rmxp_extractor 1.8 → 1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,210 +0,0 @@
1
- # Displays desktop message boxes
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- class Desktop_Message
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- HORIZ_MARGIN = 8
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- VERT_MARGIN = 8
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- HEIGHT = 160
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-
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- #--------------------------------------------------------------------------
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- # * Object Initialization
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- #--------------------------------------------------------------------------
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- def initialize
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- @viewport = Viewport.new(0, 0, 640, 480)
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- @sprite_bg = Sprite.new(@viewport)
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- @sprite_bg.bitmap = RPG::Cache.picture('cg_desktop_messagebox') #Bitmap.new(640, 480)
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- @sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
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- @sprite_text = Sprite.new(@viewport)
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- @contents = Bitmap.new(640, HEIGHT)
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- Language.register_text_sprite(self.class.name + "_contents", @contents)
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- @sprite_text.bitmap = @contents
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- @sprite_text.y = (480 - HEIGHT) / 2
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- @sprite_bg.z = 0
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- @sprite_text.z = 1
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- @sprite_text.zoom_x = @sprite_text.zoom_y = 1
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- @viewport.z = 9999
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- @viewport.visible = false
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-
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- @sprite_bg.opacity = 0
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- @sprite_text.opacity = 0
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-
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- # Animation flags
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- @fade_in = false
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- @fade_out = false
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- end
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- #--------------------------------------------------------------------------
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- # * Dispose
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- #--------------------------------------------------------------------------
36
- def dispose
37
- terminate_message
38
- $game_temp.message_window_showing = false
39
- @contents.dispose
40
- #@sprite_bg.dispose
41
- @sprite_text.dispose
42
- @viewport.dispose
43
- end
44
- #--------------------------------------------------------------------------
45
- # * Terminate Message
46
- #--------------------------------------------------------------------------
47
- def terminate_message
48
- # Call message callback
49
- if !@skip_message_proc && $game_temp.message_proc != nil
50
- $game_temp.message_proc.call
51
- $game_temp.message_proc = nil
52
- end
53
- $game_temp.message_desktop_text = nil
54
- end
55
- #--------------------------------------------------------------------------
56
- # * Refresh: Load new message text and pre-process it
57
- #--------------------------------------------------------------------------
58
- def refresh
59
- # Initialize
60
- text = ''
61
- y = -1
62
- widths = []
63
-
64
- # Pre-process text
65
- text_raw = $game_temp.message_desktop_text.to_str
66
-
67
- # Substitute variables, actors, player name, newlines, etc
68
- text_raw.gsub!(/\\v\[([0-9]+)\]/) do
69
- $game_variables[$1.to_i]
70
- end
71
- text_raw.gsub!(/\\n\[([0-9]+)\]/) do
72
- $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
73
- end
74
- text_raw.gsub!("\\p", $game_oneshot.player_name)
75
- text_raw.gsub!("\\n", "\n")
76
- # Handle text-rendering escape sequences
77
- text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
78
- # Finally convert the backslash back
79
- text_raw.gsub!("\\\\", "\\")
80
-
81
- # Now split text into lines by measuring text metrics
82
- x = y = 0
83
- maxwidth = @contents.width - HORIZ_MARGIN * 2
84
- spacesize = @contents.text_size(' ')
85
- for i in text_raw.split(/ /)
86
- # Split each word around newlines
87
- newline = false
88
- for j in i.split("\n")
89
- # Handle newline
90
- if newline
91
- text << "\n"
92
- widths << x
93
- x = 0
94
- y += 1
95
- else
96
- newline = true
97
- end
98
-
99
- # Get width of this word and see if it goes out of bounds
100
- width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
101
- if x + width > maxwidth
102
- text << "\n"
103
- x = 0
104
- y += 1
105
- end
106
-
107
- # Append word to list
108
- if x == 0
109
- text << j
110
- else
111
- text << ' ' << j
112
- end
113
- x += width + spacesize.width
114
- end
115
- end
116
- widths << x if y < 4
117
-
118
- # Prepare renderer
119
- @contents.clear
120
- @contents.font.color = Color.new(44, 37, 54, 255)
121
- y_top = (HEIGHT - widths.length * 24) / 2
122
- x = (640 - widths[0]) / 2
123
- y = 0
124
-
125
- # Get 1 text character in c (loop until unable to get text)
126
- while ((c = text.slice!(/./m)) != nil)
127
- # \n
128
- if c == "\n"
129
- y += 1
130
- x = (640 - widths[y]) / 2
131
- next
132
- end
133
- # \c[n]
134
- if c == "\000"
135
- # Change text color
136
- text.sub!(/\[([0-9]+)\]/, "")
137
- color = $1.to_i
138
- if color >= 0 and color <= 7
139
- @contents.font.color = Window_Base.text_color(color)
140
- end
141
- # go to next text
142
- next
143
- end
144
- # Draw text
145
- @contents.draw_text(x+2, y_top + y * 24, 40, 24, c)
146
- # Add x to drawn text width
147
- x += @contents.text_size(c).width
148
- end
149
- Graphics.frame_reset
150
- end
151
- #--------------------------------------------------------------------------
152
- # * Frame Update
153
- #--------------------------------------------------------------------------
154
- def update
155
- # Handle fade-out effect
156
- if @fade_out
157
- @sprite_text.opacity -= 200
158
- @sprite_bg.opacity -= 200
159
- if @sprite_text.opacity <= 0
160
- @sprite_bg.opacity = 0
161
- @fade_out = false
162
- @viewport.visible = false
163
- $game_temp.message_window_showing = false
164
- end
165
- return
166
- end
167
-
168
- # Handle fade-in effect
169
- if @fade_in
170
- @sprite_text.opacity += 200
171
- @sprite_bg.opacity += 200
172
- if @sprite_text.opacity >= 255
173
- @sprite_bg.opacity = 255
174
- @fade_in = false
175
- $game_temp.message_window_showing = true
176
- end
177
- return
178
- end
179
-
180
- if visible
181
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
182
- terminate_message
183
- @fade_out = true
184
- end
185
- end
186
-
187
- # Message is over and should be hidden or advanced to next
188
- if $game_temp.message_desktop_text == nil
189
- @fade_out = true if @viewport.visible
190
- else
191
- if !@viewport.visible
192
- # Fade in
193
- refresh
194
- @viewport.visible = true
195
- @fade_in = true
196
- Audio.se_play("Audio/SE/pc_messagebox.wav", 90, 150)
197
- end
198
- end
199
-
200
- end
201
- #--------------------------------------------------------------------------
202
- # * Variables
203
- #--------------------------------------------------------------------------
204
- def visible
205
- @viewport.visible
206
- end
207
- def visible=(val)
208
- @viewport.visible = val
209
- end
210
- end
@@ -1,273 +0,0 @@
1
- # Displays doc message boxes
2
- class Doc_Message
3
- HORIZ_MARGIN = 8
4
- VERT_MARGIN = 8
5
-
6
- #--------------------------------------------------------------------------
7
- # * Object Initialization
8
- #--------------------------------------------------------------------------
9
- def initialize
10
- @viewport = Viewport.new(0, 0, 640, 480)
11
- @sprite_bg = Sprite.new(@viewport)
12
- @sprite_scroll_up = Sprite.new(@viewport)
13
- @sprite_scroll_down = Sprite.new(@viewport)
14
- if $game_switches[124] == true
15
- @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
16
- @sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_red')
17
- @sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_red')
18
- else
19
- @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
20
- @sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_blue')
21
- @sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_blue')
22
- end
23
- @sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
24
- @sprite_bg.x = 120
25
- @sprite_bg.y = 24
26
- @sprite_scroll_up.zoom_x = @sprite_scroll_up.zoom_y = 2
27
- @sprite_scroll_up.x = 524
28
- @sprite_scroll_up.y = 24
29
- @sprite_scroll_down.zoom_x = @sprite_scroll_down.zoom_y = 2
30
- @sprite_scroll_down.x = 524
31
- @sprite_scroll_down.y = 424
32
- #@sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
33
- @sprite_text = Sprite.new(@viewport)
34
- @contents = Bitmap.new(200, 216)
35
- Language.register_text_sprite(self.class.name + "_contents", @contents)
36
- @contents.font.size = 16
37
- @sprite_text.bitmap = @contents
38
- @sprite_text.x = 120
39
- @sprite_text.y = 24
40
- @sprite_bg.z = 0
41
- @sprite_text.z = 1
42
- @sprite_text.zoom_x = @sprite_text.zoom_y = 2
43
- @viewport.z = 9999
44
- @viewport.visible = false
45
-
46
- @sprite_bg.opacity = 0
47
- @sprite_text.opacity = 0
48
- @sprite_scroll_down.opacity = 0
49
- @sprite_scroll_up.opacity = 0
50
-
51
- @y_offset = 0
52
- @scroll_limit = 0
53
-
54
- # Animation flags
55
- @fade_in = false
56
- @fade_out = false
57
- end
58
- #--------------------------------------------------------------------------
59
- # * Dispose
60
- #--------------------------------------------------------------------------
61
- def dispose
62
- terminate_message
63
- $game_temp.message_window_showing = false
64
- @contents.dispose
65
- #@sprite_bg.dispose
66
- @sprite_text.dispose
67
- @viewport.dispose
68
- end
69
- #--------------------------------------------------------------------------
70
- # * Terminate Message
71
- #--------------------------------------------------------------------------
72
- def terminate_message
73
- # Call message callback
74
- if !@skip_message_proc && $game_temp.message_proc != nil
75
- $game_temp.message_proc.call
76
- $game_temp.message_proc = nil
77
- end
78
- $game_temp.message_doc_text = nil
79
- @y_offset = 0
80
- end
81
- #--------------------------------------------------------------------------
82
- # * Refresh: Load new message text and pre-process it
83
- #--------------------------------------------------------------------------
84
- def refresh
85
- # Initialize
86
- text = ''
87
- y = -1
88
-
89
- if $game_switches[124] == true
90
- @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
91
- else
92
- @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
93
- end
94
-
95
- # Pre-process text
96
- text_raw = $game_temp.message_doc_text.to_str
97
-
98
- # Substitute variables, actors, player name, newlines, etc
99
- text_raw.gsub!(/\\v\[([0-9]+)\]/) do
100
- $game_variables[$1.to_i]
101
- end
102
- text_raw.gsub!(/\\n\[([0-9]+)\]/) do
103
- $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
104
- end
105
- text_raw.gsub!("\\p", $game_oneshot.player_name)
106
- text_raw.gsub!("\\n", "\n")
107
- # Handle text-rendering escape sequences
108
- text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
109
- # Finally convert the backslash back
110
- text_raw.gsub!("\\\\", "\\")
111
-
112
- # Now split text into lines by measuring text metrics
113
- x = 0
114
- y = 1
115
- maxwidth = @contents.width - HORIZ_MARGIN * 2
116
- spacesize = @contents.text_size(' ')
117
- for i in text_raw.split(/ /)
118
- # Split each word around newlines
119
- newline = false
120
- for j in i.split("\n")
121
- # Handle newline
122
- if newline
123
- text << "\n"
124
- x = 0
125
- y += 1
126
- else
127
- newline = true
128
- end
129
-
130
- # Get width of this word and see if it goes out of bounds
131
- width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
132
- if x + width > maxwidth
133
- text << "\n"
134
- x = 0
135
- y += 1
136
- end
137
-
138
- # Append word to list
139
- if x == 0
140
- text << j
141
- else
142
- text << ' ' << j
143
- end
144
- x += width + spacesize.width
145
- end
146
- end
147
-
148
- @scroll_limit = 11 - y
149
- if @scroll_limit > 0
150
- @scroll_limit = 0
151
- end
152
-
153
- # Prepare renderer
154
- @contents.clear
155
- @contents.font.color = Color.new(100, 92, 255, 255)
156
- if $game_switches[124] == true
157
- @contents.font.color = Color.new(255, 92, 100, 255)
158
- end
159
- x = 0
160
- y = 1
161
-
162
- # Get 1 text character in c (loop until unable to get text)
163
- while ((c = text.slice!(/./m)) != nil)
164
- # \n
165
- if c == "\n"
166
- y += 1
167
- x = 0
168
- next
169
- end
170
- # \c[n]
171
- if c == "\000"
172
- # Change text color
173
- text.sub!(/\[([0-9]+)\]/, "")
174
- color = $1.to_i
175
- if color >= 0 and color <= 7
176
- @contents.font.color = Window_Base.text_color(color)
177
- end
178
- # go to next text
179
- next
180
- end
181
- # Draw text
182
- @contents.draw_text(HORIZ_MARGIN + x, VERT_MARGIN + (y + @y_offset) * 18 - spacesize.height, 40, 18, c)
183
- # Add x to drawn text width
184
- x += @contents.text_size(c).width
185
- end
186
- Graphics.frame_reset
187
- end
188
- #--------------------------------------------------------------------------
189
- # * Frame Update
190
- #--------------------------------------------------------------------------
191
- def update
192
- # Handle fade-out effect
193
- if @fade_out
194
- @sprite_text.opacity -= 18
195
- @sprite_bg.opacity -= 22
196
- if @sprite_text.opacity <= 0
197
- @sprite_text.opacity = 0
198
- @sprite_bg.opacity = 0
199
- @fade_out = false
200
- @viewport.visible = false
201
- $game_temp.message_window_showing = false
202
- end
203
- end
204
-
205
- # Handle fade-in effect
206
- if @fade_in
207
- @sprite_text.opacity += 18
208
- @sprite_bg.opacity += 22
209
- if @sprite_text.opacity >= 180
210
- @sprite_text.opacity = 180
211
- @sprite_bg.opacity = 220
212
- @fade_in = false
213
- $game_temp.message_window_showing = true
214
- end
215
- end
216
-
217
- # set the scroll indicators to the opacity of the bg,
218
- # or 0 if they cannot scroll further
219
- if @y_offset < 0
220
- @sprite_scroll_up.opacity = @sprite_bg.opacity
221
- else
222
- @sprite_scroll_up.opacity = 0
223
- end
224
- if @y_offset > @scroll_limit
225
- @sprite_scroll_down.opacity = @sprite_bg.opacity
226
- else
227
- @sprite_scroll_down.opacity = 0
228
- end
229
-
230
- # don't perform control actions while fading msg box
231
- if @fade_in || @fade_out
232
- return
233
- end
234
-
235
- if visible
236
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
237
- terminate_message
238
- @fade_out = true
239
- end
240
- if Input.trigger?(Input::UP) && @y_offset < 0
241
- @y_offset += 1
242
- refresh()
243
- end
244
- if Input.trigger?(Input::DOWN) && @y_offset > @scroll_limit
245
- @y_offset -= 1
246
- refresh()
247
- end
248
- end
249
-
250
- # Message is over and should be hidden or advanced to next
251
- if $game_temp.message_doc_text == nil
252
- @fade_out = true if @viewport.visible
253
- else
254
- if !@viewport.visible
255
- # Fade in
256
- refresh
257
- @viewport.visible = true
258
- @fade_in = true
259
- Audio.se_play("Audio/SE/page.wav", 100)
260
- end
261
- end
262
-
263
- end
264
- #--------------------------------------------------------------------------
265
- # * Variables
266
- #--------------------------------------------------------------------------
267
- def visible
268
- @viewport.visible
269
- end
270
- def visible=(val)
271
- @viewport.visible = val
272
- end
273
- end
data/Scripts/EdText.rb DELETED
@@ -1,50 +0,0 @@
1
- module EdText
2
- def self.blue_understand
3
- self.msgbox(Oneshot::Msg::YESNO, tr("Do you understand what this means?"))
4
- end
5
-
6
- def self.info(text)
7
- # TODO tr text
8
- self.msgbox(Oneshot::Msg::INFO, text)
9
- end
10
-
11
- def self.yesno(text)
12
- # TODO tr text
13
- self.msgbox(Oneshot::Msg::YESNO, text)
14
- end
15
-
16
- def self.err(text)
17
- # TODO tr text
18
- self.msgbox(Oneshot::Msg::ERR, text)
19
- end
20
-
21
- def self.msgbox(type, text)
22
- if Graphics.fullscreen
23
- Graphics.fullscreen = false
24
- $console = false
25
- if Oneshot::OS == "macos"
26
- sleep 0.65
27
- else
28
- sleep 0.2
29
- end
30
- Graphics.update
31
- end
32
- result = nil
33
- # so here, we strip unescaped newlines from the untranslated text
34
- # for the translator to find the right string. Then from the
35
- # translated text, we replace escaped newlines with empty strings.
36
- # yeah.
37
- text = Language.tr(text.to_s.gsub(/\s*\n\s*/, " ").strip)
38
- .to_s.gsub(/\s*\\n\s*/, "").strip
39
- thread = Thread.new do
40
- result = Oneshot.msgbox(type, text
41
- .gsub("\\p", $game_oneshot.player_name) +
42
- " " * 10)
43
- # HACK: Fuck
44
- end
45
- while thread.alive?
46
- Graphics.update
47
- end
48
- result
49
- end
50
- end