ruby2d-rpeck-windows 0.11.1

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Files changed (289) hide show
  1. checksums.yaml +7 -0
  2. data/assets/README.md +22 -0
  3. data/assets/Rakefile +85 -0
  4. data/assets/app.icns +0 -0
  5. data/assets/include/SDL2/SDL.h +138 -0
  6. data/assets/include/SDL2/SDL_assert.h +293 -0
  7. data/assets/include/SDL2/SDL_atomic.h +295 -0
  8. data/assets/include/SDL2/SDL_audio.h +859 -0
  9. data/assets/include/SDL2/SDL_bits.h +121 -0
  10. data/assets/include/SDL2/SDL_blendmode.h +123 -0
  11. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  12. data/assets/include/SDL2/SDL_config.h +55 -0
  13. data/assets/include/SDL2/SDL_config_android.h +182 -0
  14. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  15. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  16. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  17. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  18. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  19. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  20. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  21. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  22. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  23. data/assets/include/SDL2/SDL_copying.h +20 -0
  24. data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
  25. data/assets/include/SDL2/SDL_egl.h +1676 -0
  26. data/assets/include/SDL2/SDL_endian.h +263 -0
  27. data/assets/include/SDL2/SDL_error.h +112 -0
  28. data/assets/include/SDL2/SDL_events.h +827 -0
  29. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  30. data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
  31. data/assets/include/SDL2/SDL_gesture.h +87 -0
  32. data/assets/include/SDL2/SDL_haptic.h +1247 -0
  33. data/assets/include/SDL2/SDL_hints.h +1578 -0
  34. data/assets/include/SDL2/SDL_image.h +161 -0
  35. data/assets/include/SDL2/SDL_joystick.h +499 -0
  36. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  37. data/assets/include/SDL2/SDL_keycode.h +351 -0
  38. data/assets/include/SDL2/SDL_loadso.h +81 -0
  39. data/assets/include/SDL2/SDL_locale.h +101 -0
  40. data/assets/include/SDL2/SDL_log.h +211 -0
  41. data/assets/include/SDL2/SDL_main.h +180 -0
  42. data/assets/include/SDL2/SDL_messagebox.h +146 -0
  43. data/assets/include/SDL2/SDL_metal.h +117 -0
  44. data/assets/include/SDL2/SDL_misc.h +75 -0
  45. data/assets/include/SDL2/SDL_mixer.h +651 -0
  46. data/assets/include/SDL2/SDL_mouse.h +302 -0
  47. data/assets/include/SDL2/SDL_mutex.h +251 -0
  48. data/assets/include/SDL2/SDL_name.h +33 -0
  49. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  50. data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
  51. data/assets/include/SDL2/SDL_opengles.h +39 -0
  52. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  53. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  54. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  55. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  56. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  57. data/assets/include/SDL2/SDL_pixels.h +479 -0
  58. data/assets/include/SDL2/SDL_platform.h +198 -0
  59. data/assets/include/SDL2/SDL_power.h +75 -0
  60. data/assets/include/SDL2/SDL_quit.h +58 -0
  61. data/assets/include/SDL2/SDL_rect.h +174 -0
  62. data/assets/include/SDL2/SDL_render.h +1158 -0
  63. data/assets/include/SDL2/SDL_revision.h +2 -0
  64. data/assets/include/SDL2/SDL_rwops.h +283 -0
  65. data/assets/include/SDL2/SDL_scancode.h +413 -0
  66. data/assets/include/SDL2/SDL_sensor.h +267 -0
  67. data/assets/include/SDL2/SDL_shape.h +144 -0
  68. data/assets/include/SDL2/SDL_stdinc.h +647 -0
  69. data/assets/include/SDL2/SDL_surface.h +563 -0
  70. data/assets/include/SDL2/SDL_system.h +325 -0
  71. data/assets/include/SDL2/SDL_syswm.h +354 -0
  72. data/assets/include/SDL2/SDL_test.h +69 -0
  73. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  74. data/assets/include/SDL2/SDL_test_common.h +218 -0
  75. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  76. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  77. data/assets/include/SDL2/SDL_test_font.h +81 -0
  78. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  79. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  80. data/assets/include/SDL2/SDL_test_images.h +78 -0
  81. data/assets/include/SDL2/SDL_test_log.h +67 -0
  82. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  83. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  84. data/assets/include/SDL2/SDL_test_random.h +115 -0
  85. data/assets/include/SDL2/SDL_thread.h +366 -0
  86. data/assets/include/SDL2/SDL_timer.h +115 -0
  87. data/assets/include/SDL2/SDL_touch.h +102 -0
  88. data/assets/include/SDL2/SDL_ttf.h +294 -0
  89. data/assets/include/SDL2/SDL_types.h +29 -0
  90. data/assets/include/SDL2/SDL_version.h +162 -0
  91. data/assets/include/SDL2/SDL_video.h +1282 -0
  92. data/assets/include/SDL2/SDL_vulkan.h +276 -0
  93. data/assets/include/SDL2/begin_code.h +166 -0
  94. data/assets/include/SDL2/close_code.h +40 -0
  95. data/assets/include/glew.h +23686 -0
  96. data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
  97. data/assets/ios/Assets.xcassets/Contents.json +6 -0
  98. data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
  99. data/assets/ios/Info.plist +43 -0
  100. data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
  101. data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
  102. data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  103. data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  104. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  105. data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
  106. data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
  107. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
  108. data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
  109. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
  110. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
  111. data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
  112. data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
  113. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
  114. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
  115. data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
  116. data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
  117. data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
  118. data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
  119. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
  120. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  121. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
  122. data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
  123. data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
  124. data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
  125. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
  126. data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
  127. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
  128. data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
  129. data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
  130. data/assets/ios/MRuby.framework/Info.plist +20 -0
  131. data/assets/ios/MRuby.framework/MRuby +0 -0
  132. data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
  133. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  134. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  135. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  136. data/assets/ios/main.c +1 -0
  137. data/assets/macos/lib/libFLAC.a +0 -0
  138. data/assets/macos/lib/libSDL2.a +0 -0
  139. data/assets/macos/lib/libSDL2_image.a +0 -0
  140. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  141. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  142. data/assets/macos/lib/libfreetype.a +0 -0
  143. data/assets/macos/lib/libjpeg.a +0 -0
  144. data/assets/macos/lib/libmodplug.a +0 -0
  145. data/assets/macos/lib/libmpg123.a +0 -0
  146. data/assets/macos/lib/libogg.a +0 -0
  147. data/assets/macos/lib/libpng16.a +0 -0
  148. data/assets/macos/lib/libtiff.a +0 -0
  149. data/assets/macos/lib/libvorbis.a +0 -0
  150. data/assets/macos/lib/libvorbisfile.a +0 -0
  151. data/assets/macos/lib/libwebp.a +0 -0
  152. data/assets/mingw/bin/SDL2.dll +0 -0
  153. data/assets/mingw/bin/SDL2_image.dll +0 -0
  154. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  155. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  156. data/assets/mingw/bin/glew32.dll +0 -0
  157. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  158. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  159. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  160. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  161. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  162. data/assets/mingw/bin/libogg-0.dll +0 -0
  163. data/assets/mingw/bin/libopus-0.dll +0 -0
  164. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  165. data/assets/mingw/bin/libpng16-16.dll +0 -0
  166. data/assets/mingw/bin/libtiff-5.dll +0 -0
  167. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  168. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  169. data/assets/mingw/bin/libwebp-7.dll +0 -0
  170. data/assets/mingw/bin/libwinpthread-1.dll +0 -0
  171. data/assets/mingw/bin/zlib1.dll +0 -0
  172. data/assets/mingw/lib/libSDL2.a +0 -0
  173. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  174. data/assets/mingw/lib/libSDL2_image.a +0 -0
  175. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  176. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  177. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  178. data/assets/mingw/lib/libSDL2_test.a +0 -0
  179. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  180. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  181. data/assets/mingw/lib/libSDL2main.a +0 -0
  182. data/assets/mingw/lib/libglew32.a +0 -0
  183. data/assets/mingw/lib/libglew32.dll.a +0 -0
  184. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  185. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
  186. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
  187. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  188. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
  189. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  190. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  191. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  192. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
  193. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
  194. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  195. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
  196. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  197. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  198. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
  199. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
  200. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
  201. data/assets/tvos/Assets.xcassets/Contents.json +6 -0
  202. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
  203. data/assets/tvos/Info.plist +30 -0
  204. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
  205. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
  206. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  207. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  208. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  209. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
  210. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
  211. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
  212. data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
  213. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
  214. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
  215. data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
  216. data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
  217. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
  218. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
  219. data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
  220. data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
  221. data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
  222. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
  223. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
  224. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  225. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
  226. data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
  227. data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
  228. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
  229. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
  230. data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
  231. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
  232. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
  233. data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
  234. data/assets/tvos/MRuby.framework/Info.plist +20 -0
  235. data/assets/tvos/MRuby.framework/MRuby +0 -0
  236. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
  237. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  238. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  239. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  240. data/assets/tvos/main.c +1 -0
  241. data/bin/ruby2d +142 -0
  242. data/ext/ruby2d/common.c +185 -0
  243. data/ext/ruby2d/controllers.c +110 -0
  244. data/ext/ruby2d/extconf.rb +147 -0
  245. data/ext/ruby2d/font.c +35 -0
  246. data/ext/ruby2d/gl.c +398 -0
  247. data/ext/ruby2d/gl2.c +86 -0
  248. data/ext/ruby2d/gl3.c +305 -0
  249. data/ext/ruby2d/gles.c +249 -0
  250. data/ext/ruby2d/image.c +58 -0
  251. data/ext/ruby2d/input.c +48 -0
  252. data/ext/ruby2d/music.c +127 -0
  253. data/ext/ruby2d/ruby2d.c +1374 -0
  254. data/ext/ruby2d/ruby2d.h +656 -0
  255. data/ext/ruby2d/shapes.c +154 -0
  256. data/ext/ruby2d/sound.c +118 -0
  257. data/ext/ruby2d/text.c +22 -0
  258. data/ext/ruby2d/window.c +414 -0
  259. data/lib/ruby2d/circle.rb +43 -0
  260. data/lib/ruby2d/cli/build.rb +237 -0
  261. data/lib/ruby2d/cli/colorize.rb +10 -0
  262. data/lib/ruby2d/cli/console.rb +65 -0
  263. data/lib/ruby2d/cli/enable_console.rb +5 -0
  264. data/lib/ruby2d/cli/launch.rb +50 -0
  265. data/lib/ruby2d/color.rb +136 -0
  266. data/lib/ruby2d/dsl.rb +46 -0
  267. data/lib/ruby2d/entity.rb +17 -0
  268. data/lib/ruby2d/exceptions.rb +6 -0
  269. data/lib/ruby2d/font.rb +96 -0
  270. data/lib/ruby2d/image.rb +58 -0
  271. data/lib/ruby2d/line.rb +89 -0
  272. data/lib/ruby2d/music.rb +67 -0
  273. data/lib/ruby2d/pixel.rb +17 -0
  274. data/lib/ruby2d/quad.rb +96 -0
  275. data/lib/ruby2d/rectangle.rb +65 -0
  276. data/lib/ruby2d/renderable.rb +40 -0
  277. data/lib/ruby2d/ruby2d.so +0 -0
  278. data/lib/ruby2d/sound.rb +55 -0
  279. data/lib/ruby2d/sprite.rb +232 -0
  280. data/lib/ruby2d/square.rb +37 -0
  281. data/lib/ruby2d/text.rb +76 -0
  282. data/lib/ruby2d/texture.rb +28 -0
  283. data/lib/ruby2d/tileset.rb +87 -0
  284. data/lib/ruby2d/triangle.rb +82 -0
  285. data/lib/ruby2d/version.rb +5 -0
  286. data/lib/ruby2d/vertices.rb +84 -0
  287. data/lib/ruby2d/window.rb +673 -0
  288. data/lib/ruby2d.rb +69 -0
  289. metadata +346 -0
@@ -0,0 +1,161 @@
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+ /*
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+ SDL_image: An example image loading library for use with SDL
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+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /* A simple library to load images of various formats as SDL surfaces */
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+
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+ #ifndef SDL_IMAGE_H_
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+ #define SDL_IMAGE_H_
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+
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+ #include "SDL.h"
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+ #include "SDL_version.h"
29
+ #include "begin_code.h"
30
+
31
+ /* Set up for C function definitions, even when using C++ */
32
+ #ifdef __cplusplus
33
+ extern "C" {
34
+ #endif
35
+
36
+ /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
37
+ */
38
+ #define SDL_IMAGE_MAJOR_VERSION 2
39
+ #define SDL_IMAGE_MINOR_VERSION 0
40
+ #define SDL_IMAGE_PATCHLEVEL 5
41
+
42
+ /* This macro can be used to fill a version structure with the compile-time
43
+ * version of the SDL_image library.
44
+ */
45
+ #define SDL_IMAGE_VERSION(X) \
46
+ { \
47
+ (X)->major = SDL_IMAGE_MAJOR_VERSION; \
48
+ (X)->minor = SDL_IMAGE_MINOR_VERSION; \
49
+ (X)->patch = SDL_IMAGE_PATCHLEVEL; \
50
+ }
51
+
52
+ /**
53
+ * This is the version number macro for the current SDL_image version.
54
+ */
55
+ #define SDL_IMAGE_COMPILEDVERSION \
56
+ SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
57
+
58
+ /**
59
+ * This macro will evaluate to true if compiled with SDL_image at least X.Y.Z.
60
+ */
61
+ #define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \
62
+ (SDL_IMAGE_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
63
+
64
+ /* This function gets the version of the dynamically linked SDL_image library.
65
+ it should NOT be used to fill a version structure, instead you should
66
+ use the SDL_IMAGE_VERSION() macro.
67
+ */
68
+ extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);
69
+
70
+ typedef enum
71
+ {
72
+ IMG_INIT_JPG = 0x00000001,
73
+ IMG_INIT_PNG = 0x00000002,
74
+ IMG_INIT_TIF = 0x00000004,
75
+ IMG_INIT_WEBP = 0x00000008
76
+ } IMG_InitFlags;
77
+
78
+ /* Loads dynamic libraries and prepares them for use. Flags should be
79
+ one or more flags from IMG_InitFlags OR'd together.
80
+ It returns the flags successfully initialized, or 0 on failure.
81
+ */
82
+ extern DECLSPEC int SDLCALL IMG_Init(int flags);
83
+
84
+ /* Unloads libraries loaded with IMG_Init */
85
+ extern DECLSPEC void SDLCALL IMG_Quit(void);
86
+
87
+ /* Load an image from an SDL data source.
88
+ The 'type' may be one of: "BMP", "GIF", "PNG", etc.
89
+
90
+ If the image format supports a transparent pixel, SDL will set the
91
+ colorkey for the surface. You can enable RLE acceleration on the
92
+ surface afterwards by calling:
93
+ SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
94
+ */
95
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, const char *type);
96
+ /* Convenience functions */
97
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
98
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
99
+
100
+ #if SDL_VERSION_ATLEAST(2,0,0)
101
+ /* Load an image directly into a render texture.
102
+ */
103
+ extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);
104
+ extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc);
105
+ extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc, const char *type);
106
+ #endif /* SDL 2.0 */
107
+
108
+ /* Functions to detect a file type, given a seekable source */
109
+ extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src);
110
+ extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src);
111
+ extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);
112
+ extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);
113
+ extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);
114
+ extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);
115
+ extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);
116
+ extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
117
+ extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);
118
+ extern DECLSPEC int SDLCALL IMG_isSVG(SDL_RWops *src);
119
+ extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);
120
+ extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);
121
+ extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);
122
+ extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src);
123
+ extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src);
124
+
125
+ /* Individual loading functions */
126
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src);
127
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src);
128
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);
129
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);
130
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);
131
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);
132
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);
133
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
134
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);
135
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadSVG_RW(SDL_RWops *src);
136
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);
137
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
138
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);
139
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);
140
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src);
141
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src);
142
+
143
+ extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);
144
+
145
+ /* Individual saving functions */
146
+ extern DECLSPEC int SDLCALL IMG_SavePNG(SDL_Surface *surface, const char *file);
147
+ extern DECLSPEC int SDLCALL IMG_SavePNG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst);
148
+ extern DECLSPEC int SDLCALL IMG_SaveJPG(SDL_Surface *surface, const char *file, int quality);
149
+ extern DECLSPEC int SDLCALL IMG_SaveJPG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst, int quality);
150
+
151
+ /* We'll use SDL for reporting errors */
152
+ #define IMG_SetError SDL_SetError
153
+ #define IMG_GetError SDL_GetError
154
+
155
+ /* Ends C function definitions when using C++ */
156
+ #ifdef __cplusplus
157
+ }
158
+ #endif
159
+ #include "close_code.h"
160
+
161
+ #endif /* SDL_IMAGE_H_ */
@@ -0,0 +1,499 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_joystick.h
24
+ *
25
+ * Include file for SDL joystick event handling
26
+ *
27
+ * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
28
+ * behind a device_index changing as joysticks are plugged and unplugged.
29
+ *
30
+ * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
31
+ * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
32
+ *
33
+ * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
34
+ * the device (a X360 wired controller for example). This identifier is platform dependent.
35
+ *
36
+ *
37
+ */
38
+
39
+ #ifndef SDL_joystick_h_
40
+ #define SDL_joystick_h_
41
+
42
+ #include "SDL_stdinc.h"
43
+ #include "SDL_error.h"
44
+
45
+ #include "begin_code.h"
46
+ /* Set up for C function definitions, even when using C++ */
47
+ #ifdef __cplusplus
48
+ extern "C" {
49
+ #endif
50
+
51
+ /**
52
+ * \file SDL_joystick.h
53
+ *
54
+ * In order to use these functions, SDL_Init() must have been called
55
+ * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
56
+ * for joysticks, and load appropriate drivers.
57
+ *
58
+ * If you would like to receive joystick updates while the application
59
+ * is in the background, you should set the following hint before calling
60
+ * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
61
+ */
62
+
63
+ /**
64
+ * The joystick structure used to identify an SDL joystick
65
+ */
66
+ struct _SDL_Joystick;
67
+ typedef struct _SDL_Joystick SDL_Joystick;
68
+
69
+ /* A structure that encodes the stable unique id for a joystick device */
70
+ typedef struct {
71
+ Uint8 data[16];
72
+ } SDL_JoystickGUID;
73
+
74
+ /**
75
+ * This is a unique ID for a joystick for the time it is connected to the system,
76
+ * and is never reused for the lifetime of the application. If the joystick is
77
+ * disconnected and reconnected, it will get a new ID.
78
+ *
79
+ * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
80
+ */
81
+ typedef Sint32 SDL_JoystickID;
82
+
83
+ typedef enum
84
+ {
85
+ SDL_JOYSTICK_TYPE_UNKNOWN,
86
+ SDL_JOYSTICK_TYPE_GAMECONTROLLER,
87
+ SDL_JOYSTICK_TYPE_WHEEL,
88
+ SDL_JOYSTICK_TYPE_ARCADE_STICK,
89
+ SDL_JOYSTICK_TYPE_FLIGHT_STICK,
90
+ SDL_JOYSTICK_TYPE_DANCE_PAD,
91
+ SDL_JOYSTICK_TYPE_GUITAR,
92
+ SDL_JOYSTICK_TYPE_DRUM_KIT,
93
+ SDL_JOYSTICK_TYPE_ARCADE_PAD,
94
+ SDL_JOYSTICK_TYPE_THROTTLE
95
+ } SDL_JoystickType;
96
+
97
+ typedef enum
98
+ {
99
+ SDL_JOYSTICK_POWER_UNKNOWN = -1,
100
+ SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
101
+ SDL_JOYSTICK_POWER_LOW, /* <= 20% */
102
+ SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
103
+ SDL_JOYSTICK_POWER_FULL, /* <= 100% */
104
+ SDL_JOYSTICK_POWER_WIRED,
105
+ SDL_JOYSTICK_POWER_MAX
106
+ } SDL_JoystickPowerLevel;
107
+
108
+ /* Set max recognized G-force from accelerometer
109
+ See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
110
+ */
111
+ #define SDL_IPHONE_MAX_GFORCE 5.0
112
+
113
+
114
+ /* Function prototypes */
115
+
116
+ /**
117
+ * Locking for multi-threaded access to the joystick API
118
+ *
119
+ * If you are using the joystick API or handling events from multiple threads
120
+ * you should use these locking functions to protect access to the joysticks.
121
+ *
122
+ * In particular, you are guaranteed that the joystick list won't change, so
123
+ * the API functions that take a joystick index will be valid, and joystick
124
+ * and game controller events will not be delivered.
125
+ */
126
+ extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
127
+ extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
128
+
129
+ /**
130
+ * Count the number of joysticks attached to the system right now
131
+ */
132
+ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
133
+
134
+ /**
135
+ * Get the implementation dependent name of a joystick.
136
+ * This can be called before any joysticks are opened.
137
+ * If no name can be found, this function returns NULL.
138
+ */
139
+ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
140
+
141
+ /**
142
+ * Get the player index of a joystick, or -1 if it's not available
143
+ * This can be called before any joysticks are opened.
144
+ */
145
+ extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
146
+
147
+ /**
148
+ * Return the GUID for the joystick at this index
149
+ * This can be called before any joysticks are opened.
150
+ */
151
+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
152
+
153
+ /**
154
+ * Get the USB vendor ID of a joystick, if available.
155
+ * This can be called before any joysticks are opened.
156
+ * If the vendor ID isn't available this function returns 0.
157
+ */
158
+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
159
+
160
+ /**
161
+ * Get the USB product ID of a joystick, if available.
162
+ * This can be called before any joysticks are opened.
163
+ * If the product ID isn't available this function returns 0.
164
+ */
165
+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
166
+
167
+ /**
168
+ * Get the product version of a joystick, if available.
169
+ * This can be called before any joysticks are opened.
170
+ * If the product version isn't available this function returns 0.
171
+ */
172
+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
173
+
174
+ /**
175
+ * Get the type of a joystick, if available.
176
+ * This can be called before any joysticks are opened.
177
+ */
178
+ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
179
+
180
+ /**
181
+ * Get the instance ID of a joystick.
182
+ * This can be called before any joysticks are opened.
183
+ * If the index is out of range, this function will return -1.
184
+ */
185
+ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
186
+
187
+ /**
188
+ * Open a joystick for use.
189
+ * The index passed as an argument refers to the N'th joystick on the system.
190
+ * This index is not the value which will identify this joystick in future
191
+ * joystick events. The joystick's instance id (::SDL_JoystickID) will be used
192
+ * there instead.
193
+ *
194
+ * \return A joystick identifier, or NULL if an error occurred.
195
+ */
196
+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
197
+
198
+ /**
199
+ * Return the SDL_Joystick associated with an instance id.
200
+ */
201
+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
202
+
203
+ /**
204
+ * Return the SDL_Joystick associated with a player index.
205
+ */
206
+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
207
+
208
+ /**
209
+ * Attaches a new virtual joystick.
210
+ * Returns the joystick's device index, or -1 if an error occurred.
211
+ */
212
+ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
213
+ int naxes,
214
+ int nbuttons,
215
+ int nhats);
216
+
217
+ /**
218
+ * Detaches a virtual joystick
219
+ * Returns 0 on success, or -1 if an error occurred.
220
+ */
221
+ extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
222
+
223
+ /**
224
+ * Indicates whether or not a virtual-joystick is at a given device index.
225
+ */
226
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
227
+
228
+ /**
229
+ * Set values on an opened, virtual-joystick's controls.
230
+ * Please note that values set here will not be applied until the next
231
+ * call to SDL_JoystickUpdate, which can either be called directly,
232
+ * or can be called indirectly through various other SDL APIS,
233
+ * including, but not limited to the following: SDL_PollEvent,
234
+ * SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
235
+ *
236
+ * Returns 0 on success, -1 on error.
237
+ */
238
+ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
239
+ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
240
+ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
241
+
242
+ /**
243
+ * Return the name for this currently opened joystick.
244
+ * If no name can be found, this function returns NULL.
245
+ */
246
+ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
247
+
248
+ /**
249
+ * Get the player index of an opened joystick, or -1 if it's not available
250
+ *
251
+ * For XInput controllers this returns the XInput user index.
252
+ */
253
+ extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
254
+
255
+ /**
256
+ * Set the player index of an opened joystick
257
+ */
258
+ extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
259
+
260
+ /**
261
+ * Return the GUID for this opened joystick
262
+ */
263
+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
264
+
265
+ /**
266
+ * Get the USB vendor ID of an opened joystick, if available.
267
+ * If the vendor ID isn't available this function returns 0.
268
+ */
269
+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
270
+
271
+ /**
272
+ * Get the USB product ID of an opened joystick, if available.
273
+ * If the product ID isn't available this function returns 0.
274
+ */
275
+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
276
+
277
+ /**
278
+ * Get the product version of an opened joystick, if available.
279
+ * If the product version isn't available this function returns 0.
280
+ */
281
+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
282
+
283
+ /**
284
+ * Get the serial number of an opened joystick, if available.
285
+ *
286
+ * Returns the serial number of the joystick, or NULL if it is not available.
287
+ */
288
+ extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
289
+
290
+ /**
291
+ * Get the type of an opened joystick.
292
+ */
293
+ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
294
+
295
+ /**
296
+ * Return a string representation for this guid. pszGUID must point to at least 33 bytes
297
+ * (32 for the string plus a NULL terminator).
298
+ */
299
+ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
300
+
301
+ /**
302
+ * Convert a string into a joystick guid
303
+ */
304
+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
305
+
306
+ /**
307
+ * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
308
+ */
309
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
310
+
311
+ /**
312
+ * Get the instance ID of an opened joystick or -1 if the joystick is invalid.
313
+ */
314
+ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
315
+
316
+ /**
317
+ * Get the number of general axis controls on a joystick.
318
+ */
319
+ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
320
+
321
+ /**
322
+ * Get the number of trackballs on a joystick.
323
+ *
324
+ * Joystick trackballs have only relative motion events associated
325
+ * with them and their state cannot be polled.
326
+ */
327
+ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
328
+
329
+ /**
330
+ * Get the number of POV hats on a joystick.
331
+ */
332
+ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
333
+
334
+ /**
335
+ * Get the number of buttons on a joystick.
336
+ */
337
+ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
338
+
339
+ /**
340
+ * Update the current state of the open joysticks.
341
+ *
342
+ * This is called automatically by the event loop if any joystick
343
+ * events are enabled.
344
+ */
345
+ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
346
+
347
+ /**
348
+ * Enable/disable joystick event polling.
349
+ *
350
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
351
+ * yourself and check the state of the joystick when you want joystick
352
+ * information.
353
+ *
354
+ * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
355
+ */
356
+ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
357
+
358
+ #define SDL_JOYSTICK_AXIS_MAX 32767
359
+ #define SDL_JOYSTICK_AXIS_MIN -32768
360
+ /**
361
+ * Get the current state of an axis control on a joystick.
362
+ *
363
+ * The state is a value ranging from -32768 to 32767.
364
+ *
365
+ * The axis indices start at index 0.
366
+ */
367
+ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
368
+ int axis);
369
+
370
+ /**
371
+ * Get the initial state of an axis control on a joystick.
372
+ *
373
+ * The state is a value ranging from -32768 to 32767.
374
+ *
375
+ * The axis indices start at index 0.
376
+ *
377
+ * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
378
+ */
379
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
380
+ int axis, Sint16 *state);
381
+
382
+ /**
383
+ * \name Hat positions
384
+ */
385
+ /* @{ */
386
+ #define SDL_HAT_CENTERED 0x00
387
+ #define SDL_HAT_UP 0x01
388
+ #define SDL_HAT_RIGHT 0x02
389
+ #define SDL_HAT_DOWN 0x04
390
+ #define SDL_HAT_LEFT 0x08
391
+ #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
392
+ #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
393
+ #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
394
+ #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
395
+ /* @} */
396
+
397
+ /**
398
+ * Get the current state of a POV hat on a joystick.
399
+ *
400
+ * The hat indices start at index 0.
401
+ *
402
+ * \return The return value is one of the following positions:
403
+ * - ::SDL_HAT_CENTERED
404
+ * - ::SDL_HAT_UP
405
+ * - ::SDL_HAT_RIGHT
406
+ * - ::SDL_HAT_DOWN
407
+ * - ::SDL_HAT_LEFT
408
+ * - ::SDL_HAT_RIGHTUP
409
+ * - ::SDL_HAT_RIGHTDOWN
410
+ * - ::SDL_HAT_LEFTUP
411
+ * - ::SDL_HAT_LEFTDOWN
412
+ */
413
+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
414
+ int hat);
415
+
416
+ /**
417
+ * Get the ball axis change since the last poll.
418
+ *
419
+ * \return 0, or -1 if you passed it invalid parameters.
420
+ *
421
+ * The ball indices start at index 0.
422
+ */
423
+ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
424
+ int ball, int *dx, int *dy);
425
+
426
+ /**
427
+ * Get the current state of a button on a joystick.
428
+ *
429
+ * The button indices start at index 0.
430
+ */
431
+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
432
+ int button);
433
+
434
+ /**
435
+ * Start a rumble effect
436
+ * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
437
+ *
438
+ * \param joystick The joystick to vibrate
439
+ * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
440
+ * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
441
+ * \param duration_ms The duration of the rumble effect, in milliseconds
442
+ *
443
+ * \return 0, or -1 if rumble isn't supported on this joystick
444
+ */
445
+ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
446
+
447
+ /**
448
+ * Start a rumble effect in the joystick's triggers
449
+ * Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
450
+ *
451
+ * \param joystick The joystick to vibrate
452
+ * \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
453
+ * \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
454
+ * \param duration_ms The duration of the rumble effect, in milliseconds
455
+ *
456
+ * \return 0, or -1 if trigger rumble isn't supported on this joystick
457
+ */
458
+ extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
459
+
460
+ /**
461
+ * Return whether a joystick has an LED
462
+ *
463
+ * \param joystick The joystick to query
464
+ *
465
+ * \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
466
+ */
467
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
468
+
469
+ /**
470
+ * Update a joystick's LED color.
471
+ *
472
+ * \param joystick The joystick to update
473
+ * \param red The intensity of the red LED
474
+ * \param green The intensity of the green LED
475
+ * \param blue The intensity of the blue LED
476
+ *
477
+ * \return 0, or -1 if this joystick does not have a modifiable LED
478
+ */
479
+ extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
480
+
481
+ /**
482
+ * Close a joystick previously opened with SDL_JoystickOpen().
483
+ */
484
+ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
485
+
486
+ /**
487
+ * Return the battery level of this joystick
488
+ */
489
+ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
490
+
491
+ /* Ends C function definitions when using C++ */
492
+ #ifdef __cplusplus
493
+ }
494
+ #endif
495
+ #include "close_code.h"
496
+
497
+ #endif /* SDL_joystick_h_ */
498
+
499
+ /* vi: set ts=4 sw=4 expandtab: */