rmxp_extractor 1.8 → 1.9
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +1 -1
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Scene_Map.rb
DELETED
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#==============================================================================
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# ** Scene_Map
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#------------------------------------------------------------------------------
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# This class performs map screen processing.
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#==============================================================================
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class Scene_Map
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#--------------------------------------------------------------------------
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# * Main Processing
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#--------------------------------------------------------------------------
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def main
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# Make sprite set
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@spriteset = Spriteset_Map.new
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# Make message window
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@message_window = Window_Message.new
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@ed_message = Ed_Message.new
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@doc_message = Doc_Message.new
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@desktop_message = Desktop_Message.new
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@credits_message = Credits_Message.new
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# Make menus
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@menu = Window_MainMenu.new
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@item_menu = Window_Item.new
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@item_menu_refresh = false
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# Make item icon
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@item_icon = Sprite.new
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@item_icon.x = 640 - 64
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@item_icon.y = 480 - 64
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@item_icon.z = 9000
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@item_icon.zoom_x = 2.0
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@item_icon.zoom_y = 2.0
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@item_id = 0
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# Make item flash (for clover)
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@item_icon_flash = Sprite.new
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@item_icon_flash.x = 640 - 64
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@item_icon_flash.y = 480 - 64
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@item_icon_flash.z = 10000
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@item_icon_flash.zoom_x = 2.0
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@item_icon_flash.zoom_y = 2.0
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@item_icon_flash.opacity = 0
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@item_icon_flash_fadein = true
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@item_icon_flash_wait = 100
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# Make fast travel menu
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@fast_travel = FastTravel.new
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@window_settings = Window_Settings.new
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# Fade to black transition
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@blackfade = Sprite.new
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@blackfade.bitmap = Bitmap.new(640, 480)
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@blackfade.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0))
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@blackfade.visible = false
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@blackfade.z = 9999
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# Transition run
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Graphics.transition
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# Main loop
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loop do
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# Update game screen
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Graphics.update
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# Update input information
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Input.update
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# Frame update
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update
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# Abort loop if screen is changed
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if $scene != self
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break
|
64
|
-
end
|
65
|
-
end
|
66
|
-
# Prepare for transition
|
67
|
-
Graphics.freeze
|
68
|
-
# Dispose of sprite set
|
69
|
-
@spriteset.dispose
|
70
|
-
# Dispose of message window
|
71
|
-
@message_window.dispose
|
72
|
-
@ed_message.dispose
|
73
|
-
@doc_message.dispose
|
74
|
-
@desktop_message.dispose
|
75
|
-
@credits_message.dispose
|
76
|
-
# Dispose of menu
|
77
|
-
@menu.dispose
|
78
|
-
@item_menu.dispose
|
79
|
-
@fast_travel.dispose
|
80
|
-
@window_settings.dispose
|
81
|
-
# Dispose of item icon
|
82
|
-
@item_icon.dispose
|
83
|
-
@item_icon_flash.dispose
|
84
|
-
@blackfade.dispose
|
85
|
-
# If switching to title screen
|
86
|
-
if $scene.is_a?(Scene_Title)
|
87
|
-
# Fade out screen
|
88
|
-
Graphics.transition
|
89
|
-
Graphics.freeze
|
90
|
-
end
|
91
|
-
end
|
92
|
-
#--------------------------------------------------------------------------
|
93
|
-
# * Frame Update
|
94
|
-
#--------------------------------------------------------------------------
|
95
|
-
def update
|
96
|
-
if Input.quit?
|
97
|
-
# put in dialogue boxes here for player
|
98
|
-
# either telling them they can't quit during a cutscene
|
99
|
-
# or telling them they're saving and quitting
|
100
|
-
if $game_system.map_interpreter.running?
|
101
|
-
EdText.info(tr("You cannot perform this action during cutscenes."))
|
102
|
-
return
|
103
|
-
else
|
104
|
-
$game_temp.common_event_id = 35
|
105
|
-
end
|
106
|
-
end
|
107
|
-
# Loop
|
108
|
-
loop do
|
109
|
-
if $game_temp.prompt_wait > 0
|
110
|
-
$game_temp.prompt_wait -= 1
|
111
|
-
return
|
112
|
-
end
|
113
|
-
$game_temp.bgm_fadein($game_system)
|
114
|
-
# Update map, interpreter, and player order
|
115
|
-
# (this update order is important for when conditions are fulfilled
|
116
|
-
# to run any event, and the player isn't provided the opportunity to
|
117
|
-
# move in an instant)
|
118
|
-
$game_map.update
|
119
|
-
if $scene == nil
|
120
|
-
return
|
121
|
-
end
|
122
|
-
$game_system.map_interpreter.update
|
123
|
-
$game_temp.menus_visible = @menu.visible || @item_menu.visible || @fast_travel.visible || @window_settings.visible
|
124
|
-
$game_player.update
|
125
|
-
$game_followers.each{|f| f.update}
|
126
|
-
# Update system (timer), screen
|
127
|
-
$game_system.update
|
128
|
-
$game_screen.update
|
129
|
-
# Abort loop if player isn't place moving
|
130
|
-
unless $game_temp.player_transferring
|
131
|
-
break
|
132
|
-
end
|
133
|
-
# Run place move
|
134
|
-
transfer_player
|
135
|
-
# Abort loop if transition processing
|
136
|
-
if $game_temp.transition_processing
|
137
|
-
break
|
138
|
-
end
|
139
|
-
end
|
140
|
-
# Update sprite set
|
141
|
-
@spriteset.update
|
142
|
-
# Update message window
|
143
|
-
@message_window.update
|
144
|
-
@ed_message.update
|
145
|
-
@doc_message.update
|
146
|
-
@desktop_message.update
|
147
|
-
@credits_message.update
|
148
|
-
# Deactivate item
|
149
|
-
if Input.trigger?(Input::DEACTIVATE) && $game_variables[1] > 0
|
150
|
-
$game_system.se_play($data_system.cancel_se)
|
151
|
-
$game_variables[1] = 0
|
152
|
-
end
|
153
|
-
|
154
|
-
# Update the menu
|
155
|
-
if @message_window.visible || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible
|
156
|
-
@item_menu_refresh = true
|
157
|
-
else
|
158
|
-
if @item_menu_refresh
|
159
|
-
@item_menu_refresh = false
|
160
|
-
@item_menu.refresh
|
161
|
-
end
|
162
|
-
@menu.update
|
163
|
-
@item_menu.update
|
164
|
-
end
|
165
|
-
# Update the item icon
|
166
|
-
if @item_id != $game_variables[1]
|
167
|
-
@item_id = $game_variables[1]
|
168
|
-
if @item_id == 0
|
169
|
-
@item_icon.bitmap = nil
|
170
|
-
@item_icon_flash.bitmap = nil
|
171
|
-
else
|
172
|
-
@item_icon.bitmap = RPG::Cache.icon($data_items[@item_id].icon_name)
|
173
|
-
if @item_id == 58 #clover
|
174
|
-
@item_icon_flash.bitmap = RPG::Cache.icon($data_items[@item_id].icon_name + "2")
|
175
|
-
@item_icon_flash.opacity = 0
|
176
|
-
@item_icon_flash_fadein = true
|
177
|
-
@item_icon_flash_wait = 80
|
178
|
-
else
|
179
|
-
@item_icon_flash.bitmap = nil
|
180
|
-
end
|
181
|
-
end
|
182
|
-
end
|
183
|
-
# Hide icon when item menu is visible
|
184
|
-
@item_icon.visible = !@item_menu.visible
|
185
|
-
@item_icon_flash.visible = @item_icon.visible
|
186
|
-
|
187
|
-
if @item_icon_flash_wait > 0
|
188
|
-
@item_icon_flash_wait -= 1
|
189
|
-
else
|
190
|
-
if @item_icon_flash_fadein
|
191
|
-
@item_icon_flash.opacity += 6
|
192
|
-
if @item_icon_flash.opacity >= 255
|
193
|
-
@item_icon_flash.opacity = 255
|
194
|
-
@item_icon_flash_fadein = false
|
195
|
-
@item_icon_flash_wait = 40
|
196
|
-
end
|
197
|
-
else
|
198
|
-
@item_icon_flash.opacity -= 6
|
199
|
-
if @item_icon_flash.opacity <= 0
|
200
|
-
@item_icon_flash.opacity = 0
|
201
|
-
@item_icon_flash_fadein = true
|
202
|
-
@item_icon_flash_wait = 160
|
203
|
-
end
|
204
|
-
end
|
205
|
-
end
|
206
|
-
# If game over
|
207
|
-
if $game_temp.gameover
|
208
|
-
# Switch to game over screen
|
209
|
-
$scene = Scene_Gameover.new
|
210
|
-
return
|
211
|
-
end
|
212
|
-
# If returning to title screen
|
213
|
-
if $game_temp.to_title
|
214
|
-
# Change to title screen
|
215
|
-
$scene = Scene_Title.new
|
216
|
-
return
|
217
|
-
end
|
218
|
-
# If transition processing
|
219
|
-
if $game_temp.transition_processing
|
220
|
-
# Clear transition processing flag
|
221
|
-
$game_temp.transition_processing = false
|
222
|
-
# Execute transition
|
223
|
-
if $game_temp.transition_name == ""
|
224
|
-
Graphics.transition(20)
|
225
|
-
elsif $game_temp.transition_name == "black"
|
226
|
-
@blackfade.visible = true
|
227
|
-
Graphics.transition(30)
|
228
|
-
Graphics.freeze
|
229
|
-
@blackfade.visible = false
|
230
|
-
Graphics.transition(30)
|
231
|
-
else
|
232
|
-
Graphics.transition(40, "Graphics/Transitions/" +
|
233
|
-
$game_temp.transition_name)
|
234
|
-
end
|
235
|
-
end
|
236
|
-
# Update fast travel
|
237
|
-
@fast_travel.update
|
238
|
-
@window_settings.update
|
239
|
-
|
240
|
-
if Input.trigger?(Input::F8) && !$game_switches[123]
|
241
|
-
if Graphics.fullscreen == true
|
242
|
-
Graphics.fullscreen = false
|
243
|
-
$console = false
|
244
|
-
else
|
245
|
-
Graphics.fullscreen = true
|
246
|
-
$console = true
|
247
|
-
end
|
248
|
-
sleep(0.500)
|
249
|
-
if @window_settings.visible
|
250
|
-
@window_settings.redraw_setting_index(2)
|
251
|
-
sleep(0.500)
|
252
|
-
end
|
253
|
-
end
|
254
|
-
# If showing message window
|
255
|
-
if $game_temp.message_window_showing || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible
|
256
|
-
return
|
257
|
-
end
|
258
|
-
# Process menu opening
|
259
|
-
unless $game_system.map_interpreter.running? ||
|
260
|
-
$game_system.menu_disabled ||
|
261
|
-
@fast_travel.visible || @window_settings.visible || $game_temp.menu_calling == true || $game_temp.item_menu_calling == true
|
262
|
-
if !@menu.visible && Input.trigger?(Input::MENU)
|
263
|
-
$game_temp.menu_calling = true
|
264
|
-
$game_temp.menu_beep = true
|
265
|
-
elsif !@item_menu.visible && Input.trigger?(Input::ITEMS) && ($game_switches[174] == false)
|
266
|
-
$game_temp.item_menu_calling = true
|
267
|
-
$game_temp.menu_beep = true
|
268
|
-
end
|
269
|
-
end
|
270
|
-
# If debug mode is ON and F5 key was pressed
|
271
|
-
if $debug and Input.press?(Input::F5)
|
272
|
-
# Set transferring player flag
|
273
|
-
$game_temp.player_transferring = true
|
274
|
-
# Set player move destination
|
275
|
-
$game_temp.player_new_map_id = $data_system.start_map_id
|
276
|
-
$game_temp.player_new_x = $data_system.start_x
|
277
|
-
$game_temp.player_new_y = $data_system.start_y
|
278
|
-
end
|
279
|
-
# debug && F6
|
280
|
-
if $debug and Input.press?(Input::F6) and $lastpress != 6
|
281
|
-
$lastpress = 6
|
282
|
-
Chroma.playAnim("chroma/blank_keyboard.chroma", false);
|
283
|
-
end
|
284
|
-
if $debug and Input.press?(Input::F7) and $lastpress != 7
|
285
|
-
$lastpress = 7
|
286
|
-
Chroma.playAnim("chroma/Fire_Keyboard.chroma", true);
|
287
|
-
end
|
288
|
-
if $debug and Input.press?(Input::F9) and $lastpress != 9
|
289
|
-
$lastpress = 9
|
290
|
-
Chroma.playAnim("chroma/Random_Keyboard.chroma", false);
|
291
|
-
end
|
292
|
-
# If debug mode is ON and F9 key was pressed
|
293
|
-
# if $debug and Input.press?(Input::F9)
|
294
|
-
# # Set debug calling flag
|
295
|
-
# $game_temp.debug_calling = true
|
296
|
-
# end
|
297
|
-
# If player is not moving
|
298
|
-
unless $game_player.moving?
|
299
|
-
# Run calling of each screen
|
300
|
-
if $game_temp.battle_calling
|
301
|
-
call_battle
|
302
|
-
elsif $game_temp.shop_calling
|
303
|
-
call_shop
|
304
|
-
elsif $game_temp.name_calling
|
305
|
-
call_name
|
306
|
-
elsif $game_temp.menu_calling
|
307
|
-
call_menu
|
308
|
-
elsif $game_temp.item_menu_calling
|
309
|
-
call_item_menu
|
310
|
-
elsif $game_temp.travel_menu_calling
|
311
|
-
call_travel_menu
|
312
|
-
elsif $game_temp.window_settings_calling
|
313
|
-
call_window_settings
|
314
|
-
elsif $game_temp.save_calling
|
315
|
-
call_save
|
316
|
-
elsif $game_temp.debug_calling
|
317
|
-
call_debug
|
318
|
-
end
|
319
|
-
end
|
320
|
-
end
|
321
|
-
#--------------------------------------------------------------------------
|
322
|
-
# * Battle Call
|
323
|
-
#--------------------------------------------------------------------------
|
324
|
-
def call_battle
|
325
|
-
# Clear battle calling flag
|
326
|
-
$game_temp.battle_calling = false
|
327
|
-
# Clear menu calling flag
|
328
|
-
$game_temp.menu_calling = false
|
329
|
-
$game_temp.menu_beep = false
|
330
|
-
# Memorize map BGM and stop BGM
|
331
|
-
$game_temp.map_bgm = $game_system.playing_bgm
|
332
|
-
$game_system.bgm_stop
|
333
|
-
# Play battle start SE
|
334
|
-
$game_system.se_play($data_system.battle_start_se)
|
335
|
-
# Play battle BGM
|
336
|
-
$game_system.bgm_play($game_system.battle_bgm)
|
337
|
-
# Straighten player position
|
338
|
-
$game_player.straighten
|
339
|
-
# Switch to battle screen
|
340
|
-
$scene = Scene_Battle.new
|
341
|
-
end
|
342
|
-
#--------------------------------------------------------------------------
|
343
|
-
# * Shop Call
|
344
|
-
#--------------------------------------------------------------------------
|
345
|
-
def call_shop
|
346
|
-
# Clear shop call flag
|
347
|
-
$game_temp.shop_calling = false
|
348
|
-
# Straighten player position
|
349
|
-
$game_player.straighten
|
350
|
-
# Switch to shop screen
|
351
|
-
$scene = Scene_Shop.new
|
352
|
-
end
|
353
|
-
#--------------------------------------------------------------------------
|
354
|
-
# * Name Input Call
|
355
|
-
#--------------------------------------------------------------------------
|
356
|
-
def call_name
|
357
|
-
# Clear name input call flag
|
358
|
-
$game_temp.name_calling = false
|
359
|
-
# Straighten player position
|
360
|
-
$game_player.straighten
|
361
|
-
# Switch to name input screen
|
362
|
-
$scene = Scene_Name.new
|
363
|
-
end
|
364
|
-
#--------------------------------------------------------------------------
|
365
|
-
# * Menu Call
|
366
|
-
#--------------------------------------------------------------------------
|
367
|
-
def call_menu
|
368
|
-
# Clear menu call flag
|
369
|
-
$game_temp.menu_calling = false
|
370
|
-
# If menu beep flag is set
|
371
|
-
if $game_temp.menu_beep
|
372
|
-
# Play decision SE
|
373
|
-
$game_system.se_play($data_system.decision_se)
|
374
|
-
# Clear menu beep flag
|
375
|
-
$game_temp.menu_beep = false
|
376
|
-
end
|
377
|
-
# Straighten player position
|
378
|
-
$game_player.straighten
|
379
|
-
# Open the menu
|
380
|
-
@menu.open
|
381
|
-
end
|
382
|
-
def call_item_menu
|
383
|
-
# Clear menu call flag
|
384
|
-
$game_temp.item_menu_calling = false
|
385
|
-
# If menu beep flag is set
|
386
|
-
if $game_temp.menu_beep
|
387
|
-
# Play decision SE
|
388
|
-
$game_system.se_play($data_system.decision_se)
|
389
|
-
# Clear menu beep flag
|
390
|
-
$game_temp.menu_beep = false
|
391
|
-
end
|
392
|
-
# Straighten player position
|
393
|
-
$game_player.straighten
|
394
|
-
# Open the menu
|
395
|
-
@item_menu.open
|
396
|
-
end
|
397
|
-
def call_travel_menu
|
398
|
-
# Clear menu call flag
|
399
|
-
$game_temp.travel_menu_calling = false
|
400
|
-
# Straighten player position
|
401
|
-
$game_player.straighten
|
402
|
-
# Open the menu
|
403
|
-
@fast_travel.open
|
404
|
-
end
|
405
|
-
def call_window_settings
|
406
|
-
# Clear menu call flag
|
407
|
-
$game_temp.window_settings_calling = false
|
408
|
-
# Straighten player position
|
409
|
-
$game_player.straighten
|
410
|
-
# Open the menu
|
411
|
-
@window_settings.open
|
412
|
-
end
|
413
|
-
#--------------------------------------------------------------------------
|
414
|
-
# * Save Call
|
415
|
-
#--------------------------------------------------------------------------
|
416
|
-
def call_save
|
417
|
-
# Straighten player position
|
418
|
-
$game_player.straighten
|
419
|
-
# Switch to save screen
|
420
|
-
$scene = Scene_Save.new
|
421
|
-
end
|
422
|
-
#--------------------------------------------------------------------------
|
423
|
-
# * Debug Call
|
424
|
-
#--------------------------------------------------------------------------
|
425
|
-
def call_debug
|
426
|
-
# Clear debug call flag
|
427
|
-
$game_temp.debug_calling = false
|
428
|
-
# Play decision SE
|
429
|
-
$game_system.se_play($data_system.decision_se)
|
430
|
-
# Straighten player position
|
431
|
-
$game_player.straighten
|
432
|
-
# Switch to debug screen
|
433
|
-
$scene = Scene_Debug.new
|
434
|
-
end
|
435
|
-
#--------------------------------------------------------------------------
|
436
|
-
# * Player Place Move
|
437
|
-
#--------------------------------------------------------------------------
|
438
|
-
def transfer_player
|
439
|
-
# Clear player place move call flag
|
440
|
-
$game_temp.player_transferring = false
|
441
|
-
# If move destination is different than current map
|
442
|
-
if $game_map.map_id != $game_temp.player_new_map_id
|
443
|
-
# Set up a new map
|
444
|
-
$game_map.setup($game_temp.player_new_map_id)
|
445
|
-
end
|
446
|
-
# Set up player/follower positions
|
447
|
-
[$game_player].concat($game_followers).each do |character|
|
448
|
-
character.moveto($game_temp.player_new_x, $game_temp.player_new_y)
|
449
|
-
# Set player direction
|
450
|
-
case $game_temp.player_new_direction
|
451
|
-
when 2 # down
|
452
|
-
character.turn_down
|
453
|
-
when 4 # left
|
454
|
-
character.turn_left
|
455
|
-
when 6 # right
|
456
|
-
character.turn_right
|
457
|
-
when 8 # up
|
458
|
-
character.turn_up
|
459
|
-
end
|
460
|
-
# Straighten player position
|
461
|
-
character.straighten
|
462
|
-
end
|
463
|
-
# Remake sprite set
|
464
|
-
@spriteset.dispose
|
465
|
-
@spriteset = Spriteset_Map.new
|
466
|
-
# Update map (run parallel process event)
|
467
|
-
$game_map.update
|
468
|
-
@spriteset.update
|
469
|
-
# # If processing transition
|
470
|
-
# if $game_temp.transition_processing
|
471
|
-
# # Clear transition processing flag
|
472
|
-
# $game_temp.transition_processing = false
|
473
|
-
# # Execute transition
|
474
|
-
# Graphics.transition(20)
|
475
|
-
# end
|
476
|
-
# Run automatic change for BGM and BGS set on the map
|
477
|
-
$game_map.autoplay
|
478
|
-
# Frame reset
|
479
|
-
Graphics.frame_reset
|
480
|
-
end
|
481
|
-
#--------------------------------------------------------------------------
|
482
|
-
# * Lighting operations
|
483
|
-
#--------------------------------------------------------------------------
|
484
|
-
def add_light(id, filename, intensity, x, y)
|
485
|
-
@spriteset.add_light(id, filename, intensity, x, y)
|
486
|
-
end
|
487
|
-
def del_light(id)
|
488
|
-
@spriteset.del_light(id)
|
489
|
-
end
|
490
|
-
def clear_lights
|
491
|
-
@spriteset.clear_lights
|
492
|
-
end
|
493
|
-
#--------------------------------------------------------------------------
|
494
|
-
# * Particle operations
|
495
|
-
#--------------------------------------------------------------------------
|
496
|
-
def particles=(val)
|
497
|
-
@spriteset.particles = val
|
498
|
-
end
|
499
|
-
#--------------------------------------------------------------------------
|
500
|
-
# * Follower operations
|
501
|
-
#--------------------------------------------------------------------------
|
502
|
-
def add_follower(follower)
|
503
|
-
@spriteset.add_follower(follower)
|
504
|
-
end
|
505
|
-
def remove_follower(follower)
|
506
|
-
@spriteset.remove_follower(follower)
|
507
|
-
end
|
508
|
-
#--------------------------------------------------------------------------
|
509
|
-
# * BG operations
|
510
|
-
#--------------------------------------------------------------------------
|
511
|
-
def bg=(name)
|
512
|
-
@spriteset.bg = name
|
513
|
-
end
|
514
|
-
#--------------------------------------------------------------------------
|
515
|
-
# * Misc operations
|
516
|
-
#--------------------------------------------------------------------------
|
517
|
-
def new_footprint(direction, x, y)
|
518
|
-
if @spriteset != nil
|
519
|
-
@spriteset.new_footprint(direction, x, y)
|
520
|
-
end
|
521
|
-
end
|
522
|
-
def new_footsplash(direction, x, y)
|
523
|
-
if @spriteset != nil
|
524
|
-
@spriteset.new_footsplash(direction, x, y)
|
525
|
-
end
|
526
|
-
end
|
527
|
-
def new_maptext(text, x, y)
|
528
|
-
if @spriteset != nil
|
529
|
-
@spriteset.new_maptext(text, x, y)
|
530
|
-
end
|
531
|
-
end
|
532
|
-
def fix_footsplashes(xDelt, yDelt)
|
533
|
-
if @spriteset != nil
|
534
|
-
@spriteset.fix_footsplashes(xDelt, yDelt)
|
535
|
-
end
|
536
|
-
end
|
537
|
-
def menu_open?
|
538
|
-
@menu.visible || @item_menu.visible
|
539
|
-
end
|
540
|
-
end
|