rmxp_extractor 1.8 → 1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +1 -1
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Game_Character 1.rb
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#==============================================================================
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# ** Game_Character (part 1)
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#------------------------------------------------------------------------------
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# This class deals with characters. It's used as a superclass for the
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# Game_Player and Game_Event classes.
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#==============================================================================
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class Game_Character
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :id # ID
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attr_accessor :x # map x-coordinate (logical)
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attr_accessor :y # map y-coordinate (logical)
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attr_accessor :real_x # map x-coordinate (real * 128)
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attr_accessor :real_y # map y-coordinate (real * 128)
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attr_reader :tile_id # tile ID (invalid if 0)
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attr_reader :character_name # character file name
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attr_reader :character_hue # character hue
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attr_reader :opacity # opacity level
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attr_reader :blend_type # blending method
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attr_accessor :direction # direction
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attr_accessor :pattern # pattern
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attr_reader :move_route_forcing # forced move route flag
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attr_reader :through # through
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attr_accessor :animation_id # animation ID
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attr_accessor :transparent # transparent flag
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@id = 0
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@x = 0
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@y = 0
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@real_x = 0
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@real_y = 0
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@tile_id = 0
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@character_name = ""
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@character_hue = 0
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@opacity = 255
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@blend_type = 0
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@direction = 2
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@pattern = 0
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@move_route_forcing = false
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@through = false
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@transparent = false
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@move_frequency = 6
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@move_route = nil
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@move_route_index = 0
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@original_move_route = nil
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|
-
@original_move_route_index = 0
|
|
56
|
-
@walk_anime = true
|
|
57
|
-
@step_anime = false
|
|
58
|
-
@direction_fix = false
|
|
59
|
-
@always_on_top = false
|
|
60
|
-
@anime_count = 0
|
|
61
|
-
@stop_count = 0
|
|
62
|
-
@jump_count = 0
|
|
63
|
-
@jump_peak = 0
|
|
64
|
-
@wait_count = 0
|
|
65
|
-
@locked = false
|
|
66
|
-
@prelock_direction = 0
|
|
67
|
-
@custom_flags = []
|
|
68
|
-
end
|
|
69
|
-
#--------------------------------------------------------------------------
|
|
70
|
-
# * Determine if Moving
|
|
71
|
-
#--------------------------------------------------------------------------
|
|
72
|
-
def moving?
|
|
73
|
-
# If logical coordinates differ from real coordinates,
|
|
74
|
-
# movement is occurring.
|
|
75
|
-
return (@real_x != @x * 128 or @real_y != @y * 128)
|
|
76
|
-
end
|
|
77
|
-
#--------------------------------------------------------------------------
|
|
78
|
-
# * Determine if Jumping
|
|
79
|
-
#--------------------------------------------------------------------------
|
|
80
|
-
def jumping?
|
|
81
|
-
# A jump is occurring if jump count is larger than 0
|
|
82
|
-
return @jump_count > 0
|
|
83
|
-
end
|
|
84
|
-
#--------------------------------------------------------------------------
|
|
85
|
-
# * Straighten Position
|
|
86
|
-
#--------------------------------------------------------------------------
|
|
87
|
-
def straighten
|
|
88
|
-
# If moving animation or stop animation is ON
|
|
89
|
-
if @walk_anime or @step_anime
|
|
90
|
-
# Set pattern to 0
|
|
91
|
-
@pattern = 0
|
|
92
|
-
end
|
|
93
|
-
# Clear animation count
|
|
94
|
-
@anime_count = 0
|
|
95
|
-
# Clear prelock direction
|
|
96
|
-
@prelock_direction = 0
|
|
97
|
-
end
|
|
98
|
-
#--------------------------------------------------------------------------
|
|
99
|
-
# * Force Move Route
|
|
100
|
-
# move_route : new move route
|
|
101
|
-
#--------------------------------------------------------------------------
|
|
102
|
-
def force_move_route(move_route)
|
|
103
|
-
# Save original move route
|
|
104
|
-
if @original_move_route == nil
|
|
105
|
-
@original_move_route = @move_route
|
|
106
|
-
@original_move_route_index = @move_route_index
|
|
107
|
-
end
|
|
108
|
-
# Change move route
|
|
109
|
-
@move_route = move_route
|
|
110
|
-
@move_route_index = 0
|
|
111
|
-
# Set forced move route flag
|
|
112
|
-
@move_route_forcing = true
|
|
113
|
-
# Clear prelock direction
|
|
114
|
-
@prelock_direction = 0
|
|
115
|
-
# Clear wait count
|
|
116
|
-
@wait_count = 0
|
|
117
|
-
# Move cutsom
|
|
118
|
-
move_type_custom
|
|
119
|
-
end
|
|
120
|
-
#--------------------------------------------------------------------------
|
|
121
|
-
# * Determine if Passable
|
|
122
|
-
# x : x-coordinate
|
|
123
|
-
# y : y-coordinate
|
|
124
|
-
# d : direction (0,2,4,6,8)
|
|
125
|
-
# * 0 = Determines if all directions are impassable (for jumping)
|
|
126
|
-
#--------------------------------------------------------------------------
|
|
127
|
-
def passable?(x, y, d)
|
|
128
|
-
# Get new coordinates
|
|
129
|
-
new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
|
|
130
|
-
new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
|
|
131
|
-
# If coordinates are outside of map
|
|
132
|
-
unless $game_map.valid?(new_x, new_y)
|
|
133
|
-
# impassable
|
|
134
|
-
return false
|
|
135
|
-
end
|
|
136
|
-
# If through is ON
|
|
137
|
-
if @through
|
|
138
|
-
# passable
|
|
139
|
-
return true
|
|
140
|
-
end
|
|
141
|
-
# If unable to leave first move tile in designated direction
|
|
142
|
-
unless $game_map.passable?(x, y, d, self)
|
|
143
|
-
# impassable
|
|
144
|
-
return false
|
|
145
|
-
end
|
|
146
|
-
# If unable to enter move tile in designated direction
|
|
147
|
-
unless $game_map.passable?(new_x, new_y, 10 - d)
|
|
148
|
-
# impassable
|
|
149
|
-
return false
|
|
150
|
-
end
|
|
151
|
-
# Loop all events
|
|
152
|
-
for event in $game_map.events.values
|
|
153
|
-
next if event.through || event.character_name.empty?
|
|
154
|
-
return false if event.intersects?(new_x, new_y)
|
|
155
|
-
end
|
|
156
|
-
# If player coordinates are consistent with move destination
|
|
157
|
-
if $game_player.x == new_x and $game_player.y == new_y
|
|
158
|
-
# If through is OFF
|
|
159
|
-
unless $game_player.through
|
|
160
|
-
# If your own graphic is the character
|
|
161
|
-
if @character_name != ""
|
|
162
|
-
# impassable
|
|
163
|
-
return false
|
|
164
|
-
end
|
|
165
|
-
end
|
|
166
|
-
end
|
|
167
|
-
# passable
|
|
168
|
-
return true
|
|
169
|
-
end
|
|
170
|
-
#--------------------------------------------------------------------------
|
|
171
|
-
# * Lock
|
|
172
|
-
#--------------------------------------------------------------------------
|
|
173
|
-
def lock
|
|
174
|
-
# If already locked
|
|
175
|
-
if @locked
|
|
176
|
-
# End method
|
|
177
|
-
return
|
|
178
|
-
end
|
|
179
|
-
# Save prelock direction
|
|
180
|
-
@prelock_direction = @direction
|
|
181
|
-
# Turn toward player
|
|
182
|
-
turn_toward_player
|
|
183
|
-
# Set locked flag
|
|
184
|
-
@locked = true
|
|
185
|
-
end
|
|
186
|
-
#--------------------------------------------------------------------------
|
|
187
|
-
# * Determine if Locked
|
|
188
|
-
#--------------------------------------------------------------------------
|
|
189
|
-
def lock?
|
|
190
|
-
return @locked
|
|
191
|
-
end
|
|
192
|
-
#--------------------------------------------------------------------------
|
|
193
|
-
# * Unlock
|
|
194
|
-
#--------------------------------------------------------------------------
|
|
195
|
-
def unlock
|
|
196
|
-
# If not locked
|
|
197
|
-
unless @locked
|
|
198
|
-
# End method
|
|
199
|
-
return
|
|
200
|
-
end
|
|
201
|
-
# Clear locked flag
|
|
202
|
-
@locked = false
|
|
203
|
-
# If direction is not fixed
|
|
204
|
-
unless @direction_fix
|
|
205
|
-
# If prelock direction is saved
|
|
206
|
-
if @prelock_direction != 0
|
|
207
|
-
# Restore prelock direction
|
|
208
|
-
@direction = @prelock_direction
|
|
209
|
-
end
|
|
210
|
-
end
|
|
211
|
-
end
|
|
212
|
-
#--------------------------------------------------------------------------
|
|
213
|
-
# * Move to Designated Position
|
|
214
|
-
# x : x-coordinate
|
|
215
|
-
# y : y-coordinate
|
|
216
|
-
#--------------------------------------------------------------------------
|
|
217
|
-
def moveto(x, y)
|
|
218
|
-
@x = x % $game_map.width
|
|
219
|
-
@y = y % $game_map.height
|
|
220
|
-
@real_x = @x * 128
|
|
221
|
-
@real_y = @y * 128
|
|
222
|
-
@prelock_direction = 0
|
|
223
|
-
end
|
|
224
|
-
#--------------------------------------------------------------------------
|
|
225
|
-
# * Get Screen X-Coordinates
|
|
226
|
-
#--------------------------------------------------------------------------
|
|
227
|
-
def screen_x
|
|
228
|
-
# Get screen coordinates from real coordinates and map display position
|
|
229
|
-
return (@real_x - $game_map.display_x + 3) / 4 + 16
|
|
230
|
-
end
|
|
231
|
-
#--------------------------------------------------------------------------
|
|
232
|
-
# * Get Screen Y-Coordinates
|
|
233
|
-
#--------------------------------------------------------------------------
|
|
234
|
-
def screen_y
|
|
235
|
-
# Get screen coordinates from real coordinates and map display position
|
|
236
|
-
y = (@real_y - $game_map.display_y + 3) / 4 + 32
|
|
237
|
-
# Make y-coordinate smaller via jump count
|
|
238
|
-
if @jump_count >= @jump_peak
|
|
239
|
-
n = @jump_count - @jump_peak
|
|
240
|
-
else
|
|
241
|
-
n = @jump_peak - @jump_count
|
|
242
|
-
end
|
|
243
|
-
return y - (@jump_peak * @jump_peak - n * n) / 2
|
|
244
|
-
end
|
|
245
|
-
#--------------------------------------------------------------------------
|
|
246
|
-
# * Get Screen Z-Coordinates
|
|
247
|
-
# height : character height
|
|
248
|
-
#--------------------------------------------------------------------------
|
|
249
|
-
def screen_z(height = 0)
|
|
250
|
-
# If display flag on closest surface is ON
|
|
251
|
-
if @always_on_top
|
|
252
|
-
# 999, unconditional
|
|
253
|
-
return 999
|
|
254
|
-
end
|
|
255
|
-
if @custom_flags.include? :bottom
|
|
256
|
-
return 0
|
|
257
|
-
end
|
|
258
|
-
# Get screen coordinates from real coordinates and map display position
|
|
259
|
-
z = (@real_y - $game_map.display_y + 3) / 4 + 32
|
|
260
|
-
# If tile
|
|
261
|
-
if @tile_id > 0
|
|
262
|
-
# Add tile priority * 32
|
|
263
|
-
return z + $game_map.priorities[@tile_id] * 32
|
|
264
|
-
# If character
|
|
265
|
-
else
|
|
266
|
-
# If height exceeds 32, then add 31
|
|
267
|
-
return z + ((height > 32) ? 31 : 0)
|
|
268
|
-
end
|
|
269
|
-
end
|
|
270
|
-
#--------------------------------------------------------------------------
|
|
271
|
-
# * Get Thicket Depth
|
|
272
|
-
#--------------------------------------------------------------------------
|
|
273
|
-
def bush_depth
|
|
274
|
-
# If tile, or if display flag on the closest surface is ON
|
|
275
|
-
if @tile_id > 0 or @always_on_top
|
|
276
|
-
return 0
|
|
277
|
-
end
|
|
278
|
-
# If element tile other than jumping, then 12; anything else = 0
|
|
279
|
-
if @jump_count == 0 and $game_map.bush?(@x, @y)
|
|
280
|
-
return 12
|
|
281
|
-
else
|
|
282
|
-
return 0
|
|
283
|
-
end
|
|
284
|
-
end
|
|
285
|
-
#--------------------------------------------------------------------------
|
|
286
|
-
# * Get Terrain Tag
|
|
287
|
-
#--------------------------------------------------------------------------
|
|
288
|
-
def terrain_tag
|
|
289
|
-
return $game_map.terrain_tag(@x, @y)
|
|
290
|
-
end
|
|
291
|
-
end
|
data/Scripts/Game_Character 2.rb
DELETED
|
@@ -1,355 +0,0 @@
|
|
|
1
|
-
#==============================================================================
|
|
2
|
-
# ** Game_Character (part 2)
|
|
3
|
-
#------------------------------------------------------------------------------
|
|
4
|
-
# This class deals with characters. It's used as a superclass for the
|
|
5
|
-
# Game_Player and Game_Event classes.
|
|
6
|
-
#==============================================================================
|
|
7
|
-
|
|
8
|
-
class Game_Character
|
|
9
|
-
#--------------------------------------------------------------------------
|
|
10
|
-
# * Frame Update
|
|
11
|
-
#--------------------------------------------------------------------------
|
|
12
|
-
def update
|
|
13
|
-
# Branch with jumping, moving, and stopping
|
|
14
|
-
if jumping?
|
|
15
|
-
update_jump
|
|
16
|
-
elsif moving?
|
|
17
|
-
update_move
|
|
18
|
-
else
|
|
19
|
-
update_stop
|
|
20
|
-
end
|
|
21
|
-
# If animation count exceeds maximum value
|
|
22
|
-
# * Maximum value is move speed * 1 taken from basic value 18
|
|
23
|
-
if @anime_count > 18 - @move_speed * 2
|
|
24
|
-
# If stop animation is OFF when stopping
|
|
25
|
-
if not @step_anime and @stop_count > 0
|
|
26
|
-
# Return to original pattern
|
|
27
|
-
@pattern = @original_pattern
|
|
28
|
-
# If stop animation is ON when moving
|
|
29
|
-
else
|
|
30
|
-
# Update pattern
|
|
31
|
-
@pattern = (@pattern + 1) % 4
|
|
32
|
-
end
|
|
33
|
-
# Clear animation count
|
|
34
|
-
@anime_count = 0
|
|
35
|
-
end
|
|
36
|
-
# If waiting
|
|
37
|
-
if @wait_count > 0
|
|
38
|
-
# Reduce wait count
|
|
39
|
-
@wait_count -= 1
|
|
40
|
-
return
|
|
41
|
-
end
|
|
42
|
-
# If move route is forced
|
|
43
|
-
if @move_route_forcing
|
|
44
|
-
# Custom move
|
|
45
|
-
move_type_custom
|
|
46
|
-
return
|
|
47
|
-
end
|
|
48
|
-
# When waiting for event execution or locked
|
|
49
|
-
if @starting or lock?
|
|
50
|
-
# Not moving by self
|
|
51
|
-
return
|
|
52
|
-
end
|
|
53
|
-
# If stop count exceeds a certain value (computed from move frequency)
|
|
54
|
-
if @stop_count > (40 - @move_frequency * 2) * (6 - @move_frequency)
|
|
55
|
-
# Branch by move type
|
|
56
|
-
case @move_type
|
|
57
|
-
when 1 # Random
|
|
58
|
-
move_type_random
|
|
59
|
-
when 2 # Approach
|
|
60
|
-
move_type_toward_player
|
|
61
|
-
when 3 # Custom
|
|
62
|
-
move_type_custom
|
|
63
|
-
end
|
|
64
|
-
end
|
|
65
|
-
end
|
|
66
|
-
#--------------------------------------------------------------------------
|
|
67
|
-
# * Frame Update (jump)
|
|
68
|
-
#--------------------------------------------------------------------------
|
|
69
|
-
def update_jump
|
|
70
|
-
# Reduce jump count by 1
|
|
71
|
-
@jump_count -= 1
|
|
72
|
-
# Calculate new coordinates
|
|
73
|
-
@real_x = (@real_x * @jump_count + @x * 128) / (@jump_count + 1)
|
|
74
|
-
@real_y = (@real_y * @jump_count + @y * 128) / (@jump_count + 1)
|
|
75
|
-
end
|
|
76
|
-
#--------------------------------------------------------------------------
|
|
77
|
-
# * Update frame (move)
|
|
78
|
-
#--------------------------------------------------------------------------
|
|
79
|
-
def update_move
|
|
80
|
-
# Convert map coordinates from map move speed into move distance
|
|
81
|
-
distance = 2 ** @move_speed
|
|
82
|
-
# If logical coordinates are further down than real coordinates
|
|
83
|
-
if @y * 128 > @real_y
|
|
84
|
-
# Move down
|
|
85
|
-
@real_y = [@real_y + distance, @y * 128].min
|
|
86
|
-
end
|
|
87
|
-
# If logical coordinates are more to the left than real coordinates
|
|
88
|
-
if @x * 128 < @real_x
|
|
89
|
-
# Move left
|
|
90
|
-
@real_x = [@real_x - distance, @x * 128].max
|
|
91
|
-
end
|
|
92
|
-
# If logical coordinates are more to the right than real coordinates
|
|
93
|
-
if @x * 128 > @real_x
|
|
94
|
-
# Move right
|
|
95
|
-
@real_x = [@real_x + distance, @x * 128].min
|
|
96
|
-
end
|
|
97
|
-
# If logical coordinates are further up than real coordinates
|
|
98
|
-
if @y * 128 < @real_y
|
|
99
|
-
# Move up
|
|
100
|
-
@real_y = [@real_y - distance, @y * 128].max
|
|
101
|
-
end
|
|
102
|
-
# If move animation is ON
|
|
103
|
-
if @walk_anime
|
|
104
|
-
# Increase animation count by 1.5
|
|
105
|
-
@anime_count += 1.5
|
|
106
|
-
# If move animation is OFF, and stop animation is ON
|
|
107
|
-
elsif @step_anime
|
|
108
|
-
# Increase animation count by 1
|
|
109
|
-
@anime_count += 1
|
|
110
|
-
end
|
|
111
|
-
# Wrap position
|
|
112
|
-
if @x * 128 == @real_x && @y * 128 == @real_y
|
|
113
|
-
@x %= $game_map.width
|
|
114
|
-
@y %= $game_map.height
|
|
115
|
-
@real_x = @x * 128
|
|
116
|
-
@real_y = @y * 128
|
|
117
|
-
end
|
|
118
|
-
end
|
|
119
|
-
#--------------------------------------------------------------------------
|
|
120
|
-
# * Frame Update (stop)
|
|
121
|
-
#--------------------------------------------------------------------------
|
|
122
|
-
def update_stop
|
|
123
|
-
# If stop animation is ON
|
|
124
|
-
if @step_anime
|
|
125
|
-
# Increase animation count by 1
|
|
126
|
-
@anime_count += 1
|
|
127
|
-
# If stop animation is OFF, but current pattern is different from original
|
|
128
|
-
elsif @pattern != @original_pattern
|
|
129
|
-
# Increase animation count by 1.5
|
|
130
|
-
@anime_count += 1.5
|
|
131
|
-
end
|
|
132
|
-
# When waiting for event execution, or not locked
|
|
133
|
-
# * If lock deals with event execution coming to a halt
|
|
134
|
-
unless @starting or lock?
|
|
135
|
-
# Increase stop count by 1
|
|
136
|
-
@stop_count += 1
|
|
137
|
-
end
|
|
138
|
-
end
|
|
139
|
-
#--------------------------------------------------------------------------
|
|
140
|
-
# * Move Type : Random
|
|
141
|
-
#--------------------------------------------------------------------------
|
|
142
|
-
def move_type_random
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|
143
|
-
# Branch by random numbers 0-5
|
|
144
|
-
case rand(6)
|
|
145
|
-
when 0..3 # Random
|
|
146
|
-
move_random
|
|
147
|
-
when 4 # 1 step forward
|
|
148
|
-
move_forward
|
|
149
|
-
when 5 # Temporary stop
|
|
150
|
-
@stop_count = 0
|
|
151
|
-
end
|
|
152
|
-
end
|
|
153
|
-
#--------------------------------------------------------------------------
|
|
154
|
-
# * Move Type : Approach
|
|
155
|
-
#--------------------------------------------------------------------------
|
|
156
|
-
def move_type_toward_player
|
|
157
|
-
# Get difference in player coordinates
|
|
158
|
-
sx = @x - $game_player.x
|
|
159
|
-
sy = @y - $game_player.y
|
|
160
|
-
# Get absolute value of difference
|
|
161
|
-
abs_sx = sx > 0 ? sx : -sx
|
|
162
|
-
abs_sy = sy > 0 ? sy : -sy
|
|
163
|
-
# If separated by 20 or more tiles matching up horizontally and vertically
|
|
164
|
-
if abs_sx + abs_sy >= 20
|
|
165
|
-
# Random
|
|
166
|
-
move_random
|
|
167
|
-
return
|
|
168
|
-
end
|
|
169
|
-
# Branch by random numbers 0-5
|
|
170
|
-
case rand(6)
|
|
171
|
-
when 0..3 # Approach player
|
|
172
|
-
move_toward_player
|
|
173
|
-
when 4 # random
|
|
174
|
-
move_random
|
|
175
|
-
when 5 # 1 step forward
|
|
176
|
-
move_forward
|
|
177
|
-
end
|
|
178
|
-
end
|
|
179
|
-
#--------------------------------------------------------------------------
|
|
180
|
-
# * Move Type : Custom
|
|
181
|
-
#--------------------------------------------------------------------------
|
|
182
|
-
def move_type_custom
|
|
183
|
-
# Interrupt if not stopping
|
|
184
|
-
if jumping? or moving?
|
|
185
|
-
return
|
|
186
|
-
end
|
|
187
|
-
# Loop until finally arriving at move command list
|
|
188
|
-
while @move_route_index < @move_route.list.size
|
|
189
|
-
# Acquiring move command
|
|
190
|
-
command = @move_route.list[@move_route_index]
|
|
191
|
-
# If command code is 0 (last part of list)
|
|
192
|
-
if command.code == 0
|
|
193
|
-
# If [repeat action] option is ON
|
|
194
|
-
if @move_route.repeat
|
|
195
|
-
# First return to the move route index
|
|
196
|
-
@move_route_index = 0
|
|
197
|
-
end
|
|
198
|
-
# If [repeat action] option is OFF
|
|
199
|
-
unless @move_route.repeat
|
|
200
|
-
# If move route is forcing
|
|
201
|
-
if @move_route_forcing and not @move_route.repeat
|
|
202
|
-
# Release forced move route
|
|
203
|
-
@move_route_forcing = false
|
|
204
|
-
# Restore original move route
|
|
205
|
-
@move_route = @original_move_route
|
|
206
|
-
@move_route_index = @original_move_route_index
|
|
207
|
-
@original_move_route = nil
|
|
208
|
-
end
|
|
209
|
-
# Clear stop count
|
|
210
|
-
@stop_count = 0
|
|
211
|
-
end
|
|
212
|
-
return
|
|
213
|
-
end
|
|
214
|
-
# During move command (from move down to jump)
|
|
215
|
-
if command.code <= 14
|
|
216
|
-
# Branch by command code
|
|
217
|
-
case command.code
|
|
218
|
-
when 1 # Move down
|
|
219
|
-
move_down
|
|
220
|
-
when 2 # Move left
|
|
221
|
-
move_left
|
|
222
|
-
when 3 # Move right
|
|
223
|
-
move_right
|
|
224
|
-
when 4 # Move up
|
|
225
|
-
move_up
|
|
226
|
-
when 5 # Move lower left
|
|
227
|
-
move_lower_left
|
|
228
|
-
when 6 # Move lower right
|
|
229
|
-
move_lower_right
|
|
230
|
-
when 7 # Move upper left
|
|
231
|
-
move_upper_left
|
|
232
|
-
when 8 # Move upper right
|
|
233
|
-
move_upper_right
|
|
234
|
-
when 9 # Move at random
|
|
235
|
-
move_random
|
|
236
|
-
when 10 # Move toward player
|
|
237
|
-
move_toward_player
|
|
238
|
-
when 11 # Move away from player
|
|
239
|
-
move_away_from_player
|
|
240
|
-
when 12 # 1 step forward
|
|
241
|
-
move_forward
|
|
242
|
-
when 13 # 1 step backward
|
|
243
|
-
move_backward
|
|
244
|
-
when 14 # Jump
|
|
245
|
-
jump(command.parameters[0], command.parameters[1])
|
|
246
|
-
end
|
|
247
|
-
# If movement failure occurs when [Ignore if can't move] option is OFF
|
|
248
|
-
if not @move_route.skippable and not moving? and not jumping?
|
|
249
|
-
return
|
|
250
|
-
end
|
|
251
|
-
@move_route_index += 1
|
|
252
|
-
return
|
|
253
|
-
end
|
|
254
|
-
# If waiting
|
|
255
|
-
if command.code == 15
|
|
256
|
-
# Set wait count
|
|
257
|
-
@wait_count = command.parameters[0] * 2 - 1
|
|
258
|
-
@move_route_index += 1
|
|
259
|
-
return
|
|
260
|
-
end
|
|
261
|
-
# If direction change command
|
|
262
|
-
if command.code >= 16 and command.code <= 26
|
|
263
|
-
# Branch by command code
|
|
264
|
-
case command.code
|
|
265
|
-
when 16 # Turn down
|
|
266
|
-
turn_down
|
|
267
|
-
when 17 # Turn left
|
|
268
|
-
turn_left
|
|
269
|
-
when 18 # Turn right
|
|
270
|
-
turn_right
|
|
271
|
-
when 19 # Turn up
|
|
272
|
-
turn_up
|
|
273
|
-
when 20 # Turn 90° right
|
|
274
|
-
turn_right_90
|
|
275
|
-
when 21 # Turn 90° left
|
|
276
|
-
turn_left_90
|
|
277
|
-
when 22 # Turn 180°
|
|
278
|
-
turn_180
|
|
279
|
-
when 23 # Turn 90° right or left
|
|
280
|
-
turn_right_or_left_90
|
|
281
|
-
when 24 # Turn at Random
|
|
282
|
-
turn_random
|
|
283
|
-
when 25 # Turn toward player
|
|
284
|
-
turn_toward_player
|
|
285
|
-
when 26 # Turn away from player
|
|
286
|
-
turn_away_from_player
|
|
287
|
-
end
|
|
288
|
-
@move_route_index += 1
|
|
289
|
-
return
|
|
290
|
-
end
|
|
291
|
-
# If other command
|
|
292
|
-
if command.code >= 27
|
|
293
|
-
# Branch by command code
|
|
294
|
-
case command.code
|
|
295
|
-
when 27 # Switch ON
|
|
296
|
-
$game_switches[command.parameters[0]] = true
|
|
297
|
-
$game_map.need_refresh = true
|
|
298
|
-
when 28 # Switch OFF
|
|
299
|
-
$game_switches[command.parameters[0]] = false
|
|
300
|
-
$game_map.need_refresh = true
|
|
301
|
-
when 29 # Change speed
|
|
302
|
-
@move_speed = command.parameters[0]
|
|
303
|
-
when 30 # Change freq
|
|
304
|
-
@move_frequency = command.parameters[0]
|
|
305
|
-
when 31 # Move animation ON
|
|
306
|
-
@walk_anime = true
|
|
307
|
-
when 32 # Move animation OFF
|
|
308
|
-
@walk_anime = false
|
|
309
|
-
when 33 # Stop animation ON
|
|
310
|
-
@step_anime = true
|
|
311
|
-
when 34 # Stop animation OFF
|
|
312
|
-
@step_anime = false
|
|
313
|
-
when 35 # Direction fix ON
|
|
314
|
-
@direction_fix = true
|
|
315
|
-
when 36 # Direction fix OFF
|
|
316
|
-
@direction_fix = false
|
|
317
|
-
when 37 # Through ON
|
|
318
|
-
@through = true
|
|
319
|
-
when 38 # Through OFF
|
|
320
|
-
@through = false
|
|
321
|
-
when 39 # Always on top ON
|
|
322
|
-
@always_on_top = true
|
|
323
|
-
when 40 # Always on top OFF
|
|
324
|
-
@always_on_top = false
|
|
325
|
-
when 41 # Change Graphic
|
|
326
|
-
@tile_id = 0
|
|
327
|
-
@character_name = command.parameters[0]
|
|
328
|
-
@character_hue = command.parameters[1]
|
|
329
|
-
@direction = command.parameters[2]
|
|
330
|
-
@prelock_direction = 0
|
|
331
|
-
if @original_pattern != command.parameters[3]
|
|
332
|
-
@pattern = command.parameters[3]
|
|
333
|
-
@original_pattern = @pattern
|
|
334
|
-
end
|
|
335
|
-
when 42 # Change Opacity
|
|
336
|
-
@opacity = command.parameters[0]
|
|
337
|
-
when 43 # Change Blending
|
|
338
|
-
@blend_type = command.parameters[0]
|
|
339
|
-
when 44 # Play SE
|
|
340
|
-
$game_system.se_play(command.parameters[0])
|
|
341
|
-
when 45 # Script
|
|
342
|
-
eval(command.parameters[0])
|
|
343
|
-
end
|
|
344
|
-
@move_route_index += 1
|
|
345
|
-
end
|
|
346
|
-
end
|
|
347
|
-
end
|
|
348
|
-
#--------------------------------------------------------------------------
|
|
349
|
-
# * Increase Steps
|
|
350
|
-
#--------------------------------------------------------------------------
|
|
351
|
-
def increase_steps
|
|
352
|
-
# Clear stop count
|
|
353
|
-
@stop_count = 0
|
|
354
|
-
end
|
|
355
|
-
end
|