rmxp_extractor 1.8 → 1.9

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Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,505 +0,0 @@
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- #==============================================================================
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- # ** Game_Character (part 3)
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- #------------------------------------------------------------------------------
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- # This class deals with characters. It's used as a superclass for the
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- # Game_Player and Game_Event classes.
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- #==============================================================================
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-
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- class Game_Character
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- #--------------------------------------------------------------------------
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- # * Move Down
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- # turn_enabled : a flag permits direction change on that spot
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- #--------------------------------------------------------------------------
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- def move_down(turn_enabled = true)
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- # Turn down
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- if turn_enabled
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- turn_down
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- end
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- # If passable
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- if passable?(@x, @y, 2)
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- # Turn down
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- turn_down
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- # Emit footprint
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- emit_footprint(2)
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- # Update coordinates
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- @y += 1
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- # Increase steps
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- increase_steps
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- # If impassable
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- else
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- # Determine if touch event is triggered
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- check_event_trigger_touch(@x, @y+1)
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- end
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- end
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- #--------------------------------------------------------------------------
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- # * Move Left
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- # turn_enabled : a flag permits direction change on that spot
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- #--------------------------------------------------------------------------
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- def move_left(turn_enabled = true)
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- # Turn left
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- if turn_enabled
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- turn_left
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- end
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- # If passable
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- if passable?(@x, @y, 4)
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- # Turn left
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- turn_left
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- # Emit footprint
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- emit_footprint(4)
49
- # Update coordinates
50
- @x -= 1
51
- # Increase steps
52
- increase_steps
53
- # If impassable
54
- else
55
- # Determine if touch event is triggered
56
- check_event_trigger_touch(@x-1, @y)
57
- end
58
- end
59
- #--------------------------------------------------------------------------
60
- # * Move Right
61
- # turn_enabled : a flag permits direction change on that spot
62
- #--------------------------------------------------------------------------
63
- def move_right(turn_enabled = true)
64
- # Turn right
65
- if turn_enabled
66
- turn_right
67
- end
68
- # If passable
69
- if passable?(@x, @y, 6)
70
- # Turn right
71
- turn_right
72
- # Emit footprint
73
- emit_footprint(6)
74
- # Update coordinates
75
- @x += 1
76
- # Increase steps
77
- increase_steps
78
- # If impassable
79
- else
80
- # Determine if touch event is triggered
81
- check_event_trigger_touch(@x+1, @y)
82
- end
83
- end
84
- #--------------------------------------------------------------------------
85
- # * Move up
86
- # turn_enabled : a flag permits direction change on that spot
87
- #--------------------------------------------------------------------------
88
- def move_up(turn_enabled = true)
89
- # Turn up
90
- if turn_enabled
91
- turn_up
92
- end
93
- # If passable
94
- if passable?(@x, @y, 8)
95
- # Turn up
96
- turn_up
97
- # Emit footprint
98
- emit_footprint(8)
99
- # Update coordinates
100
- @y -= 1
101
- # Increase steps
102
- increase_steps
103
- # If impassable
104
- else
105
- # Determine if touch event is triggered
106
- check_event_trigger_touch(@x, @y-1)
107
- end
108
- end
109
- #--------------------------------------------------------------------------
110
- # * Move Lower Left
111
- #--------------------------------------------------------------------------
112
- def move_lower_left
113
- # If no direction fix
114
- unless @direction_fix
115
- # Face down is facing right or up
116
- @direction = (@direction == 6 ? 4 : @direction == 8 ? 2 : @direction)
117
- end
118
- # When a down to left or a left to down course is passable
119
- if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or
120
- (passable?(@x, @y, 4) and passable?(@x - 1, @y, 2))
121
- # Update coordinates
122
- @x -= 1
123
- @y += 1
124
- # Increase steps
125
- increase_steps
126
- end
127
- end
128
- #--------------------------------------------------------------------------
129
- # * Move Lower Right
130
- #--------------------------------------------------------------------------
131
- def move_lower_right
132
- # If no direction fix
133
- unless @direction_fix
134
- # Face right if facing left, and face down if facing up
135
- @direction = (@direction == 4 ? 6 : @direction == 8 ? 2 : @direction)
136
- end
137
- # When a down to right or a right to down course is passable
138
- if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or
139
- (passable?(@x, @y, 6) and passable?(@x + 1, @y, 2))
140
- # Update coordinates
141
- @x += 1
142
- @y += 1
143
- # Increase steps
144
- increase_steps
145
- end
146
- end
147
- #--------------------------------------------------------------------------
148
- # * Move Upper Left
149
- #--------------------------------------------------------------------------
150
- def move_upper_left
151
- # If no direction fix
152
- unless @direction_fix
153
- # Face left if facing right, and face up if facing down
154
- @direction = (@direction == 6 ? 4 : @direction == 2 ? 8 : @direction)
155
- end
156
- # When an up to left or a left to up course is passable
157
- if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or
158
- (passable?(@x, @y, 4) and passable?(@x - 1, @y, 8))
159
- # Update coordinates
160
- @x -= 1
161
- @y -= 1
162
- # Increase steps
163
- increase_steps
164
- end
165
- end
166
- #--------------------------------------------------------------------------
167
- # * Move Upper Right
168
- #--------------------------------------------------------------------------
169
- def move_upper_right
170
- # If no direction fix
171
- unless @direction_fix
172
- # Face right if facing left, and face up if facing down
173
- @direction = (@direction == 4 ? 6 : @direction == 2 ? 8 : @direction)
174
- end
175
- # When an up to right or a right to up course is passable
176
- if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or
177
- (passable?(@x, @y, 6) and passable?(@x + 1, @y, 8))
178
- # Update coordinates
179
- @x += 1
180
- @y -= 1
181
- # Increase steps
182
- increase_steps
183
- end
184
- end
185
- #--------------------------------------------------------------------------
186
- # * Move at Random
187
- #--------------------------------------------------------------------------
188
- def move_random
189
- case rand(4)
190
- when 0 # Move down
191
- move_down(false)
192
- when 1 # Move left
193
- move_left(false)
194
- when 2 # Move right
195
- move_right(false)
196
- when 3 # Move up
197
- move_up(false)
198
- end
199
- end
200
- #--------------------------------------------------------------------------
201
- # * Move toward Player
202
- #--------------------------------------------------------------------------
203
- def move_toward_player
204
- # Get difference in player coordinates
205
- sx = @x - $game_player.x
206
- sy = @y - $game_player.y
207
- # If coordinates are equal
208
- if sx == 0 and sy == 0
209
- return
210
- end
211
- # Get absolute value of difference
212
- abs_sx = sx.abs
213
- abs_sy = sy.abs
214
- # If horizontal and vertical distances are equal
215
- if abs_sx == abs_sy
216
- # Increase one of them randomly by 1
217
- rand(2) == 0 ? abs_sx += 1 : abs_sy += 1
218
- end
219
- # If horizontal distance is longer
220
- if abs_sx > abs_sy
221
- # Move towards player, prioritize left and right directions
222
- sx > 0 ? move_left : move_right
223
- if not moving? and sy != 0
224
- sy > 0 ? move_up : move_down
225
- end
226
- # If vertical distance is longer
227
- else
228
- # Move towards player, prioritize up and down directions
229
- sy > 0 ? move_up : move_down
230
- if not moving? and sx != 0
231
- sx > 0 ? move_left : move_right
232
- end
233
- end
234
- end
235
- #--------------------------------------------------------------------------
236
- # * Move away from Player
237
- #--------------------------------------------------------------------------
238
- def move_away_from_player
239
- # Get difference in player coordinates
240
- sx = @x - $game_player.x
241
- sy = @y - $game_player.y
242
- # If coordinates are equal
243
- if sx == 0 and sy == 0
244
- return
245
- end
246
- # Get absolute value of difference
247
- abs_sx = sx.abs
248
- abs_sy = sy.abs
249
- # If horizontal and vertical distances are equal
250
- if abs_sx == abs_sy
251
- # Increase one of them randomly by 1
252
- rand(2) == 0 ? abs_sx += 1 : abs_sy += 1
253
- end
254
- # If horizontal distance is longer
255
- if abs_sx > abs_sy
256
- # Move away from player, prioritize left and right directions
257
- sx > 0 ? move_right : move_left
258
- if not moving? and sy != 0
259
- sy > 0 ? move_down : move_up
260
- end
261
- # If vertical distance is longer
262
- else
263
- # Move away from player, prioritize up and down directions
264
- sy > 0 ? move_down : move_up
265
- if not moving? and sx != 0
266
- sx > 0 ? move_right : move_left
267
- end
268
- end
269
- end
270
- #--------------------------------------------------------------------------
271
- # * 1 Step Forward
272
- #--------------------------------------------------------------------------
273
- def move_forward
274
- case @direction
275
- when 2
276
- move_down(false)
277
- when 4
278
- move_left(false)
279
- when 6
280
- move_right(false)
281
- when 8
282
- move_up(false)
283
- end
284
- end
285
- #--------------------------------------------------------------------------
286
- # * 1 Step Backward
287
- #--------------------------------------------------------------------------
288
- def move_backward
289
- # Remember direction fix situation
290
- last_direction_fix = @direction_fix
291
- # Force directino fix
292
- @direction_fix = true
293
- # Branch by direction
294
- case @direction
295
- when 2 # Down
296
- move_up(false)
297
- when 4 # Left
298
- move_right(false)
299
- when 6 # Right
300
- move_left(false)
301
- when 8 # Up
302
- move_down(false)
303
- end
304
- # Return direction fix situation back to normal
305
- @direction_fix = last_direction_fix
306
- end
307
- #--------------------------------------------------------------------------
308
- # * Jump
309
- # x_plus : x-coordinate plus value
310
- # y_plus : y-coordinate plus value
311
- #--------------------------------------------------------------------------
312
- def jump(x_plus, y_plus)
313
- # If plus value is not (0,0)
314
- if x_plus != 0 or y_plus != 0
315
- # If horizontal distnace is longer
316
- if x_plus.abs > y_plus.abs
317
- # Change direction to left or right
318
- x_plus < 0 ? turn_left : turn_right
319
- # If vertical distance is longer, or equal
320
- else
321
- # Change direction to up or down
322
- y_plus < 0 ? turn_up : turn_down
323
- end
324
- end
325
- # Calculate new coordinates
326
- new_x = @x + x_plus
327
- new_y = @y + y_plus
328
- # If plus value is (0,0) or jump destination is passable
329
- if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y, 0)
330
- # Straighten position
331
- straighten
332
- # Update coordinates
333
- @x = new_x
334
- @y = new_y
335
- # Calculate distance
336
- distance = Math.sqrt(x_plus * x_plus + y_plus * y_plus).round
337
- # Set jump count
338
- @jump_peak = 10 + distance - @move_speed
339
- @jump_count = @jump_peak * 2
340
- # Clear stop count
341
- @stop_count = 0
342
- end
343
- end
344
- #--------------------------------------------------------------------------
345
- # * Turn Down
346
- #--------------------------------------------------------------------------
347
- def turn_down
348
- unless @direction_fix
349
- @direction = 2
350
- @stop_count = 0
351
- end
352
- end
353
- #--------------------------------------------------------------------------
354
- # * Turn Left
355
- #--------------------------------------------------------------------------
356
- def turn_left
357
- unless @direction_fix
358
- @direction = 4
359
- @stop_count = 0
360
- end
361
- end
362
- #--------------------------------------------------------------------------
363
- # * Turn Right
364
- #--------------------------------------------------------------------------
365
- def turn_right
366
- unless @direction_fix
367
- @direction = 6
368
- @stop_count = 0
369
- end
370
- end
371
- #--------------------------------------------------------------------------
372
- # * Turn Up
373
- #--------------------------------------------------------------------------
374
- def turn_up
375
- unless @direction_fix
376
- @direction = 8
377
- @stop_count = 0
378
- end
379
- end
380
- #--------------------------------------------------------------------------
381
- # * Turn 90° Right
382
- #--------------------------------------------------------------------------
383
- def turn_right_90
384
- case @direction
385
- when 2
386
- turn_left
387
- when 4
388
- turn_up
389
- when 6
390
- turn_down
391
- when 8
392
- turn_right
393
- end
394
- end
395
- #--------------------------------------------------------------------------
396
- # * Turn 90° Left
397
- #--------------------------------------------------------------------------
398
- def turn_left_90
399
- case @direction
400
- when 2
401
- turn_right
402
- when 4
403
- turn_down
404
- when 6
405
- turn_up
406
- when 8
407
- turn_left
408
- end
409
- end
410
- #--------------------------------------------------------------------------
411
- # * Turn 180°
412
- #--------------------------------------------------------------------------
413
- def turn_180
414
- case @direction
415
- when 2
416
- turn_up
417
- when 4
418
- turn_right
419
- when 6
420
- turn_left
421
- when 8
422
- turn_down
423
- end
424
- end
425
- #--------------------------------------------------------------------------
426
- # * Turn 90° Right or Left
427
- #--------------------------------------------------------------------------
428
- def turn_right_or_left_90
429
- if rand(2) == 0
430
- turn_right_90
431
- else
432
- turn_left_90
433
- end
434
- end
435
- #--------------------------------------------------------------------------
436
- # * Turn at Random
437
- #--------------------------------------------------------------------------
438
- def turn_random
439
- case rand(4)
440
- when 0
441
- turn_up
442
- when 1
443
- turn_right
444
- when 2
445
- turn_left
446
- when 3
447
- turn_down
448
- end
449
- end
450
- #--------------------------------------------------------------------------
451
- # * Turn Towards Player
452
- #--------------------------------------------------------------------------
453
- def turn_toward_player
454
- # Get difference in player coordinates
455
- sx = @x - $game_player.x
456
- sy = @y - $game_player.y
457
- # If coordinates are equal
458
- if sx == 0 and sy == 0
459
- return
460
- end
461
- # If horizontal distance is longer
462
- if sx.abs > sy.abs
463
- # Turn to the right or left towards player
464
- sx > 0 ? turn_left : turn_right
465
- # If vertical distance is longer
466
- else
467
- # Turn up or down towards player
468
- sy > 0 ? turn_up : turn_down
469
- end
470
- end
471
- #--------------------------------------------------------------------------
472
- # * Turn Away from Player
473
- #--------------------------------------------------------------------------
474
- def turn_away_from_player
475
- # Get difference in player coordinates
476
- sx = @x - $game_player.x
477
- sy = @y - $game_player.y
478
- # If coordinates are equal
479
- if sx == 0 and sy == 0
480
- return
481
- end
482
- # If horizontal distance is longer
483
- if sx.abs > sy.abs
484
- # Turn to the right or left away from player
485
- sx > 0 ? turn_right : turn_left
486
- # If vertical distance is longer
487
- else
488
- # Turn up or down away from player
489
- sy > 0 ? turn_down : turn_up
490
- end
491
- end
492
- #--------------------------------------------------------------------------
493
- # * Emit Footprint
494
- #--------------------------------------------------------------------------
495
- def emit_footprint(direction)
496
- if $game_map.counter?(@x, @y) && !$game_switches[101] && !$game_switches[111]
497
- $scene.new_footprint(direction, @x, @y)
498
- end
499
- end
500
- def emit_footsplash(direction)
501
- if $game_map.counter?(@x, @y) && $game_switches[101] && !$game_switches[111]
502
- $scene.new_footsplash(direction, @x, @y)
503
- end
504
- end
505
- end
@@ -1,70 +0,0 @@
1
- #==============================================================================
2
- # ** Game_CommonEvent
3
- #------------------------------------------------------------------------------
4
- # This class handles common events. It includes execution of parallel process
5
- # event. This class is used within the Game_Map class ($game_map).
6
- #==============================================================================
7
-
8
- class Game_CommonEvent
9
- #--------------------------------------------------------------------------
10
- # * Object Initialization
11
- # common_event_id : common event ID
12
- #--------------------------------------------------------------------------
13
- def initialize(common_event_id)
14
- @common_event_id = common_event_id
15
- @interpreter = nil
16
- refresh
17
- end
18
- #--------------------------------------------------------------------------
19
- # * Get Name
20
- #--------------------------------------------------------------------------
21
- def name
22
- return $data_common_events[@common_event_id].name
23
- end
24
- #--------------------------------------------------------------------------
25
- # * Get Trigger
26
- #--------------------------------------------------------------------------
27
- def trigger
28
- return $data_common_events[@common_event_id].trigger
29
- end
30
- #--------------------------------------------------------------------------
31
- # * Get Condition Switch ID
32
- #--------------------------------------------------------------------------
33
- def switch_id
34
- return $data_common_events[@common_event_id].switch_id
35
- end
36
- #--------------------------------------------------------------------------
37
- # * Get List of Event Commands
38
- #--------------------------------------------------------------------------
39
- def list
40
- return $data_common_events[@common_event_id].list
41
- end
42
- #--------------------------------------------------------------------------
43
- # * Refresh
44
- #--------------------------------------------------------------------------
45
- def refresh
46
- # Create an interpreter for parallel process if necessary
47
- if self.trigger == 2 and $game_switches[self.switch_id] == true
48
- if @interpreter == nil
49
- @interpreter = Interpreter.new
50
- end
51
- else
52
- @interpreter = nil
53
- end
54
- end
55
- #--------------------------------------------------------------------------
56
- # * Frame Update
57
- #--------------------------------------------------------------------------
58
- def update
59
- # If parallel process is valid
60
- if @interpreter != nil
61
- # If not running
62
- unless @interpreter.running?
63
- # Set up event
64
- @interpreter.setup(self.list, 0)
65
- end
66
- # Update interpreter
67
- @interpreter.update
68
- end
69
- end
70
- end