rmxp_extractor 1.7 → 1.8

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Files changed (534) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map001.rxdata +0 -0
  11. data/Data/Map002.rxdata +0 -0
  12. data/Data/Map003.rxdata +0 -0
  13. data/Data/Map004.rxdata +0 -0
  14. data/Data/Map005.rxdata +0 -0
  15. data/Data/Map006.rxdata +0 -0
  16. data/Data/Map007.rxdata +0 -0
  17. data/Data/Map008.rxdata +0 -0
  18. data/Data/Map009.rxdata +0 -0
  19. data/Data/Map010.rxdata +0 -0
  20. data/Data/Map011.rxdata +0 -0
  21. data/Data/Map012.rxdata +0 -0
  22. data/Data/Map013.rxdata +0 -0
  23. data/Data/Map014.rxdata +0 -0
  24. data/Data/Map015.rxdata +0 -0
  25. data/Data/Map016.rxdata +0 -0
  26. data/Data/Map017.rxdata +0 -0
  27. data/Data/Map018.rxdata +0 -0
  28. data/Data/Map019.rxdata +0 -0
  29. data/Data/Map020.rxdata +0 -0
  30. data/Data/Map021.rxdata +0 -0
  31. data/Data/Map022.rxdata +0 -0
  32. data/Data/Map023.rxdata +0 -0
  33. data/Data/Map024.rxdata +0 -0
  34. data/Data/Map025.rxdata +0 -0
  35. data/Data/Map026.rxdata +0 -0
  36. data/Data/Map027.rxdata +0 -0
  37. data/Data/Map028.rxdata +0 -0
  38. data/Data/Map029.rxdata +0 -0
  39. data/Data/Map030.rxdata +0 -0
  40. data/Data/Map031.rxdata +0 -0
  41. data/Data/Map032.rxdata +0 -0
  42. data/Data/Map033.rxdata +0 -0
  43. data/Data/Map034.rxdata +0 -0
  44. data/Data/Map035.rxdata +0 -0
  45. data/Data/Map036.rxdata +0 -0
  46. data/Data/Map037.rxdata +0 -0
  47. data/Data/Map038.rxdata +0 -0
  48. data/Data/Map039.rxdata +0 -0
  49. data/Data/Map040.rxdata +0 -0
  50. data/Data/Map041.rxdata +0 -0
  51. data/Data/Map042.rxdata +0 -0
  52. data/Data/Map043.rxdata +0 -0
  53. data/Data/Map044.rxdata +0 -0
  54. data/Data/Map045.rxdata +0 -0
  55. data/Data/Map046.rxdata +0 -0
  56. data/Data/Map047.rxdata +0 -0
  57. data/Data/Map048.rxdata +0 -0
  58. data/Data/Map049.rxdata +0 -0
  59. data/Data/Map050.rxdata +0 -0
  60. data/Data/Map051.rxdata +0 -0
  61. data/Data/Map052.rxdata +0 -0
  62. data/Data/Map053.rxdata +0 -0
  63. data/Data/Map054.rxdata +0 -0
  64. data/Data/Map055.rxdata +0 -0
  65. data/Data/Map056.rxdata +0 -0
  66. data/Data/Map057.rxdata +0 -0
  67. data/Data/Map058.rxdata +0 -0
  68. data/Data/Map059.rxdata +0 -0
  69. data/Data/Map060.rxdata +0 -0
  70. data/Data/Map061.rxdata +0 -0
  71. data/Data/Map062.rxdata +0 -0
  72. data/Data/Map063.rxdata +0 -0
  73. data/Data/Map064.rxdata +0 -0
  74. data/Data/Map065.rxdata +0 -0
  75. data/Data/Map066.rxdata +0 -0
  76. data/Data/Map067.rxdata +0 -0
  77. data/Data/Map068.rxdata +0 -0
  78. data/Data/Map069.rxdata +0 -0
  79. data/Data/Map070.rxdata +0 -0
  80. data/Data/Map071.rxdata +0 -0
  81. data/Data/Map072.rxdata +0 -0
  82. data/Data/Map073.rxdata +0 -0
  83. data/Data/Map074.rxdata +0 -0
  84. data/Data/Map075.rxdata +0 -0
  85. data/Data/Map076.rxdata +0 -0
  86. data/Data/Map077.rxdata +0 -0
  87. data/Data/Map078.rxdata +0 -0
  88. data/Data/Map079.rxdata +0 -0
  89. data/Data/Map080.rxdata +0 -0
  90. data/Data/Map081.rxdata +0 -0
  91. data/Data/Map082.rxdata +0 -0
  92. data/Data/Map083.rxdata +0 -0
  93. data/Data/Map084.rxdata +0 -0
  94. data/Data/Map085.rxdata +0 -0
  95. data/Data/Map086.rxdata +0 -0
  96. data/Data/Map087.rxdata +0 -0
  97. data/Data/Map088.rxdata +0 -0
  98. data/Data/Map089.rxdata +0 -0
  99. data/Data/Map090.rxdata +0 -0
  100. data/Data/Map091.rxdata +0 -0
  101. data/Data/Map092.rxdata +0 -0
  102. data/Data/Map093.rxdata +0 -0
  103. data/Data/Map094.rxdata +0 -0
  104. data/Data/Map095.rxdata +0 -0
  105. data/Data/Map096.rxdata +0 -0
  106. data/Data/Map097.rxdata +0 -0
  107. data/Data/Map098.rxdata +0 -0
  108. data/Data/Map099.rxdata +0 -0
  109. data/Data/Map100.rxdata +0 -0
  110. data/Data/Map101.rxdata +0 -0
  111. data/Data/Map102.rxdata +0 -0
  112. data/Data/Map103.rxdata +0 -0
  113. data/Data/Map104.rxdata +0 -0
  114. data/Data/Map105.rxdata +0 -0
  115. data/Data/Map106.rxdata +0 -0
  116. data/Data/Map107.rxdata +0 -0
  117. data/Data/Map108.rxdata +0 -0
  118. data/Data/Map109.rxdata +0 -0
  119. data/Data/Map110.rxdata +0 -0
  120. data/Data/Map111.rxdata +0 -0
  121. data/Data/Map112.rxdata +0 -0
  122. data/Data/Map113.rxdata +0 -0
  123. data/Data/Map114.rxdata +0 -0
  124. data/Data/Map115.rxdata +0 -0
  125. data/Data/Map116.rxdata +0 -0
  126. data/Data/Map117.rxdata +0 -0
  127. data/Data/Map118.rxdata +0 -0
  128. data/Data/Map119.rxdata +0 -0
  129. data/Data/Map120.rxdata +0 -0
  130. data/Data/Map121.rxdata +0 -0
  131. data/Data/Map122.rxdata +0 -0
  132. data/Data/Map123.rxdata +0 -0
  133. data/Data/Map124.rxdata +0 -0
  134. data/Data/Map125.rxdata +0 -0
  135. data/Data/Map126.rxdata +0 -0
  136. data/Data/Map127.rxdata +0 -0
  137. data/Data/Map128.rxdata +0 -0
  138. data/Data/Map129.rxdata +0 -0
  139. data/Data/Map130.rxdata +0 -0
  140. data/Data/Map131.rxdata +0 -0
  141. data/Data/Map132.rxdata +0 -0
  142. data/Data/Map133.rxdata +0 -0
  143. data/Data/Map134.rxdata +0 -0
  144. data/Data/Map135.rxdata +0 -0
  145. data/Data/Map136.rxdata +0 -0
  146. data/Data/Map137.rxdata +0 -0
  147. data/Data/Map138.rxdata +0 -0
  148. data/Data/Map139.rxdata +0 -0
  149. data/Data/Map140.rxdata +0 -0
  150. data/Data/Map141.rxdata +0 -0
  151. data/Data/Map142.rxdata +0 -0
  152. data/Data/Map143.rxdata +0 -0
  153. data/Data/Map144.rxdata +0 -0
  154. data/Data/Map145.rxdata +0 -0
  155. data/Data/Map146.rxdata +0 -0
  156. data/Data/Map147.rxdata +0 -0
  157. data/Data/Map148.rxdata +0 -0
  158. data/Data/Map149.rxdata +0 -0
  159. data/Data/Map150.rxdata +0 -0
  160. data/Data/Map151.rxdata +0 -0
  161. data/Data/Map152.rxdata +0 -0
  162. data/Data/Map153.rxdata +0 -0
  163. data/Data/Map154.rxdata +0 -0
  164. data/Data/Map155.rxdata +0 -0
  165. data/Data/Map156.rxdata +0 -0
  166. data/Data/Map157.rxdata +0 -0
  167. data/Data/Map158.rxdata +0 -0
  168. data/Data/Map159.rxdata +0 -0
  169. data/Data/Map160.rxdata +0 -0
  170. data/Data/Map161.rxdata +0 -0
  171. data/Data/Map162.rxdata +0 -0
  172. data/Data/Map163.rxdata +0 -0
  173. data/Data/Map164.rxdata +0 -0
  174. data/Data/Map165.rxdata +0 -0
  175. data/Data/Map166.rxdata +0 -0
  176. data/Data/Map167.rxdata +0 -0
  177. data/Data/Map168.rxdata +0 -0
  178. data/Data/Map169.rxdata +0 -0
  179. data/Data/Map170.rxdata +0 -0
  180. data/Data/Map171.rxdata +0 -0
  181. data/Data/Map172.rxdata +0 -0
  182. data/Data/Map173.rxdata +0 -0
  183. data/Data/Map174.rxdata +0 -0
  184. data/Data/Map175.rxdata +0 -0
  185. data/Data/Map176.rxdata +0 -0
  186. data/Data/Map177.rxdata +0 -0
  187. data/Data/Map178.rxdata +0 -0
  188. data/Data/Map179.rxdata +0 -0
  189. data/Data/Map180.rxdata +0 -0
  190. data/Data/Map181.rxdata +0 -0
  191. data/Data/Map182.rxdata +0 -0
  192. data/Data/Map183.rxdata +0 -0
  193. data/Data/Map184.rxdata +0 -0
  194. data/Data/Map185.rxdata +0 -0
  195. data/Data/Map186.rxdata +0 -0
  196. data/Data/Map187.rxdata +0 -0
  197. data/Data/Map188.rxdata +0 -0
  198. data/Data/Map189.rxdata +0 -0
  199. data/Data/Map190.rxdata +0 -0
  200. data/Data/Map191.rxdata +0 -0
  201. data/Data/Map192.rxdata +0 -0
  202. data/Data/Map193.rxdata +0 -0
  203. data/Data/Map194.rxdata +0 -0
  204. data/Data/Map195.rxdata +0 -0
  205. data/Data/Map196.rxdata +0 -0
  206. data/Data/Map197.rxdata +0 -0
  207. data/Data/Map198.rxdata +0 -0
  208. data/Data/Map199.rxdata +0 -0
  209. data/Data/Map200.rxdata +0 -0
  210. data/Data/Map201.rxdata +0 -0
  211. data/Data/Map202.rxdata +0 -0
  212. data/Data/Map203.rxdata +0 -0
  213. data/Data/Map204.rxdata +0 -0
  214. data/Data/Map205.rxdata +0 -0
  215. data/Data/Map206.rxdata +0 -0
  216. data/Data/Map207.rxdata +0 -0
  217. data/Data/Map208.rxdata +0 -0
  218. data/Data/Map209.rxdata +0 -0
  219. data/Data/Map210.rxdata +0 -0
  220. data/Data/Map211.rxdata +0 -0
  221. data/Data/Map212.rxdata +0 -0
  222. data/Data/Map213.rxdata +0 -0
  223. data/Data/Map214.rxdata +0 -0
  224. data/Data/Map215.rxdata +0 -0
  225. data/Data/Map216.rxdata +0 -0
  226. data/Data/Map217.rxdata +0 -0
  227. data/Data/Map218.rxdata +0 -0
  228. data/Data/Map219.rxdata +0 -0
  229. data/Data/Map220.rxdata +0 -0
  230. data/Data/Map221.rxdata +0 -0
  231. data/Data/Map222.rxdata +0 -0
  232. data/Data/Map223.rxdata +0 -0
  233. data/Data/Map224.rxdata +0 -0
  234. data/Data/Map225.rxdata +0 -0
  235. data/Data/Map226.rxdata +0 -0
  236. data/Data/Map227.rxdata +0 -0
  237. data/Data/Map228.rxdata +0 -0
  238. data/Data/Map229.rxdata +0 -0
  239. data/Data/Map230.rxdata +0 -0
  240. data/Data/Map231.rxdata +0 -0
  241. data/Data/Map232.rxdata +0 -0
  242. data/Data/Map233.rxdata +0 -0
  243. data/Data/Map234.rxdata +0 -0
  244. data/Data/Map235.rxdata +0 -0
  245. data/Data/Map236.rxdata +0 -0
  246. data/Data/Map237.rxdata +0 -0
  247. data/Data/Map238.rxdata +0 -0
  248. data/Data/Map239.rxdata +0 -0
  249. data/Data/Map240.rxdata +0 -0
  250. data/Data/Map241.rxdata +0 -0
  251. data/Data/Map242.rxdata +0 -0
  252. data/Data/Map243.rxdata +0 -0
  253. data/Data/Map244.rxdata +0 -0
  254. data/Data/Map245.rxdata +0 -0
  255. data/Data/Map246.rxdata +0 -0
  256. data/Data/Map247.rxdata +0 -0
  257. data/Data/Map248.rxdata +0 -0
  258. data/Data/Map249.rxdata +0 -0
  259. data/Data/Map250.rxdata +0 -0
  260. data/Data/Map251.rxdata +0 -0
  261. data/Data/Map252.rxdata +0 -0
  262. data/Data/Map253.rxdata +0 -0
  263. data/Data/Map254.rxdata +0 -0
  264. data/Data/Map255.rxdata +0 -0
  265. data/Data/Map256.rxdata +0 -0
  266. data/Data/Map257.rxdata +0 -0
  267. data/Data/Map258.rxdata +0 -0
  268. data/Data/Map259.rxdata +0 -0
  269. data/Data/Map260.rxdata +0 -0
  270. data/Data/Map261.rxdata +0 -0
  271. data/Data/Map262.rxdata +0 -0
  272. data/Data/Map263.rxdata +0 -0
  273. data/Data/MapInfos.rxdata +0 -0
  274. data/Data/Scripts.rxdata +0 -0
  275. data/Data/Skills.rxdata +0 -0
  276. data/Data/States.rxdata +0 -0
  277. data/Data/System.rxdata +0 -0
  278. data/Data/Tilesets.rxdata +0 -0
  279. data/Data/Troops.rxdata +0 -0
  280. data/Data/Weapons.rxdata +0 -0
  281. data/Data/xScripts.rxdata +0 -0
  282. data/Gemfile +13 -13
  283. data/LICENSE.txt +21 -21
  284. data/README.md +35 -35
  285. data/Rakefile +6 -6
  286. data/Scripts/Credits_Message.rb +259 -0
  287. data/Scripts/Data_FastTravel.rb +50 -0
  288. data/Scripts/Data_Footsteps.rb +77 -0
  289. data/Scripts/Data_Item.rb +50 -0
  290. data/Scripts/Data_SpecialEventData.rb +60 -0
  291. data/Scripts/Demo.rb +7 -0
  292. data/Scripts/Desktop_Message.rb +210 -0
  293. data/Scripts/Doc_Message.rb +273 -0
  294. data/Scripts/EdText.rb +50 -0
  295. data/Scripts/Ed_Message.rb +234 -0
  296. data/Scripts/FastTravel.rb +175 -0
  297. data/Scripts/Game_Actor.rb +156 -0
  298. data/Scripts/Game_Actors.rb +28 -0
  299. data/Scripts/Game_BattleAction.rb +145 -0
  300. data/Scripts/Game_Battler 1.rb +307 -0
  301. data/Scripts/Game_Battler 2.rb +294 -0
  302. data/Scripts/Game_Battler 3.rb +354 -0
  303. data/Scripts/Game_Character 1.rb +291 -0
  304. data/Scripts/Game_Character 2.rb +355 -0
  305. data/Scripts/Game_Character 3.rb +505 -0
  306. data/Scripts/Game_CommonEvent.rb +70 -0
  307. data/Scripts/Game_Enemy.rb +317 -0
  308. data/Scripts/Game_Event.rb +264 -0
  309. data/Scripts/Game_FastTravel.rb +40 -0
  310. data/Scripts/Game_Follower.rb +76 -0
  311. data/Scripts/Game_Light.rb +13 -0
  312. data/Scripts/Game_Map.rb +551 -0
  313. data/Scripts/Game_Oneshot.rb +83 -0
  314. data/Scripts/Game_Party.rb +380 -0
  315. data/Scripts/Game_Picture.rb +164 -0
  316. data/Scripts/Game_Player.rb +298 -0
  317. data/Scripts/Game_Screen.rb +148 -0
  318. data/Scripts/Game_SelfSwitches.rb +30 -0
  319. data/Scripts/Game_Switches.rb +45 -0
  320. data/Scripts/Game_System.rb +210 -0
  321. data/Scripts/Game_Temp.rb +145 -0
  322. data/Scripts/Game_Variables.rb +36 -0
  323. data/Scripts/Interpreter 1.rb +320 -0
  324. data/Scripts/Interpreter 2.rb +286 -0
  325. data/Scripts/Interpreter 3.rb +474 -0
  326. data/Scripts/Interpreter 4.rb +327 -0
  327. data/Scripts/Interpreter 5.rb +448 -0
  328. data/Scripts/Interpreter 6.rb +307 -0
  329. data/Scripts/Interpreter 7.rb +282 -0
  330. data/Scripts/Main.rb +46 -9
  331. data/Scripts/Particles.rb +141 -0
  332. data/Scripts/Persistent.rb +71 -0
  333. data/Scripts/Puzzle_Film.rb +14 -0
  334. data/Scripts/Puzzle_Pixel.rb +210 -0
  335. data/Scripts/Puzzle_Safe.rb +152 -0
  336. data/Scripts/Puzzle_Sokoban.rb +14 -0
  337. data/Scripts/RPG.rb +55 -0
  338. data/Scripts/SaveLoad.rb +275 -0
  339. data/Scripts/Scene_Debug.rb +190 -0
  340. data/Scripts/Scene_End.rb +108 -0
  341. data/Scripts/Scene_Equip.rb +222 -0
  342. data/Scripts/Scene_File.rb +111 -0
  343. data/Scripts/Scene_Item.rb +205 -0
  344. data/Scripts/Scene_Load.rb +106 -0
  345. data/Scripts/Scene_Map.rb +540 -0
  346. data/Scripts/Scene_Menu.rb +213 -0
  347. data/Scripts/Scene_Name.rb +113 -0
  348. data/Scripts/Scene_Save.rb +88 -0
  349. data/Scripts/Scene_Skill.rb +232 -0
  350. data/Scripts/Scene_Status.rb +78 -0
  351. data/Scripts/Scene_Title.rb +237 -0
  352. data/Scripts/Script.rb +780 -0
  353. data/Scripts/Sprite_Battler.rb +131 -0
  354. data/Scripts/Sprite_Character.rb +192 -0
  355. data/Scripts/Sprite_Footprint.rb +35 -0
  356. data/Scripts/Sprite_Footsplash.rb +54 -0
  357. data/Scripts/Sprite_Light.rb +18 -0
  358. data/Scripts/Sprite_MapText.rb +63 -0
  359. data/Scripts/Sprite_Picture.rb +72 -0
  360. data/Scripts/Sprite_Timer.rb +52 -0
  361. data/Scripts/Spriteset_Map.rb +370 -0
  362. data/Scripts/Window_Base.rb +327 -0
  363. data/Scripts/Window_BattleResult.rb +51 -0
  364. data/Scripts/Window_BattleStatus.rb +62 -0
  365. data/Scripts/Window_Command.rb +49 -0
  366. data/Scripts/Window_DebugLeft.rb +57 -0
  367. data/Scripts/Window_DebugRight.rb +69 -0
  368. data/Scripts/Window_EquipItem.rb +94 -0
  369. data/Scripts/Window_EquipLeft.rb +61 -0
  370. data/Scripts/Window_EquipRight.rb +56 -0
  371. data/Scripts/Window_Gold.rb +27 -0
  372. data/Scripts/Window_Help.rb +33 -0
  373. data/Scripts/Window_InputNumber.rb +111 -0
  374. data/Scripts/Window_Item.rb +229 -0
  375. data/Scripts/Window_MainMenu.rb +150 -0
  376. data/Scripts/Window_MenuStatus.rb +48 -0
  377. data/Scripts/Window_Message.rb +459 -0
  378. data/Scripts/Window_NameEdit.rb +108 -0
  379. data/Scripts/Window_NameInput.rb +262 -0
  380. data/Scripts/Window_PartyCommand.rb +42 -0
  381. data/Scripts/Window_PlayTime.rb +40 -0
  382. data/Scripts/Window_SaveFile.rb +91 -0
  383. data/Scripts/Window_Selectable.rb +203 -0
  384. data/Scripts/Window_Settings.rb +469 -0
  385. data/Scripts/Window_ShopBuy.rb +93 -0
  386. data/Scripts/Window_ShopCommand.rb +37 -0
  387. data/Scripts/Window_ShopNumber.rb +87 -0
  388. data/Scripts/Window_ShopSell.rb +94 -0
  389. data/Scripts/Window_ShopStatus.rb +107 -0
  390. data/Scripts/Window_Skill.rb +83 -0
  391. data/Scripts/Window_SkillStatus.rb +28 -0
  392. data/Scripts/Window_Status.rb +64 -0
  393. data/Scripts/Window_Steps.rb +26 -0
  394. data/Scripts/Window_Target.rb +49 -0
  395. data/Scripts/_scripts.txt +111 -1
  396. data/Scripts/i18n_English.rb +59 -0
  397. data/Scripts/i18n_Language.rb +130 -0
  398. data/bin/rmxp_extractor +13 -13
  399. data/bin/setup +8 -8
  400. data/diff_check.rb +13 -13
  401. data/lib/rmxp_extractor/classnames.rb +245 -244
  402. data/lib/rmxp_extractor/data_export.rb +82 -82
  403. data/lib/rmxp_extractor/data_import.rb +69 -69
  404. data/lib/rmxp_extractor/ron.rb +144 -144
  405. data/lib/rmxp_extractor/script_handler.rb +85 -85
  406. data/lib/rmxp_extractor/version.rb +3 -3
  407. data/lib/rmxp_extractor.rb +46 -46
  408. data/rmxp_extractor.gemspec +30 -30
  409. data/spec/spec_helper.rb +100 -100
  410. metadata +112 -126
  411. data/Data/Map-1.rxdata +0 -0
  412. data/Data/Map-327.rxdata +0 -0
  413. data/Data/Map264.rxdata +0 -0
  414. data/Data/Map265.rxdata +0 -0
  415. data/Data/Map266.rxdata +0 -0
  416. data/Data/Map267.rxdata +0 -0
  417. data/Data/Map268.rxdata +0 -0
  418. data/Data/Map269.rxdata +0 -0
  419. data/Data/Map270.rxdata +0 -0
  420. data/Data/Map271.rxdata +0 -0
  421. data/Data/Map272.rxdata +0 -0
  422. data/Data/Map273.rxdata +0 -0
  423. data/Data/Map274.rxdata +0 -0
  424. data/Data/Map275.rxdata +0 -0
  425. data/Data/Map276.rxdata +0 -0
  426. data/Data/Map277.rxdata +0 -0
  427. data/Data/Map278.rxdata +0 -0
  428. data/Data/Map279.rxdata +0 -0
  429. data/Data/Map280.rxdata +0 -0
  430. data/Data/Map281.rxdata +0 -0
  431. data/Data/Map282.rxdata +0 -0
  432. data/Data/Map283.rxdata +0 -0
  433. data/Data/Map284.rxdata +0 -0
  434. data/Data/Map285.rxdata +0 -0
  435. data/Data/Map286.rxdata +0 -0
  436. data/Data/Map287.rxdata +0 -0
  437. data/Data/Map288.rxdata +0 -0
  438. data/Data/Map289.rxdata +0 -0
  439. data/Data/Map290.rxdata +0 -0
  440. data/Data/Map291.rxdata +0 -0
  441. data/Data/Map292.rxdata +0 -0
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@@ -0,0 +1,222 @@
1
+ #==============================================================================
2
+ # ** Scene_Equip
3
+ #------------------------------------------------------------------------------
4
+ # This class performs equipment screen processing.
5
+ #==============================================================================
6
+
7
+ class Scene_Equip
8
+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
10
+ # actor_index : actor index
11
+ # equip_index : equipment index
12
+ #--------------------------------------------------------------------------
13
+ def initialize(actor_index = 0, equip_index = 0)
14
+ @actor_index = actor_index
15
+ @equip_index = equip_index
16
+ end
17
+ #--------------------------------------------------------------------------
18
+ # * Main Processing
19
+ #--------------------------------------------------------------------------
20
+ def main
21
+ # Get actor
22
+ @actor = $game_party.actors[@actor_index]
23
+ # Make windows
24
+ @help_window = Window_Help.new
25
+ @left_window = Window_EquipLeft.new(@actor)
26
+ @right_window = Window_EquipRight.new(@actor)
27
+ @item_window1 = Window_EquipItem.new(@actor, 0)
28
+ @item_window2 = Window_EquipItem.new(@actor, 1)
29
+ @item_window3 = Window_EquipItem.new(@actor, 2)
30
+ @item_window4 = Window_EquipItem.new(@actor, 3)
31
+ @item_window5 = Window_EquipItem.new(@actor, 4)
32
+ # Associate help window
33
+ @right_window.help_window = @help_window
34
+ @item_window1.help_window = @help_window
35
+ @item_window2.help_window = @help_window
36
+ @item_window3.help_window = @help_window
37
+ @item_window4.help_window = @help_window
38
+ @item_window5.help_window = @help_window
39
+ # Set cursor position
40
+ @right_window.index = @equip_index
41
+ refresh
42
+ # Execute transition
43
+ Graphics.transition
44
+ # Main loop
45
+ loop do
46
+ # Update game screen
47
+ Graphics.update
48
+ # Update input information
49
+ Input.update
50
+ # Frame update
51
+ update
52
+ # Abort loop if screen is changed
53
+ if $scene != self
54
+ break
55
+ end
56
+ end
57
+ # Prepare for transition
58
+ Graphics.freeze
59
+ # Dispose of windows
60
+ @help_window.dispose
61
+ @left_window.dispose
62
+ @right_window.dispose
63
+ @item_window1.dispose
64
+ @item_window2.dispose
65
+ @item_window3.dispose
66
+ @item_window4.dispose
67
+ @item_window5.dispose
68
+ end
69
+ #--------------------------------------------------------------------------
70
+ # * Refresh
71
+ #--------------------------------------------------------------------------
72
+ def refresh
73
+ # Set item window to visible
74
+ @item_window1.visible = (@right_window.index == 0)
75
+ @item_window2.visible = (@right_window.index == 1)
76
+ @item_window3.visible = (@right_window.index == 2)
77
+ @item_window4.visible = (@right_window.index == 3)
78
+ @item_window5.visible = (@right_window.index == 4)
79
+ # Get currently equipped item
80
+ item1 = @right_window.item
81
+ # Set current item window to @item_window
82
+ case @right_window.index
83
+ when 0
84
+ @item_window = @item_window1
85
+ when 1
86
+ @item_window = @item_window2
87
+ when 2
88
+ @item_window = @item_window3
89
+ when 3
90
+ @item_window = @item_window4
91
+ when 4
92
+ @item_window = @item_window5
93
+ end
94
+ # If right window is active
95
+ if @right_window.active
96
+ # Erase parameters for after equipment change
97
+ @left_window.set_new_parameters(nil, nil, nil)
98
+ end
99
+ # If item window is active
100
+ if @item_window.active
101
+ # Get currently selected item
102
+ item2 = @item_window.item
103
+ # Change equipment
104
+ last_hp = @actor.hp
105
+ last_sp = @actor.sp
106
+ @actor.equip(@right_window.index, item2 == nil ? 0 : item2.id)
107
+ # Get parameters for after equipment change
108
+ new_atk = @actor.atk
109
+ new_pdef = @actor.pdef
110
+ new_mdef = @actor.mdef
111
+ # Return equipment
112
+ @actor.equip(@right_window.index, item1 == nil ? 0 : item1.id)
113
+ @actor.hp = last_hp
114
+ @actor.sp = last_sp
115
+ # Draw in left window
116
+ @left_window.set_new_parameters(new_atk, new_pdef, new_mdef)
117
+ end
118
+ end
119
+ #--------------------------------------------------------------------------
120
+ # * Frame Update
121
+ #--------------------------------------------------------------------------
122
+ def update
123
+ # Update windows
124
+ @left_window.update
125
+ @right_window.update
126
+ @item_window.update
127
+ refresh
128
+ # If right window is active: call update_right
129
+ if @right_window.active
130
+ update_right
131
+ return
132
+ end
133
+ # If item window is active: call update_item
134
+ if @item_window.active
135
+ update_item
136
+ return
137
+ end
138
+ end
139
+ #--------------------------------------------------------------------------
140
+ # * Frame Update (when right window is active)
141
+ #--------------------------------------------------------------------------
142
+ def update_right
143
+ # If B button was pressed
144
+ if Input.trigger?(Input::CANCEL)
145
+ # Play cancel SE
146
+ $game_system.se_play($data_system.cancel_se)
147
+ # Switch to menu screen
148
+ $scene = Scene_Menu.new(2)
149
+ return
150
+ end
151
+ # If C button was pressed
152
+ if Input.trigger?(Input::ACTION)
153
+ # If equipment is fixed
154
+ if @actor.equip_fix?(@right_window.index)
155
+ # Play buzzer SE
156
+ $game_system.se_play($data_system.buzzer_se)
157
+ return
158
+ end
159
+ # Play decision SE
160
+ $game_system.se_play($data_system.decision_se)
161
+ # Activate item window
162
+ @right_window.active = false
163
+ @item_window.active = true
164
+ @item_window.index = 0
165
+ return
166
+ end
167
+ # If R button was pressed
168
+ if Input.trigger?(Input::R)
169
+ # Play cursor SE
170
+ $game_system.se_play($data_system.cursor_se)
171
+ # To next actor
172
+ @actor_index += 1
173
+ @actor_index %= $game_party.actors.size
174
+ # Switch to different equipment screen
175
+ $scene = Scene_Equip.new(@actor_index, @right_window.index)
176
+ return
177
+ end
178
+ # If L button was pressed
179
+ if Input.trigger?(Input::L)
180
+ # Play cursor SE
181
+ $game_system.se_play($data_system.cursor_se)
182
+ # To previous actor
183
+ @actor_index += $game_party.actors.size - 1
184
+ @actor_index %= $game_party.actors.size
185
+ # Switch to different equipment screen
186
+ $scene = Scene_Equip.new(@actor_index, @right_window.index)
187
+ return
188
+ end
189
+ end
190
+ #--------------------------------------------------------------------------
191
+ # * Frame Update (when item window is active)
192
+ #--------------------------------------------------------------------------
193
+ def update_item
194
+ # If B button was pressed
195
+ if Input.trigger?(Input::CANCEL)
196
+ # Play cancel SE
197
+ $game_system.se_play($data_system.cancel_se)
198
+ # Activate right window
199
+ @right_window.active = true
200
+ @item_window.active = false
201
+ @item_window.index = -1
202
+ return
203
+ end
204
+ # If C button was pressed
205
+ if Input.trigger?(Input::ACTION)
206
+ # Play equip SE
207
+ $game_system.se_play($data_system.equip_se)
208
+ # Get currently selected data on the item window
209
+ item = @item_window.item
210
+ # Change equipment
211
+ @actor.equip(@right_window.index, item == nil ? 0 : item.id)
212
+ # Activate right window
213
+ @right_window.active = true
214
+ @item_window.active = false
215
+ @item_window.index = -1
216
+ # Remake right window and item window contents
217
+ @right_window.refresh
218
+ @item_window.refresh
219
+ return
220
+ end
221
+ end
222
+ end
@@ -0,0 +1,111 @@
1
+ #==============================================================================
2
+ # ** Scene_File
3
+ #------------------------------------------------------------------------------
4
+ # This is a superclass for the save screen and load screen.
5
+ #==============================================================================
6
+
7
+ class Scene_File
8
+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
10
+ # help_text : text string shown in the help window
11
+ #--------------------------------------------------------------------------
12
+ def initialize(help_text)
13
+ @help_text = help_text
14
+ end
15
+ #--------------------------------------------------------------------------
16
+ # * Main Processing
17
+ #--------------------------------------------------------------------------
18
+ def main
19
+ # Make help window
20
+ @help_window = Window_Help.new
21
+ @help_window.set_text(@help_text)
22
+ # Make save file window
23
+ @savefile_windows = []
24
+ for i in 0..3
25
+ @savefile_windows.push(Window_SaveFile.new(i, make_filename(i)))
26
+ end
27
+ # Select last file to be operated
28
+ @file_index = $game_temp.last_file_index
29
+ @savefile_windows[@file_index].selected = true
30
+ # Execute transition
31
+ Graphics.transition
32
+ # Main loop
33
+ loop do
34
+ # Update game screen
35
+ Graphics.update
36
+ # Update input information
37
+ Input.update
38
+ # Frame update
39
+ update
40
+ # Abort loop if screen is changed
41
+ if $scene != self
42
+ break
43
+ end
44
+ end
45
+ # Prepare for transition
46
+ Graphics.freeze
47
+ # Dispose of windows
48
+ @help_window.dispose
49
+ for i in @savefile_windows
50
+ i.dispose
51
+ end
52
+ end
53
+ #--------------------------------------------------------------------------
54
+ # * Frame Update
55
+ #--------------------------------------------------------------------------
56
+ def update
57
+ # Update windows
58
+ @help_window.update
59
+ for i in @savefile_windows
60
+ i.update
61
+ end
62
+ # If C button was pressed
63
+ if Input.trigger?(Input::ACTION)
64
+ # Call method: on_decision (defined by the subclasses)
65
+ on_decision(make_filename(@file_index))
66
+ $game_temp.last_file_index = @file_index
67
+ return
68
+ end
69
+ # If B button was pressed
70
+ if Input.trigger?(Input::CANCEL)
71
+ # Call method: on_cancel (defined by the subclasses)
72
+ on_cancel
73
+ return
74
+ end
75
+ # If the down directional button was pressed
76
+ if Input.repeat?(Input::DOWN)
77
+ # If the down directional button pressed down is not a repeat,
78
+ # or cursor position is more in front than 3
79
+ if Input.trigger?(Input::DOWN) or @file_index < 3
80
+ # Play cursor SE
81
+ $game_system.se_play($data_system.cursor_se)
82
+ # Move cursor down
83
+ @savefile_windows[@file_index].selected = false
84
+ @file_index = (@file_index + 1) % 4
85
+ @savefile_windows[@file_index].selected = true
86
+ return
87
+ end
88
+ end
89
+ # If the up directional button was pressed
90
+ if Input.repeat?(Input::UP)
91
+ # If the up directional button pressed down is not a repeat、
92
+ # or cursor position is more in back than 0
93
+ if Input.trigger?(Input::UP) or @file_index > 0
94
+ # Play cursor SE
95
+ $game_system.se_play($data_system.cursor_se)
96
+ # Move cursor up
97
+ @savefile_windows[@file_index].selected = false
98
+ @file_index = (@file_index + 3) % 4
99
+ @savefile_windows[@file_index].selected = true
100
+ return
101
+ end
102
+ end
103
+ end
104
+ #--------------------------------------------------------------------------
105
+ # * Make File Name
106
+ # file_index : save file index (0-3)
107
+ #--------------------------------------------------------------------------
108
+ def make_filename(file_index)
109
+ return "Save#{file_index + 1}.rxdata"
110
+ end
111
+ end
@@ -0,0 +1,205 @@
1
+ #==============================================================================
2
+ # ** Scene_Item
3
+ #------------------------------------------------------------------------------
4
+ # This class performs item screen processing.
5
+ #==============================================================================
6
+
7
+ class Scene_Item
8
+ #--------------------------------------------------------------------------
9
+ # * Main Processing
10
+ #--------------------------------------------------------------------------
11
+ def main
12
+ # Make help window, item window
13
+ @help_window = Window_Help.new
14
+ @item_window = Window_Item.new
15
+ # Associate help window
16
+ @item_window.help_window = @help_window
17
+ # Make target window (set to invisible / inactive)
18
+ @target_window = Window_Target.new
19
+ @target_window.visible = false
20
+ @target_window.active = false
21
+ # Execute transition
22
+ Graphics.transition
23
+ # Main loop
24
+ loop do
25
+ # Update game screen
26
+ Graphics.update
27
+ # Update input information
28
+ Input.update
29
+ # Frame update
30
+ update
31
+ # Abort loop if screen is changed
32
+ if $scene != self
33
+ break
34
+ end
35
+ end
36
+ # Prepare for transition
37
+ Graphics.freeze
38
+ # Dispose of windows
39
+ @help_window.dispose
40
+ @item_window.dispose
41
+ @target_window.dispose
42
+ end
43
+ #--------------------------------------------------------------------------
44
+ # * Frame Update
45
+ #--------------------------------------------------------------------------
46
+ def update
47
+ # Update windows
48
+ @help_window.update
49
+ @item_window.update
50
+ @target_window.update
51
+ # If item window is active: call update_item
52
+ if @item_window.active
53
+ update_item
54
+ return
55
+ end
56
+ # If target window is active: call update_target
57
+ if @target_window.active
58
+ update_target
59
+ return
60
+ end
61
+ end
62
+ #--------------------------------------------------------------------------
63
+ # * Frame Update (when item window is active)
64
+ #--------------------------------------------------------------------------
65
+ def update_item
66
+ # If B button was pressed
67
+ if Input.trigger?(Input::CANCEL)
68
+ # Play cancel SE
69
+ $game_system.se_play($data_system.cancel_se)
70
+ # Switch to menu screen
71
+ $scene = Scene_Menu.new(0)
72
+ return
73
+ end
74
+ # If C button was pressed
75
+ if Input.trigger?(Input::ACTION)
76
+ # Get currently selected data on the item window
77
+ @item = @item_window.item
78
+ # If not a use item
79
+ unless @item.is_a?(RPG::Item)
80
+ # Play buzzer SE
81
+ $game_system.se_play($data_system.buzzer_se)
82
+ return
83
+ end
84
+ # If it can't be used
85
+ unless $game_party.item_can_use?(@item.id)
86
+ # Play buzzer SE
87
+ $game_system.se_play($data_system.buzzer_se)
88
+ return
89
+ end
90
+ # Play decision SE
91
+ $game_system.se_play($data_system.decision_se)
92
+ # If effect scope is an ally
93
+ if @item.scope >= 3
94
+ # Activate target window
95
+ @item_window.active = false
96
+ @target_window.x = (@item_window.index + 1) % 2 * 304
97
+ @target_window.visible = true
98
+ @target_window.active = true
99
+ # Set cursor position to effect scope (single / all)
100
+ if @item.scope == 4 || @item.scope == 6
101
+ @target_window.index = -1
102
+ else
103
+ @target_window.index = 0
104
+ end
105
+ # If effect scope is other than an ally
106
+ else
107
+ # If command event ID is valid
108
+ if @item.common_event_id > 0
109
+ # Command event call reservation
110
+ $game_temp.common_event_id = @item.common_event_id
111
+ # Play item use SE
112
+ $game_system.se_play(@item.menu_se)
113
+ # If consumable
114
+ if @item.consumable
115
+ # Decrease used items by 1
116
+ $game_party.lose_item(@item.id, 1)
117
+ # Draw item window item
118
+ @item_window.draw_item(@item_window.index)
119
+ end
120
+ # Switch to map screen
121
+ $scene = Scene_Map.new
122
+ return
123
+ end
124
+ end
125
+ return
126
+ end
127
+ end
128
+ #--------------------------------------------------------------------------
129
+ # * Frame Update (when target window is active)
130
+ #--------------------------------------------------------------------------
131
+ def update_target
132
+ # If B button was pressed
133
+ if Input.trigger?(Input::CANCEL)
134
+ # Play cancel SE
135
+ $game_system.se_play($data_system.cancel_se)
136
+ # If unable to use because items ran out
137
+ unless $game_party.item_can_use?(@item.id)
138
+ # Remake item window contents
139
+ @item_window.refresh
140
+ end
141
+ # Erase target window
142
+ @item_window.active = true
143
+ @target_window.visible = false
144
+ @target_window.active = false
145
+ return
146
+ end
147
+ # If C button was pressed
148
+ if Input.trigger?(Input::ACTION)
149
+ # If items are used up
150
+ if $game_party.item_number(@item.id) == 0
151
+ # Play buzzer SE
152
+ $game_system.se_play($data_system.buzzer_se)
153
+ return
154
+ end
155
+ # If target is all
156
+ if @target_window.index == -1
157
+ # Apply item effects to entire party
158
+ used = false
159
+ for i in $game_party.actors
160
+ used |= i.item_effect(@item)
161
+ end
162
+ end
163
+ # If single target
164
+ if @target_window.index >= 0
165
+ # Apply item use effects to target actor
166
+ target = $game_party.actors[@target_window.index]
167
+ used = target.item_effect(@item)
168
+ end
169
+ # If an item was used
170
+ if used
171
+ # Play item use SE
172
+ $game_system.se_play(@item.menu_se)
173
+ # If consumable
174
+ if @item.consumable
175
+ # Decrease used items by 1
176
+ $game_party.lose_item(@item.id, 1)
177
+ # Redraw item window item
178
+ @item_window.draw_item(@item_window.index)
179
+ end
180
+ # Remake target window contents
181
+ @target_window.refresh
182
+ # If all party members are dead
183
+ if $game_party.all_dead?
184
+ # Switch to game over screen
185
+ $scene = Scene_Gameover.new
186
+ return
187
+ end
188
+ # If common event ID is valid
189
+ if @item.common_event_id > 0
190
+ # Common event call reservation
191
+ $game_temp.common_event_id = @item.common_event_id
192
+ # Switch to map screen
193
+ $scene = Scene_Map.new
194
+ return
195
+ end
196
+ end
197
+ # If item wasn't used
198
+ unless used
199
+ # Play buzzer SE
200
+ $game_system.se_play($data_system.buzzer_se)
201
+ end
202
+ return
203
+ end
204
+ end
205
+ end
@@ -0,0 +1,106 @@
1
+ #==============================================================================
2
+ # ** Scene_Load
3
+ #------------------------------------------------------------------------------
4
+ # This class performs load screen processing.
5
+ #==============================================================================
6
+
7
+ class Scene_Load < Scene_File
8
+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
10
+ #--------------------------------------------------------------------------
11
+ def initialize
12
+ # Remake temporary object
13
+ $game_temp = Game_Temp.new
14
+ # Timestamp selects new file
15
+ $game_temp.last_file_index = 0
16
+ latest_time = Time.at(0)
17
+ for i in 0..3
18
+ filename = make_filename(i)
19
+ if FileTest.exist?(filename)
20
+ file = File.open(filename, "r")
21
+ if file.mtime > latest_time
22
+ latest_time = file.mtime
23
+ $game_temp.last_file_index = i
24
+ end
25
+ file.close
26
+ end
27
+ end
28
+ super("Which file would you like to load?")
29
+ end
30
+ #--------------------------------------------------------------------------
31
+ # * Decision Processing
32
+ #--------------------------------------------------------------------------
33
+ def on_decision(filename)
34
+ # If file doesn't exist
35
+ unless FileTest.exist?(filename)
36
+ # Play buzzer SE
37
+ $game_system.se_play($data_system.buzzer_se)
38
+ return
39
+ end
40
+ # Play load SE
41
+ $game_system.se_play($data_system.load_se)
42
+ # Read save data
43
+ file = File.open(filename, "rb")
44
+ read_save_data(file)
45
+ file.close
46
+ # Restore BGM and BGS
47
+ $game_system.bgm_play($game_system.playing_bgm)
48
+ $game_system.bgs_play($game_system.playing_bgs)
49
+ # Update map (run parallel process event)
50
+ $game_map.update
51
+ # Switch to map screen
52
+ $scene = Scene_Map.new
53
+ end
54
+ #--------------------------------------------------------------------------
55
+ # * Cancel Processing
56
+ #--------------------------------------------------------------------------
57
+ def on_cancel
58
+ # Play cancel SE
59
+ $game_system.se_play($data_system.cancel_se)
60
+ # Switch to title screen
61
+ $scene = Scene_Title.new
62
+ end
63
+ #--------------------------------------------------------------------------
64
+ # * Read Save Data
65
+ # file : file object for reading (opened)
66
+ #--------------------------------------------------------------------------
67
+ def read_save_data(file)
68
+ # Read character data for drawing save file
69
+ characters = Marshal.load(file)
70
+ # Read frame count for measuring play time
71
+ Graphics.frame_count = Marshal.load(file)
72
+ # Read each type of game object
73
+ $game_system = Marshal.load(file)
74
+ $game_switches = Marshal.load(file)
75
+ $game_variables = Marshal.load(file)
76
+ $game_self_switches = Marshal.load(file)
77
+ $game_screen = Marshal.load(file)
78
+ $game_actors = Marshal.load(file)
79
+ $game_party = Marshal.load(file)
80
+ $game_troop = Marshal.load(file)
81
+ $game_map = Marshal.load(file)
82
+ $game_player = Marshal.load(file)
83
+ $game_followers = Marshal.load(file)
84
+ $game_oneshot = Marshal.load(file)
85
+ $game_fasttravel = Marshal.load(file)
86
+ $game_temp.footstep_sfx = Marshal.load(file)
87
+
88
+ # If magic number is different from when saving
89
+ # (if editing was added with editor)
90
+ if $game_system.magic_number != $data_system.magic_number
91
+ # Load map
92
+ $game_map.setup($game_map.map_id)
93
+ $game_player.center($game_player.x, $game_player.y)
94
+ end
95
+ # Refresh party members
96
+ $game_party.refresh
97
+
98
+ f_prev = $game_player
99
+ for f in $game_followers
100
+ f.leader = f_prev
101
+ f.moveto($game_player.x, $game_player.y)
102
+ f_prev = f
103
+ end
104
+ load_perma_flags
105
+ end
106
+ end