rmxp_extractor 1.8 → 1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +1 -1
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Scene_Menu.rb
DELETED
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#==============================================================================
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# ** Scene_Menu
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#------------------------------------------------------------------------------
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# This class performs menu screen processing.
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#==============================================================================
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class Scene_Menu
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#--------------------------------------------------------------------------
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# * Object Initialization
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# menu_index : command cursor's initial position
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#--------------------------------------------------------------------------
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def initialize(menu_index = 0)
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@menu_index = menu_index
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end
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#--------------------------------------------------------------------------
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# * Main Processing
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#--------------------------------------------------------------------------
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def main
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# Make command window
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s1 = $data_system.words.item
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s2 = $data_system.words.skill
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s3 = $data_system.words.equip
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s4 = "Status"
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s5 = "Save"
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s6 = "End Game"
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@command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6])
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@command_window.index = @menu_index
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# If number of party members is 0
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if $game_party.actors.size == 0
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# Disable items, skills, equipment, and status
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@command_window.disable_item(0)
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@command_window.disable_item(1)
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@command_window.disable_item(2)
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@command_window.disable_item(3)
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end
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# If save is forbidden
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if $game_system.save_disabled
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# Disable save
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@command_window.disable_item(4)
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end
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# Make play time window
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@playtime_window = Window_PlayTime.new
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@playtime_window.x = 0
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@playtime_window.y = 224
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# Make steps window
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@steps_window = Window_Steps.new
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@steps_window.x = 0
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@steps_window.y = 320
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# Make gold window
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@gold_window = Window_Gold.new
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@gold_window.x = 0
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@gold_window.y = 416
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# Make status window
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@status_window = Window_MenuStatus.new
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55
|
-
@status_window.x = 160
|
|
56
|
-
@status_window.y = 0
|
|
57
|
-
# Execute transition
|
|
58
|
-
Graphics.transition
|
|
59
|
-
# Main loop
|
|
60
|
-
loop do
|
|
61
|
-
# Update game screen
|
|
62
|
-
Graphics.update
|
|
63
|
-
# Update input information
|
|
64
|
-
Input.update
|
|
65
|
-
# Frame update
|
|
66
|
-
update
|
|
67
|
-
# Abort loop if screen is changed
|
|
68
|
-
if $scene != self
|
|
69
|
-
break
|
|
70
|
-
end
|
|
71
|
-
end
|
|
72
|
-
# Prepare for transition
|
|
73
|
-
Graphics.freeze
|
|
74
|
-
# Dispose of windows
|
|
75
|
-
@command_window.dispose
|
|
76
|
-
@playtime_window.dispose
|
|
77
|
-
@steps_window.dispose
|
|
78
|
-
@gold_window.dispose
|
|
79
|
-
@status_window.dispose
|
|
80
|
-
end
|
|
81
|
-
#--------------------------------------------------------------------------
|
|
82
|
-
# * Frame Update
|
|
83
|
-
#--------------------------------------------------------------------------
|
|
84
|
-
def update
|
|
85
|
-
# Update windows
|
|
86
|
-
@command_window.update
|
|
87
|
-
@playtime_window.update
|
|
88
|
-
@steps_window.update
|
|
89
|
-
@gold_window.update
|
|
90
|
-
@status_window.update
|
|
91
|
-
# If command window is active: call update_command
|
|
92
|
-
if @command_window.active
|
|
93
|
-
update_command
|
|
94
|
-
return
|
|
95
|
-
end
|
|
96
|
-
# If status window is active: call update_status
|
|
97
|
-
if @status_window.active
|
|
98
|
-
update_status
|
|
99
|
-
return
|
|
100
|
-
end
|
|
101
|
-
end
|
|
102
|
-
#--------------------------------------------------------------------------
|
|
103
|
-
# * Frame Update (when command window is active)
|
|
104
|
-
#--------------------------------------------------------------------------
|
|
105
|
-
def update_command
|
|
106
|
-
# If B button was pressed
|
|
107
|
-
if Input.trigger?(Input::CANCEL)
|
|
108
|
-
# Play cancel SE
|
|
109
|
-
$game_system.se_play($data_system.cancel_se)
|
|
110
|
-
# Switch to map screen
|
|
111
|
-
$scene = Scene_Map.new
|
|
112
|
-
return
|
|
113
|
-
end
|
|
114
|
-
# If C button was pressed
|
|
115
|
-
if Input.trigger?(Input::ACTION)
|
|
116
|
-
# If command other than save or end game, and party members = 0
|
|
117
|
-
if $game_party.actors.size == 0 and @command_window.index < 4
|
|
118
|
-
# Play buzzer SE
|
|
119
|
-
$game_system.se_play($data_system.buzzer_se)
|
|
120
|
-
return
|
|
121
|
-
end
|
|
122
|
-
# Branch by command window cursor position
|
|
123
|
-
case @command_window.index
|
|
124
|
-
when 0 # item
|
|
125
|
-
# Play decision SE
|
|
126
|
-
$game_system.se_play($data_system.decision_se)
|
|
127
|
-
# Switch to item screen
|
|
128
|
-
$scene = Scene_Item.new
|
|
129
|
-
when 1 # skill
|
|
130
|
-
# Play decision SE
|
|
131
|
-
$game_system.se_play($data_system.decision_se)
|
|
132
|
-
# Make status window active
|
|
133
|
-
@command_window.active = false
|
|
134
|
-
@status_window.active = true
|
|
135
|
-
@status_window.index = 0
|
|
136
|
-
when 2 # equipment
|
|
137
|
-
# Play decision SE
|
|
138
|
-
$game_system.se_play($data_system.decision_se)
|
|
139
|
-
# Make status window active
|
|
140
|
-
@command_window.active = false
|
|
141
|
-
@status_window.active = true
|
|
142
|
-
@status_window.index = 0
|
|
143
|
-
when 3 # status
|
|
144
|
-
# Play decision SE
|
|
145
|
-
$game_system.se_play($data_system.decision_se)
|
|
146
|
-
# Make status window active
|
|
147
|
-
@command_window.active = false
|
|
148
|
-
@status_window.active = true
|
|
149
|
-
@status_window.index = 0
|
|
150
|
-
when 4 # save
|
|
151
|
-
# If saving is forbidden
|
|
152
|
-
if $game_system.save_disabled
|
|
153
|
-
# Play buzzer SE
|
|
154
|
-
$game_system.se_play($data_system.buzzer_se)
|
|
155
|
-
return
|
|
156
|
-
end
|
|
157
|
-
# Play decision SE
|
|
158
|
-
$game_system.se_play($data_system.decision_se)
|
|
159
|
-
# Switch to save screen
|
|
160
|
-
$scene = Scene_Save.new
|
|
161
|
-
when 5 # end game
|
|
162
|
-
# Play decision SE
|
|
163
|
-
$game_system.se_play($data_system.decision_se)
|
|
164
|
-
# Switch to end game screen
|
|
165
|
-
$scene = Scene_End.new
|
|
166
|
-
end
|
|
167
|
-
return
|
|
168
|
-
end
|
|
169
|
-
end
|
|
170
|
-
#--------------------------------------------------------------------------
|
|
171
|
-
# * Frame Update (when status window is active)
|
|
172
|
-
#--------------------------------------------------------------------------
|
|
173
|
-
def update_status
|
|
174
|
-
# If B button was pressed
|
|
175
|
-
if Input.trigger?(Input::CANCEL)
|
|
176
|
-
# Play cancel SE
|
|
177
|
-
$game_system.se_play($data_system.cancel_se)
|
|
178
|
-
# Make command window active
|
|
179
|
-
@command_window.active = true
|
|
180
|
-
@status_window.active = false
|
|
181
|
-
@status_window.index = -1
|
|
182
|
-
return
|
|
183
|
-
end
|
|
184
|
-
# If C button was pressed
|
|
185
|
-
if Input.trigger?(Input::ACTION)
|
|
186
|
-
# Branch by command window cursor position
|
|
187
|
-
case @command_window.index
|
|
188
|
-
when 1 # skill
|
|
189
|
-
# If this actor's action limit is 2 or more
|
|
190
|
-
if $game_party.actors[@status_window.index].restriction >= 2
|
|
191
|
-
# Play buzzer SE
|
|
192
|
-
$game_system.se_play($data_system.buzzer_se)
|
|
193
|
-
return
|
|
194
|
-
end
|
|
195
|
-
# Play decision SE
|
|
196
|
-
$game_system.se_play($data_system.decision_se)
|
|
197
|
-
# Switch to skill screen
|
|
198
|
-
$scene = Scene_Skill.new(@status_window.index)
|
|
199
|
-
when 2 # equipment
|
|
200
|
-
# Play decision SE
|
|
201
|
-
$game_system.se_play($data_system.decision_se)
|
|
202
|
-
# Switch to equipment screen
|
|
203
|
-
$scene = Scene_Equip.new(@status_window.index)
|
|
204
|
-
when 3 # status
|
|
205
|
-
# Play decision SE
|
|
206
|
-
$game_system.se_play($data_system.decision_se)
|
|
207
|
-
# Switch to status screen
|
|
208
|
-
$scene = Scene_Status.new(@status_window.index)
|
|
209
|
-
end
|
|
210
|
-
return
|
|
211
|
-
end
|
|
212
|
-
end
|
|
213
|
-
end
|
data/Scripts/Scene_Name.rb
DELETED
|
@@ -1,113 +0,0 @@
|
|
|
1
|
-
#==============================================================================
|
|
2
|
-
# ** Scene_Name
|
|
3
|
-
#------------------------------------------------------------------------------
|
|
4
|
-
# This class performs name input screen processing.
|
|
5
|
-
#==============================================================================
|
|
6
|
-
|
|
7
|
-
class Scene_Name
|
|
8
|
-
#--------------------------------------------------------------------------
|
|
9
|
-
# * Main Processing
|
|
10
|
-
#--------------------------------------------------------------------------
|
|
11
|
-
def main
|
|
12
|
-
# Make windows
|
|
13
|
-
@edit_window = Window_NameEdit.new
|
|
14
|
-
@input_window = Language.create_input
|
|
15
|
-
# Execute transition
|
|
16
|
-
Graphics.transition
|
|
17
|
-
# Main loop
|
|
18
|
-
loop do
|
|
19
|
-
# Update game screen
|
|
20
|
-
Graphics.update
|
|
21
|
-
# Update input information
|
|
22
|
-
Input.update
|
|
23
|
-
# Frame update
|
|
24
|
-
update
|
|
25
|
-
# Abort loop if screen is changed
|
|
26
|
-
if $scene != self
|
|
27
|
-
break
|
|
28
|
-
end
|
|
29
|
-
end
|
|
30
|
-
# Prepare for transition
|
|
31
|
-
Graphics.freeze
|
|
32
|
-
# Dispose of windows
|
|
33
|
-
@edit_window.dispose
|
|
34
|
-
@input_window.dispose
|
|
35
|
-
end
|
|
36
|
-
#--------------------------------------------------------------------------
|
|
37
|
-
# * Frame Update
|
|
38
|
-
#--------------------------------------------------------------------------
|
|
39
|
-
def update
|
|
40
|
-
# Update windows
|
|
41
|
-
@edit_window.update
|
|
42
|
-
@input_window.update
|
|
43
|
-
# If B button was pressed
|
|
44
|
-
if Input.repeat?(Input::CANCEL)
|
|
45
|
-
# If cursor position is at 0
|
|
46
|
-
if @edit_window.index == 0
|
|
47
|
-
return
|
|
48
|
-
end
|
|
49
|
-
# Play cancel SE
|
|
50
|
-
$game_system.se_play($data_system.cancel_se)
|
|
51
|
-
# Delete text
|
|
52
|
-
@edit_window.back
|
|
53
|
-
return
|
|
54
|
-
end
|
|
55
|
-
# If C button was pressed
|
|
56
|
-
if Input.trigger?(Input::ACTION)
|
|
57
|
-
# If cursor position is at [OK]
|
|
58
|
-
if @input_window.character == nil
|
|
59
|
-
# Cursor is at OK or mode buttons
|
|
60
|
-
slot = @input_window.mode_button_slot
|
|
61
|
-
if slot == -1
|
|
62
|
-
# Cursor is at OK
|
|
63
|
-
# If name is empty
|
|
64
|
-
if @edit_window.name == ""
|
|
65
|
-
# Return to default name
|
|
66
|
-
@edit_window.restore_default
|
|
67
|
-
# If name is empty
|
|
68
|
-
if @edit_window.name == ""
|
|
69
|
-
# Play buzzer SE
|
|
70
|
-
$game_system.se_play($data_system.buzzer_se)
|
|
71
|
-
return
|
|
72
|
-
end
|
|
73
|
-
# Play decision SE
|
|
74
|
-
$game_system.se_play($data_system.decision_se)
|
|
75
|
-
return
|
|
76
|
-
end
|
|
77
|
-
# Change actor name
|
|
78
|
-
if $game_switches[91]
|
|
79
|
-
$game_temp.countdown_password = @edit_window.name
|
|
80
|
-
else
|
|
81
|
-
$game_oneshot.player_name = @edit_window.name
|
|
82
|
-
end
|
|
83
|
-
# Play decision SE
|
|
84
|
-
$game_system.se_play($data_system.decision_se)
|
|
85
|
-
# Switch to map screen
|
|
86
|
-
$scene = Scene_Map.new
|
|
87
|
-
return
|
|
88
|
-
end
|
|
89
|
-
# Cursor is on mode buttons
|
|
90
|
-
$game_system.se_play($data_system.decision_se)
|
|
91
|
-
@input_window.cycle_mode(slot)
|
|
92
|
-
return
|
|
93
|
-
end
|
|
94
|
-
# If cursor position is at maximum
|
|
95
|
-
if @edit_window.index == @edit_window.max_char
|
|
96
|
-
# Play buzzer SE
|
|
97
|
-
$game_system.se_play($data_system.buzzer_se)
|
|
98
|
-
return
|
|
99
|
-
end
|
|
100
|
-
# If text character is empty
|
|
101
|
-
if @input_window.character == ""
|
|
102
|
-
# Play buzzer SE
|
|
103
|
-
$game_system.se_play($data_system.buzzer_se)
|
|
104
|
-
return
|
|
105
|
-
end
|
|
106
|
-
# Play decision SE
|
|
107
|
-
$game_system.se_play($data_system.decision_se)
|
|
108
|
-
# Add text character
|
|
109
|
-
@edit_window.add(@input_window.character)
|
|
110
|
-
return
|
|
111
|
-
end
|
|
112
|
-
end
|
|
113
|
-
end
|
data/Scripts/Scene_Save.rb
DELETED
|
@@ -1,88 +0,0 @@
|
|
|
1
|
-
#==============================================================================
|
|
2
|
-
# ** Scene_Save
|
|
3
|
-
#------------------------------------------------------------------------------
|
|
4
|
-
# This class performs save screen processing.
|
|
5
|
-
#==============================================================================
|
|
6
|
-
|
|
7
|
-
class Scene_Save < Scene_File
|
|
8
|
-
#--------------------------------------------------------------------------
|
|
9
|
-
# * Object Initialization
|
|
10
|
-
#--------------------------------------------------------------------------
|
|
11
|
-
def initialize
|
|
12
|
-
super("Which file would you like to save to?")
|
|
13
|
-
end
|
|
14
|
-
#--------------------------------------------------------------------------
|
|
15
|
-
# * Decision Processing
|
|
16
|
-
#--------------------------------------------------------------------------
|
|
17
|
-
def on_decision(filename)
|
|
18
|
-
# Play save SE
|
|
19
|
-
$game_system.se_play($data_system.save_se)
|
|
20
|
-
# Write save data
|
|
21
|
-
file = File.open(filename, "wb")
|
|
22
|
-
write_save_data(file)
|
|
23
|
-
file.close
|
|
24
|
-
# If called from event
|
|
25
|
-
if $game_temp.save_calling
|
|
26
|
-
# Clear save call flag
|
|
27
|
-
$game_temp.save_calling = false
|
|
28
|
-
# Switch to map screen
|
|
29
|
-
$scene = Scene_Map.new
|
|
30
|
-
return
|
|
31
|
-
end
|
|
32
|
-
# Switch to menu screen
|
|
33
|
-
$scene = Scene_Menu.new(4)
|
|
34
|
-
end
|
|
35
|
-
#--------------------------------------------------------------------------
|
|
36
|
-
# * Cancel Processing
|
|
37
|
-
#--------------------------------------------------------------------------
|
|
38
|
-
def on_cancel
|
|
39
|
-
# Play cancel SE
|
|
40
|
-
$game_system.se_play($data_system.cancel_se)
|
|
41
|
-
# If called from event
|
|
42
|
-
if $game_temp.save_calling
|
|
43
|
-
# Clear save call flag
|
|
44
|
-
$game_temp.save_calling = false
|
|
45
|
-
# Switch to map screen
|
|
46
|
-
$scene = Scene_Map.new
|
|
47
|
-
return
|
|
48
|
-
end
|
|
49
|
-
# Switch to menu screen
|
|
50
|
-
$scene = Scene_Menu.new(4)
|
|
51
|
-
end
|
|
52
|
-
#--------------------------------------------------------------------------
|
|
53
|
-
# * Write Save Data
|
|
54
|
-
# file : write file object (opened)
|
|
55
|
-
#--------------------------------------------------------------------------
|
|
56
|
-
def write_save_data(file)
|
|
57
|
-
# Make character data for drawing save file
|
|
58
|
-
characters = []
|
|
59
|
-
for i in 0...$game_party.actors.size
|
|
60
|
-
actor = $game_party.actors[i]
|
|
61
|
-
characters.push([actor.character_name, actor.character_hue])
|
|
62
|
-
end
|
|
63
|
-
# Write character data for drawing save file
|
|
64
|
-
Marshal.dump(characters, file)
|
|
65
|
-
# Wrire frame count for measuring play time
|
|
66
|
-
Marshal.dump(Graphics.frame_count, file)
|
|
67
|
-
# Increase save count by 1
|
|
68
|
-
$game_system.save_count += 1
|
|
69
|
-
# Save magic number
|
|
70
|
-
# (A random value will be written each time saving with editor)
|
|
71
|
-
$game_system.magic_number = $data_system.magic_number
|
|
72
|
-
# Write each type of game object
|
|
73
|
-
Marshal.dump($game_system, file)
|
|
74
|
-
Marshal.dump($game_switches, file)
|
|
75
|
-
Marshal.dump($game_variables, file)
|
|
76
|
-
Marshal.dump($game_self_switches, file)
|
|
77
|
-
Marshal.dump($game_screen, file)
|
|
78
|
-
Marshal.dump($game_actors, file)
|
|
79
|
-
Marshal.dump($game_party, file)
|
|
80
|
-
Marshal.dump($game_troop, file)
|
|
81
|
-
Marshal.dump($game_map, file)
|
|
82
|
-
Marshal.dump($game_player, file)
|
|
83
|
-
Marshal.dump($game_followers, file)
|
|
84
|
-
Marshal.dump($game_oneshot, file)
|
|
85
|
-
Marshal.dump($game_fasttravel, file)
|
|
86
|
-
Marshal.dump($game_temp.footstep_sfx , file)
|
|
87
|
-
end
|
|
88
|
-
end
|
data/Scripts/Scene_Skill.rb
DELETED
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@@ -1,232 +0,0 @@
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1
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-
#==============================================================================
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2
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# ** Scene_Skill
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#------------------------------------------------------------------------------
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# This class performs skill screen processing.
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5
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#==============================================================================
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-
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class Scene_Skill
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8
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#--------------------------------------------------------------------------
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9
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# * Object Initialization
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# actor_index : actor index
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11
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#--------------------------------------------------------------------------
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12
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-
def initialize(actor_index = 0, equip_index = 0)
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@actor_index = actor_index
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-
end
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15
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-
#--------------------------------------------------------------------------
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16
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# * Main Processing
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-
#--------------------------------------------------------------------------
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18
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-
def main
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19
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# Get actor
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20
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-
@actor = $game_party.actors[@actor_index]
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21
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# Make help window, status window, and skill window
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22
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@help_window = Window_Help.new
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23
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-
@status_window = Window_SkillStatus.new(@actor)
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24
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-
@skill_window = Window_Skill.new(@actor)
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25
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# Associate help window
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26
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-
@skill_window.help_window = @help_window
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27
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# Make target window (set to invisible / inactive)
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28
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-
@target_window = Window_Target.new
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29
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-
@target_window.visible = false
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30
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-
@target_window.active = false
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31
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-
# Execute transition
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32
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Graphics.transition
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33
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-
# Main loop
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34
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loop do
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35
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# Update game screen
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36
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Graphics.update
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37
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-
# Update input information
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38
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-
Input.update
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39
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-
# Frame update
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40
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-
update
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41
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-
# Abort loop if screen is changed
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42
|
-
if $scene != self
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43
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-
break
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44
|
-
end
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45
|
-
end
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46
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-
# Prepare for transition
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|
47
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-
Graphics.freeze
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48
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-
# Dispose of windows
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|
49
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-
@help_window.dispose
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50
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-
@status_window.dispose
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51
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-
@skill_window.dispose
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52
|
-
@target_window.dispose
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|
53
|
-
end
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54
|
-
#--------------------------------------------------------------------------
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55
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-
# * Frame Update
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56
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-
#--------------------------------------------------------------------------
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57
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-
def update
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58
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-
# Update windows
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59
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-
@help_window.update
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60
|
-
@status_window.update
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61
|
-
@skill_window.update
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|
62
|
-
@target_window.update
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63
|
-
# If skill window is active: call update_skill
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|
64
|
-
if @skill_window.active
|
|
65
|
-
update_skill
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|
66
|
-
return
|
|
67
|
-
end
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|
68
|
-
# If skill target is active: call update_target
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|
69
|
-
if @target_window.active
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|
70
|
-
update_target
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|
71
|
-
return
|
|
72
|
-
end
|
|
73
|
-
end
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|
74
|
-
#--------------------------------------------------------------------------
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|
75
|
-
# * Frame Update (if skill window is active)
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|
76
|
-
#--------------------------------------------------------------------------
|
|
77
|
-
def update_skill
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|
78
|
-
# If B button was pressed
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|
79
|
-
if Input.trigger?(Input::CANCEL)
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|
80
|
-
# Play cancel SE
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|
81
|
-
$game_system.se_play($data_system.cancel_se)
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|
82
|
-
# Switch to menu screen
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|
83
|
-
$scene = Scene_Menu.new(1)
|
|
84
|
-
return
|
|
85
|
-
end
|
|
86
|
-
# If C button was pressed
|
|
87
|
-
if Input.trigger?(Input::ACTION)
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|
88
|
-
# Get currently selected data on the skill window
|
|
89
|
-
@skill = @skill_window.skill
|
|
90
|
-
# If unable to use
|
|
91
|
-
if @skill == nil or not @actor.skill_can_use?(@skill.id)
|
|
92
|
-
# Play buzzer SE
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|
93
|
-
$game_system.se_play($data_system.buzzer_se)
|
|
94
|
-
return
|
|
95
|
-
end
|
|
96
|
-
# Play decision SE
|
|
97
|
-
$game_system.se_play($data_system.decision_se)
|
|
98
|
-
# If effect scope is ally
|
|
99
|
-
if @skill.scope >= 3
|
|
100
|
-
# Activate target window
|
|
101
|
-
@skill_window.active = false
|
|
102
|
-
@target_window.x = (@skill_window.index + 1) % 2 * 304
|
|
103
|
-
@target_window.visible = true
|
|
104
|
-
@target_window.active = true
|
|
105
|
-
# Set cursor position to effect scope (single / all)
|
|
106
|
-
if @skill.scope == 4 || @skill.scope == 6
|
|
107
|
-
@target_window.index = -1
|
|
108
|
-
elsif @skill.scope == 7
|
|
109
|
-
@target_window.index = @actor_index - 10
|
|
110
|
-
else
|
|
111
|
-
@target_window.index = 0
|
|
112
|
-
end
|
|
113
|
-
# If effect scope is other than ally
|
|
114
|
-
else
|
|
115
|
-
# If common event ID is valid
|
|
116
|
-
if @skill.common_event_id > 0
|
|
117
|
-
# Common event call reservation
|
|
118
|
-
$game_temp.common_event_id = @skill.common_event_id
|
|
119
|
-
# Play use skill SE
|
|
120
|
-
$game_system.se_play(@skill.menu_se)
|
|
121
|
-
# Use up SP
|
|
122
|
-
@actor.sp -= @skill.sp_cost
|
|
123
|
-
# Remake each window content
|
|
124
|
-
@status_window.refresh
|
|
125
|
-
@skill_window.refresh
|
|
126
|
-
@target_window.refresh
|
|
127
|
-
# Switch to map screen
|
|
128
|
-
$scene = Scene_Map.new
|
|
129
|
-
return
|
|
130
|
-
end
|
|
131
|
-
end
|
|
132
|
-
return
|
|
133
|
-
end
|
|
134
|
-
# If R button was pressed
|
|
135
|
-
if Input.trigger?(Input::R)
|
|
136
|
-
# Play cursor SE
|
|
137
|
-
$game_system.se_play($data_system.cursor_se)
|
|
138
|
-
# To next actor
|
|
139
|
-
@actor_index += 1
|
|
140
|
-
@actor_index %= $game_party.actors.size
|
|
141
|
-
# Switch to different skill screen
|
|
142
|
-
$scene = Scene_Skill.new(@actor_index)
|
|
143
|
-
return
|
|
144
|
-
end
|
|
145
|
-
# If L button was pressed
|
|
146
|
-
if Input.trigger?(Input::L)
|
|
147
|
-
# Play cursor SE
|
|
148
|
-
$game_system.se_play($data_system.cursor_se)
|
|
149
|
-
# To previous actor
|
|
150
|
-
@actor_index += $game_party.actors.size - 1
|
|
151
|
-
@actor_index %= $game_party.actors.size
|
|
152
|
-
# Switch to different skill screen
|
|
153
|
-
$scene = Scene_Skill.new(@actor_index)
|
|
154
|
-
return
|
|
155
|
-
end
|
|
156
|
-
end
|
|
157
|
-
#--------------------------------------------------------------------------
|
|
158
|
-
# * Frame Update (when target window is active)
|
|
159
|
-
#--------------------------------------------------------------------------
|
|
160
|
-
def update_target
|
|
161
|
-
# If B button was pressed
|
|
162
|
-
if Input.trigger?(Input::CANCEL)
|
|
163
|
-
# Play cancel SE
|
|
164
|
-
$game_system.se_play($data_system.cancel_se)
|
|
165
|
-
# Erase target window
|
|
166
|
-
@skill_window.active = true
|
|
167
|
-
@target_window.visible = false
|
|
168
|
-
@target_window.active = false
|
|
169
|
-
return
|
|
170
|
-
end
|
|
171
|
-
# If C button was pressed
|
|
172
|
-
if Input.trigger?(Input::ACTION)
|
|
173
|
-
# If unable to use because SP ran out
|
|
174
|
-
unless @actor.skill_can_use?(@skill.id)
|
|
175
|
-
# Play buzzer SE
|
|
176
|
-
$game_system.se_play($data_system.buzzer_se)
|
|
177
|
-
return
|
|
178
|
-
end
|
|
179
|
-
# If target is all
|
|
180
|
-
if @target_window.index == -1
|
|
181
|
-
# Apply skill use effects to entire party
|
|
182
|
-
used = false
|
|
183
|
-
for i in $game_party.actors
|
|
184
|
-
used |= i.skill_effect(@actor, @skill)
|
|
185
|
-
end
|
|
186
|
-
end
|
|
187
|
-
# If target is user
|
|
188
|
-
if @target_window.index <= -2
|
|
189
|
-
# Apply skill use effects to target actor
|
|
190
|
-
target = $game_party.actors[@target_window.index + 10]
|
|
191
|
-
used = target.skill_effect(@actor, @skill)
|
|
192
|
-
end
|
|
193
|
-
# If single target
|
|
194
|
-
if @target_window.index >= 0
|
|
195
|
-
# Apply skill use effects to target actor
|
|
196
|
-
target = $game_party.actors[@target_window.index]
|
|
197
|
-
used = target.skill_effect(@actor, @skill)
|
|
198
|
-
end
|
|
199
|
-
# If skill was used
|
|
200
|
-
if used
|
|
201
|
-
# Play skill use SE
|
|
202
|
-
$game_system.se_play(@skill.menu_se)
|
|
203
|
-
# Use up SP
|
|
204
|
-
@actor.sp -= @skill.sp_cost
|
|
205
|
-
# Remake each window content
|
|
206
|
-
@status_window.refresh
|
|
207
|
-
@skill_window.refresh
|
|
208
|
-
@target_window.refresh
|
|
209
|
-
# If entire party is dead
|
|
210
|
-
if $game_party.all_dead?
|
|
211
|
-
# Switch to game over screen
|
|
212
|
-
$scene = Scene_Gameover.new
|
|
213
|
-
return
|
|
214
|
-
end
|
|
215
|
-
# If command event ID is valid
|
|
216
|
-
if @skill.common_event_id > 0
|
|
217
|
-
# Command event call reservation
|
|
218
|
-
$game_temp.common_event_id = @skill.common_event_id
|
|
219
|
-
# Switch to map screen
|
|
220
|
-
$scene = Scene_Map.new
|
|
221
|
-
return
|
|
222
|
-
end
|
|
223
|
-
end
|
|
224
|
-
# If skill wasn't used
|
|
225
|
-
unless used
|
|
226
|
-
# Play buzzer SE
|
|
227
|
-
$game_system.se_play($data_system.buzzer_se)
|
|
228
|
-
end
|
|
229
|
-
return
|
|
230
|
-
end
|
|
231
|
-
end
|
|
232
|
-
end
|