rmxp_extractor 1.8 → 1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +1 -1
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Interpreter 6.rb
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#==============================================================================
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# ** Interpreter (part 6)
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#------------------------------------------------------------------------------
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# This interpreter runs event commands. This class is used within the
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# Game_System class and the Game_Event class.
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#==============================================================================
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class Interpreter
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#--------------------------------------------------------------------------
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# * Battle Processing
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#--------------------------------------------------------------------------
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def command_301
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# If not invalid troops
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if $data_troops[@parameters[0]] != nil
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# Set battle abort flag
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$game_temp.battle_abort = true
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# Set battle calling flag
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$game_temp.battle_calling = true
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$game_temp.battle_can_escape = @parameters[1]
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$game_temp.battle_can_lose = @parameters[2]
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# Set callback
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current_indent = @list[@index].indent
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$game_temp.battle_proc = Proc.new { |n| @branch[current_indent] = n }
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end
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# Advance index
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# End
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return false
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end
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#--------------------------------------------------------------------------
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# * If Win
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#--------------------------------------------------------------------------
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def command_601
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# When battle results = win
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if @branch[@list[@index].indent] == 0
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# Delete branch data
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@branch.delete(@list[@index].indent)
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# Continue
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return true
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end
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return command_skip
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end
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#--------------------------------------------------------------------------
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# * If Escape
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#--------------------------------------------------------------------------
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def command_602
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return true
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end
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return command_skip
|
|
58
|
-
end
|
|
59
|
-
#--------------------------------------------------------------------------
|
|
60
|
-
# * If Lose
|
|
61
|
-
#--------------------------------------------------------------------------
|
|
62
|
-
def command_603
|
|
63
|
-
# If battle results = lose
|
|
64
|
-
if @branch[@list[@index].indent] == 2
|
|
65
|
-
# Delete branch data
|
|
66
|
-
@branch.delete(@list[@index].indent)
|
|
67
|
-
# Continue
|
|
68
|
-
return true
|
|
69
|
-
end
|
|
70
|
-
# If it doesn't meet conditions: command skip
|
|
71
|
-
return command_skip
|
|
72
|
-
end
|
|
73
|
-
#--------------------------------------------------------------------------
|
|
74
|
-
# * Shop Processing
|
|
75
|
-
#--------------------------------------------------------------------------
|
|
76
|
-
def command_302
|
|
77
|
-
# Set battle abort flag
|
|
78
|
-
$game_temp.battle_abort = true
|
|
79
|
-
# Set shop calling flag
|
|
80
|
-
$game_temp.shop_calling = true
|
|
81
|
-
# Set goods list on new item
|
|
82
|
-
$game_temp.shop_goods = [@parameters]
|
|
83
|
-
# Loop
|
|
84
|
-
loop do
|
|
85
|
-
# Advance index
|
|
86
|
-
@index += 1
|
|
87
|
-
# If next event command has shop on second line or after
|
|
88
|
-
if @list[@index].code == 605
|
|
89
|
-
# Add goods list to new item
|
|
90
|
-
$game_temp.shop_goods.push(@list[@index].parameters)
|
|
91
|
-
# If event command does not have shop on second line or after
|
|
92
|
-
else
|
|
93
|
-
# End
|
|
94
|
-
return false
|
|
95
|
-
end
|
|
96
|
-
end
|
|
97
|
-
end
|
|
98
|
-
#--------------------------------------------------------------------------
|
|
99
|
-
# * Name Input Processing
|
|
100
|
-
#--------------------------------------------------------------------------
|
|
101
|
-
def command_303
|
|
102
|
-
# If not invalid actors
|
|
103
|
-
if $data_actors[@parameters[0]] != nil
|
|
104
|
-
# Set battle abort flag
|
|
105
|
-
$game_temp.battle_abort = true
|
|
106
|
-
# Set name input calling flag
|
|
107
|
-
$game_temp.name_calling = true
|
|
108
|
-
end
|
|
109
|
-
# Advance index
|
|
110
|
-
@index += 1
|
|
111
|
-
# End
|
|
112
|
-
return false
|
|
113
|
-
end
|
|
114
|
-
#--------------------------------------------------------------------------
|
|
115
|
-
# * Change HP
|
|
116
|
-
#--------------------------------------------------------------------------
|
|
117
|
-
def command_311
|
|
118
|
-
# Get operate value
|
|
119
|
-
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
|
120
|
-
# Process with iterator
|
|
121
|
-
iterate_actor(@parameters[0]) do |actor|
|
|
122
|
-
# If HP are not 0
|
|
123
|
-
if actor.hp > 0
|
|
124
|
-
# Change HP (if death is not permitted, make HP 1)
|
|
125
|
-
if @parameters[4] == false and actor.hp + value <= 0
|
|
126
|
-
actor.hp = 1
|
|
127
|
-
else
|
|
128
|
-
actor.hp += value
|
|
129
|
-
end
|
|
130
|
-
end
|
|
131
|
-
end
|
|
132
|
-
# Determine game over
|
|
133
|
-
$game_temp.gameover = $game_party.all_dead?
|
|
134
|
-
# Continue
|
|
135
|
-
return true
|
|
136
|
-
end
|
|
137
|
-
#--------------------------------------------------------------------------
|
|
138
|
-
# * Change SP
|
|
139
|
-
#--------------------------------------------------------------------------
|
|
140
|
-
def command_312
|
|
141
|
-
# Get operate value
|
|
142
|
-
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
|
143
|
-
# Process with iterator
|
|
144
|
-
iterate_actor(@parameters[0]) do |actor|
|
|
145
|
-
# Change actor SP
|
|
146
|
-
actor.sp += value
|
|
147
|
-
end
|
|
148
|
-
# Continue
|
|
149
|
-
return true
|
|
150
|
-
end
|
|
151
|
-
#--------------------------------------------------------------------------
|
|
152
|
-
# * Change State
|
|
153
|
-
#--------------------------------------------------------------------------
|
|
154
|
-
def command_313
|
|
155
|
-
# Process with iterator
|
|
156
|
-
iterate_actor(@parameters[0]) do |actor|
|
|
157
|
-
# Change state
|
|
158
|
-
if @parameters[1] == 0
|
|
159
|
-
actor.add_state(@parameters[2])
|
|
160
|
-
else
|
|
161
|
-
actor.remove_state(@parameters[2])
|
|
162
|
-
end
|
|
163
|
-
end
|
|
164
|
-
# Continue
|
|
165
|
-
return true
|
|
166
|
-
end
|
|
167
|
-
#--------------------------------------------------------------------------
|
|
168
|
-
# * Recover All
|
|
169
|
-
#--------------------------------------------------------------------------
|
|
170
|
-
def command_314
|
|
171
|
-
# Process with iterator
|
|
172
|
-
iterate_actor(@parameters[0]) do |actor|
|
|
173
|
-
# Recover all for actor
|
|
174
|
-
actor.recover_all
|
|
175
|
-
end
|
|
176
|
-
# Continue
|
|
177
|
-
return true
|
|
178
|
-
end
|
|
179
|
-
#--------------------------------------------------------------------------
|
|
180
|
-
# * Change EXP
|
|
181
|
-
#--------------------------------------------------------------------------
|
|
182
|
-
def command_315
|
|
183
|
-
# Get operate value
|
|
184
|
-
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
|
185
|
-
# Process with iterator
|
|
186
|
-
iterate_actor(@parameters[0]) do |actor|
|
|
187
|
-
# Change actor EXP
|
|
188
|
-
actor.exp += value
|
|
189
|
-
end
|
|
190
|
-
# Continue
|
|
191
|
-
return true
|
|
192
|
-
end
|
|
193
|
-
#--------------------------------------------------------------------------
|
|
194
|
-
# * Change Level
|
|
195
|
-
#--------------------------------------------------------------------------
|
|
196
|
-
def command_316
|
|
197
|
-
# Get operate value
|
|
198
|
-
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
|
199
|
-
# Process with iterator
|
|
200
|
-
iterate_actor(@parameters[0]) do |actor|
|
|
201
|
-
# Change actor level
|
|
202
|
-
actor.level += value
|
|
203
|
-
end
|
|
204
|
-
# Continue
|
|
205
|
-
return true
|
|
206
|
-
end
|
|
207
|
-
#--------------------------------------------------------------------------
|
|
208
|
-
# * Change Parameters
|
|
209
|
-
#--------------------------------------------------------------------------
|
|
210
|
-
def command_317
|
|
211
|
-
# Get operate value
|
|
212
|
-
value = operate_value(@parameters[2], @parameters[3], @parameters[4])
|
|
213
|
-
# Get actor
|
|
214
|
-
actor = $game_actors[@parameters[0]]
|
|
215
|
-
# Change parameters
|
|
216
|
-
if actor != nil
|
|
217
|
-
case @parameters[1]
|
|
218
|
-
when 0 # MaxHP
|
|
219
|
-
actor.maxhp += value
|
|
220
|
-
when 1 # MaxSP
|
|
221
|
-
actor.maxsp += value
|
|
222
|
-
when 2 # strength
|
|
223
|
-
actor.str += value
|
|
224
|
-
when 3 # dexterity
|
|
225
|
-
actor.dex += value
|
|
226
|
-
when 4 # agility
|
|
227
|
-
actor.agi += value
|
|
228
|
-
when 5 # intelligence
|
|
229
|
-
actor.int += value
|
|
230
|
-
end
|
|
231
|
-
end
|
|
232
|
-
# Continue
|
|
233
|
-
return true
|
|
234
|
-
end
|
|
235
|
-
#--------------------------------------------------------------------------
|
|
236
|
-
# * Change Skills
|
|
237
|
-
#--------------------------------------------------------------------------
|
|
238
|
-
def command_318
|
|
239
|
-
# Get actor
|
|
240
|
-
actor = $game_actors[@parameters[0]]
|
|
241
|
-
# Change skill
|
|
242
|
-
if actor != nil
|
|
243
|
-
if @parameters[1] == 0
|
|
244
|
-
actor.learn_skill(@parameters[2])
|
|
245
|
-
else
|
|
246
|
-
actor.forget_skill(@parameters[2])
|
|
247
|
-
end
|
|
248
|
-
end
|
|
249
|
-
# Continue
|
|
250
|
-
return true
|
|
251
|
-
end
|
|
252
|
-
#--------------------------------------------------------------------------
|
|
253
|
-
# * Change Equipment
|
|
254
|
-
#--------------------------------------------------------------------------
|
|
255
|
-
def command_319
|
|
256
|
-
# Get actor
|
|
257
|
-
actor = $game_actors[@parameters[0]]
|
|
258
|
-
# Change Equipment
|
|
259
|
-
if actor != nil
|
|
260
|
-
actor.equip(@parameters[1], @parameters[2])
|
|
261
|
-
end
|
|
262
|
-
# Continue
|
|
263
|
-
return true
|
|
264
|
-
end
|
|
265
|
-
#--------------------------------------------------------------------------
|
|
266
|
-
# * Change Actor Name
|
|
267
|
-
#--------------------------------------------------------------------------
|
|
268
|
-
def command_320
|
|
269
|
-
# Get actor
|
|
270
|
-
actor = $game_actors[@parameters[0]]
|
|
271
|
-
# Change name
|
|
272
|
-
if actor != nil
|
|
273
|
-
actor.name = @parameters[1]
|
|
274
|
-
end
|
|
275
|
-
# Continue
|
|
276
|
-
return true
|
|
277
|
-
end
|
|
278
|
-
#--------------------------------------------------------------------------
|
|
279
|
-
# * Change Actor Class
|
|
280
|
-
#--------------------------------------------------------------------------
|
|
281
|
-
def command_321
|
|
282
|
-
# Get actor
|
|
283
|
-
actor = $game_actors[@parameters[0]]
|
|
284
|
-
# Change class
|
|
285
|
-
if actor != nil
|
|
286
|
-
actor.class_id = @parameters[1]
|
|
287
|
-
end
|
|
288
|
-
# Continue
|
|
289
|
-
return true
|
|
290
|
-
end
|
|
291
|
-
#--------------------------------------------------------------------------
|
|
292
|
-
# * Change Actor Graphic
|
|
293
|
-
#--------------------------------------------------------------------------
|
|
294
|
-
def command_322
|
|
295
|
-
# Get actor
|
|
296
|
-
actor = $game_actors[@parameters[0]]
|
|
297
|
-
# Change graphic
|
|
298
|
-
if actor != nil
|
|
299
|
-
actor.set_graphic(@parameters[1], @parameters[2],
|
|
300
|
-
@parameters[3], @parameters[4])
|
|
301
|
-
end
|
|
302
|
-
# Refresh player
|
|
303
|
-
$game_player.refresh
|
|
304
|
-
# Continue
|
|
305
|
-
return true
|
|
306
|
-
end
|
|
307
|
-
end
|
data/Scripts/Interpreter 7.rb
DELETED
|
@@ -1,282 +0,0 @@
|
|
|
1
|
-
#==============================================================================
|
|
2
|
-
# ** Interpreter (part 7)
|
|
3
|
-
#------------------------------------------------------------------------------
|
|
4
|
-
# This interpreter runs event commands. This class is used within the
|
|
5
|
-
# Game_System class and the Game_Event class.
|
|
6
|
-
#==============================================================================
|
|
7
|
-
|
|
8
|
-
class Interpreter
|
|
9
|
-
#--------------------------------------------------------------------------
|
|
10
|
-
# * Change Enemy HP
|
|
11
|
-
#--------------------------------------------------------------------------
|
|
12
|
-
def command_331
|
|
13
|
-
# Get operate value
|
|
14
|
-
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
|
15
|
-
# Process with iterator
|
|
16
|
-
iterate_enemy(@parameters[0]) do |enemy|
|
|
17
|
-
# If HP is not 0
|
|
18
|
-
if enemy.hp > 0
|
|
19
|
-
# Change HP (if death is not permitted then change HP to 1)
|
|
20
|
-
if @parameters[4] == false and enemy.hp + value <= 0
|
|
21
|
-
enemy.hp = 1
|
|
22
|
-
else
|
|
23
|
-
enemy.hp += value
|
|
24
|
-
end
|
|
25
|
-
end
|
|
26
|
-
end
|
|
27
|
-
# Continue
|
|
28
|
-
return true
|
|
29
|
-
end
|
|
30
|
-
#--------------------------------------------------------------------------
|
|
31
|
-
# * Change Enemy SP
|
|
32
|
-
#--------------------------------------------------------------------------
|
|
33
|
-
def command_332
|
|
34
|
-
# Get operate value
|
|
35
|
-
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
|
36
|
-
# Process with iterator
|
|
37
|
-
iterate_enemy(@parameters[0]) do |enemy|
|
|
38
|
-
# Change SP
|
|
39
|
-
enemy.sp += value
|
|
40
|
-
end
|
|
41
|
-
# Continue
|
|
42
|
-
return true
|
|
43
|
-
end
|
|
44
|
-
#--------------------------------------------------------------------------
|
|
45
|
-
# * Change Enemy State
|
|
46
|
-
#--------------------------------------------------------------------------
|
|
47
|
-
def command_333
|
|
48
|
-
# Process with iterator
|
|
49
|
-
iterate_enemy(@parameters[0]) do |enemy|
|
|
50
|
-
# If [regard HP 0] state option is valid
|
|
51
|
-
if $data_states[@parameters[2]].zero_hp
|
|
52
|
-
# Clear immortal flag
|
|
53
|
-
enemy.immortal = false
|
|
54
|
-
end
|
|
55
|
-
# Change
|
|
56
|
-
if @parameters[1] == 0
|
|
57
|
-
enemy.add_state(@parameters[2])
|
|
58
|
-
else
|
|
59
|
-
enemy.remove_state(@parameters[2])
|
|
60
|
-
end
|
|
61
|
-
end
|
|
62
|
-
# Continue
|
|
63
|
-
return true
|
|
64
|
-
end
|
|
65
|
-
#--------------------------------------------------------------------------
|
|
66
|
-
# * Enemy Recover All
|
|
67
|
-
#--------------------------------------------------------------------------
|
|
68
|
-
def command_334
|
|
69
|
-
# Process with iterator
|
|
70
|
-
iterate_enemy(@parameters[0]) do |enemy|
|
|
71
|
-
# Recover all
|
|
72
|
-
enemy.recover_all
|
|
73
|
-
end
|
|
74
|
-
# Continue
|
|
75
|
-
return true
|
|
76
|
-
end
|
|
77
|
-
#--------------------------------------------------------------------------
|
|
78
|
-
# * Enemy Appearance
|
|
79
|
-
#--------------------------------------------------------------------------
|
|
80
|
-
def command_335
|
|
81
|
-
# Get enemy
|
|
82
|
-
enemy = $game_troop.enemies[@parameters[0]]
|
|
83
|
-
# Clear hidden flag
|
|
84
|
-
if enemy != nil
|
|
85
|
-
enemy.hidden = false
|
|
86
|
-
end
|
|
87
|
-
# Continue
|
|
88
|
-
return true
|
|
89
|
-
end
|
|
90
|
-
#--------------------------------------------------------------------------
|
|
91
|
-
# * Enemy Transform
|
|
92
|
-
#--------------------------------------------------------------------------
|
|
93
|
-
def command_336
|
|
94
|
-
# Get enemy
|
|
95
|
-
enemy = $game_troop.enemies[@parameters[0]]
|
|
96
|
-
# Transform processing
|
|
97
|
-
if enemy != nil
|
|
98
|
-
enemy.transform(@parameters[1])
|
|
99
|
-
end
|
|
100
|
-
# Continue
|
|
101
|
-
return true
|
|
102
|
-
end
|
|
103
|
-
#--------------------------------------------------------------------------
|
|
104
|
-
# * Show Battle Animation
|
|
105
|
-
#--------------------------------------------------------------------------
|
|
106
|
-
def command_337
|
|
107
|
-
# Process with iterator
|
|
108
|
-
iterate_battler(@parameters[0], @parameters[1]) do |battler|
|
|
109
|
-
# If battler exists
|
|
110
|
-
if battler.exist?
|
|
111
|
-
# Set animation ID
|
|
112
|
-
battler.animation_id = @parameters[2]
|
|
113
|
-
end
|
|
114
|
-
end
|
|
115
|
-
# Continue
|
|
116
|
-
return true
|
|
117
|
-
end
|
|
118
|
-
#--------------------------------------------------------------------------
|
|
119
|
-
# * Deal Damage
|
|
120
|
-
#--------------------------------------------------------------------------
|
|
121
|
-
def command_338
|
|
122
|
-
# Get operate value
|
|
123
|
-
value = operate_value(0, @parameters[2], @parameters[3])
|
|
124
|
-
# Process with iterator
|
|
125
|
-
iterate_battler(@parameters[0], @parameters[1]) do |battler|
|
|
126
|
-
# If battler exists
|
|
127
|
-
if battler.exist?
|
|
128
|
-
# Change HP
|
|
129
|
-
battler.hp -= value
|
|
130
|
-
# If in battle
|
|
131
|
-
if $game_temp.in_battle
|
|
132
|
-
# Set damage
|
|
133
|
-
battler.damage = value
|
|
134
|
-
battler.damage_pop = true
|
|
135
|
-
end
|
|
136
|
-
end
|
|
137
|
-
end
|
|
138
|
-
# Continue
|
|
139
|
-
return true
|
|
140
|
-
end
|
|
141
|
-
#--------------------------------------------------------------------------
|
|
142
|
-
# * Force Action
|
|
143
|
-
#--------------------------------------------------------------------------
|
|
144
|
-
def command_339
|
|
145
|
-
# Ignore if not in battle
|
|
146
|
-
unless $game_temp.in_battle
|
|
147
|
-
return true
|
|
148
|
-
end
|
|
149
|
-
# Ignore if number of turns = 0
|
|
150
|
-
if $game_temp.battle_turn == 0
|
|
151
|
-
return true
|
|
152
|
-
end
|
|
153
|
-
# Process with iterator (For convenience, this process won't be repeated)
|
|
154
|
-
iterate_battler(@parameters[0], @parameters[1]) do |battler|
|
|
155
|
-
# If battler exists
|
|
156
|
-
if battler.exist?
|
|
157
|
-
# Set action
|
|
158
|
-
battler.current_action.kind = @parameters[2]
|
|
159
|
-
if battler.current_action.kind == 0
|
|
160
|
-
battler.current_action.basic = @parameters[3]
|
|
161
|
-
else
|
|
162
|
-
battler.current_action.skill_id = @parameters[3]
|
|
163
|
-
end
|
|
164
|
-
# Set action target
|
|
165
|
-
if @parameters[4] == -2
|
|
166
|
-
if battler.is_a?(Game_Enemy)
|
|
167
|
-
battler.current_action.decide_last_target_for_enemy
|
|
168
|
-
else
|
|
169
|
-
battler.current_action.decide_last_target_for_actor
|
|
170
|
-
end
|
|
171
|
-
elsif @parameters[4] == -1
|
|
172
|
-
if battler.is_a?(Game_Enemy)
|
|
173
|
-
battler.current_action.decide_random_target_for_enemy
|
|
174
|
-
else
|
|
175
|
-
battler.current_action.decide_random_target_for_actor
|
|
176
|
-
end
|
|
177
|
-
elsif @parameters[4] >= 0
|
|
178
|
-
battler.current_action.target_index = @parameters[4]
|
|
179
|
-
end
|
|
180
|
-
# Set force flag
|
|
181
|
-
battler.current_action.forcing = true
|
|
182
|
-
# If action is valid and [run now]
|
|
183
|
-
if battler.current_action.valid? and @parameters[5] == 1
|
|
184
|
-
# Set battler being forced into action
|
|
185
|
-
$game_temp.forcing_battler = battler
|
|
186
|
-
# Advance index
|
|
187
|
-
@index += 1
|
|
188
|
-
# End
|
|
189
|
-
return false
|
|
190
|
-
end
|
|
191
|
-
end
|
|
192
|
-
end
|
|
193
|
-
# Continue
|
|
194
|
-
return true
|
|
195
|
-
end
|
|
196
|
-
#--------------------------------------------------------------------------
|
|
197
|
-
# * Abort Battle
|
|
198
|
-
#--------------------------------------------------------------------------
|
|
199
|
-
def command_340
|
|
200
|
-
# Set battle abort flag
|
|
201
|
-
$game_temp.battle_abort = true
|
|
202
|
-
# Advance index
|
|
203
|
-
@index += 1
|
|
204
|
-
# End
|
|
205
|
-
return false
|
|
206
|
-
end
|
|
207
|
-
#--------------------------------------------------------------------------
|
|
208
|
-
# * Call Menu Screen
|
|
209
|
-
#--------------------------------------------------------------------------
|
|
210
|
-
def command_351
|
|
211
|
-
# Set battle abort flag
|
|
212
|
-
$game_temp.battle_abort = true
|
|
213
|
-
# Set menu calling flag
|
|
214
|
-
$game_temp.menu_calling = true
|
|
215
|
-
# Advance index
|
|
216
|
-
@index += 1
|
|
217
|
-
# End
|
|
218
|
-
return false
|
|
219
|
-
end
|
|
220
|
-
#--------------------------------------------------------------------------
|
|
221
|
-
# * Call Save Screen
|
|
222
|
-
#--------------------------------------------------------------------------
|
|
223
|
-
def command_352
|
|
224
|
-
# Set battle abort flag
|
|
225
|
-
$game_temp.battle_abort = true
|
|
226
|
-
# Set save calling flag
|
|
227
|
-
$game_temp.save_calling = true
|
|
228
|
-
# Advance index
|
|
229
|
-
@index += 1
|
|
230
|
-
# End
|
|
231
|
-
return false
|
|
232
|
-
end
|
|
233
|
-
#--------------------------------------------------------------------------
|
|
234
|
-
# * Game Over
|
|
235
|
-
#--------------------------------------------------------------------------
|
|
236
|
-
def command_353
|
|
237
|
-
# Set game over flag
|
|
238
|
-
$game_temp.gameover = true
|
|
239
|
-
# End
|
|
240
|
-
return false
|
|
241
|
-
end
|
|
242
|
-
#--------------------------------------------------------------------------
|
|
243
|
-
# * Return to Title Screen
|
|
244
|
-
#--------------------------------------------------------------------------
|
|
245
|
-
def command_354
|
|
246
|
-
# Set return to title screen flag
|
|
247
|
-
$game_temp.to_title = true
|
|
248
|
-
# End
|
|
249
|
-
return false
|
|
250
|
-
end
|
|
251
|
-
#--------------------------------------------------------------------------
|
|
252
|
-
# * Script
|
|
253
|
-
#--------------------------------------------------------------------------
|
|
254
|
-
def command_355
|
|
255
|
-
# Set first line to script
|
|
256
|
-
script = @list[@index].parameters[0] + "\n"
|
|
257
|
-
# Loop
|
|
258
|
-
loop do
|
|
259
|
-
# If next event command is second line of script or after
|
|
260
|
-
if @list[@index+1].code == 655
|
|
261
|
-
# Add second line or after to script
|
|
262
|
-
script += @list[@index+1].parameters[0] + "\n"
|
|
263
|
-
# If event command is not second line or after
|
|
264
|
-
else
|
|
265
|
-
# Abort loop
|
|
266
|
-
break
|
|
267
|
-
end
|
|
268
|
-
# Advance index
|
|
269
|
-
@index += 1
|
|
270
|
-
end
|
|
271
|
-
# Evaluation
|
|
272
|
-
#result = eval(script)
|
|
273
|
-
# If return value is false
|
|
274
|
-
#if result == false
|
|
275
|
-
# # End
|
|
276
|
-
# return false
|
|
277
|
-
#end
|
|
278
|
-
# Continue
|
|
279
|
-
eval(script)
|
|
280
|
-
return true
|
|
281
|
-
end
|
|
282
|
-
end
|
data/Scripts/Main.rb
DELETED
|
@@ -1,50 +0,0 @@
|
|
|
1
|
-
#==============================================================================
|
|
2
|
-
# ** Main
|
|
3
|
-
#------------------------------------------------------------------------------
|
|
4
|
-
# After defining each class, actual processing begins here.
|
|
5
|
-
#==============================================================================
|
|
6
|
-
|
|
7
|
-
at_exit do
|
|
8
|
-
Wallpaper.reset
|
|
9
|
-
save unless $game_switches[99] || ($game_system.map_interpreter.running? || !$scene.is_a?(Scene_Map))
|
|
10
|
-
end
|
|
11
|
-
|
|
12
|
-
begin
|
|
13
|
-
$console = Graphics.fullscreen
|
|
14
|
-
Graphics.frame_rate = 60
|
|
15
|
-
Font.default_size = 20
|
|
16
|
-
|
|
17
|
-
# Load persistent data
|
|
18
|
-
Persistent.load
|
|
19
|
-
|
|
20
|
-
# Prepare for transition
|
|
21
|
-
Graphics.freeze
|
|
22
|
-
$demo = false
|
|
23
|
-
$GDC = false
|
|
24
|
-
# Make scene object (title screen)
|
|
25
|
-
$scene = Scene_Title.new
|
|
26
|
-
Oneshot.allow_exit false
|
|
27
|
-
Oneshot.exiting false
|
|
28
|
-
|
|
29
|
-
# x = Oneshot.textinput("Foo Bar")
|
|
30
|
-
# print("#{x}")
|
|
31
|
-
|
|
32
|
-
# Call main method as long as $scene is effective
|
|
33
|
-
while $scene != nil
|
|
34
|
-
$scene.main
|
|
35
|
-
end
|
|
36
|
-
# Fade out
|
|
37
|
-
Oneshot.exiting true
|
|
38
|
-
Graphics.transition(20)
|
|
39
|
-
|
|
40
|
-
if Journal.active?
|
|
41
|
-
Journal.set ''
|
|
42
|
-
end
|
|
43
|
-
|
|
44
|
-
Oneshot.allow_exit true
|
|
45
|
-
rescue Errno::ENOENT
|
|
46
|
-
# Supplement Errno::ENOENT exception
|
|
47
|
-
# If unable to open file, display message and end
|
|
48
|
-
filename = $!.message.sub("No such file or directory - ", "")
|
|
49
|
-
print("Unable to find file #{filename}.")
|
|
50
|
-
end
|