ruby2d-rpeck-windows 0.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/assets/README.md +22 -0
- data/assets/Rakefile +85 -0
- data/assets/app.icns +0 -0
- data/assets/include/SDL2/SDL.h +138 -0
- data/assets/include/SDL2/SDL_assert.h +293 -0
- data/assets/include/SDL2/SDL_atomic.h +295 -0
- data/assets/include/SDL2/SDL_audio.h +859 -0
- data/assets/include/SDL2/SDL_bits.h +121 -0
- data/assets/include/SDL2/SDL_blendmode.h +123 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +55 -0
- data/assets/include/SDL2/SDL_config_android.h +182 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
- data/assets/include/SDL2/SDL_config_macosx.h +266 -0
- data/assets/include/SDL2/SDL_config_minimal.h +85 -0
- data/assets/include/SDL2/SDL_config_os2.h +188 -0
- data/assets/include/SDL2/SDL_config_pandora.h +135 -0
- data/assets/include/SDL2/SDL_config_psp.h +165 -0
- data/assets/include/SDL2/SDL_config_windows.h +288 -0
- data/assets/include/SDL2/SDL_config_winrt.h +243 -0
- data/assets/include/SDL2/SDL_config_wiz.h +149 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
- data/assets/include/SDL2/SDL_egl.h +1676 -0
- data/assets/include/SDL2/SDL_endian.h +263 -0
- data/assets/include/SDL2/SDL_error.h +112 -0
- data/assets/include/SDL2/SDL_events.h +827 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1247 -0
- data/assets/include/SDL2/SDL_hints.h +1578 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +499 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +351 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_locale.h +101 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +180 -0
- data/assets/include/SDL2/SDL_messagebox.h +146 -0
- data/assets/include/SDL2/SDL_metal.h +117 -0
- data/assets/include/SDL2/SDL_misc.h +75 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +479 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +174 -0
- data/assets/include/SDL2/SDL_render.h +1158 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +283 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +267 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +647 -0
- data/assets/include/SDL2/SDL_surface.h +563 -0
- data/assets/include/SDL2/SDL_system.h +325 -0
- data/assets/include/SDL2/SDL_syswm.h +354 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +218 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +366 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +102 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1282 -0
- data/assets/include/SDL2/SDL_vulkan.h +276 -0
- data/assets/include/SDL2/begin_code.h +166 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/include/glew.h +23686 -0
- data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
- data/assets/ios/Assets.xcassets/Contents.json +6 -0
- data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
- data/assets/ios/Info.plist +43 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
- data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
- data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
- data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
- data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
- data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
- data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
- data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
- data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
- data/assets/ios/MRuby.framework/Info.plist +20 -0
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
- data/assets/ios/main.c +1 -0
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmodplug.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/libwinpthread-1.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
- data/assets/tvos/Info.plist +30 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
- data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
- data/assets/tvos/MRuby.framework/Info.plist +20 -0
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
- data/assets/tvos/main.c +1 -0
- data/bin/ruby2d +142 -0
- data/ext/ruby2d/common.c +185 -0
- data/ext/ruby2d/controllers.c +110 -0
- data/ext/ruby2d/extconf.rb +147 -0
- data/ext/ruby2d/font.c +35 -0
- data/ext/ruby2d/gl.c +398 -0
- data/ext/ruby2d/gl2.c +86 -0
- data/ext/ruby2d/gl3.c +305 -0
- data/ext/ruby2d/gles.c +249 -0
- data/ext/ruby2d/image.c +58 -0
- data/ext/ruby2d/input.c +48 -0
- data/ext/ruby2d/music.c +127 -0
- data/ext/ruby2d/ruby2d.c +1374 -0
- data/ext/ruby2d/ruby2d.h +656 -0
- data/ext/ruby2d/shapes.c +154 -0
- data/ext/ruby2d/sound.c +118 -0
- data/ext/ruby2d/text.c +22 -0
- data/ext/ruby2d/window.c +414 -0
- data/lib/ruby2d/circle.rb +43 -0
- data/lib/ruby2d/cli/build.rb +237 -0
- data/lib/ruby2d/cli/colorize.rb +10 -0
- data/lib/ruby2d/cli/console.rb +65 -0
- data/lib/ruby2d/cli/enable_console.rb +5 -0
- data/lib/ruby2d/cli/launch.rb +50 -0
- data/lib/ruby2d/color.rb +136 -0
- data/lib/ruby2d/dsl.rb +46 -0
- data/lib/ruby2d/entity.rb +17 -0
- data/lib/ruby2d/exceptions.rb +6 -0
- data/lib/ruby2d/font.rb +96 -0
- data/lib/ruby2d/image.rb +58 -0
- data/lib/ruby2d/line.rb +89 -0
- data/lib/ruby2d/music.rb +67 -0
- data/lib/ruby2d/pixel.rb +17 -0
- data/lib/ruby2d/quad.rb +96 -0
- data/lib/ruby2d/rectangle.rb +65 -0
- data/lib/ruby2d/renderable.rb +40 -0
- data/lib/ruby2d/ruby2d.so +0 -0
- data/lib/ruby2d/sound.rb +55 -0
- data/lib/ruby2d/sprite.rb +232 -0
- data/lib/ruby2d/square.rb +37 -0
- data/lib/ruby2d/text.rb +76 -0
- data/lib/ruby2d/texture.rb +28 -0
- data/lib/ruby2d/tileset.rb +87 -0
- data/lib/ruby2d/triangle.rb +82 -0
- data/lib/ruby2d/version.rb +5 -0
- data/lib/ruby2d/vertices.rb +84 -0
- data/lib/ruby2d/window.rb +673 -0
- data/lib/ruby2d.rb +69 -0
- metadata +346 -0
|
@@ -0,0 +1,129 @@
|
|
|
1
|
+
/*
|
|
2
|
+
Simple DirectMedia Layer
|
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
|
4
|
+
|
|
5
|
+
This software is provided 'as-is', without any express or implied
|
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
|
7
|
+
arising from the use of this software.
|
|
8
|
+
|
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
|
11
|
+
freely, subject to the following restrictions:
|
|
12
|
+
|
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
|
14
|
+
claim that you wrote the original software. If you use this software
|
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
|
16
|
+
appreciated but is not required.
|
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
|
18
|
+
misrepresented as being the original software.
|
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
|
20
|
+
*/
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* \file SDL_test_md5.h
|
|
24
|
+
*
|
|
25
|
+
* Include file for SDL test framework.
|
|
26
|
+
*
|
|
27
|
+
* This code is a part of the SDL2_test library, not the main SDL library.
|
|
28
|
+
*/
|
|
29
|
+
|
|
30
|
+
/*
|
|
31
|
+
***********************************************************************
|
|
32
|
+
** Header file for implementation of MD5 **
|
|
33
|
+
** RSA Data Security, Inc. MD5 Message-Digest Algorithm **
|
|
34
|
+
** Created: 2/17/90 RLR **
|
|
35
|
+
** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version **
|
|
36
|
+
** Revised (for MD5): RLR 4/27/91 **
|
|
37
|
+
** -- G modified to have y&~z instead of y&z **
|
|
38
|
+
** -- FF, GG, HH modified to add in last register done **
|
|
39
|
+
** -- Access pattern: round 2 works mod 5, round 3 works mod 3 **
|
|
40
|
+
** -- distinct additive constant for each step **
|
|
41
|
+
** -- round 4 added, working mod 7 **
|
|
42
|
+
***********************************************************************
|
|
43
|
+
*/
|
|
44
|
+
|
|
45
|
+
/*
|
|
46
|
+
***********************************************************************
|
|
47
|
+
** Message-digest routines: **
|
|
48
|
+
** To form the message digest for a message M **
|
|
49
|
+
** (1) Initialize a context buffer mdContext using MD5Init **
|
|
50
|
+
** (2) Call MD5Update on mdContext and M **
|
|
51
|
+
** (3) Call MD5Final on mdContext **
|
|
52
|
+
** The message digest is now in mdContext->digest[0...15] **
|
|
53
|
+
***********************************************************************
|
|
54
|
+
*/
|
|
55
|
+
|
|
56
|
+
#ifndef SDL_test_md5_h_
|
|
57
|
+
#define SDL_test_md5_h_
|
|
58
|
+
|
|
59
|
+
#include "begin_code.h"
|
|
60
|
+
/* Set up for C function definitions, even when using C++ */
|
|
61
|
+
#ifdef __cplusplus
|
|
62
|
+
extern "C" {
|
|
63
|
+
#endif
|
|
64
|
+
|
|
65
|
+
/* ------------ Definitions --------- */
|
|
66
|
+
|
|
67
|
+
/* typedef a 32-bit type */
|
|
68
|
+
typedef unsigned long int MD5UINT4;
|
|
69
|
+
|
|
70
|
+
/* Data structure for MD5 (Message-Digest) computation */
|
|
71
|
+
typedef struct {
|
|
72
|
+
MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */
|
|
73
|
+
MD5UINT4 buf[4]; /* scratch buffer */
|
|
74
|
+
unsigned char in[64]; /* input buffer */
|
|
75
|
+
unsigned char digest[16]; /* actual digest after Md5Final call */
|
|
76
|
+
} SDLTest_Md5Context;
|
|
77
|
+
|
|
78
|
+
/* ---------- Function Prototypes ------------- */
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* \brief initialize the context
|
|
82
|
+
*
|
|
83
|
+
* \param mdContext pointer to context variable
|
|
84
|
+
*
|
|
85
|
+
* Note: The function initializes the message-digest context
|
|
86
|
+
* mdContext. Call before each new use of the context -
|
|
87
|
+
* all fields are set to zero.
|
|
88
|
+
*/
|
|
89
|
+
void SDLTest_Md5Init(SDLTest_Md5Context * mdContext);
|
|
90
|
+
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* \brief update digest from variable length data
|
|
94
|
+
*
|
|
95
|
+
* \param mdContext pointer to context variable
|
|
96
|
+
* \param inBuf pointer to data array/string
|
|
97
|
+
* \param inLen length of data array/string
|
|
98
|
+
*
|
|
99
|
+
* Note: The function updates the message-digest context to account
|
|
100
|
+
* for the presence of each of the characters inBuf[0..inLen-1]
|
|
101
|
+
* in the message whose digest is being computed.
|
|
102
|
+
*/
|
|
103
|
+
|
|
104
|
+
void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf,
|
|
105
|
+
unsigned int inLen);
|
|
106
|
+
|
|
107
|
+
|
|
108
|
+
/**
|
|
109
|
+
* \brief complete digest computation
|
|
110
|
+
*
|
|
111
|
+
* \param mdContext pointer to context variable
|
|
112
|
+
*
|
|
113
|
+
* Note: The function terminates the message-digest computation and
|
|
114
|
+
* ends with the desired message digest in mdContext.digest[0..15].
|
|
115
|
+
* Always call before using the digest[] variable.
|
|
116
|
+
*/
|
|
117
|
+
|
|
118
|
+
void SDLTest_Md5Final(SDLTest_Md5Context * mdContext);
|
|
119
|
+
|
|
120
|
+
|
|
121
|
+
/* Ends C function definitions when using C++ */
|
|
122
|
+
#ifdef __cplusplus
|
|
123
|
+
}
|
|
124
|
+
#endif
|
|
125
|
+
#include "close_code.h"
|
|
126
|
+
|
|
127
|
+
#endif /* SDL_test_md5_h_ */
|
|
128
|
+
|
|
129
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
/*
|
|
2
|
+
Simple DirectMedia Layer
|
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
|
4
|
+
|
|
5
|
+
This software is provided 'as-is', without any express or implied
|
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
|
7
|
+
arising from the use of this software.
|
|
8
|
+
|
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
|
11
|
+
freely, subject to the following restrictions:
|
|
12
|
+
|
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
|
14
|
+
claim that you wrote the original software. If you use this software
|
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
|
16
|
+
appreciated but is not required.
|
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
|
18
|
+
misrepresented as being the original software.
|
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
|
20
|
+
*/
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* \file SDL_test_memory.h
|
|
24
|
+
*
|
|
25
|
+
* Include file for SDL test framework.
|
|
26
|
+
*
|
|
27
|
+
* This code is a part of the SDL2_test library, not the main SDL library.
|
|
28
|
+
*/
|
|
29
|
+
|
|
30
|
+
#ifndef SDL_test_memory_h_
|
|
31
|
+
#define SDL_test_memory_h_
|
|
32
|
+
|
|
33
|
+
#include "begin_code.h"
|
|
34
|
+
/* Set up for C function definitions, even when using C++ */
|
|
35
|
+
#ifdef __cplusplus
|
|
36
|
+
extern "C" {
|
|
37
|
+
#endif
|
|
38
|
+
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* \brief Start tracking SDL memory allocations
|
|
42
|
+
*
|
|
43
|
+
* \note This should be called before any other SDL functions for complete tracking coverage
|
|
44
|
+
*/
|
|
45
|
+
int SDLTest_TrackAllocations(void);
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* \brief Print a log of any outstanding allocations
|
|
49
|
+
*
|
|
50
|
+
* \note This can be called after SDL_Quit()
|
|
51
|
+
*/
|
|
52
|
+
void SDLTest_LogAllocations(void);
|
|
53
|
+
|
|
54
|
+
|
|
55
|
+
/* Ends C function definitions when using C++ */
|
|
56
|
+
#ifdef __cplusplus
|
|
57
|
+
}
|
|
58
|
+
#endif
|
|
59
|
+
#include "close_code.h"
|
|
60
|
+
|
|
61
|
+
#endif /* SDL_test_memory_h_ */
|
|
62
|
+
|
|
63
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
/*
|
|
2
|
+
Simple DirectMedia Layer
|
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
|
4
|
+
|
|
5
|
+
This software is provided 'as-is', without any express or implied
|
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
|
7
|
+
arising from the use of this software.
|
|
8
|
+
|
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
|
11
|
+
freely, subject to the following restrictions:
|
|
12
|
+
|
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
|
14
|
+
claim that you wrote the original software. If you use this software
|
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
|
16
|
+
appreciated but is not required.
|
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
|
18
|
+
misrepresented as being the original software.
|
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
|
20
|
+
*/
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* \file SDL_test_random.h
|
|
24
|
+
*
|
|
25
|
+
* Include file for SDL test framework.
|
|
26
|
+
*
|
|
27
|
+
* This code is a part of the SDL2_test library, not the main SDL library.
|
|
28
|
+
*/
|
|
29
|
+
|
|
30
|
+
/*
|
|
31
|
+
|
|
32
|
+
A "32-bit Multiply with carry random number generator. Very fast.
|
|
33
|
+
Includes a list of recommended multipliers.
|
|
34
|
+
|
|
35
|
+
multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32.
|
|
36
|
+
period: (a*2^31)-1
|
|
37
|
+
|
|
38
|
+
*/
|
|
39
|
+
|
|
40
|
+
#ifndef SDL_test_random_h_
|
|
41
|
+
#define SDL_test_random_h_
|
|
42
|
+
|
|
43
|
+
#include "begin_code.h"
|
|
44
|
+
/* Set up for C function definitions, even when using C++ */
|
|
45
|
+
#ifdef __cplusplus
|
|
46
|
+
extern "C" {
|
|
47
|
+
#endif
|
|
48
|
+
|
|
49
|
+
/* --- Definitions */
|
|
50
|
+
|
|
51
|
+
/*
|
|
52
|
+
* Macros that return a random number in a specific format.
|
|
53
|
+
*/
|
|
54
|
+
#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c))
|
|
55
|
+
|
|
56
|
+
/*
|
|
57
|
+
* Context structure for the random number generator state.
|
|
58
|
+
*/
|
|
59
|
+
typedef struct {
|
|
60
|
+
unsigned int a;
|
|
61
|
+
unsigned int x;
|
|
62
|
+
unsigned int c;
|
|
63
|
+
unsigned int ah;
|
|
64
|
+
unsigned int al;
|
|
65
|
+
} SDLTest_RandomContext;
|
|
66
|
+
|
|
67
|
+
|
|
68
|
+
/* --- Function prototypes */
|
|
69
|
+
|
|
70
|
+
/**
|
|
71
|
+
* \brief Initialize random number generator with two integers.
|
|
72
|
+
*
|
|
73
|
+
* Note: The random sequence of numbers returned by ...Random() is the
|
|
74
|
+
* same for the same two integers and has a period of 2^31.
|
|
75
|
+
*
|
|
76
|
+
* \param rndContext pointer to context structure
|
|
77
|
+
* \param xi integer that defines the random sequence
|
|
78
|
+
* \param ci integer that defines the random sequence
|
|
79
|
+
*
|
|
80
|
+
*/
|
|
81
|
+
void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi,
|
|
82
|
+
unsigned int ci);
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* \brief Initialize random number generator based on current system time.
|
|
86
|
+
*
|
|
87
|
+
* \param rndContext pointer to context structure
|
|
88
|
+
*
|
|
89
|
+
*/
|
|
90
|
+
void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext);
|
|
91
|
+
|
|
92
|
+
|
|
93
|
+
/**
|
|
94
|
+
* \brief Initialize random number generator based on current system time.
|
|
95
|
+
*
|
|
96
|
+
* Note: ...RandomInit() or ...RandomInitTime() must have been called
|
|
97
|
+
* before using this function.
|
|
98
|
+
*
|
|
99
|
+
* \param rndContext pointer to context structure
|
|
100
|
+
*
|
|
101
|
+
* \returns A random number (32bit unsigned integer)
|
|
102
|
+
*
|
|
103
|
+
*/
|
|
104
|
+
unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext);
|
|
105
|
+
|
|
106
|
+
|
|
107
|
+
/* Ends C function definitions when using C++ */
|
|
108
|
+
#ifdef __cplusplus
|
|
109
|
+
}
|
|
110
|
+
#endif
|
|
111
|
+
#include "close_code.h"
|
|
112
|
+
|
|
113
|
+
#endif /* SDL_test_random_h_ */
|
|
114
|
+
|
|
115
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
|
@@ -0,0 +1,366 @@
|
|
|
1
|
+
/*
|
|
2
|
+
Simple DirectMedia Layer
|
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
|
4
|
+
|
|
5
|
+
This software is provided 'as-is', without any express or implied
|
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
|
7
|
+
arising from the use of this software.
|
|
8
|
+
|
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
|
11
|
+
freely, subject to the following restrictions:
|
|
12
|
+
|
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
|
14
|
+
claim that you wrote the original software. If you use this software
|
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
|
16
|
+
appreciated but is not required.
|
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
|
18
|
+
misrepresented as being the original software.
|
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
|
20
|
+
*/
|
|
21
|
+
|
|
22
|
+
#ifndef SDL_thread_h_
|
|
23
|
+
#define SDL_thread_h_
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* \file SDL_thread.h
|
|
27
|
+
*
|
|
28
|
+
* Header for the SDL thread management routines.
|
|
29
|
+
*/
|
|
30
|
+
|
|
31
|
+
#include "SDL_stdinc.h"
|
|
32
|
+
#include "SDL_error.h"
|
|
33
|
+
|
|
34
|
+
/* Thread synchronization primitives */
|
|
35
|
+
#include "SDL_atomic.h"
|
|
36
|
+
#include "SDL_mutex.h"
|
|
37
|
+
|
|
38
|
+
#include "begin_code.h"
|
|
39
|
+
/* Set up for C function definitions, even when using C++ */
|
|
40
|
+
#ifdef __cplusplus
|
|
41
|
+
extern "C" {
|
|
42
|
+
#endif
|
|
43
|
+
|
|
44
|
+
/* The SDL thread structure, defined in SDL_thread.c */
|
|
45
|
+
struct SDL_Thread;
|
|
46
|
+
typedef struct SDL_Thread SDL_Thread;
|
|
47
|
+
|
|
48
|
+
/* The SDL thread ID */
|
|
49
|
+
typedef unsigned long SDL_threadID;
|
|
50
|
+
|
|
51
|
+
/* Thread local storage ID, 0 is the invalid ID */
|
|
52
|
+
typedef unsigned int SDL_TLSID;
|
|
53
|
+
|
|
54
|
+
/**
|
|
55
|
+
* The SDL thread priority.
|
|
56
|
+
*
|
|
57
|
+
* SDL will make system changes as necessary in order to apply the thread priority.
|
|
58
|
+
* Code which attempts to control thread state related to priority should be aware
|
|
59
|
+
* that calling SDL_SetThreadPriority may alter such state.
|
|
60
|
+
* SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
|
|
61
|
+
*
|
|
62
|
+
* \note On many systems you require special privileges to set high or time critical priority.
|
|
63
|
+
*/
|
|
64
|
+
typedef enum {
|
|
65
|
+
SDL_THREAD_PRIORITY_LOW,
|
|
66
|
+
SDL_THREAD_PRIORITY_NORMAL,
|
|
67
|
+
SDL_THREAD_PRIORITY_HIGH,
|
|
68
|
+
SDL_THREAD_PRIORITY_TIME_CRITICAL
|
|
69
|
+
} SDL_ThreadPriority;
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* The function passed to SDL_CreateThread().
|
|
73
|
+
* It is passed a void* user context parameter and returns an int.
|
|
74
|
+
*/
|
|
75
|
+
typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
|
|
76
|
+
|
|
77
|
+
#if defined(__WIN32__)
|
|
78
|
+
/**
|
|
79
|
+
* \file SDL_thread.h
|
|
80
|
+
*
|
|
81
|
+
* We compile SDL into a DLL. This means, that it's the DLL which
|
|
82
|
+
* creates a new thread for the calling process with the SDL_CreateThread()
|
|
83
|
+
* API. There is a problem with this, that only the RTL of the SDL2.DLL will
|
|
84
|
+
* be initialized for those threads, and not the RTL of the calling
|
|
85
|
+
* application!
|
|
86
|
+
*
|
|
87
|
+
* To solve this, we make a little hack here.
|
|
88
|
+
*
|
|
89
|
+
* We'll always use the caller's _beginthread() and _endthread() APIs to
|
|
90
|
+
* start a new thread. This way, if it's the SDL2.DLL which uses this API,
|
|
91
|
+
* then the RTL of SDL2.DLL will be used to create the new thread, and if it's
|
|
92
|
+
* the application, then the RTL of the application will be used.
|
|
93
|
+
*
|
|
94
|
+
* So, in short:
|
|
95
|
+
* Always use the _beginthread() and _endthread() of the calling runtime
|
|
96
|
+
* library!
|
|
97
|
+
*/
|
|
98
|
+
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
|
|
99
|
+
#include <process.h> /* _beginthreadex() and _endthreadex() */
|
|
100
|
+
|
|
101
|
+
typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread)
|
|
102
|
+
(void *, unsigned, unsigned (__stdcall *func)(void *),
|
|
103
|
+
void * /*arg*/, unsigned, unsigned * /* threadID */);
|
|
104
|
+
typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
|
|
105
|
+
|
|
106
|
+
#ifndef SDL_beginthread
|
|
107
|
+
#define SDL_beginthread _beginthreadex
|
|
108
|
+
#endif
|
|
109
|
+
#ifndef SDL_endthread
|
|
110
|
+
#define SDL_endthread _endthreadex
|
|
111
|
+
#endif
|
|
112
|
+
|
|
113
|
+
/**
|
|
114
|
+
* Create a thread.
|
|
115
|
+
*/
|
|
116
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
|
117
|
+
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
|
|
118
|
+
pfnSDL_CurrentBeginThread pfnBeginThread,
|
|
119
|
+
pfnSDL_CurrentEndThread pfnEndThread);
|
|
120
|
+
|
|
121
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
|
122
|
+
SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
|
|
123
|
+
const char *name, const size_t stacksize, void *data,
|
|
124
|
+
pfnSDL_CurrentBeginThread pfnBeginThread,
|
|
125
|
+
pfnSDL_CurrentEndThread pfnEndThread);
|
|
126
|
+
|
|
127
|
+
|
|
128
|
+
/**
|
|
129
|
+
* Create a thread.
|
|
130
|
+
*/
|
|
131
|
+
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
|
|
132
|
+
#undef SDL_CreateThread
|
|
133
|
+
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
|
134
|
+
#undef SDL_CreateThreadWithStackSize
|
|
135
|
+
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
|
136
|
+
#else
|
|
137
|
+
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
|
138
|
+
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
|
|
139
|
+
#endif
|
|
140
|
+
|
|
141
|
+
#elif defined(__OS2__)
|
|
142
|
+
/*
|
|
143
|
+
* just like the windows case above: We compile SDL2
|
|
144
|
+
* into a dll with Watcom's runtime statically linked.
|
|
145
|
+
*/
|
|
146
|
+
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
|
|
147
|
+
|
|
148
|
+
#ifndef __EMX__
|
|
149
|
+
#include <process.h>
|
|
150
|
+
#else
|
|
151
|
+
#include <stdlib.h>
|
|
152
|
+
#endif
|
|
153
|
+
|
|
154
|
+
typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
|
|
155
|
+
typedef void (*pfnSDL_CurrentEndThread)(void);
|
|
156
|
+
|
|
157
|
+
#ifndef SDL_beginthread
|
|
158
|
+
#define SDL_beginthread _beginthread
|
|
159
|
+
#endif
|
|
160
|
+
#ifndef SDL_endthread
|
|
161
|
+
#define SDL_endthread _endthread
|
|
162
|
+
#endif
|
|
163
|
+
|
|
164
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
|
165
|
+
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
|
|
166
|
+
pfnSDL_CurrentBeginThread pfnBeginThread,
|
|
167
|
+
pfnSDL_CurrentEndThread pfnEndThread);
|
|
168
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
|
169
|
+
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
|
|
170
|
+
pfnSDL_CurrentBeginThread pfnBeginThread,
|
|
171
|
+
pfnSDL_CurrentEndThread pfnEndThread);
|
|
172
|
+
|
|
173
|
+
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
|
|
174
|
+
#undef SDL_CreateThread
|
|
175
|
+
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
|
176
|
+
#undef SDL_CreateThreadWithStackSize
|
|
177
|
+
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
|
178
|
+
#else
|
|
179
|
+
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
|
180
|
+
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
|
181
|
+
#endif
|
|
182
|
+
|
|
183
|
+
#else
|
|
184
|
+
|
|
185
|
+
/**
|
|
186
|
+
* Create a thread with a default stack size.
|
|
187
|
+
*
|
|
188
|
+
* This is equivalent to calling:
|
|
189
|
+
* SDL_CreateThreadWithStackSize(fn, name, 0, data);
|
|
190
|
+
*/
|
|
191
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
|
192
|
+
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
|
|
193
|
+
|
|
194
|
+
/**
|
|
195
|
+
* Create a thread.
|
|
196
|
+
*
|
|
197
|
+
* Thread naming is a little complicated: Most systems have very small
|
|
198
|
+
* limits for the string length (Haiku has 32 bytes, Linux currently has 16,
|
|
199
|
+
* Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
|
|
200
|
+
* have to see what happens with your system's debugger. The name should be
|
|
201
|
+
* UTF-8 (but using the naming limits of C identifiers is a better bet).
|
|
202
|
+
* There are no requirements for thread naming conventions, so long as the
|
|
203
|
+
* string is null-terminated UTF-8, but these guidelines are helpful in
|
|
204
|
+
* choosing a name:
|
|
205
|
+
*
|
|
206
|
+
* http://stackoverflow.com/questions/149932/naming-conventions-for-threads
|
|
207
|
+
*
|
|
208
|
+
* If a system imposes requirements, SDL will try to munge the string for
|
|
209
|
+
* it (truncate, etc), but the original string contents will be available
|
|
210
|
+
* from SDL_GetThreadName().
|
|
211
|
+
*
|
|
212
|
+
* The size (in bytes) of the new stack can be specified. Zero means "use
|
|
213
|
+
* the system default" which might be wildly different between platforms
|
|
214
|
+
* (x86 Linux generally defaults to eight megabytes, an embedded device
|
|
215
|
+
* might be a few kilobytes instead).
|
|
216
|
+
*
|
|
217
|
+
* In SDL 2.1, stacksize will be folded into the original SDL_CreateThread
|
|
218
|
+
* function.
|
|
219
|
+
*/
|
|
220
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
|
221
|
+
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
|
|
222
|
+
|
|
223
|
+
#endif
|
|
224
|
+
|
|
225
|
+
/**
|
|
226
|
+
* Get the thread name, as it was specified in SDL_CreateThread().
|
|
227
|
+
* This function returns a pointer to a UTF-8 string that names the
|
|
228
|
+
* specified thread, or NULL if it doesn't have a name. This is internal
|
|
229
|
+
* memory, not to be free()'d by the caller, and remains valid until the
|
|
230
|
+
* specified thread is cleaned up by SDL_WaitThread().
|
|
231
|
+
*/
|
|
232
|
+
extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
|
|
233
|
+
|
|
234
|
+
/**
|
|
235
|
+
* Get the thread identifier for the current thread.
|
|
236
|
+
*/
|
|
237
|
+
extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
|
|
238
|
+
|
|
239
|
+
/**
|
|
240
|
+
* Get the thread identifier for the specified thread.
|
|
241
|
+
*
|
|
242
|
+
* Equivalent to SDL_ThreadID() if the specified thread is NULL.
|
|
243
|
+
*/
|
|
244
|
+
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
|
|
245
|
+
|
|
246
|
+
/**
|
|
247
|
+
* Set the priority for the current thread
|
|
248
|
+
*/
|
|
249
|
+
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
|
|
250
|
+
|
|
251
|
+
/**
|
|
252
|
+
* Wait for a thread to finish. Threads that haven't been detached will
|
|
253
|
+
* remain (as a "zombie") until this function cleans them up. Not doing so
|
|
254
|
+
* is a resource leak.
|
|
255
|
+
*
|
|
256
|
+
* Once a thread has been cleaned up through this function, the SDL_Thread
|
|
257
|
+
* that references it becomes invalid and should not be referenced again.
|
|
258
|
+
* As such, only one thread may call SDL_WaitThread() on another.
|
|
259
|
+
*
|
|
260
|
+
* The return code for the thread function is placed in the area
|
|
261
|
+
* pointed to by \c status, if \c status is not NULL.
|
|
262
|
+
*
|
|
263
|
+
* You may not wait on a thread that has been used in a call to
|
|
264
|
+
* SDL_DetachThread(). Use either that function or this one, but not
|
|
265
|
+
* both, or behavior is undefined.
|
|
266
|
+
*
|
|
267
|
+
* It is safe to pass NULL to this function; it is a no-op.
|
|
268
|
+
*/
|
|
269
|
+
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
|
|
270
|
+
|
|
271
|
+
/**
|
|
272
|
+
* A thread may be "detached" to signify that it should not remain until
|
|
273
|
+
* another thread has called SDL_WaitThread() on it. Detaching a thread
|
|
274
|
+
* is useful for long-running threads that nothing needs to synchronize
|
|
275
|
+
* with or further manage. When a detached thread is done, it simply
|
|
276
|
+
* goes away.
|
|
277
|
+
*
|
|
278
|
+
* There is no way to recover the return code of a detached thread. If you
|
|
279
|
+
* need this, don't detach the thread and instead use SDL_WaitThread().
|
|
280
|
+
*
|
|
281
|
+
* Once a thread is detached, you should usually assume the SDL_Thread isn't
|
|
282
|
+
* safe to reference again, as it will become invalid immediately upon
|
|
283
|
+
* the detached thread's exit, instead of remaining until someone has called
|
|
284
|
+
* SDL_WaitThread() to finally clean it up. As such, don't detach the same
|
|
285
|
+
* thread more than once.
|
|
286
|
+
*
|
|
287
|
+
* If a thread has already exited when passed to SDL_DetachThread(), it will
|
|
288
|
+
* stop waiting for a call to SDL_WaitThread() and clean up immediately.
|
|
289
|
+
* It is not safe to detach a thread that might be used with SDL_WaitThread().
|
|
290
|
+
*
|
|
291
|
+
* You may not call SDL_WaitThread() on a thread that has been detached.
|
|
292
|
+
* Use either that function or this one, but not both, or behavior is
|
|
293
|
+
* undefined.
|
|
294
|
+
*
|
|
295
|
+
* It is safe to pass NULL to this function; it is a no-op.
|
|
296
|
+
*/
|
|
297
|
+
extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
|
|
298
|
+
|
|
299
|
+
/**
|
|
300
|
+
* \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
|
|
301
|
+
*
|
|
302
|
+
* \return The newly created thread local storage identifier, or 0 on error
|
|
303
|
+
*
|
|
304
|
+
* \code
|
|
305
|
+
* static SDL_SpinLock tls_lock;
|
|
306
|
+
* static SDL_TLSID thread_local_storage;
|
|
307
|
+
*
|
|
308
|
+
* void SetMyThreadData(void *value)
|
|
309
|
+
* {
|
|
310
|
+
* if (!thread_local_storage) {
|
|
311
|
+
* SDL_AtomicLock(&tls_lock);
|
|
312
|
+
* if (!thread_local_storage) {
|
|
313
|
+
* thread_local_storage = SDL_TLSCreate();
|
|
314
|
+
* }
|
|
315
|
+
* SDL_AtomicUnlock(&tls_lock);
|
|
316
|
+
* }
|
|
317
|
+
* SDL_TLSSet(thread_local_storage, value, 0);
|
|
318
|
+
* }
|
|
319
|
+
*
|
|
320
|
+
* void *GetMyThreadData(void)
|
|
321
|
+
* {
|
|
322
|
+
* return SDL_TLSGet(thread_local_storage);
|
|
323
|
+
* }
|
|
324
|
+
* \endcode
|
|
325
|
+
*
|
|
326
|
+
* \sa SDL_TLSGet()
|
|
327
|
+
* \sa SDL_TLSSet()
|
|
328
|
+
*/
|
|
329
|
+
extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
|
|
330
|
+
|
|
331
|
+
/**
|
|
332
|
+
* \brief Get the value associated with a thread local storage ID for the current thread.
|
|
333
|
+
*
|
|
334
|
+
* \param id The thread local storage ID
|
|
335
|
+
*
|
|
336
|
+
* \return The value associated with the ID for the current thread, or NULL if no value has been set.
|
|
337
|
+
*
|
|
338
|
+
* \sa SDL_TLSCreate()
|
|
339
|
+
* \sa SDL_TLSSet()
|
|
340
|
+
*/
|
|
341
|
+
extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
|
|
342
|
+
|
|
343
|
+
/**
|
|
344
|
+
* \brief Set the value associated with a thread local storage ID for the current thread.
|
|
345
|
+
*
|
|
346
|
+
* \param id The thread local storage ID
|
|
347
|
+
* \param value The value to associate with the ID for the current thread
|
|
348
|
+
* \param destructor A function called when the thread exits, to free the value.
|
|
349
|
+
*
|
|
350
|
+
* \return 0 on success, -1 on error
|
|
351
|
+
*
|
|
352
|
+
* \sa SDL_TLSCreate()
|
|
353
|
+
* \sa SDL_TLSGet()
|
|
354
|
+
*/
|
|
355
|
+
extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
|
|
356
|
+
|
|
357
|
+
|
|
358
|
+
/* Ends C function definitions when using C++ */
|
|
359
|
+
#ifdef __cplusplus
|
|
360
|
+
}
|
|
361
|
+
#endif
|
|
362
|
+
#include "close_code.h"
|
|
363
|
+
|
|
364
|
+
#endif /* SDL_thread_h_ */
|
|
365
|
+
|
|
366
|
+
/* vi: set ts=4 sw=4 expandtab: */
|