rmxp_extractor 1.8 → 1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,234 +0,0 @@
1
- # Displays Ed message boxes
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- class Ed_Message
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- HEIGHT = 160
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- #--------------------------------------------------------------------------
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- # * Object Initialization
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- #--------------------------------------------------------------------------
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- def initialize
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- @viewport = Viewport.new(0, 0, 640, 480)
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- @sprite_bg = Sprite.new(@viewport)
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- @sprite_bg.bitmap = Bitmap.new(640, 480)
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- @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
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- @sprite_text = Sprite.new(@viewport)
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- @contents = Bitmap.new(640, HEIGHT)
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- Language.register_text_sprite(self.class.name + "_contents", @contents)
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- @sprite_text.bitmap = @contents
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- @sprite_text.y = (480 - HEIGHT) / 2
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- @sprite_bg.z = 0
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- @sprite_text.z = 1
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- @viewport.z = 9999
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- @viewport.visible = false
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-
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- # Sprite visibility
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- @sprite_bg.opacity = 0
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- @sprite_text.opacity = 0
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-
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- # Animation flags
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- @fade_in = false
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- @fade_out = false
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- @fade_in_text = false
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- @fade_out_text = false
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- end
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- #--------------------------------------------------------------------------
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- # * Dispose
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- #--------------------------------------------------------------------------
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- def dispose
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- terminate_message
37
- $game_temp.message_window_showing = false
38
- @contents.dispose
39
- @sprite_bg.dispose
40
- @sprite_text.dispose
41
- @viewport.dispose
42
- end
43
- #--------------------------------------------------------------------------
44
- # * Terminate Message
45
- #--------------------------------------------------------------------------
46
- def terminate_message
47
- # Call message callback
48
- if !@skip_message_proc && $game_temp.message_proc != nil
49
- $game_temp.message_proc.call
50
- $game_temp.message_proc = nil
51
- end
52
- $game_temp.message_ed_text = nil
53
- end
54
- #--------------------------------------------------------------------------
55
- # * Refresh: Load new message text and pre-process it
56
- #--------------------------------------------------------------------------
57
- def refresh
58
- # Initialize
59
- text = ''
60
- y = -1
61
-
62
- widths = []
63
-
64
- # Pre-process text
65
- text_raw = $game_temp.message_ed_text.to_str
66
-
67
- # Substitute variables, actors, player name, newlines, etc
68
- text_raw.gsub!(/\\v\[([0-9]+)\]/) do
69
- $game_variables[$1.to_i]
70
- end
71
- text_raw.gsub!(/\\n\[([0-9]+)\]/) do
72
- $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
73
- end
74
- text_raw.gsub!("\\p", $game_oneshot.player_name)
75
- text_raw.gsub!("\\n", "\n")
76
- # Handle text-rendering escape sequences
77
- text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
78
- # Finally convert the backslash back
79
- text_raw.gsub!("\\\\", "\\")
80
-
81
- # Now split text into lines by measuring text metrics
82
- x = y = 0
83
- maxwidth = @contents.width - 4
84
- spacewidth = @contents.text_size(' ').width
85
- for i in text_raw.split(/ /)
86
- # Split each word around newlines
87
- newline = false
88
- for j in i.split("\n")
89
- # Handle newline
90
- if newline
91
- text << "\n"
92
- widths << x
93
- x = 0
94
- y += 1
95
- break if y >= 4
96
- else
97
- newline = true
98
- end
99
-
100
- # Get width of this word and see if it goes out of bounds
101
- width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
102
- if x + width > maxwidth
103
- text << "\n"
104
- widths << x
105
- x = 0
106
- y += 1
107
- break if y >= 4
108
- end
109
-
110
- # Append word to list
111
- if x == 0
112
- text << j
113
- else
114
- text << ' ' << j
115
- end
116
- x += width + spacewidth
117
- end
118
- break if y >= 4
119
- end
120
- widths << x if y < 4
121
-
122
- # Prepare renderer
123
- @contents.clear
124
- @contents.font.color = Color.new(255, 255, 255, 255)
125
- y_top = (HEIGHT - widths.length * 24) / 2
126
- x = (640 - widths[0]) / 2
127
- y = 0
128
-
129
- # Get 1 text character in c (loop until unable to get text)
130
- while ((c = text.slice!(/./m)) != nil)
131
- # \n
132
- if c == "\n"
133
- y += 1
134
- x = (640 - widths[y]) / 2
135
- next
136
- end
137
- # \c[n]
138
- if c == "\000"
139
- # Change text color
140
- text.sub!(/\[([0-9]+)\]/, "")
141
- color = $1.to_i
142
- if color >= 0 and color <= 7
143
- @contents.font.color = Window_Base.text_color(color)
144
- end
145
- # go to next text
146
- next
147
- end
148
- # Draw text
149
- @contents.draw_text(x, y_top + y * 24, 40, 24, c)
150
- # Add x to drawn text width
151
- x += @contents.text_size(c).width
152
- end
153
- Graphics.frame_reset
154
- end
155
- #--------------------------------------------------------------------------
156
- # * Frame Update
157
- #--------------------------------------------------------------------------
158
- def update
159
- # Handle fade-out effect
160
- if @fade_out
161
- @sprite_bg.opacity -= 20
162
- @sprite_text.opacity -= 20
163
- if @sprite_bg.opacity == 0
164
- @fade_out = false
165
- @fade_out_text = false
166
- @viewport.visible = false
167
- $game_temp.message_window_showing = false
168
- end
169
- return
170
- end
171
-
172
- # Handle fade-in effect
173
- if @fade_in
174
- @sprite_bg.opacity += 20
175
- @sprite_text.opacity += 20
176
- if @sprite_text.opacity == 255
177
- @fade_in = false
178
- $game_temp.message_window_showing = true
179
- end
180
- return
181
- end
182
-
183
- if visible
184
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
185
- terminate_message
186
- @fade_out_text = true
187
- end
188
- end
189
-
190
- # Message is over and should be hidden or advanced to next
191
- if $game_temp.message_ed_text == nil
192
- @fade_out = true if @viewport.visible
193
- else
194
- if !@viewport.visible
195
- # Fade in bg & text
196
- refresh
197
- @viewport.visible = true
198
- @sprite_bg.opacity = 0
199
- @sprite_text.opacity = 0
200
- @fade_in = true
201
- end
202
- end
203
-
204
- # Handle fade-out text effect
205
- if @fade_out_text
206
- @sprite_text.opacity -= 40
207
- if @sprite_text.opacity == 0
208
- @fade_out_text = false
209
- @fade_in_text = true
210
- refresh
211
- end
212
- return
213
- end
214
-
215
- # Handle fade-in text effect
216
- if @fade_in_text
217
- @sprite_text.opacity += 40
218
- if @sprite_text.opacity == 255
219
- @fade_in_text = false
220
- end
221
- return
222
- end
223
-
224
- end
225
- #--------------------------------------------------------------------------
226
- # * Variables
227
- #--------------------------------------------------------------------------
228
- def visible
229
- @viewport.visible
230
- end
231
- def visible=(val)
232
- @viewport.visible = val
233
- end
234
- end
@@ -1,175 +0,0 @@
1
- class FastTravel
2
- MARGIN = 30
3
- TITLE_TOP_MARGIN = 32
4
- TITLE_MARGIN = 100
5
- ITEM_SPACING = 28
6
- ACTIVE_MARGIN = MARGIN * 2 + 20
7
-
8
- def initialize
9
- @viewport = Viewport.new(0, 0, 640, 480)
10
- @bg = Sprite.new(@viewport)
11
- @bg.bitmap = Bitmap.new(640, 480)
12
- @bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
13
- @title = Sprite.new(@viewport)
14
- Language.register_text_sprite(self.class.name + "_title", @title)
15
- @title.bitmap = Bitmap.new(320, TITLE_MARGIN)
16
- @title.bitmap.font.size = 40
17
- @title.y = TITLE_TOP_MARGIN
18
- @title.x = MARGIN
19
- @data_sprites = []
20
- @viewport.z = 9998
21
-
22
- self.visible = false
23
- @index = 0
24
- @fade_in = false
25
- @fade_out = false
26
-
27
- @transfer_player = nil
28
- end
29
-
30
- def dispose
31
- @bg.dispose
32
- @title.dispose
33
- @data_sprites.each do |spr|
34
- spr.dispose
35
- end
36
- @viewport.dispose
37
- end
38
-
39
- def open
40
- self.visible = true
41
- self.opacity = 0
42
- @fade_in = true
43
- @data = $game_fasttravel.unlocked_maps.keys.sort
44
-
45
- # Set cursor to current map
46
- @data.each_with_index do |map, i|
47
- if $game_fasttravel.unlocked_maps[map].id == $game_map.map_id
48
- @index = i
49
- break
50
- end
51
- end
52
- zone = ZONES[$game_fasttravel.zone]
53
-
54
- # Create title
55
- @title.bitmap.clear
56
- @title.bitmap.draw_text(0, 0, @title.bitmap.width, @title.bitmap.height, zone.name)
57
-
58
- # Create menu options
59
- @data.each_with_index do |item, i|
60
- spr = Sprite.new(@viewport)
61
- spr.bitmap = Bitmap.new(320, ITEM_SPACING)
62
- spr.x = MARGIN
63
- spr.y = TITLE_MARGIN + TITLE_TOP_MARGIN + ITEM_SPACING * i
64
- spr.opacity = 0
65
- spr.bitmap.draw_text(0, 0, spr.bitmap.width, spr.bitmap.height, zone.maps[item])
66
- @data_sprites << spr
67
- end
68
- end
69
-
70
- def update
71
- if @fade_in
72
- self.opacity += 20
73
- active_spr = nil
74
- @data_sprites.each do |spr|
75
- spr.opacity += 10
76
- spr.opacity = 128 if spr.opacity > 128
77
- active_spr = spr if !active_spr && spr.x < MARGIN * 2
78
- end
79
- if active_spr
80
- active_spr.x += 6
81
- active_spr.x = MARGIN * 2 if active_spr.x > MARGIN * 2
82
- elsif self.opacity == 255
83
- @fade_in = false
84
- end
85
- return
86
- end
87
-
88
- if @fade_out
89
- self.opacity -= 20
90
- @data_sprites.each do |spr|
91
- spr.opacity -= 10
92
- end
93
- if self.opacity == 0
94
- @fade_out = false
95
- self.visible = false
96
- @data_sprites.each do |spr|
97
- spr.dispose
98
- end
99
- @data_sprites = []
100
-
101
- if @transfer_player
102
- $game_temp.player_transferring = true
103
- $game_temp.player_new_map_id = @transfer_player.id
104
- $game_temp.player_new_x = @transfer_player.x
105
- $game_temp.player_new_y = @transfer_player.y
106
- $game_temp.player_new_direction = @transfer_player.dir
107
- Graphics.freeze
108
- $game_temp.transition_processing = true
109
- $game_temp.transition_name = "black"
110
- @transfer_player = nil
111
- end
112
- end
113
- return
114
- end
115
-
116
- return if !self.visible
117
-
118
- # Adjust position and visibility
119
- @data_sprites.each_with_index do |spr, i|
120
- if i == @index
121
- if spr.x < ACTIVE_MARGIN
122
- spr.x += 6
123
- spr.x = ACTIVE_MARGIN if spr.x > ACTIVE_MARGIN
124
- end
125
- spr.opacity += 10 if spr.opacity < 255
126
- else
127
- if spr.x > MARGIN * 2
128
- spr.x -= 6
129
- spr.x = MARGIN * 2 if spr.x < MARGIN * 2
130
- end
131
- spr.opacity -= 10 if spr.opacity > 128
132
- spr.opacity = 128 if spr.opacity < 128
133
- end
134
- end
135
-
136
- if Input.trigger?(Input::UP)
137
- @index = (@index - 1) % @data.size
138
- $game_system.se_play($data_system.cursor_se)
139
- end
140
- if Input.trigger?(Input::DOWN)
141
- @index = (@index + 1) % @data.size
142
- $game_system.se_play($data_system.cursor_se)
143
- end
144
-
145
- if Input.trigger?(Input::ACTION)
146
- $game_system.se_play($data_system.decision_se)
147
- choice = $game_fasttravel.unlocked_maps[@data[@index]]
148
- if choice.id != $game_map.map_id
149
- @transfer_player = choice
150
- end
151
- @fade_out = true
152
- return
153
- end
154
-
155
- if Input.trigger?(Input::CANCEL)
156
- $game_system.se_play($data_system.cancel_se)
157
- @fade_out = true
158
- end
159
- end
160
-
161
- # Attributes
162
- def visible
163
- @viewport.visible
164
- end
165
- def visible=(val)
166
- @viewport.visible = val
167
- end
168
- def opacity=(val)
169
- @bg.opacity = val
170
- @title.opacity = val
171
- end
172
- def opacity
173
- @bg.opacity
174
- end
175
- end
@@ -1,156 +0,0 @@
1
- #==============================================================================
2
- # ** Game_Actor
3
- #------------------------------------------------------------------------------
4
- # This class handles the actor. It's used within the Game_Actors class
5
- # ($game_actors) and refers to the Game_Party class ($game_party).
6
- #==============================================================================
7
-
8
- class Game_Actor < Game_Battler
9
- #--------------------------------------------------------------------------
10
- # * Public Instance Variables
11
- #--------------------------------------------------------------------------
12
- attr_reader :name # name
13
- attr_reader :character_name # character file name
14
- attr_reader :character_hue # character hue
15
- attr_reader :armor1_id # shield ID
16
- attr_reader :armor2_id # helmet ID
17
- attr_reader :armor3_id # body armor ID
18
- attr_reader :armor4_id # accessory ID
19
- #--------------------------------------------------------------------------
20
- # * Object Initialization
21
- # actor_id : actor ID
22
- #--------------------------------------------------------------------------
23
- def initialize(actor_id)
24
- super()
25
- setup(actor_id)
26
- end
27
- #--------------------------------------------------------------------------
28
- # * Setup
29
- # actor_id : actor ID
30
- #--------------------------------------------------------------------------
31
- def setup(actor_id)
32
- actor = $data_actors[actor_id]
33
- @actor_id = actor_id
34
- @name = actor.name
35
- @character_name = actor.character_name
36
- @character_hue = actor.character_hue
37
- @class_id = actor.class_id
38
- @armor1_id = actor.armor1_id
39
- @armor2_id = actor.armor2_id
40
- @armor3_id = actor.armor3_id
41
- @armor4_id = actor.armor4_id
42
- end
43
- #--------------------------------------------------------------------------
44
- # * Get Actor ID
45
- #--------------------------------------------------------------------------
46
- def id
47
- return @actor_id
48
- end
49
- #--------------------------------------------------------------------------
50
- # * Get Index
51
- #--------------------------------------------------------------------------
52
- def index
53
- return $game_party.actors.index(self)
54
- end
55
- #--------------------------------------------------------------------------
56
- # * Determine Fixed Equipment
57
- # equip_type : type of equipment
58
- #--------------------------------------------------------------------------
59
- def equip_fix?(equip_type)
60
- case equip_type
61
- when 0 # Weapon
62
- return $data_actors[@actor_id].weapon_fix
63
- when 1 # Shield
64
- return $data_actors[@actor_id].armor1_fix
65
- when 2 # Head
66
- return $data_actors[@actor_id].armor2_fix
67
- when 3 # Body
68
- return $data_actors[@actor_id].armor3_fix
69
- when 4 # Accessory
70
- return $data_actors[@actor_id].armor4_fix
71
- end
72
- return false
73
- end
74
- #--------------------------------------------------------------------------
75
- # * Change Equipment
76
- # equip_type : type of equipment
77
- # id : weapon or armor ID (If 0, remove equipment)
78
- #--------------------------------------------------------------------------
79
- def equip(equip_type, id)
80
- case equip_type
81
- when 0 # Weapon
82
- if id == 0 or $game_party.weapon_number(id) > 0
83
- $game_party.gain_weapon(@weapon_id, 1)
84
- @weapon_id = id
85
- $game_party.lose_weapon(id, 1)
86
- end
87
- when 1 # Shield
88
- if id == 0 or $game_party.armor_number(id) > 0
89
- update_auto_state($data_armors[@armor1_id], $data_armors[id])
90
- $game_party.gain_armor(@armor1_id, 1)
91
- @armor1_id = id
92
- $game_party.lose_armor(id, 1)
93
- end
94
- when 2 # Head
95
- if id == 0 or $game_party.armor_number(id) > 0
96
- update_auto_state($data_armors[@armor2_id], $data_armors[id])
97
- $game_party.gain_armor(@armor2_id, 1)
98
- @armor2_id = id
99
- $game_party.lose_armor(id, 1)
100
- end
101
- when 3 # Body
102
- if id == 0 or $game_party.armor_number(id) > 0
103
- update_auto_state($data_armors[@armor3_id], $data_armors[id])
104
- $game_party.gain_armor(@armor3_id, 1)
105
- @armor3_id = id
106
- $game_party.lose_armor(id, 1)
107
- end
108
- when 4 # Accessory
109
- if id == 0 or $game_party.armor_number(id) > 0
110
- update_auto_state($data_armors[@armor4_id], $data_armors[id])
111
- $game_party.gain_armor(@armor4_id, 1)
112
- @armor4_id = id
113
- $game_party.lose_armor(id, 1)
114
- end
115
- end
116
- end
117
- #--------------------------------------------------------------------------
118
- # * Determine if Equippable
119
- # item : item
120
- #--------------------------------------------------------------------------
121
- def equippable?(item)
122
- # If weapon
123
- if item.is_a?(RPG::Weapon)
124
- # If included among equippable weapons in current class
125
- if $data_classes[@class_id].weapon_set.include?(item.id)
126
- return true
127
- end
128
- end
129
- # If armor
130
- if item.is_a?(RPG::Armor)
131
- # If included among equippable armor in current class
132
- if $data_classes[@class_id].armor_set.include?(item.id)
133
- return true
134
- end
135
- end
136
- return false
137
- end
138
- #--------------------------------------------------------------------------
139
- # * Change Name
140
- # name : new name
141
- #--------------------------------------------------------------------------
142
- def name=(name)
143
- @name = name
144
- end
145
- #--------------------------------------------------------------------------
146
- # * Change Graphics
147
- # character_name : new character file name
148
- # character_hue : new character hue
149
- # battler_name : new battler file name
150
- # battler_hue : new battler hue
151
- #--------------------------------------------------------------------------
152
- def set_graphic(character_name, character_hue, battler_name, battler_hue)
153
- @character_name = character_name
154
- @character_hue = character_hue
155
- end
156
- end
@@ -1,28 +0,0 @@
1
- #==============================================================================
2
- # ** Game_Actors
3
- #------------------------------------------------------------------------------
4
- # This class handles the actor array. Refer to "$game_actors" for each
5
- # instance of this class.
6
- #==============================================================================
7
-
8
- class Game_Actors
9
- #--------------------------------------------------------------------------
10
- # * Object Initialization
11
- #--------------------------------------------------------------------------
12
- def initialize
13
- @data = []
14
- end
15
- #--------------------------------------------------------------------------
16
- # * Get Actor
17
- # actor_id : actor ID
18
- #--------------------------------------------------------------------------
19
- def [](actor_id)
20
- if actor_id > 999 or $data_actors[actor_id] == nil
21
- return nil
22
- end
23
- if @data[actor_id] == nil
24
- @data[actor_id] = Game_Actor.new(actor_id)
25
- end
26
- return @data[actor_id]
27
- end
28
- end