rmxp_extractor 1.8 → 1.9
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +1 -1
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Game_Enemy.rb
DELETED
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#==============================================================================
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# ** Game_Enemy
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#------------------------------------------------------------------------------
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# This class handles enemies. It's used within the Game_Troop class
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# ($game_troop).
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#==============================================================================
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class Game_Enemy < Game_Battler
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#--------------------------------------------------------------------------
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# * Object Initialization
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# troop_id : troop ID
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# member_index : troop member index
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#--------------------------------------------------------------------------
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def initialize(troop_id, member_index)
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super()
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@troop_id = troop_id
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@member_index = member_index
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troop = $data_troops[@troop_id]
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@enemy_id = troop.members[@member_index].enemy_id
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enemy = $data_enemies[@enemy_id]
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@battler_name = enemy.battler_name
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@battler_hue = enemy.battler_hue
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@hp = maxhp
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@sp = maxsp
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@hidden = troop.members[@member_index].hidden
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@immortal = troop.members[@member_index].immortal
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end
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#--------------------------------------------------------------------------
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# * Get Enemy ID
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#--------------------------------------------------------------------------
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def id
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return @enemy_id
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end
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#--------------------------------------------------------------------------
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# * Get Index
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#--------------------------------------------------------------------------
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def index
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return @member_index
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end
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#--------------------------------------------------------------------------
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# * Get Name
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#--------------------------------------------------------------------------
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def name
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return $data_enemies[@enemy_id].name
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end
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#--------------------------------------------------------------------------
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# * Get Basic Maximum HP
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#--------------------------------------------------------------------------
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def base_maxhp
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return $data_enemies[@enemy_id].maxhp
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end
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#--------------------------------------------------------------------------
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# * Get Basic Maximum SP
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#--------------------------------------------------------------------------
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def base_maxsp
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return $data_enemies[@enemy_id].maxsp
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end
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#--------------------------------------------------------------------------
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# * Get Basic Strength
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#--------------------------------------------------------------------------
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def base_str
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return $data_enemies[@enemy_id].str
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end
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#--------------------------------------------------------------------------
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# * Get Basic Dexterity
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#--------------------------------------------------------------------------
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def base_dex
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return $data_enemies[@enemy_id].dex
|
69
|
-
end
|
70
|
-
#--------------------------------------------------------------------------
|
71
|
-
# * Get Basic Agility
|
72
|
-
#--------------------------------------------------------------------------
|
73
|
-
def base_agi
|
74
|
-
return $data_enemies[@enemy_id].agi
|
75
|
-
end
|
76
|
-
#--------------------------------------------------------------------------
|
77
|
-
# * Get Basic Intelligence
|
78
|
-
#--------------------------------------------------------------------------
|
79
|
-
def base_int
|
80
|
-
return $data_enemies[@enemy_id].int
|
81
|
-
end
|
82
|
-
#--------------------------------------------------------------------------
|
83
|
-
# * Get Basic Attack Power
|
84
|
-
#--------------------------------------------------------------------------
|
85
|
-
def base_atk
|
86
|
-
return $data_enemies[@enemy_id].atk
|
87
|
-
end
|
88
|
-
#--------------------------------------------------------------------------
|
89
|
-
# * Get Basic Physical Defense
|
90
|
-
#--------------------------------------------------------------------------
|
91
|
-
def base_pdef
|
92
|
-
return $data_enemies[@enemy_id].pdef
|
93
|
-
end
|
94
|
-
#--------------------------------------------------------------------------
|
95
|
-
# * Get Basic Magic Defense
|
96
|
-
#--------------------------------------------------------------------------
|
97
|
-
def base_mdef
|
98
|
-
return $data_enemies[@enemy_id].mdef
|
99
|
-
end
|
100
|
-
#--------------------------------------------------------------------------
|
101
|
-
# * Get Basic Evasion
|
102
|
-
#--------------------------------------------------------------------------
|
103
|
-
def base_eva
|
104
|
-
return $data_enemies[@enemy_id].eva
|
105
|
-
end
|
106
|
-
#--------------------------------------------------------------------------
|
107
|
-
# * Get Offensive Animation ID for Normal Attack
|
108
|
-
#--------------------------------------------------------------------------
|
109
|
-
def animation1_id
|
110
|
-
return $data_enemies[@enemy_id].animation1_id
|
111
|
-
end
|
112
|
-
#--------------------------------------------------------------------------
|
113
|
-
# * Get Target Animation ID for Normal Attack
|
114
|
-
#--------------------------------------------------------------------------
|
115
|
-
def animation2_id
|
116
|
-
return $data_enemies[@enemy_id].animation2_id
|
117
|
-
end
|
118
|
-
#--------------------------------------------------------------------------
|
119
|
-
# * Get Element Revision Value
|
120
|
-
# element_id : Element ID
|
121
|
-
#--------------------------------------------------------------------------
|
122
|
-
def element_rate(element_id)
|
123
|
-
# Get a numerical value corresponding to element effectiveness
|
124
|
-
table = [0,200,150,100,50,0,-100]
|
125
|
-
result = table[$data_enemies[@enemy_id].element_ranks[element_id]]
|
126
|
-
# If protected by state, this element is reduced by half
|
127
|
-
for i in @states
|
128
|
-
if $data_states[i].guard_element_set.include?(element_id)
|
129
|
-
result /= 2
|
130
|
-
end
|
131
|
-
end
|
132
|
-
# End Method
|
133
|
-
return result
|
134
|
-
end
|
135
|
-
#--------------------------------------------------------------------------
|
136
|
-
# * Get State Effectiveness
|
137
|
-
#--------------------------------------------------------------------------
|
138
|
-
def state_ranks
|
139
|
-
return $data_enemies[@enemy_id].state_ranks
|
140
|
-
end
|
141
|
-
#--------------------------------------------------------------------------
|
142
|
-
# * Determine State Guard
|
143
|
-
# state_id : state ID
|
144
|
-
#--------------------------------------------------------------------------
|
145
|
-
def state_guard?(state_id)
|
146
|
-
return false
|
147
|
-
end
|
148
|
-
#--------------------------------------------------------------------------
|
149
|
-
# * Get Normal Attack Element
|
150
|
-
#--------------------------------------------------------------------------
|
151
|
-
def element_set
|
152
|
-
return []
|
153
|
-
end
|
154
|
-
#--------------------------------------------------------------------------
|
155
|
-
# * Get Normal Attack State Change (+)
|
156
|
-
#--------------------------------------------------------------------------
|
157
|
-
def plus_state_set
|
158
|
-
return []
|
159
|
-
end
|
160
|
-
#--------------------------------------------------------------------------
|
161
|
-
# * Get Normal Attack State Change (-)
|
162
|
-
#--------------------------------------------------------------------------
|
163
|
-
def minus_state_set
|
164
|
-
return []
|
165
|
-
end
|
166
|
-
#--------------------------------------------------------------------------
|
167
|
-
# * Aquire Actions
|
168
|
-
#--------------------------------------------------------------------------
|
169
|
-
def actions
|
170
|
-
return $data_enemies[@enemy_id].actions
|
171
|
-
end
|
172
|
-
#--------------------------------------------------------------------------
|
173
|
-
# * Get EXP
|
174
|
-
#--------------------------------------------------------------------------
|
175
|
-
def exp
|
176
|
-
return $data_enemies[@enemy_id].exp
|
177
|
-
end
|
178
|
-
#--------------------------------------------------------------------------
|
179
|
-
# * Get Gold
|
180
|
-
#--------------------------------------------------------------------------
|
181
|
-
def gold
|
182
|
-
return $data_enemies[@enemy_id].gold
|
183
|
-
end
|
184
|
-
#--------------------------------------------------------------------------
|
185
|
-
# * Get Item ID
|
186
|
-
#--------------------------------------------------------------------------
|
187
|
-
def item_id
|
188
|
-
return $data_enemies[@enemy_id].item_id
|
189
|
-
end
|
190
|
-
#--------------------------------------------------------------------------
|
191
|
-
# * Get Weapon ID
|
192
|
-
#--------------------------------------------------------------------------
|
193
|
-
def weapon_id
|
194
|
-
return $data_enemies[@enemy_id].weapon_id
|
195
|
-
end
|
196
|
-
#--------------------------------------------------------------------------
|
197
|
-
# * Get Armor ID
|
198
|
-
#--------------------------------------------------------------------------
|
199
|
-
def armor_id
|
200
|
-
return $data_enemies[@enemy_id].armor_id
|
201
|
-
end
|
202
|
-
#--------------------------------------------------------------------------
|
203
|
-
# * Get Treasure Appearance Probability
|
204
|
-
#--------------------------------------------------------------------------
|
205
|
-
def treasure_prob
|
206
|
-
return $data_enemies[@enemy_id].treasure_prob
|
207
|
-
end
|
208
|
-
#--------------------------------------------------------------------------
|
209
|
-
# * Get Battle Screen X-Coordinate
|
210
|
-
#--------------------------------------------------------------------------
|
211
|
-
def screen_x
|
212
|
-
return $data_troops[@troop_id].members[@member_index].x
|
213
|
-
end
|
214
|
-
#--------------------------------------------------------------------------
|
215
|
-
# * Get Battle Screen Y-Coordinate
|
216
|
-
#--------------------------------------------------------------------------
|
217
|
-
def screen_y
|
218
|
-
return $data_troops[@troop_id].members[@member_index].y
|
219
|
-
end
|
220
|
-
#--------------------------------------------------------------------------
|
221
|
-
# * Get Battle Screen Z-Coordinate
|
222
|
-
#--------------------------------------------------------------------------
|
223
|
-
def screen_z
|
224
|
-
return screen_y
|
225
|
-
end
|
226
|
-
#--------------------------------------------------------------------------
|
227
|
-
# * Escape
|
228
|
-
#--------------------------------------------------------------------------
|
229
|
-
def escape
|
230
|
-
# Set hidden flag
|
231
|
-
@hidden = true
|
232
|
-
# Clear current action
|
233
|
-
self.current_action.clear
|
234
|
-
end
|
235
|
-
#--------------------------------------------------------------------------
|
236
|
-
# * Transform
|
237
|
-
# enemy_id : ID of enemy to be transformed
|
238
|
-
#--------------------------------------------------------------------------
|
239
|
-
def transform(enemy_id)
|
240
|
-
# Change enemy ID
|
241
|
-
@enemy_id = enemy_id
|
242
|
-
# Change battler graphics
|
243
|
-
@battler_name = $data_enemies[@enemy_id].battler_name
|
244
|
-
@battler_hue = $data_enemies[@enemy_id].battler_hue
|
245
|
-
# Remake action
|
246
|
-
make_action
|
247
|
-
end
|
248
|
-
#--------------------------------------------------------------------------
|
249
|
-
# * Make Action
|
250
|
-
#--------------------------------------------------------------------------
|
251
|
-
def make_action
|
252
|
-
# Clear current action
|
253
|
-
self.current_action.clear
|
254
|
-
# If unable to move
|
255
|
-
unless self.movable?
|
256
|
-
# End Method
|
257
|
-
return
|
258
|
-
end
|
259
|
-
# Extract current effective actions
|
260
|
-
available_actions = []
|
261
|
-
rating_max = 0
|
262
|
-
for action in self.actions
|
263
|
-
# Confirm turn conditions
|
264
|
-
n = $game_temp.battle_turn
|
265
|
-
a = action.condition_turn_a
|
266
|
-
b = action.condition_turn_b
|
267
|
-
if (b == 0 and n != a) or
|
268
|
-
(b > 0 and (n < 1 or n < a or n % b != a % b))
|
269
|
-
next
|
270
|
-
end
|
271
|
-
# Confirm HP conditions
|
272
|
-
if self.hp * 100.0 / self.maxhp > action.condition_hp
|
273
|
-
next
|
274
|
-
end
|
275
|
-
# Confirm level conditions
|
276
|
-
if $game_party.max_level < action.condition_level
|
277
|
-
next
|
278
|
-
end
|
279
|
-
# Confirm switch conditions
|
280
|
-
switch_id = action.condition_switch_id
|
281
|
-
if switch_id > 0 and $game_switches[switch_id] == false
|
282
|
-
next
|
283
|
-
end
|
284
|
-
# Add this action to applicable conditions
|
285
|
-
available_actions.push(action)
|
286
|
-
if action.rating > rating_max
|
287
|
-
rating_max = action.rating
|
288
|
-
end
|
289
|
-
end
|
290
|
-
# Calculate total with max rating value at 3 (exclude 0 or less)
|
291
|
-
ratings_total = 0
|
292
|
-
for action in available_actions
|
293
|
-
if action.rating > rating_max - 3
|
294
|
-
ratings_total += action.rating - (rating_max - 3)
|
295
|
-
end
|
296
|
-
end
|
297
|
-
# If ratings total isn't 0
|
298
|
-
if ratings_total > 0
|
299
|
-
# Create random numbers
|
300
|
-
value = rand(ratings_total)
|
301
|
-
# Set things that correspond to created random numbers as current action
|
302
|
-
for action in available_actions
|
303
|
-
if action.rating > rating_max - 3
|
304
|
-
if value < action.rating - (rating_max - 3)
|
305
|
-
self.current_action.kind = action.kind
|
306
|
-
self.current_action.basic = action.basic
|
307
|
-
self.current_action.skill_id = action.skill_id
|
308
|
-
self.current_action.decide_random_target_for_enemy
|
309
|
-
return
|
310
|
-
else
|
311
|
-
value -= action.rating - (rating_max - 3)
|
312
|
-
end
|
313
|
-
end
|
314
|
-
end
|
315
|
-
end
|
316
|
-
end
|
317
|
-
end
|
data/Scripts/Game_Event.rb
DELETED
@@ -1,264 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Game_Event
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This class deals with events. It handles functions including event page
|
5
|
-
# switching via condition determinants, and running parallel process events.
|
6
|
-
# It's used within the Game_Map class.
|
7
|
-
#==============================================================================
|
8
|
-
|
9
|
-
class Game_Event < Game_Character
|
10
|
-
#--------------------------------------------------------------------------
|
11
|
-
# * Public Instance Variables
|
12
|
-
#--------------------------------------------------------------------------
|
13
|
-
attr_reader :trigger # trigger
|
14
|
-
attr_reader :list # list of event commands
|
15
|
-
attr_reader :starting # starting flag
|
16
|
-
attr_reader :collision # collision array
|
17
|
-
attr_reader :x
|
18
|
-
attr_reader :y
|
19
|
-
#--------------------------------------------------------------------------
|
20
|
-
# * Object Initialization
|
21
|
-
# map_id : map ID
|
22
|
-
# event : event (RPG::Event)
|
23
|
-
#--------------------------------------------------------------------------
|
24
|
-
def initialize(map_id, event)
|
25
|
-
super()
|
26
|
-
@made_text = false
|
27
|
-
@map_id = map_id
|
28
|
-
@event = event
|
29
|
-
@id = @event.id
|
30
|
-
@erased = false
|
31
|
-
@starting = false
|
32
|
-
@through = true
|
33
|
-
@collision = [[0, 0]]
|
34
|
-
# Initialize custom flags
|
35
|
-
event.name.scan(/:([a-z]+)/) do |flag, *|
|
36
|
-
@custom_flags << flag.to_sym
|
37
|
-
end
|
38
|
-
# Add special event data if it exists
|
39
|
-
/!([a-z]+)/.match(event.name) do |name|
|
40
|
-
special = SpecialEventData.get(name.captures.first.to_sym)
|
41
|
-
@custom_flags.concat(special.flags)
|
42
|
-
@collision = special.collision
|
43
|
-
end
|
44
|
-
# Move to starting position
|
45
|
-
moveto(@event.x, @event.y)
|
46
|
-
refresh
|
47
|
-
end
|
48
|
-
#--------------------------------------------------------------------------
|
49
|
-
# * Return true if intersects with specified tile
|
50
|
-
#--------------------------------------------------------------------------
|
51
|
-
def intersects?(x, y)
|
52
|
-
@collision.each do |ox, oy|
|
53
|
-
return true if @x + ox == x && @y + oy == y
|
54
|
-
end
|
55
|
-
return false
|
56
|
-
end
|
57
|
-
#--------------------------------------------------------------------------
|
58
|
-
# * Return name
|
59
|
-
#--------------------------------------------------------------------------
|
60
|
-
def name
|
61
|
-
return @event.name
|
62
|
-
end
|
63
|
-
#--------------------------------------------------------------------------
|
64
|
-
# * Clear Starting Flag
|
65
|
-
#--------------------------------------------------------------------------
|
66
|
-
def clear_starting
|
67
|
-
@starting = false
|
68
|
-
end
|
69
|
-
#--------------------------------------------------------------------------
|
70
|
-
# * Determine if Over Trigger
|
71
|
-
# (whether or not same position is starting condition)
|
72
|
-
#--------------------------------------------------------------------------
|
73
|
-
def over_trigger?
|
74
|
-
# If not through situation with character as graphic
|
75
|
-
if @character_name != "" and not @through
|
76
|
-
# Starting determinant is face
|
77
|
-
return false
|
78
|
-
end
|
79
|
-
# If this position on the map is impassable
|
80
|
-
unless $game_map.passable?(@x, @y, 0)
|
81
|
-
# Starting determinant is face
|
82
|
-
return false
|
83
|
-
end
|
84
|
-
# Starting determinant is same position
|
85
|
-
return true
|
86
|
-
end
|
87
|
-
#--------------------------------------------------------------------------
|
88
|
-
# * Start Event
|
89
|
-
#--------------------------------------------------------------------------
|
90
|
-
def start
|
91
|
-
# If list of event commands is not empty
|
92
|
-
if @list.size > 1
|
93
|
-
@starting = true
|
94
|
-
end
|
95
|
-
end
|
96
|
-
#--------------------------------------------------------------------------
|
97
|
-
# * Temporarily Erase
|
98
|
-
#--------------------------------------------------------------------------
|
99
|
-
def erase
|
100
|
-
@erased = true
|
101
|
-
refresh
|
102
|
-
end
|
103
|
-
#--------------------------------------------------------------------------
|
104
|
-
# * Refresh
|
105
|
-
#--------------------------------------------------------------------------
|
106
|
-
def refresh
|
107
|
-
# Initialize local variable: new_page
|
108
|
-
new_page = nil
|
109
|
-
# If not temporarily erased
|
110
|
-
unless @erased
|
111
|
-
# Check in order of large event pages
|
112
|
-
for page in @event.pages.reverse
|
113
|
-
# Make possible referrence for event condition with c
|
114
|
-
c = page.condition
|
115
|
-
# Switch 1 condition confirmation
|
116
|
-
if c.switch1_valid
|
117
|
-
if $game_switches[c.switch1_id] == false
|
118
|
-
next
|
119
|
-
end
|
120
|
-
end
|
121
|
-
# Switch 2 condition confirmation
|
122
|
-
if c.switch2_valid
|
123
|
-
if $game_switches[c.switch2_id] == false
|
124
|
-
next
|
125
|
-
end
|
126
|
-
end
|
127
|
-
# Variable condition confirmation
|
128
|
-
if c.variable_valid
|
129
|
-
if $game_variables[c.variable_id] < c.variable_value
|
130
|
-
next
|
131
|
-
end
|
132
|
-
end
|
133
|
-
# Self switch condition confirmation
|
134
|
-
if c.self_switch_valid
|
135
|
-
key = [@map_id, @event.id, c.self_switch_ch]
|
136
|
-
if $game_self_switches[key] != true
|
137
|
-
next
|
138
|
-
end
|
139
|
-
end
|
140
|
-
# Set local variable: new_page
|
141
|
-
new_page = page
|
142
|
-
# Remove loop
|
143
|
-
break
|
144
|
-
end
|
145
|
-
end
|
146
|
-
# If event page is the same as last time
|
147
|
-
if new_page == @page
|
148
|
-
# End method
|
149
|
-
return
|
150
|
-
end
|
151
|
-
# Set @page as current event page
|
152
|
-
@page = new_page
|
153
|
-
# Clear starting flag
|
154
|
-
clear_starting
|
155
|
-
# If no page fulfills conditions
|
156
|
-
if @page == nil
|
157
|
-
# Set each instance variable
|
158
|
-
@tile_id = 0
|
159
|
-
@character_name = ""
|
160
|
-
@character_hue = 0
|
161
|
-
@move_type = 0
|
162
|
-
@through = true
|
163
|
-
@trigger = nil
|
164
|
-
@list = nil
|
165
|
-
@interpreter = nil
|
166
|
-
# End method
|
167
|
-
return
|
168
|
-
end
|
169
|
-
# Set each instance variable
|
170
|
-
@tile_id = @page.graphic.tile_id
|
171
|
-
@character_name = @page.graphic.character_name
|
172
|
-
@character_hue = @page.graphic.character_hue
|
173
|
-
if @original_direction != @page.graphic.direction
|
174
|
-
@direction = @page.graphic.direction
|
175
|
-
@original_direction = @direction
|
176
|
-
@prelock_direction = 0
|
177
|
-
end
|
178
|
-
if @original_pattern != @page.graphic.pattern
|
179
|
-
@pattern = @page.graphic.pattern
|
180
|
-
@original_pattern = @pattern
|
181
|
-
end
|
182
|
-
@opacity = @page.graphic.opacity
|
183
|
-
@blend_type = @page.graphic.blend_type
|
184
|
-
@move_type = @page.move_type
|
185
|
-
@move_speed = @page.move_speed
|
186
|
-
@move_frequency = @page.move_frequency
|
187
|
-
@move_route = @page.move_route
|
188
|
-
@move_route_index = 0
|
189
|
-
@move_route_forcing = false
|
190
|
-
@walk_anime = @page.walk_anime
|
191
|
-
@step_anime = @page.step_anime
|
192
|
-
@direction_fix = @page.direction_fix
|
193
|
-
@through = @page.through
|
194
|
-
@always_on_top = @page.always_on_top
|
195
|
-
@trigger = @page.trigger
|
196
|
-
@list = @page.list
|
197
|
-
@interpreter = nil
|
198
|
-
# If trigger is [parallel process]
|
199
|
-
if @trigger == 4
|
200
|
-
# Create parallel process interpreter
|
201
|
-
@interpreter = Interpreter.new
|
202
|
-
end
|
203
|
-
# Auto event start determinant
|
204
|
-
check_event_trigger_auto
|
205
|
-
end
|
206
|
-
#--------------------------------------------------------------------------
|
207
|
-
# * Touch Event Starting Determinant
|
208
|
-
#--------------------------------------------------------------------------
|
209
|
-
def check_event_trigger_touch(x, y)
|
210
|
-
# If event is running
|
211
|
-
if $game_system.map_interpreter.running?
|
212
|
-
return
|
213
|
-
end
|
214
|
-
# If trigger is [touch from event] and consistent with player coordinates
|
215
|
-
if @trigger == 2 and x == $game_player.x and y == $game_player.y
|
216
|
-
# If starting determinant other than jumping is front event
|
217
|
-
if not jumping? and not over_trigger?
|
218
|
-
start
|
219
|
-
end
|
220
|
-
end
|
221
|
-
end
|
222
|
-
#--------------------------------------------------------------------------
|
223
|
-
# * Automatic Event Starting Determinant
|
224
|
-
#--------------------------------------------------------------------------
|
225
|
-
def check_event_trigger_auto
|
226
|
-
# If trigger is [touch from event] and consistent with player coordinates
|
227
|
-
if @trigger == 2 and @x == $game_player.x and @y == $game_player.y
|
228
|
-
# If starting determinant other than jumping is same position event
|
229
|
-
if not jumping? and over_trigger?
|
230
|
-
start
|
231
|
-
end
|
232
|
-
end
|
233
|
-
# If trigger is [auto run]
|
234
|
-
if @trigger == 3
|
235
|
-
start
|
236
|
-
end
|
237
|
-
end
|
238
|
-
#--------------------------------------------------------------------------
|
239
|
-
# * Frame Update
|
240
|
-
#--------------------------------------------------------------------------
|
241
|
-
def update
|
242
|
-
super
|
243
|
-
|
244
|
-
if(@made_text == false && @event.name.start_with?("@text"))
|
245
|
-
if @list.size > 1 && @list[0].code == 101
|
246
|
-
$scene.new_maptext(Language.tr(@list[0].parameters[0].strip), @x, @y)
|
247
|
-
@list.delete_at(0)
|
248
|
-
end
|
249
|
-
@made_text = true
|
250
|
-
end
|
251
|
-
# Automatic event starting determinant
|
252
|
-
check_event_trigger_auto
|
253
|
-
# If parallel process is valid
|
254
|
-
if @interpreter != nil
|
255
|
-
# If not running
|
256
|
-
unless @interpreter.running?
|
257
|
-
# Set up event
|
258
|
-
@interpreter.setup(@list, @event.id)
|
259
|
-
end
|
260
|
-
# Update interpreter
|
261
|
-
@interpreter.update
|
262
|
-
end
|
263
|
-
end
|
264
|
-
end
|
data/Scripts/Game_FastTravel.rb
DELETED
@@ -1,40 +0,0 @@
|
|
1
|
-
class Game_FastTravel
|
2
|
-
attr_reader :zone
|
3
|
-
attr_accessor :enabled
|
4
|
-
alias :enabled? :enabled
|
5
|
-
|
6
|
-
class Map
|
7
|
-
attr_reader :id
|
8
|
-
attr_reader :x
|
9
|
-
attr_reader :y
|
10
|
-
attr_reader :dir
|
11
|
-
|
12
|
-
def initialize(id, x, y, dir)
|
13
|
-
@id = id
|
14
|
-
@x = x
|
15
|
-
@y = y
|
16
|
-
@dir = dir
|
17
|
-
end
|
18
|
-
end
|
19
|
-
|
20
|
-
def initialize
|
21
|
-
@unlocked = {}
|
22
|
-
@zone = nil
|
23
|
-
@enabled = false
|
24
|
-
end
|
25
|
-
|
26
|
-
def unlock(map, id, x, y, dir)
|
27
|
-
@unlocked[@zone][map] = Map.new(id, x, y, dir)
|
28
|
-
end
|
29
|
-
|
30
|
-
def zone=(zone)
|
31
|
-
@zone = zone
|
32
|
-
unless @unlocked.include? zone
|
33
|
-
@unlocked[zone] = {}
|
34
|
-
end
|
35
|
-
end
|
36
|
-
|
37
|
-
def unlocked_maps
|
38
|
-
@unlocked[@zone]
|
39
|
-
end
|
40
|
-
end
|
data/Scripts/Game_Follower.rb
DELETED
@@ -1,76 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Game_Follower
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This class handles player followers.
|
5
|
-
#==============================================================================
|
6
|
-
|
7
|
-
class Game_Follower < Game_Character
|
8
|
-
attr_accessor :leader
|
9
|
-
|
10
|
-
def initialize(leader, actor)
|
11
|
-
super()
|
12
|
-
@leader = leader
|
13
|
-
self.actor = actor
|
14
|
-
moveto(leader.x, leader.y)
|
15
|
-
end
|
16
|
-
|
17
|
-
# Overrides
|
18
|
-
def moveto(x, y)
|
19
|
-
@lox = x
|
20
|
-
@loy = y
|
21
|
-
super
|
22
|
-
end
|
23
|
-
def passable?(x, y, d)
|
24
|
-
return true
|
25
|
-
end
|
26
|
-
def check_event_trigger_here(triggers)
|
27
|
-
false
|
28
|
-
end
|
29
|
-
def check_event_trigger_there(triggers)
|
30
|
-
false
|
31
|
-
end
|
32
|
-
def check_event_trigger_touch(x, y)
|
33
|
-
false
|
34
|
-
end
|
35
|
-
|
36
|
-
# Change actor
|
37
|
-
def actor
|
38
|
-
@actor
|
39
|
-
end
|
40
|
-
def actor=(actor)
|
41
|
-
@actor = actor
|
42
|
-
if actor == nil
|
43
|
-
@character_name = ''
|
44
|
-
@character_hue = 0
|
45
|
-
else
|
46
|
-
# Set character file name and hue
|
47
|
-
@character_name = actor.character_name
|
48
|
-
@character_hue = actor.character_hue
|
49
|
-
# Initialize opacity level and blending method
|
50
|
-
@opacity = 255
|
51
|
-
@blend_type = 0
|
52
|
-
end
|
53
|
-
end
|
54
|
-
|
55
|
-
def update
|
56
|
-
@move_speed = $game_player.move_speed
|
57
|
-
unless moving?
|
58
|
-
if @lox != @leader.x || @loy != @leader.y
|
59
|
-
ox = @lox - @x
|
60
|
-
oy = @loy - @y
|
61
|
-
if ox < 0
|
62
|
-
move_left
|
63
|
-
elsif ox > 0
|
64
|
-
move_right
|
65
|
-
elsif oy < 0
|
66
|
-
move_up
|
67
|
-
elsif oy > 0
|
68
|
-
move_down
|
69
|
-
end
|
70
|
-
@lox = @leader.x
|
71
|
-
@loy = @leader.y
|
72
|
-
end
|
73
|
-
end
|
74
|
-
super
|
75
|
-
end
|
76
|
-
end
|
data/Scripts/Game_Light.rb
DELETED