rmxp_extractor 1.8 → 1.9

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Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,474 +0,0 @@
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- #==============================================================================
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- # ** Interpreter (part 3)
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- #------------------------------------------------------------------------------
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- # This interpreter runs event commands. This class is used within the
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- # Game_System class and the Game_Event class.
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- #==============================================================================
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-
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- class Interpreter
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- #--------------------------------------------------------------------------
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- # * Show Text
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- #--------------------------------------------------------------------------
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- def command_101
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- # If other text has been set to message_text
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- if $game_temp.message_text != nil ||
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- $game_temp.message_ed_text != nil ||
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- $game_temp.message_doc_text != nil ||
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- $game_temp.message_desktop_text != nil ||
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- $game_temp.message_credits_text != nil
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- # End
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- return false
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- end
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-
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- # Create full text string
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- choices = false
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- text = @list[@index].parameters[0].strip
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-
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- # Translate text
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- text = Language.tr(text).clone
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-
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- if text.start_with?('$')
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- is_doc = true
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- text.slice!(0)
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- elsif text.start_with?('@credits')
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- is_credits = true
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- else
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- is_doc = false
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- end
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- loop do
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- # 401: another line of text
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- if @list[@index+1].code == 401
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- @index += 1
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- text << " " << Language.tr(@list[@index].parameters[0].rstrip).clone
43
- elsif @list[@index+1].code == 101 && (is_doc || is_credits)
44
- # 101: Another message box
45
- # Tack on if we're a doc
46
- new_text = Language.tr(@list[@index+1].parameters[0].strip).clone
47
- if new_text.start_with?('$')
48
- text << "\n\n" << new_text[1..-1]
49
- @index += 1
50
- elsif new_text.start_with?('@credits')
51
- text << new_text[9..-1]
52
- @index += 1
53
- else
54
- break
55
- end
56
- else
57
- # 102: show choices
58
- if @list[@index+1].code == 102
59
- # Add choice data to message
60
- @index += 1
61
- setup_choices(@list[@index].parameters)
62
- choices = true
63
- # 103: choose number
64
- elsif @list[@index+1].code == 103
65
- # Add number data to message
66
- @index += 1
67
- $game_temp.num_input_variable_id = @list[@index].parameters[0]
68
- $game_temp.num_input_digits_max = @list[@index].parameters[1]
69
- end
70
- break
71
- end
72
- end
73
- text.gsub!(/\s*\\n\s*/, '\\n')
74
- text.strip!
75
- text = Language.tr(text)
76
-
77
- # Parse first line for portrait specifier
78
- if text[0,1] == '@'
79
- # Set portrait if text begins with @
80
- space = text.index(' ') || text.size
81
- face = text[1..space-1]
82
- if face == 'ed'
83
- is_desktop = false
84
- is_ed = true
85
- is_credits = false
86
- elsif face == 'desktop'
87
- is_desktop = true
88
- is_ed = false
89
- is_credits = false
90
- elsif face == 'credits'
91
- is_desktop = false
92
- is_ed = false
93
- is_credits = true
94
- else
95
- is_desktop = false
96
- is_ed = false
97
- is_credits = false
98
- $game_temp.message_face = face
99
- end
100
-
101
- # Remove portrait text
102
- text.slice!(0..space)
103
- end
104
-
105
- # Set message end waiting flag and callback
106
- if !text.empty? || choices
107
- @message_waiting = true
108
- $game_temp.message_proc = Proc.new { @message_waiting = false }
109
- end
110
-
111
- # Set message box text
112
- unless text.empty?
113
- if is_ed
114
- $game_temp.message_ed_text = text
115
- elsif is_doc
116
- $game_temp.message_doc_text = text
117
- elsif is_desktop
118
- $game_temp.message_desktop_text = text
119
- elsif is_credits
120
- $game_temp.message_credits_text = text
121
- else
122
- $game_temp.message_text = text
123
- end
124
- end
125
- return true
126
- end
127
- #--------------------------------------------------------------------------
128
- # * Show Choices
129
- #--------------------------------------------------------------------------
130
- def command_102
131
- # If text has been set to message_text
132
- if $game_temp.message_text != nil
133
- # End
134
- return false
135
- end
136
- # Set message end waiting flag and callback
137
- @message_waiting = true
138
- $game_temp.message_proc = Proc.new { @message_waiting = false }
139
- # Choices setup
140
- setup_choices(@parameters)
141
- # Continue
142
- return true
143
- end
144
- #--------------------------------------------------------------------------
145
- # * When [**]
146
- #--------------------------------------------------------------------------
147
- def command_402
148
- # If fitting choices are selected
149
- if @branch[@list[@index].indent] == @parameters[0]
150
- # Delete branch data
151
- @branch.delete(@list[@index].indent)
152
- # Continue
153
- return true
154
- end
155
- # If it doesn't meet the condition: command skip
156
- return command_skip
157
- end
158
- #--------------------------------------------------------------------------
159
- # * When Cancel
160
- #--------------------------------------------------------------------------
161
- def command_403
162
- # If choices are cancelled
163
- if @branch[@list[@index].indent] == 4
164
- # Delete branch data
165
- @branch.delete(@list[@index].indent)
166
- # Continue
167
- return true
168
- end
169
- # If it doen't meet the condition: command skip
170
- return command_skip
171
- end
172
- #--------------------------------------------------------------------------
173
- # * Input Number
174
- #--------------------------------------------------------------------------
175
- def command_103
176
- # If text has been set to message_text
177
- if $game_temp.message_text != nil
178
- # End
179
- return false
180
- end
181
- # Set message end waiting flag and callback
182
- @message_waiting = true
183
- $game_temp.message_proc = Proc.new { @message_waiting = false }
184
- # Number input setup
185
- $game_temp.num_input_variable_id = @parameters[0]
186
- $game_temp.num_input_digits_max = @parameters[1]
187
- # Continue
188
- return true
189
- end
190
- #--------------------------------------------------------------------------
191
- # * Change Text Options
192
- #--------------------------------------------------------------------------
193
- def command_104
194
- # If message is showing
195
- if $game_temp.message_window_showing
196
- # End
197
- return false
198
- end
199
- # Change each option
200
- $game_system.message_position = @parameters[0]
201
- $game_system.message_frame = @parameters[1]
202
- # Continue
203
- return true
204
- end
205
- #--------------------------------------------------------------------------
206
- # * Button Input Processing
207
- #--------------------------------------------------------------------------
208
- def command_105
209
- # Set variable ID for button input
210
- @button_input_variable_id = @parameters[0]
211
- # Advance index
212
- @index += 1
213
- # End
214
- return false
215
- end
216
- #--------------------------------------------------------------------------
217
- # * Wait
218
- #--------------------------------------------------------------------------
219
- def command_106
220
- # Set wait count
221
- @wait_count = @parameters[0] * 2
222
- # Continue
223
- return true
224
- end
225
- #--------------------------------------------------------------------------
226
- # * Conditional Branch
227
- #--------------------------------------------------------------------------
228
- def command_111
229
- # Initialize local variable: result
230
- result = false
231
- case @parameters[0]
232
- when 0 # switch
233
- result = ($game_switches[@parameters[1]] == (@parameters[2] == 0))
234
- when 1 # variable
235
- value1 = $game_variables[@parameters[1]]
236
- if @parameters[2] == 0
237
- value2 = @parameters[3]
238
- else
239
- value2 = $game_variables[@parameters[3]]
240
- end
241
- case @parameters[4]
242
- when 0 # value1 is equal to value2
243
- result = (value1 == value2)
244
- when 1 # value1 is greater than or equal to value2
245
- result = (value1 >= value2)
246
- when 2 # value1 is less than or equal to value2
247
- result = (value1 <= value2)
248
- when 3 # value1 is greater than value2
249
- result = (value1 > value2)
250
- when 4 # value1 is less than value2
251
- result = (value1 < value2)
252
- when 5 # value1 is not equal to value2
253
- result = (value1 != value2)
254
- end
255
- when 2 # self switch
256
- if @event_id > 0
257
- key = [$game_map.map_id, @event_id, @parameters[1]]
258
- if @parameters[2] == 0
259
- result = ($game_self_switches[key] == true)
260
- else
261
- result = ($game_self_switches[key] != true)
262
- end
263
- end
264
- when 3 # timer
265
- if $game_system.timer_working
266
- sec = $game_system.timer / Graphics.frame_rate
267
- if @parameters[2] == 0
268
- result = (sec >= @parameters[1])
269
- else
270
- result = (sec <= @parameters[1])
271
- end
272
- end
273
- when 4 # actor
274
- actor = $game_actors[@parameters[1]]
275
- if actor != nil
276
- case @parameters[2]
277
- when 0 # in party
278
- result = ($game_party.actors.include?(actor))
279
- when 1 # name
280
- result = (actor.name == @parameters[3])
281
- when 2 # skill
282
- result = (actor.skill_learn?(@parameters[3]))
283
- when 3 # weapon
284
- result = (actor.weapon_id == @parameters[3])
285
- when 4 # armor
286
- result = (actor.armor1_id == @parameters[3] or
287
- actor.armor2_id == @parameters[3] or
288
- actor.armor3_id == @parameters[3] or
289
- actor.armor4_id == @parameters[3])
290
- when 5 # state
291
- result = (actor.state?(@parameters[3]))
292
- end
293
- end
294
- when 5 # enemy
295
- enemy = $game_troop.enemies[@parameters[1]]
296
- if enemy != nil
297
- case @parameters[2]
298
- when 0 # appear
299
- result = (enemy.exist?)
300
- when 1 # state
301
- result = (enemy.state?(@parameters[3]))
302
- end
303
- end
304
- when 6 # character
305
- character = get_character(@parameters[1])
306
- if character != nil
307
- result = (character.direction == @parameters[2])
308
- end
309
- when 7 # gold
310
- if @parameters[2] == 0
311
- result = ($game_party.gold >= @parameters[1])
312
- else
313
- result = ($game_party.gold <= @parameters[1])
314
- end
315
- when 8 # item
316
- result = ($game_party.item_number(@parameters[1]) > 0)
317
- when 9 # weapon
318
- result = ($game_party.weapon_number(@parameters[1]) > 0)
319
- when 10 # armor
320
- result = ($game_party.armor_number(@parameters[1]) > 0)
321
- when 11 # button
322
- result = (Input.press?(@parameters[1]))
323
- when 12 # script
324
- result = !!eval(@parameters[1])
325
- end
326
- # Store determinant results in hash
327
- @branch[@list[@index].indent] = result
328
- # If determinant results are true
329
- if @branch[@list[@index].indent] == true
330
- # Delete branch data
331
- @branch.delete(@list[@index].indent)
332
- # Continue
333
- return true
334
- end
335
- # If it doesn't meet the conditions: command skip
336
- return command_skip
337
- end
338
- #--------------------------------------------------------------------------
339
- # * Else
340
- #--------------------------------------------------------------------------
341
- def command_411
342
- # If determinant results are false
343
- if @branch[@list[@index].indent] == false
344
- # Delete branch data
345
- @branch.delete(@list[@index].indent)
346
- # Continue
347
- return true
348
- end
349
- # If it doesn't meet the conditions: command skip
350
- return command_skip
351
- end
352
- #--------------------------------------------------------------------------
353
- # * Loop
354
- #--------------------------------------------------------------------------
355
- def command_112
356
- # Continue
357
- return true
358
- end
359
- #--------------------------------------------------------------------------
360
- # * Repeat Above
361
- #--------------------------------------------------------------------------
362
- def command_413
363
- # Get indent
364
- indent = @list[@index].indent
365
- # Loop
366
- loop do
367
- # Return index
368
- @index -= 1
369
- # If this event command is the same level as indent
370
- if @list[@index].indent == indent
371
- # Continue
372
- return true
373
- end
374
- end
375
- end
376
- #--------------------------------------------------------------------------
377
- # * Break Loop
378
- #--------------------------------------------------------------------------
379
- def command_113
380
- # Get indent
381
- indent = @list[@index].indent
382
- # Copy index to temporary variables
383
- temp_index = @index
384
- # Loop
385
- loop do
386
- # Advance index
387
- temp_index += 1
388
- # If a fitting loop was not found
389
- if temp_index >= @list.size-1
390
- # Continue
391
- return true
392
- end
393
- # If this event command is [repeat above] and indent is shallow
394
- if @list[temp_index].code == 413 and @list[temp_index].indent < indent
395
- # Update index
396
- @index = temp_index
397
- # Continue
398
- return true
399
- end
400
- end
401
- end
402
- #--------------------------------------------------------------------------
403
- # * Exit Event Processing
404
- #--------------------------------------------------------------------------
405
- def command_115
406
- # End event
407
- command_end
408
- # Continue
409
- return true
410
- end
411
- #--------------------------------------------------------------------------
412
- # * Erase Event
413
- #--------------------------------------------------------------------------
414
- def command_116
415
- # If event ID is valid
416
- if @event_id > 0
417
- # Erase event
418
- $game_map.events[@event_id].erase
419
- end
420
- # Advance index
421
- @index += 1
422
- # End
423
- return false
424
- end
425
- #--------------------------------------------------------------------------
426
- # * Call Common Event
427
- #--------------------------------------------------------------------------
428
- def command_117
429
- # Get common event
430
- common_event = $data_common_events[@parameters[0]]
431
- # If common event is valid
432
- if common_event != nil
433
- # Make child interpreter
434
- @child_interpreter = Interpreter.new(@depth + 1)
435
- @child_interpreter.setup(common_event.list, @event_id, common_event.name)
436
- end
437
- # Continue
438
- return true
439
- end
440
- #--------------------------------------------------------------------------
441
- # * Label
442
- #--------------------------------------------------------------------------
443
- def command_118
444
- # Continue
445
- return true
446
- end
447
- #--------------------------------------------------------------------------
448
- # * Jump to Label
449
- #--------------------------------------------------------------------------
450
- def command_119
451
- # Get label name
452
- label_name = @parameters[0]
453
- # Initialize temporary variables
454
- temp_index = 0
455
- # Loop
456
- loop do
457
- # If a fitting label was not found
458
- if temp_index >= @list.size-1
459
- # Continue
460
- return true
461
- end
462
- # If this event command is a designated label name
463
- if @list[temp_index].code == 118 and
464
- @list[temp_index].parameters[0] == label_name
465
- # Update index
466
- @index = temp_index
467
- # Continue
468
- return true
469
- end
470
- # Advance index
471
- temp_index += 1
472
- end
473
- end
474
- end