rmxp_extractor 1.8 → 1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
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  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,145 +0,0 @@
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- #==============================================================================
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- # ** Game_BattleAction
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- #------------------------------------------------------------------------------
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- # This class handles actions in battle. It's used within the Game_Battler
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- # class.
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- #==============================================================================
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-
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- class Game_BattleAction
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- #--------------------------------------------------------------------------
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- # * Public Instance Variables
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- #--------------------------------------------------------------------------
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- attr_accessor :speed # speed
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- attr_accessor :kind # kind (basic / skill / item)
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- attr_accessor :basic # basic (attack / guard / escape)
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- attr_accessor :skill_id # skill ID
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- attr_accessor :item_id # item ID
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- attr_accessor :target_index # target index
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- attr_accessor :forcing # forced flag
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- #--------------------------------------------------------------------------
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- # * Object Initialization
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- #--------------------------------------------------------------------------
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- def initialize
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- clear
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- end
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- #--------------------------------------------------------------------------
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- # * Clear
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- #--------------------------------------------------------------------------
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- def clear
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- @speed = 0
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- @kind = 0
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- @basic = 3
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- @skill_id = 0
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- @item_id = 0
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- @target_index = -1
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- @forcing = false
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- end
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- #--------------------------------------------------------------------------
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- # * Determine Validity
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- #--------------------------------------------------------------------------
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- def valid?
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- return (not (@kind == 0 and @basic == 3))
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- end
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- #--------------------------------------------------------------------------
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- # * Determine if for One Ally
45
- #--------------------------------------------------------------------------
46
- def for_one_friend?
47
- # If kind = skill, and effect scope is for ally (including 0 HP)
48
- if @kind == 1 and [3, 5].include?($data_skills[@skill_id].scope)
49
- return true
50
- end
51
- # If kind = item, and effect scope is for ally (including 0 HP)
52
- if @kind == 2 and [3, 5].include?($data_items[@item_id].scope)
53
- return true
54
- end
55
- return false
56
- end
57
- #--------------------------------------------------------------------------
58
- # * Determine if for One Ally (HP 0)
59
- #--------------------------------------------------------------------------
60
- def for_one_friend_hp0?
61
- # If kind = skill, and effect scope is for ally (only 0 HP)
62
- if @kind == 1 and [5].include?($data_skills[@skill_id].scope)
63
- return true
64
- end
65
- # If kind = item, and effect scope is for ally (only 0 HP)
66
- if @kind == 2 and [5].include?($data_items[@item_id].scope)
67
- return true
68
- end
69
- return false
70
- end
71
- #--------------------------------------------------------------------------
72
- # * Random Target (for Actor)
73
- #--------------------------------------------------------------------------
74
- def decide_random_target_for_actor
75
- # Diverge with effect scope
76
- if for_one_friend_hp0?
77
- battler = $game_party.random_target_actor_hp0
78
- elsif for_one_friend?
79
- battler = $game_party.random_target_actor
80
- else
81
- battler = $game_troop.random_target_enemy
82
- end
83
- # If a target exists, get an index, and if a target doesn't exist,
84
- # clear the action
85
- if battler != nil
86
- @target_index = battler.index
87
- else
88
- clear
89
- end
90
- end
91
- #--------------------------------------------------------------------------
92
- # * Random Target (for Enemy)
93
- #--------------------------------------------------------------------------
94
- def decide_random_target_for_enemy
95
- # Diverge with effect scope
96
- if for_one_friend_hp0?
97
- battler = $game_troop.random_target_enemy_hp0
98
- elsif for_one_friend?
99
- battler = $game_troop.random_target_enemy
100
- else
101
- battler = $game_party.random_target_actor
102
- end
103
- # If a target exists, get an index, and if a target doesn't exist,
104
- # clear the action
105
- if battler != nil
106
- @target_index = battler.index
107
- else
108
- clear
109
- end
110
- end
111
- #--------------------------------------------------------------------------
112
- # * Last Target (for Actor)
113
- #--------------------------------------------------------------------------
114
- def decide_last_target_for_actor
115
- # If effect scope is ally, then it's an actor, anything else is an enemy
116
- if @target_index == -1
117
- battler = nil
118
- elsif for_one_friend?
119
- battler = $game_party.actors[@target_index]
120
- else
121
- battler = $game_troop.enemies[@target_index]
122
- end
123
- # Clear action if no target exists
124
- if battler == nil or not battler.exist?
125
- clear
126
- end
127
- end
128
- #--------------------------------------------------------------------------
129
- # * Last Target (for Enemy)
130
- #--------------------------------------------------------------------------
131
- def decide_last_target_for_enemy
132
- # If effect scope is ally, then it's an enemy, anything else is an actor
133
- if @target_index == -1
134
- battler = nil
135
- elsif for_one_friend?
136
- battler = $game_troop.enemies[@target_index]
137
- else
138
- battler = $game_party.actors[@target_index]
139
- end
140
- # Clear action if no target exists
141
- if battler == nil or not battler.exist?
142
- clear
143
- end
144
- end
145
- end
@@ -1,307 +0,0 @@
1
- #==============================================================================
2
- # ** Game_Battler (part 1)
3
- #------------------------------------------------------------------------------
4
- # This class deals with battlers. It's used as a superclass for the Game_Actor
5
- # and Game_Enemy classes.
6
- #==============================================================================
7
-
8
- class Game_Battler
9
- #--------------------------------------------------------------------------
10
- # * Public Instance Variables
11
- #--------------------------------------------------------------------------
12
- attr_reader :battler_name # battler file name
13
- attr_reader :battler_hue # battler hue
14
- attr_reader :hp # HP
15
- attr_reader :sp # SP
16
- attr_reader :states # states
17
- attr_accessor :hidden # hidden flag
18
- attr_accessor :immortal # immortal flag
19
- attr_accessor :damage_pop # damage display flag
20
- attr_accessor :damage # damage value
21
- attr_accessor :critical # critical flag
22
- attr_accessor :animation_id # animation ID
23
- attr_accessor :animation_hit # animation hit flag
24
- attr_accessor :white_flash # white flash flag
25
- attr_accessor :blink # blink flag
26
- #--------------------------------------------------------------------------
27
- # * Object Initialization
28
- #--------------------------------------------------------------------------
29
- def initialize
30
- @battler_name = ""
31
- @battler_hue = 0
32
- @hp = 0
33
- @sp = 0
34
- @states = []
35
- @states_turn = {}
36
- @maxhp_plus = 0
37
- @maxsp_plus = 0
38
- @str_plus = 0
39
- @dex_plus = 0
40
- @agi_plus = 0
41
- @int_plus = 0
42
- @hidden = false
43
- @immortal = false
44
- @damage_pop = false
45
- @damage = nil
46
- @critical = false
47
- @animation_id = 0
48
- @animation_hit = false
49
- @white_flash = false
50
- @blink = false
51
- @current_action = Game_BattleAction.new
52
- end
53
- #--------------------------------------------------------------------------
54
- # * Get Maximum HP
55
- #--------------------------------------------------------------------------
56
- def maxhp
57
- n = [[base_maxhp + @maxhp_plus, 1].max, 999999].min
58
- for i in @states
59
- n *= $data_states[i].maxhp_rate / 100.0
60
- end
61
- n = [[Integer(n), 1].max, 999999].min
62
- return n
63
- end
64
- #--------------------------------------------------------------------------
65
- # * Get Maximum SP
66
- #--------------------------------------------------------------------------
67
- def maxsp
68
- n = [[base_maxsp + @maxsp_plus, 0].max, 9999].min
69
- for i in @states
70
- n *= $data_states[i].maxsp_rate / 100.0
71
- end
72
- n = [[Integer(n), 0].max, 9999].min
73
- return n
74
- end
75
- #--------------------------------------------------------------------------
76
- # * Get Strength (STR)
77
- #--------------------------------------------------------------------------
78
- def str
79
- n = [[base_str + @str_plus, 1].max, 999].min
80
- for i in @states
81
- n *= $data_states[i].str_rate / 100.0
82
- end
83
- n = [[Integer(n), 1].max, 999].min
84
- return n
85
- end
86
- #--------------------------------------------------------------------------
87
- # * Get Dexterity (DEX)
88
- #--------------------------------------------------------------------------
89
- def dex
90
- n = [[base_dex + @dex_plus, 1].max, 999].min
91
- for i in @states
92
- n *= $data_states[i].dex_rate / 100.0
93
- end
94
- n = [[Integer(n), 1].max, 999].min
95
- return n
96
- end
97
- #--------------------------------------------------------------------------
98
- # * Get Agility (AGI)
99
- #--------------------------------------------------------------------------
100
- def agi
101
- n = [[base_agi + @agi_plus, 1].max, 999].min
102
- for i in @states
103
- n *= $data_states[i].agi_rate / 100.0
104
- end
105
- n = [[Integer(n), 1].max, 999].min
106
- return n
107
- end
108
- #--------------------------------------------------------------------------
109
- # * Get Intelligence (INT)
110
- #--------------------------------------------------------------------------
111
- def int
112
- n = [[base_int + @int_plus, 1].max, 999].min
113
- for i in @states
114
- n *= $data_states[i].int_rate / 100.0
115
- end
116
- n = [[Integer(n), 1].max, 999].min
117
- return n
118
- end
119
- #--------------------------------------------------------------------------
120
- # * Set Maximum HP
121
- # maxhp : new maximum HP
122
- #--------------------------------------------------------------------------
123
- def maxhp=(maxhp)
124
- @maxhp_plus += maxhp - self.maxhp
125
- @maxhp_plus = [[@maxhp_plus, -9999].max, 9999].min
126
- @hp = [@hp, self.maxhp].min
127
- end
128
- #--------------------------------------------------------------------------
129
- # * Set Maximum SP
130
- # maxsp : new maximum SP
131
- #--------------------------------------------------------------------------
132
- def maxsp=(maxsp)
133
- @maxsp_plus += maxsp - self.maxsp
134
- @maxsp_plus = [[@maxsp_plus, -9999].max, 9999].min
135
- @sp = [@sp, self.maxsp].min
136
- end
137
- #--------------------------------------------------------------------------
138
- # * Set Strength (STR)
139
- # str : new Strength (STR)
140
- #--------------------------------------------------------------------------
141
- def str=(str)
142
- @str_plus += str - self.str
143
- @str_plus = [[@str_plus, -999].max, 999].min
144
- end
145
- #--------------------------------------------------------------------------
146
- # * Set Dexterity (DEX)
147
- # dex : new Dexterity (DEX)
148
- #--------------------------------------------------------------------------
149
- def dex=(dex)
150
- @dex_plus += dex - self.dex
151
- @dex_plus = [[@dex_plus, -999].max, 999].min
152
- end
153
- #--------------------------------------------------------------------------
154
- # * Set Agility (AGI)
155
- # agi : new Agility (AGI)
156
- #--------------------------------------------------------------------------
157
- def agi=(agi)
158
- @agi_plus += agi - self.agi
159
- @agi_plus = [[@agi_plus, -999].max, 999].min
160
- end
161
- #--------------------------------------------------------------------------
162
- # * Set Intelligence (INT)
163
- # int : new Intelligence (INT)
164
- #--------------------------------------------------------------------------
165
- def int=(int)
166
- @int_plus += int - self.int
167
- @int_plus = [[@int_plus, -999].max, 999].min
168
- end
169
- #--------------------------------------------------------------------------
170
- # * Get Hit Rate
171
- #--------------------------------------------------------------------------
172
- def hit
173
- n = 100
174
- for i in @states
175
- n *= $data_states[i].hit_rate / 100.0
176
- end
177
- return Integer(n)
178
- end
179
- #--------------------------------------------------------------------------
180
- # * Get Attack Power
181
- #--------------------------------------------------------------------------
182
- def atk
183
- n = base_atk
184
- for i in @states
185
- n *= $data_states[i].atk_rate / 100.0
186
- end
187
- return Integer(n)
188
- end
189
- #--------------------------------------------------------------------------
190
- # * Get Physical Defense Power
191
- #--------------------------------------------------------------------------
192
- def pdef
193
- n = base_pdef
194
- for i in @states
195
- n *= $data_states[i].pdef_rate / 100.0
196
- end
197
- return Integer(n)
198
- end
199
- #--------------------------------------------------------------------------
200
- # * Get Magic Defense Power
201
- #--------------------------------------------------------------------------
202
- def mdef
203
- n = base_mdef
204
- for i in @states
205
- n *= $data_states[i].mdef_rate / 100.0
206
- end
207
- return Integer(n)
208
- end
209
- #--------------------------------------------------------------------------
210
- # * Get Evasion Correction
211
- #--------------------------------------------------------------------------
212
- def eva
213
- n = base_eva
214
- for i in @states
215
- n += $data_states[i].eva
216
- end
217
- return n
218
- end
219
- #--------------------------------------------------------------------------
220
- # * Change HP
221
- # hp : new HP
222
- #--------------------------------------------------------------------------
223
- def hp=(hp)
224
- @hp = [[hp, maxhp].min, 0].max
225
- # add or exclude incapacitation
226
- for i in 1...$data_states.size
227
- if $data_states[i].zero_hp
228
- if self.dead?
229
- add_state(i)
230
- else
231
- remove_state(i)
232
- end
233
- end
234
- end
235
- end
236
- #--------------------------------------------------------------------------
237
- # * Change SP
238
- # sp : new SP
239
- #--------------------------------------------------------------------------
240
- def sp=(sp)
241
- @sp = [[sp, maxsp].min, 0].max
242
- end
243
- #--------------------------------------------------------------------------
244
- # * Recover All
245
- #--------------------------------------------------------------------------
246
- def recover_all
247
- @hp = maxhp
248
- @sp = maxsp
249
- for i in @states.clone
250
- remove_state(i)
251
- end
252
- end
253
- #--------------------------------------------------------------------------
254
- # * Get Current Action
255
- #--------------------------------------------------------------------------
256
- def current_action
257
- return @current_action
258
- end
259
- #--------------------------------------------------------------------------
260
- # * Determine Action Speed
261
- #--------------------------------------------------------------------------
262
- def make_action_speed
263
- @current_action.speed = agi + rand(10 + agi / 4)
264
- end
265
- #--------------------------------------------------------------------------
266
- # * Decide Incapacitation
267
- #--------------------------------------------------------------------------
268
- def dead?
269
- return (@hp == 0 and not @immortal)
270
- end
271
- #--------------------------------------------------------------------------
272
- # * Decide Existance
273
- #--------------------------------------------------------------------------
274
- def exist?
275
- return (not @hidden and (@hp > 0 or @immortal))
276
- end
277
- #--------------------------------------------------------------------------
278
- # * Decide HP 0
279
- #--------------------------------------------------------------------------
280
- def hp0?
281
- return (not @hidden and @hp == 0)
282
- end
283
- #--------------------------------------------------------------------------
284
- # * Decide if Command is Inputable
285
- #--------------------------------------------------------------------------
286
- def inputable?
287
- return (not @hidden and restriction <= 1)
288
- end
289
- #--------------------------------------------------------------------------
290
- # * Decide if Action is Possible
291
- #--------------------------------------------------------------------------
292
- def movable?
293
- return (not @hidden and restriction < 4)
294
- end
295
- #--------------------------------------------------------------------------
296
- # * Decide if Guarding
297
- #--------------------------------------------------------------------------
298
- def guarding?
299
- return (@current_action.kind == 0 and @current_action.basic == 1)
300
- end
301
- #--------------------------------------------------------------------------
302
- # * Decide if Resting
303
- #--------------------------------------------------------------------------
304
- def resting?
305
- return (@current_action.kind == 0 and @current_action.basic == 3)
306
- end
307
- end