rmxp_extractor 1.8 → 1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +1 -1
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Game_Player.rb
DELETED
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#==============================================================================
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# ** Game_Player
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#------------------------------------------------------------------------------
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# This class handles the player. Its functions include event starting
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# determinants and map scrolling. Refer to "$game_player" for the one
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# instance of this class.
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#==============================================================================
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class Game_Player < Game_Character
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attr_reader :move_speed
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#--------------------------------------------------------------------------
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# * Invariables
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#--------------------------------------------------------------------------
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CENTER_X = (320 - 16) * 4 # Center screen x-coordinate * 4
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CENTER_Y = (240 - 16) * 4 # Center screen y-coordinate * 4
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#--------------------------------------------------------------------------
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# * Passable Determinants
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# x : x-coordinate
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# y : y-coordinate
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# d : direction (0,2,4,6,8)
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# * 0 = Determines if all directions are impassable (for jumping)
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#--------------------------------------------------------------------------
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def passable?(x, y, d)
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# Get new coordinates
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new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
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new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
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# If coordinates are outside of map
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unless $game_map.valid?(new_x, new_y)
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# Impassable
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return false
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end
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# If debug mode is ON and ctrl key was pressed
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#if $debug and Input.press?(Input::CTRL)
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# # Passable
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# return true
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#end
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super
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end
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#--------------------------------------------------------------------------
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# * Set Map Display Position to Center of Screen
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#--------------------------------------------------------------------------
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def center(x, y)
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if $game_switches[98] == true
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max_x = ($game_map.width - 20) * 128
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max_y = ($game_map.height - 15) * 128
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$game_map.display_x = [0, [x * 128 - CENTER_X, max_x].min].max
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$game_map.display_y = [0, [y * 128 - CENTER_Y, max_y].min].max
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else
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$game_map.display_x = x * 128 - CENTER_X
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$game_map.display_y = y * 128 - CENTER_Y
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end
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end
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#--------------------------------------------------------------------------
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# * Move to Designated Position
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# x : x-coordinate
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# y : y-coordinate
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#--------------------------------------------------------------------------
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def moveto(x, y)
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-
super
|
61
|
-
# Centering
|
62
|
-
if !$game_switches[100]
|
63
|
-
center(x, y)
|
64
|
-
end
|
65
|
-
end
|
66
|
-
#--------------------------------------------------------------------------
|
67
|
-
# * Increaase Steps
|
68
|
-
#--------------------------------------------------------------------------
|
69
|
-
def increase_steps
|
70
|
-
super
|
71
|
-
# If move route is not forcing
|
72
|
-
unless @move_route_forcing
|
73
|
-
# Increase steps
|
74
|
-
$game_party.increase_steps
|
75
|
-
# Number of steps are an even number
|
76
|
-
if $game_party.steps % 2 == 0
|
77
|
-
# Slip damage check
|
78
|
-
$game_party.check_map_slip_damage
|
79
|
-
end
|
80
|
-
end
|
81
|
-
end
|
82
|
-
#--------------------------------------------------------------------------
|
83
|
-
# * Refresh
|
84
|
-
#--------------------------------------------------------------------------
|
85
|
-
def refresh
|
86
|
-
# If party members = 0
|
87
|
-
if $game_party.actors.size == 0
|
88
|
-
# Clear character file name and hue
|
89
|
-
@character_name = ""
|
90
|
-
@character_hue = 0
|
91
|
-
# End method
|
92
|
-
return
|
93
|
-
end
|
94
|
-
# Get lead actor
|
95
|
-
actor = $game_party.actors[0]
|
96
|
-
# Set character file name and hue
|
97
|
-
@character_name = actor.character_name
|
98
|
-
@character_hue = actor.character_hue
|
99
|
-
# Initialize opacity level and blending method
|
100
|
-
@opacity = 255
|
101
|
-
@blend_type = 0
|
102
|
-
end
|
103
|
-
#--------------------------------------------------------------------------
|
104
|
-
# * Same Position Starting Determinant
|
105
|
-
#--------------------------------------------------------------------------
|
106
|
-
def check_event_trigger_here(triggers)
|
107
|
-
result = false
|
108
|
-
# If event is running
|
109
|
-
if $game_system.map_interpreter.running?
|
110
|
-
return result
|
111
|
-
end
|
112
|
-
# All event loops
|
113
|
-
for event in $game_map.events.values
|
114
|
-
# If event coordinates and triggers are consistent
|
115
|
-
if event.x == @x and event.y == @y and triggers.include?(event.trigger)
|
116
|
-
# If starting determinant is same position event (other than jumping)
|
117
|
-
if not event.jumping? and event.over_trigger?
|
118
|
-
event.start
|
119
|
-
result = true
|
120
|
-
end
|
121
|
-
end
|
122
|
-
end
|
123
|
-
return result
|
124
|
-
end
|
125
|
-
#--------------------------------------------------------------------------
|
126
|
-
# * Front Envent Starting Determinant
|
127
|
-
#--------------------------------------------------------------------------
|
128
|
-
def check_event_trigger_there(triggers)
|
129
|
-
result = false
|
130
|
-
# If event is running
|
131
|
-
if $game_system.map_interpreter.running?
|
132
|
-
return result
|
133
|
-
end
|
134
|
-
# Calculate front event coordinates
|
135
|
-
new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
|
136
|
-
new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
|
137
|
-
# All event loops
|
138
|
-
for event in $game_map.events.values
|
139
|
-
# If event coordinates and triggers are consistent
|
140
|
-
if event.intersects?(new_x, new_y) && triggers.include?(event.trigger)
|
141
|
-
# If starting determinant is front event (other than jumping)
|
142
|
-
if not event.jumping? and not event.over_trigger?
|
143
|
-
event.start
|
144
|
-
result = true
|
145
|
-
end
|
146
|
-
end
|
147
|
-
end
|
148
|
-
return result
|
149
|
-
end
|
150
|
-
#--------------------------------------------------------------------------
|
151
|
-
# * Touch Event Starting Determinant
|
152
|
-
#--------------------------------------------------------------------------
|
153
|
-
def check_event_trigger_touch(x, y)
|
154
|
-
result = false
|
155
|
-
# If event is running
|
156
|
-
if $game_system.map_interpreter.running?
|
157
|
-
return result
|
158
|
-
end
|
159
|
-
# All event loops
|
160
|
-
for event in $game_map.events.values
|
161
|
-
# If event coordinates and triggers are consistent
|
162
|
-
if event.x == x and event.y == y and [1,2].include?(event.trigger)
|
163
|
-
# If starting determinant is front event (other than jumping)
|
164
|
-
if not event.jumping? and not event.over_trigger?
|
165
|
-
event.start
|
166
|
-
result = true
|
167
|
-
end
|
168
|
-
end
|
169
|
-
end
|
170
|
-
return result
|
171
|
-
end
|
172
|
-
#--------------------------------------------------------------------------
|
173
|
-
# * Frame Update
|
174
|
-
#--------------------------------------------------------------------------
|
175
|
-
def update
|
176
|
-
# Remember whether or not moving in local variables
|
177
|
-
last_moving = moving?
|
178
|
-
# If moving, event running, move route forcing, and message window
|
179
|
-
# display are all not occurring
|
180
|
-
unless $game_system.map_interpreter.running? or @move_route_forcing or
|
181
|
-
$game_temp.message_window_showing or $game_temp.menus_visible
|
182
|
-
# Adjust move speed
|
183
|
-
if $game_switches[251] == false
|
184
|
-
@move_speed = Input.press?(Input::RUN) ? 4 : 3
|
185
|
-
else
|
186
|
-
@move_speed = Input.press?(Input::RUN) ? 3 : 4
|
187
|
-
end
|
188
|
-
unless moving?
|
189
|
-
# Move player in the direction the directional button is being pressed
|
190
|
-
case Input.dir4
|
191
|
-
when 2
|
192
|
-
if $game_switches[112] == false
|
193
|
-
move_down
|
194
|
-
else
|
195
|
-
turn_down
|
196
|
-
end
|
197
|
-
when 4
|
198
|
-
move_left
|
199
|
-
when 6
|
200
|
-
move_right
|
201
|
-
when 8
|
202
|
-
if $game_switches[112] == false
|
203
|
-
move_up
|
204
|
-
else
|
205
|
-
turn_up
|
206
|
-
end
|
207
|
-
end
|
208
|
-
end
|
209
|
-
else
|
210
|
-
@move_speed = 2
|
211
|
-
end
|
212
|
-
# Remember coordinates in local variables
|
213
|
-
last_real_x = @real_x
|
214
|
-
last_real_y = @real_y
|
215
|
-
super
|
216
|
-
# Emit footsteps
|
217
|
-
if moving? || last_real_x != @real_x || last_real_y != @real_y
|
218
|
-
@footstep_timer += 1
|
219
|
-
if (@move_speed <= 3 && @footstep_timer >= 16) || (@move_speed >= 4 && @footstep_timer >= 12)
|
220
|
-
emit_footstep
|
221
|
-
@footstep_timer = 0
|
222
|
-
end
|
223
|
-
else
|
224
|
-
@footstep_timer = 8
|
225
|
-
end
|
226
|
-
if !$game_switches[100]
|
227
|
-
# If character moves down and is positioned lower than the center
|
228
|
-
# of the screen
|
229
|
-
if @real_y > last_real_y and @real_y - $game_map.display_y > CENTER_Y
|
230
|
-
# Scroll map down
|
231
|
-
$game_map.scroll_down(@real_y - last_real_y)
|
232
|
-
end
|
233
|
-
# If character moves left and is positioned more let on-screen than
|
234
|
-
# center
|
235
|
-
if @real_x < last_real_x and @real_x - $game_map.display_x < CENTER_X
|
236
|
-
# Scroll map left
|
237
|
-
$game_map.scroll_left(last_real_x - @real_x)
|
238
|
-
end
|
239
|
-
# If character moves right and is positioned more right on-screen than
|
240
|
-
# center
|
241
|
-
if @real_x > last_real_x and @real_x - $game_map.display_x > CENTER_X
|
242
|
-
# Scroll map right
|
243
|
-
$game_map.scroll_right(@real_x - last_real_x)
|
244
|
-
end
|
245
|
-
# If character moves up and is positioned higher than the center
|
246
|
-
# of the screen
|
247
|
-
if @real_y < last_real_y and @real_y - $game_map.display_y < CENTER_Y
|
248
|
-
# Scroll map up
|
249
|
-
$game_map.scroll_up(last_real_y - @real_y)
|
250
|
-
end
|
251
|
-
end
|
252
|
-
# If not moving
|
253
|
-
unless moving? or $game_temp.menus_visible
|
254
|
-
# If player was moving last time
|
255
|
-
if last_moving
|
256
|
-
# Event determinant is via touch of same position event
|
257
|
-
check_event_trigger_here([1,2])
|
258
|
-
end
|
259
|
-
# If C button was pressed
|
260
|
-
if Input.trigger?(Input::ACTION)
|
261
|
-
# Same position and front event determinant
|
262
|
-
check_event_trigger_here([0])
|
263
|
-
check_event_trigger_there([0,1,2])
|
264
|
-
end
|
265
|
-
end
|
266
|
-
end
|
267
|
-
|
268
|
-
# Footsteps
|
269
|
-
def emit_footstep
|
270
|
-
return unless $game_temp.footstep_sfx
|
271
|
-
tag = $game_map.terrain_tag(@x, @y) - 1
|
272
|
-
if tag >= 0 && tag < $game_temp.footstep_sfx.size
|
273
|
-
name = $game_temp.footstep_sfx[tag]
|
274
|
-
if name.kind_of?(Array)
|
275
|
-
name, volume = name
|
276
|
-
else
|
277
|
-
volume = 1.0
|
278
|
-
end
|
279
|
-
if FOOTSTEP_AMT.include? name
|
280
|
-
name += '%02d' % [rand(FOOTSTEP_AMT[name]) + 1]
|
281
|
-
end
|
282
|
-
pitch = 85 + rand(30)
|
283
|
-
vol = 70 + rand(20)
|
284
|
-
if $game_switches[112] == true
|
285
|
-
name = "wheel_squeak1"
|
286
|
-
pitch = 120 + rand(10)
|
287
|
-
if @wheel_squeak != true
|
288
|
-
pitch += 10
|
289
|
-
@wheel_squeak = true
|
290
|
-
else
|
291
|
-
@wheel_squeak = false
|
292
|
-
end
|
293
|
-
end
|
294
|
-
Audio.se_play("Audio/SE/#{name}.wav", (vol * volume).to_i, pitch.to_i)
|
295
|
-
end
|
296
|
-
emit_footsplash(@direction)
|
297
|
-
end
|
298
|
-
end
|
data/Scripts/Game_Screen.rb
DELETED
@@ -1,148 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Game_Screen
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This class handles screen maintenance data, such as change in color tone,
|
5
|
-
# flashing, etc. Refer to "$game_screen" for the instance of this class.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Game_Screen
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Public Instance Variables
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
attr_reader :tone # color tone
|
13
|
-
attr_reader :flash_color # flash color
|
14
|
-
attr_reader :shake # shake positioning
|
15
|
-
attr_reader :pictures # pictures
|
16
|
-
attr_reader :weather_type # weather type
|
17
|
-
attr_reader :weather_max # max number of weather sprites
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
# * Object Initialization
|
20
|
-
#--------------------------------------------------------------------------
|
21
|
-
def initialize
|
22
|
-
@tone = Tone.new(0, 0, 0, 0)
|
23
|
-
@tone_target = Tone.new(0, 0, 0, 0)
|
24
|
-
@tone_duration = 0
|
25
|
-
@flash_color = Color.new(0, 0, 0, 0)
|
26
|
-
@flash_duration = 0
|
27
|
-
@shake_power = 0
|
28
|
-
@shake_speed = 0
|
29
|
-
@shake_duration = 0
|
30
|
-
@shake_direction = 1
|
31
|
-
@shake = 0
|
32
|
-
@pictures = [nil]
|
33
|
-
for i in 1..100
|
34
|
-
@pictures.push(Game_Picture.new(i))
|
35
|
-
end
|
36
|
-
@weather_type = 0
|
37
|
-
@weather_max = 0.0
|
38
|
-
@weather_type_target = 0
|
39
|
-
@weather_max_target = 0.0
|
40
|
-
@weather_duration = 0
|
41
|
-
end
|
42
|
-
#--------------------------------------------------------------------------
|
43
|
-
# * Start Changing Color Tone
|
44
|
-
# tone : color tone
|
45
|
-
# duration : time
|
46
|
-
#--------------------------------------------------------------------------
|
47
|
-
def start_tone_change(tone, duration)
|
48
|
-
@tone_target = tone.clone
|
49
|
-
@tone_duration = duration
|
50
|
-
if @tone_duration == 0
|
51
|
-
@tone = @tone_target.clone
|
52
|
-
end
|
53
|
-
end
|
54
|
-
#--------------------------------------------------------------------------
|
55
|
-
# * Start Flashing
|
56
|
-
# color : color
|
57
|
-
# duration : time
|
58
|
-
#--------------------------------------------------------------------------
|
59
|
-
def start_flash(color, duration)
|
60
|
-
@flash_color = color.clone
|
61
|
-
@flash_duration = duration
|
62
|
-
end
|
63
|
-
#--------------------------------------------------------------------------
|
64
|
-
# * Start Shaking
|
65
|
-
# power : strength
|
66
|
-
# speed : speed
|
67
|
-
# duration : time
|
68
|
-
#--------------------------------------------------------------------------
|
69
|
-
def start_shake(power, speed, duration)
|
70
|
-
@shake_power = power
|
71
|
-
@shake_speed = speed
|
72
|
-
@shake_duration = duration
|
73
|
-
end
|
74
|
-
#--------------------------------------------------------------------------
|
75
|
-
# * Set Weather
|
76
|
-
# type : type
|
77
|
-
# power : strength
|
78
|
-
# duration : time
|
79
|
-
#--------------------------------------------------------------------------
|
80
|
-
def weather(type, power, duration)
|
81
|
-
@weather_type_target = type
|
82
|
-
if @weather_type_target != 0
|
83
|
-
@weather_type = @weather_type_target
|
84
|
-
end
|
85
|
-
if @weather_type_target == 0
|
86
|
-
@weather_max_target = 0.0
|
87
|
-
else
|
88
|
-
@weather_max_target = (power + 1) * 4.0
|
89
|
-
end
|
90
|
-
@weather_duration = duration
|
91
|
-
if @weather_duration == 0
|
92
|
-
@weather_type = @weather_type_target
|
93
|
-
@weather_max = @weather_max_target
|
94
|
-
end
|
95
|
-
end
|
96
|
-
#--------------------------------------------------------------------------
|
97
|
-
# * Frame Update
|
98
|
-
#--------------------------------------------------------------------------
|
99
|
-
def update
|
100
|
-
if @tone_duration >= 1
|
101
|
-
d = @tone_duration
|
102
|
-
@tone.red = (@tone.red * (d - 1) + @tone_target.red) / d
|
103
|
-
@tone.green = (@tone.green * (d - 1) + @tone_target.green) / d
|
104
|
-
@tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d
|
105
|
-
@tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d
|
106
|
-
@tone_duration -= 1
|
107
|
-
end
|
108
|
-
if @flash_duration >= 1
|
109
|
-
d = @flash_duration
|
110
|
-
@flash_color.alpha = @flash_color.alpha * (d - 1) / d
|
111
|
-
@flash_duration -= 1
|
112
|
-
end
|
113
|
-
if @shake_duration >= 1 or @shake != 0
|
114
|
-
delta = (@shake_power * @shake_speed * @shake_direction) / 10.0
|
115
|
-
if @shake_duration <= 1 and @shake * (@shake + delta) < 0
|
116
|
-
@shake = 0
|
117
|
-
else
|
118
|
-
@shake += delta
|
119
|
-
end
|
120
|
-
if @shake > @shake_power * 2
|
121
|
-
@shake_direction = -1
|
122
|
-
end
|
123
|
-
if @shake < - @shake_power * 2
|
124
|
-
@shake_direction = 1
|
125
|
-
end
|
126
|
-
if @shake_duration >= 1
|
127
|
-
@shake_duration -= 1
|
128
|
-
end
|
129
|
-
end
|
130
|
-
if @weather_duration >= 1
|
131
|
-
d = @weather_duration
|
132
|
-
@weather_max = (@weather_max * (d - 1) + @weather_max_target) / d
|
133
|
-
@weather_duration -= 1
|
134
|
-
if @weather_duration == 0
|
135
|
-
@weather_type = @weather_type_target
|
136
|
-
end
|
137
|
-
end
|
138
|
-
if $game_temp.in_battle
|
139
|
-
for i in 51..100
|
140
|
-
@pictures[i].update
|
141
|
-
end
|
142
|
-
else
|
143
|
-
for i in 1..50
|
144
|
-
@pictures[i].update
|
145
|
-
end
|
146
|
-
end
|
147
|
-
end
|
148
|
-
end
|
@@ -1,30 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Game_SelfSwitches
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This class handles self switches. It's a wrapper for the built-in class
|
5
|
-
# "Hash." Refer to "$game_self_switches" for the instance of this class.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Game_SelfSwitches
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Object Initialization
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
def initialize
|
13
|
-
@data = {}
|
14
|
-
end
|
15
|
-
#--------------------------------------------------------------------------
|
16
|
-
# * Get Self Switch
|
17
|
-
# key : key
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
def [](key)
|
20
|
-
return @data[key] == true ? true : false
|
21
|
-
end
|
22
|
-
#--------------------------------------------------------------------------
|
23
|
-
# * Set Self Switch
|
24
|
-
# key : key
|
25
|
-
# value : ON (true) / OFF (false)
|
26
|
-
#--------------------------------------------------------------------------
|
27
|
-
def []=(key, value)
|
28
|
-
@data[key] = value
|
29
|
-
end
|
30
|
-
end
|
data/Scripts/Game_Switches.rb
DELETED
@@ -1,45 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Game_Switches
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This class handles switches. It's a wrapper for the built-in class "Array."
|
5
|
-
# Refer to "$game_switches" for the instance of this class.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Game_Switches
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Object Initialization
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
def initialize
|
13
|
-
@data = []
|
14
|
-
end
|
15
|
-
#--------------------------------------------------------------------------
|
16
|
-
# * Get Switch
|
17
|
-
# switch_id : switch ID
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
def [](switch_id)
|
20
|
-
assert_not_deprecated(switch_id)
|
21
|
-
return true if switch_id == 25
|
22
|
-
if switch_id <= 5000 and @data[switch_id] != nil
|
23
|
-
return @data[switch_id]
|
24
|
-
else
|
25
|
-
return false
|
26
|
-
end
|
27
|
-
end
|
28
|
-
#--------------------------------------------------------------------------
|
29
|
-
# * Set Switch
|
30
|
-
# switch_id : switch ID
|
31
|
-
# value : ON (true) / OFF (false)
|
32
|
-
#--------------------------------------------------------------------------
|
33
|
-
def []=(switch_id, value)
|
34
|
-
assert_not_deprecated(switch_id)
|
35
|
-
if switch_id <= 5000
|
36
|
-
@data[switch_id] = value
|
37
|
-
end
|
38
|
-
end
|
39
|
-
|
40
|
-
def assert_not_deprecated(switch_id)
|
41
|
-
if switch_id == 10 || switch_id == 21
|
42
|
-
STDERR.puts "deprecated switch referenced in map #{$game_map.map_id}"
|
43
|
-
end
|
44
|
-
end
|
45
|
-
end
|