rmxp_extractor 1.8 → 1.9
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +1 -1
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Game_Character 3.rb
DELETED
@@ -1,505 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Game_Character (part 3)
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This class deals with characters. It's used as a superclass for the
|
5
|
-
# Game_Player and Game_Event classes.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Game_Character
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Move Down
|
11
|
-
# turn_enabled : a flag permits direction change on that spot
|
12
|
-
#--------------------------------------------------------------------------
|
13
|
-
def move_down(turn_enabled = true)
|
14
|
-
# Turn down
|
15
|
-
if turn_enabled
|
16
|
-
turn_down
|
17
|
-
end
|
18
|
-
# If passable
|
19
|
-
if passable?(@x, @y, 2)
|
20
|
-
# Turn down
|
21
|
-
turn_down
|
22
|
-
# Emit footprint
|
23
|
-
emit_footprint(2)
|
24
|
-
# Update coordinates
|
25
|
-
@y += 1
|
26
|
-
# Increase steps
|
27
|
-
increase_steps
|
28
|
-
# If impassable
|
29
|
-
else
|
30
|
-
# Determine if touch event is triggered
|
31
|
-
check_event_trigger_touch(@x, @y+1)
|
32
|
-
end
|
33
|
-
end
|
34
|
-
#--------------------------------------------------------------------------
|
35
|
-
# * Move Left
|
36
|
-
# turn_enabled : a flag permits direction change on that spot
|
37
|
-
#--------------------------------------------------------------------------
|
38
|
-
def move_left(turn_enabled = true)
|
39
|
-
# Turn left
|
40
|
-
if turn_enabled
|
41
|
-
turn_left
|
42
|
-
end
|
43
|
-
# If passable
|
44
|
-
if passable?(@x, @y, 4)
|
45
|
-
# Turn left
|
46
|
-
turn_left
|
47
|
-
# Emit footprint
|
48
|
-
emit_footprint(4)
|
49
|
-
# Update coordinates
|
50
|
-
@x -= 1
|
51
|
-
# Increase steps
|
52
|
-
increase_steps
|
53
|
-
# If impassable
|
54
|
-
else
|
55
|
-
# Determine if touch event is triggered
|
56
|
-
check_event_trigger_touch(@x-1, @y)
|
57
|
-
end
|
58
|
-
end
|
59
|
-
#--------------------------------------------------------------------------
|
60
|
-
# * Move Right
|
61
|
-
# turn_enabled : a flag permits direction change on that spot
|
62
|
-
#--------------------------------------------------------------------------
|
63
|
-
def move_right(turn_enabled = true)
|
64
|
-
# Turn right
|
65
|
-
if turn_enabled
|
66
|
-
turn_right
|
67
|
-
end
|
68
|
-
# If passable
|
69
|
-
if passable?(@x, @y, 6)
|
70
|
-
# Turn right
|
71
|
-
turn_right
|
72
|
-
# Emit footprint
|
73
|
-
emit_footprint(6)
|
74
|
-
# Update coordinates
|
75
|
-
@x += 1
|
76
|
-
# Increase steps
|
77
|
-
increase_steps
|
78
|
-
# If impassable
|
79
|
-
else
|
80
|
-
# Determine if touch event is triggered
|
81
|
-
check_event_trigger_touch(@x+1, @y)
|
82
|
-
end
|
83
|
-
end
|
84
|
-
#--------------------------------------------------------------------------
|
85
|
-
# * Move up
|
86
|
-
# turn_enabled : a flag permits direction change on that spot
|
87
|
-
#--------------------------------------------------------------------------
|
88
|
-
def move_up(turn_enabled = true)
|
89
|
-
# Turn up
|
90
|
-
if turn_enabled
|
91
|
-
turn_up
|
92
|
-
end
|
93
|
-
# If passable
|
94
|
-
if passable?(@x, @y, 8)
|
95
|
-
# Turn up
|
96
|
-
turn_up
|
97
|
-
# Emit footprint
|
98
|
-
emit_footprint(8)
|
99
|
-
# Update coordinates
|
100
|
-
@y -= 1
|
101
|
-
# Increase steps
|
102
|
-
increase_steps
|
103
|
-
# If impassable
|
104
|
-
else
|
105
|
-
# Determine if touch event is triggered
|
106
|
-
check_event_trigger_touch(@x, @y-1)
|
107
|
-
end
|
108
|
-
end
|
109
|
-
#--------------------------------------------------------------------------
|
110
|
-
# * Move Lower Left
|
111
|
-
#--------------------------------------------------------------------------
|
112
|
-
def move_lower_left
|
113
|
-
# If no direction fix
|
114
|
-
unless @direction_fix
|
115
|
-
# Face down is facing right or up
|
116
|
-
@direction = (@direction == 6 ? 4 : @direction == 8 ? 2 : @direction)
|
117
|
-
end
|
118
|
-
# When a down to left or a left to down course is passable
|
119
|
-
if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or
|
120
|
-
(passable?(@x, @y, 4) and passable?(@x - 1, @y, 2))
|
121
|
-
# Update coordinates
|
122
|
-
@x -= 1
|
123
|
-
@y += 1
|
124
|
-
# Increase steps
|
125
|
-
increase_steps
|
126
|
-
end
|
127
|
-
end
|
128
|
-
#--------------------------------------------------------------------------
|
129
|
-
# * Move Lower Right
|
130
|
-
#--------------------------------------------------------------------------
|
131
|
-
def move_lower_right
|
132
|
-
# If no direction fix
|
133
|
-
unless @direction_fix
|
134
|
-
# Face right if facing left, and face down if facing up
|
135
|
-
@direction = (@direction == 4 ? 6 : @direction == 8 ? 2 : @direction)
|
136
|
-
end
|
137
|
-
# When a down to right or a right to down course is passable
|
138
|
-
if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or
|
139
|
-
(passable?(@x, @y, 6) and passable?(@x + 1, @y, 2))
|
140
|
-
# Update coordinates
|
141
|
-
@x += 1
|
142
|
-
@y += 1
|
143
|
-
# Increase steps
|
144
|
-
increase_steps
|
145
|
-
end
|
146
|
-
end
|
147
|
-
#--------------------------------------------------------------------------
|
148
|
-
# * Move Upper Left
|
149
|
-
#--------------------------------------------------------------------------
|
150
|
-
def move_upper_left
|
151
|
-
# If no direction fix
|
152
|
-
unless @direction_fix
|
153
|
-
# Face left if facing right, and face up if facing down
|
154
|
-
@direction = (@direction == 6 ? 4 : @direction == 2 ? 8 : @direction)
|
155
|
-
end
|
156
|
-
# When an up to left or a left to up course is passable
|
157
|
-
if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or
|
158
|
-
(passable?(@x, @y, 4) and passable?(@x - 1, @y, 8))
|
159
|
-
# Update coordinates
|
160
|
-
@x -= 1
|
161
|
-
@y -= 1
|
162
|
-
# Increase steps
|
163
|
-
increase_steps
|
164
|
-
end
|
165
|
-
end
|
166
|
-
#--------------------------------------------------------------------------
|
167
|
-
# * Move Upper Right
|
168
|
-
#--------------------------------------------------------------------------
|
169
|
-
def move_upper_right
|
170
|
-
# If no direction fix
|
171
|
-
unless @direction_fix
|
172
|
-
# Face right if facing left, and face up if facing down
|
173
|
-
@direction = (@direction == 4 ? 6 : @direction == 2 ? 8 : @direction)
|
174
|
-
end
|
175
|
-
# When an up to right or a right to up course is passable
|
176
|
-
if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or
|
177
|
-
(passable?(@x, @y, 6) and passable?(@x + 1, @y, 8))
|
178
|
-
# Update coordinates
|
179
|
-
@x += 1
|
180
|
-
@y -= 1
|
181
|
-
# Increase steps
|
182
|
-
increase_steps
|
183
|
-
end
|
184
|
-
end
|
185
|
-
#--------------------------------------------------------------------------
|
186
|
-
# * Move at Random
|
187
|
-
#--------------------------------------------------------------------------
|
188
|
-
def move_random
|
189
|
-
case rand(4)
|
190
|
-
when 0 # Move down
|
191
|
-
move_down(false)
|
192
|
-
when 1 # Move left
|
193
|
-
move_left(false)
|
194
|
-
when 2 # Move right
|
195
|
-
move_right(false)
|
196
|
-
when 3 # Move up
|
197
|
-
move_up(false)
|
198
|
-
end
|
199
|
-
end
|
200
|
-
#--------------------------------------------------------------------------
|
201
|
-
# * Move toward Player
|
202
|
-
#--------------------------------------------------------------------------
|
203
|
-
def move_toward_player
|
204
|
-
# Get difference in player coordinates
|
205
|
-
sx = @x - $game_player.x
|
206
|
-
sy = @y - $game_player.y
|
207
|
-
# If coordinates are equal
|
208
|
-
if sx == 0 and sy == 0
|
209
|
-
return
|
210
|
-
end
|
211
|
-
# Get absolute value of difference
|
212
|
-
abs_sx = sx.abs
|
213
|
-
abs_sy = sy.abs
|
214
|
-
# If horizontal and vertical distances are equal
|
215
|
-
if abs_sx == abs_sy
|
216
|
-
# Increase one of them randomly by 1
|
217
|
-
rand(2) == 0 ? abs_sx += 1 : abs_sy += 1
|
218
|
-
end
|
219
|
-
# If horizontal distance is longer
|
220
|
-
if abs_sx > abs_sy
|
221
|
-
# Move towards player, prioritize left and right directions
|
222
|
-
sx > 0 ? move_left : move_right
|
223
|
-
if not moving? and sy != 0
|
224
|
-
sy > 0 ? move_up : move_down
|
225
|
-
end
|
226
|
-
# If vertical distance is longer
|
227
|
-
else
|
228
|
-
# Move towards player, prioritize up and down directions
|
229
|
-
sy > 0 ? move_up : move_down
|
230
|
-
if not moving? and sx != 0
|
231
|
-
sx > 0 ? move_left : move_right
|
232
|
-
end
|
233
|
-
end
|
234
|
-
end
|
235
|
-
#--------------------------------------------------------------------------
|
236
|
-
# * Move away from Player
|
237
|
-
#--------------------------------------------------------------------------
|
238
|
-
def move_away_from_player
|
239
|
-
# Get difference in player coordinates
|
240
|
-
sx = @x - $game_player.x
|
241
|
-
sy = @y - $game_player.y
|
242
|
-
# If coordinates are equal
|
243
|
-
if sx == 0 and sy == 0
|
244
|
-
return
|
245
|
-
end
|
246
|
-
# Get absolute value of difference
|
247
|
-
abs_sx = sx.abs
|
248
|
-
abs_sy = sy.abs
|
249
|
-
# If horizontal and vertical distances are equal
|
250
|
-
if abs_sx == abs_sy
|
251
|
-
# Increase one of them randomly by 1
|
252
|
-
rand(2) == 0 ? abs_sx += 1 : abs_sy += 1
|
253
|
-
end
|
254
|
-
# If horizontal distance is longer
|
255
|
-
if abs_sx > abs_sy
|
256
|
-
# Move away from player, prioritize left and right directions
|
257
|
-
sx > 0 ? move_right : move_left
|
258
|
-
if not moving? and sy != 0
|
259
|
-
sy > 0 ? move_down : move_up
|
260
|
-
end
|
261
|
-
# If vertical distance is longer
|
262
|
-
else
|
263
|
-
# Move away from player, prioritize up and down directions
|
264
|
-
sy > 0 ? move_down : move_up
|
265
|
-
if not moving? and sx != 0
|
266
|
-
sx > 0 ? move_right : move_left
|
267
|
-
end
|
268
|
-
end
|
269
|
-
end
|
270
|
-
#--------------------------------------------------------------------------
|
271
|
-
# * 1 Step Forward
|
272
|
-
#--------------------------------------------------------------------------
|
273
|
-
def move_forward
|
274
|
-
case @direction
|
275
|
-
when 2
|
276
|
-
move_down(false)
|
277
|
-
when 4
|
278
|
-
move_left(false)
|
279
|
-
when 6
|
280
|
-
move_right(false)
|
281
|
-
when 8
|
282
|
-
move_up(false)
|
283
|
-
end
|
284
|
-
end
|
285
|
-
#--------------------------------------------------------------------------
|
286
|
-
# * 1 Step Backward
|
287
|
-
#--------------------------------------------------------------------------
|
288
|
-
def move_backward
|
289
|
-
# Remember direction fix situation
|
290
|
-
last_direction_fix = @direction_fix
|
291
|
-
# Force directino fix
|
292
|
-
@direction_fix = true
|
293
|
-
# Branch by direction
|
294
|
-
case @direction
|
295
|
-
when 2 # Down
|
296
|
-
move_up(false)
|
297
|
-
when 4 # Left
|
298
|
-
move_right(false)
|
299
|
-
when 6 # Right
|
300
|
-
move_left(false)
|
301
|
-
when 8 # Up
|
302
|
-
move_down(false)
|
303
|
-
end
|
304
|
-
# Return direction fix situation back to normal
|
305
|
-
@direction_fix = last_direction_fix
|
306
|
-
end
|
307
|
-
#--------------------------------------------------------------------------
|
308
|
-
# * Jump
|
309
|
-
# x_plus : x-coordinate plus value
|
310
|
-
# y_plus : y-coordinate plus value
|
311
|
-
#--------------------------------------------------------------------------
|
312
|
-
def jump(x_plus, y_plus)
|
313
|
-
# If plus value is not (0,0)
|
314
|
-
if x_plus != 0 or y_plus != 0
|
315
|
-
# If horizontal distnace is longer
|
316
|
-
if x_plus.abs > y_plus.abs
|
317
|
-
# Change direction to left or right
|
318
|
-
x_plus < 0 ? turn_left : turn_right
|
319
|
-
# If vertical distance is longer, or equal
|
320
|
-
else
|
321
|
-
# Change direction to up or down
|
322
|
-
y_plus < 0 ? turn_up : turn_down
|
323
|
-
end
|
324
|
-
end
|
325
|
-
# Calculate new coordinates
|
326
|
-
new_x = @x + x_plus
|
327
|
-
new_y = @y + y_plus
|
328
|
-
# If plus value is (0,0) or jump destination is passable
|
329
|
-
if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y, 0)
|
330
|
-
# Straighten position
|
331
|
-
straighten
|
332
|
-
# Update coordinates
|
333
|
-
@x = new_x
|
334
|
-
@y = new_y
|
335
|
-
# Calculate distance
|
336
|
-
distance = Math.sqrt(x_plus * x_plus + y_plus * y_plus).round
|
337
|
-
# Set jump count
|
338
|
-
@jump_peak = 10 + distance - @move_speed
|
339
|
-
@jump_count = @jump_peak * 2
|
340
|
-
# Clear stop count
|
341
|
-
@stop_count = 0
|
342
|
-
end
|
343
|
-
end
|
344
|
-
#--------------------------------------------------------------------------
|
345
|
-
# * Turn Down
|
346
|
-
#--------------------------------------------------------------------------
|
347
|
-
def turn_down
|
348
|
-
unless @direction_fix
|
349
|
-
@direction = 2
|
350
|
-
@stop_count = 0
|
351
|
-
end
|
352
|
-
end
|
353
|
-
#--------------------------------------------------------------------------
|
354
|
-
# * Turn Left
|
355
|
-
#--------------------------------------------------------------------------
|
356
|
-
def turn_left
|
357
|
-
unless @direction_fix
|
358
|
-
@direction = 4
|
359
|
-
@stop_count = 0
|
360
|
-
end
|
361
|
-
end
|
362
|
-
#--------------------------------------------------------------------------
|
363
|
-
# * Turn Right
|
364
|
-
#--------------------------------------------------------------------------
|
365
|
-
def turn_right
|
366
|
-
unless @direction_fix
|
367
|
-
@direction = 6
|
368
|
-
@stop_count = 0
|
369
|
-
end
|
370
|
-
end
|
371
|
-
#--------------------------------------------------------------------------
|
372
|
-
# * Turn Up
|
373
|
-
#--------------------------------------------------------------------------
|
374
|
-
def turn_up
|
375
|
-
unless @direction_fix
|
376
|
-
@direction = 8
|
377
|
-
@stop_count = 0
|
378
|
-
end
|
379
|
-
end
|
380
|
-
#--------------------------------------------------------------------------
|
381
|
-
# * Turn 90° Right
|
382
|
-
#--------------------------------------------------------------------------
|
383
|
-
def turn_right_90
|
384
|
-
case @direction
|
385
|
-
when 2
|
386
|
-
turn_left
|
387
|
-
when 4
|
388
|
-
turn_up
|
389
|
-
when 6
|
390
|
-
turn_down
|
391
|
-
when 8
|
392
|
-
turn_right
|
393
|
-
end
|
394
|
-
end
|
395
|
-
#--------------------------------------------------------------------------
|
396
|
-
# * Turn 90° Left
|
397
|
-
#--------------------------------------------------------------------------
|
398
|
-
def turn_left_90
|
399
|
-
case @direction
|
400
|
-
when 2
|
401
|
-
turn_right
|
402
|
-
when 4
|
403
|
-
turn_down
|
404
|
-
when 6
|
405
|
-
turn_up
|
406
|
-
when 8
|
407
|
-
turn_left
|
408
|
-
end
|
409
|
-
end
|
410
|
-
#--------------------------------------------------------------------------
|
411
|
-
# * Turn 180°
|
412
|
-
#--------------------------------------------------------------------------
|
413
|
-
def turn_180
|
414
|
-
case @direction
|
415
|
-
when 2
|
416
|
-
turn_up
|
417
|
-
when 4
|
418
|
-
turn_right
|
419
|
-
when 6
|
420
|
-
turn_left
|
421
|
-
when 8
|
422
|
-
turn_down
|
423
|
-
end
|
424
|
-
end
|
425
|
-
#--------------------------------------------------------------------------
|
426
|
-
# * Turn 90° Right or Left
|
427
|
-
#--------------------------------------------------------------------------
|
428
|
-
def turn_right_or_left_90
|
429
|
-
if rand(2) == 0
|
430
|
-
turn_right_90
|
431
|
-
else
|
432
|
-
turn_left_90
|
433
|
-
end
|
434
|
-
end
|
435
|
-
#--------------------------------------------------------------------------
|
436
|
-
# * Turn at Random
|
437
|
-
#--------------------------------------------------------------------------
|
438
|
-
def turn_random
|
439
|
-
case rand(4)
|
440
|
-
when 0
|
441
|
-
turn_up
|
442
|
-
when 1
|
443
|
-
turn_right
|
444
|
-
when 2
|
445
|
-
turn_left
|
446
|
-
when 3
|
447
|
-
turn_down
|
448
|
-
end
|
449
|
-
end
|
450
|
-
#--------------------------------------------------------------------------
|
451
|
-
# * Turn Towards Player
|
452
|
-
#--------------------------------------------------------------------------
|
453
|
-
def turn_toward_player
|
454
|
-
# Get difference in player coordinates
|
455
|
-
sx = @x - $game_player.x
|
456
|
-
sy = @y - $game_player.y
|
457
|
-
# If coordinates are equal
|
458
|
-
if sx == 0 and sy == 0
|
459
|
-
return
|
460
|
-
end
|
461
|
-
# If horizontal distance is longer
|
462
|
-
if sx.abs > sy.abs
|
463
|
-
# Turn to the right or left towards player
|
464
|
-
sx > 0 ? turn_left : turn_right
|
465
|
-
# If vertical distance is longer
|
466
|
-
else
|
467
|
-
# Turn up or down towards player
|
468
|
-
sy > 0 ? turn_up : turn_down
|
469
|
-
end
|
470
|
-
end
|
471
|
-
#--------------------------------------------------------------------------
|
472
|
-
# * Turn Away from Player
|
473
|
-
#--------------------------------------------------------------------------
|
474
|
-
def turn_away_from_player
|
475
|
-
# Get difference in player coordinates
|
476
|
-
sx = @x - $game_player.x
|
477
|
-
sy = @y - $game_player.y
|
478
|
-
# If coordinates are equal
|
479
|
-
if sx == 0 and sy == 0
|
480
|
-
return
|
481
|
-
end
|
482
|
-
# If horizontal distance is longer
|
483
|
-
if sx.abs > sy.abs
|
484
|
-
# Turn to the right or left away from player
|
485
|
-
sx > 0 ? turn_right : turn_left
|
486
|
-
# If vertical distance is longer
|
487
|
-
else
|
488
|
-
# Turn up or down away from player
|
489
|
-
sy > 0 ? turn_down : turn_up
|
490
|
-
end
|
491
|
-
end
|
492
|
-
#--------------------------------------------------------------------------
|
493
|
-
# * Emit Footprint
|
494
|
-
#--------------------------------------------------------------------------
|
495
|
-
def emit_footprint(direction)
|
496
|
-
if $game_map.counter?(@x, @y) && !$game_switches[101] && !$game_switches[111]
|
497
|
-
$scene.new_footprint(direction, @x, @y)
|
498
|
-
end
|
499
|
-
end
|
500
|
-
def emit_footsplash(direction)
|
501
|
-
if $game_map.counter?(@x, @y) && $game_switches[101] && !$game_switches[111]
|
502
|
-
$scene.new_footsplash(direction, @x, @y)
|
503
|
-
end
|
504
|
-
end
|
505
|
-
end
|
data/Scripts/Game_CommonEvent.rb
DELETED
@@ -1,70 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Game_CommonEvent
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This class handles common events. It includes execution of parallel process
|
5
|
-
# event. This class is used within the Game_Map class ($game_map).
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Game_CommonEvent
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Object Initialization
|
11
|
-
# common_event_id : common event ID
|
12
|
-
#--------------------------------------------------------------------------
|
13
|
-
def initialize(common_event_id)
|
14
|
-
@common_event_id = common_event_id
|
15
|
-
@interpreter = nil
|
16
|
-
refresh
|
17
|
-
end
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
# * Get Name
|
20
|
-
#--------------------------------------------------------------------------
|
21
|
-
def name
|
22
|
-
return $data_common_events[@common_event_id].name
|
23
|
-
end
|
24
|
-
#--------------------------------------------------------------------------
|
25
|
-
# * Get Trigger
|
26
|
-
#--------------------------------------------------------------------------
|
27
|
-
def trigger
|
28
|
-
return $data_common_events[@common_event_id].trigger
|
29
|
-
end
|
30
|
-
#--------------------------------------------------------------------------
|
31
|
-
# * Get Condition Switch ID
|
32
|
-
#--------------------------------------------------------------------------
|
33
|
-
def switch_id
|
34
|
-
return $data_common_events[@common_event_id].switch_id
|
35
|
-
end
|
36
|
-
#--------------------------------------------------------------------------
|
37
|
-
# * Get List of Event Commands
|
38
|
-
#--------------------------------------------------------------------------
|
39
|
-
def list
|
40
|
-
return $data_common_events[@common_event_id].list
|
41
|
-
end
|
42
|
-
#--------------------------------------------------------------------------
|
43
|
-
# * Refresh
|
44
|
-
#--------------------------------------------------------------------------
|
45
|
-
def refresh
|
46
|
-
# Create an interpreter for parallel process if necessary
|
47
|
-
if self.trigger == 2 and $game_switches[self.switch_id] == true
|
48
|
-
if @interpreter == nil
|
49
|
-
@interpreter = Interpreter.new
|
50
|
-
end
|
51
|
-
else
|
52
|
-
@interpreter = nil
|
53
|
-
end
|
54
|
-
end
|
55
|
-
#--------------------------------------------------------------------------
|
56
|
-
# * Frame Update
|
57
|
-
#--------------------------------------------------------------------------
|
58
|
-
def update
|
59
|
-
# If parallel process is valid
|
60
|
-
if @interpreter != nil
|
61
|
-
# If not running
|
62
|
-
unless @interpreter.running?
|
63
|
-
# Set up event
|
64
|
-
@interpreter.setup(self.list, 0)
|
65
|
-
end
|
66
|
-
# Update interpreter
|
67
|
-
@interpreter.update
|
68
|
-
end
|
69
|
-
end
|
70
|
-
end
|