rmxp_extractor 1.8 → 1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,210 +0,0 @@
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- #==============================================================================
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- # ** Game_System
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- #------------------------------------------------------------------------------
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- # This class handles data surrounding the system. Backround music, etc.
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- # is managed here as well. Refer to "$game_system" for the instance of
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- # this class.
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- #==============================================================================
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-
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- class Game_System
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- #--------------------------------------------------------------------------
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- # * Public Instance Variables
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- #--------------------------------------------------------------------------
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- attr_reader :map_interpreter # map event interpreter
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- attr_accessor :timer # timer
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- attr_accessor :timer_working # timer working flag
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- attr_accessor :save_disabled # save forbidden
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- attr_accessor :menu_disabled # menu forbidden
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- attr_accessor :encounter_disabled # encounter forbidden
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- attr_accessor :message_position # text option: positioning
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- attr_accessor :message_frame # text option: window frame
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- attr_accessor :save_count # save count
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- attr_accessor :magic_number # magic number
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- attr_accessor :playing_bgm
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- #--------------------------------------------------------------------------
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- # * Object Initialization
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- #--------------------------------------------------------------------------
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- def initialize
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- @map_interpreter = Interpreter.new(0, true)
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- @timer = 0
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- @timer_working = false
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- @save_disabled = false
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- @menu_disabled = false
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- @encounter_disabled = false
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- @message_position = 2
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- @message_frame = 0
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- @save_count = 0
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- @magic_number = 0
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- end
39
- #--------------------------------------------------------------------------
40
- # * Play Background Music
41
- # bgm : background music to be played
42
- #--------------------------------------------------------------------------
43
- def bgm_play(bgm)
44
- @playing_bgm = bgm
45
- if bgm != nil and bgm.name != ""
46
- Audio.bgm_play("Audio/BGM/" + bgm.name, bgm.volume * 0.8, bgm.pitch)
47
- else
48
- Audio.bgm_stop
49
- end
50
- Graphics.frame_reset
51
- end
52
- #--------------------------------------------------------------------------
53
- # * Stop Background Music
54
- #--------------------------------------------------------------------------
55
- def bgm_stop
56
- Audio.bgm_stop
57
- end
58
- #--------------------------------------------------------------------------
59
- # * Fade Out Background Music
60
- # time : fade-out time (in seconds)
61
- #--------------------------------------------------------------------------
62
- def bgm_fade(time)
63
- @playing_bgm = nil
64
- Audio.bgm_fade(time * 1000)
65
- end
66
- #--------------------------------------------------------------------------
67
- # * Background Music Memory
68
- #--------------------------------------------------------------------------
69
- def bgm_memorize
70
- @memorized_bgm = @playing_bgm
71
- end
72
- #--------------------------------------------------------------------------
73
- # * Restore Background Music
74
- #--------------------------------------------------------------------------
75
- def bgm_restore
76
- bgm_play(@memorized_bgm)
77
- end
78
- #--------------------------------------------------------------------------
79
- # * Play Background Sound
80
- # bgs : background sound to be played
81
- #--------------------------------------------------------------------------
82
- def bgs_play(bgs)
83
- @playing_bgs = bgs
84
- if bgs != nil and bgs.name != ""
85
- Audio.bgs_play("Audio/BGS/" + bgs.name, bgs.volume, bgs.pitch)
86
- else
87
- Audio.bgs_stop
88
- end
89
- Graphics.frame_reset
90
- end
91
- #--------------------------------------------------------------------------
92
- # * Fade Out Background Sound
93
- # time : fade-out time (in seconds)
94
- #--------------------------------------------------------------------------
95
- def bgs_fade(time)
96
- @playing_bgs = nil
97
- Audio.bgs_fade(time * 1000)
98
- end
99
- #--------------------------------------------------------------------------
100
- # * Background Sound Memory
101
- #--------------------------------------------------------------------------
102
- def bgs_memorize
103
- @memorized_bgs = @playing_bgs
104
- end
105
- #--------------------------------------------------------------------------
106
- # * Restore Background Sound
107
- #--------------------------------------------------------------------------
108
- def bgs_restore
109
- bgs_play(@memorized_bgs)
110
- end
111
- #--------------------------------------------------------------------------
112
- # * Play Music Effect
113
- # me : music effect to be played
114
- #--------------------------------------------------------------------------
115
- def me_play(me)
116
- if me != nil and me.name != ""
117
- Audio.me_play("Audio/ME/" + me.name, me.volume, me.pitch)
118
- else
119
- Audio.me_stop
120
- end
121
- Graphics.frame_reset
122
- end
123
- #--------------------------------------------------------------------------
124
- # * Play Sound Effect
125
- # se : sound effect to be played
126
- #--------------------------------------------------------------------------
127
- def se_play(se)
128
- if se != nil and se.name != ""
129
- Audio.se_play("Audio/SE/" + se.name, se.volume, se.pitch)
130
- end
131
- end
132
- #--------------------------------------------------------------------------
133
- # * Stop Sound Effect
134
- #--------------------------------------------------------------------------
135
- def se_stop
136
- Audio.se_stop
137
- end
138
- #--------------------------------------------------------------------------
139
- # * Get Playing Background Music
140
- #--------------------------------------------------------------------------
141
- def playing_bgm
142
- return @playing_bgm
143
- end
144
- #--------------------------------------------------------------------------
145
- # * Get Playing Background Sound
146
- #--------------------------------------------------------------------------
147
- def playing_bgs
148
- return @playing_bgs
149
- end
150
- #--------------------------------------------------------------------------
151
- # * Get Windowskin File Name
152
- #--------------------------------------------------------------------------
153
- def windowskin_name
154
- if @windowskin_name == nil
155
- return $data_system.windowskin_name
156
- else
157
- return @windowskin_name
158
- end
159
- end
160
- #--------------------------------------------------------------------------
161
- # * Set Windowskin File Name
162
- # windowskin_name : new windowskin file name
163
- #--------------------------------------------------------------------------
164
- def windowskin_name=(windowskin_name)
165
- @windowskin_name = windowskin_name
166
- end
167
- #--------------------------------------------------------------------------
168
- # * Get Battle Background Music
169
- #--------------------------------------------------------------------------
170
- def battle_bgm
171
- if @battle_bgm == nil
172
- return $data_system.battle_bgm
173
- else
174
- return @battle_bgm
175
- end
176
- end
177
- #--------------------------------------------------------------------------
178
- # * Set Battle Background Music
179
- # battle_bgm : new battle background music
180
- #--------------------------------------------------------------------------
181
- def battle_bgm=(battle_bgm)
182
- @battle_bgm = battle_bgm
183
- end
184
- #--------------------------------------------------------------------------
185
- # * Get Background Music for Battle Ending
186
- #--------------------------------------------------------------------------
187
- def battle_end_me
188
- if @battle_end_me == nil
189
- return $data_system.battle_end_me
190
- else
191
- return @battle_end_me
192
- end
193
- end
194
- #--------------------------------------------------------------------------
195
- # * Set Background Music for Battle Ending
196
- # battle_end_me : new battle ending background music
197
- #--------------------------------------------------------------------------
198
- def battle_end_me=(battle_end_me)
199
- @battle_end_me = battle_end_me
200
- end
201
- #--------------------------------------------------------------------------
202
- # * Frame Update
203
- #--------------------------------------------------------------------------
204
- def update
205
- # reduce timer by 1
206
- if @timer_working and @timer > 0
207
- @timer -= 1
208
- end
209
- end
210
- end
data/Scripts/Game_Temp.rb DELETED
@@ -1,145 +0,0 @@
1
- #==============================================================================
2
- # ** Game_Temp
3
- #------------------------------------------------------------------------------
4
- # This class handles temporary data that is not included with save data.
5
- # Refer to "$game_temp" for the instance of this class.
6
- #==============================================================================
7
-
8
- class Game_Temp
9
- #--------------------------------------------------------------------------
10
- # * Public Instance Variables
11
- #--------------------------------------------------------------------------
12
- attr_accessor :target_bgm_vol_level # volume we want to reach when fading in music
13
- attr_accessor :bgm_fadein_speed # speed at which we will reach target bgm vol_level
14
- attr_accessor :bgm_fadein_timer # used so we aren't changing the volume every frame
15
- attr_accessor :map_bgm # map music (for battle memory)
16
- attr_accessor :message_text # message text
17
- attr_accessor :message_face # face graphic
18
- attr_accessor :message_proc # message callback (Proc)
19
- attr_accessor :message_ed_text # Ed message text
20
- attr_accessor :message_doc_text # Text message text
21
- attr_accessor :message_desktop_text # Desktop message text
22
- attr_accessor :message_credits_text # Desktop message text
23
- attr_accessor :choices # show choices: text
24
- attr_accessor :choice_cancel_type # show choices: cancel
25
- attr_accessor :choice_proc # show choices: callback (Proc)
26
- attr_accessor :num_input_variable_id # input number: variable ID
27
- attr_accessor :num_input_digits_max # input number: digit amount
28
- attr_accessor :message_window_showing # message window showing
29
- attr_accessor :common_event_id # common event ID
30
- attr_accessor :in_battle # in-battle flag
31
- attr_accessor :battle_calling # battle calling flag
32
- attr_accessor :battle_troop_id # battle troop ID
33
- attr_accessor :battle_can_escape # battle flag: escape possible
34
- attr_accessor :battle_can_lose # battle flag: losing possible
35
- attr_accessor :battle_proc # battle callback (Proc)
36
- attr_accessor :battle_turn # number of battle turns
37
- attr_accessor :battle_event_flags # battle event flags: completed
38
- attr_accessor :battle_abort # battle flag: interrupt
39
- attr_accessor :battle_main_phase # battle flag: main phase
40
- attr_accessor :battleback_name # battleback file name
41
- attr_accessor :forcing_battler # battler being forced into action
42
- attr_accessor :shop_calling # shop calling flag
43
- attr_accessor :shop_goods # list of shop goods
44
- attr_accessor :name_calling # name input: calling flag
45
- attr_accessor :menu_calling # menu calling flag
46
- attr_accessor :item_menu_calling # item menu calling flag
47
- attr_accessor :travel_menu_calling # fast travel menu calling flag
48
- attr_accessor :window_settings_calling # fast travel menu calling flag
49
- attr_accessor :menu_beep # menu: play sound effect flag
50
- attr_accessor :save_calling # save calling flag
51
- attr_accessor :debug_calling # debug calling flag
52
- attr_accessor :player_transferring # player place movement flag
53
- attr_accessor :player_new_map_id # player destination: map ID
54
- attr_accessor :player_new_x # player destination: x-coordinate
55
- attr_accessor :player_new_y # player destination: y-coordinate
56
- attr_accessor :player_new_direction # player destination: direction
57
- attr_accessor :transition_processing # transition processing flag
58
- attr_accessor :transition_name # transition file name
59
- attr_accessor :gameover # game over flag
60
- attr_accessor :to_title # return to title screen flag
61
- attr_accessor :last_file_index # last save file no.
62
- attr_accessor :debug_top_row # debug screen: for saving conditions
63
- attr_accessor :debug_index # debug screen: for saving conditions
64
- attr_accessor :footstep_sfx # current footstep sfx array
65
- attr_accessor :filmsprite # film puzzle sprite
66
- attr_accessor :prompt_wait # wait for delay caused by prompt
67
- attr_accessor :menus_visible
68
- attr_accessor :countdown_password
69
- #--------------------------------------------------------------------------
70
- # * Object Initialization
71
- #--------------------------------------------------------------------------
72
- def initialize
73
- @target_bgm_vol_level = -1
74
- @bgm_fadein_speed = 0
75
- @bgm_fadein_timer = 0
76
- @map_bgm = nil
77
- @message_text = nil
78
- @message_face = nil
79
- @message_proc = nil
80
- @choices = nil
81
- @choice_cancel_type = 0
82
- @choice_proc = nil
83
- @num_input_variable_id = 0
84
- @num_input_digits_max = 0
85
- @message_window_showing = false
86
- @common_event_id = 0
87
- @in_battle = false
88
- @battle_calling = false
89
- @battle_troop_id = 0
90
- @battle_can_escape = false
91
- @battle_can_lose = false
92
- @battle_proc = nil
93
- @battle_turn = 0
94
- @battle_event_flags = {}
95
- @battle_abort = false
96
- @battle_main_phase = false
97
- @battleback_name = ''
98
- @forcing_battler = nil
99
- @shop_calling = false
100
- @shop_id = 0
101
- @name_calling = false
102
- @name_actor_id = 0
103
- @name_max_char = 0
104
- @menu_calling = false
105
- @item_menu_calling = false
106
- @travel_menu_calling = false
107
- @window_settings_calling = false
108
- @menu_beep = false
109
- @save_calling = false
110
- @debug_calling = false
111
- @player_transferring = false
112
- @player_new_map_id = 0
113
- @player_new_x = 0
114
- @player_new_y = 0
115
- @player_new_direction = 0
116
- @transition_processing = false
117
- @transition_name = ""
118
- @gameover = false
119
- @to_title = false
120
- @last_file_index = 0
121
- @debug_top_row = 0
122
- @debug_index = 0
123
- @footstep_sfx = nil
124
- @filmsprite = nil
125
- @prompt_wait = 0
126
- @menus_visible = false
127
- @countdown_password = ""
128
- end
129
-
130
- def bgm_fadein(game_system)
131
- if @target_bgm_vol_level > 0
132
- @bgm_fadein_timer += 1
133
- if @bgm_fadein_timer > 14
134
- @bgm_fadein_timer = 0
135
- game_system.playing_bgm.volume += @bgm_fadein_speed
136
- if game_system.playing_bgm.volume >= @target_bgm_vol_level
137
- game_system.playing_bgm.volume = @target_bgm_vol_level
138
- @target_bgm_vol_level = -1
139
- @bgm_fadein_speed = 1
140
- end
141
- game_system.bgm_play(game_system.playing_bgm)
142
- end
143
- end
144
- end
145
- end
@@ -1,36 +0,0 @@
1
- #==============================================================================
2
- # ** Game_Variables
3
- #------------------------------------------------------------------------------
4
- # This class handles variables. It's a wrapper for the built-in class "Array."
5
- # Refer to "$game_variables" for the instance of this class.
6
- #==============================================================================
7
-
8
- class Game_Variables
9
- #--------------------------------------------------------------------------
10
- # * Object Initialization
11
- #--------------------------------------------------------------------------
12
- def initialize
13
- @data = []
14
- end
15
- #--------------------------------------------------------------------------
16
- # * Get Variable
17
- # variable_id : variable ID
18
- #--------------------------------------------------------------------------
19
- def [](variable_id)
20
- if variable_id <= 5000 and @data[variable_id] != nil
21
- return @data[variable_id]
22
- else
23
- return 0
24
- end
25
- end
26
- #--------------------------------------------------------------------------
27
- # * Set Variable
28
- # variable_id : variable ID
29
- # value : the variable's value
30
- #--------------------------------------------------------------------------
31
- def []=(variable_id, value)
32
- if variable_id <= 5000
33
- @data[variable_id] = value
34
- end
35
- end
36
- end