rmxp_extractor 1.8 → 1.9

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Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
data/Scripts/RPG.rb DELETED
@@ -1,55 +0,0 @@
1
- # Put any overrides/extensions to RGSS modules here
2
-
3
- module RPG
4
- module Cache
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- def self.character(filename, hue)
6
- filename = filename.downcase
7
- if $game_switches[160] && filename.start_with?("niko")
8
- filename.gsub!(/niko/, "en")
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- end
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- self.load_bitmap("Graphics/Characters/", filename, hue)
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- end
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- def self.face(filename)
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- #lowercasing facepic name to be more case insensitive
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- #to catch the few instances where we use "Niko" instead of "niko"
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- filename = filename.downcase
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-
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- #april fools!
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- t = Time.now
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- if t.month == 4 && t.day == 1 && filename.start_with?("niko")
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- filename = "af"
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- end
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-
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- if $game_switches[160] && filename.start_with?("niko")
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- filename.gsub!(/niko/, "en")
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- end
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- self.load_bitmap("Graphics/Faces/", filename)
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- end
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- def self.menu(filename)
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- self.load_bitmap("Graphics/Menus/", filename)
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- end
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- def self.lightmap(filename)
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- self.load_bitmap("Graphics/Lightmaps/", filename)
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- end
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- def self.light(filename)
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- self.load_bitmap("Graphics/Lights/", filename)
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- end
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- def self.misc(filename)
38
- self.load_bitmap("Graphics/Misc/", filename)
39
- end
40
- end
41
- end
42
-
43
- class Tone
44
- def +(o)
45
- Tone.new(self.red + o.red, self.green + o.green, self.blue + o.blue, self.gray + o.gray)
46
- end
47
-
48
- def *(s)
49
- Tone.new(self.red * s, self.green * s, self.blue * s, self.gray * s)
50
- end
51
-
52
- def blank?
53
- self.red == 0 && self.green == 0 && self.blue == 0 && self.gray == 0
54
- end
55
- end
data/Scripts/SaveLoad.rb DELETED
@@ -1,275 +0,0 @@
1
- SAVE_FILE_NAME = Oneshot::SAVE_PATH + '/save.dat'
2
- PERMA_FLAGS_NAME = Oneshot::SAVE_PATH + '/p-settings.dat'
3
- FAKE_SAVE_NAME = Oneshot::GAME_PATH + '/Oneshot/save_progress.oneshot'
4
-
5
-
6
- def erase_game
7
- File.delete(SAVE_FILE_NAME) unless !File.exists?(SAVE_FILE_NAME)
8
- end
9
-
10
- def fake_save
11
- Dir.mkdir(Oneshot::GAME_PATH) unless File.exists?(Oneshot::GAME_PATH)
12
- Dir.mkdir(Oneshot::GAME_PATH + "/Oneshot") unless File.exists?(Oneshot::GAME_PATH + "/Oneshot")
13
- File.open(FAKE_SAVE_NAME, 'wb+') do |file|
14
- # Wrire frame count for measuring play time
15
- Marshal.dump(Graphics.frame_count, file)
16
- # Increase save count by 1
17
- $game_system.save_count += 1
18
- # Save magic number
19
- # (A random value will be written each time saving with editor)
20
- $game_system.magic_number = $data_system.magic_number
21
- # Write each type of game object
22
- Marshal.dump($game_system, file)
23
- Marshal.dump($game_switches, file)
24
- Marshal.dump($game_variables, file)
25
- Marshal.dump($game_self_switches, file)
26
- Marshal.dump($game_screen, file)
27
- Marshal.dump($game_actors, file)
28
- Marshal.dump($game_party, file)
29
- Marshal.dump($game_map, file)
30
- Marshal.dump($game_player, file)
31
- Marshal.dump($game_followers, file)
32
- Marshal.dump($game_oneshot, file)
33
- Marshal.dump($game_fasttravel, file)
34
- Marshal.dump($game_temp.footstep_sfx , file)
35
- file.puts('HeyNoxidHeresTheLanguage[' + $persistent.langcode + ']')
36
- end
37
- write_perma_flags(PERMA_FLAGS_NAME)
38
- end
39
-
40
- def save
41
- if ($game_variables[3] == 0) #don't save if intro variable isn't set
42
- return
43
- end
44
- write_save(SAVE_FILE_NAME)
45
- write_perma_flags(PERMA_FLAGS_NAME)
46
-
47
- Dir.mkdir(Oneshot::SAVE_PATH + "/save_backups") unless File.exists?(Oneshot::SAVE_PATH + "/save_backups")
48
- i = 5
49
- while i > 0
50
- #delete save5.bk if it exists
51
- if File.exists?(Oneshot::SAVE_PATH + "/save_backups/save" + i.to_s + ".bk")
52
- File.delete(Oneshot::SAVE_PATH + "/save_backups/save" + i.to_s + ".bk")
53
- end
54
- #delete p-settings5.bk if it exists
55
- if File.exists?(Oneshot::SAVE_PATH + "/save_backups/p-settings" + i.to_s + ".bk")
56
- File.delete(Oneshot::SAVE_PATH + "/save_backups/p-settings" + i.to_s + ".bk")
57
- end
58
-
59
- #rename save4.bk to save5.bk if save4.bk exists
60
- if File.exists?(Oneshot::SAVE_PATH + "/save_backups/save" + (i-1).to_s + ".bk")
61
- File.rename(Oneshot::SAVE_PATH + "/save_backups/save" + (i-1).to_s + ".bk", Oneshot::SAVE_PATH + "/save_backups/save" + i.to_s + ".bk" )
62
- end
63
- #rename p-settings4.bk to p-settings5.bk if save4.bk exists
64
- if File.exists?(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i-1).to_s + ".bk")
65
- File.rename(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i-1).to_s + ".bk", Oneshot::SAVE_PATH + "/save_backups/p-settings" + i.to_s + ".bk" )
66
- end
67
-
68
- i -= 1
69
- end
70
- write_save(Oneshot::SAVE_PATH + "/save_backups/save1.bk")
71
- write_perma_flags(Oneshot::SAVE_PATH + "/save_backups/p-settings1.bk")
72
-
73
- end
74
-
75
- def write_save(filename)
76
- if ($game_variables[3] == 0) #don't save if intro variable isn't set
77
- return
78
- end
79
- File.open(filename, 'wb') do |file|
80
- # Wrire frame count for measuring play time
81
- Marshal.dump(Graphics.frame_count, file)
82
- # Increase save count by 1
83
- $game_system.save_count += 1
84
- # Save magic number
85
- # (A random value will be written each time saving with editor)
86
- $game_system.magic_number = $data_system.magic_number
87
- # Write each type of game object
88
- Marshal.dump($game_system, file)
89
- Marshal.dump($game_switches, file)
90
- Marshal.dump($game_variables, file)
91
- Marshal.dump($game_self_switches, file)
92
- Marshal.dump($game_screen, file)
93
- Marshal.dump($game_actors, file)
94
- Marshal.dump($game_party, file)
95
- Marshal.dump($game_map, file)
96
- Marshal.dump($game_player, file)
97
- Marshal.dump($game_followers, file)
98
- Marshal.dump($game_oneshot, file)
99
- Marshal.dump($game_fasttravel, file)
100
- Marshal.dump($game_temp.footstep_sfx , file)
101
- end
102
- end
103
-
104
- def write_perma_flags(filename)
105
- perma_flags = Array.new(25, false)
106
- for i in 151..175
107
- perma_flags[i-151] = $game_switches[i]
108
- end
109
- perma_vars = Array.new(25, 0)
110
- for i in 76..100
111
- perma_vars[i-76] = $game_variables[i]
112
- end
113
- p_name = $game_oneshot.player_name
114
-
115
- File.open(filename, 'wb') do |file|
116
- Marshal.dump(perma_flags, file)
117
- Marshal.dump(perma_vars, file)
118
- Marshal.dump(p_name,file)
119
- end
120
- end
121
-
122
- def load(filename)
123
- return false if !FileTest.exist?(filename) || $debug
124
- File.open(filename, 'rb') do |file|
125
- # Read frame count for measuring play time
126
- Graphics.frame_count = Marshal.load(file)
127
- # Read each type of game object
128
- $game_system = Marshal.load(file)
129
- $game_switches = Marshal.load(file)
130
- $game_variables = Marshal.load(file)
131
- $game_self_switches = Marshal.load(file)
132
- $game_screen = Marshal.load(file)
133
- $game_actors = Marshal.load(file)
134
- $game_party = Marshal.load(file)
135
- $game_map = Marshal.load(file)
136
- $game_player = Marshal.load(file)
137
- $game_followers = Marshal.load(file)
138
- $game_oneshot = Marshal.load(file)
139
- $game_fasttravel = Marshal.load(file)
140
- $game_temp.footstep_sfx = Marshal.load(file)
141
- # If magic number is different from when saving
142
- # (if editing was added with editor)
143
- if $game_system.magic_number != $data_system.magic_number
144
- # Load map
145
- $game_map.setup($game_map.map_id)
146
- if !$game_switches[100]
147
- $game_player.center($game_player.x, $game_player.y)
148
- end
149
- end
150
- # Refresh party members
151
- $game_party.refresh
152
-
153
- f_prev = $game_player
154
- for f in $game_followers
155
- f.leader = f_prev
156
- f.moveto($game_player.x, $game_player.y)
157
- f_prev = f
158
- end
159
- end
160
- return true
161
- end
162
-
163
- def load_perma_flags
164
-
165
- begin
166
- read_perma_flags(PERMA_FLAGS_NAME)
167
- rescue TypeError, ArgumentError => e
168
- puts "oops: #{e.message}"
169
- EdText.err("p-settings.dat corrupt. Attempting to load backup.")
170
- for i in 1..6
171
- if !File.exists?(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i).to_s + ".bk")
172
- EdText.err("All p-settings backups corrupt! Deleting corrupt p-settings file and shutting down.")
173
- File.delete(PERMA_FLAGS_NAME)
174
- Oneshot.allow_exit true
175
- Kernel.abort("All p-settings backups corrupt! Deleting corrupt p-settings file and shutting down.")
176
- break
177
- end
178
- begin
179
- read_perma_flags(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i).to_s + ".bk")
180
- break
181
- rescue TypeError, ArgumentError => e2
182
- puts "oops: #{e2.message}"
183
- EdText.err("p-settings" + (i).to_s + ".bk corrupt. Attempting to load backup.")
184
- end
185
- end
186
- end
187
-
188
- end
189
-
190
- def read_perma_flags(filename)
191
- return false if !FileTest.exist?(filename)
192
- perma_flags = nil
193
- perma_vars = nil
194
- p_name = nil
195
- File.open(filename, 'rb') do |file|
196
- perma_flags = Marshal.load(file)
197
- perma_vars = Marshal.load(file)
198
- p_name = Marshal.load(file)
199
- end
200
- for i in 151..175
201
- $game_switches[i] = perma_flags[i-151]
202
- end
203
- for i in 76..100
204
- $game_variables[i] = perma_vars[i-76]
205
- end
206
- $game_oneshot.player_name = p_name
207
- end
208
-
209
- def real_load
210
-
211
- #load save data
212
- begin
213
- load(SAVE_FILE_NAME)
214
- rescue TypeError, ArgumentError => e
215
- puts "oops: #{e.message}"
216
- EdText.err("save.dat corrupt. Attempting to load backup.")
217
- for i in 1..6
218
- if !File.exists?(Oneshot::SAVE_PATH + "/save_backups/save" + (i).to_s + ".bk")
219
- EdText.err("All save backups corrupt! Deleting corrupt save and shutting down.")
220
- File.delete(SAVE_FILE_NAME)
221
- Oneshot.allow_exit true
222
- Kernel.abort("All save backups corrupt! Deleting corrupt save file and shutting down.")
223
- break
224
- end
225
- begin
226
- load(Oneshot::SAVE_PATH + "/save_backups/save" + (i).to_s + ".bk")
227
- break
228
- rescue TypeError, ArgumentError => e2
229
- puts "oops: #{e2.message}"
230
- EdText.err("save" + (i).to_s + ".bk corrupt. Attempting to load backup.")
231
- end
232
- end
233
- end
234
-
235
- load_perma_flags
236
-
237
-
238
- # Restore BGM and BGS
239
- # switch 181 or 183 or 186 means its time for a dream, so no BGM
240
-
241
- if !($game_switches[181] || $game_switches[183] || $game_switches[186] || $game_switches[188] || $game_switches[190])
242
- $game_system.bgm_play($game_system.playing_bgm)
243
- $game_system.bgs_play($game_system.playing_bgs)
244
- end
245
- # Update map (run parallel process event)
246
- $game_map.update
247
- # Switch to map screen
248
- $scene = Scene_Map.new
249
- if !$game_switches[198] # if this was a "checkpoint" save
250
- $game_temp.common_event_id = 42
251
- end
252
- # Set wallpaper if necessary
253
- if $game_oneshot.wallpaper
254
- Wallpaper.set $game_oneshot.wallpaper, $game_oneshot.wallpaper_color
255
- end
256
- end
257
-
258
- def save_exists
259
- return FileTest.exist?(SAVE_FILE_NAME)
260
- end
261
-
262
- def fake_save_exists
263
- return FileTest.exist?(FAKE_SAVE_NAME)
264
- end
265
-
266
- def quit_game_bed
267
- $game_system.map_interpreter.index += 1
268
- save
269
- $game_system.map_interpreter.index -= 1
270
- $scene = nil
271
- end
272
-
273
- def quit_game_no_save
274
- $scene = nil
275
- end
@@ -1,190 +0,0 @@
1
- #==============================================================================
2
- # ** Scene_Debug
3
- #------------------------------------------------------------------------------
4
- # This class performs debug screen processing.
5
- #==============================================================================
6
-
7
- class Scene_Debug
8
- #--------------------------------------------------------------------------
9
- # * Main Processing
10
- #--------------------------------------------------------------------------
11
- def main
12
- # Make windows
13
- @left_window = Window_DebugLeft.new
14
- @right_window = Window_DebugRight.new
15
- @help_window = Window_Base.new(192, 352, 448, 128)
16
- @help_window.contents = Bitmap.new(406, 96)
17
- # Restore previously selected item
18
- @left_window.top_row = $game_temp.debug_top_row
19
- @left_window.index = $game_temp.debug_index
20
- @right_window.mode = @left_window.mode
21
- @right_window.top_id = @left_window.top_id
22
- # Execute transition
23
- Graphics.transition
24
- # Main loop
25
- loop do
26
- # Update game screen
27
- Graphics.update
28
- # Update input information
29
- Input.update
30
- # Frame update
31
- update
32
- # Abort loop if screen is changed
33
- if $scene != self
34
- break
35
- end
36
- end
37
- # Refresh map
38
- $game_map.refresh
39
- # Prepare for transition
40
- Graphics.freeze
41
- # Dispose of windows
42
- @left_window.dispose
43
- @right_window.dispose
44
- @help_window.dispose
45
- end
46
- #--------------------------------------------------------------------------
47
- # * Frame Update
48
- #--------------------------------------------------------------------------
49
- def update
50
- # Update windows
51
- @right_window.mode = @left_window.mode
52
- @right_window.top_id = @left_window.top_id
53
- @left_window.update
54
- @right_window.update
55
- # Memorize selected item
56
- $game_temp.debug_top_row = @left_window.top_row
57
- $game_temp.debug_index = @left_window.index
58
- # If left window is active: call update_left
59
- if @left_window.active
60
- update_left
61
- return
62
- end
63
- # If right window is active: call update_right
64
- if @right_window.active
65
- update_right
66
- return
67
- end
68
- end
69
- #--------------------------------------------------------------------------
70
- # * Frame Update (when left window is active)
71
- #--------------------------------------------------------------------------
72
- def update_left
73
- # If B button was pressed
74
- if Input.trigger?(Input::CANCEL)
75
- # Play cancel SE
76
- $game_system.se_play($data_system.cancel_se)
77
- # Switch to map screen
78
- $scene = Scene_Map.new
79
- return
80
- end
81
- # If C button was pressed
82
- if Input.trigger?(Input::ACTION)
83
- # Play decision SE
84
- $game_system.se_play($data_system.decision_se)
85
- # Display help
86
- if @left_window.mode == 0
87
- text1 = "C (Enter) : ON / OFF"
88
- @help_window.contents.draw_text(4, 0, 406, 32, text1)
89
- else
90
- text1 = "Left : -1 Right : +1"
91
- text2 = "L (Pageup) : -10"
92
- text3 = "R (Pagedown) : +10"
93
- @help_window.contents.draw_text(4, 0, 406, 32, text1)
94
- @help_window.contents.draw_text(4, 32, 406, 32, text2)
95
- @help_window.contents.draw_text(4, 64, 406, 32, text3)
96
- end
97
- # Activate right window
98
- @left_window.active = false
99
- @right_window.active = true
100
- @right_window.index = 0
101
- return
102
- end
103
- end
104
- #--------------------------------------------------------------------------
105
- # * Frame Update (when right window is active)
106
- #--------------------------------------------------------------------------
107
- def update_right
108
- # If B button was pressed
109
- if Input.trigger?(Input::CANCEL)
110
- # Play cancel SE
111
- $game_system.se_play($data_system.cancel_se)
112
- # Activate left window
113
- @left_window.active = true
114
- @right_window.active = false
115
- @right_window.index = -1
116
- # Erase help
117
- @help_window.contents.clear
118
- return
119
- end
120
- # Get selected switch / variable ID
121
- current_id = @right_window.top_id + @right_window.index
122
- # If switch
123
- if @right_window.mode == 0
124
- # If C button was pressed
125
- if Input.trigger?(Input::ACTION)
126
- # Play decision SE
127
- $game_system.se_play($data_system.decision_se)
128
- # Reverse ON / OFF
129
- $game_switches[current_id] = (not $game_switches[current_id])
130
- @right_window.refresh
131
- return
132
- end
133
- end
134
- # If variable
135
- if @right_window.mode == 1
136
- # If right button was pressed
137
- if Input.repeat?(Input::RIGHT)
138
- # Play cursor SE
139
- $game_system.se_play($data_system.cursor_se)
140
- # Increase variables by 1
141
- $game_variables[current_id] += 1
142
- # Maximum limit check
143
- if $game_variables[current_id] > 99999999
144
- $game_variables[current_id] = 99999999
145
- end
146
- @right_window.refresh
147
- return
148
- end
149
- # If left button was pressed
150
- if Input.repeat?(Input::LEFT)
151
- # Play cursor SE
152
- $game_system.se_play($data_system.cursor_se)
153
- # Decrease variables by 1
154
- $game_variables[current_id] -= 1
155
- # Minimum limit check
156
- if $game_variables[current_id] < -99999999
157
- $game_variables[current_id] = -99999999
158
- end
159
- @right_window.refresh
160
- return
161
- end
162
- # If R button was pressed
163
- if Input.repeat?(Input::R)
164
- # Play cursor SE
165
- $game_system.se_play($data_system.cursor_se)
166
- # Increase variables by 10
167
- $game_variables[current_id] += 10
168
- # Maximum limit check
169
- if $game_variables[current_id] > 99999999
170
- $game_variables[current_id] = 99999999
171
- end
172
- @right_window.refresh
173
- return
174
- end
175
- # If L button was pressed
176
- if Input.repeat?(Input::L)
177
- # Play cursor SE
178
- $game_system.se_play($data_system.cursor_se)
179
- # Decrease variables by 10
180
- $game_variables[current_id] -= 10
181
- # Minimum limit check
182
- if $game_variables[current_id] < -99999999
183
- $game_variables[current_id] = -99999999
184
- end
185
- @right_window.refresh
186
- return
187
- end
188
- end
189
- end
190
- end
data/Scripts/Scene_End.rb DELETED
@@ -1,108 +0,0 @@
1
- #==============================================================================
2
- # ** Scene_End
3
- #------------------------------------------------------------------------------
4
- # This class performs game end screen processing.
5
- #==============================================================================
6
-
7
- class Scene_End
8
- #--------------------------------------------------------------------------
9
- # * Main Processing
10
- #--------------------------------------------------------------------------
11
- def main
12
- # Make command window
13
- s1 = "To Title"
14
- s2 = "Shutdown"
15
- s3 = "Cancel"
16
- @command_window = Window_Command.new(192, [s1, s2, s3])
17
- @command_window.x = 320 - @command_window.width / 2
18
- @command_window.y = 240 - @command_window.height / 2
19
- # Execute transition
20
- Graphics.transition
21
- # Main loop
22
- loop do
23
- # Update game screen
24
- Graphics.update
25
- # Update input information
26
- Input.update
27
- # Frame Update
28
- update
29
- # Abort loop if screen is changed
30
- if $scene != self
31
- break
32
- end
33
- end
34
- # Prepare for transition
35
- Graphics.freeze
36
- # Dispose of window
37
- @command_window.dispose
38
- # If switching to title screen
39
- if $scene.is_a?(Scene_Title)
40
- # Fade out screen
41
- Graphics.transition
42
- Graphics.freeze
43
- end
44
- end
45
- #--------------------------------------------------------------------------
46
- # * Frame Update
47
- #--------------------------------------------------------------------------
48
- def update
49
- # Update command window
50
- @command_window.update
51
- # If B button was pressed
52
- if Input.trigger?(Input::CANCEL)
53
- # Play cancel SE
54
- $game_system.se_play($data_system.cancel_se)
55
- # Switch to menu screen
56
- $scene = Scene_Menu.new(5)
57
- return
58
- end
59
- # If C button was pressed
60
- if Input.trigger?(Input::ACTION)
61
- # Branch by command window cursor position
62
- case @command_window.index
63
- when 0 # to title
64
- command_to_title
65
- when 1 # shutdown
66
- command_shutdown
67
- when 2 # quit
68
- command_cancel
69
- end
70
- return
71
- end
72
- end
73
- #--------------------------------------------------------------------------
74
- # * Process When Choosing [To Title] Command
75
- #--------------------------------------------------------------------------
76
- def command_to_title
77
- # Play decision SE
78
- $game_system.se_play($data_system.decision_se)
79
- # Fade out BGM, BGS, and ME
80
- Audio.bgm_fade(800)
81
- Audio.bgs_fade(800)
82
- Audio.me_fade(800)
83
- # Switch to title screen
84
- $scene = Scene_Title.new
85
- end
86
- #--------------------------------------------------------------------------
87
- # * Process When Choosing [Shutdown] Command
88
- #--------------------------------------------------------------------------
89
- def command_shutdown
90
- # Play decision SE
91
- $game_system.se_play($data_system.decision_se)
92
- # Fade out BGM, BGS, and ME
93
- Audio.bgm_fade(800)
94
- Audio.bgs_fade(800)
95
- Audio.me_fade(800)
96
- # Shutdown
97
- $scene = nil
98
- end
99
- #--------------------------------------------------------------------------
100
- # * Process When Choosing [Cancel] Command
101
- #--------------------------------------------------------------------------
102
- def command_cancel
103
- # Play decision SE
104
- $game_system.se_play($data_system.decision_se)
105
- # Switch to menu screen
106
- $scene = Scene_Menu.new(5)
107
- end
108
- end