rmxp_extractor 1.7 → 1.8
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +111 -1
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +245 -244
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +112 -126
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
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- data/Data/Map348.rxdata +0 -0
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#==============================================================================
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# ** Game_Character (part 3)
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#------------------------------------------------------------------------------
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# This class deals with characters. It's used as a superclass for the
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# Game_Player and Game_Event classes.
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#==============================================================================
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class Game_Character
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#--------------------------------------------------------------------------
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# * Move Down
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# turn_enabled : a flag permits direction change on that spot
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#--------------------------------------------------------------------------
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def move_down(turn_enabled = true)
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# Turn down
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if turn_enabled
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turn_down
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end
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# If passable
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if passable?(@x, @y, 2)
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# Turn down
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turn_down
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# Emit footprint
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emit_footprint(2)
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# Update coordinates
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@y += 1
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# Increase steps
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increase_steps
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# If impassable
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else
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# Determine if touch event is triggered
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check_event_trigger_touch(@x, @y+1)
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end
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end
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#--------------------------------------------------------------------------
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# * Move Left
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# turn_enabled : a flag permits direction change on that spot
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#--------------------------------------------------------------------------
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def move_left(turn_enabled = true)
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# Turn left
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if turn_enabled
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turn_left
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end
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# If passable
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if passable?(@x, @y, 4)
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# Turn left
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turn_left
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# Emit footprint
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emit_footprint(4)
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# Update coordinates
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@x -= 1
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# Increase steps
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increase_steps
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# If impassable
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else
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# Determine if touch event is triggered
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check_event_trigger_touch(@x-1, @y)
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end
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end
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#--------------------------------------------------------------------------
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# * Move Right
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# turn_enabled : a flag permits direction change on that spot
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#--------------------------------------------------------------------------
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def move_right(turn_enabled = true)
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# Turn right
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if turn_enabled
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turn_right
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end
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# If passable
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if passable?(@x, @y, 6)
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# Turn right
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turn_right
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# Emit footprint
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emit_footprint(6)
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# Update coordinates
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@x += 1
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# Increase steps
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increase_steps
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# If impassable
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else
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# Determine if touch event is triggered
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check_event_trigger_touch(@x+1, @y)
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end
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end
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#--------------------------------------------------------------------------
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# * Move up
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# turn_enabled : a flag permits direction change on that spot
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#--------------------------------------------------------------------------
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def move_up(turn_enabled = true)
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# Turn up
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if turn_enabled
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turn_up
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end
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# If passable
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if passable?(@x, @y, 8)
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# Turn up
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turn_up
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# Emit footprint
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emit_footprint(8)
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# Update coordinates
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@y -= 1
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# Increase steps
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increase_steps
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# If impassable
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else
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# Determine if touch event is triggered
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check_event_trigger_touch(@x, @y-1)
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end
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end
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#--------------------------------------------------------------------------
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# * Move Lower Left
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#--------------------------------------------------------------------------
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def move_lower_left
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# If no direction fix
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unless @direction_fix
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# Face down is facing right or up
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@direction = (@direction == 6 ? 4 : @direction == 8 ? 2 : @direction)
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end
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# When a down to left or a left to down course is passable
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if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or
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(passable?(@x, @y, 4) and passable?(@x - 1, @y, 2))
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# Update coordinates
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@x -= 1
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@y += 1
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# Increase steps
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increase_steps
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end
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end
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#--------------------------------------------------------------------------
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# * Move Lower Right
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#--------------------------------------------------------------------------
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def move_lower_right
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# If no direction fix
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unless @direction_fix
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# Face right if facing left, and face down if facing up
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@direction = (@direction == 4 ? 6 : @direction == 8 ? 2 : @direction)
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end
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# When a down to right or a right to down course is passable
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if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or
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(passable?(@x, @y, 6) and passable?(@x + 1, @y, 2))
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# Update coordinates
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@x += 1
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@y += 1
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# Increase steps
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increase_steps
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end
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end
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#--------------------------------------------------------------------------
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# * Move Upper Left
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#--------------------------------------------------------------------------
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def move_upper_left
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# If no direction fix
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unless @direction_fix
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# Face left if facing right, and face up if facing down
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@direction = (@direction == 6 ? 4 : @direction == 2 ? 8 : @direction)
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end
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# When an up to left or a left to up course is passable
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if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or
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(passable?(@x, @y, 4) and passable?(@x - 1, @y, 8))
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# Update coordinates
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@x -= 1
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@y -= 1
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# Increase steps
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increase_steps
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end
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end
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#--------------------------------------------------------------------------
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# * Move Upper Right
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#--------------------------------------------------------------------------
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def move_upper_right
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# If no direction fix
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unless @direction_fix
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# Face right if facing left, and face up if facing down
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@direction = (@direction == 4 ? 6 : @direction == 2 ? 8 : @direction)
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end
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# When an up to right or a right to up course is passable
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if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or
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(passable?(@x, @y, 6) and passable?(@x + 1, @y, 8))
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# Update coordinates
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@x += 1
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@y -= 1
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# Increase steps
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increase_steps
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end
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end
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#--------------------------------------------------------------------------
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# * Move at Random
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#--------------------------------------------------------------------------
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def move_random
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case rand(4)
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when 0 # Move down
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move_down(false)
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when 1 # Move left
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move_left(false)
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when 2 # Move right
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move_right(false)
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when 3 # Move up
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move_up(false)
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end
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end
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#--------------------------------------------------------------------------
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# * Move toward Player
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#--------------------------------------------------------------------------
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def move_toward_player
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# Get difference in player coordinates
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sx = @x - $game_player.x
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sy = @y - $game_player.y
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# If coordinates are equal
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if sx == 0 and sy == 0
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return
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end
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# Get absolute value of difference
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abs_sx = sx.abs
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abs_sy = sy.abs
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# If horizontal and vertical distances are equal
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if abs_sx == abs_sy
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# Increase one of them randomly by 1
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rand(2) == 0 ? abs_sx += 1 : abs_sy += 1
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end
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# If horizontal distance is longer
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if abs_sx > abs_sy
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# Move towards player, prioritize left and right directions
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sx > 0 ? move_left : move_right
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if not moving? and sy != 0
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sy > 0 ? move_up : move_down
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end
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# If vertical distance is longer
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else
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# Move towards player, prioritize up and down directions
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sy > 0 ? move_up : move_down
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if not moving? and sx != 0
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sx > 0 ? move_left : move_right
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Move away from Player
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#--------------------------------------------------------------------------
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def move_away_from_player
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# Get difference in player coordinates
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sx = @x - $game_player.x
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sy = @y - $game_player.y
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# If coordinates are equal
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if sx == 0 and sy == 0
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return
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end
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# Get absolute value of difference
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abs_sx = sx.abs
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abs_sy = sy.abs
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# If horizontal and vertical distances are equal
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if abs_sx == abs_sy
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# Increase one of them randomly by 1
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rand(2) == 0 ? abs_sx += 1 : abs_sy += 1
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end
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# If horizontal distance is longer
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if abs_sx > abs_sy
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# Move away from player, prioritize left and right directions
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sx > 0 ? move_right : move_left
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if not moving? and sy != 0
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sy > 0 ? move_down : move_up
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end
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# If vertical distance is longer
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else
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# Move away from player, prioritize up and down directions
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sy > 0 ? move_down : move_up
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if not moving? and sx != 0
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sx > 0 ? move_right : move_left
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end
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end
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end
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#--------------------------------------------------------------------------
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# * 1 Step Forward
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#--------------------------------------------------------------------------
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def move_forward
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case @direction
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when 2
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move_down(false)
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when 4
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move_left(false)
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when 6
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move_right(false)
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when 8
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move_up(false)
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end
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end
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#--------------------------------------------------------------------------
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# * 1 Step Backward
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#--------------------------------------------------------------------------
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def move_backward
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# Remember direction fix situation
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last_direction_fix = @direction_fix
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# Force directino fix
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@direction_fix = true
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# Branch by direction
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case @direction
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when 2 # Down
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move_up(false)
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when 4 # Left
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move_right(false)
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when 6 # Right
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move_left(false)
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when 8 # Up
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move_down(false)
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end
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# Return direction fix situation back to normal
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@direction_fix = last_direction_fix
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end
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#--------------------------------------------------------------------------
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# * Jump
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# x_plus : x-coordinate plus value
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# y_plus : y-coordinate plus value
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#--------------------------------------------------------------------------
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def jump(x_plus, y_plus)
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# If plus value is not (0,0)
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if x_plus != 0 or y_plus != 0
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# If horizontal distnace is longer
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if x_plus.abs > y_plus.abs
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# Change direction to left or right
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x_plus < 0 ? turn_left : turn_right
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# If vertical distance is longer, or equal
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else
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# Change direction to up or down
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y_plus < 0 ? turn_up : turn_down
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end
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end
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# Calculate new coordinates
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new_x = @x + x_plus
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new_y = @y + y_plus
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# If plus value is (0,0) or jump destination is passable
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if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y, 0)
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# Straighten position
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straighten
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# Update coordinates
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@x = new_x
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@y = new_y
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# Calculate distance
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distance = Math.sqrt(x_plus * x_plus + y_plus * y_plus).round
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# Set jump count
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@jump_peak = 10 + distance - @move_speed
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@jump_count = @jump_peak * 2
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# Clear stop count
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@stop_count = 0
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end
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end
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#--------------------------------------------------------------------------
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# * Turn Down
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#--------------------------------------------------------------------------
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def turn_down
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unless @direction_fix
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@direction = 2
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@stop_count = 0
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end
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end
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#--------------------------------------------------------------------------
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# * Turn Left
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#--------------------------------------------------------------------------
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def turn_left
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unless @direction_fix
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@direction = 4
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@stop_count = 0
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end
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end
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#--------------------------------------------------------------------------
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# * Turn Right
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#--------------------------------------------------------------------------
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def turn_right
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unless @direction_fix
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@direction = 6
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@stop_count = 0
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end
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end
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#--------------------------------------------------------------------------
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# * Turn Up
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#--------------------------------------------------------------------------
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def turn_up
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unless @direction_fix
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@direction = 8
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@stop_count = 0
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end
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|
+
end
|
380
|
+
#--------------------------------------------------------------------------
|
381
|
+
# * Turn 90° Right
|
382
|
+
#--------------------------------------------------------------------------
|
383
|
+
def turn_right_90
|
384
|
+
case @direction
|
385
|
+
when 2
|
386
|
+
turn_left
|
387
|
+
when 4
|
388
|
+
turn_up
|
389
|
+
when 6
|
390
|
+
turn_down
|
391
|
+
when 8
|
392
|
+
turn_right
|
393
|
+
end
|
394
|
+
end
|
395
|
+
#--------------------------------------------------------------------------
|
396
|
+
# * Turn 90° Left
|
397
|
+
#--------------------------------------------------------------------------
|
398
|
+
def turn_left_90
|
399
|
+
case @direction
|
400
|
+
when 2
|
401
|
+
turn_right
|
402
|
+
when 4
|
403
|
+
turn_down
|
404
|
+
when 6
|
405
|
+
turn_up
|
406
|
+
when 8
|
407
|
+
turn_left
|
408
|
+
end
|
409
|
+
end
|
410
|
+
#--------------------------------------------------------------------------
|
411
|
+
# * Turn 180°
|
412
|
+
#--------------------------------------------------------------------------
|
413
|
+
def turn_180
|
414
|
+
case @direction
|
415
|
+
when 2
|
416
|
+
turn_up
|
417
|
+
when 4
|
418
|
+
turn_right
|
419
|
+
when 6
|
420
|
+
turn_left
|
421
|
+
when 8
|
422
|
+
turn_down
|
423
|
+
end
|
424
|
+
end
|
425
|
+
#--------------------------------------------------------------------------
|
426
|
+
# * Turn 90° Right or Left
|
427
|
+
#--------------------------------------------------------------------------
|
428
|
+
def turn_right_or_left_90
|
429
|
+
if rand(2) == 0
|
430
|
+
turn_right_90
|
431
|
+
else
|
432
|
+
turn_left_90
|
433
|
+
end
|
434
|
+
end
|
435
|
+
#--------------------------------------------------------------------------
|
436
|
+
# * Turn at Random
|
437
|
+
#--------------------------------------------------------------------------
|
438
|
+
def turn_random
|
439
|
+
case rand(4)
|
440
|
+
when 0
|
441
|
+
turn_up
|
442
|
+
when 1
|
443
|
+
turn_right
|
444
|
+
when 2
|
445
|
+
turn_left
|
446
|
+
when 3
|
447
|
+
turn_down
|
448
|
+
end
|
449
|
+
end
|
450
|
+
#--------------------------------------------------------------------------
|
451
|
+
# * Turn Towards Player
|
452
|
+
#--------------------------------------------------------------------------
|
453
|
+
def turn_toward_player
|
454
|
+
# Get difference in player coordinates
|
455
|
+
sx = @x - $game_player.x
|
456
|
+
sy = @y - $game_player.y
|
457
|
+
# If coordinates are equal
|
458
|
+
if sx == 0 and sy == 0
|
459
|
+
return
|
460
|
+
end
|
461
|
+
# If horizontal distance is longer
|
462
|
+
if sx.abs > sy.abs
|
463
|
+
# Turn to the right or left towards player
|
464
|
+
sx > 0 ? turn_left : turn_right
|
465
|
+
# If vertical distance is longer
|
466
|
+
else
|
467
|
+
# Turn up or down towards player
|
468
|
+
sy > 0 ? turn_up : turn_down
|
469
|
+
end
|
470
|
+
end
|
471
|
+
#--------------------------------------------------------------------------
|
472
|
+
# * Turn Away from Player
|
473
|
+
#--------------------------------------------------------------------------
|
474
|
+
def turn_away_from_player
|
475
|
+
# Get difference in player coordinates
|
476
|
+
sx = @x - $game_player.x
|
477
|
+
sy = @y - $game_player.y
|
478
|
+
# If coordinates are equal
|
479
|
+
if sx == 0 and sy == 0
|
480
|
+
return
|
481
|
+
end
|
482
|
+
# If horizontal distance is longer
|
483
|
+
if sx.abs > sy.abs
|
484
|
+
# Turn to the right or left away from player
|
485
|
+
sx > 0 ? turn_right : turn_left
|
486
|
+
# If vertical distance is longer
|
487
|
+
else
|
488
|
+
# Turn up or down away from player
|
489
|
+
sy > 0 ? turn_down : turn_up
|
490
|
+
end
|
491
|
+
end
|
492
|
+
#--------------------------------------------------------------------------
|
493
|
+
# * Emit Footprint
|
494
|
+
#--------------------------------------------------------------------------
|
495
|
+
def emit_footprint(direction)
|
496
|
+
if $game_map.counter?(@x, @y) && !$game_switches[101] && !$game_switches[111]
|
497
|
+
$scene.new_footprint(direction, @x, @y)
|
498
|
+
end
|
499
|
+
end
|
500
|
+
def emit_footsplash(direction)
|
501
|
+
if $game_map.counter?(@x, @y) && $game_switches[101] && !$game_switches[111]
|
502
|
+
$scene.new_footsplash(direction, @x, @y)
|
503
|
+
end
|
504
|
+
end
|
505
|
+
end
|
@@ -0,0 +1,70 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Game_CommonEvent
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This class handles common events. It includes execution of parallel process
|
5
|
+
# event. This class is used within the Game_Map class ($game_map).
|
6
|
+
#==============================================================================
|
7
|
+
|
8
|
+
class Game_CommonEvent
|
9
|
+
#--------------------------------------------------------------------------
|
10
|
+
# * Object Initialization
|
11
|
+
# common_event_id : common event ID
|
12
|
+
#--------------------------------------------------------------------------
|
13
|
+
def initialize(common_event_id)
|
14
|
+
@common_event_id = common_event_id
|
15
|
+
@interpreter = nil
|
16
|
+
refresh
|
17
|
+
end
|
18
|
+
#--------------------------------------------------------------------------
|
19
|
+
# * Get Name
|
20
|
+
#--------------------------------------------------------------------------
|
21
|
+
def name
|
22
|
+
return $data_common_events[@common_event_id].name
|
23
|
+
end
|
24
|
+
#--------------------------------------------------------------------------
|
25
|
+
# * Get Trigger
|
26
|
+
#--------------------------------------------------------------------------
|
27
|
+
def trigger
|
28
|
+
return $data_common_events[@common_event_id].trigger
|
29
|
+
end
|
30
|
+
#--------------------------------------------------------------------------
|
31
|
+
# * Get Condition Switch ID
|
32
|
+
#--------------------------------------------------------------------------
|
33
|
+
def switch_id
|
34
|
+
return $data_common_events[@common_event_id].switch_id
|
35
|
+
end
|
36
|
+
#--------------------------------------------------------------------------
|
37
|
+
# * Get List of Event Commands
|
38
|
+
#--------------------------------------------------------------------------
|
39
|
+
def list
|
40
|
+
return $data_common_events[@common_event_id].list
|
41
|
+
end
|
42
|
+
#--------------------------------------------------------------------------
|
43
|
+
# * Refresh
|
44
|
+
#--------------------------------------------------------------------------
|
45
|
+
def refresh
|
46
|
+
# Create an interpreter for parallel process if necessary
|
47
|
+
if self.trigger == 2 and $game_switches[self.switch_id] == true
|
48
|
+
if @interpreter == nil
|
49
|
+
@interpreter = Interpreter.new
|
50
|
+
end
|
51
|
+
else
|
52
|
+
@interpreter = nil
|
53
|
+
end
|
54
|
+
end
|
55
|
+
#--------------------------------------------------------------------------
|
56
|
+
# * Frame Update
|
57
|
+
#--------------------------------------------------------------------------
|
58
|
+
def update
|
59
|
+
# If parallel process is valid
|
60
|
+
if @interpreter != nil
|
61
|
+
# If not running
|
62
|
+
unless @interpreter.running?
|
63
|
+
# Set up event
|
64
|
+
@interpreter.setup(self.list, 0)
|
65
|
+
end
|
66
|
+
# Update interpreter
|
67
|
+
@interpreter.update
|
68
|
+
end
|
69
|
+
end
|
70
|
+
end
|