rmxp_extractor 1.8 → 1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,78 +0,0 @@
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- #==============================================================================
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- # ** Scene_Status
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- #------------------------------------------------------------------------------
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- # This class performs status screen processing.
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- #==============================================================================
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-
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- class Scene_Status
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- #--------------------------------------------------------------------------
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- # * Object Initialization
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- # actor_index : actor index
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- #--------------------------------------------------------------------------
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- def initialize(actor_index = 0, equip_index = 0)
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- @actor_index = actor_index
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- end
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- #--------------------------------------------------------------------------
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- # * Main Processing
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- #--------------------------------------------------------------------------
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- def main
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- # Get actor
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- @actor = $game_party.actors[@actor_index]
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- # Make status window
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- @status_window = Window_Status.new(@actor)
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- # Execute transition
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- Graphics.transition
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- # Main loop
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- loop do
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- # Update game screen
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- Graphics.update
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- # Update input information
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- Input.update
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- # Frame update
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- update
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- # Abort loop if screen is changed
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- if $scene != self
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- break
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- end
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- end
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- # Prepare for transition
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- Graphics.freeze
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- # Dispose of windows
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- @status_window.dispose
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- end
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- #--------------------------------------------------------------------------
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- # * Frame Update
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- #--------------------------------------------------------------------------
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- def update
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- # If B button was pressed
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- if Input.trigger?(Input::CANCEL)
49
- # Play cancel SE
50
- $game_system.se_play($data_system.cancel_se)
51
- # Switch to menu screen
52
- $scene = Scene_Menu.new(3)
53
- return
54
- end
55
- # If R button was pressed
56
- if Input.trigger?(Input::R)
57
- # Play cursor SE
58
- $game_system.se_play($data_system.cursor_se)
59
- # To next actor
60
- @actor_index += 1
61
- @actor_index %= $game_party.actors.size
62
- # Switch to different status screen
63
- $scene = Scene_Status.new(@actor_index)
64
- return
65
- end
66
- # If L button was pressed
67
- if Input.trigger?(Input::L)
68
- # Play cursor SE
69
- $game_system.se_play($data_system.cursor_se)
70
- # To previous actor
71
- @actor_index += $game_party.actors.size - 1
72
- @actor_index %= $game_party.actors.size
73
- # Switch to different status screen
74
- $scene = Scene_Status.new(@actor_index)
75
- return
76
- end
77
- end
78
- end
@@ -1,237 +0,0 @@
1
- #==============================================================================
2
- # ** Scene_Title
3
- #------------------------------------------------------------------------------
4
- # This class performs title screen processing.
5
- #==============================================================================
6
-
7
- class Scene_Title
8
- MENU_X = 640 - 150
9
- MENU_Y = 480 - 100
10
-
11
- #--------------------------------------------------------------------------
12
- # * Main Processing
13
- #--------------------------------------------------------------------------
14
- def main
15
- # Load database
16
- $data_actors = load_data("Data/Actors.rxdata")
17
- #$data_classes = load_data("Data/Classes.rxdata")
18
- #$data_skills = load_data("Data/Skills.rxdata")
19
- $data_items = load_data("Data/Items.rxdata")
20
- #$data_weapons = load_data("Data/Weapons.rxdata")
21
- $data_armors = load_data("Data/Armors.rxdata")
22
- #$data_enemies = load_data("Data/Enemies.rxdata")
23
- #$data_troops = load_data("Data/Troops.rxdata")
24
- #$data_states = load_data("Data/States.rxdata")
25
- $data_animations = load_data("Data/Animations.rxdata")
26
- $data_tilesets = load_data("Data/Tilesets.rxdata")
27
- $data_common_events = load_data("Data/CommonEvents.rxdata")
28
- $data_system = load_data("Data/System.rxdata")
29
- Language.initialize_database
30
- # Load save game/initialize data
31
- $game_temp = Game_Temp.new
32
- new_game #unless load
33
- # Make system object
34
- $game_system = Game_System.new
35
- # Skip title screen if debug mode (or demo, but not GDC)
36
- if $debug || ($demo && !$GDC) || save_exists
37
- $game_map.update
38
- $game_map.autoplay
39
- $scene = Scene_Map.new
40
- return
41
- end
42
- load_perma_flags
43
- Window_Settings.load_settings
44
-
45
- @window_settings_title = Window_Settings.new
46
- # Make title graphic
47
- @sprite = Sprite.new
48
- @sprite.bitmap = RPG::Cache.title($data_system.title_name)
49
- @sprite.zoom_x = 2.0
50
- @sprite.zoom_y = 2.0
51
- # Create/render menu options
52
- @menu = Sprite.new
53
- @menu.z += 1
54
- @menu.bitmap = Bitmap.new(640, 480)
55
- @menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
56
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
57
- if !$GDC
58
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
59
- end
60
- if $game_switches[160] && $game_switches[152]
61
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
62
- end
63
- Language.register_text_sprite(self.class.name + "_contents", @menu.bitmap)
64
- # Make cursor graphic
65
- @cursor = Sprite.new
66
- @cursor.zoom_x = @cursor.zoom_y = 2
67
- @cursor.bitmap
68
- @cursor.z += 2
69
- @cursor.bitmap = RPG::Cache.menu('cursor')
70
- @cursor.x = MENU_X - 12
71
- @cursor.y = MENU_Y + (22 - @cursor.bitmap.height) / 2
72
- # Initialize cursor position
73
- @cursor_pos = 0
74
- # Play title BGM
75
- $game_system.bgm_play($data_system.title_bgm)
76
- # Stop playing ME and BGS
77
- Audio.me_stop
78
- Audio.bgs_stop
79
- # Execute transition
80
- Graphics.transition(40)
81
- # Main loop
82
- loop do
83
- # Update game screen
84
- Graphics.update
85
- # Update input information
86
- Input.update
87
- # Frame update
88
- update
89
- @window_settings_title.update
90
- # Abort loop if screen is changed
91
- if $scene != self
92
- break
93
- end
94
- end
95
- # Prepare for transition
96
- Graphics.freeze
97
- # Dispose of title graphic
98
- @sprite.bitmap.dispose
99
- @sprite.dispose
100
- @menu.bitmap.dispose
101
- @menu.dispose
102
- @cursor.bitmap.dispose
103
- @cursor.dispose
104
- @window_settings_title.dispose
105
- Audio.bgm_fade(60)
106
- Graphics.transition(60)
107
- # Run automatic change for BGM and BGS set with map
108
- $game_map.autoplay
109
- end
110
- #--------------------------------------------------------------------------
111
- # * Frame Update
112
- #--------------------------------------------------------------------------
113
- def update
114
- @menu.bitmap.clear
115
- @menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
116
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
117
- if !$GDC
118
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
119
- end
120
- if $game_switches[160] && $game_switches[152]
121
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
122
- end
123
- # Handle cursor movement
124
- if !@window_settings_title.visible
125
- update_cursor = false
126
- if Input.trigger?(Input::UP)
127
- if @cursor_pos > 0
128
- @cursor_pos -= 1
129
- update_cursor = true
130
- end
131
- elsif Input.trigger?(Input::DOWN)
132
-
133
- if $game_switches[160] && $game_switches[152]
134
- if @cursor_pos < 3
135
- @cursor_pos += 1
136
- update_cursor = true
137
- end
138
- else
139
- if @cursor_pos < 2
140
- @cursor_pos += 1
141
- update_cursor = true
142
- end
143
- end
144
- end
145
- if Input.trigger?(Input::F8)
146
- if Graphics.fullscreen == true
147
- Graphics.fullscreen = false
148
- $console = false
149
- else
150
- Graphics.fullscreen = true
151
- $console = true
152
- end
153
- end
154
- if update_cursor
155
- Audio.se_play('Audio/SE/title_cursor.wav', 40)
156
- @cursor.y = MENU_Y + (24 - @cursor.bitmap.height) / 2 + 25 * @cursor_pos
157
- end
158
- end
159
-
160
- if !@window_settings_title.visible
161
- # Handle confirmation
162
- if Input.trigger?(Input::ACTION)
163
- case @cursor_pos
164
- when 0 # Continue
165
- $game_switches[157] = false
166
- command_continue
167
- when 1 # Settings
168
- command_settings
169
- when 2 # Shutdown
170
- command_shutdown
171
- when 3 # memory
172
- $game_switches[157] = true
173
- command_continue
174
- end
175
- end
176
- end
177
- end
178
- #--------------------------------------------------------------------------
179
- # * initialize a new game
180
- #--------------------------------------------------------------------------
181
- def new_game
182
- # Reset frame count for measuring play time
183
- Graphics.frame_count = 0
184
- # Make each type of game object
185
- $game_system = Game_System.new
186
- $game_switches = Game_Switches.new
187
- $game_variables = Game_Variables.new
188
- $game_self_switches = Game_SelfSwitches.new
189
- $game_screen = Game_Screen.new
190
- $game_actors = Game_Actors.new
191
- $game_party = Game_Party.new
192
- #$game_troop = Game_Troop.new
193
- $game_map = Game_Map.new
194
- $game_player = Game_Player.new
195
- $game_followers = []
196
- $game_oneshot = Game_Oneshot.new
197
- $game_fasttravel = Game_FastTravel.new
198
- # Set up initial party
199
- $game_party.setup_starting_members
200
- # Set up initial map position
201
- $game_map.setup($data_system.start_map_id)
202
- # Move player to initial position
203
- $game_player.moveto($data_system.start_x, $data_system.start_y)
204
- # Refresh player
205
- $game_player.refresh
206
- end
207
- #--------------------------------------------------------------------------
208
- # * Command: Continue
209
- #--------------------------------------------------------------------------
210
- def command_continue
211
- # Play decision SE
212
- Audio.se_play('Audio/SE/title_decision.wav')
213
- # Update map (run parallel process event)
214
- $game_map.update
215
- # Switch to map screen
216
- $scene = Scene_Map.new
217
- end
218
- #--------------------------------------------------------------------------
219
- # * Command: Shutdown
220
- #--------------------------------------------------------------------------
221
- def command_shutdown
222
- # Play decision SE
223
- Audio.se_play('Audio/SE/title_decision.wav')
224
- # Fade out BGM, BGS, and ME
225
- Audio.bgm_fade(800)
226
- Audio.bgs_fade(800)
227
- Audio.me_fade(800)
228
- # Shutdown
229
- Oneshot.exiting true
230
- $scene = nil
231
- end
232
-
233
- def command_settings
234
- $game_system.se_play($data_system.decision_se)
235
- @window_settings_title.open
236
- end
237
- end