rmxp_extractor 1.7 → 1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (534) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map001.rxdata +0 -0
  11. data/Data/Map002.rxdata +0 -0
  12. data/Data/Map003.rxdata +0 -0
  13. data/Data/Map004.rxdata +0 -0
  14. data/Data/Map005.rxdata +0 -0
  15. data/Data/Map006.rxdata +0 -0
  16. data/Data/Map007.rxdata +0 -0
  17. data/Data/Map008.rxdata +0 -0
  18. data/Data/Map009.rxdata +0 -0
  19. data/Data/Map010.rxdata +0 -0
  20. data/Data/Map011.rxdata +0 -0
  21. data/Data/Map012.rxdata +0 -0
  22. data/Data/Map013.rxdata +0 -0
  23. data/Data/Map014.rxdata +0 -0
  24. data/Data/Map015.rxdata +0 -0
  25. data/Data/Map016.rxdata +0 -0
  26. data/Data/Map017.rxdata +0 -0
  27. data/Data/Map018.rxdata +0 -0
  28. data/Data/Map019.rxdata +0 -0
  29. data/Data/Map020.rxdata +0 -0
  30. data/Data/Map021.rxdata +0 -0
  31. data/Data/Map022.rxdata +0 -0
  32. data/Data/Map023.rxdata +0 -0
  33. data/Data/Map024.rxdata +0 -0
  34. data/Data/Map025.rxdata +0 -0
  35. data/Data/Map026.rxdata +0 -0
  36. data/Data/Map027.rxdata +0 -0
  37. data/Data/Map028.rxdata +0 -0
  38. data/Data/Map029.rxdata +0 -0
  39. data/Data/Map030.rxdata +0 -0
  40. data/Data/Map031.rxdata +0 -0
  41. data/Data/Map032.rxdata +0 -0
  42. data/Data/Map033.rxdata +0 -0
  43. data/Data/Map034.rxdata +0 -0
  44. data/Data/Map035.rxdata +0 -0
  45. data/Data/Map036.rxdata +0 -0
  46. data/Data/Map037.rxdata +0 -0
  47. data/Data/Map038.rxdata +0 -0
  48. data/Data/Map039.rxdata +0 -0
  49. data/Data/Map040.rxdata +0 -0
  50. data/Data/Map041.rxdata +0 -0
  51. data/Data/Map042.rxdata +0 -0
  52. data/Data/Map043.rxdata +0 -0
  53. data/Data/Map044.rxdata +0 -0
  54. data/Data/Map045.rxdata +0 -0
  55. data/Data/Map046.rxdata +0 -0
  56. data/Data/Map047.rxdata +0 -0
  57. data/Data/Map048.rxdata +0 -0
  58. data/Data/Map049.rxdata +0 -0
  59. data/Data/Map050.rxdata +0 -0
  60. data/Data/Map051.rxdata +0 -0
  61. data/Data/Map052.rxdata +0 -0
  62. data/Data/Map053.rxdata +0 -0
  63. data/Data/Map054.rxdata +0 -0
  64. data/Data/Map055.rxdata +0 -0
  65. data/Data/Map056.rxdata +0 -0
  66. data/Data/Map057.rxdata +0 -0
  67. data/Data/Map058.rxdata +0 -0
  68. data/Data/Map059.rxdata +0 -0
  69. data/Data/Map060.rxdata +0 -0
  70. data/Data/Map061.rxdata +0 -0
  71. data/Data/Map062.rxdata +0 -0
  72. data/Data/Map063.rxdata +0 -0
  73. data/Data/Map064.rxdata +0 -0
  74. data/Data/Map065.rxdata +0 -0
  75. data/Data/Map066.rxdata +0 -0
  76. data/Data/Map067.rxdata +0 -0
  77. data/Data/Map068.rxdata +0 -0
  78. data/Data/Map069.rxdata +0 -0
  79. data/Data/Map070.rxdata +0 -0
  80. data/Data/Map071.rxdata +0 -0
  81. data/Data/Map072.rxdata +0 -0
  82. data/Data/Map073.rxdata +0 -0
  83. data/Data/Map074.rxdata +0 -0
  84. data/Data/Map075.rxdata +0 -0
  85. data/Data/Map076.rxdata +0 -0
  86. data/Data/Map077.rxdata +0 -0
  87. data/Data/Map078.rxdata +0 -0
  88. data/Data/Map079.rxdata +0 -0
  89. data/Data/Map080.rxdata +0 -0
  90. data/Data/Map081.rxdata +0 -0
  91. data/Data/Map082.rxdata +0 -0
  92. data/Data/Map083.rxdata +0 -0
  93. data/Data/Map084.rxdata +0 -0
  94. data/Data/Map085.rxdata +0 -0
  95. data/Data/Map086.rxdata +0 -0
  96. data/Data/Map087.rxdata +0 -0
  97. data/Data/Map088.rxdata +0 -0
  98. data/Data/Map089.rxdata +0 -0
  99. data/Data/Map090.rxdata +0 -0
  100. data/Data/Map091.rxdata +0 -0
  101. data/Data/Map092.rxdata +0 -0
  102. data/Data/Map093.rxdata +0 -0
  103. data/Data/Map094.rxdata +0 -0
  104. data/Data/Map095.rxdata +0 -0
  105. data/Data/Map096.rxdata +0 -0
  106. data/Data/Map097.rxdata +0 -0
  107. data/Data/Map098.rxdata +0 -0
  108. data/Data/Map099.rxdata +0 -0
  109. data/Data/Map100.rxdata +0 -0
  110. data/Data/Map101.rxdata +0 -0
  111. data/Data/Map102.rxdata +0 -0
  112. data/Data/Map103.rxdata +0 -0
  113. data/Data/Map104.rxdata +0 -0
  114. data/Data/Map105.rxdata +0 -0
  115. data/Data/Map106.rxdata +0 -0
  116. data/Data/Map107.rxdata +0 -0
  117. data/Data/Map108.rxdata +0 -0
  118. data/Data/Map109.rxdata +0 -0
  119. data/Data/Map110.rxdata +0 -0
  120. data/Data/Map111.rxdata +0 -0
  121. data/Data/Map112.rxdata +0 -0
  122. data/Data/Map113.rxdata +0 -0
  123. data/Data/Map114.rxdata +0 -0
  124. data/Data/Map115.rxdata +0 -0
  125. data/Data/Map116.rxdata +0 -0
  126. data/Data/Map117.rxdata +0 -0
  127. data/Data/Map118.rxdata +0 -0
  128. data/Data/Map119.rxdata +0 -0
  129. data/Data/Map120.rxdata +0 -0
  130. data/Data/Map121.rxdata +0 -0
  131. data/Data/Map122.rxdata +0 -0
  132. data/Data/Map123.rxdata +0 -0
  133. data/Data/Map124.rxdata +0 -0
  134. data/Data/Map125.rxdata +0 -0
  135. data/Data/Map126.rxdata +0 -0
  136. data/Data/Map127.rxdata +0 -0
  137. data/Data/Map128.rxdata +0 -0
  138. data/Data/Map129.rxdata +0 -0
  139. data/Data/Map130.rxdata +0 -0
  140. data/Data/Map131.rxdata +0 -0
  141. data/Data/Map132.rxdata +0 -0
  142. data/Data/Map133.rxdata +0 -0
  143. data/Data/Map134.rxdata +0 -0
  144. data/Data/Map135.rxdata +0 -0
  145. data/Data/Map136.rxdata +0 -0
  146. data/Data/Map137.rxdata +0 -0
  147. data/Data/Map138.rxdata +0 -0
  148. data/Data/Map139.rxdata +0 -0
  149. data/Data/Map140.rxdata +0 -0
  150. data/Data/Map141.rxdata +0 -0
  151. data/Data/Map142.rxdata +0 -0
  152. data/Data/Map143.rxdata +0 -0
  153. data/Data/Map144.rxdata +0 -0
  154. data/Data/Map145.rxdata +0 -0
  155. data/Data/Map146.rxdata +0 -0
  156. data/Data/Map147.rxdata +0 -0
  157. data/Data/Map148.rxdata +0 -0
  158. data/Data/Map149.rxdata +0 -0
  159. data/Data/Map150.rxdata +0 -0
  160. data/Data/Map151.rxdata +0 -0
  161. data/Data/Map152.rxdata +0 -0
  162. data/Data/Map153.rxdata +0 -0
  163. data/Data/Map154.rxdata +0 -0
  164. data/Data/Map155.rxdata +0 -0
  165. data/Data/Map156.rxdata +0 -0
  166. data/Data/Map157.rxdata +0 -0
  167. data/Data/Map158.rxdata +0 -0
  168. data/Data/Map159.rxdata +0 -0
  169. data/Data/Map160.rxdata +0 -0
  170. data/Data/Map161.rxdata +0 -0
  171. data/Data/Map162.rxdata +0 -0
  172. data/Data/Map163.rxdata +0 -0
  173. data/Data/Map164.rxdata +0 -0
  174. data/Data/Map165.rxdata +0 -0
  175. data/Data/Map166.rxdata +0 -0
  176. data/Data/Map167.rxdata +0 -0
  177. data/Data/Map168.rxdata +0 -0
  178. data/Data/Map169.rxdata +0 -0
  179. data/Data/Map170.rxdata +0 -0
  180. data/Data/Map171.rxdata +0 -0
  181. data/Data/Map172.rxdata +0 -0
  182. data/Data/Map173.rxdata +0 -0
  183. data/Data/Map174.rxdata +0 -0
  184. data/Data/Map175.rxdata +0 -0
  185. data/Data/Map176.rxdata +0 -0
  186. data/Data/Map177.rxdata +0 -0
  187. data/Data/Map178.rxdata +0 -0
  188. data/Data/Map179.rxdata +0 -0
  189. data/Data/Map180.rxdata +0 -0
  190. data/Data/Map181.rxdata +0 -0
  191. data/Data/Map182.rxdata +0 -0
  192. data/Data/Map183.rxdata +0 -0
  193. data/Data/Map184.rxdata +0 -0
  194. data/Data/Map185.rxdata +0 -0
  195. data/Data/Map186.rxdata +0 -0
  196. data/Data/Map187.rxdata +0 -0
  197. data/Data/Map188.rxdata +0 -0
  198. data/Data/Map189.rxdata +0 -0
  199. data/Data/Map190.rxdata +0 -0
  200. data/Data/Map191.rxdata +0 -0
  201. data/Data/Map192.rxdata +0 -0
  202. data/Data/Map193.rxdata +0 -0
  203. data/Data/Map194.rxdata +0 -0
  204. data/Data/Map195.rxdata +0 -0
  205. data/Data/Map196.rxdata +0 -0
  206. data/Data/Map197.rxdata +0 -0
  207. data/Data/Map198.rxdata +0 -0
  208. data/Data/Map199.rxdata +0 -0
  209. data/Data/Map200.rxdata +0 -0
  210. data/Data/Map201.rxdata +0 -0
  211. data/Data/Map202.rxdata +0 -0
  212. data/Data/Map203.rxdata +0 -0
  213. data/Data/Map204.rxdata +0 -0
  214. data/Data/Map205.rxdata +0 -0
  215. data/Data/Map206.rxdata +0 -0
  216. data/Data/Map207.rxdata +0 -0
  217. data/Data/Map208.rxdata +0 -0
  218. data/Data/Map209.rxdata +0 -0
  219. data/Data/Map210.rxdata +0 -0
  220. data/Data/Map211.rxdata +0 -0
  221. data/Data/Map212.rxdata +0 -0
  222. data/Data/Map213.rxdata +0 -0
  223. data/Data/Map214.rxdata +0 -0
  224. data/Data/Map215.rxdata +0 -0
  225. data/Data/Map216.rxdata +0 -0
  226. data/Data/Map217.rxdata +0 -0
  227. data/Data/Map218.rxdata +0 -0
  228. data/Data/Map219.rxdata +0 -0
  229. data/Data/Map220.rxdata +0 -0
  230. data/Data/Map221.rxdata +0 -0
  231. data/Data/Map222.rxdata +0 -0
  232. data/Data/Map223.rxdata +0 -0
  233. data/Data/Map224.rxdata +0 -0
  234. data/Data/Map225.rxdata +0 -0
  235. data/Data/Map226.rxdata +0 -0
  236. data/Data/Map227.rxdata +0 -0
  237. data/Data/Map228.rxdata +0 -0
  238. data/Data/Map229.rxdata +0 -0
  239. data/Data/Map230.rxdata +0 -0
  240. data/Data/Map231.rxdata +0 -0
  241. data/Data/Map232.rxdata +0 -0
  242. data/Data/Map233.rxdata +0 -0
  243. data/Data/Map234.rxdata +0 -0
  244. data/Data/Map235.rxdata +0 -0
  245. data/Data/Map236.rxdata +0 -0
  246. data/Data/Map237.rxdata +0 -0
  247. data/Data/Map238.rxdata +0 -0
  248. data/Data/Map239.rxdata +0 -0
  249. data/Data/Map240.rxdata +0 -0
  250. data/Data/Map241.rxdata +0 -0
  251. data/Data/Map242.rxdata +0 -0
  252. data/Data/Map243.rxdata +0 -0
  253. data/Data/Map244.rxdata +0 -0
  254. data/Data/Map245.rxdata +0 -0
  255. data/Data/Map246.rxdata +0 -0
  256. data/Data/Map247.rxdata +0 -0
  257. data/Data/Map248.rxdata +0 -0
  258. data/Data/Map249.rxdata +0 -0
  259. data/Data/Map250.rxdata +0 -0
  260. data/Data/Map251.rxdata +0 -0
  261. data/Data/Map252.rxdata +0 -0
  262. data/Data/Map253.rxdata +0 -0
  263. data/Data/Map254.rxdata +0 -0
  264. data/Data/Map255.rxdata +0 -0
  265. data/Data/Map256.rxdata +0 -0
  266. data/Data/Map257.rxdata +0 -0
  267. data/Data/Map258.rxdata +0 -0
  268. data/Data/Map259.rxdata +0 -0
  269. data/Data/Map260.rxdata +0 -0
  270. data/Data/Map261.rxdata +0 -0
  271. data/Data/Map262.rxdata +0 -0
  272. data/Data/Map263.rxdata +0 -0
  273. data/Data/MapInfos.rxdata +0 -0
  274. data/Data/Scripts.rxdata +0 -0
  275. data/Data/Skills.rxdata +0 -0
  276. data/Data/States.rxdata +0 -0
  277. data/Data/System.rxdata +0 -0
  278. data/Data/Tilesets.rxdata +0 -0
  279. data/Data/Troops.rxdata +0 -0
  280. data/Data/Weapons.rxdata +0 -0
  281. data/Data/xScripts.rxdata +0 -0
  282. data/Gemfile +13 -13
  283. data/LICENSE.txt +21 -21
  284. data/README.md +35 -35
  285. data/Rakefile +6 -6
  286. data/Scripts/Credits_Message.rb +259 -0
  287. data/Scripts/Data_FastTravel.rb +50 -0
  288. data/Scripts/Data_Footsteps.rb +77 -0
  289. data/Scripts/Data_Item.rb +50 -0
  290. data/Scripts/Data_SpecialEventData.rb +60 -0
  291. data/Scripts/Demo.rb +7 -0
  292. data/Scripts/Desktop_Message.rb +210 -0
  293. data/Scripts/Doc_Message.rb +273 -0
  294. data/Scripts/EdText.rb +50 -0
  295. data/Scripts/Ed_Message.rb +234 -0
  296. data/Scripts/FastTravel.rb +175 -0
  297. data/Scripts/Game_Actor.rb +156 -0
  298. data/Scripts/Game_Actors.rb +28 -0
  299. data/Scripts/Game_BattleAction.rb +145 -0
  300. data/Scripts/Game_Battler 1.rb +307 -0
  301. data/Scripts/Game_Battler 2.rb +294 -0
  302. data/Scripts/Game_Battler 3.rb +354 -0
  303. data/Scripts/Game_Character 1.rb +291 -0
  304. data/Scripts/Game_Character 2.rb +355 -0
  305. data/Scripts/Game_Character 3.rb +505 -0
  306. data/Scripts/Game_CommonEvent.rb +70 -0
  307. data/Scripts/Game_Enemy.rb +317 -0
  308. data/Scripts/Game_Event.rb +264 -0
  309. data/Scripts/Game_FastTravel.rb +40 -0
  310. data/Scripts/Game_Follower.rb +76 -0
  311. data/Scripts/Game_Light.rb +13 -0
  312. data/Scripts/Game_Map.rb +551 -0
  313. data/Scripts/Game_Oneshot.rb +83 -0
  314. data/Scripts/Game_Party.rb +380 -0
  315. data/Scripts/Game_Picture.rb +164 -0
  316. data/Scripts/Game_Player.rb +298 -0
  317. data/Scripts/Game_Screen.rb +148 -0
  318. data/Scripts/Game_SelfSwitches.rb +30 -0
  319. data/Scripts/Game_Switches.rb +45 -0
  320. data/Scripts/Game_System.rb +210 -0
  321. data/Scripts/Game_Temp.rb +145 -0
  322. data/Scripts/Game_Variables.rb +36 -0
  323. data/Scripts/Interpreter 1.rb +320 -0
  324. data/Scripts/Interpreter 2.rb +286 -0
  325. data/Scripts/Interpreter 3.rb +474 -0
  326. data/Scripts/Interpreter 4.rb +327 -0
  327. data/Scripts/Interpreter 5.rb +448 -0
  328. data/Scripts/Interpreter 6.rb +307 -0
  329. data/Scripts/Interpreter 7.rb +282 -0
  330. data/Scripts/Main.rb +46 -9
  331. data/Scripts/Particles.rb +141 -0
  332. data/Scripts/Persistent.rb +71 -0
  333. data/Scripts/Puzzle_Film.rb +14 -0
  334. data/Scripts/Puzzle_Pixel.rb +210 -0
  335. data/Scripts/Puzzle_Safe.rb +152 -0
  336. data/Scripts/Puzzle_Sokoban.rb +14 -0
  337. data/Scripts/RPG.rb +55 -0
  338. data/Scripts/SaveLoad.rb +275 -0
  339. data/Scripts/Scene_Debug.rb +190 -0
  340. data/Scripts/Scene_End.rb +108 -0
  341. data/Scripts/Scene_Equip.rb +222 -0
  342. data/Scripts/Scene_File.rb +111 -0
  343. data/Scripts/Scene_Item.rb +205 -0
  344. data/Scripts/Scene_Load.rb +106 -0
  345. data/Scripts/Scene_Map.rb +540 -0
  346. data/Scripts/Scene_Menu.rb +213 -0
  347. data/Scripts/Scene_Name.rb +113 -0
  348. data/Scripts/Scene_Save.rb +88 -0
  349. data/Scripts/Scene_Skill.rb +232 -0
  350. data/Scripts/Scene_Status.rb +78 -0
  351. data/Scripts/Scene_Title.rb +237 -0
  352. data/Scripts/Script.rb +780 -0
  353. data/Scripts/Sprite_Battler.rb +131 -0
  354. data/Scripts/Sprite_Character.rb +192 -0
  355. data/Scripts/Sprite_Footprint.rb +35 -0
  356. data/Scripts/Sprite_Footsplash.rb +54 -0
  357. data/Scripts/Sprite_Light.rb +18 -0
  358. data/Scripts/Sprite_MapText.rb +63 -0
  359. data/Scripts/Sprite_Picture.rb +72 -0
  360. data/Scripts/Sprite_Timer.rb +52 -0
  361. data/Scripts/Spriteset_Map.rb +370 -0
  362. data/Scripts/Window_Base.rb +327 -0
  363. data/Scripts/Window_BattleResult.rb +51 -0
  364. data/Scripts/Window_BattleStatus.rb +62 -0
  365. data/Scripts/Window_Command.rb +49 -0
  366. data/Scripts/Window_DebugLeft.rb +57 -0
  367. data/Scripts/Window_DebugRight.rb +69 -0
  368. data/Scripts/Window_EquipItem.rb +94 -0
  369. data/Scripts/Window_EquipLeft.rb +61 -0
  370. data/Scripts/Window_EquipRight.rb +56 -0
  371. data/Scripts/Window_Gold.rb +27 -0
  372. data/Scripts/Window_Help.rb +33 -0
  373. data/Scripts/Window_InputNumber.rb +111 -0
  374. data/Scripts/Window_Item.rb +229 -0
  375. data/Scripts/Window_MainMenu.rb +150 -0
  376. data/Scripts/Window_MenuStatus.rb +48 -0
  377. data/Scripts/Window_Message.rb +459 -0
  378. data/Scripts/Window_NameEdit.rb +108 -0
  379. data/Scripts/Window_NameInput.rb +262 -0
  380. data/Scripts/Window_PartyCommand.rb +42 -0
  381. data/Scripts/Window_PlayTime.rb +40 -0
  382. data/Scripts/Window_SaveFile.rb +91 -0
  383. data/Scripts/Window_Selectable.rb +203 -0
  384. data/Scripts/Window_Settings.rb +469 -0
  385. data/Scripts/Window_ShopBuy.rb +93 -0
  386. data/Scripts/Window_ShopCommand.rb +37 -0
  387. data/Scripts/Window_ShopNumber.rb +87 -0
  388. data/Scripts/Window_ShopSell.rb +94 -0
  389. data/Scripts/Window_ShopStatus.rb +107 -0
  390. data/Scripts/Window_Skill.rb +83 -0
  391. data/Scripts/Window_SkillStatus.rb +28 -0
  392. data/Scripts/Window_Status.rb +64 -0
  393. data/Scripts/Window_Steps.rb +26 -0
  394. data/Scripts/Window_Target.rb +49 -0
  395. data/Scripts/_scripts.txt +111 -1
  396. data/Scripts/i18n_English.rb +59 -0
  397. data/Scripts/i18n_Language.rb +130 -0
  398. data/bin/rmxp_extractor +13 -13
  399. data/bin/setup +8 -8
  400. data/diff_check.rb +13 -13
  401. data/lib/rmxp_extractor/classnames.rb +245 -244
  402. data/lib/rmxp_extractor/data_export.rb +82 -82
  403. data/lib/rmxp_extractor/data_import.rb +69 -69
  404. data/lib/rmxp_extractor/ron.rb +144 -144
  405. data/lib/rmxp_extractor/script_handler.rb +85 -85
  406. data/lib/rmxp_extractor/version.rb +3 -3
  407. data/lib/rmxp_extractor.rb +46 -46
  408. data/rmxp_extractor.gemspec +30 -30
  409. data/spec/spec_helper.rb +100 -100
  410. metadata +112 -126
  411. data/Data/Map-1.rxdata +0 -0
  412. data/Data/Map-327.rxdata +0 -0
  413. data/Data/Map264.rxdata +0 -0
  414. data/Data/Map265.rxdata +0 -0
  415. data/Data/Map266.rxdata +0 -0
  416. data/Data/Map267.rxdata +0 -0
  417. data/Data/Map268.rxdata +0 -0
  418. data/Data/Map269.rxdata +0 -0
  419. data/Data/Map270.rxdata +0 -0
  420. data/Data/Map271.rxdata +0 -0
  421. data/Data/Map272.rxdata +0 -0
  422. data/Data/Map273.rxdata +0 -0
  423. data/Data/Map274.rxdata +0 -0
  424. data/Data/Map275.rxdata +0 -0
  425. data/Data/Map276.rxdata +0 -0
  426. data/Data/Map277.rxdata +0 -0
  427. data/Data/Map278.rxdata +0 -0
  428. data/Data/Map279.rxdata +0 -0
  429. data/Data/Map280.rxdata +0 -0
  430. data/Data/Map281.rxdata +0 -0
  431. data/Data/Map282.rxdata +0 -0
  432. data/Data/Map283.rxdata +0 -0
  433. data/Data/Map284.rxdata +0 -0
  434. data/Data/Map285.rxdata +0 -0
  435. data/Data/Map286.rxdata +0 -0
  436. data/Data/Map287.rxdata +0 -0
  437. data/Data/Map288.rxdata +0 -0
  438. data/Data/Map289.rxdata +0 -0
  439. data/Data/Map290.rxdata +0 -0
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@@ -0,0 +1,551 @@
1
+ #==============================================================================
2
+ # ** Game_Map
3
+ #------------------------------------------------------------------------------
4
+ # This class handles the map. It includes scrolling and passable determining
5
+ # functions. Refer to "$game_map" for the instance of this class.
6
+ #==============================================================================
7
+
8
+ class Game_Map
9
+ #--------------------------------------------------------------------------
10
+ # * Public Instance Variables
11
+ #--------------------------------------------------------------------------
12
+ attr_accessor :tileset_name # tileset file name
13
+ attr_accessor :autotile_names # autotile file name
14
+ attr_accessor :panorama_name # panorama file name
15
+ attr_accessor :panorama_hue # panorama hue
16
+ attr_accessor :fog_name # fog file name
17
+ attr_accessor :fog_hue # fog hue
18
+ attr_accessor :fog_opacity # fog opacity level
19
+ attr_accessor :fog_blend_type # fog blending method
20
+ attr_accessor :fog_zoom # fog zoom rate
21
+ attr_accessor :fog_sx # fog sx
22
+ attr_accessor :fog_sy # fog sy
23
+ attr_accessor :battleback_name # battleback file name
24
+ attr_accessor :display_x # display x-coordinate * 128
25
+ attr_accessor :display_y # display y-coordinate * 128
26
+ attr_accessor :wrap_x # display x-coordinate * 128 for wrap
27
+ attr_accessor :wrap_y # display y-coordinate * 128 for wrap
28
+ attr_accessor :need_refresh # refresh request flag
29
+ attr_accessor :bg_name # bg file name
30
+ attr_accessor :particles_type # particles name
31
+ attr_accessor :clamped_x # panorama is horizontally clamped?
32
+ attr_accessor :clamped_y # panorama is vertically clamped?
33
+ attr_accessor :always_moving # panorama is always moving
34
+ attr_accessor :pan_move_offset # panorama moving offset
35
+ attr_accessor :pan_onetoone # panorama is 1:1
36
+ attr_accessor :pan_animate # panorama is animated
37
+ attr_accessor :pan_fade_animate # panorama is fade animated
38
+ attr_accessor :pan_zoom # panorama zoom
39
+ attr_accessor :wrapping # map is wrapping?
40
+ attr_accessor :pan_offset_y # offset of y-coord of panorama
41
+ attr_accessor :ambient # ambient light
42
+ attr_reader :passages # passage table
43
+ attr_reader :priorities # prioroty table
44
+ attr_reader :terrain_tags # terrain tag table
45
+ attr_reader :events # events
46
+ attr_reader :fog_ox # fog x-coordinate starting point
47
+ attr_reader :fog_oy # fog y-coordinate starting point
48
+ attr_reader :fog_tone # fog color tone
49
+ #--------------------------------------------------------------------------
50
+ # * List of clamped panorama images
51
+ #--------------------------------------------------------------------------
52
+ CLAMPED = [
53
+ 'red',
54
+ 'red_distort',
55
+ 'codebg'
56
+ ]
57
+ CLAMPED_X = [
58
+ ]
59
+ CLAMPED_Y = [
60
+ 'red_obsdesk',
61
+ ]
62
+ ANIMATED = [
63
+ 'blue_water',
64
+ ]
65
+ FADE_ANIMATION_PANORAMA = [
66
+ 'dark_water',
67
+ 'green_water',
68
+ ]
69
+ ONETOONE = [
70
+ 'blue_water',
71
+ 'green_water',
72
+ 'dark_water',
73
+ ]
74
+ NOZOOM = [
75
+ 'dark_water',
76
+ #'green_water',
77
+ ]
78
+
79
+ ALWAYS_MOVING = [
80
+ 'codebg'
81
+ ]
82
+ #--------------------------------------------------------------------------
83
+ # * Object Initialization
84
+ #--------------------------------------------------------------------------
85
+ def initialize
86
+ @map_id = 0
87
+ @display_x = 0
88
+ @display_y = 0
89
+ end
90
+ #--------------------------------------------------------------------------
91
+ # * Setup
92
+ # map_id : map ID
93
+ #--------------------------------------------------------------------------
94
+ def setup(map_id)
95
+ # Put map ID in @map_id memory
96
+ @map_id = map_id
97
+ # Load map from file and set @map
98
+ @map = load_data(sprintf("Data/Map%03d.rxdata", @map_id))
99
+ # set tile set information in opening instance variables
100
+ tileset = $data_tilesets[@map.tileset_id]
101
+ if @map.tileset_id > 0
102
+ $game_temp.footstep_sfx = FOOTSTEP_SFX[@map.tileset_id - 1]
103
+ else
104
+ $game_temp.footstep_sfx = nil
105
+ end
106
+ @tileset_name = tileset.tileset_name
107
+ @autotile_names = tileset.autotile_names
108
+ @panorama_name = tileset.panorama_name
109
+ @panorama_hue = tileset.panorama_hue
110
+ @fog_name = tileset.fog_name
111
+ @fog_hue = tileset.fog_hue
112
+ @fog_opacity = tileset.fog_opacity
113
+ @fog_blend_type = tileset.fog_blend_type
114
+ @fog_zoom = tileset.fog_zoom
115
+ @fog_sx = tileset.fog_sx
116
+ @fog_sy = tileset.fog_sy
117
+ @battleback_name = tileset.battleback_name
118
+ @passages = tileset.passages
119
+ @priorities = tileset.priorities
120
+ @terrain_tags = tileset.terrain_tags
121
+ # Initialize displayed coordinates
122
+ @display_x = 0
123
+ @display_y = 0
124
+ @wrap_x = 0
125
+ @wrap_y = 0
126
+ # Clear refresh request flag
127
+ @need_refresh = false
128
+ # Set map event data
129
+ @events = {}
130
+ for i in @map.events.keys
131
+ @events[i] = Game_Event.new(@map_id, @map.events[i])
132
+ end
133
+ # Set common event data
134
+ @common_events = {}
135
+ for i in 1...$data_common_events.size
136
+ @common_events[i] = Game_CommonEvent.new(i)
137
+ end
138
+ # Initialize all fog information
139
+ @fog_ox = 0
140
+ @fog_oy = 0
141
+ @fog_tone = Tone.new(0, 0, 0, 0)
142
+ @fog_tone_target = Tone.new(0, 0, 0, 0)
143
+ @fog_tone_duration = 0
144
+ @fog_opacity_duration = 0
145
+ @fog_opacity_target = 0
146
+ # Initialize scroll information
147
+ @scroll_direction = 2
148
+ @scroll_rest = 0
149
+ @scroll_speed = 4
150
+ # Clear BG
151
+ @bg_name = ""
152
+ # Clear particles
153
+ @particles_type = nil
154
+ # Unclamp panorama
155
+ if CLAMPED.include? @panorama_name
156
+ @clamped_x = true
157
+ @clamped_y = true
158
+ elsif CLAMPED_X.include? @panorama_name
159
+ @clamped_x = true
160
+ @clamped_y = false
161
+ elsif CLAMPED_Y.include? @panorama_name
162
+ @clamped_x = false
163
+ @clamped_y = true
164
+ else
165
+ @clamped_x = false
166
+ @clamped_y = false
167
+ end
168
+
169
+ @always_moving = ALWAYS_MOVING.include? @panorama_name
170
+ @pan_move_offset = 0
171
+
172
+ # Animated/One-to-one/zoom
173
+ @pan_animate = ANIMATED.include? @panorama_name
174
+ @pan_fade_animate = FADE_ANIMATION_PANORAMA.include? @panorama_name
175
+ @pan_onetoone = ONETOONE.include? @panorama_name
176
+ @pan_zoom = NOZOOM.include?(@panorama_name) ? 1 : 2
177
+ # Unwrap map
178
+ @wrapping = false
179
+ @pan_offset_y = 0
180
+ # Full bright ambient light
181
+ @ambient = Tone.new(0, 0, 0, 0)
182
+
183
+ # Construct map name path
184
+ mapinfo = load_data("Data/MapInfos.rxdata")
185
+ @map_name = ""
186
+ i = @map_id
187
+ begin
188
+ @map_name.insert(0, "/" + mapinfo[i].name)
189
+ i = mapinfo[i].parent_id
190
+ end while i > 0
191
+ end
192
+ #--------------------------------------------------------------------------
193
+ # * Get Map ID
194
+ #--------------------------------------------------------------------------
195
+ def map_id
196
+ return @map_id
197
+ end
198
+ #--------------------------------------------------------------------------
199
+ # * Get Map Name
200
+ #--------------------------------------------------------------------------
201
+ def map_name
202
+ return @map_name
203
+ end
204
+ #--------------------------------------------------------------------------
205
+ # * Get Width
206
+ #--------------------------------------------------------------------------
207
+ def width
208
+ return @map.width
209
+ end
210
+ #--------------------------------------------------------------------------
211
+ # * Get Height
212
+ #--------------------------------------------------------------------------
213
+ def height
214
+ return @map.height
215
+ end
216
+ #--------------------------------------------------------------------------
217
+ # * Get Encounter List
218
+ #--------------------------------------------------------------------------
219
+ def encounter_list
220
+ return @map.encounter_list
221
+ end
222
+ #--------------------------------------------------------------------------
223
+ # * Get Encounter Steps
224
+ #--------------------------------------------------------------------------
225
+ def encounter_step
226
+ return @map.encounter_step
227
+ end
228
+ #--------------------------------------------------------------------------
229
+ # * Get Map Data
230
+ #--------------------------------------------------------------------------
231
+ def data
232
+ return @map.data
233
+ end
234
+ #--------------------------------------------------------------------------
235
+ # * Automatically Change Background Music and Backround Sound
236
+ #--------------------------------------------------------------------------
237
+ def autoplay
238
+ if @map.autoplay_bgm
239
+ $game_system.bgm_play(@map.bgm)
240
+ end
241
+ if @map.autoplay_bgs
242
+ $game_system.bgs_play(@map.bgs)
243
+ end
244
+ end
245
+ #--------------------------------------------------------------------------
246
+ # * Refresh
247
+ #--------------------------------------------------------------------------
248
+ def refresh
249
+ # If map ID is effective
250
+ if @map_id > 0
251
+ # Refresh all map events
252
+ for event in @events.values
253
+ event.refresh
254
+ end
255
+ # Refresh all common events
256
+ for common_event in @common_events.values
257
+ common_event.refresh
258
+ end
259
+ end
260
+ # Clear refresh request flag
261
+ @need_refresh = false
262
+ end
263
+
264
+
265
+ #--------------------------------------------------------------------------
266
+ # * Scroll Down
267
+ # distance : scroll distance
268
+ #--------------------------------------------------------------------------
269
+ def scroll_down(distance)
270
+ if $game_switches[98] == true
271
+ @display_y = [@display_y + distance, (self.height - 15) * 128].min
272
+ else
273
+ @display_y += distance
274
+ end
275
+ end
276
+ #--------------------------------------------------------------------------
277
+ # * Scroll Left
278
+ # distance : scroll distance
279
+ #--------------------------------------------------------------------------
280
+ def scroll_left(distance)
281
+ if $game_switches[98] == true
282
+ @display_x = [@display_x - distance, 0].max
283
+ else
284
+ @display_x -= distance
285
+ end
286
+ end
287
+ #--------------------------------------------------------------------------
288
+ # * Scroll Right
289
+ # distance : scroll distance
290
+ #--------------------------------------------------------------------------
291
+ def scroll_right(distance)
292
+ if $game_switches[98] == true
293
+ @display_x = [@display_x + distance, (self.width - 20) * 128].min
294
+ else
295
+ @display_x += distance
296
+ end
297
+ end
298
+ #--------------------------------------------------------------------------
299
+ # * Scroll Up
300
+ # distance : scroll distance
301
+ #--------------------------------------------------------------------------
302
+ def scroll_up(distance)
303
+ if $game_switches[98] == true
304
+ @display_y = [@display_y - distance, 0].max
305
+ else
306
+ @display_y -= distance
307
+ end
308
+ end
309
+ #--------------------------------------------------------------------------
310
+ # * Determine Valid Coordinates
311
+ # x : x-coordinate
312
+ # y : y-coordinate
313
+ #--------------------------------------------------------------------------
314
+ def valid?(x, y)
315
+ return true if @wrapping
316
+ return (x >= 0 and x < width and y >= 0 and y < height)
317
+ end
318
+ #--------------------------------------------------------------------------
319
+ # * Determine if Passable
320
+ # x : x-coordinate
321
+ # y : y-coordinate
322
+ # d : direction (0,2,4,6,8,10)
323
+ # * 0,10 = determine if all directions are impassable
324
+ # self_event : Self (If event is determined passable)
325
+ #--------------------------------------------------------------------------
326
+ def passable?(x, y, d, self_event = nil)
327
+ # If coordinates given are outside of the map
328
+ unless valid?(x, y)
329
+ # impassable
330
+ return false
331
+ end
332
+ x %= self.width
333
+ y %= self.height
334
+ # Change direction (0,2,4,6,8,10) to obstacle bit (0,1,2,4,8,0)
335
+ bit = (1 << (d / 2 - 1)) & 0x0f
336
+ # Loop in all events
337
+ for event in events.values
338
+ # If tiles other than self are consistent with coordinates
339
+ if event.tile_id >= 0 and event != self_event and
340
+ event.x == x and event.y == y and not event.through
341
+ # If blank tile
342
+ if event.tile_id == 0 && event.character_name.empty?
343
+ return false
344
+ # If obstacle bit is set
345
+ elsif @passages[event.tile_id] & bit != 0
346
+ # impassable
347
+ return false
348
+ # If obstacle bit is set in all directions
349
+ elsif @passages[event.tile_id] & 0x0f == 0x0f
350
+ # impassable
351
+ return false
352
+ # If priorities other than that are 0
353
+ elsif @priorities[event.tile_id] == 0
354
+ # passable
355
+ return true
356
+ end
357
+ end
358
+ end
359
+ # Loop searches in order from top of layer
360
+ blank = 0
361
+ [2, 1, 0].each do |i|
362
+ # Get tile ID
363
+ tile_id = data[x, y, i]
364
+ # Tile ID acquistion failure
365
+ next if tile_id == nil
366
+
367
+ # Only handle blank if all three layers are blank
368
+ if tile_id < 48 && i > 0
369
+ blank += 1
370
+ next if blank < 3
371
+ end
372
+
373
+ # If obstacle bit is set
374
+ if @passages[tile_id] & bit != 0
375
+ # impassable
376
+ return false
377
+ # If obstacle bit is set in all directions
378
+ elsif @passages[tile_id] & 0x0f == 0x0f
379
+ # impassable
380
+ return false
381
+ # If priorities other than that are 0
382
+ elsif @priorities[tile_id] == 0
383
+ # passable
384
+ return true
385
+ end
386
+ end
387
+ # passable
388
+ return true
389
+ end
390
+ #--------------------------------------------------------------------------
391
+ # * Determine Thicket
392
+ # x : x-coordinate
393
+ # y : y-coordinate
394
+ #--------------------------------------------------------------------------
395
+ def bush?(x, y)
396
+ if @map_id != 0
397
+ for i in [2, 1, 0]
398
+ tile_id = data[x, y, i]
399
+ if tile_id == nil
400
+ return false
401
+ elsif @passages[tile_id] & 0x40 == 0x40
402
+ return true
403
+ end
404
+ end
405
+ end
406
+ return false
407
+ end
408
+ #--------------------------------------------------------------------------
409
+ # * Determine Counter
410
+ # x : x-coordinate
411
+ # y : y-coordinate
412
+ #--------------------------------------------------------------------------
413
+ def counter?(x, y)
414
+ if @map_id != 0
415
+ for i in [2, 1, 0]
416
+ tile_id = data[x, y, i]
417
+ if tile_id == nil
418
+ return false
419
+ elsif @passages[tile_id] & 0x80 == 0x80
420
+ return true
421
+ end
422
+ end
423
+ end
424
+ return false
425
+ end
426
+ #--------------------------------------------------------------------------
427
+ # * Get Terrain Tag
428
+ # x : x-coordinate
429
+ # y : y-coordinate
430
+ #--------------------------------------------------------------------------
431
+ def terrain_tag(x, y)
432
+ if @map_id != 0
433
+ for i in [2, 1, 0]
434
+ tile_id = data[x, y, i]
435
+ if tile_id == nil
436
+ next #return 0
437
+ elsif @terrain_tags[tile_id] > 0
438
+ return @terrain_tags[tile_id]
439
+ end
440
+ end
441
+ end
442
+ return 0
443
+ end
444
+ #--------------------------------------------------------------------------
445
+ # * Get Designated Position Event ID
446
+ # x : x-coordinate
447
+ # y : y-coordinate
448
+ #--------------------------------------------------------------------------
449
+ def check_event(x, y)
450
+ for event in $game_map.events.values
451
+ if event.x == x and event.y == y
452
+ return event.id
453
+ end
454
+ end
455
+ end
456
+ #--------------------------------------------------------------------------
457
+ # * Start Scroll
458
+ # direction : scroll direction
459
+ # distance : scroll distance
460
+ # speed : scroll speed
461
+ #--------------------------------------------------------------------------
462
+ def start_scroll(direction, distance, speed)
463
+ @scroll_direction = direction
464
+ @scroll_rest = distance * 128
465
+ @scroll_speed = speed
466
+ end
467
+ #--------------------------------------------------------------------------
468
+ # * Determine if Scrolling
469
+ #--------------------------------------------------------------------------
470
+ def scrolling?
471
+ return @scroll_rest > 0
472
+ end
473
+ #--------------------------------------------------------------------------
474
+ # * Start Changing Fog Color Tone
475
+ # tone : color tone
476
+ # duration : time
477
+ #--------------------------------------------------------------------------
478
+ def start_fog_tone_change(tone, duration)
479
+ @fog_tone_target = tone.clone
480
+ @fog_tone_duration = duration
481
+ if @fog_tone_duration == 0
482
+ @fog_tone = @fog_tone_target.clone
483
+ end
484
+ end
485
+ #--------------------------------------------------------------------------
486
+ # * Start Changing Fog Opacity Level
487
+ # opacity : opacity level
488
+ # duration : time
489
+ #--------------------------------------------------------------------------
490
+ def start_fog_opacity_change(opacity, duration)
491
+ @fog_opacity_target = opacity * 1.0
492
+ @fog_opacity_duration = duration
493
+ if @fog_opacity_duration == 0
494
+ @fog_opacity = @fog_opacity_target
495
+ end
496
+ end
497
+ #--------------------------------------------------------------------------
498
+ # * Frame Update
499
+ #--------------------------------------------------------------------------
500
+ def update
501
+ # Refresh map if necessary
502
+ if $game_map.need_refresh
503
+ refresh
504
+ end
505
+ # If scrolling
506
+ if @scroll_rest > 0
507
+ # Change from scroll speed to distance in map coordinates
508
+ distance = 2 ** @scroll_speed
509
+ # Execute scrolling
510
+ case @scroll_direction
511
+ when 2 # Down
512
+ scroll_down(distance)
513
+ when 4 # Left
514
+ scroll_left(distance)
515
+ when 6 # Right
516
+ scroll_right(distance)
517
+ when 8 # Up
518
+ scroll_up(distance)
519
+ end
520
+ # Subtract distance scrolled
521
+ @scroll_rest -= distance
522
+ end
523
+ # Update map event
524
+ for event in @events.values
525
+ event.update
526
+ end
527
+ # Update common event
528
+ for common_event in @common_events.values
529
+ common_event.update
530
+ end
531
+ # Manage fog scrolling
532
+ @fog_ox -= @fog_sx / 8.0
533
+ @fog_oy -= @fog_sy / 8.0
534
+ # Manage change in fog color tone
535
+ if @fog_tone_duration >= 1
536
+ d = @fog_tone_duration
537
+ target = @fog_tone_target
538
+ @fog_tone.red = (@fog_tone.red * (d - 1) + target.red) / d
539
+ @fog_tone.green = (@fog_tone.green * (d - 1) + target.green) / d
540
+ @fog_tone.blue = (@fog_tone.blue * (d - 1) + target.blue) / d
541
+ @fog_tone.gray = (@fog_tone.gray * (d - 1) + target.gray) / d
542
+ @fog_tone_duration -= 1
543
+ end
544
+ # Manage change in fog opacity level
545
+ if @fog_opacity_duration >= 1
546
+ d = @fog_opacity_duration
547
+ @fog_opacity = (@fog_opacity * (d - 1) + @fog_opacity_target) / d
548
+ @fog_opacity_duration -= 1
549
+ end
550
+ end
551
+ end
@@ -0,0 +1,83 @@
1
+ class Game_Oneshot
2
+ #--------------------------------------------------------------------------
3
+ # * Public Instance Variables
4
+ #--------------------------------------------------------------------------
5
+ attr_accessor :player_name # map music (for battle memory)
6
+ attr_accessor :plight_timer # start of plight's plight
7
+ attr_accessor :bruteforce_start # when the bruteforce_timer is started
8
+ attr_accessor :wallpaper # the wallpaper that we should use
9
+ attr_accessor :wallpaper_color # the wallpaper color
10
+
11
+ def initialize
12
+ if $GDC
13
+ @player_name = ''
14
+ else
15
+ @player_name = Game_Oneshot.get_user_name.force_encoding("utf-8")
16
+ end
17
+ @lights = {}
18
+ @plight_timer = nil
19
+ @wallpaper = nil
20
+ @bruteforce_start = nil
21
+ end
22
+ def self.get_user_name
23
+ user_name = (Oneshot::USER_NAME).split(/\s+/)
24
+ #user_name = (Steam.enabled? ? Steam::USER_NAME : Oneshot::USER_NAME).split(/\s+/)
25
+ if user_name[0].casecmp('the') == 0 || user_name[0].casecmp('a') == 0
26
+ return user_name.join(' ')
27
+ else
28
+ return user_name[0]
29
+ end
30
+ end
31
+ end
32
+
33
+ module Wallpaper
34
+ def self.set_persistent(name, color)
35
+ if Graphics.fullscreen
36
+ Graphics.fullscreen = false
37
+ $console = false
38
+ if Oneshot::OS == "macos"
39
+ sleep 0.65
40
+ else
41
+ sleep 0.2
42
+ end
43
+ Graphics.update
44
+ end
45
+
46
+ if (name == 'save_w32')
47
+ case $persistent.langcode
48
+ when 'fr'
49
+ name = $persistent.langcode + "/" + name
50
+ when 'pt_BR'
51
+ name = $persistent.langcode + "/" + name
52
+ when 'es'
53
+ name = $persistent.langcode + "/" + name
54
+ when 'ja'
55
+ name = $persistent.langcode + "/" + name
56
+ when 'ko'
57
+ name = $persistent.langcode + "/" + name
58
+ when 'zh_CN'
59
+ name = $persistent.langcode + "/" + name
60
+ end
61
+ end
62
+ $game_oneshot.wallpaper = name
63
+ $game_oneshot.wallpaper_color = color
64
+ Wallpaper.set(name, color)
65
+ end
66
+
67
+ def self.reset_persistent
68
+ if Graphics.fullscreen
69
+ Graphics.fullscreen = false
70
+ $console = false
71
+ if Oneshot::OS == "macos"
72
+ sleep 0.65
73
+ else
74
+ sleep 0.2
75
+ end
76
+ Graphics.update
77
+ end
78
+
79
+ $game_oneshot.wallpaper = nil
80
+ $game_oneshot.wallpaper_color = nil
81
+ Wallpaper.reset
82
+ end
83
+ end