rmxp_extractor 1.8 → 1.9

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Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,307 +0,0 @@
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- #==============================================================================
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- # ** Interpreter (part 6)
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- #------------------------------------------------------------------------------
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- # This interpreter runs event commands. This class is used within the
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- # Game_System class and the Game_Event class.
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- #==============================================================================
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-
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- class Interpreter
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- #--------------------------------------------------------------------------
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- # * Battle Processing
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- #--------------------------------------------------------------------------
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- def command_301
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- # If not invalid troops
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- if $data_troops[@parameters[0]] != nil
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- # Set battle abort flag
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- $game_temp.battle_abort = true
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- # Set battle calling flag
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- $game_temp.battle_calling = true
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- $game_temp.battle_troop_id = @parameters[0]
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- $game_temp.battle_can_escape = @parameters[1]
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- $game_temp.battle_can_lose = @parameters[2]
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- # Set callback
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- current_indent = @list[@index].indent
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- $game_temp.battle_proc = Proc.new { |n| @branch[current_indent] = n }
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- end
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- # Advance index
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- @index += 1
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- # End
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- return false
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- end
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- #--------------------------------------------------------------------------
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- # * If Win
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- #--------------------------------------------------------------------------
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- def command_601
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- # When battle results = win
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- if @branch[@list[@index].indent] == 0
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- # Delete branch data
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- @branch.delete(@list[@index].indent)
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- # Continue
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- return true
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- end
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- # If it doesn't meet conditions: command skip
43
- return command_skip
44
- end
45
- #--------------------------------------------------------------------------
46
- # * If Escape
47
- #--------------------------------------------------------------------------
48
- def command_602
49
- # If battle results = escape
50
- if @branch[@list[@index].indent] == 1
51
- # Delete branch data
52
- @branch.delete(@list[@index].indent)
53
- # Continue
54
- return true
55
- end
56
- # If it doesn't meet conditions: command skip
57
- return command_skip
58
- end
59
- #--------------------------------------------------------------------------
60
- # * If Lose
61
- #--------------------------------------------------------------------------
62
- def command_603
63
- # If battle results = lose
64
- if @branch[@list[@index].indent] == 2
65
- # Delete branch data
66
- @branch.delete(@list[@index].indent)
67
- # Continue
68
- return true
69
- end
70
- # If it doesn't meet conditions: command skip
71
- return command_skip
72
- end
73
- #--------------------------------------------------------------------------
74
- # * Shop Processing
75
- #--------------------------------------------------------------------------
76
- def command_302
77
- # Set battle abort flag
78
- $game_temp.battle_abort = true
79
- # Set shop calling flag
80
- $game_temp.shop_calling = true
81
- # Set goods list on new item
82
- $game_temp.shop_goods = [@parameters]
83
- # Loop
84
- loop do
85
- # Advance index
86
- @index += 1
87
- # If next event command has shop on second line or after
88
- if @list[@index].code == 605
89
- # Add goods list to new item
90
- $game_temp.shop_goods.push(@list[@index].parameters)
91
- # If event command does not have shop on second line or after
92
- else
93
- # End
94
- return false
95
- end
96
- end
97
- end
98
- #--------------------------------------------------------------------------
99
- # * Name Input Processing
100
- #--------------------------------------------------------------------------
101
- def command_303
102
- # If not invalid actors
103
- if $data_actors[@parameters[0]] != nil
104
- # Set battle abort flag
105
- $game_temp.battle_abort = true
106
- # Set name input calling flag
107
- $game_temp.name_calling = true
108
- end
109
- # Advance index
110
- @index += 1
111
- # End
112
- return false
113
- end
114
- #--------------------------------------------------------------------------
115
- # * Change HP
116
- #--------------------------------------------------------------------------
117
- def command_311
118
- # Get operate value
119
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
120
- # Process with iterator
121
- iterate_actor(@parameters[0]) do |actor|
122
- # If HP are not 0
123
- if actor.hp > 0
124
- # Change HP (if death is not permitted, make HP 1)
125
- if @parameters[4] == false and actor.hp + value <= 0
126
- actor.hp = 1
127
- else
128
- actor.hp += value
129
- end
130
- end
131
- end
132
- # Determine game over
133
- $game_temp.gameover = $game_party.all_dead?
134
- # Continue
135
- return true
136
- end
137
- #--------------------------------------------------------------------------
138
- # * Change SP
139
- #--------------------------------------------------------------------------
140
- def command_312
141
- # Get operate value
142
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
143
- # Process with iterator
144
- iterate_actor(@parameters[0]) do |actor|
145
- # Change actor SP
146
- actor.sp += value
147
- end
148
- # Continue
149
- return true
150
- end
151
- #--------------------------------------------------------------------------
152
- # * Change State
153
- #--------------------------------------------------------------------------
154
- def command_313
155
- # Process with iterator
156
- iterate_actor(@parameters[0]) do |actor|
157
- # Change state
158
- if @parameters[1] == 0
159
- actor.add_state(@parameters[2])
160
- else
161
- actor.remove_state(@parameters[2])
162
- end
163
- end
164
- # Continue
165
- return true
166
- end
167
- #--------------------------------------------------------------------------
168
- # * Recover All
169
- #--------------------------------------------------------------------------
170
- def command_314
171
- # Process with iterator
172
- iterate_actor(@parameters[0]) do |actor|
173
- # Recover all for actor
174
- actor.recover_all
175
- end
176
- # Continue
177
- return true
178
- end
179
- #--------------------------------------------------------------------------
180
- # * Change EXP
181
- #--------------------------------------------------------------------------
182
- def command_315
183
- # Get operate value
184
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
185
- # Process with iterator
186
- iterate_actor(@parameters[0]) do |actor|
187
- # Change actor EXP
188
- actor.exp += value
189
- end
190
- # Continue
191
- return true
192
- end
193
- #--------------------------------------------------------------------------
194
- # * Change Level
195
- #--------------------------------------------------------------------------
196
- def command_316
197
- # Get operate value
198
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
199
- # Process with iterator
200
- iterate_actor(@parameters[0]) do |actor|
201
- # Change actor level
202
- actor.level += value
203
- end
204
- # Continue
205
- return true
206
- end
207
- #--------------------------------------------------------------------------
208
- # * Change Parameters
209
- #--------------------------------------------------------------------------
210
- def command_317
211
- # Get operate value
212
- value = operate_value(@parameters[2], @parameters[3], @parameters[4])
213
- # Get actor
214
- actor = $game_actors[@parameters[0]]
215
- # Change parameters
216
- if actor != nil
217
- case @parameters[1]
218
- when 0 # MaxHP
219
- actor.maxhp += value
220
- when 1 # MaxSP
221
- actor.maxsp += value
222
- when 2 # strength
223
- actor.str += value
224
- when 3 # dexterity
225
- actor.dex += value
226
- when 4 # agility
227
- actor.agi += value
228
- when 5 # intelligence
229
- actor.int += value
230
- end
231
- end
232
- # Continue
233
- return true
234
- end
235
- #--------------------------------------------------------------------------
236
- # * Change Skills
237
- #--------------------------------------------------------------------------
238
- def command_318
239
- # Get actor
240
- actor = $game_actors[@parameters[0]]
241
- # Change skill
242
- if actor != nil
243
- if @parameters[1] == 0
244
- actor.learn_skill(@parameters[2])
245
- else
246
- actor.forget_skill(@parameters[2])
247
- end
248
- end
249
- # Continue
250
- return true
251
- end
252
- #--------------------------------------------------------------------------
253
- # * Change Equipment
254
- #--------------------------------------------------------------------------
255
- def command_319
256
- # Get actor
257
- actor = $game_actors[@parameters[0]]
258
- # Change Equipment
259
- if actor != nil
260
- actor.equip(@parameters[1], @parameters[2])
261
- end
262
- # Continue
263
- return true
264
- end
265
- #--------------------------------------------------------------------------
266
- # * Change Actor Name
267
- #--------------------------------------------------------------------------
268
- def command_320
269
- # Get actor
270
- actor = $game_actors[@parameters[0]]
271
- # Change name
272
- if actor != nil
273
- actor.name = @parameters[1]
274
- end
275
- # Continue
276
- return true
277
- end
278
- #--------------------------------------------------------------------------
279
- # * Change Actor Class
280
- #--------------------------------------------------------------------------
281
- def command_321
282
- # Get actor
283
- actor = $game_actors[@parameters[0]]
284
- # Change class
285
- if actor != nil
286
- actor.class_id = @parameters[1]
287
- end
288
- # Continue
289
- return true
290
- end
291
- #--------------------------------------------------------------------------
292
- # * Change Actor Graphic
293
- #--------------------------------------------------------------------------
294
- def command_322
295
- # Get actor
296
- actor = $game_actors[@parameters[0]]
297
- # Change graphic
298
- if actor != nil
299
- actor.set_graphic(@parameters[1], @parameters[2],
300
- @parameters[3], @parameters[4])
301
- end
302
- # Refresh player
303
- $game_player.refresh
304
- # Continue
305
- return true
306
- end
307
- end
@@ -1,282 +0,0 @@
1
- #==============================================================================
2
- # ** Interpreter (part 7)
3
- #------------------------------------------------------------------------------
4
- # This interpreter runs event commands. This class is used within the
5
- # Game_System class and the Game_Event class.
6
- #==============================================================================
7
-
8
- class Interpreter
9
- #--------------------------------------------------------------------------
10
- # * Change Enemy HP
11
- #--------------------------------------------------------------------------
12
- def command_331
13
- # Get operate value
14
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
15
- # Process with iterator
16
- iterate_enemy(@parameters[0]) do |enemy|
17
- # If HP is not 0
18
- if enemy.hp > 0
19
- # Change HP (if death is not permitted then change HP to 1)
20
- if @parameters[4] == false and enemy.hp + value <= 0
21
- enemy.hp = 1
22
- else
23
- enemy.hp += value
24
- end
25
- end
26
- end
27
- # Continue
28
- return true
29
- end
30
- #--------------------------------------------------------------------------
31
- # * Change Enemy SP
32
- #--------------------------------------------------------------------------
33
- def command_332
34
- # Get operate value
35
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
36
- # Process with iterator
37
- iterate_enemy(@parameters[0]) do |enemy|
38
- # Change SP
39
- enemy.sp += value
40
- end
41
- # Continue
42
- return true
43
- end
44
- #--------------------------------------------------------------------------
45
- # * Change Enemy State
46
- #--------------------------------------------------------------------------
47
- def command_333
48
- # Process with iterator
49
- iterate_enemy(@parameters[0]) do |enemy|
50
- # If [regard HP 0] state option is valid
51
- if $data_states[@parameters[2]].zero_hp
52
- # Clear immortal flag
53
- enemy.immortal = false
54
- end
55
- # Change
56
- if @parameters[1] == 0
57
- enemy.add_state(@parameters[2])
58
- else
59
- enemy.remove_state(@parameters[2])
60
- end
61
- end
62
- # Continue
63
- return true
64
- end
65
- #--------------------------------------------------------------------------
66
- # * Enemy Recover All
67
- #--------------------------------------------------------------------------
68
- def command_334
69
- # Process with iterator
70
- iterate_enemy(@parameters[0]) do |enemy|
71
- # Recover all
72
- enemy.recover_all
73
- end
74
- # Continue
75
- return true
76
- end
77
- #--------------------------------------------------------------------------
78
- # * Enemy Appearance
79
- #--------------------------------------------------------------------------
80
- def command_335
81
- # Get enemy
82
- enemy = $game_troop.enemies[@parameters[0]]
83
- # Clear hidden flag
84
- if enemy != nil
85
- enemy.hidden = false
86
- end
87
- # Continue
88
- return true
89
- end
90
- #--------------------------------------------------------------------------
91
- # * Enemy Transform
92
- #--------------------------------------------------------------------------
93
- def command_336
94
- # Get enemy
95
- enemy = $game_troop.enemies[@parameters[0]]
96
- # Transform processing
97
- if enemy != nil
98
- enemy.transform(@parameters[1])
99
- end
100
- # Continue
101
- return true
102
- end
103
- #--------------------------------------------------------------------------
104
- # * Show Battle Animation
105
- #--------------------------------------------------------------------------
106
- def command_337
107
- # Process with iterator
108
- iterate_battler(@parameters[0], @parameters[1]) do |battler|
109
- # If battler exists
110
- if battler.exist?
111
- # Set animation ID
112
- battler.animation_id = @parameters[2]
113
- end
114
- end
115
- # Continue
116
- return true
117
- end
118
- #--------------------------------------------------------------------------
119
- # * Deal Damage
120
- #--------------------------------------------------------------------------
121
- def command_338
122
- # Get operate value
123
- value = operate_value(0, @parameters[2], @parameters[3])
124
- # Process with iterator
125
- iterate_battler(@parameters[0], @parameters[1]) do |battler|
126
- # If battler exists
127
- if battler.exist?
128
- # Change HP
129
- battler.hp -= value
130
- # If in battle
131
- if $game_temp.in_battle
132
- # Set damage
133
- battler.damage = value
134
- battler.damage_pop = true
135
- end
136
- end
137
- end
138
- # Continue
139
- return true
140
- end
141
- #--------------------------------------------------------------------------
142
- # * Force Action
143
- #--------------------------------------------------------------------------
144
- def command_339
145
- # Ignore if not in battle
146
- unless $game_temp.in_battle
147
- return true
148
- end
149
- # Ignore if number of turns = 0
150
- if $game_temp.battle_turn == 0
151
- return true
152
- end
153
- # Process with iterator (For convenience, this process won't be repeated)
154
- iterate_battler(@parameters[0], @parameters[1]) do |battler|
155
- # If battler exists
156
- if battler.exist?
157
- # Set action
158
- battler.current_action.kind = @parameters[2]
159
- if battler.current_action.kind == 0
160
- battler.current_action.basic = @parameters[3]
161
- else
162
- battler.current_action.skill_id = @parameters[3]
163
- end
164
- # Set action target
165
- if @parameters[4] == -2
166
- if battler.is_a?(Game_Enemy)
167
- battler.current_action.decide_last_target_for_enemy
168
- else
169
- battler.current_action.decide_last_target_for_actor
170
- end
171
- elsif @parameters[4] == -1
172
- if battler.is_a?(Game_Enemy)
173
- battler.current_action.decide_random_target_for_enemy
174
- else
175
- battler.current_action.decide_random_target_for_actor
176
- end
177
- elsif @parameters[4] >= 0
178
- battler.current_action.target_index = @parameters[4]
179
- end
180
- # Set force flag
181
- battler.current_action.forcing = true
182
- # If action is valid and [run now]
183
- if battler.current_action.valid? and @parameters[5] == 1
184
- # Set battler being forced into action
185
- $game_temp.forcing_battler = battler
186
- # Advance index
187
- @index += 1
188
- # End
189
- return false
190
- end
191
- end
192
- end
193
- # Continue
194
- return true
195
- end
196
- #--------------------------------------------------------------------------
197
- # * Abort Battle
198
- #--------------------------------------------------------------------------
199
- def command_340
200
- # Set battle abort flag
201
- $game_temp.battle_abort = true
202
- # Advance index
203
- @index += 1
204
- # End
205
- return false
206
- end
207
- #--------------------------------------------------------------------------
208
- # * Call Menu Screen
209
- #--------------------------------------------------------------------------
210
- def command_351
211
- # Set battle abort flag
212
- $game_temp.battle_abort = true
213
- # Set menu calling flag
214
- $game_temp.menu_calling = true
215
- # Advance index
216
- @index += 1
217
- # End
218
- return false
219
- end
220
- #--------------------------------------------------------------------------
221
- # * Call Save Screen
222
- #--------------------------------------------------------------------------
223
- def command_352
224
- # Set battle abort flag
225
- $game_temp.battle_abort = true
226
- # Set save calling flag
227
- $game_temp.save_calling = true
228
- # Advance index
229
- @index += 1
230
- # End
231
- return false
232
- end
233
- #--------------------------------------------------------------------------
234
- # * Game Over
235
- #--------------------------------------------------------------------------
236
- def command_353
237
- # Set game over flag
238
- $game_temp.gameover = true
239
- # End
240
- return false
241
- end
242
- #--------------------------------------------------------------------------
243
- # * Return to Title Screen
244
- #--------------------------------------------------------------------------
245
- def command_354
246
- # Set return to title screen flag
247
- $game_temp.to_title = true
248
- # End
249
- return false
250
- end
251
- #--------------------------------------------------------------------------
252
- # * Script
253
- #--------------------------------------------------------------------------
254
- def command_355
255
- # Set first line to script
256
- script = @list[@index].parameters[0] + "\n"
257
- # Loop
258
- loop do
259
- # If next event command is second line of script or after
260
- if @list[@index+1].code == 655
261
- # Add second line or after to script
262
- script += @list[@index+1].parameters[0] + "\n"
263
- # If event command is not second line or after
264
- else
265
- # Abort loop
266
- break
267
- end
268
- # Advance index
269
- @index += 1
270
- end
271
- # Evaluation
272
- #result = eval(script)
273
- # If return value is false
274
- #if result == false
275
- # # End
276
- # return false
277
- #end
278
- # Continue
279
- eval(script)
280
- return true
281
- end
282
- end
data/Scripts/Main.rb DELETED
@@ -1,50 +0,0 @@
1
- #==============================================================================
2
- # ** Main
3
- #------------------------------------------------------------------------------
4
- # After defining each class, actual processing begins here.
5
- #==============================================================================
6
-
7
- at_exit do
8
- Wallpaper.reset
9
- save unless $game_switches[99] || ($game_system.map_interpreter.running? || !$scene.is_a?(Scene_Map))
10
- end
11
-
12
- begin
13
- $console = Graphics.fullscreen
14
- Graphics.frame_rate = 60
15
- Font.default_size = 20
16
-
17
- # Load persistent data
18
- Persistent.load
19
-
20
- # Prepare for transition
21
- Graphics.freeze
22
- $demo = false
23
- $GDC = false
24
- # Make scene object (title screen)
25
- $scene = Scene_Title.new
26
- Oneshot.allow_exit false
27
- Oneshot.exiting false
28
-
29
- # x = Oneshot.textinput("Foo Bar")
30
- # print("#{x}")
31
-
32
- # Call main method as long as $scene is effective
33
- while $scene != nil
34
- $scene.main
35
- end
36
- # Fade out
37
- Oneshot.exiting true
38
- Graphics.transition(20)
39
-
40
- if Journal.active?
41
- Journal.set ''
42
- end
43
-
44
- Oneshot.allow_exit true
45
- rescue Errno::ENOENT
46
- # Supplement Errno::ENOENT exception
47
- # If unable to open file, display message and end
48
- filename = $!.message.sub("No such file or directory - ", "")
49
- print("Unable to find file #{filename}.")
50
- end