rmxp_extractor 1.7 → 1.8

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Files changed (534) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map001.rxdata +0 -0
  11. data/Data/Map002.rxdata +0 -0
  12. data/Data/Map003.rxdata +0 -0
  13. data/Data/Map004.rxdata +0 -0
  14. data/Data/Map005.rxdata +0 -0
  15. data/Data/Map006.rxdata +0 -0
  16. data/Data/Map007.rxdata +0 -0
  17. data/Data/Map008.rxdata +0 -0
  18. data/Data/Map009.rxdata +0 -0
  19. data/Data/Map010.rxdata +0 -0
  20. data/Data/Map011.rxdata +0 -0
  21. data/Data/Map012.rxdata +0 -0
  22. data/Data/Map013.rxdata +0 -0
  23. data/Data/Map014.rxdata +0 -0
  24. data/Data/Map015.rxdata +0 -0
  25. data/Data/Map016.rxdata +0 -0
  26. data/Data/Map017.rxdata +0 -0
  27. data/Data/Map018.rxdata +0 -0
  28. data/Data/Map019.rxdata +0 -0
  29. data/Data/Map020.rxdata +0 -0
  30. data/Data/Map021.rxdata +0 -0
  31. data/Data/Map022.rxdata +0 -0
  32. data/Data/Map023.rxdata +0 -0
  33. data/Data/Map024.rxdata +0 -0
  34. data/Data/Map025.rxdata +0 -0
  35. data/Data/Map026.rxdata +0 -0
  36. data/Data/Map027.rxdata +0 -0
  37. data/Data/Map028.rxdata +0 -0
  38. data/Data/Map029.rxdata +0 -0
  39. data/Data/Map030.rxdata +0 -0
  40. data/Data/Map031.rxdata +0 -0
  41. data/Data/Map032.rxdata +0 -0
  42. data/Data/Map033.rxdata +0 -0
  43. data/Data/Map034.rxdata +0 -0
  44. data/Data/Map035.rxdata +0 -0
  45. data/Data/Map036.rxdata +0 -0
  46. data/Data/Map037.rxdata +0 -0
  47. data/Data/Map038.rxdata +0 -0
  48. data/Data/Map039.rxdata +0 -0
  49. data/Data/Map040.rxdata +0 -0
  50. data/Data/Map041.rxdata +0 -0
  51. data/Data/Map042.rxdata +0 -0
  52. data/Data/Map043.rxdata +0 -0
  53. data/Data/Map044.rxdata +0 -0
  54. data/Data/Map045.rxdata +0 -0
  55. data/Data/Map046.rxdata +0 -0
  56. data/Data/Map047.rxdata +0 -0
  57. data/Data/Map048.rxdata +0 -0
  58. data/Data/Map049.rxdata +0 -0
  59. data/Data/Map050.rxdata +0 -0
  60. data/Data/Map051.rxdata +0 -0
  61. data/Data/Map052.rxdata +0 -0
  62. data/Data/Map053.rxdata +0 -0
  63. data/Data/Map054.rxdata +0 -0
  64. data/Data/Map055.rxdata +0 -0
  65. data/Data/Map056.rxdata +0 -0
  66. data/Data/Map057.rxdata +0 -0
  67. data/Data/Map058.rxdata +0 -0
  68. data/Data/Map059.rxdata +0 -0
  69. data/Data/Map060.rxdata +0 -0
  70. data/Data/Map061.rxdata +0 -0
  71. data/Data/Map062.rxdata +0 -0
  72. data/Data/Map063.rxdata +0 -0
  73. data/Data/Map064.rxdata +0 -0
  74. data/Data/Map065.rxdata +0 -0
  75. data/Data/Map066.rxdata +0 -0
  76. data/Data/Map067.rxdata +0 -0
  77. data/Data/Map068.rxdata +0 -0
  78. data/Data/Map069.rxdata +0 -0
  79. data/Data/Map070.rxdata +0 -0
  80. data/Data/Map071.rxdata +0 -0
  81. data/Data/Map072.rxdata +0 -0
  82. data/Data/Map073.rxdata +0 -0
  83. data/Data/Map074.rxdata +0 -0
  84. data/Data/Map075.rxdata +0 -0
  85. data/Data/Map076.rxdata +0 -0
  86. data/Data/Map077.rxdata +0 -0
  87. data/Data/Map078.rxdata +0 -0
  88. data/Data/Map079.rxdata +0 -0
  89. data/Data/Map080.rxdata +0 -0
  90. data/Data/Map081.rxdata +0 -0
  91. data/Data/Map082.rxdata +0 -0
  92. data/Data/Map083.rxdata +0 -0
  93. data/Data/Map084.rxdata +0 -0
  94. data/Data/Map085.rxdata +0 -0
  95. data/Data/Map086.rxdata +0 -0
  96. data/Data/Map087.rxdata +0 -0
  97. data/Data/Map088.rxdata +0 -0
  98. data/Data/Map089.rxdata +0 -0
  99. data/Data/Map090.rxdata +0 -0
  100. data/Data/Map091.rxdata +0 -0
  101. data/Data/Map092.rxdata +0 -0
  102. data/Data/Map093.rxdata +0 -0
  103. data/Data/Map094.rxdata +0 -0
  104. data/Data/Map095.rxdata +0 -0
  105. data/Data/Map096.rxdata +0 -0
  106. data/Data/Map097.rxdata +0 -0
  107. data/Data/Map098.rxdata +0 -0
  108. data/Data/Map099.rxdata +0 -0
  109. data/Data/Map100.rxdata +0 -0
  110. data/Data/Map101.rxdata +0 -0
  111. data/Data/Map102.rxdata +0 -0
  112. data/Data/Map103.rxdata +0 -0
  113. data/Data/Map104.rxdata +0 -0
  114. data/Data/Map105.rxdata +0 -0
  115. data/Data/Map106.rxdata +0 -0
  116. data/Data/Map107.rxdata +0 -0
  117. data/Data/Map108.rxdata +0 -0
  118. data/Data/Map109.rxdata +0 -0
  119. data/Data/Map110.rxdata +0 -0
  120. data/Data/Map111.rxdata +0 -0
  121. data/Data/Map112.rxdata +0 -0
  122. data/Data/Map113.rxdata +0 -0
  123. data/Data/Map114.rxdata +0 -0
  124. data/Data/Map115.rxdata +0 -0
  125. data/Data/Map116.rxdata +0 -0
  126. data/Data/Map117.rxdata +0 -0
  127. data/Data/Map118.rxdata +0 -0
  128. data/Data/Map119.rxdata +0 -0
  129. data/Data/Map120.rxdata +0 -0
  130. data/Data/Map121.rxdata +0 -0
  131. data/Data/Map122.rxdata +0 -0
  132. data/Data/Map123.rxdata +0 -0
  133. data/Data/Map124.rxdata +0 -0
  134. data/Data/Map125.rxdata +0 -0
  135. data/Data/Map126.rxdata +0 -0
  136. data/Data/Map127.rxdata +0 -0
  137. data/Data/Map128.rxdata +0 -0
  138. data/Data/Map129.rxdata +0 -0
  139. data/Data/Map130.rxdata +0 -0
  140. data/Data/Map131.rxdata +0 -0
  141. data/Data/Map132.rxdata +0 -0
  142. data/Data/Map133.rxdata +0 -0
  143. data/Data/Map134.rxdata +0 -0
  144. data/Data/Map135.rxdata +0 -0
  145. data/Data/Map136.rxdata +0 -0
  146. data/Data/Map137.rxdata +0 -0
  147. data/Data/Map138.rxdata +0 -0
  148. data/Data/Map139.rxdata +0 -0
  149. data/Data/Map140.rxdata +0 -0
  150. data/Data/Map141.rxdata +0 -0
  151. data/Data/Map142.rxdata +0 -0
  152. data/Data/Map143.rxdata +0 -0
  153. data/Data/Map144.rxdata +0 -0
  154. data/Data/Map145.rxdata +0 -0
  155. data/Data/Map146.rxdata +0 -0
  156. data/Data/Map147.rxdata +0 -0
  157. data/Data/Map148.rxdata +0 -0
  158. data/Data/Map149.rxdata +0 -0
  159. data/Data/Map150.rxdata +0 -0
  160. data/Data/Map151.rxdata +0 -0
  161. data/Data/Map152.rxdata +0 -0
  162. data/Data/Map153.rxdata +0 -0
  163. data/Data/Map154.rxdata +0 -0
  164. data/Data/Map155.rxdata +0 -0
  165. data/Data/Map156.rxdata +0 -0
  166. data/Data/Map157.rxdata +0 -0
  167. data/Data/Map158.rxdata +0 -0
  168. data/Data/Map159.rxdata +0 -0
  169. data/Data/Map160.rxdata +0 -0
  170. data/Data/Map161.rxdata +0 -0
  171. data/Data/Map162.rxdata +0 -0
  172. data/Data/Map163.rxdata +0 -0
  173. data/Data/Map164.rxdata +0 -0
  174. data/Data/Map165.rxdata +0 -0
  175. data/Data/Map166.rxdata +0 -0
  176. data/Data/Map167.rxdata +0 -0
  177. data/Data/Map168.rxdata +0 -0
  178. data/Data/Map169.rxdata +0 -0
  179. data/Data/Map170.rxdata +0 -0
  180. data/Data/Map171.rxdata +0 -0
  181. data/Data/Map172.rxdata +0 -0
  182. data/Data/Map173.rxdata +0 -0
  183. data/Data/Map174.rxdata +0 -0
  184. data/Data/Map175.rxdata +0 -0
  185. data/Data/Map176.rxdata +0 -0
  186. data/Data/Map177.rxdata +0 -0
  187. data/Data/Map178.rxdata +0 -0
  188. data/Data/Map179.rxdata +0 -0
  189. data/Data/Map180.rxdata +0 -0
  190. data/Data/Map181.rxdata +0 -0
  191. data/Data/Map182.rxdata +0 -0
  192. data/Data/Map183.rxdata +0 -0
  193. data/Data/Map184.rxdata +0 -0
  194. data/Data/Map185.rxdata +0 -0
  195. data/Data/Map186.rxdata +0 -0
  196. data/Data/Map187.rxdata +0 -0
  197. data/Data/Map188.rxdata +0 -0
  198. data/Data/Map189.rxdata +0 -0
  199. data/Data/Map190.rxdata +0 -0
  200. data/Data/Map191.rxdata +0 -0
  201. data/Data/Map192.rxdata +0 -0
  202. data/Data/Map193.rxdata +0 -0
  203. data/Data/Map194.rxdata +0 -0
  204. data/Data/Map195.rxdata +0 -0
  205. data/Data/Map196.rxdata +0 -0
  206. data/Data/Map197.rxdata +0 -0
  207. data/Data/Map198.rxdata +0 -0
  208. data/Data/Map199.rxdata +0 -0
  209. data/Data/Map200.rxdata +0 -0
  210. data/Data/Map201.rxdata +0 -0
  211. data/Data/Map202.rxdata +0 -0
  212. data/Data/Map203.rxdata +0 -0
  213. data/Data/Map204.rxdata +0 -0
  214. data/Data/Map205.rxdata +0 -0
  215. data/Data/Map206.rxdata +0 -0
  216. data/Data/Map207.rxdata +0 -0
  217. data/Data/Map208.rxdata +0 -0
  218. data/Data/Map209.rxdata +0 -0
  219. data/Data/Map210.rxdata +0 -0
  220. data/Data/Map211.rxdata +0 -0
  221. data/Data/Map212.rxdata +0 -0
  222. data/Data/Map213.rxdata +0 -0
  223. data/Data/Map214.rxdata +0 -0
  224. data/Data/Map215.rxdata +0 -0
  225. data/Data/Map216.rxdata +0 -0
  226. data/Data/Map217.rxdata +0 -0
  227. data/Data/Map218.rxdata +0 -0
  228. data/Data/Map219.rxdata +0 -0
  229. data/Data/Map220.rxdata +0 -0
  230. data/Data/Map221.rxdata +0 -0
  231. data/Data/Map222.rxdata +0 -0
  232. data/Data/Map223.rxdata +0 -0
  233. data/Data/Map224.rxdata +0 -0
  234. data/Data/Map225.rxdata +0 -0
  235. data/Data/Map226.rxdata +0 -0
  236. data/Data/Map227.rxdata +0 -0
  237. data/Data/Map228.rxdata +0 -0
  238. data/Data/Map229.rxdata +0 -0
  239. data/Data/Map230.rxdata +0 -0
  240. data/Data/Map231.rxdata +0 -0
  241. data/Data/Map232.rxdata +0 -0
  242. data/Data/Map233.rxdata +0 -0
  243. data/Data/Map234.rxdata +0 -0
  244. data/Data/Map235.rxdata +0 -0
  245. data/Data/Map236.rxdata +0 -0
  246. data/Data/Map237.rxdata +0 -0
  247. data/Data/Map238.rxdata +0 -0
  248. data/Data/Map239.rxdata +0 -0
  249. data/Data/Map240.rxdata +0 -0
  250. data/Data/Map241.rxdata +0 -0
  251. data/Data/Map242.rxdata +0 -0
  252. data/Data/Map243.rxdata +0 -0
  253. data/Data/Map244.rxdata +0 -0
  254. data/Data/Map245.rxdata +0 -0
  255. data/Data/Map246.rxdata +0 -0
  256. data/Data/Map247.rxdata +0 -0
  257. data/Data/Map248.rxdata +0 -0
  258. data/Data/Map249.rxdata +0 -0
  259. data/Data/Map250.rxdata +0 -0
  260. data/Data/Map251.rxdata +0 -0
  261. data/Data/Map252.rxdata +0 -0
  262. data/Data/Map253.rxdata +0 -0
  263. data/Data/Map254.rxdata +0 -0
  264. data/Data/Map255.rxdata +0 -0
  265. data/Data/Map256.rxdata +0 -0
  266. data/Data/Map257.rxdata +0 -0
  267. data/Data/Map258.rxdata +0 -0
  268. data/Data/Map259.rxdata +0 -0
  269. data/Data/Map260.rxdata +0 -0
  270. data/Data/Map261.rxdata +0 -0
  271. data/Data/Map262.rxdata +0 -0
  272. data/Data/Map263.rxdata +0 -0
  273. data/Data/MapInfos.rxdata +0 -0
  274. data/Data/Scripts.rxdata +0 -0
  275. data/Data/Skills.rxdata +0 -0
  276. data/Data/States.rxdata +0 -0
  277. data/Data/System.rxdata +0 -0
  278. data/Data/Tilesets.rxdata +0 -0
  279. data/Data/Troops.rxdata +0 -0
  280. data/Data/Weapons.rxdata +0 -0
  281. data/Data/xScripts.rxdata +0 -0
  282. data/Gemfile +13 -13
  283. data/LICENSE.txt +21 -21
  284. data/README.md +35 -35
  285. data/Rakefile +6 -6
  286. data/Scripts/Credits_Message.rb +259 -0
  287. data/Scripts/Data_FastTravel.rb +50 -0
  288. data/Scripts/Data_Footsteps.rb +77 -0
  289. data/Scripts/Data_Item.rb +50 -0
  290. data/Scripts/Data_SpecialEventData.rb +60 -0
  291. data/Scripts/Demo.rb +7 -0
  292. data/Scripts/Desktop_Message.rb +210 -0
  293. data/Scripts/Doc_Message.rb +273 -0
  294. data/Scripts/EdText.rb +50 -0
  295. data/Scripts/Ed_Message.rb +234 -0
  296. data/Scripts/FastTravel.rb +175 -0
  297. data/Scripts/Game_Actor.rb +156 -0
  298. data/Scripts/Game_Actors.rb +28 -0
  299. data/Scripts/Game_BattleAction.rb +145 -0
  300. data/Scripts/Game_Battler 1.rb +307 -0
  301. data/Scripts/Game_Battler 2.rb +294 -0
  302. data/Scripts/Game_Battler 3.rb +354 -0
  303. data/Scripts/Game_Character 1.rb +291 -0
  304. data/Scripts/Game_Character 2.rb +355 -0
  305. data/Scripts/Game_Character 3.rb +505 -0
  306. data/Scripts/Game_CommonEvent.rb +70 -0
  307. data/Scripts/Game_Enemy.rb +317 -0
  308. data/Scripts/Game_Event.rb +264 -0
  309. data/Scripts/Game_FastTravel.rb +40 -0
  310. data/Scripts/Game_Follower.rb +76 -0
  311. data/Scripts/Game_Light.rb +13 -0
  312. data/Scripts/Game_Map.rb +551 -0
  313. data/Scripts/Game_Oneshot.rb +83 -0
  314. data/Scripts/Game_Party.rb +380 -0
  315. data/Scripts/Game_Picture.rb +164 -0
  316. data/Scripts/Game_Player.rb +298 -0
  317. data/Scripts/Game_Screen.rb +148 -0
  318. data/Scripts/Game_SelfSwitches.rb +30 -0
  319. data/Scripts/Game_Switches.rb +45 -0
  320. data/Scripts/Game_System.rb +210 -0
  321. data/Scripts/Game_Temp.rb +145 -0
  322. data/Scripts/Game_Variables.rb +36 -0
  323. data/Scripts/Interpreter 1.rb +320 -0
  324. data/Scripts/Interpreter 2.rb +286 -0
  325. data/Scripts/Interpreter 3.rb +474 -0
  326. data/Scripts/Interpreter 4.rb +327 -0
  327. data/Scripts/Interpreter 5.rb +448 -0
  328. data/Scripts/Interpreter 6.rb +307 -0
  329. data/Scripts/Interpreter 7.rb +282 -0
  330. data/Scripts/Main.rb +46 -9
  331. data/Scripts/Particles.rb +141 -0
  332. data/Scripts/Persistent.rb +71 -0
  333. data/Scripts/Puzzle_Film.rb +14 -0
  334. data/Scripts/Puzzle_Pixel.rb +210 -0
  335. data/Scripts/Puzzle_Safe.rb +152 -0
  336. data/Scripts/Puzzle_Sokoban.rb +14 -0
  337. data/Scripts/RPG.rb +55 -0
  338. data/Scripts/SaveLoad.rb +275 -0
  339. data/Scripts/Scene_Debug.rb +190 -0
  340. data/Scripts/Scene_End.rb +108 -0
  341. data/Scripts/Scene_Equip.rb +222 -0
  342. data/Scripts/Scene_File.rb +111 -0
  343. data/Scripts/Scene_Item.rb +205 -0
  344. data/Scripts/Scene_Load.rb +106 -0
  345. data/Scripts/Scene_Map.rb +540 -0
  346. data/Scripts/Scene_Menu.rb +213 -0
  347. data/Scripts/Scene_Name.rb +113 -0
  348. data/Scripts/Scene_Save.rb +88 -0
  349. data/Scripts/Scene_Skill.rb +232 -0
  350. data/Scripts/Scene_Status.rb +78 -0
  351. data/Scripts/Scene_Title.rb +237 -0
  352. data/Scripts/Script.rb +780 -0
  353. data/Scripts/Sprite_Battler.rb +131 -0
  354. data/Scripts/Sprite_Character.rb +192 -0
  355. data/Scripts/Sprite_Footprint.rb +35 -0
  356. data/Scripts/Sprite_Footsplash.rb +54 -0
  357. data/Scripts/Sprite_Light.rb +18 -0
  358. data/Scripts/Sprite_MapText.rb +63 -0
  359. data/Scripts/Sprite_Picture.rb +72 -0
  360. data/Scripts/Sprite_Timer.rb +52 -0
  361. data/Scripts/Spriteset_Map.rb +370 -0
  362. data/Scripts/Window_Base.rb +327 -0
  363. data/Scripts/Window_BattleResult.rb +51 -0
  364. data/Scripts/Window_BattleStatus.rb +62 -0
  365. data/Scripts/Window_Command.rb +49 -0
  366. data/Scripts/Window_DebugLeft.rb +57 -0
  367. data/Scripts/Window_DebugRight.rb +69 -0
  368. data/Scripts/Window_EquipItem.rb +94 -0
  369. data/Scripts/Window_EquipLeft.rb +61 -0
  370. data/Scripts/Window_EquipRight.rb +56 -0
  371. data/Scripts/Window_Gold.rb +27 -0
  372. data/Scripts/Window_Help.rb +33 -0
  373. data/Scripts/Window_InputNumber.rb +111 -0
  374. data/Scripts/Window_Item.rb +229 -0
  375. data/Scripts/Window_MainMenu.rb +150 -0
  376. data/Scripts/Window_MenuStatus.rb +48 -0
  377. data/Scripts/Window_Message.rb +459 -0
  378. data/Scripts/Window_NameEdit.rb +108 -0
  379. data/Scripts/Window_NameInput.rb +262 -0
  380. data/Scripts/Window_PartyCommand.rb +42 -0
  381. data/Scripts/Window_PlayTime.rb +40 -0
  382. data/Scripts/Window_SaveFile.rb +91 -0
  383. data/Scripts/Window_Selectable.rb +203 -0
  384. data/Scripts/Window_Settings.rb +469 -0
  385. data/Scripts/Window_ShopBuy.rb +93 -0
  386. data/Scripts/Window_ShopCommand.rb +37 -0
  387. data/Scripts/Window_ShopNumber.rb +87 -0
  388. data/Scripts/Window_ShopSell.rb +94 -0
  389. data/Scripts/Window_ShopStatus.rb +107 -0
  390. data/Scripts/Window_Skill.rb +83 -0
  391. data/Scripts/Window_SkillStatus.rb +28 -0
  392. data/Scripts/Window_Status.rb +64 -0
  393. data/Scripts/Window_Steps.rb +26 -0
  394. data/Scripts/Window_Target.rb +49 -0
  395. data/Scripts/_scripts.txt +111 -1
  396. data/Scripts/i18n_English.rb +59 -0
  397. data/Scripts/i18n_Language.rb +130 -0
  398. data/bin/rmxp_extractor +13 -13
  399. data/bin/setup +8 -8
  400. data/diff_check.rb +13 -13
  401. data/lib/rmxp_extractor/classnames.rb +245 -244
  402. data/lib/rmxp_extractor/data_export.rb +82 -82
  403. data/lib/rmxp_extractor/data_import.rb +69 -69
  404. data/lib/rmxp_extractor/ron.rb +144 -144
  405. data/lib/rmxp_extractor/script_handler.rb +85 -85
  406. data/lib/rmxp_extractor/version.rb +3 -3
  407. data/lib/rmxp_extractor.rb +46 -46
  408. data/rmxp_extractor.gemspec +30 -30
  409. data/spec/spec_helper.rb +100 -100
  410. metadata +112 -126
  411. data/Data/Map-1.rxdata +0 -0
  412. data/Data/Map-327.rxdata +0 -0
  413. data/Data/Map264.rxdata +0 -0
  414. data/Data/Map265.rxdata +0 -0
  415. data/Data/Map266.rxdata +0 -0
  416. data/Data/Map267.rxdata +0 -0
  417. data/Data/Map268.rxdata +0 -0
  418. data/Data/Map269.rxdata +0 -0
  419. data/Data/Map270.rxdata +0 -0
  420. data/Data/Map271.rxdata +0 -0
  421. data/Data/Map272.rxdata +0 -0
  422. data/Data/Map273.rxdata +0 -0
  423. data/Data/Map274.rxdata +0 -0
  424. data/Data/Map275.rxdata +0 -0
  425. data/Data/Map276.rxdata +0 -0
  426. data/Data/Map277.rxdata +0 -0
  427. data/Data/Map278.rxdata +0 -0
  428. data/Data/Map279.rxdata +0 -0
  429. data/Data/Map280.rxdata +0 -0
  430. data/Data/Map281.rxdata +0 -0
  431. data/Data/Map282.rxdata +0 -0
  432. data/Data/Map283.rxdata +0 -0
  433. data/Data/Map284.rxdata +0 -0
  434. data/Data/Map285.rxdata +0 -0
  435. data/Data/Map286.rxdata +0 -0
  436. data/Data/Map287.rxdata +0 -0
  437. data/Data/Map288.rxdata +0 -0
  438. data/Data/Map289.rxdata +0 -0
  439. data/Data/Map290.rxdata +0 -0
  440. data/Data/Map291.rxdata +0 -0
  441. data/Data/Map292.rxdata +0 -0
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@@ -0,0 +1,551 @@
1
+ #==============================================================================
2
+ # ** Game_Map
3
+ #------------------------------------------------------------------------------
4
+ # This class handles the map. It includes scrolling and passable determining
5
+ # functions. Refer to "$game_map" for the instance of this class.
6
+ #==============================================================================
7
+
8
+ class Game_Map
9
+ #--------------------------------------------------------------------------
10
+ # * Public Instance Variables
11
+ #--------------------------------------------------------------------------
12
+ attr_accessor :tileset_name # tileset file name
13
+ attr_accessor :autotile_names # autotile file name
14
+ attr_accessor :panorama_name # panorama file name
15
+ attr_accessor :panorama_hue # panorama hue
16
+ attr_accessor :fog_name # fog file name
17
+ attr_accessor :fog_hue # fog hue
18
+ attr_accessor :fog_opacity # fog opacity level
19
+ attr_accessor :fog_blend_type # fog blending method
20
+ attr_accessor :fog_zoom # fog zoom rate
21
+ attr_accessor :fog_sx # fog sx
22
+ attr_accessor :fog_sy # fog sy
23
+ attr_accessor :battleback_name # battleback file name
24
+ attr_accessor :display_x # display x-coordinate * 128
25
+ attr_accessor :display_y # display y-coordinate * 128
26
+ attr_accessor :wrap_x # display x-coordinate * 128 for wrap
27
+ attr_accessor :wrap_y # display y-coordinate * 128 for wrap
28
+ attr_accessor :need_refresh # refresh request flag
29
+ attr_accessor :bg_name # bg file name
30
+ attr_accessor :particles_type # particles name
31
+ attr_accessor :clamped_x # panorama is horizontally clamped?
32
+ attr_accessor :clamped_y # panorama is vertically clamped?
33
+ attr_accessor :always_moving # panorama is always moving
34
+ attr_accessor :pan_move_offset # panorama moving offset
35
+ attr_accessor :pan_onetoone # panorama is 1:1
36
+ attr_accessor :pan_animate # panorama is animated
37
+ attr_accessor :pan_fade_animate # panorama is fade animated
38
+ attr_accessor :pan_zoom # panorama zoom
39
+ attr_accessor :wrapping # map is wrapping?
40
+ attr_accessor :pan_offset_y # offset of y-coord of panorama
41
+ attr_accessor :ambient # ambient light
42
+ attr_reader :passages # passage table
43
+ attr_reader :priorities # prioroty table
44
+ attr_reader :terrain_tags # terrain tag table
45
+ attr_reader :events # events
46
+ attr_reader :fog_ox # fog x-coordinate starting point
47
+ attr_reader :fog_oy # fog y-coordinate starting point
48
+ attr_reader :fog_tone # fog color tone
49
+ #--------------------------------------------------------------------------
50
+ # * List of clamped panorama images
51
+ #--------------------------------------------------------------------------
52
+ CLAMPED = [
53
+ 'red',
54
+ 'red_distort',
55
+ 'codebg'
56
+ ]
57
+ CLAMPED_X = [
58
+ ]
59
+ CLAMPED_Y = [
60
+ 'red_obsdesk',
61
+ ]
62
+ ANIMATED = [
63
+ 'blue_water',
64
+ ]
65
+ FADE_ANIMATION_PANORAMA = [
66
+ 'dark_water',
67
+ 'green_water',
68
+ ]
69
+ ONETOONE = [
70
+ 'blue_water',
71
+ 'green_water',
72
+ 'dark_water',
73
+ ]
74
+ NOZOOM = [
75
+ 'dark_water',
76
+ #'green_water',
77
+ ]
78
+
79
+ ALWAYS_MOVING = [
80
+ 'codebg'
81
+ ]
82
+ #--------------------------------------------------------------------------
83
+ # * Object Initialization
84
+ #--------------------------------------------------------------------------
85
+ def initialize
86
+ @map_id = 0
87
+ @display_x = 0
88
+ @display_y = 0
89
+ end
90
+ #--------------------------------------------------------------------------
91
+ # * Setup
92
+ # map_id : map ID
93
+ #--------------------------------------------------------------------------
94
+ def setup(map_id)
95
+ # Put map ID in @map_id memory
96
+ @map_id = map_id
97
+ # Load map from file and set @map
98
+ @map = load_data(sprintf("Data/Map%03d.rxdata", @map_id))
99
+ # set tile set information in opening instance variables
100
+ tileset = $data_tilesets[@map.tileset_id]
101
+ if @map.tileset_id > 0
102
+ $game_temp.footstep_sfx = FOOTSTEP_SFX[@map.tileset_id - 1]
103
+ else
104
+ $game_temp.footstep_sfx = nil
105
+ end
106
+ @tileset_name = tileset.tileset_name
107
+ @autotile_names = tileset.autotile_names
108
+ @panorama_name = tileset.panorama_name
109
+ @panorama_hue = tileset.panorama_hue
110
+ @fog_name = tileset.fog_name
111
+ @fog_hue = tileset.fog_hue
112
+ @fog_opacity = tileset.fog_opacity
113
+ @fog_blend_type = tileset.fog_blend_type
114
+ @fog_zoom = tileset.fog_zoom
115
+ @fog_sx = tileset.fog_sx
116
+ @fog_sy = tileset.fog_sy
117
+ @battleback_name = tileset.battleback_name
118
+ @passages = tileset.passages
119
+ @priorities = tileset.priorities
120
+ @terrain_tags = tileset.terrain_tags
121
+ # Initialize displayed coordinates
122
+ @display_x = 0
123
+ @display_y = 0
124
+ @wrap_x = 0
125
+ @wrap_y = 0
126
+ # Clear refresh request flag
127
+ @need_refresh = false
128
+ # Set map event data
129
+ @events = {}
130
+ for i in @map.events.keys
131
+ @events[i] = Game_Event.new(@map_id, @map.events[i])
132
+ end
133
+ # Set common event data
134
+ @common_events = {}
135
+ for i in 1...$data_common_events.size
136
+ @common_events[i] = Game_CommonEvent.new(i)
137
+ end
138
+ # Initialize all fog information
139
+ @fog_ox = 0
140
+ @fog_oy = 0
141
+ @fog_tone = Tone.new(0, 0, 0, 0)
142
+ @fog_tone_target = Tone.new(0, 0, 0, 0)
143
+ @fog_tone_duration = 0
144
+ @fog_opacity_duration = 0
145
+ @fog_opacity_target = 0
146
+ # Initialize scroll information
147
+ @scroll_direction = 2
148
+ @scroll_rest = 0
149
+ @scroll_speed = 4
150
+ # Clear BG
151
+ @bg_name = ""
152
+ # Clear particles
153
+ @particles_type = nil
154
+ # Unclamp panorama
155
+ if CLAMPED.include? @panorama_name
156
+ @clamped_x = true
157
+ @clamped_y = true
158
+ elsif CLAMPED_X.include? @panorama_name
159
+ @clamped_x = true
160
+ @clamped_y = false
161
+ elsif CLAMPED_Y.include? @panorama_name
162
+ @clamped_x = false
163
+ @clamped_y = true
164
+ else
165
+ @clamped_x = false
166
+ @clamped_y = false
167
+ end
168
+
169
+ @always_moving = ALWAYS_MOVING.include? @panorama_name
170
+ @pan_move_offset = 0
171
+
172
+ # Animated/One-to-one/zoom
173
+ @pan_animate = ANIMATED.include? @panorama_name
174
+ @pan_fade_animate = FADE_ANIMATION_PANORAMA.include? @panorama_name
175
+ @pan_onetoone = ONETOONE.include? @panorama_name
176
+ @pan_zoom = NOZOOM.include?(@panorama_name) ? 1 : 2
177
+ # Unwrap map
178
+ @wrapping = false
179
+ @pan_offset_y = 0
180
+ # Full bright ambient light
181
+ @ambient = Tone.new(0, 0, 0, 0)
182
+
183
+ # Construct map name path
184
+ mapinfo = load_data("Data/MapInfos.rxdata")
185
+ @map_name = ""
186
+ i = @map_id
187
+ begin
188
+ @map_name.insert(0, "/" + mapinfo[i].name)
189
+ i = mapinfo[i].parent_id
190
+ end while i > 0
191
+ end
192
+ #--------------------------------------------------------------------------
193
+ # * Get Map ID
194
+ #--------------------------------------------------------------------------
195
+ def map_id
196
+ return @map_id
197
+ end
198
+ #--------------------------------------------------------------------------
199
+ # * Get Map Name
200
+ #--------------------------------------------------------------------------
201
+ def map_name
202
+ return @map_name
203
+ end
204
+ #--------------------------------------------------------------------------
205
+ # * Get Width
206
+ #--------------------------------------------------------------------------
207
+ def width
208
+ return @map.width
209
+ end
210
+ #--------------------------------------------------------------------------
211
+ # * Get Height
212
+ #--------------------------------------------------------------------------
213
+ def height
214
+ return @map.height
215
+ end
216
+ #--------------------------------------------------------------------------
217
+ # * Get Encounter List
218
+ #--------------------------------------------------------------------------
219
+ def encounter_list
220
+ return @map.encounter_list
221
+ end
222
+ #--------------------------------------------------------------------------
223
+ # * Get Encounter Steps
224
+ #--------------------------------------------------------------------------
225
+ def encounter_step
226
+ return @map.encounter_step
227
+ end
228
+ #--------------------------------------------------------------------------
229
+ # * Get Map Data
230
+ #--------------------------------------------------------------------------
231
+ def data
232
+ return @map.data
233
+ end
234
+ #--------------------------------------------------------------------------
235
+ # * Automatically Change Background Music and Backround Sound
236
+ #--------------------------------------------------------------------------
237
+ def autoplay
238
+ if @map.autoplay_bgm
239
+ $game_system.bgm_play(@map.bgm)
240
+ end
241
+ if @map.autoplay_bgs
242
+ $game_system.bgs_play(@map.bgs)
243
+ end
244
+ end
245
+ #--------------------------------------------------------------------------
246
+ # * Refresh
247
+ #--------------------------------------------------------------------------
248
+ def refresh
249
+ # If map ID is effective
250
+ if @map_id > 0
251
+ # Refresh all map events
252
+ for event in @events.values
253
+ event.refresh
254
+ end
255
+ # Refresh all common events
256
+ for common_event in @common_events.values
257
+ common_event.refresh
258
+ end
259
+ end
260
+ # Clear refresh request flag
261
+ @need_refresh = false
262
+ end
263
+
264
+
265
+ #--------------------------------------------------------------------------
266
+ # * Scroll Down
267
+ # distance : scroll distance
268
+ #--------------------------------------------------------------------------
269
+ def scroll_down(distance)
270
+ if $game_switches[98] == true
271
+ @display_y = [@display_y + distance, (self.height - 15) * 128].min
272
+ else
273
+ @display_y += distance
274
+ end
275
+ end
276
+ #--------------------------------------------------------------------------
277
+ # * Scroll Left
278
+ # distance : scroll distance
279
+ #--------------------------------------------------------------------------
280
+ def scroll_left(distance)
281
+ if $game_switches[98] == true
282
+ @display_x = [@display_x - distance, 0].max
283
+ else
284
+ @display_x -= distance
285
+ end
286
+ end
287
+ #--------------------------------------------------------------------------
288
+ # * Scroll Right
289
+ # distance : scroll distance
290
+ #--------------------------------------------------------------------------
291
+ def scroll_right(distance)
292
+ if $game_switches[98] == true
293
+ @display_x = [@display_x + distance, (self.width - 20) * 128].min
294
+ else
295
+ @display_x += distance
296
+ end
297
+ end
298
+ #--------------------------------------------------------------------------
299
+ # * Scroll Up
300
+ # distance : scroll distance
301
+ #--------------------------------------------------------------------------
302
+ def scroll_up(distance)
303
+ if $game_switches[98] == true
304
+ @display_y = [@display_y - distance, 0].max
305
+ else
306
+ @display_y -= distance
307
+ end
308
+ end
309
+ #--------------------------------------------------------------------------
310
+ # * Determine Valid Coordinates
311
+ # x : x-coordinate
312
+ # y : y-coordinate
313
+ #--------------------------------------------------------------------------
314
+ def valid?(x, y)
315
+ return true if @wrapping
316
+ return (x >= 0 and x < width and y >= 0 and y < height)
317
+ end
318
+ #--------------------------------------------------------------------------
319
+ # * Determine if Passable
320
+ # x : x-coordinate
321
+ # y : y-coordinate
322
+ # d : direction (0,2,4,6,8,10)
323
+ # * 0,10 = determine if all directions are impassable
324
+ # self_event : Self (If event is determined passable)
325
+ #--------------------------------------------------------------------------
326
+ def passable?(x, y, d, self_event = nil)
327
+ # If coordinates given are outside of the map
328
+ unless valid?(x, y)
329
+ # impassable
330
+ return false
331
+ end
332
+ x %= self.width
333
+ y %= self.height
334
+ # Change direction (0,2,4,6,8,10) to obstacle bit (0,1,2,4,8,0)
335
+ bit = (1 << (d / 2 - 1)) & 0x0f
336
+ # Loop in all events
337
+ for event in events.values
338
+ # If tiles other than self are consistent with coordinates
339
+ if event.tile_id >= 0 and event != self_event and
340
+ event.x == x and event.y == y and not event.through
341
+ # If blank tile
342
+ if event.tile_id == 0 && event.character_name.empty?
343
+ return false
344
+ # If obstacle bit is set
345
+ elsif @passages[event.tile_id] & bit != 0
346
+ # impassable
347
+ return false
348
+ # If obstacle bit is set in all directions
349
+ elsif @passages[event.tile_id] & 0x0f == 0x0f
350
+ # impassable
351
+ return false
352
+ # If priorities other than that are 0
353
+ elsif @priorities[event.tile_id] == 0
354
+ # passable
355
+ return true
356
+ end
357
+ end
358
+ end
359
+ # Loop searches in order from top of layer
360
+ blank = 0
361
+ [2, 1, 0].each do |i|
362
+ # Get tile ID
363
+ tile_id = data[x, y, i]
364
+ # Tile ID acquistion failure
365
+ next if tile_id == nil
366
+
367
+ # Only handle blank if all three layers are blank
368
+ if tile_id < 48 && i > 0
369
+ blank += 1
370
+ next if blank < 3
371
+ end
372
+
373
+ # If obstacle bit is set
374
+ if @passages[tile_id] & bit != 0
375
+ # impassable
376
+ return false
377
+ # If obstacle bit is set in all directions
378
+ elsif @passages[tile_id] & 0x0f == 0x0f
379
+ # impassable
380
+ return false
381
+ # If priorities other than that are 0
382
+ elsif @priorities[tile_id] == 0
383
+ # passable
384
+ return true
385
+ end
386
+ end
387
+ # passable
388
+ return true
389
+ end
390
+ #--------------------------------------------------------------------------
391
+ # * Determine Thicket
392
+ # x : x-coordinate
393
+ # y : y-coordinate
394
+ #--------------------------------------------------------------------------
395
+ def bush?(x, y)
396
+ if @map_id != 0
397
+ for i in [2, 1, 0]
398
+ tile_id = data[x, y, i]
399
+ if tile_id == nil
400
+ return false
401
+ elsif @passages[tile_id] & 0x40 == 0x40
402
+ return true
403
+ end
404
+ end
405
+ end
406
+ return false
407
+ end
408
+ #--------------------------------------------------------------------------
409
+ # * Determine Counter
410
+ # x : x-coordinate
411
+ # y : y-coordinate
412
+ #--------------------------------------------------------------------------
413
+ def counter?(x, y)
414
+ if @map_id != 0
415
+ for i in [2, 1, 0]
416
+ tile_id = data[x, y, i]
417
+ if tile_id == nil
418
+ return false
419
+ elsif @passages[tile_id] & 0x80 == 0x80
420
+ return true
421
+ end
422
+ end
423
+ end
424
+ return false
425
+ end
426
+ #--------------------------------------------------------------------------
427
+ # * Get Terrain Tag
428
+ # x : x-coordinate
429
+ # y : y-coordinate
430
+ #--------------------------------------------------------------------------
431
+ def terrain_tag(x, y)
432
+ if @map_id != 0
433
+ for i in [2, 1, 0]
434
+ tile_id = data[x, y, i]
435
+ if tile_id == nil
436
+ next #return 0
437
+ elsif @terrain_tags[tile_id] > 0
438
+ return @terrain_tags[tile_id]
439
+ end
440
+ end
441
+ end
442
+ return 0
443
+ end
444
+ #--------------------------------------------------------------------------
445
+ # * Get Designated Position Event ID
446
+ # x : x-coordinate
447
+ # y : y-coordinate
448
+ #--------------------------------------------------------------------------
449
+ def check_event(x, y)
450
+ for event in $game_map.events.values
451
+ if event.x == x and event.y == y
452
+ return event.id
453
+ end
454
+ end
455
+ end
456
+ #--------------------------------------------------------------------------
457
+ # * Start Scroll
458
+ # direction : scroll direction
459
+ # distance : scroll distance
460
+ # speed : scroll speed
461
+ #--------------------------------------------------------------------------
462
+ def start_scroll(direction, distance, speed)
463
+ @scroll_direction = direction
464
+ @scroll_rest = distance * 128
465
+ @scroll_speed = speed
466
+ end
467
+ #--------------------------------------------------------------------------
468
+ # * Determine if Scrolling
469
+ #--------------------------------------------------------------------------
470
+ def scrolling?
471
+ return @scroll_rest > 0
472
+ end
473
+ #--------------------------------------------------------------------------
474
+ # * Start Changing Fog Color Tone
475
+ # tone : color tone
476
+ # duration : time
477
+ #--------------------------------------------------------------------------
478
+ def start_fog_tone_change(tone, duration)
479
+ @fog_tone_target = tone.clone
480
+ @fog_tone_duration = duration
481
+ if @fog_tone_duration == 0
482
+ @fog_tone = @fog_tone_target.clone
483
+ end
484
+ end
485
+ #--------------------------------------------------------------------------
486
+ # * Start Changing Fog Opacity Level
487
+ # opacity : opacity level
488
+ # duration : time
489
+ #--------------------------------------------------------------------------
490
+ def start_fog_opacity_change(opacity, duration)
491
+ @fog_opacity_target = opacity * 1.0
492
+ @fog_opacity_duration = duration
493
+ if @fog_opacity_duration == 0
494
+ @fog_opacity = @fog_opacity_target
495
+ end
496
+ end
497
+ #--------------------------------------------------------------------------
498
+ # * Frame Update
499
+ #--------------------------------------------------------------------------
500
+ def update
501
+ # Refresh map if necessary
502
+ if $game_map.need_refresh
503
+ refresh
504
+ end
505
+ # If scrolling
506
+ if @scroll_rest > 0
507
+ # Change from scroll speed to distance in map coordinates
508
+ distance = 2 ** @scroll_speed
509
+ # Execute scrolling
510
+ case @scroll_direction
511
+ when 2 # Down
512
+ scroll_down(distance)
513
+ when 4 # Left
514
+ scroll_left(distance)
515
+ when 6 # Right
516
+ scroll_right(distance)
517
+ when 8 # Up
518
+ scroll_up(distance)
519
+ end
520
+ # Subtract distance scrolled
521
+ @scroll_rest -= distance
522
+ end
523
+ # Update map event
524
+ for event in @events.values
525
+ event.update
526
+ end
527
+ # Update common event
528
+ for common_event in @common_events.values
529
+ common_event.update
530
+ end
531
+ # Manage fog scrolling
532
+ @fog_ox -= @fog_sx / 8.0
533
+ @fog_oy -= @fog_sy / 8.0
534
+ # Manage change in fog color tone
535
+ if @fog_tone_duration >= 1
536
+ d = @fog_tone_duration
537
+ target = @fog_tone_target
538
+ @fog_tone.red = (@fog_tone.red * (d - 1) + target.red) / d
539
+ @fog_tone.green = (@fog_tone.green * (d - 1) + target.green) / d
540
+ @fog_tone.blue = (@fog_tone.blue * (d - 1) + target.blue) / d
541
+ @fog_tone.gray = (@fog_tone.gray * (d - 1) + target.gray) / d
542
+ @fog_tone_duration -= 1
543
+ end
544
+ # Manage change in fog opacity level
545
+ if @fog_opacity_duration >= 1
546
+ d = @fog_opacity_duration
547
+ @fog_opacity = (@fog_opacity * (d - 1) + @fog_opacity_target) / d
548
+ @fog_opacity_duration -= 1
549
+ end
550
+ end
551
+ end
@@ -0,0 +1,83 @@
1
+ class Game_Oneshot
2
+ #--------------------------------------------------------------------------
3
+ # * Public Instance Variables
4
+ #--------------------------------------------------------------------------
5
+ attr_accessor :player_name # map music (for battle memory)
6
+ attr_accessor :plight_timer # start of plight's plight
7
+ attr_accessor :bruteforce_start # when the bruteforce_timer is started
8
+ attr_accessor :wallpaper # the wallpaper that we should use
9
+ attr_accessor :wallpaper_color # the wallpaper color
10
+
11
+ def initialize
12
+ if $GDC
13
+ @player_name = ''
14
+ else
15
+ @player_name = Game_Oneshot.get_user_name.force_encoding("utf-8")
16
+ end
17
+ @lights = {}
18
+ @plight_timer = nil
19
+ @wallpaper = nil
20
+ @bruteforce_start = nil
21
+ end
22
+ def self.get_user_name
23
+ user_name = (Oneshot::USER_NAME).split(/\s+/)
24
+ #user_name = (Steam.enabled? ? Steam::USER_NAME : Oneshot::USER_NAME).split(/\s+/)
25
+ if user_name[0].casecmp('the') == 0 || user_name[0].casecmp('a') == 0
26
+ return user_name.join(' ')
27
+ else
28
+ return user_name[0]
29
+ end
30
+ end
31
+ end
32
+
33
+ module Wallpaper
34
+ def self.set_persistent(name, color)
35
+ if Graphics.fullscreen
36
+ Graphics.fullscreen = false
37
+ $console = false
38
+ if Oneshot::OS == "macos"
39
+ sleep 0.65
40
+ else
41
+ sleep 0.2
42
+ end
43
+ Graphics.update
44
+ end
45
+
46
+ if (name == 'save_w32')
47
+ case $persistent.langcode
48
+ when 'fr'
49
+ name = $persistent.langcode + "/" + name
50
+ when 'pt_BR'
51
+ name = $persistent.langcode + "/" + name
52
+ when 'es'
53
+ name = $persistent.langcode + "/" + name
54
+ when 'ja'
55
+ name = $persistent.langcode + "/" + name
56
+ when 'ko'
57
+ name = $persistent.langcode + "/" + name
58
+ when 'zh_CN'
59
+ name = $persistent.langcode + "/" + name
60
+ end
61
+ end
62
+ $game_oneshot.wallpaper = name
63
+ $game_oneshot.wallpaper_color = color
64
+ Wallpaper.set(name, color)
65
+ end
66
+
67
+ def self.reset_persistent
68
+ if Graphics.fullscreen
69
+ Graphics.fullscreen = false
70
+ $console = false
71
+ if Oneshot::OS == "macos"
72
+ sleep 0.65
73
+ else
74
+ sleep 0.2
75
+ end
76
+ Graphics.update
77
+ end
78
+
79
+ $game_oneshot.wallpaper = nil
80
+ $game_oneshot.wallpaper_color = nil
81
+ Wallpaper.reset
82
+ end
83
+ end