rmxp_extractor 1.8 → 1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
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  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,298 +0,0 @@
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- #==============================================================================
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- # ** Game_Player
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- #------------------------------------------------------------------------------
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- # This class handles the player. Its functions include event starting
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- # determinants and map scrolling. Refer to "$game_player" for the one
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- # instance of this class.
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- #==============================================================================
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-
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- class Game_Player < Game_Character
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- attr_reader :move_speed
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-
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- #--------------------------------------------------------------------------
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- # * Invariables
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- #--------------------------------------------------------------------------
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- CENTER_X = (320 - 16) * 4 # Center screen x-coordinate * 4
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- CENTER_Y = (240 - 16) * 4 # Center screen y-coordinate * 4
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- #--------------------------------------------------------------------------
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- # * Passable Determinants
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- # x : x-coordinate
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- # y : y-coordinate
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- # d : direction (0,2,4,6,8)
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- # * 0 = Determines if all directions are impassable (for jumping)
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- #--------------------------------------------------------------------------
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- def passable?(x, y, d)
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- # Get new coordinates
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- new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
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- new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
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- # If coordinates are outside of map
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- unless $game_map.valid?(new_x, new_y)
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- # Impassable
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- return false
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- end
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- # If debug mode is ON and ctrl key was pressed
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- #if $debug and Input.press?(Input::CTRL)
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- # # Passable
36
- # return true
37
- #end
38
- super
39
- end
40
- #--------------------------------------------------------------------------
41
- # * Set Map Display Position to Center of Screen
42
- #--------------------------------------------------------------------------
43
- def center(x, y)
44
- if $game_switches[98] == true
45
- max_x = ($game_map.width - 20) * 128
46
- max_y = ($game_map.height - 15) * 128
47
- $game_map.display_x = [0, [x * 128 - CENTER_X, max_x].min].max
48
- $game_map.display_y = [0, [y * 128 - CENTER_Y, max_y].min].max
49
- else
50
- $game_map.display_x = x * 128 - CENTER_X
51
- $game_map.display_y = y * 128 - CENTER_Y
52
- end
53
- end
54
- #--------------------------------------------------------------------------
55
- # * Move to Designated Position
56
- # x : x-coordinate
57
- # y : y-coordinate
58
- #--------------------------------------------------------------------------
59
- def moveto(x, y)
60
- super
61
- # Centering
62
- if !$game_switches[100]
63
- center(x, y)
64
- end
65
- end
66
- #--------------------------------------------------------------------------
67
- # * Increaase Steps
68
- #--------------------------------------------------------------------------
69
- def increase_steps
70
- super
71
- # If move route is not forcing
72
- unless @move_route_forcing
73
- # Increase steps
74
- $game_party.increase_steps
75
- # Number of steps are an even number
76
- if $game_party.steps % 2 == 0
77
- # Slip damage check
78
- $game_party.check_map_slip_damage
79
- end
80
- end
81
- end
82
- #--------------------------------------------------------------------------
83
- # * Refresh
84
- #--------------------------------------------------------------------------
85
- def refresh
86
- # If party members = 0
87
- if $game_party.actors.size == 0
88
- # Clear character file name and hue
89
- @character_name = ""
90
- @character_hue = 0
91
- # End method
92
- return
93
- end
94
- # Get lead actor
95
- actor = $game_party.actors[0]
96
- # Set character file name and hue
97
- @character_name = actor.character_name
98
- @character_hue = actor.character_hue
99
- # Initialize opacity level and blending method
100
- @opacity = 255
101
- @blend_type = 0
102
- end
103
- #--------------------------------------------------------------------------
104
- # * Same Position Starting Determinant
105
- #--------------------------------------------------------------------------
106
- def check_event_trigger_here(triggers)
107
- result = false
108
- # If event is running
109
- if $game_system.map_interpreter.running?
110
- return result
111
- end
112
- # All event loops
113
- for event in $game_map.events.values
114
- # If event coordinates and triggers are consistent
115
- if event.x == @x and event.y == @y and triggers.include?(event.trigger)
116
- # If starting determinant is same position event (other than jumping)
117
- if not event.jumping? and event.over_trigger?
118
- event.start
119
- result = true
120
- end
121
- end
122
- end
123
- return result
124
- end
125
- #--------------------------------------------------------------------------
126
- # * Front Envent Starting Determinant
127
- #--------------------------------------------------------------------------
128
- def check_event_trigger_there(triggers)
129
- result = false
130
- # If event is running
131
- if $game_system.map_interpreter.running?
132
- return result
133
- end
134
- # Calculate front event coordinates
135
- new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
136
- new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
137
- # All event loops
138
- for event in $game_map.events.values
139
- # If event coordinates and triggers are consistent
140
- if event.intersects?(new_x, new_y) && triggers.include?(event.trigger)
141
- # If starting determinant is front event (other than jumping)
142
- if not event.jumping? and not event.over_trigger?
143
- event.start
144
- result = true
145
- end
146
- end
147
- end
148
- return result
149
- end
150
- #--------------------------------------------------------------------------
151
- # * Touch Event Starting Determinant
152
- #--------------------------------------------------------------------------
153
- def check_event_trigger_touch(x, y)
154
- result = false
155
- # If event is running
156
- if $game_system.map_interpreter.running?
157
- return result
158
- end
159
- # All event loops
160
- for event in $game_map.events.values
161
- # If event coordinates and triggers are consistent
162
- if event.x == x and event.y == y and [1,2].include?(event.trigger)
163
- # If starting determinant is front event (other than jumping)
164
- if not event.jumping? and not event.over_trigger?
165
- event.start
166
- result = true
167
- end
168
- end
169
- end
170
- return result
171
- end
172
- #--------------------------------------------------------------------------
173
- # * Frame Update
174
- #--------------------------------------------------------------------------
175
- def update
176
- # Remember whether or not moving in local variables
177
- last_moving = moving?
178
- # If moving, event running, move route forcing, and message window
179
- # display are all not occurring
180
- unless $game_system.map_interpreter.running? or @move_route_forcing or
181
- $game_temp.message_window_showing or $game_temp.menus_visible
182
- # Adjust move speed
183
- if $game_switches[251] == false
184
- @move_speed = Input.press?(Input::RUN) ? 4 : 3
185
- else
186
- @move_speed = Input.press?(Input::RUN) ? 3 : 4
187
- end
188
- unless moving?
189
- # Move player in the direction the directional button is being pressed
190
- case Input.dir4
191
- when 2
192
- if $game_switches[112] == false
193
- move_down
194
- else
195
- turn_down
196
- end
197
- when 4
198
- move_left
199
- when 6
200
- move_right
201
- when 8
202
- if $game_switches[112] == false
203
- move_up
204
- else
205
- turn_up
206
- end
207
- end
208
- end
209
- else
210
- @move_speed = 2
211
- end
212
- # Remember coordinates in local variables
213
- last_real_x = @real_x
214
- last_real_y = @real_y
215
- super
216
- # Emit footsteps
217
- if moving? || last_real_x != @real_x || last_real_y != @real_y
218
- @footstep_timer += 1
219
- if (@move_speed <= 3 && @footstep_timer >= 16) || (@move_speed >= 4 && @footstep_timer >= 12)
220
- emit_footstep
221
- @footstep_timer = 0
222
- end
223
- else
224
- @footstep_timer = 8
225
- end
226
- if !$game_switches[100]
227
- # If character moves down and is positioned lower than the center
228
- # of the screen
229
- if @real_y > last_real_y and @real_y - $game_map.display_y > CENTER_Y
230
- # Scroll map down
231
- $game_map.scroll_down(@real_y - last_real_y)
232
- end
233
- # If character moves left and is positioned more let on-screen than
234
- # center
235
- if @real_x < last_real_x and @real_x - $game_map.display_x < CENTER_X
236
- # Scroll map left
237
- $game_map.scroll_left(last_real_x - @real_x)
238
- end
239
- # If character moves right and is positioned more right on-screen than
240
- # center
241
- if @real_x > last_real_x and @real_x - $game_map.display_x > CENTER_X
242
- # Scroll map right
243
- $game_map.scroll_right(@real_x - last_real_x)
244
- end
245
- # If character moves up and is positioned higher than the center
246
- # of the screen
247
- if @real_y < last_real_y and @real_y - $game_map.display_y < CENTER_Y
248
- # Scroll map up
249
- $game_map.scroll_up(last_real_y - @real_y)
250
- end
251
- end
252
- # If not moving
253
- unless moving? or $game_temp.menus_visible
254
- # If player was moving last time
255
- if last_moving
256
- # Event determinant is via touch of same position event
257
- check_event_trigger_here([1,2])
258
- end
259
- # If C button was pressed
260
- if Input.trigger?(Input::ACTION)
261
- # Same position and front event determinant
262
- check_event_trigger_here([0])
263
- check_event_trigger_there([0,1,2])
264
- end
265
- end
266
- end
267
-
268
- # Footsteps
269
- def emit_footstep
270
- return unless $game_temp.footstep_sfx
271
- tag = $game_map.terrain_tag(@x, @y) - 1
272
- if tag >= 0 && tag < $game_temp.footstep_sfx.size
273
- name = $game_temp.footstep_sfx[tag]
274
- if name.kind_of?(Array)
275
- name, volume = name
276
- else
277
- volume = 1.0
278
- end
279
- if FOOTSTEP_AMT.include? name
280
- name += '%02d' % [rand(FOOTSTEP_AMT[name]) + 1]
281
- end
282
- pitch = 85 + rand(30)
283
- vol = 70 + rand(20)
284
- if $game_switches[112] == true
285
- name = "wheel_squeak1"
286
- pitch = 120 + rand(10)
287
- if @wheel_squeak != true
288
- pitch += 10
289
- @wheel_squeak = true
290
- else
291
- @wheel_squeak = false
292
- end
293
- end
294
- Audio.se_play("Audio/SE/#{name}.wav", (vol * volume).to_i, pitch.to_i)
295
- end
296
- emit_footsplash(@direction)
297
- end
298
- end
@@ -1,148 +0,0 @@
1
- #==============================================================================
2
- # ** Game_Screen
3
- #------------------------------------------------------------------------------
4
- # This class handles screen maintenance data, such as change in color tone,
5
- # flashing, etc. Refer to "$game_screen" for the instance of this class.
6
- #==============================================================================
7
-
8
- class Game_Screen
9
- #--------------------------------------------------------------------------
10
- # * Public Instance Variables
11
- #--------------------------------------------------------------------------
12
- attr_reader :tone # color tone
13
- attr_reader :flash_color # flash color
14
- attr_reader :shake # shake positioning
15
- attr_reader :pictures # pictures
16
- attr_reader :weather_type # weather type
17
- attr_reader :weather_max # max number of weather sprites
18
- #--------------------------------------------------------------------------
19
- # * Object Initialization
20
- #--------------------------------------------------------------------------
21
- def initialize
22
- @tone = Tone.new(0, 0, 0, 0)
23
- @tone_target = Tone.new(0, 0, 0, 0)
24
- @tone_duration = 0
25
- @flash_color = Color.new(0, 0, 0, 0)
26
- @flash_duration = 0
27
- @shake_power = 0
28
- @shake_speed = 0
29
- @shake_duration = 0
30
- @shake_direction = 1
31
- @shake = 0
32
- @pictures = [nil]
33
- for i in 1..100
34
- @pictures.push(Game_Picture.new(i))
35
- end
36
- @weather_type = 0
37
- @weather_max = 0.0
38
- @weather_type_target = 0
39
- @weather_max_target = 0.0
40
- @weather_duration = 0
41
- end
42
- #--------------------------------------------------------------------------
43
- # * Start Changing Color Tone
44
- # tone : color tone
45
- # duration : time
46
- #--------------------------------------------------------------------------
47
- def start_tone_change(tone, duration)
48
- @tone_target = tone.clone
49
- @tone_duration = duration
50
- if @tone_duration == 0
51
- @tone = @tone_target.clone
52
- end
53
- end
54
- #--------------------------------------------------------------------------
55
- # * Start Flashing
56
- # color : color
57
- # duration : time
58
- #--------------------------------------------------------------------------
59
- def start_flash(color, duration)
60
- @flash_color = color.clone
61
- @flash_duration = duration
62
- end
63
- #--------------------------------------------------------------------------
64
- # * Start Shaking
65
- # power : strength
66
- # speed : speed
67
- # duration : time
68
- #--------------------------------------------------------------------------
69
- def start_shake(power, speed, duration)
70
- @shake_power = power
71
- @shake_speed = speed
72
- @shake_duration = duration
73
- end
74
- #--------------------------------------------------------------------------
75
- # * Set Weather
76
- # type : type
77
- # power : strength
78
- # duration : time
79
- #--------------------------------------------------------------------------
80
- def weather(type, power, duration)
81
- @weather_type_target = type
82
- if @weather_type_target != 0
83
- @weather_type = @weather_type_target
84
- end
85
- if @weather_type_target == 0
86
- @weather_max_target = 0.0
87
- else
88
- @weather_max_target = (power + 1) * 4.0
89
- end
90
- @weather_duration = duration
91
- if @weather_duration == 0
92
- @weather_type = @weather_type_target
93
- @weather_max = @weather_max_target
94
- end
95
- end
96
- #--------------------------------------------------------------------------
97
- # * Frame Update
98
- #--------------------------------------------------------------------------
99
- def update
100
- if @tone_duration >= 1
101
- d = @tone_duration
102
- @tone.red = (@tone.red * (d - 1) + @tone_target.red) / d
103
- @tone.green = (@tone.green * (d - 1) + @tone_target.green) / d
104
- @tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d
105
- @tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d
106
- @tone_duration -= 1
107
- end
108
- if @flash_duration >= 1
109
- d = @flash_duration
110
- @flash_color.alpha = @flash_color.alpha * (d - 1) / d
111
- @flash_duration -= 1
112
- end
113
- if @shake_duration >= 1 or @shake != 0
114
- delta = (@shake_power * @shake_speed * @shake_direction) / 10.0
115
- if @shake_duration <= 1 and @shake * (@shake + delta) < 0
116
- @shake = 0
117
- else
118
- @shake += delta
119
- end
120
- if @shake > @shake_power * 2
121
- @shake_direction = -1
122
- end
123
- if @shake < - @shake_power * 2
124
- @shake_direction = 1
125
- end
126
- if @shake_duration >= 1
127
- @shake_duration -= 1
128
- end
129
- end
130
- if @weather_duration >= 1
131
- d = @weather_duration
132
- @weather_max = (@weather_max * (d - 1) + @weather_max_target) / d
133
- @weather_duration -= 1
134
- if @weather_duration == 0
135
- @weather_type = @weather_type_target
136
- end
137
- end
138
- if $game_temp.in_battle
139
- for i in 51..100
140
- @pictures[i].update
141
- end
142
- else
143
- for i in 1..50
144
- @pictures[i].update
145
- end
146
- end
147
- end
148
- end
@@ -1,30 +0,0 @@
1
- #==============================================================================
2
- # ** Game_SelfSwitches
3
- #------------------------------------------------------------------------------
4
- # This class handles self switches. It's a wrapper for the built-in class
5
- # "Hash." Refer to "$game_self_switches" for the instance of this class.
6
- #==============================================================================
7
-
8
- class Game_SelfSwitches
9
- #--------------------------------------------------------------------------
10
- # * Object Initialization
11
- #--------------------------------------------------------------------------
12
- def initialize
13
- @data = {}
14
- end
15
- #--------------------------------------------------------------------------
16
- # * Get Self Switch
17
- # key : key
18
- #--------------------------------------------------------------------------
19
- def [](key)
20
- return @data[key] == true ? true : false
21
- end
22
- #--------------------------------------------------------------------------
23
- # * Set Self Switch
24
- # key : key
25
- # value : ON (true) / OFF (false)
26
- #--------------------------------------------------------------------------
27
- def []=(key, value)
28
- @data[key] = value
29
- end
30
- end
@@ -1,45 +0,0 @@
1
- #==============================================================================
2
- # ** Game_Switches
3
- #------------------------------------------------------------------------------
4
- # This class handles switches. It's a wrapper for the built-in class "Array."
5
- # Refer to "$game_switches" for the instance of this class.
6
- #==============================================================================
7
-
8
- class Game_Switches
9
- #--------------------------------------------------------------------------
10
- # * Object Initialization
11
- #--------------------------------------------------------------------------
12
- def initialize
13
- @data = []
14
- end
15
- #--------------------------------------------------------------------------
16
- # * Get Switch
17
- # switch_id : switch ID
18
- #--------------------------------------------------------------------------
19
- def [](switch_id)
20
- assert_not_deprecated(switch_id)
21
- return true if switch_id == 25
22
- if switch_id <= 5000 and @data[switch_id] != nil
23
- return @data[switch_id]
24
- else
25
- return false
26
- end
27
- end
28
- #--------------------------------------------------------------------------
29
- # * Set Switch
30
- # switch_id : switch ID
31
- # value : ON (true) / OFF (false)
32
- #--------------------------------------------------------------------------
33
- def []=(switch_id, value)
34
- assert_not_deprecated(switch_id)
35
- if switch_id <= 5000
36
- @data[switch_id] = value
37
- end
38
- end
39
-
40
- def assert_not_deprecated(switch_id)
41
- if switch_id == 10 || switch_id == 21
42
- STDERR.puts "deprecated switch referenced in map #{$game_map.map_id}"
43
- end
44
- end
45
- end