rmxp_extractor 1.8 → 1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
data/Scripts/RPG.rb DELETED
@@ -1,55 +0,0 @@
1
- # Put any overrides/extensions to RGSS modules here
2
-
3
- module RPG
4
- module Cache
5
- def self.character(filename, hue)
6
- filename = filename.downcase
7
- if $game_switches[160] && filename.start_with?("niko")
8
- filename.gsub!(/niko/, "en")
9
- end
10
- self.load_bitmap("Graphics/Characters/", filename, hue)
11
- end
12
- def self.face(filename)
13
- #lowercasing facepic name to be more case insensitive
14
- #to catch the few instances where we use "Niko" instead of "niko"
15
- filename = filename.downcase
16
-
17
- #april fools!
18
- t = Time.now
19
- if t.month == 4 && t.day == 1 && filename.start_with?("niko")
20
- filename = "af"
21
- end
22
-
23
- if $game_switches[160] && filename.start_with?("niko")
24
- filename.gsub!(/niko/, "en")
25
- end
26
- self.load_bitmap("Graphics/Faces/", filename)
27
- end
28
- def self.menu(filename)
29
- self.load_bitmap("Graphics/Menus/", filename)
30
- end
31
- def self.lightmap(filename)
32
- self.load_bitmap("Graphics/Lightmaps/", filename)
33
- end
34
- def self.light(filename)
35
- self.load_bitmap("Graphics/Lights/", filename)
36
- end
37
- def self.misc(filename)
38
- self.load_bitmap("Graphics/Misc/", filename)
39
- end
40
- end
41
- end
42
-
43
- class Tone
44
- def +(o)
45
- Tone.new(self.red + o.red, self.green + o.green, self.blue + o.blue, self.gray + o.gray)
46
- end
47
-
48
- def *(s)
49
- Tone.new(self.red * s, self.green * s, self.blue * s, self.gray * s)
50
- end
51
-
52
- def blank?
53
- self.red == 0 && self.green == 0 && self.blue == 0 && self.gray == 0
54
- end
55
- end
data/Scripts/SaveLoad.rb DELETED
@@ -1,275 +0,0 @@
1
- SAVE_FILE_NAME = Oneshot::SAVE_PATH + '/save.dat'
2
- PERMA_FLAGS_NAME = Oneshot::SAVE_PATH + '/p-settings.dat'
3
- FAKE_SAVE_NAME = Oneshot::GAME_PATH + '/Oneshot/save_progress.oneshot'
4
-
5
-
6
- def erase_game
7
- File.delete(SAVE_FILE_NAME) unless !File.exists?(SAVE_FILE_NAME)
8
- end
9
-
10
- def fake_save
11
- Dir.mkdir(Oneshot::GAME_PATH) unless File.exists?(Oneshot::GAME_PATH)
12
- Dir.mkdir(Oneshot::GAME_PATH + "/Oneshot") unless File.exists?(Oneshot::GAME_PATH + "/Oneshot")
13
- File.open(FAKE_SAVE_NAME, 'wb+') do |file|
14
- # Wrire frame count for measuring play time
15
- Marshal.dump(Graphics.frame_count, file)
16
- # Increase save count by 1
17
- $game_system.save_count += 1
18
- # Save magic number
19
- # (A random value will be written each time saving with editor)
20
- $game_system.magic_number = $data_system.magic_number
21
- # Write each type of game object
22
- Marshal.dump($game_system, file)
23
- Marshal.dump($game_switches, file)
24
- Marshal.dump($game_variables, file)
25
- Marshal.dump($game_self_switches, file)
26
- Marshal.dump($game_screen, file)
27
- Marshal.dump($game_actors, file)
28
- Marshal.dump($game_party, file)
29
- Marshal.dump($game_map, file)
30
- Marshal.dump($game_player, file)
31
- Marshal.dump($game_followers, file)
32
- Marshal.dump($game_oneshot, file)
33
- Marshal.dump($game_fasttravel, file)
34
- Marshal.dump($game_temp.footstep_sfx , file)
35
- file.puts('HeyNoxidHeresTheLanguage[' + $persistent.langcode + ']')
36
- end
37
- write_perma_flags(PERMA_FLAGS_NAME)
38
- end
39
-
40
- def save
41
- if ($game_variables[3] == 0) #don't save if intro variable isn't set
42
- return
43
- end
44
- write_save(SAVE_FILE_NAME)
45
- write_perma_flags(PERMA_FLAGS_NAME)
46
-
47
- Dir.mkdir(Oneshot::SAVE_PATH + "/save_backups") unless File.exists?(Oneshot::SAVE_PATH + "/save_backups")
48
- i = 5
49
- while i > 0
50
- #delete save5.bk if it exists
51
- if File.exists?(Oneshot::SAVE_PATH + "/save_backups/save" + i.to_s + ".bk")
52
- File.delete(Oneshot::SAVE_PATH + "/save_backups/save" + i.to_s + ".bk")
53
- end
54
- #delete p-settings5.bk if it exists
55
- if File.exists?(Oneshot::SAVE_PATH + "/save_backups/p-settings" + i.to_s + ".bk")
56
- File.delete(Oneshot::SAVE_PATH + "/save_backups/p-settings" + i.to_s + ".bk")
57
- end
58
-
59
- #rename save4.bk to save5.bk if save4.bk exists
60
- if File.exists?(Oneshot::SAVE_PATH + "/save_backups/save" + (i-1).to_s + ".bk")
61
- File.rename(Oneshot::SAVE_PATH + "/save_backups/save" + (i-1).to_s + ".bk", Oneshot::SAVE_PATH + "/save_backups/save" + i.to_s + ".bk" )
62
- end
63
- #rename p-settings4.bk to p-settings5.bk if save4.bk exists
64
- if File.exists?(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i-1).to_s + ".bk")
65
- File.rename(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i-1).to_s + ".bk", Oneshot::SAVE_PATH + "/save_backups/p-settings" + i.to_s + ".bk" )
66
- end
67
-
68
- i -= 1
69
- end
70
- write_save(Oneshot::SAVE_PATH + "/save_backups/save1.bk")
71
- write_perma_flags(Oneshot::SAVE_PATH + "/save_backups/p-settings1.bk")
72
-
73
- end
74
-
75
- def write_save(filename)
76
- if ($game_variables[3] == 0) #don't save if intro variable isn't set
77
- return
78
- end
79
- File.open(filename, 'wb') do |file|
80
- # Wrire frame count for measuring play time
81
- Marshal.dump(Graphics.frame_count, file)
82
- # Increase save count by 1
83
- $game_system.save_count += 1
84
- # Save magic number
85
- # (A random value will be written each time saving with editor)
86
- $game_system.magic_number = $data_system.magic_number
87
- # Write each type of game object
88
- Marshal.dump($game_system, file)
89
- Marshal.dump($game_switches, file)
90
- Marshal.dump($game_variables, file)
91
- Marshal.dump($game_self_switches, file)
92
- Marshal.dump($game_screen, file)
93
- Marshal.dump($game_actors, file)
94
- Marshal.dump($game_party, file)
95
- Marshal.dump($game_map, file)
96
- Marshal.dump($game_player, file)
97
- Marshal.dump($game_followers, file)
98
- Marshal.dump($game_oneshot, file)
99
- Marshal.dump($game_fasttravel, file)
100
- Marshal.dump($game_temp.footstep_sfx , file)
101
- end
102
- end
103
-
104
- def write_perma_flags(filename)
105
- perma_flags = Array.new(25, false)
106
- for i in 151..175
107
- perma_flags[i-151] = $game_switches[i]
108
- end
109
- perma_vars = Array.new(25, 0)
110
- for i in 76..100
111
- perma_vars[i-76] = $game_variables[i]
112
- end
113
- p_name = $game_oneshot.player_name
114
-
115
- File.open(filename, 'wb') do |file|
116
- Marshal.dump(perma_flags, file)
117
- Marshal.dump(perma_vars, file)
118
- Marshal.dump(p_name,file)
119
- end
120
- end
121
-
122
- def load(filename)
123
- return false if !FileTest.exist?(filename) || $debug
124
- File.open(filename, 'rb') do |file|
125
- # Read frame count for measuring play time
126
- Graphics.frame_count = Marshal.load(file)
127
- # Read each type of game object
128
- $game_system = Marshal.load(file)
129
- $game_switches = Marshal.load(file)
130
- $game_variables = Marshal.load(file)
131
- $game_self_switches = Marshal.load(file)
132
- $game_screen = Marshal.load(file)
133
- $game_actors = Marshal.load(file)
134
- $game_party = Marshal.load(file)
135
- $game_map = Marshal.load(file)
136
- $game_player = Marshal.load(file)
137
- $game_followers = Marshal.load(file)
138
- $game_oneshot = Marshal.load(file)
139
- $game_fasttravel = Marshal.load(file)
140
- $game_temp.footstep_sfx = Marshal.load(file)
141
- # If magic number is different from when saving
142
- # (if editing was added with editor)
143
- if $game_system.magic_number != $data_system.magic_number
144
- # Load map
145
- $game_map.setup($game_map.map_id)
146
- if !$game_switches[100]
147
- $game_player.center($game_player.x, $game_player.y)
148
- end
149
- end
150
- # Refresh party members
151
- $game_party.refresh
152
-
153
- f_prev = $game_player
154
- for f in $game_followers
155
- f.leader = f_prev
156
- f.moveto($game_player.x, $game_player.y)
157
- f_prev = f
158
- end
159
- end
160
- return true
161
- end
162
-
163
- def load_perma_flags
164
-
165
- begin
166
- read_perma_flags(PERMA_FLAGS_NAME)
167
- rescue TypeError, ArgumentError => e
168
- puts "oops: #{e.message}"
169
- EdText.err("p-settings.dat corrupt. Attempting to load backup.")
170
- for i in 1..6
171
- if !File.exists?(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i).to_s + ".bk")
172
- EdText.err("All p-settings backups corrupt! Deleting corrupt p-settings file and shutting down.")
173
- File.delete(PERMA_FLAGS_NAME)
174
- Oneshot.allow_exit true
175
- Kernel.abort("All p-settings backups corrupt! Deleting corrupt p-settings file and shutting down.")
176
- break
177
- end
178
- begin
179
- read_perma_flags(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i).to_s + ".bk")
180
- break
181
- rescue TypeError, ArgumentError => e2
182
- puts "oops: #{e2.message}"
183
- EdText.err("p-settings" + (i).to_s + ".bk corrupt. Attempting to load backup.")
184
- end
185
- end
186
- end
187
-
188
- end
189
-
190
- def read_perma_flags(filename)
191
- return false if !FileTest.exist?(filename)
192
- perma_flags = nil
193
- perma_vars = nil
194
- p_name = nil
195
- File.open(filename, 'rb') do |file|
196
- perma_flags = Marshal.load(file)
197
- perma_vars = Marshal.load(file)
198
- p_name = Marshal.load(file)
199
- end
200
- for i in 151..175
201
- $game_switches[i] = perma_flags[i-151]
202
- end
203
- for i in 76..100
204
- $game_variables[i] = perma_vars[i-76]
205
- end
206
- $game_oneshot.player_name = p_name
207
- end
208
-
209
- def real_load
210
-
211
- #load save data
212
- begin
213
- load(SAVE_FILE_NAME)
214
- rescue TypeError, ArgumentError => e
215
- puts "oops: #{e.message}"
216
- EdText.err("save.dat corrupt. Attempting to load backup.")
217
- for i in 1..6
218
- if !File.exists?(Oneshot::SAVE_PATH + "/save_backups/save" + (i).to_s + ".bk")
219
- EdText.err("All save backups corrupt! Deleting corrupt save and shutting down.")
220
- File.delete(SAVE_FILE_NAME)
221
- Oneshot.allow_exit true
222
- Kernel.abort("All save backups corrupt! Deleting corrupt save file and shutting down.")
223
- break
224
- end
225
- begin
226
- load(Oneshot::SAVE_PATH + "/save_backups/save" + (i).to_s + ".bk")
227
- break
228
- rescue TypeError, ArgumentError => e2
229
- puts "oops: #{e2.message}"
230
- EdText.err("save" + (i).to_s + ".bk corrupt. Attempting to load backup.")
231
- end
232
- end
233
- end
234
-
235
- load_perma_flags
236
-
237
-
238
- # Restore BGM and BGS
239
- # switch 181 or 183 or 186 means its time for a dream, so no BGM
240
-
241
- if !($game_switches[181] || $game_switches[183] || $game_switches[186] || $game_switches[188] || $game_switches[190])
242
- $game_system.bgm_play($game_system.playing_bgm)
243
- $game_system.bgs_play($game_system.playing_bgs)
244
- end
245
- # Update map (run parallel process event)
246
- $game_map.update
247
- # Switch to map screen
248
- $scene = Scene_Map.new
249
- if !$game_switches[198] # if this was a "checkpoint" save
250
- $game_temp.common_event_id = 42
251
- end
252
- # Set wallpaper if necessary
253
- if $game_oneshot.wallpaper
254
- Wallpaper.set $game_oneshot.wallpaper, $game_oneshot.wallpaper_color
255
- end
256
- end
257
-
258
- def save_exists
259
- return FileTest.exist?(SAVE_FILE_NAME)
260
- end
261
-
262
- def fake_save_exists
263
- return FileTest.exist?(FAKE_SAVE_NAME)
264
- end
265
-
266
- def quit_game_bed
267
- $game_system.map_interpreter.index += 1
268
- save
269
- $game_system.map_interpreter.index -= 1
270
- $scene = nil
271
- end
272
-
273
- def quit_game_no_save
274
- $scene = nil
275
- end
@@ -1,190 +0,0 @@
1
- #==============================================================================
2
- # ** Scene_Debug
3
- #------------------------------------------------------------------------------
4
- # This class performs debug screen processing.
5
- #==============================================================================
6
-
7
- class Scene_Debug
8
- #--------------------------------------------------------------------------
9
- # * Main Processing
10
- #--------------------------------------------------------------------------
11
- def main
12
- # Make windows
13
- @left_window = Window_DebugLeft.new
14
- @right_window = Window_DebugRight.new
15
- @help_window = Window_Base.new(192, 352, 448, 128)
16
- @help_window.contents = Bitmap.new(406, 96)
17
- # Restore previously selected item
18
- @left_window.top_row = $game_temp.debug_top_row
19
- @left_window.index = $game_temp.debug_index
20
- @right_window.mode = @left_window.mode
21
- @right_window.top_id = @left_window.top_id
22
- # Execute transition
23
- Graphics.transition
24
- # Main loop
25
- loop do
26
- # Update game screen
27
- Graphics.update
28
- # Update input information
29
- Input.update
30
- # Frame update
31
- update
32
- # Abort loop if screen is changed
33
- if $scene != self
34
- break
35
- end
36
- end
37
- # Refresh map
38
- $game_map.refresh
39
- # Prepare for transition
40
- Graphics.freeze
41
- # Dispose of windows
42
- @left_window.dispose
43
- @right_window.dispose
44
- @help_window.dispose
45
- end
46
- #--------------------------------------------------------------------------
47
- # * Frame Update
48
- #--------------------------------------------------------------------------
49
- def update
50
- # Update windows
51
- @right_window.mode = @left_window.mode
52
- @right_window.top_id = @left_window.top_id
53
- @left_window.update
54
- @right_window.update
55
- # Memorize selected item
56
- $game_temp.debug_top_row = @left_window.top_row
57
- $game_temp.debug_index = @left_window.index
58
- # If left window is active: call update_left
59
- if @left_window.active
60
- update_left
61
- return
62
- end
63
- # If right window is active: call update_right
64
- if @right_window.active
65
- update_right
66
- return
67
- end
68
- end
69
- #--------------------------------------------------------------------------
70
- # * Frame Update (when left window is active)
71
- #--------------------------------------------------------------------------
72
- def update_left
73
- # If B button was pressed
74
- if Input.trigger?(Input::CANCEL)
75
- # Play cancel SE
76
- $game_system.se_play($data_system.cancel_se)
77
- # Switch to map screen
78
- $scene = Scene_Map.new
79
- return
80
- end
81
- # If C button was pressed
82
- if Input.trigger?(Input::ACTION)
83
- # Play decision SE
84
- $game_system.se_play($data_system.decision_se)
85
- # Display help
86
- if @left_window.mode == 0
87
- text1 = "C (Enter) : ON / OFF"
88
- @help_window.contents.draw_text(4, 0, 406, 32, text1)
89
- else
90
- text1 = "Left : -1 Right : +1"
91
- text2 = "L (Pageup) : -10"
92
- text3 = "R (Pagedown) : +10"
93
- @help_window.contents.draw_text(4, 0, 406, 32, text1)
94
- @help_window.contents.draw_text(4, 32, 406, 32, text2)
95
- @help_window.contents.draw_text(4, 64, 406, 32, text3)
96
- end
97
- # Activate right window
98
- @left_window.active = false
99
- @right_window.active = true
100
- @right_window.index = 0
101
- return
102
- end
103
- end
104
- #--------------------------------------------------------------------------
105
- # * Frame Update (when right window is active)
106
- #--------------------------------------------------------------------------
107
- def update_right
108
- # If B button was pressed
109
- if Input.trigger?(Input::CANCEL)
110
- # Play cancel SE
111
- $game_system.se_play($data_system.cancel_se)
112
- # Activate left window
113
- @left_window.active = true
114
- @right_window.active = false
115
- @right_window.index = -1
116
- # Erase help
117
- @help_window.contents.clear
118
- return
119
- end
120
- # Get selected switch / variable ID
121
- current_id = @right_window.top_id + @right_window.index
122
- # If switch
123
- if @right_window.mode == 0
124
- # If C button was pressed
125
- if Input.trigger?(Input::ACTION)
126
- # Play decision SE
127
- $game_system.se_play($data_system.decision_se)
128
- # Reverse ON / OFF
129
- $game_switches[current_id] = (not $game_switches[current_id])
130
- @right_window.refresh
131
- return
132
- end
133
- end
134
- # If variable
135
- if @right_window.mode == 1
136
- # If right button was pressed
137
- if Input.repeat?(Input::RIGHT)
138
- # Play cursor SE
139
- $game_system.se_play($data_system.cursor_se)
140
- # Increase variables by 1
141
- $game_variables[current_id] += 1
142
- # Maximum limit check
143
- if $game_variables[current_id] > 99999999
144
- $game_variables[current_id] = 99999999
145
- end
146
- @right_window.refresh
147
- return
148
- end
149
- # If left button was pressed
150
- if Input.repeat?(Input::LEFT)
151
- # Play cursor SE
152
- $game_system.se_play($data_system.cursor_se)
153
- # Decrease variables by 1
154
- $game_variables[current_id] -= 1
155
- # Minimum limit check
156
- if $game_variables[current_id] < -99999999
157
- $game_variables[current_id] = -99999999
158
- end
159
- @right_window.refresh
160
- return
161
- end
162
- # If R button was pressed
163
- if Input.repeat?(Input::R)
164
- # Play cursor SE
165
- $game_system.se_play($data_system.cursor_se)
166
- # Increase variables by 10
167
- $game_variables[current_id] += 10
168
- # Maximum limit check
169
- if $game_variables[current_id] > 99999999
170
- $game_variables[current_id] = 99999999
171
- end
172
- @right_window.refresh
173
- return
174
- end
175
- # If L button was pressed
176
- if Input.repeat?(Input::L)
177
- # Play cursor SE
178
- $game_system.se_play($data_system.cursor_se)
179
- # Decrease variables by 10
180
- $game_variables[current_id] -= 10
181
- # Minimum limit check
182
- if $game_variables[current_id] < -99999999
183
- $game_variables[current_id] = -99999999
184
- end
185
- @right_window.refresh
186
- return
187
- end
188
- end
189
- end
190
- end
data/Scripts/Scene_End.rb DELETED
@@ -1,108 +0,0 @@
1
- #==============================================================================
2
- # ** Scene_End
3
- #------------------------------------------------------------------------------
4
- # This class performs game end screen processing.
5
- #==============================================================================
6
-
7
- class Scene_End
8
- #--------------------------------------------------------------------------
9
- # * Main Processing
10
- #--------------------------------------------------------------------------
11
- def main
12
- # Make command window
13
- s1 = "To Title"
14
- s2 = "Shutdown"
15
- s3 = "Cancel"
16
- @command_window = Window_Command.new(192, [s1, s2, s3])
17
- @command_window.x = 320 - @command_window.width / 2
18
- @command_window.y = 240 - @command_window.height / 2
19
- # Execute transition
20
- Graphics.transition
21
- # Main loop
22
- loop do
23
- # Update game screen
24
- Graphics.update
25
- # Update input information
26
- Input.update
27
- # Frame Update
28
- update
29
- # Abort loop if screen is changed
30
- if $scene != self
31
- break
32
- end
33
- end
34
- # Prepare for transition
35
- Graphics.freeze
36
- # Dispose of window
37
- @command_window.dispose
38
- # If switching to title screen
39
- if $scene.is_a?(Scene_Title)
40
- # Fade out screen
41
- Graphics.transition
42
- Graphics.freeze
43
- end
44
- end
45
- #--------------------------------------------------------------------------
46
- # * Frame Update
47
- #--------------------------------------------------------------------------
48
- def update
49
- # Update command window
50
- @command_window.update
51
- # If B button was pressed
52
- if Input.trigger?(Input::CANCEL)
53
- # Play cancel SE
54
- $game_system.se_play($data_system.cancel_se)
55
- # Switch to menu screen
56
- $scene = Scene_Menu.new(5)
57
- return
58
- end
59
- # If C button was pressed
60
- if Input.trigger?(Input::ACTION)
61
- # Branch by command window cursor position
62
- case @command_window.index
63
- when 0 # to title
64
- command_to_title
65
- when 1 # shutdown
66
- command_shutdown
67
- when 2 # quit
68
- command_cancel
69
- end
70
- return
71
- end
72
- end
73
- #--------------------------------------------------------------------------
74
- # * Process When Choosing [To Title] Command
75
- #--------------------------------------------------------------------------
76
- def command_to_title
77
- # Play decision SE
78
- $game_system.se_play($data_system.decision_se)
79
- # Fade out BGM, BGS, and ME
80
- Audio.bgm_fade(800)
81
- Audio.bgs_fade(800)
82
- Audio.me_fade(800)
83
- # Switch to title screen
84
- $scene = Scene_Title.new
85
- end
86
- #--------------------------------------------------------------------------
87
- # * Process When Choosing [Shutdown] Command
88
- #--------------------------------------------------------------------------
89
- def command_shutdown
90
- # Play decision SE
91
- $game_system.se_play($data_system.decision_se)
92
- # Fade out BGM, BGS, and ME
93
- Audio.bgm_fade(800)
94
- Audio.bgs_fade(800)
95
- Audio.me_fade(800)
96
- # Shutdown
97
- $scene = nil
98
- end
99
- #--------------------------------------------------------------------------
100
- # * Process When Choosing [Cancel] Command
101
- #--------------------------------------------------------------------------
102
- def command_cancel
103
- # Play decision SE
104
- $game_system.se_play($data_system.decision_se)
105
- # Switch to menu screen
106
- $scene = Scene_Menu.new(5)
107
- end
108
- end