rmxp_extractor 1.8 → 1.9

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Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,448 +0,0 @@
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- #==============================================================================
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- # ** Interpreter (part 5)
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- #------------------------------------------------------------------------------
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- # This interpreter runs event commands. This class is used within the
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- # Game_System class and the Game_Event class.
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- #==============================================================================
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-
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- class Interpreter
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- #--------------------------------------------------------------------------
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- # * Transfer Player
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- #--------------------------------------------------------------------------
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- def command_201
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- # If in battle
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- if $game_temp.in_battle
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- # Continue
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- return true
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- end
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- # If transferring player, showing message, or processing transition
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- if $game_temp.player_transferring or
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- $game_temp.message_window_showing or
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- $game_temp.transition_processing
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- # End
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- return false
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- end
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- # Set transferring player flag
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- $game_temp.player_transferring = true
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- # If appointment method is [direct appointment]
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- if @parameters[0] == 0
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- # Set player move destination
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- $game_temp.player_new_map_id = @parameters[1]
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- $game_temp.player_new_x = @parameters[2]
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- $game_temp.player_new_y = @parameters[3]
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- $game_temp.player_new_direction = @parameters[4]
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- # If appointment method is [appoint with variables]
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- else
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- # Set player move destination
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- $game_temp.player_new_map_id = $game_variables[@parameters[1]]
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- $game_temp.player_new_x = $game_variables[@parameters[2]]
39
- $game_temp.player_new_y = $game_variables[@parameters[3]]
40
- $game_temp.player_new_direction = @parameters[4]
41
- end
42
- # Advance index
43
- @index += 1
44
- # If fade is set
45
- if @parameters[5] == 0
46
- # Prepare for transition
47
- Graphics.freeze
48
- # Set transition processing flag
49
- $game_temp.transition_processing = true
50
- $game_temp.transition_name = ""
51
- end
52
- # End
53
- return false
54
- end
55
- #--------------------------------------------------------------------------
56
- # * Set Event Location
57
- #--------------------------------------------------------------------------
58
- def command_202
59
- # If in battle
60
- if $game_temp.in_battle
61
- # Continue
62
- return true
63
- end
64
- # Get character
65
- character = get_character(@parameters[0])
66
- # If no character exists
67
- if character == nil
68
- # Continue
69
- return true
70
- end
71
- # If appointment method is [direct appointment]
72
- if @parameters[1] == 0
73
- # Set character position
74
- character.moveto(@parameters[2], @parameters[3])
75
- # If appointment method is [appoint with variables]
76
- elsif @parameters[1] == 1
77
- # Set character position
78
- character.moveto($game_variables[@parameters[2]],
79
- $game_variables[@parameters[3]])
80
- # If appointment method is [exchange with another event]
81
- else
82
- old_x = character.x
83
- old_y = character.y
84
- character2 = get_character(@parameters[2])
85
- if character2 != nil
86
- character.moveto(character2.x, character2.y)
87
- character2.moveto(old_x, old_y)
88
- end
89
- end
90
- # Set character direction
91
- case @parameters[4]
92
- when 8 # up
93
- character.turn_up
94
- when 6 # right
95
- character.turn_right
96
- when 2 # down
97
- character.turn_down
98
- when 4 # left
99
- character.turn_left
100
- end
101
- # Continue
102
- return true
103
- end
104
- #--------------------------------------------------------------------------
105
- # * Scroll Map
106
- #--------------------------------------------------------------------------
107
- def command_203
108
- # If in battle
109
- if $game_temp.in_battle
110
- # Continue
111
- return true
112
- end
113
- # If already scrolling
114
- if $game_map.scrolling?
115
- # End
116
- return false
117
- end
118
- # Start scroll
119
- $game_map.start_scroll(@parameters[0], @parameters[1], @parameters[2])
120
- # Continue
121
- return true
122
- end
123
- #--------------------------------------------------------------------------
124
- # * Change Map Settings
125
- #--------------------------------------------------------------------------
126
- def command_204
127
- case @parameters[0]
128
- when 0 # panorama
129
- $game_map.panorama_name = @parameters[1]
130
- $game_map.panorama_hue = @parameters[2]
131
- when 1 # fog
132
- $game_map.fog_name = @parameters[1]
133
- $game_map.fog_hue = @parameters[2]
134
- $game_map.fog_opacity = @parameters[3]
135
- $game_map.fog_blend_type = @parameters[4]
136
- $game_map.fog_zoom = @parameters[5]
137
- $game_map.fog_sx = @parameters[6]
138
- $game_map.fog_sy = @parameters[7]
139
- when 2 # battleback
140
- $game_map.battleback_name = @parameters[1]
141
- $game_temp.battleback_name = @parameters[1]
142
- end
143
- # Continue
144
- return true
145
- end
146
- #--------------------------------------------------------------------------
147
- # * Change Fog Color Tone
148
- #--------------------------------------------------------------------------
149
- def command_205
150
- # Start color tone change
151
- $game_map.start_fog_tone_change(@parameters[0], @parameters[1] * 2)
152
- # Continue
153
- return true
154
- end
155
- #--------------------------------------------------------------------------
156
- # * Change Fog Opacity
157
- #--------------------------------------------------------------------------
158
- def command_206
159
- # Start opacity level change
160
- $game_map.start_fog_opacity_change(@parameters[0], @parameters[1] * 2)
161
- # Continue
162
- return true
163
- end
164
- #--------------------------------------------------------------------------
165
- # * Show Animation
166
- #--------------------------------------------------------------------------
167
- def command_207
168
- # Get character
169
- character = get_character(@parameters[0])
170
- # If no character exists
171
- if character == nil
172
- # Continue
173
- return true
174
- end
175
- # Set animation ID
176
- character.animation_id = @parameters[1]
177
- # Continue
178
- return true
179
- end
180
- #--------------------------------------------------------------------------
181
- # * Change Transparent Flag
182
- #--------------------------------------------------------------------------
183
- def command_208
184
- # Change player transparent flag
185
- $game_player.transparent = (@parameters[0] == 0)
186
- # Continue
187
- return true
188
- end
189
- #--------------------------------------------------------------------------
190
- # * Set Move Route
191
- #--------------------------------------------------------------------------
192
- def command_209
193
- # Get character
194
- character = get_character(@parameters[0])
195
- # If no character exists
196
- if character == nil
197
- # Continue
198
- return true
199
- end
200
- # Force move route
201
- character.force_move_route(@parameters[1])
202
- # Continue
203
- return true
204
- end
205
- #--------------------------------------------------------------------------
206
- # * Wait for Move's Completion
207
- #--------------------------------------------------------------------------
208
- def command_210
209
- # If not in battle
210
- unless $game_temp.in_battle
211
- # Set move route completion waiting flag
212
- @move_route_waiting = true
213
- end
214
- # Continue
215
- return true
216
- end
217
- #--------------------------------------------------------------------------
218
- # * Prepare for Transition
219
- #--------------------------------------------------------------------------
220
- def command_221
221
- # If showing message window
222
- if $game_temp.message_window_showing
223
- # End
224
- return false
225
- end
226
- # Prepare for transition
227
- Graphics.freeze
228
- # Continue
229
- return true
230
- end
231
- #--------------------------------------------------------------------------
232
- # * Execute Transition
233
- #--------------------------------------------------------------------------
234
- def command_222
235
- # If transition processing flag is already set
236
- if $game_temp.transition_processing
237
- # End
238
- return false
239
- end
240
- # Set transition processing flag
241
- $game_temp.transition_processing = true
242
- $game_temp.transition_name = @parameters[0]
243
- # Advance index
244
- @index += 1
245
- # End
246
- return false
247
- end
248
- #--------------------------------------------------------------------------
249
- # * Change Screen Color Tone
250
- #--------------------------------------------------------------------------
251
- def command_223
252
- # Start changing color tone
253
- $game_screen.start_tone_change(@parameters[0], @parameters[1] * 2)
254
- # Continue
255
- return true
256
- end
257
- #--------------------------------------------------------------------------
258
- # * Screen Flash
259
- #--------------------------------------------------------------------------
260
- def command_224
261
- # Start flash
262
- $game_screen.start_flash(@parameters[0], @parameters[1] * 2)
263
- # Continue
264
- return true
265
- end
266
- #--------------------------------------------------------------------------
267
- # * Screen Shake
268
- #--------------------------------------------------------------------------
269
- def command_225
270
- # Start shake
271
- $game_screen.start_shake(@parameters[0], @parameters[1],
272
- @parameters[2] * 2)
273
- # Continue
274
- return true
275
- end
276
- #--------------------------------------------------------------------------
277
- # * Show Picture
278
- #--------------------------------------------------------------------------
279
- def command_231
280
- # Get picture number
281
- number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
282
- # If appointment method is [direct appointment]
283
- if @parameters[3] == 0
284
- x = @parameters[4]
285
- y = @parameters[5]
286
- # If appointment method is [appoint with variables]
287
- else
288
- x = $game_variables[@parameters[4]]
289
- y = $game_variables[@parameters[5]]
290
- end
291
- # Show picture
292
- $game_screen.pictures[number].show(@parameters[1], @parameters[2],
293
- x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
294
- # Continue
295
- return true
296
- end
297
- #--------------------------------------------------------------------------
298
- # * Move Picture
299
- #--------------------------------------------------------------------------
300
- def command_232
301
- # Get picture number
302
- number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
303
- # If appointment method is [direct appointment]
304
- if @parameters[3] == 0
305
- x = @parameters[4]
306
- y = @parameters[5]
307
- # If appointment method is [appoint with variables]
308
- else
309
- x = $game_variables[@parameters[4]]
310
- y = $game_variables[@parameters[5]]
311
- end
312
- # Move picture
313
- $game_screen.pictures[number].move(@parameters[1] * 2, @parameters[2],
314
- x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
315
- # Continue
316
- return true
317
- end
318
- #--------------------------------------------------------------------------
319
- # * Rotate Picture
320
- #--------------------------------------------------------------------------
321
- def command_233
322
- # Get picture number
323
- number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
324
- # Set rotation speed
325
- $game_screen.pictures[number].rotate(@parameters[1])
326
- # Continue
327
- return true
328
- end
329
- #--------------------------------------------------------------------------
330
- # * Change Picture Color Tone
331
- #--------------------------------------------------------------------------
332
- def command_234
333
- # Get picture number
334
- number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
335
- # Start changing color tone
336
- $game_screen.pictures[number].start_tone_change(@parameters[1],
337
- @parameters[2] * 2)
338
- # Continue
339
- return true
340
- end
341
- #--------------------------------------------------------------------------
342
- # * Erase Picture
343
- #--------------------------------------------------------------------------
344
- def command_235
345
- # Get picture number
346
- number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
347
- # Erase picture
348
- $game_screen.pictures[number].erase
349
- # Continue
350
- return true
351
- end
352
- #--------------------------------------------------------------------------
353
- # * Set Weather Effects
354
- #--------------------------------------------------------------------------
355
- def command_236
356
- # Set Weather Effects
357
- $game_screen.weather(@parameters[0], @parameters[1], @parameters[2])
358
- # Continue
359
- return true
360
- end
361
- #--------------------------------------------------------------------------
362
- # * Play BGM
363
- #--------------------------------------------------------------------------
364
- def command_241
365
- # Play BGM
366
- $game_temp.target_bgm_vol_level = -1
367
- $game_temp.bgm_fadein_speed = 99
368
- $game_system.bgm_play(@parameters[0])
369
- # Continue
370
- return true
371
- end
372
- #--------------------------------------------------------------------------
373
- # * Fade Out BGM
374
- #--------------------------------------------------------------------------
375
- def command_242
376
- # Fade out BGM
377
- $game_temp.target_bgm_vol_level = -1
378
- $game_temp.bgm_fadein_speed = 99
379
- $game_system.bgm_fade(@parameters[0])
380
- # Continue
381
- return true
382
- end
383
- #--------------------------------------------------------------------------
384
- # * Play BGS
385
- #--------------------------------------------------------------------------
386
- def command_245
387
- # Play BGS
388
- $game_system.bgs_play(@parameters[0])
389
- # Continue
390
- return true
391
- end
392
- #--------------------------------------------------------------------------
393
- # * Fade Out BGS
394
- #--------------------------------------------------------------------------
395
- def command_246
396
- # Fade out BGS
397
- $game_system.bgs_fade(@parameters[0])
398
- # Continue
399
- return true
400
- end
401
- #--------------------------------------------------------------------------
402
- # * Memorize BGM/BGS
403
- #--------------------------------------------------------------------------
404
- def command_247
405
- # Memorize BGM/BGS
406
- $game_system.bgm_memorize
407
- $game_system.bgs_memorize
408
- # Continue
409
- return true
410
- end
411
- #--------------------------------------------------------------------------
412
- # * Restore BGM/BGS
413
- #--------------------------------------------------------------------------
414
- def command_248
415
- # Restore BGM/BGS
416
- $game_system.bgm_restore
417
- $game_system.bgs_restore
418
- # Continue
419
- return true
420
- end
421
- #--------------------------------------------------------------------------
422
- # * Play ME
423
- #--------------------------------------------------------------------------
424
- def command_249
425
- # Play ME
426
- $game_system.me_play(@parameters[0])
427
- # Continue
428
- return true
429
- end
430
- #--------------------------------------------------------------------------
431
- # * Play SE
432
- #--------------------------------------------------------------------------
433
- def command_250
434
- # Play SE
435
- $game_system.se_play(@parameters[0])
436
- # Continue
437
- return true
438
- end
439
- #--------------------------------------------------------------------------
440
- # * Stop SE
441
- #--------------------------------------------------------------------------
442
- def command_251
443
- # Stop SE
444
- Audio.se_stop
445
- # Continue
446
- return true
447
- end
448
- end