rmxp_extractor 1.8 → 1.9

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Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,259 +0,0 @@
1
- # Displays doc message boxes
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- class Credits_Message
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-
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- #--------------------------------------------------------------------------
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- # * Object Initialization
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- #--------------------------------------------------------------------------
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- def initialize
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- @timer = 0
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-
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- @viewport = Viewport.new(0, 0, 640, 480)
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- @sprite_bg = Sprite.new(@viewport)
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- @sprite_bg.bitmap = Bitmap.new(640, 480)
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- if $game_switches[104]
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- @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 255))
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- else
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- @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(255, 255, 255, 255))
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- end
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- @sprite_text = Sprite.new(@viewport)
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- @contents = Bitmap.new(320, 240)
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- Language.register_text_sprite(self.class.name + "_contents", @contents)
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- @contents.font.size = 16
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- @sprite_text.bitmap = @contents
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- @sprite_bg.z = 0
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- @sprite_text.z = 1
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- @sprite_text.zoom_x = @sprite_text.zoom_y = 2
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- @viewport.z = 9999
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- @viewport.visible = false
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-
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- @sprite_bg.opacity = 0
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- @sprite_text.opacity = 0
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-
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- # Animation flags
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- @fade_in = false
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- @fade_out = false
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- end
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- #--------------------------------------------------------------------------
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- # * Dispose
38
- #--------------------------------------------------------------------------
39
- def dispose
40
- terminate_message
41
- $game_temp.message_window_showing = false
42
- @contents.dispose
43
- #@sprite_bg.dispose
44
- @sprite_text.dispose
45
- @viewport.dispose
46
- end
47
- #--------------------------------------------------------------------------
48
- # * Terminate Message
49
- #--------------------------------------------------------------------------
50
- def terminate_message
51
- # Call message callback
52
- if !@skip_message_proc && $game_temp.message_proc != nil
53
- $game_temp.message_proc.call
54
- $game_temp.message_proc = nil
55
- end
56
- $game_temp.message_credits_text = nil
57
- end
58
- #--------------------------------------------------------------------------
59
- # * Refresh: Load new message text and pre-process it
60
- #--------------------------------------------------------------------------
61
- def refresh
62
-
63
- if $game_switches[104]
64
- @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 255))
65
- else
66
- @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(255, 255, 255, 255))
67
- end
68
-
69
- # Initialize
70
- @timer = 0
71
- text = ''
72
- y = -1
73
- widths = []
74
- right_widths = []
75
-
76
- # Pre-process text
77
- text_raw = $game_temp.message_credits_text.to_str
78
-
79
- # Substitute variables, actors, player name, newlines, etc
80
- text_raw.gsub!(/\\v\[([0-9]+)\]/) do
81
- $game_variables[$1.to_i]
82
- end
83
- text_raw.gsub!(/\\n\[([0-9]+)\]/) do
84
- $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
85
- end
86
- text_raw.gsub!("\\p", $game_oneshot.player_name)
87
- text_raw.gsub!("\\n", "\n")
88
- text_raw.gsub!("\\l", "\005")
89
- text_raw.gsub!("\\r", "\006")
90
- # Handle text-rendering escape sequences
91
- text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
92
- # Finally convert the backslash back
93
- text_raw.gsub!("\\\\", "\\")
94
-
95
- @contents.font.size = 16
96
-
97
- # Now split text into lines by measuring text metrics
98
- x = y = 0
99
- right_x = 0
100
- maxwidth = @contents.width - 8
101
- spacesize = @contents.text_size(' ')
102
- for i in text_raw.split(/ /)
103
- # Split each word around newlines
104
- newline = false
105
- for j in i.split("\n")
106
- # Handle newline
107
- if newline
108
- text << "\n"
109
- widths << x
110
- right_widths << right_x
111
- x = 0
112
- right_x = 0
113
- y += 1
114
- @contents.font.size = 24
115
- else
116
- newline = true
117
- end
118
-
119
- if j.start_with?("\006")
120
- right_x = 0
121
- x = 0
122
- end
123
-
124
- # Get width of this word and see if it goes out of bounds
125
- width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '').gsub( "\005","").gsub( "\006","")).width
126
- if x + width > maxwidth
127
- text << "\n"
128
- widths << x
129
- right_widths << right_x
130
- x = 0
131
- right_x = 0
132
- y += 1
133
- @contents.font.size = 24
134
- end
135
-
136
- # Append word to list
137
- if x == 0
138
- text << j
139
- else
140
- text << ' ' << j
141
- end
142
- x += width + spacesize.width
143
- right_x += width
144
- end
145
- end
146
- widths << x
147
- right_widths << right_x
148
-
149
- # Prepare renderer
150
- @contents.clear
151
- if $game_switches[104]
152
- @contents.font.color = Color.new(255, 255, 255, 255)
153
- else
154
- @contents.font.color = Color.new(0, 0, 0, 255)
155
- end
156
-
157
- x = (320 - widths[0]) / 2
158
- y = 0
159
- y_top = (240 - widths.length * 24) / 2
160
-
161
- @contents.font.size = 16
162
-
163
-
164
- # Get 1 text character in c (loop until unable to get text)
165
- while ((c = text.slice!(/./m)) != nil)
166
- # \n
167
- if c == "\n"
168
- y += 1
169
- @contents.font.size = 24
170
- x = (320 - widths[y]) / 2
171
- next
172
- end
173
- # \c[n]
174
- if c == "\000"
175
- # Change text color
176
- text.sub!(/\[([0-9]+)\]/, "")
177
- color = $1.to_i
178
- if color >= 0 and color <= 7
179
- @contents.font.color = Window_Base.text_color(color)
180
- end
181
- # go to next text
182
- next
183
- end
184
- if c == "\005"
185
- x = 16
186
- next
187
- end
188
- if c == "\006"
189
- x = 320 - (right_widths[y] + 16)
190
- next
191
- end
192
- # Draw text
193
- @contents.draw_text(x, y_top + (y * 24), 40, 18, c)
194
- # Add x to drawn text width
195
- x += @contents.text_size(c).width
196
- end
197
- Graphics.frame_reset
198
- end
199
- #--------------------------------------------------------------------------
200
- # * Frame Update
201
- #--------------------------------------------------------------------------
202
- def update
203
- # Handle fade-out effect
204
- if @fade_out
205
- @sprite_text.opacity -= 5
206
- @sprite_bg.opacity -= 5
207
- if @sprite_text.opacity <= 0
208
- @sprite_text.opacity = 0
209
- @sprite_bg.opacity = 0
210
- @fade_out = false
211
- @viewport.visible = false
212
- $game_temp.message_window_showing = false
213
- end
214
- return
215
- end
216
-
217
- # Handle fade-in effect
218
- if @fade_in
219
- @sprite_text.opacity += 5
220
- @sprite_bg.opacity += 5
221
- if @sprite_text.opacity >= 255
222
- @sprite_text.opacity = 255
223
- @sprite_bg.opacity = 255
224
- @fade_in = false
225
- $game_temp.message_window_showing = true
226
- end
227
- return
228
- end
229
-
230
- # Message is over and should be hidden or advanced to next
231
- if $game_temp.message_credits_text == nil
232
- @fade_out = true if @viewport.visible
233
- else
234
- if !@viewport.visible
235
- # Fade in
236
- refresh
237
- @viewport.visible = true
238
- @fade_in = true
239
- end
240
- end
241
-
242
- if visible
243
- @timer += 1
244
- if @timer >= 150
245
- terminate_message
246
- @fade_out = true
247
- end
248
- end
249
- end
250
- #--------------------------------------------------------------------------
251
- # * Variables
252
- #--------------------------------------------------------------------------
253
- def visible
254
- @viewport.visible
255
- end
256
- def visible=(val)
257
- @viewport.visible = val
258
- end
259
- end
@@ -1,50 +0,0 @@
1
- class FastTravel
2
- class Zone
3
- attr_reader :name
4
- attr_reader :maps
5
- def initialize(name, maps)
6
- @name = name
7
- @maps = maps
8
- end
9
- end
10
-
11
- ZONES = {
12
- :red_ground => Zone.new(tr("The Refuge (Surface)"), {
13
- :ground1 => tr("elevator street"),
14
- :ground2 => tr("vendor street"),
15
- :backalley => tr("back alley"),
16
- :library => tr("library"),
17
- :factory => tr("factory"),
18
- }),
19
- :red => Zone.new(tr("The Refuge"), {
20
- :garden => tr("garden"),
21
- :gate => tr("city gate"),
22
- :elevator => tr("elevator deck"),
23
- :apartments => tr("apartments"),
24
- :cafe => tr("cafe"),
25
- :office => tr("office"),
26
- :obsdeck => tr("observation deck"),
27
- }),
28
- :green => Zone.new(tr("The Glen"), {
29
- :village => tr("village"),
30
- :ruins => tr("ruins"),
31
- :forest => tr("forest"),
32
- :wall => tr("the gate"),
33
- :dock => tr("dock"),
34
- :courtyard => tr("courtyard"),
35
- :research => tr("research station"),
36
- :grave => tr("graveyard")
37
- }),
38
- :blue => Zone.new(tr("The Barrens"), {
39
- :entrance => tr("entrance"),
40
- :outpost => tr("outpost"),
41
- :cliffs => tr("cliffs"),
42
- :mineshaft => tr("mineshaft entrance"),
43
- :factory => tr("old factory"),
44
- :dorms => tr("dormitories"),
45
- :swamp => tr("shrimp swamp"),
46
- :docks => tr("docks"),
47
- :quarry => tr("lookout point"),
48
- }),
49
- }
50
- end
@@ -1,77 +0,0 @@
1
- FOOTSTEP_SFX = [
2
- # Start
3
- ['step_wood',
4
- 'step_tile'],
5
- # Blue
6
- ['step_gravel',
7
- 'step_wood'],
8
- # Blue Interior
9
- ['step_tile',
10
- 'step_wood',
11
- 'step_metal'],
12
- # Green
13
- ['step_grass',
14
- 'step_wood',
15
- 'step_gravel',
16
- 'step_boat'],
17
- # Green Interior
18
- ['step_grass',
19
- 'step_tile'],
20
- # Red
21
- ['step_grate',
22
- 'step_metal'],
23
- # Red Interior
24
- ['step_tile',
25
- 'step_wood'],
26
- # Tower
27
- ['step_splash'],
28
- # Tower Start
29
- [],
30
- # Blank
31
- ['step_tile'],
32
- # Blue Factory Interior
33
- [['step_metal', 0.5]],
34
- # Red Ground
35
- ['step_tile',
36
- 'step_wood'],
37
- # Red Factory
38
- ['step_tile',
39
- 'step_wood',
40
- 'step_grate'],
41
- # Red Factory Interior
42
- ['step_metal'],
43
- # Red observation deck
44
- ['step_metal',
45
- 'step_tile'],
46
- # Red alley
47
- ['step_tile',
48
- 'step_wood',
49
- 'step_grate'],
50
- # Blue outpost
51
- ['step_tile',
52
- 'step_wood'],
53
- # Blue mineshaft
54
- ['step_gravel',
55
- 'step_wood'],
56
- # Tower
57
- ['step_splash',
58
- 'step_tile_soft'],
59
- # Start Tower
60
- ['step_wood',
61
- 'step_tile'],
62
- # Start line
63
- [],
64
- # Green mineshaft
65
- ['step_gravel',
66
- 'step_wood'],
67
- # Green interior boat
68
- ['step_gravel',
69
- 'step_wood',
70
- 'step_boat'],
71
- ]
72
-
73
- FOOTSTEP_AMT = {
74
- 'step_metal' => 4,
75
- 'step_tile' => 4,
76
- 'step_tile_soft' => 4
77
- }
data/Scripts/Data_Item.rb DELETED
@@ -1,50 +0,0 @@
1
- module Item
2
- COMBINATIONS = {
3
- [3, 4] => 5, # alcohol + dry branch => wet branch
4
- [8, 9] => 10, # camera + screwdriver => lens
5
- [10, 12] => 13, # lens + broken battery => empty battery
6
- [1, 13] => 14, # lightbulb + empty battery => charged battery
7
- [1, 12] => 102, # lightbulb + broken battery => can't combine
8
- [16, 20] => 17, # sponge + bottle of acid => wet sponge
9
- [11, 22] => 101, # empty bottle + viscous syringe => can't combine
10
- [15, 22] => 16, # bottle of smoke + viscous syringe => bottle of acid
11
- [11, 18] => 103, # empty bottle + crowbar => can't combine
12
- [11, 19] => 103, # empty bottle + pipe => can't combine
13
- [1, 18] => 104, # lightbulb + crowbar => can't combine
14
- [1, 19] => 104, # lightbulb + pipe => can't combine
15
- [25, 26] => 30, # feather + ink bottle => pen
16
- [27, 56] => 57, # tube of water + water pill => miracle water
17
- [32, 36] => 33, # button + magnets => magnetized button
18
- [37, 38] => 32, # tin + scissors => button
19
- [36, 37] => 100, # tin + magnets => can't combine
20
- [44, 46] => 52, # gluestick + Kip's library card => Kip's sticky library card
21
- [46, 53] => 51, # Kip's library card + sticky photo of Niko => Niko's library card
22
- [44, 45] => 53, # gluestick + photo of Niko => sticky photo of Niko
23
- [44, 61] => 71, # gluestick + photo of Niko1 => sticky photo of Niko
24
- [44, 62] => 72, # gluestick + photo of Niko2 => sticky photo of Niko
25
- [44, 63] => 73, # gluestick + photo of Niko3 => sticky photo of Niko
26
- [44, 64] => 74, # gluestick + photo of Niko4 => sticky photo of Niko
27
- [44, 65] => 75, # gluestick + photo of Niko5 => sticky photo of Niko
28
- [44, 66] => 54, # gluestick + photo of Niko6 'blink' => can't combine
29
- [44, 67] => 77, # gluestick + photo of Niko7 => sticky photo of Niko
30
- [44, 68] => 78, # gluestick + photo of Niko8 => sticky photo of Niko
31
- [44, 69] => 79, # gluestick + photo of Niko9 => sticky photo of Niko
32
- [44, 70] => 80, # gluestick + photo of Niko10 => sticky photo of Niko
33
- [45, 52] => 51, # photo of Niko + Kip's sticky library card => Niko's library card
34
- [52, 61] => 61, # photo of Niko1 + Kip's sticky library card => Niko's library card
35
- [52, 62] => 62, # photo of Niko2 + Kip's sticky library card => Niko's library card
36
- [52, 63] => 63, # photo of Niko3 + Kip's sticky library card => Niko's library card
37
- [52, 64] => 64, # photo of Niko4 + Kip's sticky library card => Niko's library card
38
- [52, 65] => 65, # photo of Niko5 + Kip's sticky library card => Niko's library card
39
- [52, 66] => 54, # photo of Niko6 'blink' + Kip's sticky library card => can't combine
40
- [52, 67] => 67, # photo of Niko7 + Kip's sticky library card => Niko's library card
41
- [52, 68] => 68, # photo of Niko8 + Kip's sticky library card => Niko's library card
42
- [52, 69] => 69, # photo of Niko9 + Kip's sticky library card => Niko's library card
43
- [52, 70] => 70, # photo of Niko10 + Kip's sticky library card => Niko's library card
44
- }
45
-
46
- def self.combine(item_a, item_b)
47
- items = [item_a, item_b].minmax
48
- return COMBINATIONS[items]
49
- end
50
- end
@@ -1,60 +0,0 @@
1
- class SpecialEventData
2
- attr_reader :flags
3
- attr_reader :collision
4
-
5
- def initialize(flags, collision)
6
- @flags = flags
7
- @collision = collision
8
- end
9
-
10
- def self.get(name)
11
- return SPECIAL_EVENTS[name]
12
- end
13
-
14
- SPECIAL_EVENTS = {
15
- :bigpool => SpecialEventData.new(
16
- [:bottom],
17
- [[-4, -7], [-3, -7], [-2, -7], [-1, -7], [0, -7], [1, -7], [2, -7], [3, -7], [4, -7], #top
18
- [-5, -6], [-5, -5], [-5, -4], [5, -6], [5, -5], [5, -4], #sides
19
- [-4, -3], [-3, -3], [3, -3], [4, -3], #bottom upper
20
- [-2, -2], [-1, -2], [0, -2], [1, -2], [2, -2]] #bottom lower
21
- ),
22
- :smallpool => SpecialEventData.new(
23
- [],
24
- [[-1, 0], [0, 0], [1, 0],
25
- [-2, -1],[-1, -1], [0, -1], [1, -1],[2, -1]]
26
- ),
27
- :specialpool => SpecialEventData.new(
28
- [],
29
- [[-1, 0], [0, 0], [1, 0],
30
- [-1, -1], [0, -1], [1, -1]]
31
- ),
32
- :generator => SpecialEventData.new(
33
- [:bottom],
34
- [[-3, -1], [-2, -1], [-1, -1], [0, -1], [1, -1], [2, -1], [3, -1], # lowest row
35
- [-3, -2], [-2, -2], [-1, -2], [0, -2], [1, -2], [2, -2], [3, -2], # low row
36
- [-2, -3], [-1, -3], [0, -3], [1, -3], [2, -3], # high row
37
- [-1, -4], [0, -4], [1, -4]] # highest row
38
- ),
39
- :machine => SpecialEventData.new(
40
- [],
41
- [[-1, 0], [0, 0], [1, 0]]
42
- ),
43
- :glitch => SpecialEventData.new(
44
- [],
45
- [[0, 0], [0, -1]]
46
- ),
47
- :bed => SpecialEventData.new(
48
- [:bottom],
49
- [[0, 0], [0, -1]],
50
- ),
51
- :vendor => SpecialEventData.new(
52
- [],
53
- [[-1, 0], [0, 0], [1, 0]],
54
- ),
55
- :lens => SpecialEventData.new(
56
- [],
57
- [[0, -1], [0, 0]],
58
- ),
59
- }
60
- end
data/Scripts/Demo.rb DELETED
@@ -1,7 +0,0 @@
1
- def demo_entity_message
2
- Oneshot.msgbox Oneshot::Msg::INFO, "[...Who am I kidding. Of course I don't.]"
3
- Oneshot.msgbox Oneshot::Msg::ERR, "[If you DO decide to visit this world again, #{$game_oneshot.player_name}... I won't be looking forward to it at all.]"
4
- Oneshot.msgbox Oneshot::Msg::ERR, "[I'm so tired.]"
5
- Oneshot.msgbox Oneshot::Msg::ERR, "[Goodbye.]"
6
- Graphics.frame_reset
7
- end