ruby2d-rpeck-windows 0.11.1

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Files changed (289) hide show
  1. checksums.yaml +7 -0
  2. data/assets/README.md +22 -0
  3. data/assets/Rakefile +85 -0
  4. data/assets/app.icns +0 -0
  5. data/assets/include/SDL2/SDL.h +138 -0
  6. data/assets/include/SDL2/SDL_assert.h +293 -0
  7. data/assets/include/SDL2/SDL_atomic.h +295 -0
  8. data/assets/include/SDL2/SDL_audio.h +859 -0
  9. data/assets/include/SDL2/SDL_bits.h +121 -0
  10. data/assets/include/SDL2/SDL_blendmode.h +123 -0
  11. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  12. data/assets/include/SDL2/SDL_config.h +55 -0
  13. data/assets/include/SDL2/SDL_config_android.h +182 -0
  14. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  15. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  16. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  17. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  18. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  19. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  20. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  21. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  22. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  23. data/assets/include/SDL2/SDL_copying.h +20 -0
  24. data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
  25. data/assets/include/SDL2/SDL_egl.h +1676 -0
  26. data/assets/include/SDL2/SDL_endian.h +263 -0
  27. data/assets/include/SDL2/SDL_error.h +112 -0
  28. data/assets/include/SDL2/SDL_events.h +827 -0
  29. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  30. data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
  31. data/assets/include/SDL2/SDL_gesture.h +87 -0
  32. data/assets/include/SDL2/SDL_haptic.h +1247 -0
  33. data/assets/include/SDL2/SDL_hints.h +1578 -0
  34. data/assets/include/SDL2/SDL_image.h +161 -0
  35. data/assets/include/SDL2/SDL_joystick.h +499 -0
  36. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  37. data/assets/include/SDL2/SDL_keycode.h +351 -0
  38. data/assets/include/SDL2/SDL_loadso.h +81 -0
  39. data/assets/include/SDL2/SDL_locale.h +101 -0
  40. data/assets/include/SDL2/SDL_log.h +211 -0
  41. data/assets/include/SDL2/SDL_main.h +180 -0
  42. data/assets/include/SDL2/SDL_messagebox.h +146 -0
  43. data/assets/include/SDL2/SDL_metal.h +117 -0
  44. data/assets/include/SDL2/SDL_misc.h +75 -0
  45. data/assets/include/SDL2/SDL_mixer.h +651 -0
  46. data/assets/include/SDL2/SDL_mouse.h +302 -0
  47. data/assets/include/SDL2/SDL_mutex.h +251 -0
  48. data/assets/include/SDL2/SDL_name.h +33 -0
  49. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  50. data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
  51. data/assets/include/SDL2/SDL_opengles.h +39 -0
  52. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  53. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  54. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  55. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  56. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  57. data/assets/include/SDL2/SDL_pixels.h +479 -0
  58. data/assets/include/SDL2/SDL_platform.h +198 -0
  59. data/assets/include/SDL2/SDL_power.h +75 -0
  60. data/assets/include/SDL2/SDL_quit.h +58 -0
  61. data/assets/include/SDL2/SDL_rect.h +174 -0
  62. data/assets/include/SDL2/SDL_render.h +1158 -0
  63. data/assets/include/SDL2/SDL_revision.h +2 -0
  64. data/assets/include/SDL2/SDL_rwops.h +283 -0
  65. data/assets/include/SDL2/SDL_scancode.h +413 -0
  66. data/assets/include/SDL2/SDL_sensor.h +267 -0
  67. data/assets/include/SDL2/SDL_shape.h +144 -0
  68. data/assets/include/SDL2/SDL_stdinc.h +647 -0
  69. data/assets/include/SDL2/SDL_surface.h +563 -0
  70. data/assets/include/SDL2/SDL_system.h +325 -0
  71. data/assets/include/SDL2/SDL_syswm.h +354 -0
  72. data/assets/include/SDL2/SDL_test.h +69 -0
  73. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  74. data/assets/include/SDL2/SDL_test_common.h +218 -0
  75. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  76. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  77. data/assets/include/SDL2/SDL_test_font.h +81 -0
  78. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  79. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  80. data/assets/include/SDL2/SDL_test_images.h +78 -0
  81. data/assets/include/SDL2/SDL_test_log.h +67 -0
  82. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  83. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  84. data/assets/include/SDL2/SDL_test_random.h +115 -0
  85. data/assets/include/SDL2/SDL_thread.h +366 -0
  86. data/assets/include/SDL2/SDL_timer.h +115 -0
  87. data/assets/include/SDL2/SDL_touch.h +102 -0
  88. data/assets/include/SDL2/SDL_ttf.h +294 -0
  89. data/assets/include/SDL2/SDL_types.h +29 -0
  90. data/assets/include/SDL2/SDL_version.h +162 -0
  91. data/assets/include/SDL2/SDL_video.h +1282 -0
  92. data/assets/include/SDL2/SDL_vulkan.h +276 -0
  93. data/assets/include/SDL2/begin_code.h +166 -0
  94. data/assets/include/SDL2/close_code.h +40 -0
  95. data/assets/include/glew.h +23686 -0
  96. data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
  97. data/assets/ios/Assets.xcassets/Contents.json +6 -0
  98. data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
  99. data/assets/ios/Info.plist +43 -0
  100. data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
  101. data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
  102. data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  103. data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  104. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  105. data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
  106. data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
  107. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
  108. data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
  109. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
  110. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
  111. data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
  112. data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
  113. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
  114. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
  115. data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
  116. data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
  117. data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
  118. data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
  119. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
  120. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  121. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
  122. data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
  123. data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
  124. data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
  125. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
  126. data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
  127. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
  128. data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
  129. data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
  130. data/assets/ios/MRuby.framework/Info.plist +20 -0
  131. data/assets/ios/MRuby.framework/MRuby +0 -0
  132. data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
  133. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  134. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  135. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  136. data/assets/ios/main.c +1 -0
  137. data/assets/macos/lib/libFLAC.a +0 -0
  138. data/assets/macos/lib/libSDL2.a +0 -0
  139. data/assets/macos/lib/libSDL2_image.a +0 -0
  140. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  141. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  142. data/assets/macos/lib/libfreetype.a +0 -0
  143. data/assets/macos/lib/libjpeg.a +0 -0
  144. data/assets/macos/lib/libmodplug.a +0 -0
  145. data/assets/macos/lib/libmpg123.a +0 -0
  146. data/assets/macos/lib/libogg.a +0 -0
  147. data/assets/macos/lib/libpng16.a +0 -0
  148. data/assets/macos/lib/libtiff.a +0 -0
  149. data/assets/macos/lib/libvorbis.a +0 -0
  150. data/assets/macos/lib/libvorbisfile.a +0 -0
  151. data/assets/macos/lib/libwebp.a +0 -0
  152. data/assets/mingw/bin/SDL2.dll +0 -0
  153. data/assets/mingw/bin/SDL2_image.dll +0 -0
  154. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  155. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  156. data/assets/mingw/bin/glew32.dll +0 -0
  157. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  158. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  159. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  160. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  161. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  162. data/assets/mingw/bin/libogg-0.dll +0 -0
  163. data/assets/mingw/bin/libopus-0.dll +0 -0
  164. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  165. data/assets/mingw/bin/libpng16-16.dll +0 -0
  166. data/assets/mingw/bin/libtiff-5.dll +0 -0
  167. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  168. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  169. data/assets/mingw/bin/libwebp-7.dll +0 -0
  170. data/assets/mingw/bin/libwinpthread-1.dll +0 -0
  171. data/assets/mingw/bin/zlib1.dll +0 -0
  172. data/assets/mingw/lib/libSDL2.a +0 -0
  173. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  174. data/assets/mingw/lib/libSDL2_image.a +0 -0
  175. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  176. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  177. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  178. data/assets/mingw/lib/libSDL2_test.a +0 -0
  179. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  180. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  181. data/assets/mingw/lib/libSDL2main.a +0 -0
  182. data/assets/mingw/lib/libglew32.a +0 -0
  183. data/assets/mingw/lib/libglew32.dll.a +0 -0
  184. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  185. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
  186. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
  187. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  188. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
  189. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  190. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  191. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  192. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
  193. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
  194. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  195. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
  196. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  197. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  198. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
  199. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
  200. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
  201. data/assets/tvos/Assets.xcassets/Contents.json +6 -0
  202. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
  203. data/assets/tvos/Info.plist +30 -0
  204. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
  205. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
  206. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  207. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  208. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  209. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
  210. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
  211. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
  212. data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
  213. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
  214. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
  215. data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
  216. data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
  217. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
  218. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
  219. data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
  220. data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
  221. data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
  222. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
  223. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
  224. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  225. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
  226. data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
  227. data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
  228. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
  229. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
  230. data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
  231. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
  232. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
  233. data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
  234. data/assets/tvos/MRuby.framework/Info.plist +20 -0
  235. data/assets/tvos/MRuby.framework/MRuby +0 -0
  236. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
  237. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  238. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  239. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  240. data/assets/tvos/main.c +1 -0
  241. data/bin/ruby2d +142 -0
  242. data/ext/ruby2d/common.c +185 -0
  243. data/ext/ruby2d/controllers.c +110 -0
  244. data/ext/ruby2d/extconf.rb +147 -0
  245. data/ext/ruby2d/font.c +35 -0
  246. data/ext/ruby2d/gl.c +398 -0
  247. data/ext/ruby2d/gl2.c +86 -0
  248. data/ext/ruby2d/gl3.c +305 -0
  249. data/ext/ruby2d/gles.c +249 -0
  250. data/ext/ruby2d/image.c +58 -0
  251. data/ext/ruby2d/input.c +48 -0
  252. data/ext/ruby2d/music.c +127 -0
  253. data/ext/ruby2d/ruby2d.c +1374 -0
  254. data/ext/ruby2d/ruby2d.h +656 -0
  255. data/ext/ruby2d/shapes.c +154 -0
  256. data/ext/ruby2d/sound.c +118 -0
  257. data/ext/ruby2d/text.c +22 -0
  258. data/ext/ruby2d/window.c +414 -0
  259. data/lib/ruby2d/circle.rb +43 -0
  260. data/lib/ruby2d/cli/build.rb +237 -0
  261. data/lib/ruby2d/cli/colorize.rb +10 -0
  262. data/lib/ruby2d/cli/console.rb +65 -0
  263. data/lib/ruby2d/cli/enable_console.rb +5 -0
  264. data/lib/ruby2d/cli/launch.rb +50 -0
  265. data/lib/ruby2d/color.rb +136 -0
  266. data/lib/ruby2d/dsl.rb +46 -0
  267. data/lib/ruby2d/entity.rb +17 -0
  268. data/lib/ruby2d/exceptions.rb +6 -0
  269. data/lib/ruby2d/font.rb +96 -0
  270. data/lib/ruby2d/image.rb +58 -0
  271. data/lib/ruby2d/line.rb +89 -0
  272. data/lib/ruby2d/music.rb +67 -0
  273. data/lib/ruby2d/pixel.rb +17 -0
  274. data/lib/ruby2d/quad.rb +96 -0
  275. data/lib/ruby2d/rectangle.rb +65 -0
  276. data/lib/ruby2d/renderable.rb +40 -0
  277. data/lib/ruby2d/ruby2d.so +0 -0
  278. data/lib/ruby2d/sound.rb +55 -0
  279. data/lib/ruby2d/sprite.rb +232 -0
  280. data/lib/ruby2d/square.rb +37 -0
  281. data/lib/ruby2d/text.rb +76 -0
  282. data/lib/ruby2d/texture.rb +28 -0
  283. data/lib/ruby2d/tileset.rb +87 -0
  284. data/lib/ruby2d/triangle.rb +82 -0
  285. data/lib/ruby2d/version.rb +5 -0
  286. data/lib/ruby2d/vertices.rb +84 -0
  287. data/lib/ruby2d/window.rb +673 -0
  288. data/lib/ruby2d.rb +69 -0
  289. metadata +346 -0
@@ -0,0 +1,267 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_sensor.h
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+ *
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+ * Include file for SDL sensor event handling
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+ *
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+ */
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+
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+ #ifndef SDL_sensor_h_
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+ #define SDL_sensor_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ /* *INDENT-OFF* */
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+ extern "C" {
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+ /* *INDENT-ON* */
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+ #endif
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+
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+ /**
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+ * \brief SDL_sensor.h
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+ *
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+ * In order to use these functions, SDL_Init() must have been called
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+ * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system
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+ * for sensors, and load appropriate drivers.
49
+ */
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+
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+ struct _SDL_Sensor;
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+ typedef struct _SDL_Sensor SDL_Sensor;
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+
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+ /**
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+ * This is a unique ID for a sensor for the time it is connected to the system,
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+ * and is never reused for the lifetime of the application.
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+ *
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+ * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
59
+ */
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+ typedef Sint32 SDL_SensorID;
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+
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+ /* The different sensors defined by SDL
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+ *
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+ * Additional sensors may be available, using platform dependent semantics.
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+ *
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+ * Hare are the additional Android sensors:
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+ * https://developer.android.com/reference/android/hardware/SensorEvent.html#values
68
+ */
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+ typedef enum
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+ {
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+ SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
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+ SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
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+ SDL_SENSOR_ACCEL, /**< Accelerometer */
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+ SDL_SENSOR_GYRO /**< Gyroscope */
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+ } SDL_SensorType;
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+
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+ /**
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+ * Accelerometer sensor
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+ *
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+ * The accelerometer returns the current acceleration in SI meters per
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+ * second squared. This measurement includes the force of gravity, so
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+ * a device at rest will have an value of SDL_STANDARD_GRAVITY away
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+ * from the center of the earth.
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+ *
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+ * values[0]: Acceleration on the x axis
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+ * values[1]: Acceleration on the y axis
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+ * values[2]: Acceleration on the z axis
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+ *
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+ * For phones held in portrait mode and game controllers held in front of you,
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+ * the axes are defined as follows:
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+ * -X ... +X : left ... right
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+ * -Y ... +Y : bottom ... top
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+ * -Z ... +Z : farther ... closer
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+ *
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+ * The axis data is not changed when the phone is rotated.
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+ *
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+ * \sa SDL_GetDisplayOrientation()
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+ */
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+ #define SDL_STANDARD_GRAVITY 9.80665f
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+
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+ /**
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+ * Gyroscope sensor
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+ *
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+ * The gyroscope returns the current rate of rotation in radians per second.
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+ * The rotation is positive in the counter-clockwise direction. That is,
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+ * an observer looking from a positive location on one of the axes would
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+ * see positive rotation on that axis when it appeared to be rotating
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+ * counter-clockwise.
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+ *
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+ * values[0]: Angular speed around the x axis (pitch)
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+ * values[1]: Angular speed around the y axis (yaw)
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+ * values[2]: Angular speed around the z axis (roll)
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+ *
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+ * For phones held in portrait mode and game controllers held in front of you,
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+ * the axes are defined as follows:
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+ * -X ... +X : left ... right
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+ * -Y ... +Y : bottom ... top
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+ * -Z ... +Z : farther ... closer
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+ *
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+ * The axis data is not changed when the phone or controller is rotated.
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+ *
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+ * \sa SDL_GetDisplayOrientation()
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+ */
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+
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+ /* Function prototypes */
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+
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+ /**
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+ * Locking for multi-threaded access to the sensor API
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+ *
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+ * If you are using the sensor API or handling events from multiple threads
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+ * you should use these locking functions to protect access to the sensors.
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+ *
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+ * In particular, you are guaranteed that the sensor list won't change, so
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+ * the API functions that take a sensor index will be valid, and sensor
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+ * events will not be delivered.
136
+ */
137
+ extern DECLSPEC void SDLCALL SDL_LockSensors(void);
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+ extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
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+
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+ /**
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+ * \brief Count the number of sensors attached to the system right now
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+ */
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+ extern DECLSPEC int SDLCALL SDL_NumSensors(void);
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+
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+ /**
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+ * \brief Get the implementation dependent name of a sensor.
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+ *
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+ * This can be called before any sensors are opened.
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+ *
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+ * \return The sensor name, or NULL if device_index is out of range.
151
+ */
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+ extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
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+
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+ /**
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+ * \brief Get the type of a sensor.
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+ *
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+ * This can be called before any sensors are opened.
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+ *
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+ * \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range.
160
+ */
161
+ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
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+
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+ /**
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+ * \brief Get the platform dependent type of a sensor.
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+ *
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+ * This can be called before any sensors are opened.
167
+ *
168
+ * \return The sensor platform dependent type, or -1 if device_index is out of range.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
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+
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+ /**
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+ * \brief Get the instance ID of a sensor.
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+ *
175
+ * This can be called before any sensors are opened.
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+ *
177
+ * \return The sensor instance ID, or -1 if device_index is out of range.
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+ */
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+ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
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+
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+ /**
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+ * \brief Open a sensor for use.
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+ *
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+ * The index passed as an argument refers to the N'th sensor on the system.
185
+ *
186
+ * \return A sensor identifier, or NULL if an error occurred.
187
+ */
188
+ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
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+
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+ /**
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+ * Return the SDL_Sensor associated with an instance id.
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+ */
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+ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
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+
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+ /**
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+ * \brief Get the implementation dependent name of a sensor.
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+ *
198
+ * \return The sensor name, or NULL if the sensor is NULL.
199
+ */
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+ extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
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+
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+ /**
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+ * \brief Get the type of a sensor.
204
+ *
205
+ * This can be called before any sensors are opened.
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+ *
207
+ * \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL.
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+ */
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+ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
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+
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+ /**
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+ * \brief Get the platform dependent type of a sensor.
213
+ *
214
+ * This can be called before any sensors are opened.
215
+ *
216
+ * \return The sensor platform dependent type, or -1 if the sensor is NULL.
217
+ */
218
+ extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
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+
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+ /**
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+ * \brief Get the instance ID of a sensor.
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+ *
223
+ * This can be called before any sensors are opened.
224
+ *
225
+ * \return The sensor instance ID, or -1 if the sensor is NULL.
226
+ */
227
+ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
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+
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+ /**
230
+ * Get the current state of an opened sensor.
231
+ *
232
+ * The number of values and interpretation of the data is sensor dependent.
233
+ *
234
+ * \param sensor The sensor to query
235
+ * \param data A pointer filled with the current sensor state
236
+ * \param num_values The number of values to write to data
237
+ *
238
+ * \return 0 or -1 if an error occurred.
239
+ */
240
+ extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
241
+
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+ /**
243
+ * Close a sensor previously opened with SDL_SensorOpen()
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+ */
245
+ extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
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+
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+ /**
248
+ * Update the current state of the open sensors.
249
+ *
250
+ * This is called automatically by the event loop if sensor events are enabled.
251
+ *
252
+ * This needs to be called from the thread that initialized the sensor subsystem.
253
+ */
254
+ extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
255
+
256
+
257
+ /* Ends C function definitions when using C++ */
258
+ #ifdef __cplusplus
259
+ /* *INDENT-OFF* */
260
+ }
261
+ /* *INDENT-ON* */
262
+ #endif
263
+ #include "close_code.h"
264
+
265
+ #endif /* SDL_sensor_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,144 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_shape_h_
23
+ #define SDL_shape_h_
24
+
25
+ #include "SDL_stdinc.h"
26
+ #include "SDL_pixels.h"
27
+ #include "SDL_rect.h"
28
+ #include "SDL_surface.h"
29
+ #include "SDL_video.h"
30
+
31
+ #include "begin_code.h"
32
+ /* Set up for C function definitions, even when using C++ */
33
+ #ifdef __cplusplus
34
+ extern "C" {
35
+ #endif
36
+
37
+ /** \file SDL_shape.h
38
+ *
39
+ * Header file for the shaped window API.
40
+ */
41
+
42
+ #define SDL_NONSHAPEABLE_WINDOW -1
43
+ #define SDL_INVALID_SHAPE_ARGUMENT -2
44
+ #define SDL_WINDOW_LACKS_SHAPE -3
45
+
46
+ /**
47
+ * \brief Create a window that can be shaped with the specified position, dimensions, and flags.
48
+ *
49
+ * \param title The title of the window, in UTF-8 encoding.
50
+ * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
51
+ * ::SDL_WINDOWPOS_UNDEFINED.
52
+ * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
53
+ * ::SDL_WINDOWPOS_UNDEFINED.
54
+ * \param w The width of the window.
55
+ * \param h The height of the window.
56
+ * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
57
+ * ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED,
58
+ * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_RESIZABLE,
59
+ * ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED,
60
+ * ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset.
61
+ *
62
+ * \return The window created, or NULL if window creation failed.
63
+ *
64
+ * \sa SDL_DestroyWindow()
65
+ */
66
+ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
67
+
68
+ /**
69
+ * \brief Return whether the given window is a shaped window.
70
+ *
71
+ * \param window The window to query for being shaped.
72
+ *
73
+ * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL.
74
+ *
75
+ * \sa SDL_CreateShapedWindow
76
+ */
77
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window);
78
+
79
+ /** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */
80
+ typedef enum {
81
+ /** \brief The default mode, a binarized alpha cutoff of 1. */
82
+ ShapeModeDefault,
83
+ /** \brief A binarized alpha cutoff with a given integer value. */
84
+ ShapeModeBinarizeAlpha,
85
+ /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */
86
+ ShapeModeReverseBinarizeAlpha,
87
+ /** \brief A color key is applied. */
88
+ ShapeModeColorKey
89
+ } WindowShapeMode;
90
+
91
+ #define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha)
92
+
93
+ /** \brief A union containing parameters for shaped windows. */
94
+ typedef union {
95
+ /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */
96
+ Uint8 binarizationCutoff;
97
+ SDL_Color colorKey;
98
+ } SDL_WindowShapeParams;
99
+
100
+ /** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */
101
+ typedef struct SDL_WindowShapeMode {
102
+ /** \brief The mode of these window-shape parameters. */
103
+ WindowShapeMode mode;
104
+ /** \brief Window-shape parameters. */
105
+ SDL_WindowShapeParams parameters;
106
+ } SDL_WindowShapeMode;
107
+
108
+ /**
109
+ * \brief Set the shape and parameters of a shaped window.
110
+ *
111
+ * \param window The shaped window whose parameters should be set.
112
+ * \param shape A surface encoding the desired shape for the window.
113
+ * \param shape_mode The parameters to set for the shaped window.
114
+ *
115
+ * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW
116
+ * if the SDL_Window given does not reference a valid shaped window.
117
+ *
118
+ * \sa SDL_WindowShapeMode
119
+ * \sa SDL_GetShapedWindowMode.
120
+ */
121
+ extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
122
+
123
+ /**
124
+ * \brief Get the shape parameters of a shaped window.
125
+ *
126
+ * \param window The shaped window whose parameters should be retrieved.
127
+ * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape.
128
+ *
129
+ * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode
130
+ * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if
131
+ * the SDL_Window given is a shapeable window currently lacking a shape.
132
+ *
133
+ * \sa SDL_WindowShapeMode
134
+ * \sa SDL_SetWindowShape
135
+ */
136
+ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode);
137
+
138
+ /* Ends C function definitions when using C++ */
139
+ #ifdef __cplusplus
140
+ }
141
+ #endif
142
+ #include "close_code.h"
143
+
144
+ #endif /* SDL_shape_h_ */