rmxp_extractor 1.8 → 1.9

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Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,469 +0,0 @@
1
- class Window_Settings
2
- MARGIN = 30
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- TITLE_TOP_MARGIN = 32
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- TITLE_MARGIN = 100
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- ITEM_SPACING = 28
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- VALUE_MARGIN = 270
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- ACTIVE_MARGIN = MARGIN * 2 + 20
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- SETTINGS_FILE_NAME = Oneshot::SAVE_PATH + '/settings.conf'
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-
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- def save_settings
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- $persistent.save
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- File.open(SETTINGS_FILE_NAME, 'w') do |file|
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- file.puts('bgm_volume=' + Audio.bgm_volume.to_s)
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- file.puts('sfx_volume=' + Audio.sfx_volume.to_s)
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- file.puts('fullscreen=' + Graphics.fullscreen.to_s)
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- file.puts('default_run=' + $game_switches[251].to_s)
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- file.puts('colorblind_mode=' + $game_switches[252].to_s)
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- file.puts('automash_enabled=' + $game_switches[253].to_s)
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- file.puts('frameskip=' + Graphics.frameskip.to_s)
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- end
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- end
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-
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- def self.load_settings
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- return false if !FileTest.exist?(SETTINGS_FILE_NAME)
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- File.foreach(SETTINGS_FILE_NAME).with_index do |line, line_num|
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- if !line.include? "="
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- next
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- end
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- vals = line.strip.split("=")
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- case vals[0]
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- when "bgm_volume"
32
- if !!(vals[1] =~ /\A[-+]?[0-9]+\z/) #is a number
33
- number = vals[1].to_i
34
- Audio.bgm_volume = number
35
- end
36
- when "sfx_volume"
37
- if !!(vals[1] =~ /\A[-+]?[0-9]+\z/) #is a number
38
- number = vals[1].to_i
39
- Audio.sfx_volume = number
40
- end
41
- when "fullscreen"
42
- if vals[1] == "true"
43
- Graphics.fullscreen = true
44
- $console = true
45
- elsif vals[1] == "false"
46
- Graphics.fullscreen = false
47
- $console = false
48
- end
49
- when "default_run"
50
- if vals[1] == "true"
51
- $game_switches[251] = true
52
- elsif vals[1] == "false"
53
- $game_switches[251] = false
54
- end
55
- when "colorblind_mode"
56
- if vals[1] == "true"
57
- $game_switches[252] = true
58
- elsif vals[1] == "false"
59
- $game_switches[252] = false
60
- end
61
- when "automash_enabled"
62
- if vals[1] == "true"
63
- $game_switches[253] = true
64
- elsif vals[1] == "false"
65
- $game_switches[253] = false
66
- end
67
- when "frameskip"
68
- if vals[1] == "true"
69
- Graphics.frameskip = true
70
- elsif vals[1] == "false"
71
- Graphics.frameskip = false
72
- end
73
- end
74
- end
75
- end
76
-
77
- def initialize
78
- @viewport = Viewport.new(0, 0, 640, 480)
79
- @bg = Sprite.new(@viewport)
80
- @bg.bitmap = Bitmap.new(640, 480)
81
- @bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
82
- @title = Sprite.new(@viewport)
83
- @title.bitmap = Bitmap.new(320, TITLE_MARGIN)
84
- @title.bitmap.font.size = 40
85
- @title.y = TITLE_TOP_MARGIN
86
- @title.x = MARGIN
87
- @version = Sprite.new(@viewport)
88
- @version.bitmap = Bitmap.new(60, 20)
89
- @version.x = 10
90
- @version.y = 450
91
- @version.opacity = 128
92
- Language.register_text_sprite(self.class.name + "_title", @title)
93
- Language.register_text_sprite(self.class.name + "_ver", @version)
94
- @data_sprites = []
95
- @viewport.z = 9998
96
-
97
- @left_hold_timer = 0
98
- @right_hold_timer = 0
99
-
100
- self.visible = false
101
- @index = 0
102
- @fade_in = false
103
- @fade_out = false
104
-
105
- @transfer_player = nil
106
- @visible = false
107
- end
108
-
109
- def dispose
110
- @bg.dispose
111
- @title.dispose
112
- @version.dispose
113
- @data_sprites.each do |spr|
114
- spr.dispose
115
- end
116
- @viewport.dispose
117
- end
118
-
119
- def open
120
- self.visible = true
121
- self.opacity = 0
122
- @fade_in = true
123
- @data = [
124
- tr('BGM Volume'),
125
- tr('SFX Volume'),
126
- tr('Fullscreen'),
127
- tr('Default movement'),
128
- tr('Colorblind mode'),
129
- tr('Skip Text (R)'),
130
- tr('Frameskip'),
131
- tr('Language'),
132
- tr('Configure Controls (Press F1)'),
133
- ]
134
-
135
- @index = 0
136
- # Load our language settings from persistent, stored differently
137
- @lang_index = Language::LANGUAGES.index($persistent.langcode)
138
- if @lang_index.nil?
139
- @lang_index = 0
140
- end
141
-
142
- # Create title
143
- @title.bitmap.clear
144
- @title.bitmap.draw_text(0, 0, @title.bitmap.width, @title.bitmap.height, tr("Settings"))
145
-
146
- # Create version string
147
- @version.bitmap.clear
148
- @version.bitmap.draw_text(0, 0, @version.bitmap.width, @version.bitmap.height, tr("POT_VERSION"))
149
-
150
- # Create menu options
151
- @data.each_with_index do |item, i|
152
- spr = Sprite.new(@viewport)
153
- spr.bitmap = Bitmap.new(400, ITEM_SPACING)
154
- spr.x = MARGIN
155
- spr.y = TITLE_MARGIN + TITLE_TOP_MARGIN + ITEM_SPACING * i
156
- spr.opacity = 0
157
- Language.register_text_sprite(self.class.name + "_option_#{i}", spr)
158
- redraw_setting(spr, i)
159
-
160
- @data_sprites << spr
161
- end
162
- end
163
-
164
- def redraw_setting(spr, i)
165
- if @visible == false
166
- return
167
- end
168
- spr.bitmap.clear
169
- spr.bitmap.draw_text(0, 0, spr.bitmap.width, spr.bitmap.height, @data[i])
170
- spr.bitmap.draw_text(0, 0, spr.bitmap.width, spr.bitmap.height, @data[i])
171
- case i
172
- when 0
173
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, Audio.bgm_volume.to_s)
174
- when 1
175
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, Audio.sfx_volume.to_s)
176
- when 2 #fullscreen
177
- if(Graphics.fullscreen == true)
178
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
179
- else
180
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
181
- end
182
- when 3 #default movement
183
- if($game_switches[251] == true)
184
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("RUN"))
185
- else
186
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("WALK"))
187
- end
188
- when 4 #colorblind mode
189
- if($game_switches[252] == true)
190
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
191
- else
192
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
193
- end
194
- when 5 #automash
195
- if($game_switches[253] == true)
196
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
197
- else
198
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
199
- end
200
- when 6 #frameskip
201
- if(Graphics.frameskip == true)
202
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
203
- else
204
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
205
- end
206
- when 7 # Language
207
- l = Language::LANGUAGES[@lang_index] rescue Language::LANGUAGES[0]
208
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr(l))
209
- end
210
- end
211
-
212
-
213
- def redraw_setting_index(i)
214
- if !@data_sprites.kind_of?(Array)
215
- return
216
- end
217
- if @data_sprites.length - 1 < i
218
- return
219
- end
220
- redraw_setting(@data_sprites[i], i)
221
- end
222
-
223
-
224
- def redraw_all_settings
225
- @title.bitmap.clear
226
- @title.bitmap.draw_text(0, 0, @title.bitmap.width, @title.bitmap.height, tr("Settings"))
227
- @version.bitmap.clear
228
- @version.bitmap.draw_text(0, 0, @version.bitmap.width, @version.bitmap.height, tr("POT_VERSION"))
229
- for i in 0..(@data_sprites.length - 1)
230
- redraw_setting_index(i)
231
- end
232
- end
233
-
234
-
235
- def update
236
-
237
- @version.opacity = 128
238
-
239
- if @fade_in
240
- self.opacity += 20
241
- active_spr = nil
242
- @data_sprites.each do |spr|
243
- spr.opacity += 10
244
- spr.opacity = 128 if spr.opacity > 128
245
- active_spr = spr if !active_spr && spr.x < MARGIN * 2
246
- end
247
- if active_spr
248
- active_spr.x += 6
249
- active_spr.x = MARGIN * 2 if active_spr.x > MARGIN * 2
250
- elsif self.opacity == 255
251
- @fade_in = false
252
- end
253
- @version.opacity = 128
254
- return
255
- end
256
-
257
- if @fade_out
258
- self.opacity -= 20
259
- @data_sprites.each do |spr|
260
- spr.opacity -= 10
261
- end
262
- if self.opacity == 0
263
- @fade_out = false
264
- self.visible = false
265
- @data_sprites.each do |spr|
266
- spr.dispose
267
- end
268
- @data_sprites = []
269
-
270
- if @transfer_player
271
- $game_temp.player_transferring = true
272
- $game_temp.player_new_map_id = @transfer_player.id
273
- $game_temp.player_new_x = @transfer_player.x
274
- $game_temp.player_new_y = @transfer_player.y
275
- $game_temp.player_new_direction = @transfer_player.dir
276
- Graphics.freeze
277
- $game_temp.transition_processing = true
278
- $game_temp.transition_name = "black"
279
- @transfer_player = nil
280
- end
281
- end
282
- return
283
- end
284
-
285
- return if !self.visible
286
-
287
- # Adjust position and visibility
288
- @data_sprites.each_with_index do |spr, i|
289
- if i == @index
290
- if spr.x < ACTIVE_MARGIN
291
- spr.x += 6
292
- spr.x = ACTIVE_MARGIN if spr.x > ACTIVE_MARGIN
293
- end
294
- spr.opacity += 10 if spr.opacity < 255
295
- else
296
- if spr.x > MARGIN * 2
297
- spr.x -= 6
298
- spr.x = MARGIN * 2 if spr.x < MARGIN * 2
299
- end
300
- spr.opacity -= 10 if spr.opacity > 128
301
- spr.opacity = 128 if spr.opacity < 128
302
- end
303
- end
304
-
305
- if Input.trigger?(Input::UP)
306
- @index = (@index - 1) % @data.size
307
- $game_system.se_play($data_system.cursor_se)
308
- end
309
- if Input.trigger?(Input::DOWN)
310
- @index = (@index + 1) % @data.size
311
- $game_system.se_play($data_system.cursor_se)
312
- end
313
-
314
- if Input.press?(Input::LEFT)
315
- @left_hold_timer += 1
316
- else
317
- @left_hold_timer = 0
318
- end
319
-
320
- if Input.press?(Input::RIGHT)
321
- @right_hold_timer += 1
322
- else
323
- @right_hold_timer = 0
324
- end
325
-
326
- case @index
327
- when 0 #bgm vol
328
- old_vol = Audio.bgm_volume
329
- if Input.trigger?(Input::LEFT) || (Input.press?(Input::LEFT) && (@left_hold_timer >= 15))
330
- @left_hold_timer -= 2
331
- Audio.bgm_volume -= 1
332
- if old_vol > 1
333
- Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.bgm_volume/2) + 75)
334
- redraw_setting_index(0)
335
- end
336
- elsif Input.trigger?(Input::RIGHT) || (Input.press?(Input::RIGHT) && (@right_hold_timer >= 15))
337
- @right_hold_timer -= 2
338
- Audio.bgm_volume += 1
339
- if old_vol < 100
340
- Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.bgm_volume/2) + 75)
341
- redraw_setting_index(0)
342
- end
343
- end
344
-
345
- when 1 #sfx vol
346
- old_vol = Audio.sfx_volume
347
- if Input.trigger?(Input::LEFT) || (Input.press?(Input::LEFT) && (@left_hold_timer >= 15))
348
- @left_hold_timer -= 2
349
- Audio.sfx_volume -= 1
350
- if old_vol > 1
351
- Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.sfx_volume/2) + 75)
352
- redraw_setting_index(1)
353
- end
354
- elsif Input.trigger?(Input::RIGHT) || (Input.press?(Input::RIGHT) && (@right_hold_timer >= 15))
355
- @right_hold_timer -= 2
356
- Audio.sfx_volume += 1
357
- if old_vol < 100
358
- Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.sfx_volume/2) + 75)
359
- redraw_setting_index(1)
360
- end
361
- end
362
-
363
- when 2 #fullscreen
364
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
365
-
366
- $game_system.se_play($data_system.decision_se)
367
- if Graphics.fullscreen == true
368
- Graphics.fullscreen = false
369
- $console = false
370
- else
371
- Graphics.fullscreen = true
372
- $console = true
373
- end
374
- sleep(0.500)
375
- redraw_setting_index(2)
376
- sleep(0.500)
377
- end
378
-
379
- when 3 #default movement
380
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
381
-
382
- $game_system.se_play($data_system.decision_se)
383
- if $game_switches[251] == true
384
- $game_switches[251] = false
385
- else
386
- $game_switches[251] = true
387
- end
388
- redraw_setting_index(3)
389
- end
390
-
391
- when 4 #colorblind mode
392
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
393
-
394
- $game_system.se_play($data_system.decision_se)
395
- if $game_switches[252] == true
396
- $game_switches[252] = false
397
- else
398
- $game_switches[252] = true
399
- end
400
- redraw_setting_index(4)
401
- end
402
-
403
- when 5 #automash
404
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
405
-
406
- $game_system.se_play($data_system.decision_se)
407
- if $game_switches[253] == true
408
- $game_switches[253] = false
409
- else
410
- $game_switches[253] = true
411
- end
412
- redraw_setting_index(5)
413
- end
414
-
415
- when 6 #frameskip
416
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
417
-
418
- $game_system.se_play($data_system.decision_se)
419
- if Graphics.frameskip == true
420
- Graphics.frameskip = false
421
- else
422
- Graphics.frameskip = true
423
- end
424
- redraw_setting_index(6)
425
- end
426
-
427
- when 7 #language
428
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::RIGHT)
429
- @lang_index += 1
430
- if @lang_index >= Language::LANGUAGES.length
431
- @lang_index = 0
432
- end
433
- $persistent.lang = Language::LANGUAGES[@lang_index]
434
- redraw_all_settings()
435
- end
436
- if Input.trigger?(Input::LEFT)
437
- @lang_index -= 1
438
- if @lang_index < 0
439
- @lang_index = Language::LANGUAGES.length - 1
440
- end
441
- $persistent.lang = Language::LANGUAGES[@lang_index]
442
- redraw_all_settings()
443
- end
444
- end
445
-
446
- if Input.trigger?(Input::CANCEL)
447
- $game_system.se_play($data_system.cancel_se)
448
- @fade_out = true
449
- save_settings
450
- end
451
- end
452
-
453
- # Attributes
454
- def visible
455
- return @visible
456
- end
457
- def visible=(val)
458
- @viewport.visible = val
459
- @visible = val
460
- end
461
- def opacity=(val)
462
- @bg.opacity = val
463
- @title.opacity = val
464
- @version.opacity = val
465
- end
466
- def opacity
467
- @bg.opacity
468
- end
469
- end
@@ -1,93 +0,0 @@
1
- #==============================================================================
2
- # ** Window_ShopBuy
3
- #------------------------------------------------------------------------------
4
- # This window displays buyable goods on the shop screen.
5
- #==============================================================================
6
-
7
- class Window_ShopBuy < Window_Selectable
8
- #--------------------------------------------------------------------------
9
- # * Object Initialization
10
- # shop_goods : goods
11
- #--------------------------------------------------------------------------
12
- def initialize(shop_goods)
13
- super(0, 128, 368, 352)
14
- @shop_goods = shop_goods
15
- refresh
16
- self.index = 0
17
- end
18
- #--------------------------------------------------------------------------
19
- # * Item Acquisition
20
- #--------------------------------------------------------------------------
21
- def item
22
- return @data[self.index]
23
- end
24
- #--------------------------------------------------------------------------
25
- # * Refresh
26
- #--------------------------------------------------------------------------
27
- def refresh
28
- if self.contents != nil
29
- self.contents.dispose
30
- self.contents = nil
31
- end
32
- @data = []
33
- for goods_item in @shop_goods
34
- case goods_item[0]
35
- when 0
36
- item = $data_items[goods_item[1]]
37
- when 1
38
- item = $data_weapons[goods_item[1]]
39
- when 2
40
- item = $data_armors[goods_item[1]]
41
- end
42
- if item != nil
43
- @data.push(item)
44
- end
45
- end
46
- # If item count is not 0, make a bit map and draw all items
47
- @item_max = @data.size
48
- if @item_max > 0
49
- self.contents = Bitmap.new(width - 32, row_max * 32)
50
- for i in 0...@item_max
51
- draw_item(i)
52
- end
53
- end
54
- end
55
- #--------------------------------------------------------------------------
56
- # * Draw Item
57
- # index : item number
58
- #--------------------------------------------------------------------------
59
- def draw_item(index)
60
- item = @data[index]
61
- # Get items in possession
62
- case item
63
- when RPG::Item
64
- number = $game_party.item_number(item.id)
65
- when RPG::Weapon
66
- number = $game_party.weapon_number(item.id)
67
- when RPG::Armor
68
- number = $game_party.armor_number(item.id)
69
- end
70
- # If price is less than money in possession, and amount in possession is
71
- # not 99, then set to normal text color. Otherwise set to disabled color
72
- if item.price <= $game_party.gold and number < 99
73
- self.contents.font.color = normal_color
74
- else
75
- self.contents.font.color = disabled_color
76
- end
77
- x = 4
78
- y = index * 32
79
- rect = Rect.new(x, y, self.width - 32, 32)
80
- self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
81
- bitmap = RPG::Cache.icon(item.icon_name)
82
- opacity = self.contents.font.color == normal_color ? 255 : 128
83
- self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
84
- self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
85
- self.contents.draw_text(x + 240, y, 88, 32, item.price.to_s, 2)
86
- end
87
- #--------------------------------------------------------------------------
88
- # * Help Text Update
89
- #--------------------------------------------------------------------------
90
- def update_help
91
- @help_window.set_text(self.item == nil ? "" : self.item.description)
92
- end
93
- end
@@ -1,37 +0,0 @@
1
- #==============================================================================
2
- # ** Window_ShopCommand
3
- #------------------------------------------------------------------------------
4
- # This window is used to choose your business on the shop screen.
5
- #==============================================================================
6
-
7
- class Window_ShopCommand < Window_Selectable
8
- #--------------------------------------------------------------------------
9
- # * Object Initialization
10
- #--------------------------------------------------------------------------
11
- def initialize
12
- super(0, 64, 480, 64)
13
- self.contents = Bitmap.new(width - 32, height - 32)
14
- @item_max = 3
15
- @column_max = 3
16
- @commands = ["Buy", "Sell", "Exit"]
17
- refresh
18
- self.index = 0
19
- end
20
- #--------------------------------------------------------------------------
21
- # * Refresh
22
- #--------------------------------------------------------------------------
23
- def refresh
24
- self.contents.clear
25
- for i in 0...@item_max
26
- draw_item(i)
27
- end
28
- end
29
- #--------------------------------------------------------------------------
30
- # * Draw Item
31
- # index : item number
32
- #--------------------------------------------------------------------------
33
- def draw_item(index)
34
- x = 4 + index * 160
35
- self.contents.draw_text(x, 0, 128, 32, @commands[index])
36
- end
37
- end
@@ -1,87 +0,0 @@
1
- #==============================================================================
2
- # ** Window_ShopNumber
3
- #------------------------------------------------------------------------------
4
- # This window is for inputting quantity of items to buy or sell on the
5
- # shop screen.
6
- #==============================================================================
7
-
8
- class Window_ShopNumber < Window_Base
9
- #--------------------------------------------------------------------------
10
- # * Object Initialization
11
- #--------------------------------------------------------------------------
12
- def initialize
13
- super(0, 128, 368, 352)
14
- self.contents = Bitmap.new(width - 32, height - 32)
15
- @item = nil
16
- @max = 1
17
- @price = 0
18
- @number = 1
19
- end
20
- #--------------------------------------------------------------------------
21
- # * Set Items, Max Quantity, and Price
22
- #--------------------------------------------------------------------------
23
- def set(item, max, price)
24
- @item = item
25
- @max = max
26
- @price = price
27
- @number = 1
28
- refresh
29
- end
30
- #--------------------------------------------------------------------------
31
- # * Set Inputted Quantity
32
- #--------------------------------------------------------------------------
33
- def number
34
- return @number
35
- end
36
- #--------------------------------------------------------------------------
37
- # * Refresh
38
- #--------------------------------------------------------------------------
39
- def refresh
40
- self.contents.clear
41
- draw_item_name(@item, 4, 96)
42
- self.contents.font.color = normal_color
43
- self.contents.draw_text(272, 96, 32, 32, "×")
44
- self.contents.draw_text(308, 96, 24, 32, @number.to_s, 2)
45
- self.cursor_rect.set(304, 96, 32, 32)
46
- # Draw total price and currency units
47
- domination = $data_system.words.gold
48
- cx = contents.text_size(domination).width
49
- total_price = @price * @number
50
- self.contents.font.color = normal_color
51
- self.contents.draw_text(4, 160, 328-cx-2, 32, total_price.to_s, 2)
52
- self.contents.font.color = system_color
53
- self.contents.draw_text(332-cx, 160, cx, 32, domination, 2)
54
- end
55
- #--------------------------------------------------------------------------
56
- # * Frame Update
57
- #--------------------------------------------------------------------------
58
- def update
59
- super
60
- if self.active
61
- # Cursor right (+1)
62
- if Input.repeat?(Input::RIGHT) and @number < @max
63
- $game_system.se_play($data_system.cursor_se)
64
- @number += 1
65
- refresh
66
- end
67
- # Cursor left (-1)
68
- if Input.repeat?(Input::LEFT) and @number > 1
69
- $game_system.se_play($data_system.cursor_se)
70
- @number -= 1
71
- refresh
72
- end
73
- # Cursdr up (+10)
74
- if Input.repeat?(Input::UP) and @number < @max
75
- $game_system.se_play($data_system.cursor_se)
76
- @number = [@number + 10, @max].min
77
- refresh
78
- end
79
- # Cursor down (-10)
80
- if Input.repeat?(Input::DOWN) and @number > 1
81
- $game_system.se_play($data_system.cursor_se)
82
- @number = [@number - 10, 1].max
83
- refresh
84
- end
85
- end
86
- end
87
- end