rmxp_extractor 1.8 → 1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,474 +0,0 @@
1
- #==============================================================================
2
- # ** Interpreter (part 3)
3
- #------------------------------------------------------------------------------
4
- # This interpreter runs event commands. This class is used within the
5
- # Game_System class and the Game_Event class.
6
- #==============================================================================
7
-
8
- class Interpreter
9
- #--------------------------------------------------------------------------
10
- # * Show Text
11
- #--------------------------------------------------------------------------
12
- def command_101
13
- # If other text has been set to message_text
14
- if $game_temp.message_text != nil ||
15
- $game_temp.message_ed_text != nil ||
16
- $game_temp.message_doc_text != nil ||
17
- $game_temp.message_desktop_text != nil ||
18
- $game_temp.message_credits_text != nil
19
- # End
20
- return false
21
- end
22
-
23
- # Create full text string
24
- choices = false
25
- text = @list[@index].parameters[0].strip
26
-
27
- # Translate text
28
- text = Language.tr(text).clone
29
-
30
- if text.start_with?('$')
31
- is_doc = true
32
- text.slice!(0)
33
- elsif text.start_with?('@credits')
34
- is_credits = true
35
- else
36
- is_doc = false
37
- end
38
- loop do
39
- # 401: another line of text
40
- if @list[@index+1].code == 401
41
- @index += 1
42
- text << " " << Language.tr(@list[@index].parameters[0].rstrip).clone
43
- elsif @list[@index+1].code == 101 && (is_doc || is_credits)
44
- # 101: Another message box
45
- # Tack on if we're a doc
46
- new_text = Language.tr(@list[@index+1].parameters[0].strip).clone
47
- if new_text.start_with?('$')
48
- text << "\n\n" << new_text[1..-1]
49
- @index += 1
50
- elsif new_text.start_with?('@credits')
51
- text << new_text[9..-1]
52
- @index += 1
53
- else
54
- break
55
- end
56
- else
57
- # 102: show choices
58
- if @list[@index+1].code == 102
59
- # Add choice data to message
60
- @index += 1
61
- setup_choices(@list[@index].parameters)
62
- choices = true
63
- # 103: choose number
64
- elsif @list[@index+1].code == 103
65
- # Add number data to message
66
- @index += 1
67
- $game_temp.num_input_variable_id = @list[@index].parameters[0]
68
- $game_temp.num_input_digits_max = @list[@index].parameters[1]
69
- end
70
- break
71
- end
72
- end
73
- text.gsub!(/\s*\\n\s*/, '\\n')
74
- text.strip!
75
- text = Language.tr(text)
76
-
77
- # Parse first line for portrait specifier
78
- if text[0,1] == '@'
79
- # Set portrait if text begins with @
80
- space = text.index(' ') || text.size
81
- face = text[1..space-1]
82
- if face == 'ed'
83
- is_desktop = false
84
- is_ed = true
85
- is_credits = false
86
- elsif face == 'desktop'
87
- is_desktop = true
88
- is_ed = false
89
- is_credits = false
90
- elsif face == 'credits'
91
- is_desktop = false
92
- is_ed = false
93
- is_credits = true
94
- else
95
- is_desktop = false
96
- is_ed = false
97
- is_credits = false
98
- $game_temp.message_face = face
99
- end
100
-
101
- # Remove portrait text
102
- text.slice!(0..space)
103
- end
104
-
105
- # Set message end waiting flag and callback
106
- if !text.empty? || choices
107
- @message_waiting = true
108
- $game_temp.message_proc = Proc.new { @message_waiting = false }
109
- end
110
-
111
- # Set message box text
112
- unless text.empty?
113
- if is_ed
114
- $game_temp.message_ed_text = text
115
- elsif is_doc
116
- $game_temp.message_doc_text = text
117
- elsif is_desktop
118
- $game_temp.message_desktop_text = text
119
- elsif is_credits
120
- $game_temp.message_credits_text = text
121
- else
122
- $game_temp.message_text = text
123
- end
124
- end
125
- return true
126
- end
127
- #--------------------------------------------------------------------------
128
- # * Show Choices
129
- #--------------------------------------------------------------------------
130
- def command_102
131
- # If text has been set to message_text
132
- if $game_temp.message_text != nil
133
- # End
134
- return false
135
- end
136
- # Set message end waiting flag and callback
137
- @message_waiting = true
138
- $game_temp.message_proc = Proc.new { @message_waiting = false }
139
- # Choices setup
140
- setup_choices(@parameters)
141
- # Continue
142
- return true
143
- end
144
- #--------------------------------------------------------------------------
145
- # * When [**]
146
- #--------------------------------------------------------------------------
147
- def command_402
148
- # If fitting choices are selected
149
- if @branch[@list[@index].indent] == @parameters[0]
150
- # Delete branch data
151
- @branch.delete(@list[@index].indent)
152
- # Continue
153
- return true
154
- end
155
- # If it doesn't meet the condition: command skip
156
- return command_skip
157
- end
158
- #--------------------------------------------------------------------------
159
- # * When Cancel
160
- #--------------------------------------------------------------------------
161
- def command_403
162
- # If choices are cancelled
163
- if @branch[@list[@index].indent] == 4
164
- # Delete branch data
165
- @branch.delete(@list[@index].indent)
166
- # Continue
167
- return true
168
- end
169
- # If it doen't meet the condition: command skip
170
- return command_skip
171
- end
172
- #--------------------------------------------------------------------------
173
- # * Input Number
174
- #--------------------------------------------------------------------------
175
- def command_103
176
- # If text has been set to message_text
177
- if $game_temp.message_text != nil
178
- # End
179
- return false
180
- end
181
- # Set message end waiting flag and callback
182
- @message_waiting = true
183
- $game_temp.message_proc = Proc.new { @message_waiting = false }
184
- # Number input setup
185
- $game_temp.num_input_variable_id = @parameters[0]
186
- $game_temp.num_input_digits_max = @parameters[1]
187
- # Continue
188
- return true
189
- end
190
- #--------------------------------------------------------------------------
191
- # * Change Text Options
192
- #--------------------------------------------------------------------------
193
- def command_104
194
- # If message is showing
195
- if $game_temp.message_window_showing
196
- # End
197
- return false
198
- end
199
- # Change each option
200
- $game_system.message_position = @parameters[0]
201
- $game_system.message_frame = @parameters[1]
202
- # Continue
203
- return true
204
- end
205
- #--------------------------------------------------------------------------
206
- # * Button Input Processing
207
- #--------------------------------------------------------------------------
208
- def command_105
209
- # Set variable ID for button input
210
- @button_input_variable_id = @parameters[0]
211
- # Advance index
212
- @index += 1
213
- # End
214
- return false
215
- end
216
- #--------------------------------------------------------------------------
217
- # * Wait
218
- #--------------------------------------------------------------------------
219
- def command_106
220
- # Set wait count
221
- @wait_count = @parameters[0] * 2
222
- # Continue
223
- return true
224
- end
225
- #--------------------------------------------------------------------------
226
- # * Conditional Branch
227
- #--------------------------------------------------------------------------
228
- def command_111
229
- # Initialize local variable: result
230
- result = false
231
- case @parameters[0]
232
- when 0 # switch
233
- result = ($game_switches[@parameters[1]] == (@parameters[2] == 0))
234
- when 1 # variable
235
- value1 = $game_variables[@parameters[1]]
236
- if @parameters[2] == 0
237
- value2 = @parameters[3]
238
- else
239
- value2 = $game_variables[@parameters[3]]
240
- end
241
- case @parameters[4]
242
- when 0 # value1 is equal to value2
243
- result = (value1 == value2)
244
- when 1 # value1 is greater than or equal to value2
245
- result = (value1 >= value2)
246
- when 2 # value1 is less than or equal to value2
247
- result = (value1 <= value2)
248
- when 3 # value1 is greater than value2
249
- result = (value1 > value2)
250
- when 4 # value1 is less than value2
251
- result = (value1 < value2)
252
- when 5 # value1 is not equal to value2
253
- result = (value1 != value2)
254
- end
255
- when 2 # self switch
256
- if @event_id > 0
257
- key = [$game_map.map_id, @event_id, @parameters[1]]
258
- if @parameters[2] == 0
259
- result = ($game_self_switches[key] == true)
260
- else
261
- result = ($game_self_switches[key] != true)
262
- end
263
- end
264
- when 3 # timer
265
- if $game_system.timer_working
266
- sec = $game_system.timer / Graphics.frame_rate
267
- if @parameters[2] == 0
268
- result = (sec >= @parameters[1])
269
- else
270
- result = (sec <= @parameters[1])
271
- end
272
- end
273
- when 4 # actor
274
- actor = $game_actors[@parameters[1]]
275
- if actor != nil
276
- case @parameters[2]
277
- when 0 # in party
278
- result = ($game_party.actors.include?(actor))
279
- when 1 # name
280
- result = (actor.name == @parameters[3])
281
- when 2 # skill
282
- result = (actor.skill_learn?(@parameters[3]))
283
- when 3 # weapon
284
- result = (actor.weapon_id == @parameters[3])
285
- when 4 # armor
286
- result = (actor.armor1_id == @parameters[3] or
287
- actor.armor2_id == @parameters[3] or
288
- actor.armor3_id == @parameters[3] or
289
- actor.armor4_id == @parameters[3])
290
- when 5 # state
291
- result = (actor.state?(@parameters[3]))
292
- end
293
- end
294
- when 5 # enemy
295
- enemy = $game_troop.enemies[@parameters[1]]
296
- if enemy != nil
297
- case @parameters[2]
298
- when 0 # appear
299
- result = (enemy.exist?)
300
- when 1 # state
301
- result = (enemy.state?(@parameters[3]))
302
- end
303
- end
304
- when 6 # character
305
- character = get_character(@parameters[1])
306
- if character != nil
307
- result = (character.direction == @parameters[2])
308
- end
309
- when 7 # gold
310
- if @parameters[2] == 0
311
- result = ($game_party.gold >= @parameters[1])
312
- else
313
- result = ($game_party.gold <= @parameters[1])
314
- end
315
- when 8 # item
316
- result = ($game_party.item_number(@parameters[1]) > 0)
317
- when 9 # weapon
318
- result = ($game_party.weapon_number(@parameters[1]) > 0)
319
- when 10 # armor
320
- result = ($game_party.armor_number(@parameters[1]) > 0)
321
- when 11 # button
322
- result = (Input.press?(@parameters[1]))
323
- when 12 # script
324
- result = !!eval(@parameters[1])
325
- end
326
- # Store determinant results in hash
327
- @branch[@list[@index].indent] = result
328
- # If determinant results are true
329
- if @branch[@list[@index].indent] == true
330
- # Delete branch data
331
- @branch.delete(@list[@index].indent)
332
- # Continue
333
- return true
334
- end
335
- # If it doesn't meet the conditions: command skip
336
- return command_skip
337
- end
338
- #--------------------------------------------------------------------------
339
- # * Else
340
- #--------------------------------------------------------------------------
341
- def command_411
342
- # If determinant results are false
343
- if @branch[@list[@index].indent] == false
344
- # Delete branch data
345
- @branch.delete(@list[@index].indent)
346
- # Continue
347
- return true
348
- end
349
- # If it doesn't meet the conditions: command skip
350
- return command_skip
351
- end
352
- #--------------------------------------------------------------------------
353
- # * Loop
354
- #--------------------------------------------------------------------------
355
- def command_112
356
- # Continue
357
- return true
358
- end
359
- #--------------------------------------------------------------------------
360
- # * Repeat Above
361
- #--------------------------------------------------------------------------
362
- def command_413
363
- # Get indent
364
- indent = @list[@index].indent
365
- # Loop
366
- loop do
367
- # Return index
368
- @index -= 1
369
- # If this event command is the same level as indent
370
- if @list[@index].indent == indent
371
- # Continue
372
- return true
373
- end
374
- end
375
- end
376
- #--------------------------------------------------------------------------
377
- # * Break Loop
378
- #--------------------------------------------------------------------------
379
- def command_113
380
- # Get indent
381
- indent = @list[@index].indent
382
- # Copy index to temporary variables
383
- temp_index = @index
384
- # Loop
385
- loop do
386
- # Advance index
387
- temp_index += 1
388
- # If a fitting loop was not found
389
- if temp_index >= @list.size-1
390
- # Continue
391
- return true
392
- end
393
- # If this event command is [repeat above] and indent is shallow
394
- if @list[temp_index].code == 413 and @list[temp_index].indent < indent
395
- # Update index
396
- @index = temp_index
397
- # Continue
398
- return true
399
- end
400
- end
401
- end
402
- #--------------------------------------------------------------------------
403
- # * Exit Event Processing
404
- #--------------------------------------------------------------------------
405
- def command_115
406
- # End event
407
- command_end
408
- # Continue
409
- return true
410
- end
411
- #--------------------------------------------------------------------------
412
- # * Erase Event
413
- #--------------------------------------------------------------------------
414
- def command_116
415
- # If event ID is valid
416
- if @event_id > 0
417
- # Erase event
418
- $game_map.events[@event_id].erase
419
- end
420
- # Advance index
421
- @index += 1
422
- # End
423
- return false
424
- end
425
- #--------------------------------------------------------------------------
426
- # * Call Common Event
427
- #--------------------------------------------------------------------------
428
- def command_117
429
- # Get common event
430
- common_event = $data_common_events[@parameters[0]]
431
- # If common event is valid
432
- if common_event != nil
433
- # Make child interpreter
434
- @child_interpreter = Interpreter.new(@depth + 1)
435
- @child_interpreter.setup(common_event.list, @event_id, common_event.name)
436
- end
437
- # Continue
438
- return true
439
- end
440
- #--------------------------------------------------------------------------
441
- # * Label
442
- #--------------------------------------------------------------------------
443
- def command_118
444
- # Continue
445
- return true
446
- end
447
- #--------------------------------------------------------------------------
448
- # * Jump to Label
449
- #--------------------------------------------------------------------------
450
- def command_119
451
- # Get label name
452
- label_name = @parameters[0]
453
- # Initialize temporary variables
454
- temp_index = 0
455
- # Loop
456
- loop do
457
- # If a fitting label was not found
458
- if temp_index >= @list.size-1
459
- # Continue
460
- return true
461
- end
462
- # If this event command is a designated label name
463
- if @list[temp_index].code == 118 and
464
- @list[temp_index].parameters[0] == label_name
465
- # Update index
466
- @index = temp_index
467
- # Continue
468
- return true
469
- end
470
- # Advance index
471
- temp_index += 1
472
- end
473
- end
474
- end