rmxp_extractor 1.8 → 1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +1 -1
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Interpreter 1.rb
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#==============================================================================
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# ** Interpreter (part 1)
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#------------------------------------------------------------------------------
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# This interpreter runs event commands. This class is used within the
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# Game_System class and the Game_Event class.
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#==============================================================================
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class Interpreter
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attr_accessor :index
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@@chill_pill = false
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#--------------------------------------------------------------------------
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# * Object Initialization
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# depth : nest depth
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# main : main flag
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#--------------------------------------------------------------------------
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def initialize(depth = 0, main = false)
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@depth = depth
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@main = main
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# Depth goes up to level 100
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if depth > 100
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print("Common event call has exceeded maximum limit.")
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exit
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end
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# Clear inner situation of interpreter
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clear
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end
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#--------------------------------------------------------------------------
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# * Clear
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def clear
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@event_id = 0 # event ID
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@message_waiting = false # waiting for message to end
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@move_route_waiting = false # waiting for move completion
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@button_input_variable_id = 0 # button input variable ID
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@wait_count = 0 # wait count
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@child_interpreter = nil # child interpreter
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@branch = {} # branch data
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end
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#--------------------------------------------------------------------------
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# * Event Setup
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# list : list of event commands
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# event_id : event ID
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#--------------------------------------------------------------------------
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def setup(list, event_id, common_event_name = nil)
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# Clear inner situation of interpreter
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clear
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# Remember event ID
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@event_id = event_id
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# Remember list of event commands
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@list = list
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# Initialize index
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# Clear branch data hash
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58
|
-
@branch.clear
|
|
59
|
-
# Construct event name
|
|
60
|
-
if common_event_name == nil
|
|
61
|
-
if event_id != 0
|
|
62
|
-
@event_name = $game_map.map_name + "/" + $game_map.events[event_id].name
|
|
63
|
-
end
|
|
64
|
-
else
|
|
65
|
-
@event_name = "/" + common_event_name
|
|
66
|
-
end
|
|
67
|
-
end
|
|
68
|
-
#--------------------------------------------------------------------------
|
|
69
|
-
# * Determine if Running
|
|
70
|
-
#--------------------------------------------------------------------------
|
|
71
|
-
def running?
|
|
72
|
-
return @list != nil
|
|
73
|
-
end
|
|
74
|
-
#--------------------------------------------------------------------------
|
|
75
|
-
# * Starting Event Setup
|
|
76
|
-
#--------------------------------------------------------------------------
|
|
77
|
-
def setup_starting_event
|
|
78
|
-
# Refresh map if necessary
|
|
79
|
-
if $game_map.need_refresh
|
|
80
|
-
$game_map.refresh
|
|
81
|
-
end
|
|
82
|
-
# If common event call is reserved
|
|
83
|
-
if $game_temp.common_event_id > 0
|
|
84
|
-
# Set up event
|
|
85
|
-
common_event = $data_common_events[$game_temp.common_event_id]
|
|
86
|
-
setup(common_event.list, 0, common_event.name)
|
|
87
|
-
# Release reservation
|
|
88
|
-
$game_temp.common_event_id = 0
|
|
89
|
-
return
|
|
90
|
-
end
|
|
91
|
-
# Loop (map events)
|
|
92
|
-
for event in $game_map.events.values
|
|
93
|
-
# If running event is found
|
|
94
|
-
if event.starting
|
|
95
|
-
# If not auto run
|
|
96
|
-
if event.trigger < 3
|
|
97
|
-
# Clear starting flag
|
|
98
|
-
event.clear_starting
|
|
99
|
-
# Lock
|
|
100
|
-
event.lock
|
|
101
|
-
end
|
|
102
|
-
# Set up event
|
|
103
|
-
setup(event.list, event.id)
|
|
104
|
-
return
|
|
105
|
-
end
|
|
106
|
-
end
|
|
107
|
-
# Loop (common events)
|
|
108
|
-
for common_event in $data_common_events.compact
|
|
109
|
-
# If trigger is auto run, and condition switch is ON
|
|
110
|
-
if common_event.trigger == 1 and
|
|
111
|
-
$game_switches[common_event.switch_id] == true
|
|
112
|
-
# Set up event
|
|
113
|
-
setup(common_event.list, 0, common_event.name)
|
|
114
|
-
return
|
|
115
|
-
end
|
|
116
|
-
end
|
|
117
|
-
end
|
|
118
|
-
#--------------------------------------------------------------------------
|
|
119
|
-
# * Frame Update
|
|
120
|
-
#--------------------------------------------------------------------------
|
|
121
|
-
def update
|
|
122
|
-
# Initialize loop count
|
|
123
|
-
@loop_count = 0
|
|
124
|
-
# Loop
|
|
125
|
-
loop do
|
|
126
|
-
# Add 1 to loop count
|
|
127
|
-
@loop_count += 1
|
|
128
|
-
# If 100 event commands ran
|
|
129
|
-
if @loop_count > 100
|
|
130
|
-
# Call Graphics.update for freeze prevention
|
|
131
|
-
Graphics.update
|
|
132
|
-
@loop_count = 0
|
|
133
|
-
end
|
|
134
|
-
# Chill pill
|
|
135
|
-
if @@chill_pill
|
|
136
|
-
@@chill_pill = false
|
|
137
|
-
return
|
|
138
|
-
end
|
|
139
|
-
# If map is different than event startup time
|
|
140
|
-
if $game_map.map_id != @map_id
|
|
141
|
-
# Change event ID to 0
|
|
142
|
-
@event_id = 0
|
|
143
|
-
end
|
|
144
|
-
# If a child interpreter exists
|
|
145
|
-
if @child_interpreter != nil
|
|
146
|
-
# Update child interpreter
|
|
147
|
-
@child_interpreter.update
|
|
148
|
-
# If child interpreter is finished running
|
|
149
|
-
unless @child_interpreter.running?
|
|
150
|
-
# Delete child interpreter
|
|
151
|
-
@child_interpreter = nil
|
|
152
|
-
end
|
|
153
|
-
# If child interpreter still exists
|
|
154
|
-
if @child_interpreter != nil
|
|
155
|
-
return
|
|
156
|
-
end
|
|
157
|
-
end
|
|
158
|
-
# If waiting for message to end
|
|
159
|
-
if @message_waiting
|
|
160
|
-
return
|
|
161
|
-
end
|
|
162
|
-
# If waiting for move to end
|
|
163
|
-
if @move_route_waiting
|
|
164
|
-
# If player is forcing move route
|
|
165
|
-
if $game_player.move_route_forcing
|
|
166
|
-
return
|
|
167
|
-
end
|
|
168
|
-
# Loop (map events)
|
|
169
|
-
for event in $game_map.events.values
|
|
170
|
-
# If this event is forcing move route
|
|
171
|
-
if event.move_route_forcing
|
|
172
|
-
return
|
|
173
|
-
end
|
|
174
|
-
end
|
|
175
|
-
# Clear move end waiting flag
|
|
176
|
-
@move_route_waiting = false
|
|
177
|
-
end
|
|
178
|
-
# If waiting for button input
|
|
179
|
-
if @button_input_variable_id > 0
|
|
180
|
-
# Run button input processing
|
|
181
|
-
input_button
|
|
182
|
-
return
|
|
183
|
-
end
|
|
184
|
-
# If waiting
|
|
185
|
-
if @wait_count > 0
|
|
186
|
-
# Decrease wait count
|
|
187
|
-
@wait_count -= 1
|
|
188
|
-
return
|
|
189
|
-
end
|
|
190
|
-
# If a call flag is set for each type of screen
|
|
191
|
-
if $game_temp.name_calling
|
|
192
|
-
return
|
|
193
|
-
end
|
|
194
|
-
# If list of event commands is empty
|
|
195
|
-
if @list == nil
|
|
196
|
-
# If main map event
|
|
197
|
-
if @main
|
|
198
|
-
# Set up starting event
|
|
199
|
-
setup_starting_event
|
|
200
|
-
end
|
|
201
|
-
# If nothing was set up
|
|
202
|
-
if @list == nil
|
|
203
|
-
return
|
|
204
|
-
end
|
|
205
|
-
end
|
|
206
|
-
# If return value is false when trying to execute event command
|
|
207
|
-
if execute_command == false
|
|
208
|
-
return
|
|
209
|
-
end
|
|
210
|
-
# Advance index
|
|
211
|
-
@index += 1
|
|
212
|
-
end
|
|
213
|
-
end
|
|
214
|
-
#--------------------------------------------------------------------------
|
|
215
|
-
# * Button Input
|
|
216
|
-
#--------------------------------------------------------------------------
|
|
217
|
-
def input_button
|
|
218
|
-
# Determine pressed button
|
|
219
|
-
n = 0
|
|
220
|
-
for i in 1..18
|
|
221
|
-
if Input.trigger?(i)
|
|
222
|
-
n = i
|
|
223
|
-
end
|
|
224
|
-
end
|
|
225
|
-
# If button was pressed
|
|
226
|
-
if n > 0
|
|
227
|
-
# Change value of variables
|
|
228
|
-
$game_variables[@button_input_variable_id] = n
|
|
229
|
-
$game_map.need_refresh = true
|
|
230
|
-
# End button input
|
|
231
|
-
@button_input_variable_id = 0
|
|
232
|
-
end
|
|
233
|
-
end
|
|
234
|
-
#--------------------------------------------------------------------------
|
|
235
|
-
# * Setup Choices
|
|
236
|
-
#--------------------------------------------------------------------------
|
|
237
|
-
def setup_choices(parameters)
|
|
238
|
-
# Set choices
|
|
239
|
-
$game_temp.choices = parameters[0].map{|s| Language.tr(s.strip)}
|
|
240
|
-
# Set cancel processing
|
|
241
|
-
$game_temp.choice_cancel_type = parameters[1]
|
|
242
|
-
# Set callback
|
|
243
|
-
current_indent = @list[@index].indent
|
|
244
|
-
$game_temp.choice_proc = Proc.new { |n| @branch[current_indent] = n }
|
|
245
|
-
end
|
|
246
|
-
#--------------------------------------------------------------------------
|
|
247
|
-
# * Actor Iterator (consider all party members)
|
|
248
|
-
# parameter : if 1 or more, ID; if 0, all
|
|
249
|
-
#--------------------------------------------------------------------------
|
|
250
|
-
def iterate_actor(parameter)
|
|
251
|
-
# If entire party
|
|
252
|
-
if parameter == 0
|
|
253
|
-
# Loop for entire party
|
|
254
|
-
for actor in $game_party.actors
|
|
255
|
-
# Evaluate block
|
|
256
|
-
yield actor
|
|
257
|
-
end
|
|
258
|
-
# If single actor
|
|
259
|
-
else
|
|
260
|
-
# Get actor
|
|
261
|
-
actor = $game_actors[parameter]
|
|
262
|
-
# Evaluate block
|
|
263
|
-
yield actor if actor != nil
|
|
264
|
-
end
|
|
265
|
-
end
|
|
266
|
-
#--------------------------------------------------------------------------
|
|
267
|
-
# * Enemy Iterator (consider all troop members)
|
|
268
|
-
# parameter : If 0 or above, index; if -1, all
|
|
269
|
-
#--------------------------------------------------------------------------
|
|
270
|
-
def iterate_enemy(parameter)
|
|
271
|
-
# If entire troop
|
|
272
|
-
if parameter == -1
|
|
273
|
-
# Loop for entire troop
|
|
274
|
-
for enemy in $game_troop.enemies
|
|
275
|
-
# Evaluate block
|
|
276
|
-
yield enemy
|
|
277
|
-
end
|
|
278
|
-
# If single enemy
|
|
279
|
-
else
|
|
280
|
-
# Get enemy
|
|
281
|
-
enemy = $game_troop.enemies[parameter]
|
|
282
|
-
# Evaluate block
|
|
283
|
-
yield enemy if enemy != nil
|
|
284
|
-
end
|
|
285
|
-
end
|
|
286
|
-
#--------------------------------------------------------------------------
|
|
287
|
-
# * Battler Iterator (consider entire troop and entire party)
|
|
288
|
-
# parameter1 : If 0, enemy; if 1, actor
|
|
289
|
-
# parameter2 : If 0 or above, index; if -1, all
|
|
290
|
-
#--------------------------------------------------------------------------
|
|
291
|
-
def iterate_battler(parameter1, parameter2)
|
|
292
|
-
# If enemy
|
|
293
|
-
if parameter1 == 0
|
|
294
|
-
# Call enemy iterator
|
|
295
|
-
iterate_enemy(parameter2) do |enemy|
|
|
296
|
-
yield enemy
|
|
297
|
-
end
|
|
298
|
-
# If actor
|
|
299
|
-
else
|
|
300
|
-
# If entire party
|
|
301
|
-
if parameter2 == -1
|
|
302
|
-
# Loop for entire party
|
|
303
|
-
for actor in $game_party.actors
|
|
304
|
-
# Evaluate block
|
|
305
|
-
yield actor
|
|
306
|
-
end
|
|
307
|
-
# If single actor (N exposed)
|
|
308
|
-
else
|
|
309
|
-
# Get actor
|
|
310
|
-
actor = $game_party.actors[parameter2]
|
|
311
|
-
# Evaluate block
|
|
312
|
-
yield actor if actor != nil
|
|
313
|
-
end
|
|
314
|
-
end
|
|
315
|
-
end
|
|
316
|
-
# Chill out
|
|
317
|
-
def self.take_a_chill_pill
|
|
318
|
-
@@chill_pill = true
|
|
319
|
-
end
|
|
320
|
-
end
|
data/Scripts/Interpreter 2.rb
DELETED
|
@@ -1,286 +0,0 @@
|
|
|
1
|
-
#==============================================================================
|
|
2
|
-
# ** Interpreter (part 2)
|
|
3
|
-
#------------------------------------------------------------------------------
|
|
4
|
-
# This interpreter runs event commands. This class is used within the
|
|
5
|
-
# Game_System class and the Game_Event class.
|
|
6
|
-
#==============================================================================
|
|
7
|
-
|
|
8
|
-
class Interpreter
|
|
9
|
-
#--------------------------------------------------------------------------
|
|
10
|
-
# * Event Command Execution
|
|
11
|
-
#--------------------------------------------------------------------------
|
|
12
|
-
def execute_command
|
|
13
|
-
# If last to arrive for list of event commands
|
|
14
|
-
if @index >= @list.size - 1
|
|
15
|
-
# End event
|
|
16
|
-
command_end
|
|
17
|
-
# Continue
|
|
18
|
-
return true
|
|
19
|
-
end
|
|
20
|
-
# Make event command parameters available for reference via @parameters
|
|
21
|
-
@parameters = @list[@index].parameters
|
|
22
|
-
# Branch by command code
|
|
23
|
-
case @list[@index].code
|
|
24
|
-
when 101 # Show Text
|
|
25
|
-
return command_101
|
|
26
|
-
when 102 # Show Choices
|
|
27
|
-
return command_102
|
|
28
|
-
when 402 # When [**]
|
|
29
|
-
return command_402
|
|
30
|
-
when 403 # When Cancel
|
|
31
|
-
return command_403
|
|
32
|
-
when 103 # Input Number
|
|
33
|
-
return command_103
|
|
34
|
-
when 104 # Change Text Options
|
|
35
|
-
return command_104
|
|
36
|
-
when 105 # Button Input Processing
|
|
37
|
-
return command_105
|
|
38
|
-
when 106 # Wait
|
|
39
|
-
return command_106
|
|
40
|
-
when 111 # Conditional Branch
|
|
41
|
-
return command_111
|
|
42
|
-
when 411 # Else
|
|
43
|
-
return command_411
|
|
44
|
-
when 112 # Loop
|
|
45
|
-
return command_112
|
|
46
|
-
when 413 # Repeat Above
|
|
47
|
-
return command_413
|
|
48
|
-
when 113 # Break Loop
|
|
49
|
-
return command_113
|
|
50
|
-
when 115 # Exit Event Processing
|
|
51
|
-
return command_115
|
|
52
|
-
when 116 # Erase Event
|
|
53
|
-
return command_116
|
|
54
|
-
when 117 # Call Common Event
|
|
55
|
-
return command_117
|
|
56
|
-
when 118 # Label
|
|
57
|
-
return command_118
|
|
58
|
-
when 119 # Jump to Label
|
|
59
|
-
return command_119
|
|
60
|
-
when 121 # Control Switches
|
|
61
|
-
return command_121
|
|
62
|
-
when 122 # Control Variables
|
|
63
|
-
return command_122
|
|
64
|
-
when 123 # Control Self Switch
|
|
65
|
-
return command_123
|
|
66
|
-
when 124 # Control Timer
|
|
67
|
-
return command_124
|
|
68
|
-
when 125 # Change Gold
|
|
69
|
-
return command_125
|
|
70
|
-
when 126 # Change Items
|
|
71
|
-
return command_126
|
|
72
|
-
when 127 # Change Weapons
|
|
73
|
-
return command_127
|
|
74
|
-
when 128 # Change Armor
|
|
75
|
-
return command_128
|
|
76
|
-
when 129 # Change Party Member
|
|
77
|
-
return command_129
|
|
78
|
-
when 131 # Change Windowskin
|
|
79
|
-
return command_131
|
|
80
|
-
when 132 # Change Battle BGM
|
|
81
|
-
return command_132
|
|
82
|
-
when 133 # Change Battle End ME
|
|
83
|
-
return command_133
|
|
84
|
-
when 134 # Change Save Access
|
|
85
|
-
return command_134
|
|
86
|
-
when 135 # Change Menu Access
|
|
87
|
-
return command_135
|
|
88
|
-
when 136 # Change Encounter
|
|
89
|
-
return command_136
|
|
90
|
-
when 201 # Transfer Player
|
|
91
|
-
return command_201
|
|
92
|
-
when 202 # Set Event Location
|
|
93
|
-
return command_202
|
|
94
|
-
when 203 # Scroll Map
|
|
95
|
-
return command_203
|
|
96
|
-
when 204 # Change Map Settings
|
|
97
|
-
return command_204
|
|
98
|
-
when 205 # Change Fog Color Tone
|
|
99
|
-
return command_205
|
|
100
|
-
when 206 # Change Fog Opacity
|
|
101
|
-
return command_206
|
|
102
|
-
when 207 # Show Animation
|
|
103
|
-
return command_207
|
|
104
|
-
when 208 # Change Transparent Flag
|
|
105
|
-
return command_208
|
|
106
|
-
when 209 # Set Move Route
|
|
107
|
-
return command_209
|
|
108
|
-
when 210 # Wait for Move's Completion
|
|
109
|
-
return command_210
|
|
110
|
-
when 221 # Prepare for Transition
|
|
111
|
-
return command_221
|
|
112
|
-
when 222 # Execute Transition
|
|
113
|
-
return command_222
|
|
114
|
-
when 223 # Change Screen Color Tone
|
|
115
|
-
return command_223
|
|
116
|
-
when 224 # Screen Flash
|
|
117
|
-
return command_224
|
|
118
|
-
when 225 # Screen Shake
|
|
119
|
-
return command_225
|
|
120
|
-
when 231 # Show Picture
|
|
121
|
-
return command_231
|
|
122
|
-
when 232 # Move Picture
|
|
123
|
-
return command_232
|
|
124
|
-
when 233 # Rotate Picture
|
|
125
|
-
return command_233
|
|
126
|
-
when 234 # Change Picture Color Tone
|
|
127
|
-
return command_234
|
|
128
|
-
when 235 # Erase Picture
|
|
129
|
-
return command_235
|
|
130
|
-
when 236 # Set Weather Effects
|
|
131
|
-
return command_236
|
|
132
|
-
when 241 # Play BGM
|
|
133
|
-
return command_241
|
|
134
|
-
when 242 # Fade Out BGM
|
|
135
|
-
return command_242
|
|
136
|
-
when 245 # Play BGS
|
|
137
|
-
return command_245
|
|
138
|
-
when 246 # Fade Out BGS
|
|
139
|
-
return command_246
|
|
140
|
-
when 247 # Memorize BGM/BGS
|
|
141
|
-
return command_247
|
|
142
|
-
when 248 # Restore BGM/BGS
|
|
143
|
-
return command_248
|
|
144
|
-
when 249 # Play ME
|
|
145
|
-
return command_249
|
|
146
|
-
when 250 # Play SE
|
|
147
|
-
return command_250
|
|
148
|
-
when 251 # Stop SE
|
|
149
|
-
return command_251
|
|
150
|
-
when 301 # Battle Processing
|
|
151
|
-
return command_301
|
|
152
|
-
when 601 # If Win
|
|
153
|
-
return command_601
|
|
154
|
-
when 602 # If Escape
|
|
155
|
-
return command_602
|
|
156
|
-
when 603 # If Lose
|
|
157
|
-
return command_603
|
|
158
|
-
when 302 # Shop Processing
|
|
159
|
-
return command_302
|
|
160
|
-
when 303 # Name Input Processing
|
|
161
|
-
return command_303
|
|
162
|
-
when 311 # Change HP
|
|
163
|
-
return command_311
|
|
164
|
-
when 312 # Change SP
|
|
165
|
-
return command_312
|
|
166
|
-
when 313 # Change State
|
|
167
|
-
return command_313
|
|
168
|
-
when 314 # Recover All
|
|
169
|
-
return command_314
|
|
170
|
-
when 315 # Change EXP
|
|
171
|
-
return command_315
|
|
172
|
-
when 316 # Change Level
|
|
173
|
-
return command_316
|
|
174
|
-
when 317 # Change Parameters
|
|
175
|
-
return command_317
|
|
176
|
-
when 318 # Change Skills
|
|
177
|
-
return command_318
|
|
178
|
-
when 319 # Change Equipment
|
|
179
|
-
return command_319
|
|
180
|
-
when 320 # Change Actor Name
|
|
181
|
-
return command_320
|
|
182
|
-
when 321 # Change Actor Class
|
|
183
|
-
return command_321
|
|
184
|
-
when 322 # Change Actor Graphic
|
|
185
|
-
return command_322
|
|
186
|
-
when 331 # Change Enemy HP
|
|
187
|
-
return command_331
|
|
188
|
-
when 332 # Change Enemy SP
|
|
189
|
-
return command_332
|
|
190
|
-
when 333 # Change Enemy State
|
|
191
|
-
return command_333
|
|
192
|
-
when 334 # Enemy Recover All
|
|
193
|
-
return command_334
|
|
194
|
-
when 335 # Enemy Appearance
|
|
195
|
-
return command_335
|
|
196
|
-
when 336 # Enemy Transform
|
|
197
|
-
return command_336
|
|
198
|
-
when 337 # Show Battle Animation
|
|
199
|
-
return command_337
|
|
200
|
-
when 338 # Deal Damage
|
|
201
|
-
return command_338
|
|
202
|
-
when 339 # Force Action
|
|
203
|
-
return command_339
|
|
204
|
-
when 340 # Abort Battle
|
|
205
|
-
return command_340
|
|
206
|
-
when 351 # Call Menu Screen
|
|
207
|
-
return command_351
|
|
208
|
-
when 352 # Call Save Screen
|
|
209
|
-
return command_352
|
|
210
|
-
when 353 # Game Over
|
|
211
|
-
return command_353
|
|
212
|
-
when 354 # Return to Title Screen
|
|
213
|
-
return command_354
|
|
214
|
-
when 355 # Script
|
|
215
|
-
return command_355
|
|
216
|
-
else # Other
|
|
217
|
-
return true
|
|
218
|
-
end
|
|
219
|
-
end
|
|
220
|
-
#--------------------------------------------------------------------------
|
|
221
|
-
# * End Event
|
|
222
|
-
#--------------------------------------------------------------------------
|
|
223
|
-
def command_end
|
|
224
|
-
# Clear list of event commands
|
|
225
|
-
@list = nil
|
|
226
|
-
# If main map event and event ID are valid
|
|
227
|
-
if @main and @event_id > 0
|
|
228
|
-
# Unlock event
|
|
229
|
-
$game_map.events[@event_id].unlock
|
|
230
|
-
end
|
|
231
|
-
end
|
|
232
|
-
#--------------------------------------------------------------------------
|
|
233
|
-
# * Command Skip
|
|
234
|
-
#--------------------------------------------------------------------------
|
|
235
|
-
def command_skip
|
|
236
|
-
# Get indent
|
|
237
|
-
indent = @list[@index].indent
|
|
238
|
-
# Loop
|
|
239
|
-
loop do
|
|
240
|
-
# If next event command is at the same level as indent
|
|
241
|
-
if @list[@index+1].indent == indent
|
|
242
|
-
# Continue
|
|
243
|
-
return true
|
|
244
|
-
end
|
|
245
|
-
# Advance index
|
|
246
|
-
@index += 1
|
|
247
|
-
end
|
|
248
|
-
end
|
|
249
|
-
#--------------------------------------------------------------------------
|
|
250
|
-
# * Get Character
|
|
251
|
-
# parameter : parameter
|
|
252
|
-
#--------------------------------------------------------------------------
|
|
253
|
-
def get_character(parameter)
|
|
254
|
-
# Branch by parameter
|
|
255
|
-
case parameter
|
|
256
|
-
when -1 # player
|
|
257
|
-
return $game_player
|
|
258
|
-
when 0 # this event
|
|
259
|
-
events = $game_map.events
|
|
260
|
-
return events == nil ? nil : events[@event_id]
|
|
261
|
-
else # specific event
|
|
262
|
-
events = $game_map.events
|
|
263
|
-
return events == nil ? nil : events[parameter]
|
|
264
|
-
end
|
|
265
|
-
end
|
|
266
|
-
#--------------------------------------------------------------------------
|
|
267
|
-
# * Calculate Operated Value
|
|
268
|
-
# operation : operation
|
|
269
|
-
# operand_type : operand type (0: invariable 1: variable)
|
|
270
|
-
# operand : operand (number or variable ID)
|
|
271
|
-
#--------------------------------------------------------------------------
|
|
272
|
-
def operate_value(operation, operand_type, operand)
|
|
273
|
-
# Get operand
|
|
274
|
-
if operand_type == 0
|
|
275
|
-
value = operand
|
|
276
|
-
else
|
|
277
|
-
value = $game_variables[operand]
|
|
278
|
-
end
|
|
279
|
-
# Reverse sign of integer if operation is [decrease]
|
|
280
|
-
if operation == 1
|
|
281
|
-
value = -value
|
|
282
|
-
end
|
|
283
|
-
# Return value
|
|
284
|
-
return value
|
|
285
|
-
end
|
|
286
|
-
end
|