound;
283
+
284
+ // R2D_Music
285
+ typedef struct {
286
+ const char *path;
287
+ Mix_Music *data;
288
+ int length; // Length of music track
289
+ } R2D_Music;
290
+
291
+ // Ruby 2D Functions ///////////////////////////////////////////////////////////
292
+
293
+ /*
294
+ * Checks if a file exists and can be accessed
295
+ */
296
+ bool R2D_FileExists(const char *path);
297
+
298
+ /*
299
+ * Logs standard messages to the console
300
+ */
301
+ void R2D_Log(int type, const char *msg, ...);
302
+
303
+ /*
304
+ * Logs Ruby 2D errors to the console, with caller and message body
305
+ */
306
+ void R2D_Error(const char *caller, const char *msg, ...);
307
+
308
+ /*
309
+ * Enable/disable logging of diagnostics
310
+ */
311
+ void R2D_Diagnostics(bool status);
312
+
313
+ /*
314
+ * Enable terminal colors in Windows
315
+ */
316
+ void R2D_Windows_EnableTerminalColors();
317
+
318
+ /*
319
+ * Initialize Ruby 2D subsystems
320
+ */
321
+ bool R2D_Init();
322
+
323
+ /*
324
+ * Gets the primary display's dimensions
325
+ */
326
+ void R2D_GetDisplayDimensions(int *w, int *h);
327
+
328
+ /*
329
+ * Quits Ruby 2D subsystems
330
+ */
331
+ void R2D_Quit(void);
332
+
333
+ // Shapes //////////////////////////////////////////////////////////////////////
334
+
335
+ /*
336
+ * Rotate a point around a given point
337
+ * Params:
338
+ * p The point to rotate
339
+ * angle The angle in degrees
340
+ * rx The x coordinate to rotate around
341
+ * ry The y coordinate to rotate around
342
+ */
343
+ R2D_GL_Point R2D_RotatePoint(R2D_GL_Point p, GLfloat angle, GLfloat rx, GLfloat ry);
344
+
345
+ /*
346
+ * Get the point to be rotated around given a position in a rectangle
347
+ */
348
+ R2D_GL_Point R2D_GetRectRotationPoint(int x, int y, int w, int h, int position);
349
+
350
+ /*
351
+ * Draw a triangle
352
+ */
353
+ void R2D_DrawTriangle(
354
+ GLfloat x1, GLfloat y1,
355
+ GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
356
+ GLfloat x2, GLfloat y2,
357
+ GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
358
+ GLfloat x3, GLfloat y3,
359
+ GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3
360
+ );
361
+
362
+ /*
363
+ * Draw a quad, using two triangles
364
+ */
365
+ void R2D_DrawQuad(
366
+ GLfloat x1, GLfloat y1,
367
+ GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
368
+ GLfloat x2, GLfloat y2,
369
+ GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
370
+ GLfloat x3, GLfloat y3,
371
+ GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3,
372
+ GLfloat x4, GLfloat y4,
373
+ GLfloat r4, GLfloat g4, GLfloat b4, GLfloat a4
374
+ );
375
+
376
+ /*
377
+ * Draw a line from a quad
378
+ */
379
+ void R2D_DrawLine(
380
+ GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2,
381
+ GLfloat width,
382
+ GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
383
+ GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
384
+ GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3,
385
+ GLfloat r4, GLfloat g4, GLfloat b4, GLfloat a4
386
+ );
387
+
388
+ /*
389
+ * Draw a circle from triangles
390
+ */
391
+ void R2D_DrawCircle(
392
+ GLfloat x, GLfloat y, GLfloat radius, int sectors,
393
+ GLfloat r, GLfloat g, GLfloat b, GLfloat a
394
+ );
395
+
396
+ // Image ///////////////////////////////////////////////////////////////////////
397
+
398
+ /*
399
+ * Create a surface with image pixel data, given a file path
400
+ */
401
+ SDL_Surface *R2D_CreateImageSurface(const char *path);
402
+
403
+ /*
404
+ * Convert images to RGB format if they are in a different (BGR for example) format.
405
+ */
406
+ void R2D_ImageConvertToRGB(SDL_Surface *surface);
407
+
408
+ // Font ////////////////////////////////////////////////////////////////////////
409
+
410
+ /*
411
+ * Create a TTF_Font object given a path to a font and a size
412
+ */
413
+ TTF_Font *R2D_FontCreateTTFFont(const char *path, int size, const char *style);
414
+
415
+ // Text ////////////////////////////////////////////////////////////////////////
416
+
417
+ /*
418
+ * Create a SDL_Surface that contains the pixel data to render text, given a font and message
419
+ */
420
+ SDL_Surface *R2D_TextCreateSurface(TTF_Font *font, const char *message);
421
+
422
+ // Sound ///////////////////////////////////////////////////////////////////////
423
+
424
+ /*
425
+ * Create a sound, given an audio file path
426
+ */
427
+ R2D_Sound *R2D_CreateSound(const char *path);
428
+
429
+ /*
430
+ * Play the sound
431
+ */
432
+ void R2D_PlaySound(R2D_Sound *snd);
433
+
434
+ /*
435
+ * Get the sound's length
436
+ */
437
+ int R2D_GetSoundLength(R2D_Sound *snd);
438
+
439
+ /*
440
+ * Get the sound's volume
441
+ */
442
+ int R2D_GetSoundVolume(R2D_Sound *snd);
443
+
444
+ /*
445
+ * Set the sound's volume a given percentage
446
+ */
447
+ void R2D_SetSoundVolume(R2D_Sound *snd, int volume);
448
+
449
+ /*
450
+ * Get the sound mixer volume
451
+ */
452
+ int R2D_GetSoundMixVolume();
453
+
454
+ /*
455
+ * Set the sound mixer volume a given percentage
456
+ */
457
+ void R2D_SetSoundMixVolume(int volume);
458
+
459
+ /*
460
+ * Free the sound
461
+ */
462
+ void R2D_FreeSound(R2D_Sound *snd);
463
+
464
+ // Music ///////////////////////////////////////////////////////////////////////
465
+
466
+ /*
467
+ * Create the music, given an audio file path
468
+ */
469
+ R2D_Music *R2D_CreateMusic(const char *path);
470
+
471
+ /*
472
+ * Play the music
473
+ */
474
+ void R2D_PlayMusic(R2D_Music *mus, bool loop);
475
+
476
+ /*
477
+ * Pause the playing music
478
+ */
479
+ void R2D_PauseMusic();
480
+
481
+ /*
482
+ * Resume the current music
483
+ */
484
+ void R2D_ResumeMusic();
485
+
486
+ /*
487
+ * Stop the playing music; interrupts fader effects
488
+ */
489
+ void R2D_StopMusic();
490
+
491
+ /*
492
+ * Get the music volume
493
+ */
494
+ int R2D_GetMusicVolume();
495
+
496
+ /*
497
+ * Set the music volume a given percentage
498
+ */
499
+ void R2D_SetMusicVolume(int volume);
500
+
501
+ /*
502
+ * Fade out the playing music
503
+ */
504
+ void R2D_FadeOutMusic(int ms);
505
+
506
+ /*
507
+ * Get the length of the music in seconds
508
+ */
509
+ int R2D_GetMusicLength(R2D_Music *mus);
510
+
511
+ /*
512
+ * Free the music
513
+ */
514
+ void R2D_FreeMusic(R2D_Music *mus);
515
+
516
+ // Input ///////////////////////////////////////////////////////////////////////
517
+
518
+ /*
519
+ * Get the mouse coordinates relative to the viewport
520
+ */
521
+ void R2D_GetMouseOnViewport(R2D_Window *window, int wx, int wy, int *x, int *y);
522
+
523
+ /*
524
+ * Show the cursor over the window
525
+ */
526
+ void R2D_ShowCursor();
527
+
528
+ /*
529
+ * Hide the cursor over the window
530
+ */
531
+ void R2D_HideCursor();
532
+
533
+ // Controllers /////////////////////////////////////////////////////////////////
534
+
535
+ /*
536
+ * Add controller mapping from string
537
+ */
538
+ void R2D_AddControllerMapping(const char *map);
539
+
540
+ /*
541
+ * Load controller mappings from the specified file
542
+ */
543
+ void R2D_AddControllerMappingsFromFile(const char *path);
544
+
545
+ /*
546
+ * Check if joystick is a controller
547
+ */
548
+ bool R2D_IsController(SDL_JoystickID id);
549
+
550
+ /*
551
+ * Open controllers and joysticks
552
+ */
553
+ void R2D_OpenControllers();
554
+
555
+ // Window //////////////////////////////////////////////////////////////////////
556
+
557
+ /*
558
+ * Create a window
559
+ */
560
+ R2D_Window *R2D_CreateWindow(
561
+ const char *title, int width, int height, R2D_Update, R2D_Render, int flags
562
+ );
563
+
564
+ /*
565
+ * Show the window
566
+ */
567
+ int R2D_Show(R2D_Window *window);
568
+
569
+ /*
570
+ * Set the icon for the window
571
+ */
572
+ void R2D_SetIcon(R2D_Window *window, const char *icon);
573
+
574
+ /*
575
+ * Take a screenshot of the window
576
+ */
577
+ void R2D_Screenshot(R2D_Window *window, const char *path);
578
+
579
+ /*
580
+ * Close the window
581
+ */
582
+ int R2D_Close(R2D_Window *window);
583
+
584
+ /*
585
+ * Free all resources
586
+ */
587
+ int R2D_FreeWindow(R2D_Window *window);
588
+
589
+ // Ruby 2D OpenGL Functions ////////////////////////////////////////////////////
590
+
591
+ int R2D_GL_Init(R2D_Window *window);
592
+ void R2D_GL_PrintError(const char *error);
593
+ void R2D_GL_PrintContextInfo(R2D_Window *window);
594
+ void R2D_GL_StoreContextInfo(R2D_Window *window);
595
+ GLuint R2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, const char *shaderName);
596
+ int R2D_GL_CheckLinked(GLuint program, const char *name);
597
+ void R2D_GL_GetViewportScale(R2D_Window *window, int *w, int *h, double *scale);
598
+ void R2D_GL_SetViewport(R2D_Window *window);
599
+ void R2D_GL_CreateTexture(
600
+ GLuint *id, GLint format,
601
+ int w, int h,
602
+ const GLvoid *data, GLint filter);
603
+ void R2D_GL_DrawTriangle(
604
+ GLfloat x1, GLfloat y1,
605
+ GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
606
+ GLfloat x2, GLfloat y2,
607
+ GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
608
+ GLfloat x3, GLfloat y3,
609
+ GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3);
610
+ void R2D_GL_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id);
611
+ void R2D_GL_FreeTexture(GLuint *id);
612
+ void R2D_GL_Clear(R2D_Color clr);
613
+ void R2D_GL_FlushBuffers();
614
+
615
+ // OpenGL & GLES Internal Functions ////////////////////////////////////////////
616
+
617
+ #if GLES
618
+ int R2D_GLES_Init();
619
+ void R2D_GLES_ApplyProjection(GLfloat orthoMatrix[16]);
620
+ void R2D_GLES_DrawTriangle(
621
+ GLfloat x1, GLfloat y1,
622
+ GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
623
+ GLfloat x2, GLfloat y2,
624
+ GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
625
+ GLfloat x3, GLfloat y3,
626
+ GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3);
627
+ void R2D_GLES_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id);
628
+ #else
629
+ int R2D_GL2_Init();
630
+ int R2D_GL3_Init();
631
+ void R2D_GL2_ApplyProjection(int w, int h);
632
+ void R2D_GL3_ApplyProjection(GLfloat orthoMatrix[16]);
633
+ void R2D_GL2_DrawTriangle(
634
+ GLfloat x1, GLfloat y1,
635
+ GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
636
+ GLfloat x2, GLfloat y2,
637
+ GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
638
+ GLfloat x3, GLfloat y3,
639
+ GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3);
640
+ void R2D_GL3_DrawTriangle(
641
+ GLfloat x1, GLfloat y1,
642
+ GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
643
+ GLfloat x2, GLfloat y2,
644
+ GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
645
+ GLfloat x3, GLfloat y3,
646
+ GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3);
647
+ void R2D_GL2_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id);
648
+ void R2D_GL3_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id);
649
+ void R2D_GL3_FlushBuffers();
650
+ #endif
651
+
652
+ #ifdef __cplusplus
653
+ }
654
+ #endif
655
+
656
+ #endif