rmxp_extractor 1.8 → 1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +1 -1
  5. data/LICENSE.txt +21 -21
  6. data/README.md +35 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,320 +0,0 @@
1
- #==============================================================================
2
- # ** Interpreter (part 1)
3
- #------------------------------------------------------------------------------
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- # This interpreter runs event commands. This class is used within the
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- # Game_System class and the Game_Event class.
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- #==============================================================================
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-
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- class Interpreter
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- attr_accessor :index
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- @@chill_pill = false
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- #--------------------------------------------------------------------------
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- # * Object Initialization
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- # depth : nest depth
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- # main : main flag
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- #--------------------------------------------------------------------------
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- def initialize(depth = 0, main = false)
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- @depth = depth
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- @main = main
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- # Depth goes up to level 100
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- if depth > 100
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- print("Common event call has exceeded maximum limit.")
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- exit
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- end
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- # Clear inner situation of interpreter
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- clear
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- end
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- #--------------------------------------------------------------------------
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- # * Clear
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- #--------------------------------------------------------------------------
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- def clear
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- @map_id = 0 # map ID when starting up
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- @event_id = 0 # event ID
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- @message_waiting = false # waiting for message to end
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- @move_route_waiting = false # waiting for move completion
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- @button_input_variable_id = 0 # button input variable ID
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- @wait_count = 0 # wait count
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- @child_interpreter = nil # child interpreter
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- @branch = {} # branch data
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- @event_name = nil # full event name
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- end
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- #--------------------------------------------------------------------------
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- # * Event Setup
43
- # list : list of event commands
44
- # event_id : event ID
45
- #--------------------------------------------------------------------------
46
- def setup(list, event_id, common_event_name = nil)
47
- # Clear inner situation of interpreter
48
- clear
49
- # Remember map ID
50
- @map_id = $game_map.map_id
51
- # Remember event ID
52
- @event_id = event_id
53
- # Remember list of event commands
54
- @list = list
55
- # Initialize index
56
- @index = 0
57
- # Clear branch data hash
58
- @branch.clear
59
- # Construct event name
60
- if common_event_name == nil
61
- if event_id != 0
62
- @event_name = $game_map.map_name + "/" + $game_map.events[event_id].name
63
- end
64
- else
65
- @event_name = "/" + common_event_name
66
- end
67
- end
68
- #--------------------------------------------------------------------------
69
- # * Determine if Running
70
- #--------------------------------------------------------------------------
71
- def running?
72
- return @list != nil
73
- end
74
- #--------------------------------------------------------------------------
75
- # * Starting Event Setup
76
- #--------------------------------------------------------------------------
77
- def setup_starting_event
78
- # Refresh map if necessary
79
- if $game_map.need_refresh
80
- $game_map.refresh
81
- end
82
- # If common event call is reserved
83
- if $game_temp.common_event_id > 0
84
- # Set up event
85
- common_event = $data_common_events[$game_temp.common_event_id]
86
- setup(common_event.list, 0, common_event.name)
87
- # Release reservation
88
- $game_temp.common_event_id = 0
89
- return
90
- end
91
- # Loop (map events)
92
- for event in $game_map.events.values
93
- # If running event is found
94
- if event.starting
95
- # If not auto run
96
- if event.trigger < 3
97
- # Clear starting flag
98
- event.clear_starting
99
- # Lock
100
- event.lock
101
- end
102
- # Set up event
103
- setup(event.list, event.id)
104
- return
105
- end
106
- end
107
- # Loop (common events)
108
- for common_event in $data_common_events.compact
109
- # If trigger is auto run, and condition switch is ON
110
- if common_event.trigger == 1 and
111
- $game_switches[common_event.switch_id] == true
112
- # Set up event
113
- setup(common_event.list, 0, common_event.name)
114
- return
115
- end
116
- end
117
- end
118
- #--------------------------------------------------------------------------
119
- # * Frame Update
120
- #--------------------------------------------------------------------------
121
- def update
122
- # Initialize loop count
123
- @loop_count = 0
124
- # Loop
125
- loop do
126
- # Add 1 to loop count
127
- @loop_count += 1
128
- # If 100 event commands ran
129
- if @loop_count > 100
130
- # Call Graphics.update for freeze prevention
131
- Graphics.update
132
- @loop_count = 0
133
- end
134
- # Chill pill
135
- if @@chill_pill
136
- @@chill_pill = false
137
- return
138
- end
139
- # If map is different than event startup time
140
- if $game_map.map_id != @map_id
141
- # Change event ID to 0
142
- @event_id = 0
143
- end
144
- # If a child interpreter exists
145
- if @child_interpreter != nil
146
- # Update child interpreter
147
- @child_interpreter.update
148
- # If child interpreter is finished running
149
- unless @child_interpreter.running?
150
- # Delete child interpreter
151
- @child_interpreter = nil
152
- end
153
- # If child interpreter still exists
154
- if @child_interpreter != nil
155
- return
156
- end
157
- end
158
- # If waiting for message to end
159
- if @message_waiting
160
- return
161
- end
162
- # If waiting for move to end
163
- if @move_route_waiting
164
- # If player is forcing move route
165
- if $game_player.move_route_forcing
166
- return
167
- end
168
- # Loop (map events)
169
- for event in $game_map.events.values
170
- # If this event is forcing move route
171
- if event.move_route_forcing
172
- return
173
- end
174
- end
175
- # Clear move end waiting flag
176
- @move_route_waiting = false
177
- end
178
- # If waiting for button input
179
- if @button_input_variable_id > 0
180
- # Run button input processing
181
- input_button
182
- return
183
- end
184
- # If waiting
185
- if @wait_count > 0
186
- # Decrease wait count
187
- @wait_count -= 1
188
- return
189
- end
190
- # If a call flag is set for each type of screen
191
- if $game_temp.name_calling
192
- return
193
- end
194
- # If list of event commands is empty
195
- if @list == nil
196
- # If main map event
197
- if @main
198
- # Set up starting event
199
- setup_starting_event
200
- end
201
- # If nothing was set up
202
- if @list == nil
203
- return
204
- end
205
- end
206
- # If return value is false when trying to execute event command
207
- if execute_command == false
208
- return
209
- end
210
- # Advance index
211
- @index += 1
212
- end
213
- end
214
- #--------------------------------------------------------------------------
215
- # * Button Input
216
- #--------------------------------------------------------------------------
217
- def input_button
218
- # Determine pressed button
219
- n = 0
220
- for i in 1..18
221
- if Input.trigger?(i)
222
- n = i
223
- end
224
- end
225
- # If button was pressed
226
- if n > 0
227
- # Change value of variables
228
- $game_variables[@button_input_variable_id] = n
229
- $game_map.need_refresh = true
230
- # End button input
231
- @button_input_variable_id = 0
232
- end
233
- end
234
- #--------------------------------------------------------------------------
235
- # * Setup Choices
236
- #--------------------------------------------------------------------------
237
- def setup_choices(parameters)
238
- # Set choices
239
- $game_temp.choices = parameters[0].map{|s| Language.tr(s.strip)}
240
- # Set cancel processing
241
- $game_temp.choice_cancel_type = parameters[1]
242
- # Set callback
243
- current_indent = @list[@index].indent
244
- $game_temp.choice_proc = Proc.new { |n| @branch[current_indent] = n }
245
- end
246
- #--------------------------------------------------------------------------
247
- # * Actor Iterator (consider all party members)
248
- # parameter : if 1 or more, ID; if 0, all
249
- #--------------------------------------------------------------------------
250
- def iterate_actor(parameter)
251
- # If entire party
252
- if parameter == 0
253
- # Loop for entire party
254
- for actor in $game_party.actors
255
- # Evaluate block
256
- yield actor
257
- end
258
- # If single actor
259
- else
260
- # Get actor
261
- actor = $game_actors[parameter]
262
- # Evaluate block
263
- yield actor if actor != nil
264
- end
265
- end
266
- #--------------------------------------------------------------------------
267
- # * Enemy Iterator (consider all troop members)
268
- # parameter : If 0 or above, index; if -1, all
269
- #--------------------------------------------------------------------------
270
- def iterate_enemy(parameter)
271
- # If entire troop
272
- if parameter == -1
273
- # Loop for entire troop
274
- for enemy in $game_troop.enemies
275
- # Evaluate block
276
- yield enemy
277
- end
278
- # If single enemy
279
- else
280
- # Get enemy
281
- enemy = $game_troop.enemies[parameter]
282
- # Evaluate block
283
- yield enemy if enemy != nil
284
- end
285
- end
286
- #--------------------------------------------------------------------------
287
- # * Battler Iterator (consider entire troop and entire party)
288
- # parameter1 : If 0, enemy; if 1, actor
289
- # parameter2 : If 0 or above, index; if -1, all
290
- #--------------------------------------------------------------------------
291
- def iterate_battler(parameter1, parameter2)
292
- # If enemy
293
- if parameter1 == 0
294
- # Call enemy iterator
295
- iterate_enemy(parameter2) do |enemy|
296
- yield enemy
297
- end
298
- # If actor
299
- else
300
- # If entire party
301
- if parameter2 == -1
302
- # Loop for entire party
303
- for actor in $game_party.actors
304
- # Evaluate block
305
- yield actor
306
- end
307
- # If single actor (N exposed)
308
- else
309
- # Get actor
310
- actor = $game_party.actors[parameter2]
311
- # Evaluate block
312
- yield actor if actor != nil
313
- end
314
- end
315
- end
316
- # Chill out
317
- def self.take_a_chill_pill
318
- @@chill_pill = true
319
- end
320
- end
@@ -1,286 +0,0 @@
1
- #==============================================================================
2
- # ** Interpreter (part 2)
3
- #------------------------------------------------------------------------------
4
- # This interpreter runs event commands. This class is used within the
5
- # Game_System class and the Game_Event class.
6
- #==============================================================================
7
-
8
- class Interpreter
9
- #--------------------------------------------------------------------------
10
- # * Event Command Execution
11
- #--------------------------------------------------------------------------
12
- def execute_command
13
- # If last to arrive for list of event commands
14
- if @index >= @list.size - 1
15
- # End event
16
- command_end
17
- # Continue
18
- return true
19
- end
20
- # Make event command parameters available for reference via @parameters
21
- @parameters = @list[@index].parameters
22
- # Branch by command code
23
- case @list[@index].code
24
- when 101 # Show Text
25
- return command_101
26
- when 102 # Show Choices
27
- return command_102
28
- when 402 # When [**]
29
- return command_402
30
- when 403 # When Cancel
31
- return command_403
32
- when 103 # Input Number
33
- return command_103
34
- when 104 # Change Text Options
35
- return command_104
36
- when 105 # Button Input Processing
37
- return command_105
38
- when 106 # Wait
39
- return command_106
40
- when 111 # Conditional Branch
41
- return command_111
42
- when 411 # Else
43
- return command_411
44
- when 112 # Loop
45
- return command_112
46
- when 413 # Repeat Above
47
- return command_413
48
- when 113 # Break Loop
49
- return command_113
50
- when 115 # Exit Event Processing
51
- return command_115
52
- when 116 # Erase Event
53
- return command_116
54
- when 117 # Call Common Event
55
- return command_117
56
- when 118 # Label
57
- return command_118
58
- when 119 # Jump to Label
59
- return command_119
60
- when 121 # Control Switches
61
- return command_121
62
- when 122 # Control Variables
63
- return command_122
64
- when 123 # Control Self Switch
65
- return command_123
66
- when 124 # Control Timer
67
- return command_124
68
- when 125 # Change Gold
69
- return command_125
70
- when 126 # Change Items
71
- return command_126
72
- when 127 # Change Weapons
73
- return command_127
74
- when 128 # Change Armor
75
- return command_128
76
- when 129 # Change Party Member
77
- return command_129
78
- when 131 # Change Windowskin
79
- return command_131
80
- when 132 # Change Battle BGM
81
- return command_132
82
- when 133 # Change Battle End ME
83
- return command_133
84
- when 134 # Change Save Access
85
- return command_134
86
- when 135 # Change Menu Access
87
- return command_135
88
- when 136 # Change Encounter
89
- return command_136
90
- when 201 # Transfer Player
91
- return command_201
92
- when 202 # Set Event Location
93
- return command_202
94
- when 203 # Scroll Map
95
- return command_203
96
- when 204 # Change Map Settings
97
- return command_204
98
- when 205 # Change Fog Color Tone
99
- return command_205
100
- when 206 # Change Fog Opacity
101
- return command_206
102
- when 207 # Show Animation
103
- return command_207
104
- when 208 # Change Transparent Flag
105
- return command_208
106
- when 209 # Set Move Route
107
- return command_209
108
- when 210 # Wait for Move's Completion
109
- return command_210
110
- when 221 # Prepare for Transition
111
- return command_221
112
- when 222 # Execute Transition
113
- return command_222
114
- when 223 # Change Screen Color Tone
115
- return command_223
116
- when 224 # Screen Flash
117
- return command_224
118
- when 225 # Screen Shake
119
- return command_225
120
- when 231 # Show Picture
121
- return command_231
122
- when 232 # Move Picture
123
- return command_232
124
- when 233 # Rotate Picture
125
- return command_233
126
- when 234 # Change Picture Color Tone
127
- return command_234
128
- when 235 # Erase Picture
129
- return command_235
130
- when 236 # Set Weather Effects
131
- return command_236
132
- when 241 # Play BGM
133
- return command_241
134
- when 242 # Fade Out BGM
135
- return command_242
136
- when 245 # Play BGS
137
- return command_245
138
- when 246 # Fade Out BGS
139
- return command_246
140
- when 247 # Memorize BGM/BGS
141
- return command_247
142
- when 248 # Restore BGM/BGS
143
- return command_248
144
- when 249 # Play ME
145
- return command_249
146
- when 250 # Play SE
147
- return command_250
148
- when 251 # Stop SE
149
- return command_251
150
- when 301 # Battle Processing
151
- return command_301
152
- when 601 # If Win
153
- return command_601
154
- when 602 # If Escape
155
- return command_602
156
- when 603 # If Lose
157
- return command_603
158
- when 302 # Shop Processing
159
- return command_302
160
- when 303 # Name Input Processing
161
- return command_303
162
- when 311 # Change HP
163
- return command_311
164
- when 312 # Change SP
165
- return command_312
166
- when 313 # Change State
167
- return command_313
168
- when 314 # Recover All
169
- return command_314
170
- when 315 # Change EXP
171
- return command_315
172
- when 316 # Change Level
173
- return command_316
174
- when 317 # Change Parameters
175
- return command_317
176
- when 318 # Change Skills
177
- return command_318
178
- when 319 # Change Equipment
179
- return command_319
180
- when 320 # Change Actor Name
181
- return command_320
182
- when 321 # Change Actor Class
183
- return command_321
184
- when 322 # Change Actor Graphic
185
- return command_322
186
- when 331 # Change Enemy HP
187
- return command_331
188
- when 332 # Change Enemy SP
189
- return command_332
190
- when 333 # Change Enemy State
191
- return command_333
192
- when 334 # Enemy Recover All
193
- return command_334
194
- when 335 # Enemy Appearance
195
- return command_335
196
- when 336 # Enemy Transform
197
- return command_336
198
- when 337 # Show Battle Animation
199
- return command_337
200
- when 338 # Deal Damage
201
- return command_338
202
- when 339 # Force Action
203
- return command_339
204
- when 340 # Abort Battle
205
- return command_340
206
- when 351 # Call Menu Screen
207
- return command_351
208
- when 352 # Call Save Screen
209
- return command_352
210
- when 353 # Game Over
211
- return command_353
212
- when 354 # Return to Title Screen
213
- return command_354
214
- when 355 # Script
215
- return command_355
216
- else # Other
217
- return true
218
- end
219
- end
220
- #--------------------------------------------------------------------------
221
- # * End Event
222
- #--------------------------------------------------------------------------
223
- def command_end
224
- # Clear list of event commands
225
- @list = nil
226
- # If main map event and event ID are valid
227
- if @main and @event_id > 0
228
- # Unlock event
229
- $game_map.events[@event_id].unlock
230
- end
231
- end
232
- #--------------------------------------------------------------------------
233
- # * Command Skip
234
- #--------------------------------------------------------------------------
235
- def command_skip
236
- # Get indent
237
- indent = @list[@index].indent
238
- # Loop
239
- loop do
240
- # If next event command is at the same level as indent
241
- if @list[@index+1].indent == indent
242
- # Continue
243
- return true
244
- end
245
- # Advance index
246
- @index += 1
247
- end
248
- end
249
- #--------------------------------------------------------------------------
250
- # * Get Character
251
- # parameter : parameter
252
- #--------------------------------------------------------------------------
253
- def get_character(parameter)
254
- # Branch by parameter
255
- case parameter
256
- when -1 # player
257
- return $game_player
258
- when 0 # this event
259
- events = $game_map.events
260
- return events == nil ? nil : events[@event_id]
261
- else # specific event
262
- events = $game_map.events
263
- return events == nil ? nil : events[parameter]
264
- end
265
- end
266
- #--------------------------------------------------------------------------
267
- # * Calculate Operated Value
268
- # operation : operation
269
- # operand_type : operand type (0: invariable 1: variable)
270
- # operand : operand (number or variable ID)
271
- #--------------------------------------------------------------------------
272
- def operate_value(operation, operand_type, operand)
273
- # Get operand
274
- if operand_type == 0
275
- value = operand
276
- else
277
- value = $game_variables[operand]
278
- end
279
- # Reverse sign of integer if operation is [decrease]
280
- if operation == 1
281
- value = -value
282
- end
283
- # Return value
284
- return value
285
- end
286
- end