rmxp_extractor 1.8 → 1.9

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Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,210 +0,0 @@
1
- # Displays desktop message boxes
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- class Desktop_Message
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- HORIZ_MARGIN = 8
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- VERT_MARGIN = 8
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- HEIGHT = 160
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-
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- #--------------------------------------------------------------------------
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- # * Object Initialization
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- #--------------------------------------------------------------------------
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- def initialize
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- @viewport = Viewport.new(0, 0, 640, 480)
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- @sprite_bg = Sprite.new(@viewport)
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- @sprite_bg.bitmap = RPG::Cache.picture('cg_desktop_messagebox') #Bitmap.new(640, 480)
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- @sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
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- @sprite_text = Sprite.new(@viewport)
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- @contents = Bitmap.new(640, HEIGHT)
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- Language.register_text_sprite(self.class.name + "_contents", @contents)
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- @sprite_text.bitmap = @contents
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- @sprite_text.y = (480 - HEIGHT) / 2
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- @sprite_bg.z = 0
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- @sprite_text.z = 1
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- @sprite_text.zoom_x = @sprite_text.zoom_y = 1
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- @viewport.z = 9999
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- @viewport.visible = false
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-
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- @sprite_bg.opacity = 0
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- @sprite_text.opacity = 0
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-
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- # Animation flags
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- @fade_in = false
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- @fade_out = false
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- end
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- #--------------------------------------------------------------------------
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- # * Dispose
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- #--------------------------------------------------------------------------
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- def dispose
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- terminate_message
38
- $game_temp.message_window_showing = false
39
- @contents.dispose
40
- #@sprite_bg.dispose
41
- @sprite_text.dispose
42
- @viewport.dispose
43
- end
44
- #--------------------------------------------------------------------------
45
- # * Terminate Message
46
- #--------------------------------------------------------------------------
47
- def terminate_message
48
- # Call message callback
49
- if !@skip_message_proc && $game_temp.message_proc != nil
50
- $game_temp.message_proc.call
51
- $game_temp.message_proc = nil
52
- end
53
- $game_temp.message_desktop_text = nil
54
- end
55
- #--------------------------------------------------------------------------
56
- # * Refresh: Load new message text and pre-process it
57
- #--------------------------------------------------------------------------
58
- def refresh
59
- # Initialize
60
- text = ''
61
- y = -1
62
- widths = []
63
-
64
- # Pre-process text
65
- text_raw = $game_temp.message_desktop_text.to_str
66
-
67
- # Substitute variables, actors, player name, newlines, etc
68
- text_raw.gsub!(/\\v\[([0-9]+)\]/) do
69
- $game_variables[$1.to_i]
70
- end
71
- text_raw.gsub!(/\\n\[([0-9]+)\]/) do
72
- $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
73
- end
74
- text_raw.gsub!("\\p", $game_oneshot.player_name)
75
- text_raw.gsub!("\\n", "\n")
76
- # Handle text-rendering escape sequences
77
- text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
78
- # Finally convert the backslash back
79
- text_raw.gsub!("\\\\", "\\")
80
-
81
- # Now split text into lines by measuring text metrics
82
- x = y = 0
83
- maxwidth = @contents.width - HORIZ_MARGIN * 2
84
- spacesize = @contents.text_size(' ')
85
- for i in text_raw.split(/ /)
86
- # Split each word around newlines
87
- newline = false
88
- for j in i.split("\n")
89
- # Handle newline
90
- if newline
91
- text << "\n"
92
- widths << x
93
- x = 0
94
- y += 1
95
- else
96
- newline = true
97
- end
98
-
99
- # Get width of this word and see if it goes out of bounds
100
- width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
101
- if x + width > maxwidth
102
- text << "\n"
103
- x = 0
104
- y += 1
105
- end
106
-
107
- # Append word to list
108
- if x == 0
109
- text << j
110
- else
111
- text << ' ' << j
112
- end
113
- x += width + spacesize.width
114
- end
115
- end
116
- widths << x if y < 4
117
-
118
- # Prepare renderer
119
- @contents.clear
120
- @contents.font.color = Color.new(44, 37, 54, 255)
121
- y_top = (HEIGHT - widths.length * 24) / 2
122
- x = (640 - widths[0]) / 2
123
- y = 0
124
-
125
- # Get 1 text character in c (loop until unable to get text)
126
- while ((c = text.slice!(/./m)) != nil)
127
- # \n
128
- if c == "\n"
129
- y += 1
130
- x = (640 - widths[y]) / 2
131
- next
132
- end
133
- # \c[n]
134
- if c == "\000"
135
- # Change text color
136
- text.sub!(/\[([0-9]+)\]/, "")
137
- color = $1.to_i
138
- if color >= 0 and color <= 7
139
- @contents.font.color = Window_Base.text_color(color)
140
- end
141
- # go to next text
142
- next
143
- end
144
- # Draw text
145
- @contents.draw_text(x+2, y_top + y * 24, 40, 24, c)
146
- # Add x to drawn text width
147
- x += @contents.text_size(c).width
148
- end
149
- Graphics.frame_reset
150
- end
151
- #--------------------------------------------------------------------------
152
- # * Frame Update
153
- #--------------------------------------------------------------------------
154
- def update
155
- # Handle fade-out effect
156
- if @fade_out
157
- @sprite_text.opacity -= 200
158
- @sprite_bg.opacity -= 200
159
- if @sprite_text.opacity <= 0
160
- @sprite_bg.opacity = 0
161
- @fade_out = false
162
- @viewport.visible = false
163
- $game_temp.message_window_showing = false
164
- end
165
- return
166
- end
167
-
168
- # Handle fade-in effect
169
- if @fade_in
170
- @sprite_text.opacity += 200
171
- @sprite_bg.opacity += 200
172
- if @sprite_text.opacity >= 255
173
- @sprite_bg.opacity = 255
174
- @fade_in = false
175
- $game_temp.message_window_showing = true
176
- end
177
- return
178
- end
179
-
180
- if visible
181
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
182
- terminate_message
183
- @fade_out = true
184
- end
185
- end
186
-
187
- # Message is over and should be hidden or advanced to next
188
- if $game_temp.message_desktop_text == nil
189
- @fade_out = true if @viewport.visible
190
- else
191
- if !@viewport.visible
192
- # Fade in
193
- refresh
194
- @viewport.visible = true
195
- @fade_in = true
196
- Audio.se_play("Audio/SE/pc_messagebox.wav", 90, 150)
197
- end
198
- end
199
-
200
- end
201
- #--------------------------------------------------------------------------
202
- # * Variables
203
- #--------------------------------------------------------------------------
204
- def visible
205
- @viewport.visible
206
- end
207
- def visible=(val)
208
- @viewport.visible = val
209
- end
210
- end
@@ -1,273 +0,0 @@
1
- # Displays doc message boxes
2
- class Doc_Message
3
- HORIZ_MARGIN = 8
4
- VERT_MARGIN = 8
5
-
6
- #--------------------------------------------------------------------------
7
- # * Object Initialization
8
- #--------------------------------------------------------------------------
9
- def initialize
10
- @viewport = Viewport.new(0, 0, 640, 480)
11
- @sprite_bg = Sprite.new(@viewport)
12
- @sprite_scroll_up = Sprite.new(@viewport)
13
- @sprite_scroll_down = Sprite.new(@viewport)
14
- if $game_switches[124] == true
15
- @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
16
- @sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_red')
17
- @sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_red')
18
- else
19
- @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
20
- @sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_blue')
21
- @sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_blue')
22
- end
23
- @sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
24
- @sprite_bg.x = 120
25
- @sprite_bg.y = 24
26
- @sprite_scroll_up.zoom_x = @sprite_scroll_up.zoom_y = 2
27
- @sprite_scroll_up.x = 524
28
- @sprite_scroll_up.y = 24
29
- @sprite_scroll_down.zoom_x = @sprite_scroll_down.zoom_y = 2
30
- @sprite_scroll_down.x = 524
31
- @sprite_scroll_down.y = 424
32
- #@sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
33
- @sprite_text = Sprite.new(@viewport)
34
- @contents = Bitmap.new(200, 216)
35
- Language.register_text_sprite(self.class.name + "_contents", @contents)
36
- @contents.font.size = 16
37
- @sprite_text.bitmap = @contents
38
- @sprite_text.x = 120
39
- @sprite_text.y = 24
40
- @sprite_bg.z = 0
41
- @sprite_text.z = 1
42
- @sprite_text.zoom_x = @sprite_text.zoom_y = 2
43
- @viewport.z = 9999
44
- @viewport.visible = false
45
-
46
- @sprite_bg.opacity = 0
47
- @sprite_text.opacity = 0
48
- @sprite_scroll_down.opacity = 0
49
- @sprite_scroll_up.opacity = 0
50
-
51
- @y_offset = 0
52
- @scroll_limit = 0
53
-
54
- # Animation flags
55
- @fade_in = false
56
- @fade_out = false
57
- end
58
- #--------------------------------------------------------------------------
59
- # * Dispose
60
- #--------------------------------------------------------------------------
61
- def dispose
62
- terminate_message
63
- $game_temp.message_window_showing = false
64
- @contents.dispose
65
- #@sprite_bg.dispose
66
- @sprite_text.dispose
67
- @viewport.dispose
68
- end
69
- #--------------------------------------------------------------------------
70
- # * Terminate Message
71
- #--------------------------------------------------------------------------
72
- def terminate_message
73
- # Call message callback
74
- if !@skip_message_proc && $game_temp.message_proc != nil
75
- $game_temp.message_proc.call
76
- $game_temp.message_proc = nil
77
- end
78
- $game_temp.message_doc_text = nil
79
- @y_offset = 0
80
- end
81
- #--------------------------------------------------------------------------
82
- # * Refresh: Load new message text and pre-process it
83
- #--------------------------------------------------------------------------
84
- def refresh
85
- # Initialize
86
- text = ''
87
- y = -1
88
-
89
- if $game_switches[124] == true
90
- @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
91
- else
92
- @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
93
- end
94
-
95
- # Pre-process text
96
- text_raw = $game_temp.message_doc_text.to_str
97
-
98
- # Substitute variables, actors, player name, newlines, etc
99
- text_raw.gsub!(/\\v\[([0-9]+)\]/) do
100
- $game_variables[$1.to_i]
101
- end
102
- text_raw.gsub!(/\\n\[([0-9]+)\]/) do
103
- $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
104
- end
105
- text_raw.gsub!("\\p", $game_oneshot.player_name)
106
- text_raw.gsub!("\\n", "\n")
107
- # Handle text-rendering escape sequences
108
- text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
109
- # Finally convert the backslash back
110
- text_raw.gsub!("\\\\", "\\")
111
-
112
- # Now split text into lines by measuring text metrics
113
- x = 0
114
- y = 1
115
- maxwidth = @contents.width - HORIZ_MARGIN * 2
116
- spacesize = @contents.text_size(' ')
117
- for i in text_raw.split(/ /)
118
- # Split each word around newlines
119
- newline = false
120
- for j in i.split("\n")
121
- # Handle newline
122
- if newline
123
- text << "\n"
124
- x = 0
125
- y += 1
126
- else
127
- newline = true
128
- end
129
-
130
- # Get width of this word and see if it goes out of bounds
131
- width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
132
- if x + width > maxwidth
133
- text << "\n"
134
- x = 0
135
- y += 1
136
- end
137
-
138
- # Append word to list
139
- if x == 0
140
- text << j
141
- else
142
- text << ' ' << j
143
- end
144
- x += width + spacesize.width
145
- end
146
- end
147
-
148
- @scroll_limit = 11 - y
149
- if @scroll_limit > 0
150
- @scroll_limit = 0
151
- end
152
-
153
- # Prepare renderer
154
- @contents.clear
155
- @contents.font.color = Color.new(100, 92, 255, 255)
156
- if $game_switches[124] == true
157
- @contents.font.color = Color.new(255, 92, 100, 255)
158
- end
159
- x = 0
160
- y = 1
161
-
162
- # Get 1 text character in c (loop until unable to get text)
163
- while ((c = text.slice!(/./m)) != nil)
164
- # \n
165
- if c == "\n"
166
- y += 1
167
- x = 0
168
- next
169
- end
170
- # \c[n]
171
- if c == "\000"
172
- # Change text color
173
- text.sub!(/\[([0-9]+)\]/, "")
174
- color = $1.to_i
175
- if color >= 0 and color <= 7
176
- @contents.font.color = Window_Base.text_color(color)
177
- end
178
- # go to next text
179
- next
180
- end
181
- # Draw text
182
- @contents.draw_text(HORIZ_MARGIN + x, VERT_MARGIN + (y + @y_offset) * 18 - spacesize.height, 40, 18, c)
183
- # Add x to drawn text width
184
- x += @contents.text_size(c).width
185
- end
186
- Graphics.frame_reset
187
- end
188
- #--------------------------------------------------------------------------
189
- # * Frame Update
190
- #--------------------------------------------------------------------------
191
- def update
192
- # Handle fade-out effect
193
- if @fade_out
194
- @sprite_text.opacity -= 18
195
- @sprite_bg.opacity -= 22
196
- if @sprite_text.opacity <= 0
197
- @sprite_text.opacity = 0
198
- @sprite_bg.opacity = 0
199
- @fade_out = false
200
- @viewport.visible = false
201
- $game_temp.message_window_showing = false
202
- end
203
- end
204
-
205
- # Handle fade-in effect
206
- if @fade_in
207
- @sprite_text.opacity += 18
208
- @sprite_bg.opacity += 22
209
- if @sprite_text.opacity >= 180
210
- @sprite_text.opacity = 180
211
- @sprite_bg.opacity = 220
212
- @fade_in = false
213
- $game_temp.message_window_showing = true
214
- end
215
- end
216
-
217
- # set the scroll indicators to the opacity of the bg,
218
- # or 0 if they cannot scroll further
219
- if @y_offset < 0
220
- @sprite_scroll_up.opacity = @sprite_bg.opacity
221
- else
222
- @sprite_scroll_up.opacity = 0
223
- end
224
- if @y_offset > @scroll_limit
225
- @sprite_scroll_down.opacity = @sprite_bg.opacity
226
- else
227
- @sprite_scroll_down.opacity = 0
228
- end
229
-
230
- # don't perform control actions while fading msg box
231
- if @fade_in || @fade_out
232
- return
233
- end
234
-
235
- if visible
236
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
237
- terminate_message
238
- @fade_out = true
239
- end
240
- if Input.trigger?(Input::UP) && @y_offset < 0
241
- @y_offset += 1
242
- refresh()
243
- end
244
- if Input.trigger?(Input::DOWN) && @y_offset > @scroll_limit
245
- @y_offset -= 1
246
- refresh()
247
- end
248
- end
249
-
250
- # Message is over and should be hidden or advanced to next
251
- if $game_temp.message_doc_text == nil
252
- @fade_out = true if @viewport.visible
253
- else
254
- if !@viewport.visible
255
- # Fade in
256
- refresh
257
- @viewport.visible = true
258
- @fade_in = true
259
- Audio.se_play("Audio/SE/page.wav", 100)
260
- end
261
- end
262
-
263
- end
264
- #--------------------------------------------------------------------------
265
- # * Variables
266
- #--------------------------------------------------------------------------
267
- def visible
268
- @viewport.visible
269
- end
270
- def visible=(val)
271
- @viewport.visible = val
272
- end
273
- end
data/Scripts/EdText.rb DELETED
@@ -1,50 +0,0 @@
1
- module EdText
2
- def self.blue_understand
3
- self.msgbox(Oneshot::Msg::YESNO, tr("Do you understand what this means?"))
4
- end
5
-
6
- def self.info(text)
7
- # TODO tr text
8
- self.msgbox(Oneshot::Msg::INFO, text)
9
- end
10
-
11
- def self.yesno(text)
12
- # TODO tr text
13
- self.msgbox(Oneshot::Msg::YESNO, text)
14
- end
15
-
16
- def self.err(text)
17
- # TODO tr text
18
- self.msgbox(Oneshot::Msg::ERR, text)
19
- end
20
-
21
- def self.msgbox(type, text)
22
- if Graphics.fullscreen
23
- Graphics.fullscreen = false
24
- $console = false
25
- if Oneshot::OS == "macos"
26
- sleep 0.65
27
- else
28
- sleep 0.2
29
- end
30
- Graphics.update
31
- end
32
- result = nil
33
- # so here, we strip unescaped newlines from the untranslated text
34
- # for the translator to find the right string. Then from the
35
- # translated text, we replace escaped newlines with empty strings.
36
- # yeah.
37
- text = Language.tr(text.to_s.gsub(/\s*\n\s*/, " ").strip)
38
- .to_s.gsub(/\s*\\n\s*/, "").strip
39
- thread = Thread.new do
40
- result = Oneshot.msgbox(type, text
41
- .gsub("\\p", $game_oneshot.player_name) +
42
- " " * 10)
43
- # HACK: Fuck
44
- end
45
- while thread.alive?
46
- Graphics.update
47
- end
48
- result
49
- end
50
- end