rmxp_extractor 1.8 → 1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +1 -1
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Game_System.rb
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#==============================================================================
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# ** Game_System
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#------------------------------------------------------------------------------
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# This class handles data surrounding the system. Backround music, etc.
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# is managed here as well. Refer to "$game_system" for the instance of
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# this class.
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#==============================================================================
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class Game_System
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :map_interpreter # map event interpreter
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attr_accessor :timer # timer
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attr_accessor :timer_working # timer working flag
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attr_accessor :save_disabled # save forbidden
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attr_accessor :menu_disabled # menu forbidden
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attr_accessor :encounter_disabled # encounter forbidden
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attr_accessor :message_position # text option: positioning
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attr_accessor :message_frame # text option: window frame
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attr_accessor :save_count # save count
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attr_accessor :magic_number # magic number
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attr_accessor :playing_bgm
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def initialize
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@timer = 0
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@timer_working = false
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@save_disabled = false
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@menu_disabled = false
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@encounter_disabled = false
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@message_position = 2
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@magic_number = 0
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end
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#--------------------------------------------------------------------------
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# * Play Background Music
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# bgm : background music to be played
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def bgm_play(bgm)
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Audio.bgm_play("Audio/BGM/" + bgm.name, bgm.volume * 0.8, bgm.pitch)
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else
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end
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end
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#--------------------------------------------------------------------------
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def bgm_stop
|
|
56
|
-
Audio.bgm_stop
|
|
57
|
-
end
|
|
58
|
-
#--------------------------------------------------------------------------
|
|
59
|
-
# * Fade Out Background Music
|
|
60
|
-
# time : fade-out time (in seconds)
|
|
61
|
-
#--------------------------------------------------------------------------
|
|
62
|
-
def bgm_fade(time)
|
|
63
|
-
@playing_bgm = nil
|
|
64
|
-
Audio.bgm_fade(time * 1000)
|
|
65
|
-
end
|
|
66
|
-
#--------------------------------------------------------------------------
|
|
67
|
-
# * Background Music Memory
|
|
68
|
-
#--------------------------------------------------------------------------
|
|
69
|
-
def bgm_memorize
|
|
70
|
-
@memorized_bgm = @playing_bgm
|
|
71
|
-
end
|
|
72
|
-
#--------------------------------------------------------------------------
|
|
73
|
-
# * Restore Background Music
|
|
74
|
-
#--------------------------------------------------------------------------
|
|
75
|
-
def bgm_restore
|
|
76
|
-
bgm_play(@memorized_bgm)
|
|
77
|
-
end
|
|
78
|
-
#--------------------------------------------------------------------------
|
|
79
|
-
# * Play Background Sound
|
|
80
|
-
# bgs : background sound to be played
|
|
81
|
-
#--------------------------------------------------------------------------
|
|
82
|
-
def bgs_play(bgs)
|
|
83
|
-
@playing_bgs = bgs
|
|
84
|
-
if bgs != nil and bgs.name != ""
|
|
85
|
-
Audio.bgs_play("Audio/BGS/" + bgs.name, bgs.volume, bgs.pitch)
|
|
86
|
-
else
|
|
87
|
-
Audio.bgs_stop
|
|
88
|
-
end
|
|
89
|
-
Graphics.frame_reset
|
|
90
|
-
end
|
|
91
|
-
#--------------------------------------------------------------------------
|
|
92
|
-
# * Fade Out Background Sound
|
|
93
|
-
# time : fade-out time (in seconds)
|
|
94
|
-
#--------------------------------------------------------------------------
|
|
95
|
-
def bgs_fade(time)
|
|
96
|
-
@playing_bgs = nil
|
|
97
|
-
Audio.bgs_fade(time * 1000)
|
|
98
|
-
end
|
|
99
|
-
#--------------------------------------------------------------------------
|
|
100
|
-
# * Background Sound Memory
|
|
101
|
-
#--------------------------------------------------------------------------
|
|
102
|
-
def bgs_memorize
|
|
103
|
-
@memorized_bgs = @playing_bgs
|
|
104
|
-
end
|
|
105
|
-
#--------------------------------------------------------------------------
|
|
106
|
-
# * Restore Background Sound
|
|
107
|
-
#--------------------------------------------------------------------------
|
|
108
|
-
def bgs_restore
|
|
109
|
-
bgs_play(@memorized_bgs)
|
|
110
|
-
end
|
|
111
|
-
#--------------------------------------------------------------------------
|
|
112
|
-
# * Play Music Effect
|
|
113
|
-
# me : music effect to be played
|
|
114
|
-
#--------------------------------------------------------------------------
|
|
115
|
-
def me_play(me)
|
|
116
|
-
if me != nil and me.name != ""
|
|
117
|
-
Audio.me_play("Audio/ME/" + me.name, me.volume, me.pitch)
|
|
118
|
-
else
|
|
119
|
-
Audio.me_stop
|
|
120
|
-
end
|
|
121
|
-
Graphics.frame_reset
|
|
122
|
-
end
|
|
123
|
-
#--------------------------------------------------------------------------
|
|
124
|
-
# * Play Sound Effect
|
|
125
|
-
# se : sound effect to be played
|
|
126
|
-
#--------------------------------------------------------------------------
|
|
127
|
-
def se_play(se)
|
|
128
|
-
if se != nil and se.name != ""
|
|
129
|
-
Audio.se_play("Audio/SE/" + se.name, se.volume, se.pitch)
|
|
130
|
-
end
|
|
131
|
-
end
|
|
132
|
-
#--------------------------------------------------------------------------
|
|
133
|
-
# * Stop Sound Effect
|
|
134
|
-
#--------------------------------------------------------------------------
|
|
135
|
-
def se_stop
|
|
136
|
-
Audio.se_stop
|
|
137
|
-
end
|
|
138
|
-
#--------------------------------------------------------------------------
|
|
139
|
-
# * Get Playing Background Music
|
|
140
|
-
#--------------------------------------------------------------------------
|
|
141
|
-
def playing_bgm
|
|
142
|
-
return @playing_bgm
|
|
143
|
-
end
|
|
144
|
-
#--------------------------------------------------------------------------
|
|
145
|
-
# * Get Playing Background Sound
|
|
146
|
-
#--------------------------------------------------------------------------
|
|
147
|
-
def playing_bgs
|
|
148
|
-
return @playing_bgs
|
|
149
|
-
end
|
|
150
|
-
#--------------------------------------------------------------------------
|
|
151
|
-
# * Get Windowskin File Name
|
|
152
|
-
#--------------------------------------------------------------------------
|
|
153
|
-
def windowskin_name
|
|
154
|
-
if @windowskin_name == nil
|
|
155
|
-
return $data_system.windowskin_name
|
|
156
|
-
else
|
|
157
|
-
return @windowskin_name
|
|
158
|
-
end
|
|
159
|
-
end
|
|
160
|
-
#--------------------------------------------------------------------------
|
|
161
|
-
# * Set Windowskin File Name
|
|
162
|
-
# windowskin_name : new windowskin file name
|
|
163
|
-
#--------------------------------------------------------------------------
|
|
164
|
-
def windowskin_name=(windowskin_name)
|
|
165
|
-
@windowskin_name = windowskin_name
|
|
166
|
-
end
|
|
167
|
-
#--------------------------------------------------------------------------
|
|
168
|
-
# * Get Battle Background Music
|
|
169
|
-
#--------------------------------------------------------------------------
|
|
170
|
-
def battle_bgm
|
|
171
|
-
if @battle_bgm == nil
|
|
172
|
-
return $data_system.battle_bgm
|
|
173
|
-
else
|
|
174
|
-
return @battle_bgm
|
|
175
|
-
end
|
|
176
|
-
end
|
|
177
|
-
#--------------------------------------------------------------------------
|
|
178
|
-
# * Set Battle Background Music
|
|
179
|
-
# battle_bgm : new battle background music
|
|
180
|
-
#--------------------------------------------------------------------------
|
|
181
|
-
def battle_bgm=(battle_bgm)
|
|
182
|
-
@battle_bgm = battle_bgm
|
|
183
|
-
end
|
|
184
|
-
#--------------------------------------------------------------------------
|
|
185
|
-
# * Get Background Music for Battle Ending
|
|
186
|
-
#--------------------------------------------------------------------------
|
|
187
|
-
def battle_end_me
|
|
188
|
-
if @battle_end_me == nil
|
|
189
|
-
return $data_system.battle_end_me
|
|
190
|
-
else
|
|
191
|
-
return @battle_end_me
|
|
192
|
-
end
|
|
193
|
-
end
|
|
194
|
-
#--------------------------------------------------------------------------
|
|
195
|
-
# * Set Background Music for Battle Ending
|
|
196
|
-
# battle_end_me : new battle ending background music
|
|
197
|
-
#--------------------------------------------------------------------------
|
|
198
|
-
def battle_end_me=(battle_end_me)
|
|
199
|
-
@battle_end_me = battle_end_me
|
|
200
|
-
end
|
|
201
|
-
#--------------------------------------------------------------------------
|
|
202
|
-
# * Frame Update
|
|
203
|
-
#--------------------------------------------------------------------------
|
|
204
|
-
def update
|
|
205
|
-
# reduce timer by 1
|
|
206
|
-
if @timer_working and @timer > 0
|
|
207
|
-
@timer -= 1
|
|
208
|
-
end
|
|
209
|
-
end
|
|
210
|
-
end
|
data/Scripts/Game_Temp.rb
DELETED
|
@@ -1,145 +0,0 @@
|
|
|
1
|
-
#==============================================================================
|
|
2
|
-
# ** Game_Temp
|
|
3
|
-
#------------------------------------------------------------------------------
|
|
4
|
-
# This class handles temporary data that is not included with save data.
|
|
5
|
-
# Refer to "$game_temp" for the instance of this class.
|
|
6
|
-
#==============================================================================
|
|
7
|
-
|
|
8
|
-
class Game_Temp
|
|
9
|
-
#--------------------------------------------------------------------------
|
|
10
|
-
# * Public Instance Variables
|
|
11
|
-
#--------------------------------------------------------------------------
|
|
12
|
-
attr_accessor :target_bgm_vol_level # volume we want to reach when fading in music
|
|
13
|
-
attr_accessor :bgm_fadein_speed # speed at which we will reach target bgm vol_level
|
|
14
|
-
attr_accessor :bgm_fadein_timer # used so we aren't changing the volume every frame
|
|
15
|
-
attr_accessor :map_bgm # map music (for battle memory)
|
|
16
|
-
attr_accessor :message_text # message text
|
|
17
|
-
attr_accessor :message_face # face graphic
|
|
18
|
-
attr_accessor :message_proc # message callback (Proc)
|
|
19
|
-
attr_accessor :message_ed_text # Ed message text
|
|
20
|
-
attr_accessor :message_doc_text # Text message text
|
|
21
|
-
attr_accessor :message_desktop_text # Desktop message text
|
|
22
|
-
attr_accessor :message_credits_text # Desktop message text
|
|
23
|
-
attr_accessor :choices # show choices: text
|
|
24
|
-
attr_accessor :choice_cancel_type # show choices: cancel
|
|
25
|
-
attr_accessor :choice_proc # show choices: callback (Proc)
|
|
26
|
-
attr_accessor :num_input_variable_id # input number: variable ID
|
|
27
|
-
attr_accessor :num_input_digits_max # input number: digit amount
|
|
28
|
-
attr_accessor :message_window_showing # message window showing
|
|
29
|
-
attr_accessor :common_event_id # common event ID
|
|
30
|
-
attr_accessor :in_battle # in-battle flag
|
|
31
|
-
attr_accessor :battle_calling # battle calling flag
|
|
32
|
-
attr_accessor :battle_troop_id # battle troop ID
|
|
33
|
-
attr_accessor :battle_can_escape # battle flag: escape possible
|
|
34
|
-
attr_accessor :battle_can_lose # battle flag: losing possible
|
|
35
|
-
attr_accessor :battle_proc # battle callback (Proc)
|
|
36
|
-
attr_accessor :battle_turn # number of battle turns
|
|
37
|
-
attr_accessor :battle_event_flags # battle event flags: completed
|
|
38
|
-
attr_accessor :battle_abort # battle flag: interrupt
|
|
39
|
-
attr_accessor :battle_main_phase # battle flag: main phase
|
|
40
|
-
attr_accessor :battleback_name # battleback file name
|
|
41
|
-
attr_accessor :forcing_battler # battler being forced into action
|
|
42
|
-
attr_accessor :shop_calling # shop calling flag
|
|
43
|
-
attr_accessor :shop_goods # list of shop goods
|
|
44
|
-
attr_accessor :name_calling # name input: calling flag
|
|
45
|
-
attr_accessor :menu_calling # menu calling flag
|
|
46
|
-
attr_accessor :item_menu_calling # item menu calling flag
|
|
47
|
-
attr_accessor :travel_menu_calling # fast travel menu calling flag
|
|
48
|
-
attr_accessor :window_settings_calling # fast travel menu calling flag
|
|
49
|
-
attr_accessor :menu_beep # menu: play sound effect flag
|
|
50
|
-
attr_accessor :save_calling # save calling flag
|
|
51
|
-
attr_accessor :debug_calling # debug calling flag
|
|
52
|
-
attr_accessor :player_transferring # player place movement flag
|
|
53
|
-
attr_accessor :player_new_map_id # player destination: map ID
|
|
54
|
-
attr_accessor :player_new_x # player destination: x-coordinate
|
|
55
|
-
attr_accessor :player_new_y # player destination: y-coordinate
|
|
56
|
-
attr_accessor :player_new_direction # player destination: direction
|
|
57
|
-
attr_accessor :transition_processing # transition processing flag
|
|
58
|
-
attr_accessor :transition_name # transition file name
|
|
59
|
-
attr_accessor :gameover # game over flag
|
|
60
|
-
attr_accessor :to_title # return to title screen flag
|
|
61
|
-
attr_accessor :last_file_index # last save file no.
|
|
62
|
-
attr_accessor :debug_top_row # debug screen: for saving conditions
|
|
63
|
-
attr_accessor :debug_index # debug screen: for saving conditions
|
|
64
|
-
attr_accessor :footstep_sfx # current footstep sfx array
|
|
65
|
-
attr_accessor :filmsprite # film puzzle sprite
|
|
66
|
-
attr_accessor :prompt_wait # wait for delay caused by prompt
|
|
67
|
-
attr_accessor :menus_visible
|
|
68
|
-
attr_accessor :countdown_password
|
|
69
|
-
#--------------------------------------------------------------------------
|
|
70
|
-
# * Object Initialization
|
|
71
|
-
#--------------------------------------------------------------------------
|
|
72
|
-
def initialize
|
|
73
|
-
@target_bgm_vol_level = -1
|
|
74
|
-
@bgm_fadein_speed = 0
|
|
75
|
-
@bgm_fadein_timer = 0
|
|
76
|
-
@map_bgm = nil
|
|
77
|
-
@message_text = nil
|
|
78
|
-
@message_face = nil
|
|
79
|
-
@message_proc = nil
|
|
80
|
-
@choices = nil
|
|
81
|
-
@choice_cancel_type = 0
|
|
82
|
-
@choice_proc = nil
|
|
83
|
-
@num_input_variable_id = 0
|
|
84
|
-
@num_input_digits_max = 0
|
|
85
|
-
@message_window_showing = false
|
|
86
|
-
@common_event_id = 0
|
|
87
|
-
@in_battle = false
|
|
88
|
-
@battle_calling = false
|
|
89
|
-
@battle_troop_id = 0
|
|
90
|
-
@battle_can_escape = false
|
|
91
|
-
@battle_can_lose = false
|
|
92
|
-
@battle_proc = nil
|
|
93
|
-
@battle_turn = 0
|
|
94
|
-
@battle_event_flags = {}
|
|
95
|
-
@battle_abort = false
|
|
96
|
-
@battle_main_phase = false
|
|
97
|
-
@battleback_name = ''
|
|
98
|
-
@forcing_battler = nil
|
|
99
|
-
@shop_calling = false
|
|
100
|
-
@shop_id = 0
|
|
101
|
-
@name_calling = false
|
|
102
|
-
@name_actor_id = 0
|
|
103
|
-
@name_max_char = 0
|
|
104
|
-
@menu_calling = false
|
|
105
|
-
@item_menu_calling = false
|
|
106
|
-
@travel_menu_calling = false
|
|
107
|
-
@window_settings_calling = false
|
|
108
|
-
@menu_beep = false
|
|
109
|
-
@save_calling = false
|
|
110
|
-
@debug_calling = false
|
|
111
|
-
@player_transferring = false
|
|
112
|
-
@player_new_map_id = 0
|
|
113
|
-
@player_new_x = 0
|
|
114
|
-
@player_new_y = 0
|
|
115
|
-
@player_new_direction = 0
|
|
116
|
-
@transition_processing = false
|
|
117
|
-
@transition_name = ""
|
|
118
|
-
@gameover = false
|
|
119
|
-
@to_title = false
|
|
120
|
-
@last_file_index = 0
|
|
121
|
-
@debug_top_row = 0
|
|
122
|
-
@debug_index = 0
|
|
123
|
-
@footstep_sfx = nil
|
|
124
|
-
@filmsprite = nil
|
|
125
|
-
@prompt_wait = 0
|
|
126
|
-
@menus_visible = false
|
|
127
|
-
@countdown_password = ""
|
|
128
|
-
end
|
|
129
|
-
|
|
130
|
-
def bgm_fadein(game_system)
|
|
131
|
-
if @target_bgm_vol_level > 0
|
|
132
|
-
@bgm_fadein_timer += 1
|
|
133
|
-
if @bgm_fadein_timer > 14
|
|
134
|
-
@bgm_fadein_timer = 0
|
|
135
|
-
game_system.playing_bgm.volume += @bgm_fadein_speed
|
|
136
|
-
if game_system.playing_bgm.volume >= @target_bgm_vol_level
|
|
137
|
-
game_system.playing_bgm.volume = @target_bgm_vol_level
|
|
138
|
-
@target_bgm_vol_level = -1
|
|
139
|
-
@bgm_fadein_speed = 1
|
|
140
|
-
end
|
|
141
|
-
game_system.bgm_play(game_system.playing_bgm)
|
|
142
|
-
end
|
|
143
|
-
end
|
|
144
|
-
end
|
|
145
|
-
end
|
data/Scripts/Game_Variables.rb
DELETED
|
@@ -1,36 +0,0 @@
|
|
|
1
|
-
#==============================================================================
|
|
2
|
-
# ** Game_Variables
|
|
3
|
-
#------------------------------------------------------------------------------
|
|
4
|
-
# This class handles variables. It's a wrapper for the built-in class "Array."
|
|
5
|
-
# Refer to "$game_variables" for the instance of this class.
|
|
6
|
-
#==============================================================================
|
|
7
|
-
|
|
8
|
-
class Game_Variables
|
|
9
|
-
#--------------------------------------------------------------------------
|
|
10
|
-
# * Object Initialization
|
|
11
|
-
#--------------------------------------------------------------------------
|
|
12
|
-
def initialize
|
|
13
|
-
@data = []
|
|
14
|
-
end
|
|
15
|
-
#--------------------------------------------------------------------------
|
|
16
|
-
# * Get Variable
|
|
17
|
-
# variable_id : variable ID
|
|
18
|
-
#--------------------------------------------------------------------------
|
|
19
|
-
def [](variable_id)
|
|
20
|
-
if variable_id <= 5000 and @data[variable_id] != nil
|
|
21
|
-
return @data[variable_id]
|
|
22
|
-
else
|
|
23
|
-
return 0
|
|
24
|
-
end
|
|
25
|
-
end
|
|
26
|
-
#--------------------------------------------------------------------------
|
|
27
|
-
# * Set Variable
|
|
28
|
-
# variable_id : variable ID
|
|
29
|
-
# value : the variable's value
|
|
30
|
-
#--------------------------------------------------------------------------
|
|
31
|
-
def []=(variable_id, value)
|
|
32
|
-
if variable_id <= 5000
|
|
33
|
-
@data[variable_id] = value
|
|
34
|
-
end
|
|
35
|
-
end
|
|
36
|
-
end
|