rmxp_extractor 1.8 → 1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,259 +0,0 @@
1
- # Displays doc message boxes
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- class Credits_Message
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-
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- #--------------------------------------------------------------------------
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- # * Object Initialization
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- #--------------------------------------------------------------------------
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- def initialize
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- @timer = 0
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-
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- @viewport = Viewport.new(0, 0, 640, 480)
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- @sprite_bg = Sprite.new(@viewport)
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- @sprite_bg.bitmap = Bitmap.new(640, 480)
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- if $game_switches[104]
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- @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 255))
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- else
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- @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(255, 255, 255, 255))
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- end
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- @sprite_text = Sprite.new(@viewport)
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- @contents = Bitmap.new(320, 240)
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- Language.register_text_sprite(self.class.name + "_contents", @contents)
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- @contents.font.size = 16
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- @sprite_text.bitmap = @contents
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- @sprite_bg.z = 0
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- @sprite_text.z = 1
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- @sprite_text.zoom_x = @sprite_text.zoom_y = 2
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- @viewport.z = 9999
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- @viewport.visible = false
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-
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- @sprite_bg.opacity = 0
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- @sprite_text.opacity = 0
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-
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- # Animation flags
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- @fade_in = false
34
- @fade_out = false
35
- end
36
- #--------------------------------------------------------------------------
37
- # * Dispose
38
- #--------------------------------------------------------------------------
39
- def dispose
40
- terminate_message
41
- $game_temp.message_window_showing = false
42
- @contents.dispose
43
- #@sprite_bg.dispose
44
- @sprite_text.dispose
45
- @viewport.dispose
46
- end
47
- #--------------------------------------------------------------------------
48
- # * Terminate Message
49
- #--------------------------------------------------------------------------
50
- def terminate_message
51
- # Call message callback
52
- if !@skip_message_proc && $game_temp.message_proc != nil
53
- $game_temp.message_proc.call
54
- $game_temp.message_proc = nil
55
- end
56
- $game_temp.message_credits_text = nil
57
- end
58
- #--------------------------------------------------------------------------
59
- # * Refresh: Load new message text and pre-process it
60
- #--------------------------------------------------------------------------
61
- def refresh
62
-
63
- if $game_switches[104]
64
- @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 255))
65
- else
66
- @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(255, 255, 255, 255))
67
- end
68
-
69
- # Initialize
70
- @timer = 0
71
- text = ''
72
- y = -1
73
- widths = []
74
- right_widths = []
75
-
76
- # Pre-process text
77
- text_raw = $game_temp.message_credits_text.to_str
78
-
79
- # Substitute variables, actors, player name, newlines, etc
80
- text_raw.gsub!(/\\v\[([0-9]+)\]/) do
81
- $game_variables[$1.to_i]
82
- end
83
- text_raw.gsub!(/\\n\[([0-9]+)\]/) do
84
- $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
85
- end
86
- text_raw.gsub!("\\p", $game_oneshot.player_name)
87
- text_raw.gsub!("\\n", "\n")
88
- text_raw.gsub!("\\l", "\005")
89
- text_raw.gsub!("\\r", "\006")
90
- # Handle text-rendering escape sequences
91
- text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
92
- # Finally convert the backslash back
93
- text_raw.gsub!("\\\\", "\\")
94
-
95
- @contents.font.size = 16
96
-
97
- # Now split text into lines by measuring text metrics
98
- x = y = 0
99
- right_x = 0
100
- maxwidth = @contents.width - 8
101
- spacesize = @contents.text_size(' ')
102
- for i in text_raw.split(/ /)
103
- # Split each word around newlines
104
- newline = false
105
- for j in i.split("\n")
106
- # Handle newline
107
- if newline
108
- text << "\n"
109
- widths << x
110
- right_widths << right_x
111
- x = 0
112
- right_x = 0
113
- y += 1
114
- @contents.font.size = 24
115
- else
116
- newline = true
117
- end
118
-
119
- if j.start_with?("\006")
120
- right_x = 0
121
- x = 0
122
- end
123
-
124
- # Get width of this word and see if it goes out of bounds
125
- width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '').gsub( "\005","").gsub( "\006","")).width
126
- if x + width > maxwidth
127
- text << "\n"
128
- widths << x
129
- right_widths << right_x
130
- x = 0
131
- right_x = 0
132
- y += 1
133
- @contents.font.size = 24
134
- end
135
-
136
- # Append word to list
137
- if x == 0
138
- text << j
139
- else
140
- text << ' ' << j
141
- end
142
- x += width + spacesize.width
143
- right_x += width
144
- end
145
- end
146
- widths << x
147
- right_widths << right_x
148
-
149
- # Prepare renderer
150
- @contents.clear
151
- if $game_switches[104]
152
- @contents.font.color = Color.new(255, 255, 255, 255)
153
- else
154
- @contents.font.color = Color.new(0, 0, 0, 255)
155
- end
156
-
157
- x = (320 - widths[0]) / 2
158
- y = 0
159
- y_top = (240 - widths.length * 24) / 2
160
-
161
- @contents.font.size = 16
162
-
163
-
164
- # Get 1 text character in c (loop until unable to get text)
165
- while ((c = text.slice!(/./m)) != nil)
166
- # \n
167
- if c == "\n"
168
- y += 1
169
- @contents.font.size = 24
170
- x = (320 - widths[y]) / 2
171
- next
172
- end
173
- # \c[n]
174
- if c == "\000"
175
- # Change text color
176
- text.sub!(/\[([0-9]+)\]/, "")
177
- color = $1.to_i
178
- if color >= 0 and color <= 7
179
- @contents.font.color = Window_Base.text_color(color)
180
- end
181
- # go to next text
182
- next
183
- end
184
- if c == "\005"
185
- x = 16
186
- next
187
- end
188
- if c == "\006"
189
- x = 320 - (right_widths[y] + 16)
190
- next
191
- end
192
- # Draw text
193
- @contents.draw_text(x, y_top + (y * 24), 40, 18, c)
194
- # Add x to drawn text width
195
- x += @contents.text_size(c).width
196
- end
197
- Graphics.frame_reset
198
- end
199
- #--------------------------------------------------------------------------
200
- # * Frame Update
201
- #--------------------------------------------------------------------------
202
- def update
203
- # Handle fade-out effect
204
- if @fade_out
205
- @sprite_text.opacity -= 5
206
- @sprite_bg.opacity -= 5
207
- if @sprite_text.opacity <= 0
208
- @sprite_text.opacity = 0
209
- @sprite_bg.opacity = 0
210
- @fade_out = false
211
- @viewport.visible = false
212
- $game_temp.message_window_showing = false
213
- end
214
- return
215
- end
216
-
217
- # Handle fade-in effect
218
- if @fade_in
219
- @sprite_text.opacity += 5
220
- @sprite_bg.opacity += 5
221
- if @sprite_text.opacity >= 255
222
- @sprite_text.opacity = 255
223
- @sprite_bg.opacity = 255
224
- @fade_in = false
225
- $game_temp.message_window_showing = true
226
- end
227
- return
228
- end
229
-
230
- # Message is over and should be hidden or advanced to next
231
- if $game_temp.message_credits_text == nil
232
- @fade_out = true if @viewport.visible
233
- else
234
- if !@viewport.visible
235
- # Fade in
236
- refresh
237
- @viewport.visible = true
238
- @fade_in = true
239
- end
240
- end
241
-
242
- if visible
243
- @timer += 1
244
- if @timer >= 150
245
- terminate_message
246
- @fade_out = true
247
- end
248
- end
249
- end
250
- #--------------------------------------------------------------------------
251
- # * Variables
252
- #--------------------------------------------------------------------------
253
- def visible
254
- @viewport.visible
255
- end
256
- def visible=(val)
257
- @viewport.visible = val
258
- end
259
- end
@@ -1,50 +0,0 @@
1
- class FastTravel
2
- class Zone
3
- attr_reader :name
4
- attr_reader :maps
5
- def initialize(name, maps)
6
- @name = name
7
- @maps = maps
8
- end
9
- end
10
-
11
- ZONES = {
12
- :red_ground => Zone.new(tr("The Refuge (Surface)"), {
13
- :ground1 => tr("elevator street"),
14
- :ground2 => tr("vendor street"),
15
- :backalley => tr("back alley"),
16
- :library => tr("library"),
17
- :factory => tr("factory"),
18
- }),
19
- :red => Zone.new(tr("The Refuge"), {
20
- :garden => tr("garden"),
21
- :gate => tr("city gate"),
22
- :elevator => tr("elevator deck"),
23
- :apartments => tr("apartments"),
24
- :cafe => tr("cafe"),
25
- :office => tr("office"),
26
- :obsdeck => tr("observation deck"),
27
- }),
28
- :green => Zone.new(tr("The Glen"), {
29
- :village => tr("village"),
30
- :ruins => tr("ruins"),
31
- :forest => tr("forest"),
32
- :wall => tr("the gate"),
33
- :dock => tr("dock"),
34
- :courtyard => tr("courtyard"),
35
- :research => tr("research station"),
36
- :grave => tr("graveyard")
37
- }),
38
- :blue => Zone.new(tr("The Barrens"), {
39
- :entrance => tr("entrance"),
40
- :outpost => tr("outpost"),
41
- :cliffs => tr("cliffs"),
42
- :mineshaft => tr("mineshaft entrance"),
43
- :factory => tr("old factory"),
44
- :dorms => tr("dormitories"),
45
- :swamp => tr("shrimp swamp"),
46
- :docks => tr("docks"),
47
- :quarry => tr("lookout point"),
48
- }),
49
- }
50
- end
@@ -1,77 +0,0 @@
1
- FOOTSTEP_SFX = [
2
- # Start
3
- ['step_wood',
4
- 'step_tile'],
5
- # Blue
6
- ['step_gravel',
7
- 'step_wood'],
8
- # Blue Interior
9
- ['step_tile',
10
- 'step_wood',
11
- 'step_metal'],
12
- # Green
13
- ['step_grass',
14
- 'step_wood',
15
- 'step_gravel',
16
- 'step_boat'],
17
- # Green Interior
18
- ['step_grass',
19
- 'step_tile'],
20
- # Red
21
- ['step_grate',
22
- 'step_metal'],
23
- # Red Interior
24
- ['step_tile',
25
- 'step_wood'],
26
- # Tower
27
- ['step_splash'],
28
- # Tower Start
29
- [],
30
- # Blank
31
- ['step_tile'],
32
- # Blue Factory Interior
33
- [['step_metal', 0.5]],
34
- # Red Ground
35
- ['step_tile',
36
- 'step_wood'],
37
- # Red Factory
38
- ['step_tile',
39
- 'step_wood',
40
- 'step_grate'],
41
- # Red Factory Interior
42
- ['step_metal'],
43
- # Red observation deck
44
- ['step_metal',
45
- 'step_tile'],
46
- # Red alley
47
- ['step_tile',
48
- 'step_wood',
49
- 'step_grate'],
50
- # Blue outpost
51
- ['step_tile',
52
- 'step_wood'],
53
- # Blue mineshaft
54
- ['step_gravel',
55
- 'step_wood'],
56
- # Tower
57
- ['step_splash',
58
- 'step_tile_soft'],
59
- # Start Tower
60
- ['step_wood',
61
- 'step_tile'],
62
- # Start line
63
- [],
64
- # Green mineshaft
65
- ['step_gravel',
66
- 'step_wood'],
67
- # Green interior boat
68
- ['step_gravel',
69
- 'step_wood',
70
- 'step_boat'],
71
- ]
72
-
73
- FOOTSTEP_AMT = {
74
- 'step_metal' => 4,
75
- 'step_tile' => 4,
76
- 'step_tile_soft' => 4
77
- }
data/Scripts/Data_Item.rb DELETED
@@ -1,50 +0,0 @@
1
- module Item
2
- COMBINATIONS = {
3
- [3, 4] => 5, # alcohol + dry branch => wet branch
4
- [8, 9] => 10, # camera + screwdriver => lens
5
- [10, 12] => 13, # lens + broken battery => empty battery
6
- [1, 13] => 14, # lightbulb + empty battery => charged battery
7
- [1, 12] => 102, # lightbulb + broken battery => can't combine
8
- [16, 20] => 17, # sponge + bottle of acid => wet sponge
9
- [11, 22] => 101, # empty bottle + viscous syringe => can't combine
10
- [15, 22] => 16, # bottle of smoke + viscous syringe => bottle of acid
11
- [11, 18] => 103, # empty bottle + crowbar => can't combine
12
- [11, 19] => 103, # empty bottle + pipe => can't combine
13
- [1, 18] => 104, # lightbulb + crowbar => can't combine
14
- [1, 19] => 104, # lightbulb + pipe => can't combine
15
- [25, 26] => 30, # feather + ink bottle => pen
16
- [27, 56] => 57, # tube of water + water pill => miracle water
17
- [32, 36] => 33, # button + magnets => magnetized button
18
- [37, 38] => 32, # tin + scissors => button
19
- [36, 37] => 100, # tin + magnets => can't combine
20
- [44, 46] => 52, # gluestick + Kip's library card => Kip's sticky library card
21
- [46, 53] => 51, # Kip's library card + sticky photo of Niko => Niko's library card
22
- [44, 45] => 53, # gluestick + photo of Niko => sticky photo of Niko
23
- [44, 61] => 71, # gluestick + photo of Niko1 => sticky photo of Niko
24
- [44, 62] => 72, # gluestick + photo of Niko2 => sticky photo of Niko
25
- [44, 63] => 73, # gluestick + photo of Niko3 => sticky photo of Niko
26
- [44, 64] => 74, # gluestick + photo of Niko4 => sticky photo of Niko
27
- [44, 65] => 75, # gluestick + photo of Niko5 => sticky photo of Niko
28
- [44, 66] => 54, # gluestick + photo of Niko6 'blink' => can't combine
29
- [44, 67] => 77, # gluestick + photo of Niko7 => sticky photo of Niko
30
- [44, 68] => 78, # gluestick + photo of Niko8 => sticky photo of Niko
31
- [44, 69] => 79, # gluestick + photo of Niko9 => sticky photo of Niko
32
- [44, 70] => 80, # gluestick + photo of Niko10 => sticky photo of Niko
33
- [45, 52] => 51, # photo of Niko + Kip's sticky library card => Niko's library card
34
- [52, 61] => 61, # photo of Niko1 + Kip's sticky library card => Niko's library card
35
- [52, 62] => 62, # photo of Niko2 + Kip's sticky library card => Niko's library card
36
- [52, 63] => 63, # photo of Niko3 + Kip's sticky library card => Niko's library card
37
- [52, 64] => 64, # photo of Niko4 + Kip's sticky library card => Niko's library card
38
- [52, 65] => 65, # photo of Niko5 + Kip's sticky library card => Niko's library card
39
- [52, 66] => 54, # photo of Niko6 'blink' + Kip's sticky library card => can't combine
40
- [52, 67] => 67, # photo of Niko7 + Kip's sticky library card => Niko's library card
41
- [52, 68] => 68, # photo of Niko8 + Kip's sticky library card => Niko's library card
42
- [52, 69] => 69, # photo of Niko9 + Kip's sticky library card => Niko's library card
43
- [52, 70] => 70, # photo of Niko10 + Kip's sticky library card => Niko's library card
44
- }
45
-
46
- def self.combine(item_a, item_b)
47
- items = [item_a, item_b].minmax
48
- return COMBINATIONS[items]
49
- end
50
- end
@@ -1,60 +0,0 @@
1
- class SpecialEventData
2
- attr_reader :flags
3
- attr_reader :collision
4
-
5
- def initialize(flags, collision)
6
- @flags = flags
7
- @collision = collision
8
- end
9
-
10
- def self.get(name)
11
- return SPECIAL_EVENTS[name]
12
- end
13
-
14
- SPECIAL_EVENTS = {
15
- :bigpool => SpecialEventData.new(
16
- [:bottom],
17
- [[-4, -7], [-3, -7], [-2, -7], [-1, -7], [0, -7], [1, -7], [2, -7], [3, -7], [4, -7], #top
18
- [-5, -6], [-5, -5], [-5, -4], [5, -6], [5, -5], [5, -4], #sides
19
- [-4, -3], [-3, -3], [3, -3], [4, -3], #bottom upper
20
- [-2, -2], [-1, -2], [0, -2], [1, -2], [2, -2]] #bottom lower
21
- ),
22
- :smallpool => SpecialEventData.new(
23
- [],
24
- [[-1, 0], [0, 0], [1, 0],
25
- [-2, -1],[-1, -1], [0, -1], [1, -1],[2, -1]]
26
- ),
27
- :specialpool => SpecialEventData.new(
28
- [],
29
- [[-1, 0], [0, 0], [1, 0],
30
- [-1, -1], [0, -1], [1, -1]]
31
- ),
32
- :generator => SpecialEventData.new(
33
- [:bottom],
34
- [[-3, -1], [-2, -1], [-1, -1], [0, -1], [1, -1], [2, -1], [3, -1], # lowest row
35
- [-3, -2], [-2, -2], [-1, -2], [0, -2], [1, -2], [2, -2], [3, -2], # low row
36
- [-2, -3], [-1, -3], [0, -3], [1, -3], [2, -3], # high row
37
- [-1, -4], [0, -4], [1, -4]] # highest row
38
- ),
39
- :machine => SpecialEventData.new(
40
- [],
41
- [[-1, 0], [0, 0], [1, 0]]
42
- ),
43
- :glitch => SpecialEventData.new(
44
- [],
45
- [[0, 0], [0, -1]]
46
- ),
47
- :bed => SpecialEventData.new(
48
- [:bottom],
49
- [[0, 0], [0, -1]],
50
- ),
51
- :vendor => SpecialEventData.new(
52
- [],
53
- [[-1, 0], [0, 0], [1, 0]],
54
- ),
55
- :lens => SpecialEventData.new(
56
- [],
57
- [[0, -1], [0, 0]],
58
- ),
59
- }
60
- end
data/Scripts/Demo.rb DELETED
@@ -1,7 +0,0 @@
1
- def demo_entity_message
2
- Oneshot.msgbox Oneshot::Msg::INFO, "[...Who am I kidding. Of course I don't.]"
3
- Oneshot.msgbox Oneshot::Msg::ERR, "[If you DO decide to visit this world again, #{$game_oneshot.player_name}... I won't be looking forward to it at all.]"
4
- Oneshot.msgbox Oneshot::Msg::ERR, "[I'm so tired.]"
5
- Oneshot.msgbox Oneshot::Msg::ERR, "[Goodbye.]"
6
- Graphics.frame_reset
7
- end