rmxp_extractor 1.8 → 1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,459 +0,0 @@
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- #==============================================================================
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- # ** Window_Message
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- #------------------------------------------------------------------------------
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- # This message window is used to display text.
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- #==============================================================================
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-
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- class Window_Message < Window_Selectable
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- BLIP_TIME = 4
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- #--------------------------------------------------------------------------
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- # * Object Initialization
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- #--------------------------------------------------------------------------
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- def initialize
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- super(16, 336, 608, 128)
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- self.contents = Bitmap.new(width - 32, height - 32)
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- Language.register_text_sprite(self.class.name + "_contents", self.contents)
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- self.visible = false
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- self.z = 9999
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- self.back_opacity = 210
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-
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- # Animation flags
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- @fade_in = false
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- @fade_out = false
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- @opaque = true # set to false if we're not rendering the window bg
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-
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- @text_pause = 0
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- @blip = 0
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-
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- # Text drawing flags
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- @text = nil
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- @text_y = @text_x = 0
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- @drawing_text = false # set to true when message text is drawing
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- @skip_text = false
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-
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- # Number/Choices
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- self.active = false
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- self.index = -1
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- @choice_start = -1
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- @number_start = -1
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- # skip message proc if we have choices/numbers buffered
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- @skip_message_proc = false
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-
42
- # Text blip sound
43
- @blipsound = nil
44
- end
45
- #--------------------------------------------------------------------------
46
- # * Dispose
47
- #--------------------------------------------------------------------------
48
- def dispose
49
- terminate_message
50
- $game_temp.message_window_showing = false
51
- if @input_number_window != nil
52
- @input_number_window.dispose
53
- end
54
- super
55
- end
56
- #--------------------------------------------------------------------------
57
- # * Terminate Message
58
- #--------------------------------------------------------------------------
59
- def terminate_message
60
- # Call message callback
61
- if !@skip_message_proc && $game_temp.message_proc != nil
62
- $game_temp.message_proc.call
63
- $game_temp.message_proc = nil
64
- end
65
- # Clear variables related to text, choices, and number input
66
- $game_temp.message_text = nil
67
- $game_temp.message_face = nil
68
- if @choice_start >= 0
69
- $game_temp.choices = nil
70
- $game_temp.choice_cancel_type = 0
71
- $game_temp.choice_proc = nil
72
- elsif @number_start >= 0
73
- $game_temp.num_input_variable_id = 0
74
- $game_temp.num_input_digits_max = 0
75
- end
76
- # Reset state
77
- @text = nil
78
- @choice_start = -1
79
- @number_start = -1
80
- @skip_message_proc = false
81
- self.active = false
82
- self.pause = false
83
- self.index = -1
84
- end
85
- #--------------------------------------------------------------------------
86
- # * Refresh: Load new message text and pre-process it
87
- #--------------------------------------------------------------------------
88
- def refresh
89
- # Initialize
90
- @blip = BLIP_TIME
91
- @text = ''
92
-
93
- # Pre-process text
94
- if $game_temp.message_text != nil && !$game_temp.message_text.empty?
95
- text = $game_temp.message_text
96
-
97
- # Determine blip sound
98
- @blipsound = text.start_with?('[') ? 'text_robot' : 'text'
99
-
100
- # Substitute variables, actors, player name, newlines, etc
101
- text.gsub!(/\\v\[([0-9]+)\]/) do
102
- $game_variables[$1.to_i]
103
- end
104
- #add a space to the beginning of the player name to better deal with longer names in asian languages
105
- if (Language::FONT_WESTERN == Font.default_name)
106
- text.gsub!("\\p", $game_oneshot.player_name)
107
- else
108
- text.gsub!("\\p", " " + $game_oneshot.player_name)
109
- end
110
- text.gsub!("\\n", "\n")
111
- # Handle text-rendering escape sequences
112
- text.gsub!(/\\c\[([0-9]+)\]/, "\0[\\1]")
113
- text.gsub!("\\.", "\001")
114
- text.gsub!("\\|", "\002")
115
- text.gsub!("\\>", "\004")
116
-
117
-
118
- text.gsub!("\\@", "\003")
119
- # Finally convert the backslash back
120
- text.gsub!("\\\\", "\\")
121
-
122
- # Now split text into lines by measuring text metrics
123
- x = y = 0
124
- maxwidth = self.contents.width - 4 - ($game_temp.message_face == nil ? 0 : 96)
125
- spacewidth = self.contents.text_size(' ').width
126
- text.split("\n").each do |line|
127
- line.split(' ').each do |word|
128
-
129
- # Get width of this word and insert a newline if it goes out of bounds
130
- width = self.contents.text_size(word.gsub(/(\000\[[0-9]+\]|\001|\002)/, '')).width
131
- if word.include?("\003")
132
- #ignore new facepics
133
- width = 0
134
- end
135
- if x + width > maxwidth
136
- @text << "\n"
137
- x = 0
138
- y += 1
139
- break if y >= 4
140
- end
141
-
142
- # Append word to list
143
- if x == 0
144
- @text << word
145
- else
146
- @text << ' ' << word
147
- end
148
- x += width + spacewidth
149
- end
150
-
151
- # Newline
152
- @text << "\n"
153
- x = 0
154
- y += 1
155
- break if y >= 4
156
- end
157
- end
158
- @text.rstrip!
159
- lines = @text.empty? ? 0 : @text.count("\n") + 1
160
-
161
- # Prepare renderer
162
- self.contents.clear
163
- self.contents.font.color = normal_color
164
- @text_y = @text_x = 0
165
-
166
- # Blit face graphic
167
- if $game_temp.message_face != nil
168
- if $game_player.character_name == "niko_gasmask" || $game_player.character_name == "niko_bulb_gasmask" \
169
- || $game_player.character_name == "en_gasmask" || $game_player.character_name == "en_bulb_gasmask"
170
- if $game_temp.message_face.start_with?("niko")
171
- $game_temp.message_face = "niko_gasmask"
172
- end
173
- if $game_temp.message_face.start_with?("en")
174
- $game_temp.message_face = "en_gasmask"
175
- end
176
- end
177
- face = RPG::Cache.face($game_temp.message_face)
178
- self.contents.blt(self.contents.width - 96, 0, face, Rect.new(0, 0, 96, 96))
179
- end
180
-
181
- if $game_temp.choices != nil
182
- # Prepare choices, if they fit
183
- if lines + $game_temp.choices.size <= 4
184
- @choice_start = lines
185
- @item_max = $game_temp.choices.size
186
- else
187
- # Don't call the message callback till we can show all the choices
188
- @skip_message_proc = true
189
- end
190
- elsif $game_temp.num_input_variable_id > 0
191
- # Prepare number input, if it fits
192
- if lines < 3
193
- @number_start = lines
194
- else
195
- # Don't call the message callback till we get a number
196
- @skip_message_proc = true
197
- end
198
- end
199
- end
200
- #--------------------------------------------------------------------------
201
- # * Tick: render a new character to the message box
202
- #--------------------------------------------------------------------------
203
- def tick
204
- return if @text_pause > 0
205
- # Don't do anything if we're done
206
- return if !@drawing_text
207
-
208
- # Get 1 text character in c (loop until unable to get text)
209
- while ((c = @text.slice!(0)) != nil)
210
- # \n
211
- if c == "\n"
212
- @text_x = 0
213
- @text_y += 1
214
- next
215
- end
216
- # \c[n]
217
- if c == "\000"
218
- # Change text color
219
- @text.sub!(/\[([0-9]+)\]/, "")
220
- color = $1.to_i
221
- if color >= 0 and color <= 7
222
- self.contents.font.color = Window_Base.text_color(color)
223
- end
224
- # go to next text
225
- next
226
- end
227
- # \.
228
- if c == "\001"
229
- # Pause
230
- @text_pause = 10
231
- return
232
- end
233
- # \|
234
- if c == "\002"
235
- # Pause
236
- @text_pause = 10*4
237
- return
238
- end
239
- if c == "\003"
240
- # new facepic
241
- face_name = @text.slice!(/^[^\s]+ */).strip()
242
- self.contents.fill_rect(self.contents.width - 96, 0, 96, 96, Color.new(0,0,0,0))
243
- $game_temp.message_face = face_name
244
- if $game_player.character_name == "niko_gasmask" || $game_player.character_name == "niko_bulb_gasmask" \
245
- || $game_player.character_name == "en_gasmask" || $game_player.character_name == "en_bulb_gasmask"
246
- if $game_temp.message_face.start_with?("niko")
247
- $game_temp.message_face = "niko_gasmask"
248
- end
249
- if $game_temp.message_face.start_with?("en")
250
- $game_temp.message_face = "en_gasmask"
251
- end
252
- end
253
- face = RPG::Cache.face($game_temp.message_face)
254
- self.contents.blt(self.contents.width - 96, 0, face, Rect.new(0, 0, 96, 96))
255
- return
256
- end
257
- if c == "\004"
258
- @drawing_text = false
259
- @skip_text = false
260
- return
261
- end
262
- # Draw text
263
- self.contents.draw_text(4 + @text_x, 24 * @text_y, 40, 24, c)
264
- # Add x to drawn text width
265
- @text_x += self.contents.text_size(c).width
266
- if !@skip_text
267
- break
268
- end
269
- end
270
- @skip_text = false
271
-
272
- # If text is empty, set up choices/numbers and indicate that we're done
273
- if @text.empty?
274
- @drawing_text = false
275
-
276
- if @choice_start >= 0
277
- # Setup and draw choices
278
- self.index = 0
279
- self.active = true
280
- self.contents.font.color = normal_color
281
- $game_temp.choices.each_with_index do |choice, i|
282
- if choice != nil
283
- choice.gsub!("\\p", $game_oneshot.player_name)
284
- end
285
- self.contents.draw_text(12, 24 * (@choice_start + i), self.contents.width, 24, choice)
286
- end
287
- elsif @number_start >= 0
288
- # Setup numbers
289
- digits_max = $game_temp.num_input_digits_max
290
- number = $game_variables[$game_temp.num_input_variable_id]
291
- @input_number_window = Window_InputNumber.new(digits_max)
292
- @input_number_window.number = number
293
- @input_number_window.x = self.x + 8
294
- @input_number_window.y = self.y + @number_start * 24
295
- end
296
- end
297
- end
298
- #--------------------------------------------------------------------------
299
- # * Set Window Position and Opacity Level
300
- #--------------------------------------------------------------------------
301
- def reset_window
302
- if $game_temp.in_battle
303
- self.y = 16
304
- else
305
- case $game_system.message_position
306
- when 0 # up
307
- self.y = 16
308
- when 1 # middle
309
- self.y = 160
310
- when 2 # down
311
- self.y = 336
312
- end
313
- end
314
- if $game_system.message_frame == 0
315
- @opaque = true
316
- else
317
- @opaque = false
318
- end
319
- end
320
- #--------------------------------------------------------------------------
321
- # * Frame Update
322
- #--------------------------------------------------------------------------
323
- def update
324
- super
325
-
326
- # Handle fade-out effect
327
- if @fade_out
328
- self.opacity -= 48
329
- self.contents_opacity -= 48*2
330
- if self.opacity == 0
331
- @fade_out = false
332
- self.visible = false
333
- self.contents.clear
334
- $game_temp.message_window_showing = false
335
- end
336
- return
337
- end
338
-
339
- # Handle fade-in effect
340
- if @fade_in
341
- self.opacity += 48 if @opaque
342
- self.contents_opacity += 48
343
- if @input_number_window != nil
344
- @input_number_window.contents_opacity += 48
345
- end
346
- if self.contents_opacity == 255
347
- @fade_in = false
348
- @drawing_text = true
349
- $game_temp.message_window_showing = true
350
- end
351
- return
352
- end
353
-
354
- # Message is over and should be hidden or advanced to next
355
- if @text == nil
356
- if $game_temp.message_text == nil && $game_temp.choices == nil && $game_temp.num_input_digits_max == 0
357
- @fade_out = true if self.visible
358
- else
359
- reset_window
360
- refresh
361
- Graphics.frame_reset
362
-
363
- if self.visible
364
- # Continue drawing text
365
- @drawing_text = true
366
- else
367
- # Fade in
368
- self.visible = true
369
- self.opacity = 0
370
- self.contents_opacity = 0
371
- if @input_number_window != nil
372
- @input_number_window.contents_opacity = 0
373
- end
374
- @fade_in = true
375
- end
376
- end
377
- return
378
- end
379
-
380
- # Update message text
381
- if @drawing_text
382
- if @text_pause > 0
383
- @text_pause -= 1
384
- else
385
- if @blip >= BLIP_TIME
386
- #april fools
387
- t = Time.now
388
- if $game_temp.message_face != nil && t.month == 4 && t.day == 1 && $game_temp.message_face.start_with?("niko")
389
- niko_sounds = [ "cat_2"]
390
- @blipsound = niko_sounds[rand(niko_sounds.length)]
391
- Audio.se_play("Audio/SE/#{@blipsound}.wav", 50, rand(100..125)) unless @text.empty?
392
- else
393
- Audio.se_play("Audio/SE/#{@blipsound}.wav", 50) unless @text.empty?
394
- end
395
- @blip = 0
396
- else
397
- @blip += 1
398
- end
399
- tick
400
- end
401
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
402
- @skip_text = true
403
- end
404
- else
405
- # Handle user input
406
- if @choice_start >= 0
407
- # Cancel
408
- if Input.trigger?(Input::CANCEL) && $game_temp.choice_cancel_type > 0
409
- $game_system.se_play($data_system.cancel_se)
410
- $game_temp.choice_proc.call($game_temp.choice_cancel_type - 1)
411
- terminate_message
412
- elsif Input.trigger?(Input::ACTION)
413
- $game_system.se_play($data_system.decision_se)
414
- $game_temp.choice_proc.call(self.index)
415
- terminate_message
416
- end
417
- elsif @number_start >= 0
418
- @input_number_window.update
419
-
420
- # Confirm
421
- if Input.trigger?(Input::ACTION)
422
- $game_system.se_play($data_system.decision_se)
423
- $game_variables[$game_temp.num_input_variable_id] =
424
- @input_number_window.number
425
- $game_map.need_refresh = true
426
- # Dispose of number input window
427
- @input_number_window.dispose
428
- @input_number_window = nil
429
- terminate_message
430
- end
431
- return
432
- else
433
- # Show pause/continue sign
434
- self.pause = true
435
-
436
- # Advance/Close message
437
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
438
- if @text.length <= 0
439
- terminate_message
440
- else
441
- @drawing_text = true
442
- end
443
- end
444
- end
445
- end
446
- end
447
- #--------------------------------------------------------------------------
448
- # * Cursor Rectangle Update
449
- #--------------------------------------------------------------------------
450
- def update_cursor_rect
451
- if @index >= 0
452
- n = @choice_start + @index
453
- width = self.contents.width - 8 - ($game_temp.message_face == nil ? 0 : 96)
454
- self.cursor_rect.set(4, n * 24, width, 24)
455
- else
456
- self.cursor_rect.empty
457
- end
458
- end
459
- end
@@ -1,108 +0,0 @@
1
- #==============================================================================
2
- # ** Window_NameEdit
3
- #------------------------------------------------------------------------------
4
- # This window is used to edit your name on the input name screen.
5
- #==============================================================================
6
-
7
- class Window_NameEdit < Window_Base
8
- #--------------------------------------------------------------------------
9
- # * Public Instance Variables
10
- #--------------------------------------------------------------------------
11
- attr_reader :name # name
12
- attr_reader :index # cursor position
13
- attr_reader :max_char # max char
14
- #--------------------------------------------------------------------------
15
- # * Object Initialization
16
- # actor : actor
17
- # max_char : maximum number of characters
18
- #--------------------------------------------------------------------------
19
- def initialize
20
- super(0, 0, 640, 128)
21
- self.contents = Bitmap.new(width - 32, height - 32)
22
- if $game_switches[91]
23
- @name = ""
24
- else
25
- @name = $game_oneshot.player_name
26
- end
27
- @max_char = 16
28
- # Fit name within maximum number of characters
29
- name_array = @name.split(//)[0...@max_char]
30
- @name = ""
31
- for i in 0...name_array.size
32
- @name += name_array[i]
33
- end
34
- @default_name = @name
35
- @index = name_array.size
36
- refresh
37
- update_cursor_rect
38
- end
39
- #--------------------------------------------------------------------------
40
- # * Return to Default Name
41
- #--------------------------------------------------------------------------
42
- def restore_default
43
- @name = @default_name
44
- @index = @name.split(//).size
45
- refresh
46
- update_cursor_rect
47
- end
48
- #--------------------------------------------------------------------------
49
- # * Add Character
50
- # character : text character to be added
51
- #--------------------------------------------------------------------------
52
- def add(character)
53
- if @index < @max_char and character != ""
54
- @name += character
55
- @index += 1
56
- refresh
57
- update_cursor_rect
58
- end
59
- end
60
- #--------------------------------------------------------------------------
61
- # * Delete Character
62
- #--------------------------------------------------------------------------
63
- def back
64
- if @index > 0
65
- # Delete 1 text character
66
- name_array = @name.split(//)
67
- @name = ""
68
- for i in 0...name_array.size-1
69
- @name += name_array[i]
70
- end
71
- @index -= 1
72
- refresh
73
- update_cursor_rect
74
- end
75
- end
76
- #--------------------------------------------------------------------------
77
- # * Refresh
78
- #--------------------------------------------------------------------------
79
- def refresh
80
- self.contents.clear
81
- # Draw name
82
- name_array = @name.split('')
83
- for i in 0...@max_char
84
- c = name_array[i]
85
- if c == nil
86
- c = "_"
87
- end
88
- x = (self.width - 32 - @max_char * 28) / 2 + i * 28
89
- self.contents.draw_text(x, 32, 28, 32, c, 1)
90
- end
91
- # Draw graphic
92
- #draw_actor_graphic(@actor, 320 - @max_char * 14 - 40, 80)
93
- end
94
- #--------------------------------------------------------------------------
95
- # * Cursor Rectangle Update
96
- #--------------------------------------------------------------------------
97
- def update_cursor_rect
98
- x = (self.width - 32 - @max_char * 28) / 2 + @index * 28
99
- self.cursor_rect.set(x, 32, 28, 32)
100
- end
101
- #--------------------------------------------------------------------------
102
- # * Frame Update
103
- #--------------------------------------------------------------------------
104
- def update
105
- super
106
- update_cursor_rect
107
- end
108
- end