rmxp_extractor 1.8 → 1.9
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +1 -1
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Interpreter 6.rb
DELETED
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#==============================================================================
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# ** Interpreter (part 6)
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#------------------------------------------------------------------------------
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# This interpreter runs event commands. This class is used within the
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# Game_System class and the Game_Event class.
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#==============================================================================
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class Interpreter
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#--------------------------------------------------------------------------
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# * Battle Processing
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#--------------------------------------------------------------------------
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def command_301
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# If not invalid troops
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if $data_troops[@parameters[0]] != nil
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# Set battle abort flag
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$game_temp.battle_abort = true
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# Set battle calling flag
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$game_temp.battle_calling = true
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$game_temp.battle_troop_id = @parameters[0]
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$game_temp.battle_can_escape = @parameters[1]
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$game_temp.battle_can_lose = @parameters[2]
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# Set callback
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current_indent = @list[@index].indent
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$game_temp.battle_proc = Proc.new { |n| @branch[current_indent] = n }
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end
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# Advance index
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@index += 1
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# End
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return false
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end
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#--------------------------------------------------------------------------
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# * If Win
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#--------------------------------------------------------------------------
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def command_601
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# When battle results = win
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if @branch[@list[@index].indent] == 0
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# Delete branch data
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@branch.delete(@list[@index].indent)
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# Continue
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return true
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end
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# If it doesn't meet conditions: command skip
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return command_skip
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end
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#--------------------------------------------------------------------------
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# * If Escape
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#--------------------------------------------------------------------------
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def command_602
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# If battle results = escape
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if @branch[@list[@index].indent] == 1
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# Delete branch data
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@branch.delete(@list[@index].indent)
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# Continue
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return true
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end
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# If it doesn't meet conditions: command skip
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return command_skip
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end
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#--------------------------------------------------------------------------
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# * If Lose
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#--------------------------------------------------------------------------
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def command_603
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# If battle results = lose
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if @branch[@list[@index].indent] == 2
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# Delete branch data
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@branch.delete(@list[@index].indent)
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# Continue
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return true
|
69
|
-
end
|
70
|
-
# If it doesn't meet conditions: command skip
|
71
|
-
return command_skip
|
72
|
-
end
|
73
|
-
#--------------------------------------------------------------------------
|
74
|
-
# * Shop Processing
|
75
|
-
#--------------------------------------------------------------------------
|
76
|
-
def command_302
|
77
|
-
# Set battle abort flag
|
78
|
-
$game_temp.battle_abort = true
|
79
|
-
# Set shop calling flag
|
80
|
-
$game_temp.shop_calling = true
|
81
|
-
# Set goods list on new item
|
82
|
-
$game_temp.shop_goods = [@parameters]
|
83
|
-
# Loop
|
84
|
-
loop do
|
85
|
-
# Advance index
|
86
|
-
@index += 1
|
87
|
-
# If next event command has shop on second line or after
|
88
|
-
if @list[@index].code == 605
|
89
|
-
# Add goods list to new item
|
90
|
-
$game_temp.shop_goods.push(@list[@index].parameters)
|
91
|
-
# If event command does not have shop on second line or after
|
92
|
-
else
|
93
|
-
# End
|
94
|
-
return false
|
95
|
-
end
|
96
|
-
end
|
97
|
-
end
|
98
|
-
#--------------------------------------------------------------------------
|
99
|
-
# * Name Input Processing
|
100
|
-
#--------------------------------------------------------------------------
|
101
|
-
def command_303
|
102
|
-
# If not invalid actors
|
103
|
-
if $data_actors[@parameters[0]] != nil
|
104
|
-
# Set battle abort flag
|
105
|
-
$game_temp.battle_abort = true
|
106
|
-
# Set name input calling flag
|
107
|
-
$game_temp.name_calling = true
|
108
|
-
end
|
109
|
-
# Advance index
|
110
|
-
@index += 1
|
111
|
-
# End
|
112
|
-
return false
|
113
|
-
end
|
114
|
-
#--------------------------------------------------------------------------
|
115
|
-
# * Change HP
|
116
|
-
#--------------------------------------------------------------------------
|
117
|
-
def command_311
|
118
|
-
# Get operate value
|
119
|
-
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
120
|
-
# Process with iterator
|
121
|
-
iterate_actor(@parameters[0]) do |actor|
|
122
|
-
# If HP are not 0
|
123
|
-
if actor.hp > 0
|
124
|
-
# Change HP (if death is not permitted, make HP 1)
|
125
|
-
if @parameters[4] == false and actor.hp + value <= 0
|
126
|
-
actor.hp = 1
|
127
|
-
else
|
128
|
-
actor.hp += value
|
129
|
-
end
|
130
|
-
end
|
131
|
-
end
|
132
|
-
# Determine game over
|
133
|
-
$game_temp.gameover = $game_party.all_dead?
|
134
|
-
# Continue
|
135
|
-
return true
|
136
|
-
end
|
137
|
-
#--------------------------------------------------------------------------
|
138
|
-
# * Change SP
|
139
|
-
#--------------------------------------------------------------------------
|
140
|
-
def command_312
|
141
|
-
# Get operate value
|
142
|
-
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
143
|
-
# Process with iterator
|
144
|
-
iterate_actor(@parameters[0]) do |actor|
|
145
|
-
# Change actor SP
|
146
|
-
actor.sp += value
|
147
|
-
end
|
148
|
-
# Continue
|
149
|
-
return true
|
150
|
-
end
|
151
|
-
#--------------------------------------------------------------------------
|
152
|
-
# * Change State
|
153
|
-
#--------------------------------------------------------------------------
|
154
|
-
def command_313
|
155
|
-
# Process with iterator
|
156
|
-
iterate_actor(@parameters[0]) do |actor|
|
157
|
-
# Change state
|
158
|
-
if @parameters[1] == 0
|
159
|
-
actor.add_state(@parameters[2])
|
160
|
-
else
|
161
|
-
actor.remove_state(@parameters[2])
|
162
|
-
end
|
163
|
-
end
|
164
|
-
# Continue
|
165
|
-
return true
|
166
|
-
end
|
167
|
-
#--------------------------------------------------------------------------
|
168
|
-
# * Recover All
|
169
|
-
#--------------------------------------------------------------------------
|
170
|
-
def command_314
|
171
|
-
# Process with iterator
|
172
|
-
iterate_actor(@parameters[0]) do |actor|
|
173
|
-
# Recover all for actor
|
174
|
-
actor.recover_all
|
175
|
-
end
|
176
|
-
# Continue
|
177
|
-
return true
|
178
|
-
end
|
179
|
-
#--------------------------------------------------------------------------
|
180
|
-
# * Change EXP
|
181
|
-
#--------------------------------------------------------------------------
|
182
|
-
def command_315
|
183
|
-
# Get operate value
|
184
|
-
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
185
|
-
# Process with iterator
|
186
|
-
iterate_actor(@parameters[0]) do |actor|
|
187
|
-
# Change actor EXP
|
188
|
-
actor.exp += value
|
189
|
-
end
|
190
|
-
# Continue
|
191
|
-
return true
|
192
|
-
end
|
193
|
-
#--------------------------------------------------------------------------
|
194
|
-
# * Change Level
|
195
|
-
#--------------------------------------------------------------------------
|
196
|
-
def command_316
|
197
|
-
# Get operate value
|
198
|
-
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
199
|
-
# Process with iterator
|
200
|
-
iterate_actor(@parameters[0]) do |actor|
|
201
|
-
# Change actor level
|
202
|
-
actor.level += value
|
203
|
-
end
|
204
|
-
# Continue
|
205
|
-
return true
|
206
|
-
end
|
207
|
-
#--------------------------------------------------------------------------
|
208
|
-
# * Change Parameters
|
209
|
-
#--------------------------------------------------------------------------
|
210
|
-
def command_317
|
211
|
-
# Get operate value
|
212
|
-
value = operate_value(@parameters[2], @parameters[3], @parameters[4])
|
213
|
-
# Get actor
|
214
|
-
actor = $game_actors[@parameters[0]]
|
215
|
-
# Change parameters
|
216
|
-
if actor != nil
|
217
|
-
case @parameters[1]
|
218
|
-
when 0 # MaxHP
|
219
|
-
actor.maxhp += value
|
220
|
-
when 1 # MaxSP
|
221
|
-
actor.maxsp += value
|
222
|
-
when 2 # strength
|
223
|
-
actor.str += value
|
224
|
-
when 3 # dexterity
|
225
|
-
actor.dex += value
|
226
|
-
when 4 # agility
|
227
|
-
actor.agi += value
|
228
|
-
when 5 # intelligence
|
229
|
-
actor.int += value
|
230
|
-
end
|
231
|
-
end
|
232
|
-
# Continue
|
233
|
-
return true
|
234
|
-
end
|
235
|
-
#--------------------------------------------------------------------------
|
236
|
-
# * Change Skills
|
237
|
-
#--------------------------------------------------------------------------
|
238
|
-
def command_318
|
239
|
-
# Get actor
|
240
|
-
actor = $game_actors[@parameters[0]]
|
241
|
-
# Change skill
|
242
|
-
if actor != nil
|
243
|
-
if @parameters[1] == 0
|
244
|
-
actor.learn_skill(@parameters[2])
|
245
|
-
else
|
246
|
-
actor.forget_skill(@parameters[2])
|
247
|
-
end
|
248
|
-
end
|
249
|
-
# Continue
|
250
|
-
return true
|
251
|
-
end
|
252
|
-
#--------------------------------------------------------------------------
|
253
|
-
# * Change Equipment
|
254
|
-
#--------------------------------------------------------------------------
|
255
|
-
def command_319
|
256
|
-
# Get actor
|
257
|
-
actor = $game_actors[@parameters[0]]
|
258
|
-
# Change Equipment
|
259
|
-
if actor != nil
|
260
|
-
actor.equip(@parameters[1], @parameters[2])
|
261
|
-
end
|
262
|
-
# Continue
|
263
|
-
return true
|
264
|
-
end
|
265
|
-
#--------------------------------------------------------------------------
|
266
|
-
# * Change Actor Name
|
267
|
-
#--------------------------------------------------------------------------
|
268
|
-
def command_320
|
269
|
-
# Get actor
|
270
|
-
actor = $game_actors[@parameters[0]]
|
271
|
-
# Change name
|
272
|
-
if actor != nil
|
273
|
-
actor.name = @parameters[1]
|
274
|
-
end
|
275
|
-
# Continue
|
276
|
-
return true
|
277
|
-
end
|
278
|
-
#--------------------------------------------------------------------------
|
279
|
-
# * Change Actor Class
|
280
|
-
#--------------------------------------------------------------------------
|
281
|
-
def command_321
|
282
|
-
# Get actor
|
283
|
-
actor = $game_actors[@parameters[0]]
|
284
|
-
# Change class
|
285
|
-
if actor != nil
|
286
|
-
actor.class_id = @parameters[1]
|
287
|
-
end
|
288
|
-
# Continue
|
289
|
-
return true
|
290
|
-
end
|
291
|
-
#--------------------------------------------------------------------------
|
292
|
-
# * Change Actor Graphic
|
293
|
-
#--------------------------------------------------------------------------
|
294
|
-
def command_322
|
295
|
-
# Get actor
|
296
|
-
actor = $game_actors[@parameters[0]]
|
297
|
-
# Change graphic
|
298
|
-
if actor != nil
|
299
|
-
actor.set_graphic(@parameters[1], @parameters[2],
|
300
|
-
@parameters[3], @parameters[4])
|
301
|
-
end
|
302
|
-
# Refresh player
|
303
|
-
$game_player.refresh
|
304
|
-
# Continue
|
305
|
-
return true
|
306
|
-
end
|
307
|
-
end
|
data/Scripts/Interpreter 7.rb
DELETED
@@ -1,282 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Interpreter (part 7)
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This interpreter runs event commands. This class is used within the
|
5
|
-
# Game_System class and the Game_Event class.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Interpreter
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Change Enemy HP
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
def command_331
|
13
|
-
# Get operate value
|
14
|
-
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
15
|
-
# Process with iterator
|
16
|
-
iterate_enemy(@parameters[0]) do |enemy|
|
17
|
-
# If HP is not 0
|
18
|
-
if enemy.hp > 0
|
19
|
-
# Change HP (if death is not permitted then change HP to 1)
|
20
|
-
if @parameters[4] == false and enemy.hp + value <= 0
|
21
|
-
enemy.hp = 1
|
22
|
-
else
|
23
|
-
enemy.hp += value
|
24
|
-
end
|
25
|
-
end
|
26
|
-
end
|
27
|
-
# Continue
|
28
|
-
return true
|
29
|
-
end
|
30
|
-
#--------------------------------------------------------------------------
|
31
|
-
# * Change Enemy SP
|
32
|
-
#--------------------------------------------------------------------------
|
33
|
-
def command_332
|
34
|
-
# Get operate value
|
35
|
-
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
36
|
-
# Process with iterator
|
37
|
-
iterate_enemy(@parameters[0]) do |enemy|
|
38
|
-
# Change SP
|
39
|
-
enemy.sp += value
|
40
|
-
end
|
41
|
-
# Continue
|
42
|
-
return true
|
43
|
-
end
|
44
|
-
#--------------------------------------------------------------------------
|
45
|
-
# * Change Enemy State
|
46
|
-
#--------------------------------------------------------------------------
|
47
|
-
def command_333
|
48
|
-
# Process with iterator
|
49
|
-
iterate_enemy(@parameters[0]) do |enemy|
|
50
|
-
# If [regard HP 0] state option is valid
|
51
|
-
if $data_states[@parameters[2]].zero_hp
|
52
|
-
# Clear immortal flag
|
53
|
-
enemy.immortal = false
|
54
|
-
end
|
55
|
-
# Change
|
56
|
-
if @parameters[1] == 0
|
57
|
-
enemy.add_state(@parameters[2])
|
58
|
-
else
|
59
|
-
enemy.remove_state(@parameters[2])
|
60
|
-
end
|
61
|
-
end
|
62
|
-
# Continue
|
63
|
-
return true
|
64
|
-
end
|
65
|
-
#--------------------------------------------------------------------------
|
66
|
-
# * Enemy Recover All
|
67
|
-
#--------------------------------------------------------------------------
|
68
|
-
def command_334
|
69
|
-
# Process with iterator
|
70
|
-
iterate_enemy(@parameters[0]) do |enemy|
|
71
|
-
# Recover all
|
72
|
-
enemy.recover_all
|
73
|
-
end
|
74
|
-
# Continue
|
75
|
-
return true
|
76
|
-
end
|
77
|
-
#--------------------------------------------------------------------------
|
78
|
-
# * Enemy Appearance
|
79
|
-
#--------------------------------------------------------------------------
|
80
|
-
def command_335
|
81
|
-
# Get enemy
|
82
|
-
enemy = $game_troop.enemies[@parameters[0]]
|
83
|
-
# Clear hidden flag
|
84
|
-
if enemy != nil
|
85
|
-
enemy.hidden = false
|
86
|
-
end
|
87
|
-
# Continue
|
88
|
-
return true
|
89
|
-
end
|
90
|
-
#--------------------------------------------------------------------------
|
91
|
-
# * Enemy Transform
|
92
|
-
#--------------------------------------------------------------------------
|
93
|
-
def command_336
|
94
|
-
# Get enemy
|
95
|
-
enemy = $game_troop.enemies[@parameters[0]]
|
96
|
-
# Transform processing
|
97
|
-
if enemy != nil
|
98
|
-
enemy.transform(@parameters[1])
|
99
|
-
end
|
100
|
-
# Continue
|
101
|
-
return true
|
102
|
-
end
|
103
|
-
#--------------------------------------------------------------------------
|
104
|
-
# * Show Battle Animation
|
105
|
-
#--------------------------------------------------------------------------
|
106
|
-
def command_337
|
107
|
-
# Process with iterator
|
108
|
-
iterate_battler(@parameters[0], @parameters[1]) do |battler|
|
109
|
-
# If battler exists
|
110
|
-
if battler.exist?
|
111
|
-
# Set animation ID
|
112
|
-
battler.animation_id = @parameters[2]
|
113
|
-
end
|
114
|
-
end
|
115
|
-
# Continue
|
116
|
-
return true
|
117
|
-
end
|
118
|
-
#--------------------------------------------------------------------------
|
119
|
-
# * Deal Damage
|
120
|
-
#--------------------------------------------------------------------------
|
121
|
-
def command_338
|
122
|
-
# Get operate value
|
123
|
-
value = operate_value(0, @parameters[2], @parameters[3])
|
124
|
-
# Process with iterator
|
125
|
-
iterate_battler(@parameters[0], @parameters[1]) do |battler|
|
126
|
-
# If battler exists
|
127
|
-
if battler.exist?
|
128
|
-
# Change HP
|
129
|
-
battler.hp -= value
|
130
|
-
# If in battle
|
131
|
-
if $game_temp.in_battle
|
132
|
-
# Set damage
|
133
|
-
battler.damage = value
|
134
|
-
battler.damage_pop = true
|
135
|
-
end
|
136
|
-
end
|
137
|
-
end
|
138
|
-
# Continue
|
139
|
-
return true
|
140
|
-
end
|
141
|
-
#--------------------------------------------------------------------------
|
142
|
-
# * Force Action
|
143
|
-
#--------------------------------------------------------------------------
|
144
|
-
def command_339
|
145
|
-
# Ignore if not in battle
|
146
|
-
unless $game_temp.in_battle
|
147
|
-
return true
|
148
|
-
end
|
149
|
-
# Ignore if number of turns = 0
|
150
|
-
if $game_temp.battle_turn == 0
|
151
|
-
return true
|
152
|
-
end
|
153
|
-
# Process with iterator (For convenience, this process won't be repeated)
|
154
|
-
iterate_battler(@parameters[0], @parameters[1]) do |battler|
|
155
|
-
# If battler exists
|
156
|
-
if battler.exist?
|
157
|
-
# Set action
|
158
|
-
battler.current_action.kind = @parameters[2]
|
159
|
-
if battler.current_action.kind == 0
|
160
|
-
battler.current_action.basic = @parameters[3]
|
161
|
-
else
|
162
|
-
battler.current_action.skill_id = @parameters[3]
|
163
|
-
end
|
164
|
-
# Set action target
|
165
|
-
if @parameters[4] == -2
|
166
|
-
if battler.is_a?(Game_Enemy)
|
167
|
-
battler.current_action.decide_last_target_for_enemy
|
168
|
-
else
|
169
|
-
battler.current_action.decide_last_target_for_actor
|
170
|
-
end
|
171
|
-
elsif @parameters[4] == -1
|
172
|
-
if battler.is_a?(Game_Enemy)
|
173
|
-
battler.current_action.decide_random_target_for_enemy
|
174
|
-
else
|
175
|
-
battler.current_action.decide_random_target_for_actor
|
176
|
-
end
|
177
|
-
elsif @parameters[4] >= 0
|
178
|
-
battler.current_action.target_index = @parameters[4]
|
179
|
-
end
|
180
|
-
# Set force flag
|
181
|
-
battler.current_action.forcing = true
|
182
|
-
# If action is valid and [run now]
|
183
|
-
if battler.current_action.valid? and @parameters[5] == 1
|
184
|
-
# Set battler being forced into action
|
185
|
-
$game_temp.forcing_battler = battler
|
186
|
-
# Advance index
|
187
|
-
@index += 1
|
188
|
-
# End
|
189
|
-
return false
|
190
|
-
end
|
191
|
-
end
|
192
|
-
end
|
193
|
-
# Continue
|
194
|
-
return true
|
195
|
-
end
|
196
|
-
#--------------------------------------------------------------------------
|
197
|
-
# * Abort Battle
|
198
|
-
#--------------------------------------------------------------------------
|
199
|
-
def command_340
|
200
|
-
# Set battle abort flag
|
201
|
-
$game_temp.battle_abort = true
|
202
|
-
# Advance index
|
203
|
-
@index += 1
|
204
|
-
# End
|
205
|
-
return false
|
206
|
-
end
|
207
|
-
#--------------------------------------------------------------------------
|
208
|
-
# * Call Menu Screen
|
209
|
-
#--------------------------------------------------------------------------
|
210
|
-
def command_351
|
211
|
-
# Set battle abort flag
|
212
|
-
$game_temp.battle_abort = true
|
213
|
-
# Set menu calling flag
|
214
|
-
$game_temp.menu_calling = true
|
215
|
-
# Advance index
|
216
|
-
@index += 1
|
217
|
-
# End
|
218
|
-
return false
|
219
|
-
end
|
220
|
-
#--------------------------------------------------------------------------
|
221
|
-
# * Call Save Screen
|
222
|
-
#--------------------------------------------------------------------------
|
223
|
-
def command_352
|
224
|
-
# Set battle abort flag
|
225
|
-
$game_temp.battle_abort = true
|
226
|
-
# Set save calling flag
|
227
|
-
$game_temp.save_calling = true
|
228
|
-
# Advance index
|
229
|
-
@index += 1
|
230
|
-
# End
|
231
|
-
return false
|
232
|
-
end
|
233
|
-
#--------------------------------------------------------------------------
|
234
|
-
# * Game Over
|
235
|
-
#--------------------------------------------------------------------------
|
236
|
-
def command_353
|
237
|
-
# Set game over flag
|
238
|
-
$game_temp.gameover = true
|
239
|
-
# End
|
240
|
-
return false
|
241
|
-
end
|
242
|
-
#--------------------------------------------------------------------------
|
243
|
-
# * Return to Title Screen
|
244
|
-
#--------------------------------------------------------------------------
|
245
|
-
def command_354
|
246
|
-
# Set return to title screen flag
|
247
|
-
$game_temp.to_title = true
|
248
|
-
# End
|
249
|
-
return false
|
250
|
-
end
|
251
|
-
#--------------------------------------------------------------------------
|
252
|
-
# * Script
|
253
|
-
#--------------------------------------------------------------------------
|
254
|
-
def command_355
|
255
|
-
# Set first line to script
|
256
|
-
script = @list[@index].parameters[0] + "\n"
|
257
|
-
# Loop
|
258
|
-
loop do
|
259
|
-
# If next event command is second line of script or after
|
260
|
-
if @list[@index+1].code == 655
|
261
|
-
# Add second line or after to script
|
262
|
-
script += @list[@index+1].parameters[0] + "\n"
|
263
|
-
# If event command is not second line or after
|
264
|
-
else
|
265
|
-
# Abort loop
|
266
|
-
break
|
267
|
-
end
|
268
|
-
# Advance index
|
269
|
-
@index += 1
|
270
|
-
end
|
271
|
-
# Evaluation
|
272
|
-
#result = eval(script)
|
273
|
-
# If return value is false
|
274
|
-
#if result == false
|
275
|
-
# # End
|
276
|
-
# return false
|
277
|
-
#end
|
278
|
-
# Continue
|
279
|
-
eval(script)
|
280
|
-
return true
|
281
|
-
end
|
282
|
-
end
|
data/Scripts/Main.rb
DELETED
@@ -1,50 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Main
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# After defining each class, actual processing begins here.
|
5
|
-
#==============================================================================
|
6
|
-
|
7
|
-
at_exit do
|
8
|
-
Wallpaper.reset
|
9
|
-
save unless $game_switches[99] || ($game_system.map_interpreter.running? || !$scene.is_a?(Scene_Map))
|
10
|
-
end
|
11
|
-
|
12
|
-
begin
|
13
|
-
$console = Graphics.fullscreen
|
14
|
-
Graphics.frame_rate = 60
|
15
|
-
Font.default_size = 20
|
16
|
-
|
17
|
-
# Load persistent data
|
18
|
-
Persistent.load
|
19
|
-
|
20
|
-
# Prepare for transition
|
21
|
-
Graphics.freeze
|
22
|
-
$demo = false
|
23
|
-
$GDC = false
|
24
|
-
# Make scene object (title screen)
|
25
|
-
$scene = Scene_Title.new
|
26
|
-
Oneshot.allow_exit false
|
27
|
-
Oneshot.exiting false
|
28
|
-
|
29
|
-
# x = Oneshot.textinput("Foo Bar")
|
30
|
-
# print("#{x}")
|
31
|
-
|
32
|
-
# Call main method as long as $scene is effective
|
33
|
-
while $scene != nil
|
34
|
-
$scene.main
|
35
|
-
end
|
36
|
-
# Fade out
|
37
|
-
Oneshot.exiting true
|
38
|
-
Graphics.transition(20)
|
39
|
-
|
40
|
-
if Journal.active?
|
41
|
-
Journal.set ''
|
42
|
-
end
|
43
|
-
|
44
|
-
Oneshot.allow_exit true
|
45
|
-
rescue Errno::ENOENT
|
46
|
-
# Supplement Errno::ENOENT exception
|
47
|
-
# If unable to open file, display message and end
|
48
|
-
filename = $!.message.sub("No such file or directory - ", "")
|
49
|
-
print("Unable to find file #{filename}.")
|
50
|
-
end
|