rmxp_extractor 1.7 → 1.8
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +111 -1
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +245 -244
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +112 -126
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
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- data/Data/Map347.rxdata +0 -0
- data/Data/Map348.rxdata +0 -0
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#==============================================================================
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# ** Game_BattleAction
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#------------------------------------------------------------------------------
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# This class handles actions in battle. It's used within the Game_Battler
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# class.
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#==============================================================================
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class Game_BattleAction
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_accessor :speed # speed
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attr_accessor :kind # kind (basic / skill / item)
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attr_accessor :basic # basic (attack / guard / escape)
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attr_accessor :skill_id # skill ID
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attr_accessor :item_id # item ID
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attr_accessor :target_index # target index
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attr_accessor :forcing # forced flag
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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clear
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end
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#--------------------------------------------------------------------------
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# * Clear
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#--------------------------------------------------------------------------
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def clear
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@speed = 0
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@kind = 0
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@basic = 3
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@skill_id = 0
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@item_id = 0
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@target_index = -1
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@forcing = false
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end
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#--------------------------------------------------------------------------
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# * Determine Validity
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#--------------------------------------------------------------------------
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def valid?
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return (not (@kind == 0 and @basic == 3))
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end
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#--------------------------------------------------------------------------
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# * Determine if for One Ally
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#--------------------------------------------------------------------------
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def for_one_friend?
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# If kind = skill, and effect scope is for ally (including 0 HP)
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if @kind == 1 and [3, 5].include?($data_skills[@skill_id].scope)
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return true
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end
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# If kind = item, and effect scope is for ally (including 0 HP)
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if @kind == 2 and [3, 5].include?($data_items[@item_id].scope)
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return true
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end
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return false
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end
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#--------------------------------------------------------------------------
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# * Determine if for One Ally (HP 0)
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#--------------------------------------------------------------------------
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def for_one_friend_hp0?
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# If kind = skill, and effect scope is for ally (only 0 HP)
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if @kind == 1 and [5].include?($data_skills[@skill_id].scope)
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return true
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end
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# If kind = item, and effect scope is for ally (only 0 HP)
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if @kind == 2 and [5].include?($data_items[@item_id].scope)
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return true
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end
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return false
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end
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#--------------------------------------------------------------------------
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# * Random Target (for Actor)
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#--------------------------------------------------------------------------
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def decide_random_target_for_actor
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# Diverge with effect scope
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if for_one_friend_hp0?
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battler = $game_party.random_target_actor_hp0
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elsif for_one_friend?
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battler = $game_party.random_target_actor
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else
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battler = $game_troop.random_target_enemy
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end
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# If a target exists, get an index, and if a target doesn't exist,
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# clear the action
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if battler != nil
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@target_index = battler.index
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else
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clear
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end
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end
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#--------------------------------------------------------------------------
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# * Random Target (for Enemy)
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#--------------------------------------------------------------------------
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def decide_random_target_for_enemy
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# Diverge with effect scope
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if for_one_friend_hp0?
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battler = $game_troop.random_target_enemy_hp0
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elsif for_one_friend?
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battler = $game_troop.random_target_enemy
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else
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battler = $game_party.random_target_actor
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end
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# If a target exists, get an index, and if a target doesn't exist,
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# clear the action
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if battler != nil
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@target_index = battler.index
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else
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clear
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end
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end
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#--------------------------------------------------------------------------
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# * Last Target (for Actor)
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#--------------------------------------------------------------------------
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def decide_last_target_for_actor
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# If effect scope is ally, then it's an actor, anything else is an enemy
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if @target_index == -1
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battler = nil
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elsif for_one_friend?
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battler = $game_party.actors[@target_index]
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else
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battler = $game_troop.enemies[@target_index]
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end
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# Clear action if no target exists
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if battler == nil or not battler.exist?
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clear
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end
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end
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#--------------------------------------------------------------------------
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# * Last Target (for Enemy)
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#--------------------------------------------------------------------------
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def decide_last_target_for_enemy
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# If effect scope is ally, then it's an enemy, anything else is an actor
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if @target_index == -1
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battler = nil
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elsif for_one_friend?
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battler = $game_troop.enemies[@target_index]
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else
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battler = $game_party.actors[@target_index]
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end
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# Clear action if no target exists
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if battler == nil or not battler.exist?
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clear
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end
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end
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end
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#==============================================================================
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# ** Game_Battler (part 1)
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#------------------------------------------------------------------------------
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# This class deals with battlers. It's used as a superclass for the Game_Actor
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# and Game_Enemy classes.
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#==============================================================================
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class Game_Battler
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :battler_name # battler file name
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attr_reader :battler_hue # battler hue
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attr_reader :hp # HP
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attr_reader :sp # SP
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attr_reader :states # states
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attr_accessor :hidden # hidden flag
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attr_accessor :immortal # immortal flag
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attr_accessor :damage_pop # damage display flag
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attr_accessor :damage # damage value
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attr_accessor :critical # critical flag
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attr_accessor :animation_id # animation ID
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attr_accessor :animation_hit # animation hit flag
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attr_accessor :white_flash # white flash flag
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attr_accessor :blink # blink flag
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@battler_name = ""
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@battler_hue = 0
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@hp = 0
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@sp = 0
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@states = []
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@states_turn = {}
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@maxhp_plus = 0
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@maxsp_plus = 0
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@str_plus = 0
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@dex_plus = 0
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@agi_plus = 0
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@int_plus = 0
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@hidden = false
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@immortal = false
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@damage_pop = false
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@damage = nil
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@critical = false
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@animation_id = 0
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@animation_hit = false
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@white_flash = false
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@blink = false
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@current_action = Game_BattleAction.new
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end
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#--------------------------------------------------------------------------
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# * Get Maximum HP
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#--------------------------------------------------------------------------
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def maxhp
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n = [[base_maxhp + @maxhp_plus, 1].max, 999999].min
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for i in @states
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n *= $data_states[i].maxhp_rate / 100.0
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end
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n = [[Integer(n), 1].max, 999999].min
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return n
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end
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#--------------------------------------------------------------------------
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# * Get Maximum SP
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#--------------------------------------------------------------------------
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def maxsp
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n = [[base_maxsp + @maxsp_plus, 0].max, 9999].min
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for i in @states
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n *= $data_states[i].maxsp_rate / 100.0
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end
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n = [[Integer(n), 0].max, 9999].min
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return n
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end
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#--------------------------------------------------------------------------
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# * Get Strength (STR)
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#--------------------------------------------------------------------------
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def str
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n = [[base_str + @str_plus, 1].max, 999].min
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for i in @states
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n *= $data_states[i].str_rate / 100.0
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end
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n = [[Integer(n), 1].max, 999].min
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return n
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end
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#--------------------------------------------------------------------------
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# * Get Dexterity (DEX)
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#--------------------------------------------------------------------------
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def dex
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n = [[base_dex + @dex_plus, 1].max, 999].min
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for i in @states
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n *= $data_states[i].dex_rate / 100.0
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end
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n = [[Integer(n), 1].max, 999].min
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return n
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end
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#--------------------------------------------------------------------------
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# * Get Agility (AGI)
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#--------------------------------------------------------------------------
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def agi
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n = [[base_agi + @agi_plus, 1].max, 999].min
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for i in @states
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n *= $data_states[i].agi_rate / 100.0
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end
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n = [[Integer(n), 1].max, 999].min
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return n
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end
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#--------------------------------------------------------------------------
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# * Get Intelligence (INT)
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#--------------------------------------------------------------------------
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def int
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n = [[base_int + @int_plus, 1].max, 999].min
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for i in @states
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n *= $data_states[i].int_rate / 100.0
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end
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n = [[Integer(n), 1].max, 999].min
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return n
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end
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#--------------------------------------------------------------------------
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# * Set Maximum HP
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# maxhp : new maximum HP
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#--------------------------------------------------------------------------
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def maxhp=(maxhp)
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@maxhp_plus += maxhp - self.maxhp
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@maxhp_plus = [[@maxhp_plus, -9999].max, 9999].min
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@hp = [@hp, self.maxhp].min
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end
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#--------------------------------------------------------------------------
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# * Set Maximum SP
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# maxsp : new maximum SP
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#--------------------------------------------------------------------------
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def maxsp=(maxsp)
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@maxsp_plus += maxsp - self.maxsp
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@maxsp_plus = [[@maxsp_plus, -9999].max, 9999].min
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@sp = [@sp, self.maxsp].min
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end
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#--------------------------------------------------------------------------
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# * Set Strength (STR)
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# str : new Strength (STR)
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#--------------------------------------------------------------------------
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def str=(str)
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@str_plus += str - self.str
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@str_plus = [[@str_plus, -999].max, 999].min
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end
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#--------------------------------------------------------------------------
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# * Set Dexterity (DEX)
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# dex : new Dexterity (DEX)
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#--------------------------------------------------------------------------
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def dex=(dex)
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@dex_plus += dex - self.dex
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@dex_plus = [[@dex_plus, -999].max, 999].min
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end
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#--------------------------------------------------------------------------
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# * Set Agility (AGI)
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# agi : new Agility (AGI)
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#--------------------------------------------------------------------------
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def agi=(agi)
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@agi_plus += agi - self.agi
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@agi_plus = [[@agi_plus, -999].max, 999].min
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end
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#--------------------------------------------------------------------------
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# * Set Intelligence (INT)
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# int : new Intelligence (INT)
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#--------------------------------------------------------------------------
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def int=(int)
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@int_plus += int - self.int
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@int_plus = [[@int_plus, -999].max, 999].min
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end
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#--------------------------------------------------------------------------
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# * Get Hit Rate
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#--------------------------------------------------------------------------
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def hit
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n = 100
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for i in @states
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n *= $data_states[i].hit_rate / 100.0
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end
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return Integer(n)
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end
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#--------------------------------------------------------------------------
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180
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# * Get Attack Power
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181
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#--------------------------------------------------------------------------
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182
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def atk
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183
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n = base_atk
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for i in @states
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n *= $data_states[i].atk_rate / 100.0
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end
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return Integer(n)
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end
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189
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#--------------------------------------------------------------------------
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190
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# * Get Physical Defense Power
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191
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#--------------------------------------------------------------------------
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192
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def pdef
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193
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n = base_pdef
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for i in @states
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n *= $data_states[i].pdef_rate / 100.0
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196
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end
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197
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return Integer(n)
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end
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199
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#--------------------------------------------------------------------------
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200
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# * Get Magic Defense Power
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201
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#--------------------------------------------------------------------------
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202
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def mdef
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203
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n = base_mdef
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204
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for i in @states
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205
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n *= $data_states[i].mdef_rate / 100.0
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206
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end
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207
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return Integer(n)
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208
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end
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209
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#--------------------------------------------------------------------------
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210
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# * Get Evasion Correction
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211
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#--------------------------------------------------------------------------
|
212
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def eva
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213
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n = base_eva
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214
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for i in @states
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215
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n += $data_states[i].eva
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216
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+
end
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217
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return n
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218
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end
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219
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#--------------------------------------------------------------------------
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220
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# * Change HP
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221
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+
# hp : new HP
|
222
|
+
#--------------------------------------------------------------------------
|
223
|
+
def hp=(hp)
|
224
|
+
@hp = [[hp, maxhp].min, 0].max
|
225
|
+
# add or exclude incapacitation
|
226
|
+
for i in 1...$data_states.size
|
227
|
+
if $data_states[i].zero_hp
|
228
|
+
if self.dead?
|
229
|
+
add_state(i)
|
230
|
+
else
|
231
|
+
remove_state(i)
|
232
|
+
end
|
233
|
+
end
|
234
|
+
end
|
235
|
+
end
|
236
|
+
#--------------------------------------------------------------------------
|
237
|
+
# * Change SP
|
238
|
+
# sp : new SP
|
239
|
+
#--------------------------------------------------------------------------
|
240
|
+
def sp=(sp)
|
241
|
+
@sp = [[sp, maxsp].min, 0].max
|
242
|
+
end
|
243
|
+
#--------------------------------------------------------------------------
|
244
|
+
# * Recover All
|
245
|
+
#--------------------------------------------------------------------------
|
246
|
+
def recover_all
|
247
|
+
@hp = maxhp
|
248
|
+
@sp = maxsp
|
249
|
+
for i in @states.clone
|
250
|
+
remove_state(i)
|
251
|
+
end
|
252
|
+
end
|
253
|
+
#--------------------------------------------------------------------------
|
254
|
+
# * Get Current Action
|
255
|
+
#--------------------------------------------------------------------------
|
256
|
+
def current_action
|
257
|
+
return @current_action
|
258
|
+
end
|
259
|
+
#--------------------------------------------------------------------------
|
260
|
+
# * Determine Action Speed
|
261
|
+
#--------------------------------------------------------------------------
|
262
|
+
def make_action_speed
|
263
|
+
@current_action.speed = agi + rand(10 + agi / 4)
|
264
|
+
end
|
265
|
+
#--------------------------------------------------------------------------
|
266
|
+
# * Decide Incapacitation
|
267
|
+
#--------------------------------------------------------------------------
|
268
|
+
def dead?
|
269
|
+
return (@hp == 0 and not @immortal)
|
270
|
+
end
|
271
|
+
#--------------------------------------------------------------------------
|
272
|
+
# * Decide Existance
|
273
|
+
#--------------------------------------------------------------------------
|
274
|
+
def exist?
|
275
|
+
return (not @hidden and (@hp > 0 or @immortal))
|
276
|
+
end
|
277
|
+
#--------------------------------------------------------------------------
|
278
|
+
# * Decide HP 0
|
279
|
+
#--------------------------------------------------------------------------
|
280
|
+
def hp0?
|
281
|
+
return (not @hidden and @hp == 0)
|
282
|
+
end
|
283
|
+
#--------------------------------------------------------------------------
|
284
|
+
# * Decide if Command is Inputable
|
285
|
+
#--------------------------------------------------------------------------
|
286
|
+
def inputable?
|
287
|
+
return (not @hidden and restriction <= 1)
|
288
|
+
end
|
289
|
+
#--------------------------------------------------------------------------
|
290
|
+
# * Decide if Action is Possible
|
291
|
+
#--------------------------------------------------------------------------
|
292
|
+
def movable?
|
293
|
+
return (not @hidden and restriction < 4)
|
294
|
+
end
|
295
|
+
#--------------------------------------------------------------------------
|
296
|
+
# * Decide if Guarding
|
297
|
+
#--------------------------------------------------------------------------
|
298
|
+
def guarding?
|
299
|
+
return (@current_action.kind == 0 and @current_action.basic == 1)
|
300
|
+
end
|
301
|
+
#--------------------------------------------------------------------------
|
302
|
+
# * Decide if Resting
|
303
|
+
#--------------------------------------------------------------------------
|
304
|
+
def resting?
|
305
|
+
return (@current_action.kind == 0 and @current_action.basic == 3)
|
306
|
+
end
|
307
|
+
end
|