rmxp_extractor 1.8 → 1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,448 +0,0 @@
1
- #==============================================================================
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- # ** Interpreter (part 5)
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- #------------------------------------------------------------------------------
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- # This interpreter runs event commands. This class is used within the
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- # Game_System class and the Game_Event class.
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- #==============================================================================
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-
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- class Interpreter
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- #--------------------------------------------------------------------------
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- # * Transfer Player
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- #--------------------------------------------------------------------------
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- def command_201
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- # If in battle
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- if $game_temp.in_battle
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- # Continue
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- return true
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- end
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- # If transferring player, showing message, or processing transition
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- if $game_temp.player_transferring or
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- $game_temp.message_window_showing or
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- $game_temp.transition_processing
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- # End
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- return false
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- end
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- # Set transferring player flag
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- $game_temp.player_transferring = true
27
- # If appointment method is [direct appointment]
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- if @parameters[0] == 0
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- # Set player move destination
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- $game_temp.player_new_map_id = @parameters[1]
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- $game_temp.player_new_x = @parameters[2]
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- $game_temp.player_new_y = @parameters[3]
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- $game_temp.player_new_direction = @parameters[4]
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- # If appointment method is [appoint with variables]
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- else
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- # Set player move destination
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- $game_temp.player_new_map_id = $game_variables[@parameters[1]]
38
- $game_temp.player_new_x = $game_variables[@parameters[2]]
39
- $game_temp.player_new_y = $game_variables[@parameters[3]]
40
- $game_temp.player_new_direction = @parameters[4]
41
- end
42
- # Advance index
43
- @index += 1
44
- # If fade is set
45
- if @parameters[5] == 0
46
- # Prepare for transition
47
- Graphics.freeze
48
- # Set transition processing flag
49
- $game_temp.transition_processing = true
50
- $game_temp.transition_name = ""
51
- end
52
- # End
53
- return false
54
- end
55
- #--------------------------------------------------------------------------
56
- # * Set Event Location
57
- #--------------------------------------------------------------------------
58
- def command_202
59
- # If in battle
60
- if $game_temp.in_battle
61
- # Continue
62
- return true
63
- end
64
- # Get character
65
- character = get_character(@parameters[0])
66
- # If no character exists
67
- if character == nil
68
- # Continue
69
- return true
70
- end
71
- # If appointment method is [direct appointment]
72
- if @parameters[1] == 0
73
- # Set character position
74
- character.moveto(@parameters[2], @parameters[3])
75
- # If appointment method is [appoint with variables]
76
- elsif @parameters[1] == 1
77
- # Set character position
78
- character.moveto($game_variables[@parameters[2]],
79
- $game_variables[@parameters[3]])
80
- # If appointment method is [exchange with another event]
81
- else
82
- old_x = character.x
83
- old_y = character.y
84
- character2 = get_character(@parameters[2])
85
- if character2 != nil
86
- character.moveto(character2.x, character2.y)
87
- character2.moveto(old_x, old_y)
88
- end
89
- end
90
- # Set character direction
91
- case @parameters[4]
92
- when 8 # up
93
- character.turn_up
94
- when 6 # right
95
- character.turn_right
96
- when 2 # down
97
- character.turn_down
98
- when 4 # left
99
- character.turn_left
100
- end
101
- # Continue
102
- return true
103
- end
104
- #--------------------------------------------------------------------------
105
- # * Scroll Map
106
- #--------------------------------------------------------------------------
107
- def command_203
108
- # If in battle
109
- if $game_temp.in_battle
110
- # Continue
111
- return true
112
- end
113
- # If already scrolling
114
- if $game_map.scrolling?
115
- # End
116
- return false
117
- end
118
- # Start scroll
119
- $game_map.start_scroll(@parameters[0], @parameters[1], @parameters[2])
120
- # Continue
121
- return true
122
- end
123
- #--------------------------------------------------------------------------
124
- # * Change Map Settings
125
- #--------------------------------------------------------------------------
126
- def command_204
127
- case @parameters[0]
128
- when 0 # panorama
129
- $game_map.panorama_name = @parameters[1]
130
- $game_map.panorama_hue = @parameters[2]
131
- when 1 # fog
132
- $game_map.fog_name = @parameters[1]
133
- $game_map.fog_hue = @parameters[2]
134
- $game_map.fog_opacity = @parameters[3]
135
- $game_map.fog_blend_type = @parameters[4]
136
- $game_map.fog_zoom = @parameters[5]
137
- $game_map.fog_sx = @parameters[6]
138
- $game_map.fog_sy = @parameters[7]
139
- when 2 # battleback
140
- $game_map.battleback_name = @parameters[1]
141
- $game_temp.battleback_name = @parameters[1]
142
- end
143
- # Continue
144
- return true
145
- end
146
- #--------------------------------------------------------------------------
147
- # * Change Fog Color Tone
148
- #--------------------------------------------------------------------------
149
- def command_205
150
- # Start color tone change
151
- $game_map.start_fog_tone_change(@parameters[0], @parameters[1] * 2)
152
- # Continue
153
- return true
154
- end
155
- #--------------------------------------------------------------------------
156
- # * Change Fog Opacity
157
- #--------------------------------------------------------------------------
158
- def command_206
159
- # Start opacity level change
160
- $game_map.start_fog_opacity_change(@parameters[0], @parameters[1] * 2)
161
- # Continue
162
- return true
163
- end
164
- #--------------------------------------------------------------------------
165
- # * Show Animation
166
- #--------------------------------------------------------------------------
167
- def command_207
168
- # Get character
169
- character = get_character(@parameters[0])
170
- # If no character exists
171
- if character == nil
172
- # Continue
173
- return true
174
- end
175
- # Set animation ID
176
- character.animation_id = @parameters[1]
177
- # Continue
178
- return true
179
- end
180
- #--------------------------------------------------------------------------
181
- # * Change Transparent Flag
182
- #--------------------------------------------------------------------------
183
- def command_208
184
- # Change player transparent flag
185
- $game_player.transparent = (@parameters[0] == 0)
186
- # Continue
187
- return true
188
- end
189
- #--------------------------------------------------------------------------
190
- # * Set Move Route
191
- #--------------------------------------------------------------------------
192
- def command_209
193
- # Get character
194
- character = get_character(@parameters[0])
195
- # If no character exists
196
- if character == nil
197
- # Continue
198
- return true
199
- end
200
- # Force move route
201
- character.force_move_route(@parameters[1])
202
- # Continue
203
- return true
204
- end
205
- #--------------------------------------------------------------------------
206
- # * Wait for Move's Completion
207
- #--------------------------------------------------------------------------
208
- def command_210
209
- # If not in battle
210
- unless $game_temp.in_battle
211
- # Set move route completion waiting flag
212
- @move_route_waiting = true
213
- end
214
- # Continue
215
- return true
216
- end
217
- #--------------------------------------------------------------------------
218
- # * Prepare for Transition
219
- #--------------------------------------------------------------------------
220
- def command_221
221
- # If showing message window
222
- if $game_temp.message_window_showing
223
- # End
224
- return false
225
- end
226
- # Prepare for transition
227
- Graphics.freeze
228
- # Continue
229
- return true
230
- end
231
- #--------------------------------------------------------------------------
232
- # * Execute Transition
233
- #--------------------------------------------------------------------------
234
- def command_222
235
- # If transition processing flag is already set
236
- if $game_temp.transition_processing
237
- # End
238
- return false
239
- end
240
- # Set transition processing flag
241
- $game_temp.transition_processing = true
242
- $game_temp.transition_name = @parameters[0]
243
- # Advance index
244
- @index += 1
245
- # End
246
- return false
247
- end
248
- #--------------------------------------------------------------------------
249
- # * Change Screen Color Tone
250
- #--------------------------------------------------------------------------
251
- def command_223
252
- # Start changing color tone
253
- $game_screen.start_tone_change(@parameters[0], @parameters[1] * 2)
254
- # Continue
255
- return true
256
- end
257
- #--------------------------------------------------------------------------
258
- # * Screen Flash
259
- #--------------------------------------------------------------------------
260
- def command_224
261
- # Start flash
262
- $game_screen.start_flash(@parameters[0], @parameters[1] * 2)
263
- # Continue
264
- return true
265
- end
266
- #--------------------------------------------------------------------------
267
- # * Screen Shake
268
- #--------------------------------------------------------------------------
269
- def command_225
270
- # Start shake
271
- $game_screen.start_shake(@parameters[0], @parameters[1],
272
- @parameters[2] * 2)
273
- # Continue
274
- return true
275
- end
276
- #--------------------------------------------------------------------------
277
- # * Show Picture
278
- #--------------------------------------------------------------------------
279
- def command_231
280
- # Get picture number
281
- number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
282
- # If appointment method is [direct appointment]
283
- if @parameters[3] == 0
284
- x = @parameters[4]
285
- y = @parameters[5]
286
- # If appointment method is [appoint with variables]
287
- else
288
- x = $game_variables[@parameters[4]]
289
- y = $game_variables[@parameters[5]]
290
- end
291
- # Show picture
292
- $game_screen.pictures[number].show(@parameters[1], @parameters[2],
293
- x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
294
- # Continue
295
- return true
296
- end
297
- #--------------------------------------------------------------------------
298
- # * Move Picture
299
- #--------------------------------------------------------------------------
300
- def command_232
301
- # Get picture number
302
- number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
303
- # If appointment method is [direct appointment]
304
- if @parameters[3] == 0
305
- x = @parameters[4]
306
- y = @parameters[5]
307
- # If appointment method is [appoint with variables]
308
- else
309
- x = $game_variables[@parameters[4]]
310
- y = $game_variables[@parameters[5]]
311
- end
312
- # Move picture
313
- $game_screen.pictures[number].move(@parameters[1] * 2, @parameters[2],
314
- x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
315
- # Continue
316
- return true
317
- end
318
- #--------------------------------------------------------------------------
319
- # * Rotate Picture
320
- #--------------------------------------------------------------------------
321
- def command_233
322
- # Get picture number
323
- number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
324
- # Set rotation speed
325
- $game_screen.pictures[number].rotate(@parameters[1])
326
- # Continue
327
- return true
328
- end
329
- #--------------------------------------------------------------------------
330
- # * Change Picture Color Tone
331
- #--------------------------------------------------------------------------
332
- def command_234
333
- # Get picture number
334
- number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
335
- # Start changing color tone
336
- $game_screen.pictures[number].start_tone_change(@parameters[1],
337
- @parameters[2] * 2)
338
- # Continue
339
- return true
340
- end
341
- #--------------------------------------------------------------------------
342
- # * Erase Picture
343
- #--------------------------------------------------------------------------
344
- def command_235
345
- # Get picture number
346
- number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
347
- # Erase picture
348
- $game_screen.pictures[number].erase
349
- # Continue
350
- return true
351
- end
352
- #--------------------------------------------------------------------------
353
- # * Set Weather Effects
354
- #--------------------------------------------------------------------------
355
- def command_236
356
- # Set Weather Effects
357
- $game_screen.weather(@parameters[0], @parameters[1], @parameters[2])
358
- # Continue
359
- return true
360
- end
361
- #--------------------------------------------------------------------------
362
- # * Play BGM
363
- #--------------------------------------------------------------------------
364
- def command_241
365
- # Play BGM
366
- $game_temp.target_bgm_vol_level = -1
367
- $game_temp.bgm_fadein_speed = 99
368
- $game_system.bgm_play(@parameters[0])
369
- # Continue
370
- return true
371
- end
372
- #--------------------------------------------------------------------------
373
- # * Fade Out BGM
374
- #--------------------------------------------------------------------------
375
- def command_242
376
- # Fade out BGM
377
- $game_temp.target_bgm_vol_level = -1
378
- $game_temp.bgm_fadein_speed = 99
379
- $game_system.bgm_fade(@parameters[0])
380
- # Continue
381
- return true
382
- end
383
- #--------------------------------------------------------------------------
384
- # * Play BGS
385
- #--------------------------------------------------------------------------
386
- def command_245
387
- # Play BGS
388
- $game_system.bgs_play(@parameters[0])
389
- # Continue
390
- return true
391
- end
392
- #--------------------------------------------------------------------------
393
- # * Fade Out BGS
394
- #--------------------------------------------------------------------------
395
- def command_246
396
- # Fade out BGS
397
- $game_system.bgs_fade(@parameters[0])
398
- # Continue
399
- return true
400
- end
401
- #--------------------------------------------------------------------------
402
- # * Memorize BGM/BGS
403
- #--------------------------------------------------------------------------
404
- def command_247
405
- # Memorize BGM/BGS
406
- $game_system.bgm_memorize
407
- $game_system.bgs_memorize
408
- # Continue
409
- return true
410
- end
411
- #--------------------------------------------------------------------------
412
- # * Restore BGM/BGS
413
- #--------------------------------------------------------------------------
414
- def command_248
415
- # Restore BGM/BGS
416
- $game_system.bgm_restore
417
- $game_system.bgs_restore
418
- # Continue
419
- return true
420
- end
421
- #--------------------------------------------------------------------------
422
- # * Play ME
423
- #--------------------------------------------------------------------------
424
- def command_249
425
- # Play ME
426
- $game_system.me_play(@parameters[0])
427
- # Continue
428
- return true
429
- end
430
- #--------------------------------------------------------------------------
431
- # * Play SE
432
- #--------------------------------------------------------------------------
433
- def command_250
434
- # Play SE
435
- $game_system.se_play(@parameters[0])
436
- # Continue
437
- return true
438
- end
439
- #--------------------------------------------------------------------------
440
- # * Stop SE
441
- #--------------------------------------------------------------------------
442
- def command_251
443
- # Stop SE
444
- Audio.se_stop
445
- # Continue
446
- return true
447
- end
448
- end