rmxp_extractor 1.8 → 1.9

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Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
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  273. data/Data/Map246.rxdata +0 -0
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  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
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  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,145 +0,0 @@
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- #==============================================================================
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- # ** Game_BattleAction
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- #------------------------------------------------------------------------------
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- # This class handles actions in battle. It's used within the Game_Battler
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- # class.
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- #==============================================================================
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-
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- class Game_BattleAction
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- #--------------------------------------------------------------------------
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- # * Public Instance Variables
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- #--------------------------------------------------------------------------
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- attr_accessor :speed # speed
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- attr_accessor :kind # kind (basic / skill / item)
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- attr_accessor :basic # basic (attack / guard / escape)
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- attr_accessor :skill_id # skill ID
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- attr_accessor :item_id # item ID
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- attr_accessor :target_index # target index
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- attr_accessor :forcing # forced flag
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- #--------------------------------------------------------------------------
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- # * Object Initialization
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- #--------------------------------------------------------------------------
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- def initialize
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- clear
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- end
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- #--------------------------------------------------------------------------
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- # * Clear
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- #--------------------------------------------------------------------------
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- def clear
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- @speed = 0
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- @kind = 0
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- @basic = 3
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- @skill_id = 0
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- @item_id = 0
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- @target_index = -1
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- @forcing = false
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- end
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- #--------------------------------------------------------------------------
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- # * Determine Validity
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- #--------------------------------------------------------------------------
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- def valid?
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- return (not (@kind == 0 and @basic == 3))
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- end
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- #--------------------------------------------------------------------------
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- # * Determine if for One Ally
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- #--------------------------------------------------------------------------
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- def for_one_friend?
47
- # If kind = skill, and effect scope is for ally (including 0 HP)
48
- if @kind == 1 and [3, 5].include?($data_skills[@skill_id].scope)
49
- return true
50
- end
51
- # If kind = item, and effect scope is for ally (including 0 HP)
52
- if @kind == 2 and [3, 5].include?($data_items[@item_id].scope)
53
- return true
54
- end
55
- return false
56
- end
57
- #--------------------------------------------------------------------------
58
- # * Determine if for One Ally (HP 0)
59
- #--------------------------------------------------------------------------
60
- def for_one_friend_hp0?
61
- # If kind = skill, and effect scope is for ally (only 0 HP)
62
- if @kind == 1 and [5].include?($data_skills[@skill_id].scope)
63
- return true
64
- end
65
- # If kind = item, and effect scope is for ally (only 0 HP)
66
- if @kind == 2 and [5].include?($data_items[@item_id].scope)
67
- return true
68
- end
69
- return false
70
- end
71
- #--------------------------------------------------------------------------
72
- # * Random Target (for Actor)
73
- #--------------------------------------------------------------------------
74
- def decide_random_target_for_actor
75
- # Diverge with effect scope
76
- if for_one_friend_hp0?
77
- battler = $game_party.random_target_actor_hp0
78
- elsif for_one_friend?
79
- battler = $game_party.random_target_actor
80
- else
81
- battler = $game_troop.random_target_enemy
82
- end
83
- # If a target exists, get an index, and if a target doesn't exist,
84
- # clear the action
85
- if battler != nil
86
- @target_index = battler.index
87
- else
88
- clear
89
- end
90
- end
91
- #--------------------------------------------------------------------------
92
- # * Random Target (for Enemy)
93
- #--------------------------------------------------------------------------
94
- def decide_random_target_for_enemy
95
- # Diverge with effect scope
96
- if for_one_friend_hp0?
97
- battler = $game_troop.random_target_enemy_hp0
98
- elsif for_one_friend?
99
- battler = $game_troop.random_target_enemy
100
- else
101
- battler = $game_party.random_target_actor
102
- end
103
- # If a target exists, get an index, and if a target doesn't exist,
104
- # clear the action
105
- if battler != nil
106
- @target_index = battler.index
107
- else
108
- clear
109
- end
110
- end
111
- #--------------------------------------------------------------------------
112
- # * Last Target (for Actor)
113
- #--------------------------------------------------------------------------
114
- def decide_last_target_for_actor
115
- # If effect scope is ally, then it's an actor, anything else is an enemy
116
- if @target_index == -1
117
- battler = nil
118
- elsif for_one_friend?
119
- battler = $game_party.actors[@target_index]
120
- else
121
- battler = $game_troop.enemies[@target_index]
122
- end
123
- # Clear action if no target exists
124
- if battler == nil or not battler.exist?
125
- clear
126
- end
127
- end
128
- #--------------------------------------------------------------------------
129
- # * Last Target (for Enemy)
130
- #--------------------------------------------------------------------------
131
- def decide_last_target_for_enemy
132
- # If effect scope is ally, then it's an enemy, anything else is an actor
133
- if @target_index == -1
134
- battler = nil
135
- elsif for_one_friend?
136
- battler = $game_troop.enemies[@target_index]
137
- else
138
- battler = $game_party.actors[@target_index]
139
- end
140
- # Clear action if no target exists
141
- if battler == nil or not battler.exist?
142
- clear
143
- end
144
- end
145
- end
@@ -1,307 +0,0 @@
1
- #==============================================================================
2
- # ** Game_Battler (part 1)
3
- #------------------------------------------------------------------------------
4
- # This class deals with battlers. It's used as a superclass for the Game_Actor
5
- # and Game_Enemy classes.
6
- #==============================================================================
7
-
8
- class Game_Battler
9
- #--------------------------------------------------------------------------
10
- # * Public Instance Variables
11
- #--------------------------------------------------------------------------
12
- attr_reader :battler_name # battler file name
13
- attr_reader :battler_hue # battler hue
14
- attr_reader :hp # HP
15
- attr_reader :sp # SP
16
- attr_reader :states # states
17
- attr_accessor :hidden # hidden flag
18
- attr_accessor :immortal # immortal flag
19
- attr_accessor :damage_pop # damage display flag
20
- attr_accessor :damage # damage value
21
- attr_accessor :critical # critical flag
22
- attr_accessor :animation_id # animation ID
23
- attr_accessor :animation_hit # animation hit flag
24
- attr_accessor :white_flash # white flash flag
25
- attr_accessor :blink # blink flag
26
- #--------------------------------------------------------------------------
27
- # * Object Initialization
28
- #--------------------------------------------------------------------------
29
- def initialize
30
- @battler_name = ""
31
- @battler_hue = 0
32
- @hp = 0
33
- @sp = 0
34
- @states = []
35
- @states_turn = {}
36
- @maxhp_plus = 0
37
- @maxsp_plus = 0
38
- @str_plus = 0
39
- @dex_plus = 0
40
- @agi_plus = 0
41
- @int_plus = 0
42
- @hidden = false
43
- @immortal = false
44
- @damage_pop = false
45
- @damage = nil
46
- @critical = false
47
- @animation_id = 0
48
- @animation_hit = false
49
- @white_flash = false
50
- @blink = false
51
- @current_action = Game_BattleAction.new
52
- end
53
- #--------------------------------------------------------------------------
54
- # * Get Maximum HP
55
- #--------------------------------------------------------------------------
56
- def maxhp
57
- n = [[base_maxhp + @maxhp_plus, 1].max, 999999].min
58
- for i in @states
59
- n *= $data_states[i].maxhp_rate / 100.0
60
- end
61
- n = [[Integer(n), 1].max, 999999].min
62
- return n
63
- end
64
- #--------------------------------------------------------------------------
65
- # * Get Maximum SP
66
- #--------------------------------------------------------------------------
67
- def maxsp
68
- n = [[base_maxsp + @maxsp_plus, 0].max, 9999].min
69
- for i in @states
70
- n *= $data_states[i].maxsp_rate / 100.0
71
- end
72
- n = [[Integer(n), 0].max, 9999].min
73
- return n
74
- end
75
- #--------------------------------------------------------------------------
76
- # * Get Strength (STR)
77
- #--------------------------------------------------------------------------
78
- def str
79
- n = [[base_str + @str_plus, 1].max, 999].min
80
- for i in @states
81
- n *= $data_states[i].str_rate / 100.0
82
- end
83
- n = [[Integer(n), 1].max, 999].min
84
- return n
85
- end
86
- #--------------------------------------------------------------------------
87
- # * Get Dexterity (DEX)
88
- #--------------------------------------------------------------------------
89
- def dex
90
- n = [[base_dex + @dex_plus, 1].max, 999].min
91
- for i in @states
92
- n *= $data_states[i].dex_rate / 100.0
93
- end
94
- n = [[Integer(n), 1].max, 999].min
95
- return n
96
- end
97
- #--------------------------------------------------------------------------
98
- # * Get Agility (AGI)
99
- #--------------------------------------------------------------------------
100
- def agi
101
- n = [[base_agi + @agi_plus, 1].max, 999].min
102
- for i in @states
103
- n *= $data_states[i].agi_rate / 100.0
104
- end
105
- n = [[Integer(n), 1].max, 999].min
106
- return n
107
- end
108
- #--------------------------------------------------------------------------
109
- # * Get Intelligence (INT)
110
- #--------------------------------------------------------------------------
111
- def int
112
- n = [[base_int + @int_plus, 1].max, 999].min
113
- for i in @states
114
- n *= $data_states[i].int_rate / 100.0
115
- end
116
- n = [[Integer(n), 1].max, 999].min
117
- return n
118
- end
119
- #--------------------------------------------------------------------------
120
- # * Set Maximum HP
121
- # maxhp : new maximum HP
122
- #--------------------------------------------------------------------------
123
- def maxhp=(maxhp)
124
- @maxhp_plus += maxhp - self.maxhp
125
- @maxhp_plus = [[@maxhp_plus, -9999].max, 9999].min
126
- @hp = [@hp, self.maxhp].min
127
- end
128
- #--------------------------------------------------------------------------
129
- # * Set Maximum SP
130
- # maxsp : new maximum SP
131
- #--------------------------------------------------------------------------
132
- def maxsp=(maxsp)
133
- @maxsp_plus += maxsp - self.maxsp
134
- @maxsp_plus = [[@maxsp_plus, -9999].max, 9999].min
135
- @sp = [@sp, self.maxsp].min
136
- end
137
- #--------------------------------------------------------------------------
138
- # * Set Strength (STR)
139
- # str : new Strength (STR)
140
- #--------------------------------------------------------------------------
141
- def str=(str)
142
- @str_plus += str - self.str
143
- @str_plus = [[@str_plus, -999].max, 999].min
144
- end
145
- #--------------------------------------------------------------------------
146
- # * Set Dexterity (DEX)
147
- # dex : new Dexterity (DEX)
148
- #--------------------------------------------------------------------------
149
- def dex=(dex)
150
- @dex_plus += dex - self.dex
151
- @dex_plus = [[@dex_plus, -999].max, 999].min
152
- end
153
- #--------------------------------------------------------------------------
154
- # * Set Agility (AGI)
155
- # agi : new Agility (AGI)
156
- #--------------------------------------------------------------------------
157
- def agi=(agi)
158
- @agi_plus += agi - self.agi
159
- @agi_plus = [[@agi_plus, -999].max, 999].min
160
- end
161
- #--------------------------------------------------------------------------
162
- # * Set Intelligence (INT)
163
- # int : new Intelligence (INT)
164
- #--------------------------------------------------------------------------
165
- def int=(int)
166
- @int_plus += int - self.int
167
- @int_plus = [[@int_plus, -999].max, 999].min
168
- end
169
- #--------------------------------------------------------------------------
170
- # * Get Hit Rate
171
- #--------------------------------------------------------------------------
172
- def hit
173
- n = 100
174
- for i in @states
175
- n *= $data_states[i].hit_rate / 100.0
176
- end
177
- return Integer(n)
178
- end
179
- #--------------------------------------------------------------------------
180
- # * Get Attack Power
181
- #--------------------------------------------------------------------------
182
- def atk
183
- n = base_atk
184
- for i in @states
185
- n *= $data_states[i].atk_rate / 100.0
186
- end
187
- return Integer(n)
188
- end
189
- #--------------------------------------------------------------------------
190
- # * Get Physical Defense Power
191
- #--------------------------------------------------------------------------
192
- def pdef
193
- n = base_pdef
194
- for i in @states
195
- n *= $data_states[i].pdef_rate / 100.0
196
- end
197
- return Integer(n)
198
- end
199
- #--------------------------------------------------------------------------
200
- # * Get Magic Defense Power
201
- #--------------------------------------------------------------------------
202
- def mdef
203
- n = base_mdef
204
- for i in @states
205
- n *= $data_states[i].mdef_rate / 100.0
206
- end
207
- return Integer(n)
208
- end
209
- #--------------------------------------------------------------------------
210
- # * Get Evasion Correction
211
- #--------------------------------------------------------------------------
212
- def eva
213
- n = base_eva
214
- for i in @states
215
- n += $data_states[i].eva
216
- end
217
- return n
218
- end
219
- #--------------------------------------------------------------------------
220
- # * Change HP
221
- # hp : new HP
222
- #--------------------------------------------------------------------------
223
- def hp=(hp)
224
- @hp = [[hp, maxhp].min, 0].max
225
- # add or exclude incapacitation
226
- for i in 1...$data_states.size
227
- if $data_states[i].zero_hp
228
- if self.dead?
229
- add_state(i)
230
- else
231
- remove_state(i)
232
- end
233
- end
234
- end
235
- end
236
- #--------------------------------------------------------------------------
237
- # * Change SP
238
- # sp : new SP
239
- #--------------------------------------------------------------------------
240
- def sp=(sp)
241
- @sp = [[sp, maxsp].min, 0].max
242
- end
243
- #--------------------------------------------------------------------------
244
- # * Recover All
245
- #--------------------------------------------------------------------------
246
- def recover_all
247
- @hp = maxhp
248
- @sp = maxsp
249
- for i in @states.clone
250
- remove_state(i)
251
- end
252
- end
253
- #--------------------------------------------------------------------------
254
- # * Get Current Action
255
- #--------------------------------------------------------------------------
256
- def current_action
257
- return @current_action
258
- end
259
- #--------------------------------------------------------------------------
260
- # * Determine Action Speed
261
- #--------------------------------------------------------------------------
262
- def make_action_speed
263
- @current_action.speed = agi + rand(10 + agi / 4)
264
- end
265
- #--------------------------------------------------------------------------
266
- # * Decide Incapacitation
267
- #--------------------------------------------------------------------------
268
- def dead?
269
- return (@hp == 0 and not @immortal)
270
- end
271
- #--------------------------------------------------------------------------
272
- # * Decide Existance
273
- #--------------------------------------------------------------------------
274
- def exist?
275
- return (not @hidden and (@hp > 0 or @immortal))
276
- end
277
- #--------------------------------------------------------------------------
278
- # * Decide HP 0
279
- #--------------------------------------------------------------------------
280
- def hp0?
281
- return (not @hidden and @hp == 0)
282
- end
283
- #--------------------------------------------------------------------------
284
- # * Decide if Command is Inputable
285
- #--------------------------------------------------------------------------
286
- def inputable?
287
- return (not @hidden and restriction <= 1)
288
- end
289
- #--------------------------------------------------------------------------
290
- # * Decide if Action is Possible
291
- #--------------------------------------------------------------------------
292
- def movable?
293
- return (not @hidden and restriction < 4)
294
- end
295
- #--------------------------------------------------------------------------
296
- # * Decide if Guarding
297
- #--------------------------------------------------------------------------
298
- def guarding?
299
- return (@current_action.kind == 0 and @current_action.basic == 1)
300
- end
301
- #--------------------------------------------------------------------------
302
- # * Decide if Resting
303
- #--------------------------------------------------------------------------
304
- def resting?
305
- return (@current_action.kind == 0 and @current_action.basic == 3)
306
- end
307
- end