rmxp_extractor 1.7 → 1.8
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +111 -1
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +245 -244
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +112 -126
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
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- data/Data/Map347.rxdata +0 -0
- data/Data/Map348.rxdata +0 -0
- data/Data/Map349.rxdata +0 -0
- data/Data/Map350.rxdata +0 -0
- data/Data/Map351.rxdata +0 -0
- data/Data/Map352.rxdata +0 -0
- data/Data/Map353.rxdata +0 -0
- data/Data/Map354.rxdata +0 -0
- data/Data/Map355.rxdata +0 -0
- data/Data/Map356.rxdata +0 -0
- data/Data/Map357.rxdata +0 -0
- data/Data/Map358.rxdata +0 -0
- data/Data/Map359.rxdata +0 -0
- data/Data/Map360.rxdata +0 -0
- data/Data/Map361.rxdata +0 -0
- data/Data/Map362.rxdata +0 -0
- data/Data/Map363.rxdata +0 -0
- data/Data/Map364.rxdata +0 -0
- data/Data/Map365.rxdata +0 -0
- data/Data/Map366.rxdata +0 -0
- data/Data/Map367.rxdata +0 -0
- data/Data/Map368.rxdata +0 -0
- data/Data/Map369.rxdata +0 -0
- data/Data/Map370.rxdata +0 -0
- data/Data/Map371.rxdata +0 -0
- data/Data/Map372.rxdata +0 -0
- data/Data/Map373.rxdata +0 -0
- data/Data/Map374.rxdata +0 -0
- data/Data/Map375.rxdata +0 -0
- data/Data/Map376.rxdata +0 -0
- data/Data/Map377.rxdata +0 -0
- data/Data/Map378.rxdata +0 -0
- data/Data/Map379.rxdata +0 -0
- data/Data/Map380.rxdata +0 -0
- data/Data/Map381.rxdata +0 -0
- data/Data/Map382.rxdata +0 -0
- data/Data/Map383.rxdata +0 -0
- data/Data/Map384.rxdata +0 -0
- data/Data/Map385.rxdata +0 -0
@@ -0,0 +1,234 @@
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# Displays Ed message boxes
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class Ed_Message
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HEIGHT = 160
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@viewport = Viewport.new(0, 0, 640, 480)
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@sprite_bg = Sprite.new(@viewport)
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@sprite_bg.bitmap = Bitmap.new(640, 480)
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@sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
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@sprite_text = Sprite.new(@viewport)
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@contents = Bitmap.new(640, HEIGHT)
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Language.register_text_sprite(self.class.name + "_contents", @contents)
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@sprite_text.bitmap = @contents
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@sprite_text.y = (480 - HEIGHT) / 2
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@sprite_bg.z = 0
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@sprite_text.z = 1
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@viewport.z = 9999
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@viewport.visible = false
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# Sprite visibility
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@sprite_bg.opacity = 0
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@sprite_text.opacity = 0
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# Animation flags
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@fade_in = false
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@fade_out = false
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@fade_in_text = false
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@fade_out_text = false
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end
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#--------------------------------------------------------------------------
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# * Dispose
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#--------------------------------------------------------------------------
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def dispose
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terminate_message
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$game_temp.message_window_showing = false
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@contents.dispose
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@sprite_bg.dispose
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@sprite_text.dispose
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@viewport.dispose
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end
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#--------------------------------------------------------------------------
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# * Terminate Message
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#--------------------------------------------------------------------------
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def terminate_message
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# Call message callback
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if !@skip_message_proc && $game_temp.message_proc != nil
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$game_temp.message_proc.call
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$game_temp.message_proc = nil
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end
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$game_temp.message_ed_text = nil
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end
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#--------------------------------------------------------------------------
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# * Refresh: Load new message text and pre-process it
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#--------------------------------------------------------------------------
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def refresh
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# Initialize
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text = ''
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y = -1
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widths = []
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# Pre-process text
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text_raw = $game_temp.message_ed_text.to_str
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# Substitute variables, actors, player name, newlines, etc
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text_raw.gsub!(/\\v\[([0-9]+)\]/) do
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$game_variables[$1.to_i]
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end
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text_raw.gsub!(/\\n\[([0-9]+)\]/) do
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$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
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end
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text_raw.gsub!("\\p", $game_oneshot.player_name)
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text_raw.gsub!("\\n", "\n")
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# Handle text-rendering escape sequences
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text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
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# Finally convert the backslash back
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text_raw.gsub!("\\\\", "\\")
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# Now split text into lines by measuring text metrics
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x = y = 0
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maxwidth = @contents.width - 4
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spacewidth = @contents.text_size(' ').width
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for i in text_raw.split(/ /)
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# Split each word around newlines
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newline = false
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for j in i.split("\n")
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# Handle newline
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if newline
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text << "\n"
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widths << x
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x = 0
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y += 1
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break if y >= 4
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else
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newline = true
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end
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# Get width of this word and see if it goes out of bounds
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width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
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if x + width > maxwidth
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text << "\n"
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widths << x
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x = 0
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y += 1
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break if y >= 4
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end
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# Append word to list
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if x == 0
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text << j
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else
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text << ' ' << j
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end
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x += width + spacewidth
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end
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break if y >= 4
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end
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widths << x if y < 4
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# Prepare renderer
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@contents.clear
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@contents.font.color = Color.new(255, 255, 255, 255)
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y_top = (HEIGHT - widths.length * 24) / 2
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x = (640 - widths[0]) / 2
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y = 0
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128
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# Get 1 text character in c (loop until unable to get text)
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while ((c = text.slice!(/./m)) != nil)
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# \n
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if c == "\n"
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y += 1
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x = (640 - widths[y]) / 2
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next
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end
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# \c[n]
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if c == "\000"
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# Change text color
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text.sub!(/\[([0-9]+)\]/, "")
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color = $1.to_i
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if color >= 0 and color <= 7
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@contents.font.color = Window_Base.text_color(color)
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end
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# go to next text
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next
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end
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# Draw text
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@contents.draw_text(x, y_top + y * 24, 40, 24, c)
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# Add x to drawn text width
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x += @contents.text_size(c).width
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end
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Graphics.frame_reset
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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# Handle fade-out effect
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if @fade_out
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@sprite_bg.opacity -= 20
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@sprite_text.opacity -= 20
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if @sprite_bg.opacity == 0
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@fade_out = false
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@fade_out_text = false
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@viewport.visible = false
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$game_temp.message_window_showing = false
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end
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return
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end
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# Handle fade-in effect
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if @fade_in
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@sprite_bg.opacity += 20
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@sprite_text.opacity += 20
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if @sprite_text.opacity == 255
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@fade_in = false
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$game_temp.message_window_showing = true
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end
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return
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end
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if visible
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if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
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terminate_message
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@fade_out_text = true
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end
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end
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# Message is over and should be hidden or advanced to next
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if $game_temp.message_ed_text == nil
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@fade_out = true if @viewport.visible
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else
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if !@viewport.visible
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# Fade in bg & text
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refresh
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@viewport.visible = true
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@sprite_bg.opacity = 0
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@sprite_text.opacity = 0
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@fade_in = true
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end
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end
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# Handle fade-out text effect
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if @fade_out_text
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@sprite_text.opacity -= 40
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if @sprite_text.opacity == 0
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@fade_out_text = false
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@fade_in_text = true
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refresh
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end
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return
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end
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# Handle fade-in text effect
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if @fade_in_text
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@sprite_text.opacity += 40
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if @sprite_text.opacity == 255
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@fade_in_text = false
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end
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return
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end
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end
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#--------------------------------------------------------------------------
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# * Variables
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#--------------------------------------------------------------------------
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def visible
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@viewport.visible
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end
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def visible=(val)
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@viewport.visible = val
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end
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end
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@@ -0,0 +1,175 @@
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class FastTravel
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MARGIN = 30
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TITLE_TOP_MARGIN = 32
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TITLE_MARGIN = 100
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ITEM_SPACING = 28
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ACTIVE_MARGIN = MARGIN * 2 + 20
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def initialize
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@viewport = Viewport.new(0, 0, 640, 480)
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@bg = Sprite.new(@viewport)
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@bg.bitmap = Bitmap.new(640, 480)
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@bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
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@title = Sprite.new(@viewport)
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Language.register_text_sprite(self.class.name + "_title", @title)
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@title.bitmap = Bitmap.new(320, TITLE_MARGIN)
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@title.bitmap.font.size = 40
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@title.y = TITLE_TOP_MARGIN
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@title.x = MARGIN
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@data_sprites = []
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@viewport.z = 9998
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self.visible = false
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@index = 0
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@fade_in = false
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@fade_out = false
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@transfer_player = nil
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end
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def dispose
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@bg.dispose
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@title.dispose
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@data_sprites.each do |spr|
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spr.dispose
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end
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@viewport.dispose
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end
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def open
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self.visible = true
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self.opacity = 0
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@fade_in = true
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@data = $game_fasttravel.unlocked_maps.keys.sort
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# Set cursor to current map
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@data.each_with_index do |map, i|
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if $game_fasttravel.unlocked_maps[map].id == $game_map.map_id
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@index = i
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break
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end
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end
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zone = ZONES[$game_fasttravel.zone]
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# Create title
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@title.bitmap.clear
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@title.bitmap.draw_text(0, 0, @title.bitmap.width, @title.bitmap.height, zone.name)
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# Create menu options
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@data.each_with_index do |item, i|
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spr = Sprite.new(@viewport)
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spr.bitmap = Bitmap.new(320, ITEM_SPACING)
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spr.x = MARGIN
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spr.y = TITLE_MARGIN + TITLE_TOP_MARGIN + ITEM_SPACING * i
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spr.opacity = 0
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spr.bitmap.draw_text(0, 0, spr.bitmap.width, spr.bitmap.height, zone.maps[item])
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@data_sprites << spr
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end
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end
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def update
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if @fade_in
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self.opacity += 20
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active_spr = nil
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@data_sprites.each do |spr|
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spr.opacity += 10
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spr.opacity = 128 if spr.opacity > 128
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active_spr = spr if !active_spr && spr.x < MARGIN * 2
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end
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if active_spr
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active_spr.x += 6
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active_spr.x = MARGIN * 2 if active_spr.x > MARGIN * 2
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elsif self.opacity == 255
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@fade_in = false
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end
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return
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end
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87
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88
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if @fade_out
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89
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self.opacity -= 20
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90
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@data_sprites.each do |spr|
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spr.opacity -= 10
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end
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93
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if self.opacity == 0
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@fade_out = false
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self.visible = false
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@data_sprites.each do |spr|
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spr.dispose
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end
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@data_sprites = []
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100
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|
101
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if @transfer_player
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102
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$game_temp.player_transferring = true
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103
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$game_temp.player_new_map_id = @transfer_player.id
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$game_temp.player_new_x = @transfer_player.x
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105
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$game_temp.player_new_y = @transfer_player.y
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$game_temp.player_new_direction = @transfer_player.dir
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107
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Graphics.freeze
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108
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$game_temp.transition_processing = true
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109
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$game_temp.transition_name = "black"
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110
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@transfer_player = nil
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111
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end
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112
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end
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113
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return
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114
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end
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115
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116
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return if !self.visible
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117
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+
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118
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# Adjust position and visibility
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119
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@data_sprites.each_with_index do |spr, i|
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if i == @index
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if spr.x < ACTIVE_MARGIN
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spr.x += 6
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123
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spr.x = ACTIVE_MARGIN if spr.x > ACTIVE_MARGIN
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end
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125
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spr.opacity += 10 if spr.opacity < 255
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else
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127
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if spr.x > MARGIN * 2
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128
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spr.x -= 6
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129
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spr.x = MARGIN * 2 if spr.x < MARGIN * 2
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130
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end
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131
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spr.opacity -= 10 if spr.opacity > 128
|
132
|
+
spr.opacity = 128 if spr.opacity < 128
|
133
|
+
end
|
134
|
+
end
|
135
|
+
|
136
|
+
if Input.trigger?(Input::UP)
|
137
|
+
@index = (@index - 1) % @data.size
|
138
|
+
$game_system.se_play($data_system.cursor_se)
|
139
|
+
end
|
140
|
+
if Input.trigger?(Input::DOWN)
|
141
|
+
@index = (@index + 1) % @data.size
|
142
|
+
$game_system.se_play($data_system.cursor_se)
|
143
|
+
end
|
144
|
+
|
145
|
+
if Input.trigger?(Input::ACTION)
|
146
|
+
$game_system.se_play($data_system.decision_se)
|
147
|
+
choice = $game_fasttravel.unlocked_maps[@data[@index]]
|
148
|
+
if choice.id != $game_map.map_id
|
149
|
+
@transfer_player = choice
|
150
|
+
end
|
151
|
+
@fade_out = true
|
152
|
+
return
|
153
|
+
end
|
154
|
+
|
155
|
+
if Input.trigger?(Input::CANCEL)
|
156
|
+
$game_system.se_play($data_system.cancel_se)
|
157
|
+
@fade_out = true
|
158
|
+
end
|
159
|
+
end
|
160
|
+
|
161
|
+
# Attributes
|
162
|
+
def visible
|
163
|
+
@viewport.visible
|
164
|
+
end
|
165
|
+
def visible=(val)
|
166
|
+
@viewport.visible = val
|
167
|
+
end
|
168
|
+
def opacity=(val)
|
169
|
+
@bg.opacity = val
|
170
|
+
@title.opacity = val
|
171
|
+
end
|
172
|
+
def opacity
|
173
|
+
@bg.opacity
|
174
|
+
end
|
175
|
+
end
|
@@ -0,0 +1,156 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Game_Actor
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This class handles the actor. It's used within the Game_Actors class
|
5
|
+
# ($game_actors) and refers to the Game_Party class ($game_party).
|
6
|
+
#==============================================================================
|
7
|
+
|
8
|
+
class Game_Actor < Game_Battler
|
9
|
+
#--------------------------------------------------------------------------
|
10
|
+
# * Public Instance Variables
|
11
|
+
#--------------------------------------------------------------------------
|
12
|
+
attr_reader :name # name
|
13
|
+
attr_reader :character_name # character file name
|
14
|
+
attr_reader :character_hue # character hue
|
15
|
+
attr_reader :armor1_id # shield ID
|
16
|
+
attr_reader :armor2_id # helmet ID
|
17
|
+
attr_reader :armor3_id # body armor ID
|
18
|
+
attr_reader :armor4_id # accessory ID
|
19
|
+
#--------------------------------------------------------------------------
|
20
|
+
# * Object Initialization
|
21
|
+
# actor_id : actor ID
|
22
|
+
#--------------------------------------------------------------------------
|
23
|
+
def initialize(actor_id)
|
24
|
+
super()
|
25
|
+
setup(actor_id)
|
26
|
+
end
|
27
|
+
#--------------------------------------------------------------------------
|
28
|
+
# * Setup
|
29
|
+
# actor_id : actor ID
|
30
|
+
#--------------------------------------------------------------------------
|
31
|
+
def setup(actor_id)
|
32
|
+
actor = $data_actors[actor_id]
|
33
|
+
@actor_id = actor_id
|
34
|
+
@name = actor.name
|
35
|
+
@character_name = actor.character_name
|
36
|
+
@character_hue = actor.character_hue
|
37
|
+
@class_id = actor.class_id
|
38
|
+
@armor1_id = actor.armor1_id
|
39
|
+
@armor2_id = actor.armor2_id
|
40
|
+
@armor3_id = actor.armor3_id
|
41
|
+
@armor4_id = actor.armor4_id
|
42
|
+
end
|
43
|
+
#--------------------------------------------------------------------------
|
44
|
+
# * Get Actor ID
|
45
|
+
#--------------------------------------------------------------------------
|
46
|
+
def id
|
47
|
+
return @actor_id
|
48
|
+
end
|
49
|
+
#--------------------------------------------------------------------------
|
50
|
+
# * Get Index
|
51
|
+
#--------------------------------------------------------------------------
|
52
|
+
def index
|
53
|
+
return $game_party.actors.index(self)
|
54
|
+
end
|
55
|
+
#--------------------------------------------------------------------------
|
56
|
+
# * Determine Fixed Equipment
|
57
|
+
# equip_type : type of equipment
|
58
|
+
#--------------------------------------------------------------------------
|
59
|
+
def equip_fix?(equip_type)
|
60
|
+
case equip_type
|
61
|
+
when 0 # Weapon
|
62
|
+
return $data_actors[@actor_id].weapon_fix
|
63
|
+
when 1 # Shield
|
64
|
+
return $data_actors[@actor_id].armor1_fix
|
65
|
+
when 2 # Head
|
66
|
+
return $data_actors[@actor_id].armor2_fix
|
67
|
+
when 3 # Body
|
68
|
+
return $data_actors[@actor_id].armor3_fix
|
69
|
+
when 4 # Accessory
|
70
|
+
return $data_actors[@actor_id].armor4_fix
|
71
|
+
end
|
72
|
+
return false
|
73
|
+
end
|
74
|
+
#--------------------------------------------------------------------------
|
75
|
+
# * Change Equipment
|
76
|
+
# equip_type : type of equipment
|
77
|
+
# id : weapon or armor ID (If 0, remove equipment)
|
78
|
+
#--------------------------------------------------------------------------
|
79
|
+
def equip(equip_type, id)
|
80
|
+
case equip_type
|
81
|
+
when 0 # Weapon
|
82
|
+
if id == 0 or $game_party.weapon_number(id) > 0
|
83
|
+
$game_party.gain_weapon(@weapon_id, 1)
|
84
|
+
@weapon_id = id
|
85
|
+
$game_party.lose_weapon(id, 1)
|
86
|
+
end
|
87
|
+
when 1 # Shield
|
88
|
+
if id == 0 or $game_party.armor_number(id) > 0
|
89
|
+
update_auto_state($data_armors[@armor1_id], $data_armors[id])
|
90
|
+
$game_party.gain_armor(@armor1_id, 1)
|
91
|
+
@armor1_id = id
|
92
|
+
$game_party.lose_armor(id, 1)
|
93
|
+
end
|
94
|
+
when 2 # Head
|
95
|
+
if id == 0 or $game_party.armor_number(id) > 0
|
96
|
+
update_auto_state($data_armors[@armor2_id], $data_armors[id])
|
97
|
+
$game_party.gain_armor(@armor2_id, 1)
|
98
|
+
@armor2_id = id
|
99
|
+
$game_party.lose_armor(id, 1)
|
100
|
+
end
|
101
|
+
when 3 # Body
|
102
|
+
if id == 0 or $game_party.armor_number(id) > 0
|
103
|
+
update_auto_state($data_armors[@armor3_id], $data_armors[id])
|
104
|
+
$game_party.gain_armor(@armor3_id, 1)
|
105
|
+
@armor3_id = id
|
106
|
+
$game_party.lose_armor(id, 1)
|
107
|
+
end
|
108
|
+
when 4 # Accessory
|
109
|
+
if id == 0 or $game_party.armor_number(id) > 0
|
110
|
+
update_auto_state($data_armors[@armor4_id], $data_armors[id])
|
111
|
+
$game_party.gain_armor(@armor4_id, 1)
|
112
|
+
@armor4_id = id
|
113
|
+
$game_party.lose_armor(id, 1)
|
114
|
+
end
|
115
|
+
end
|
116
|
+
end
|
117
|
+
#--------------------------------------------------------------------------
|
118
|
+
# * Determine if Equippable
|
119
|
+
# item : item
|
120
|
+
#--------------------------------------------------------------------------
|
121
|
+
def equippable?(item)
|
122
|
+
# If weapon
|
123
|
+
if item.is_a?(RPG::Weapon)
|
124
|
+
# If included among equippable weapons in current class
|
125
|
+
if $data_classes[@class_id].weapon_set.include?(item.id)
|
126
|
+
return true
|
127
|
+
end
|
128
|
+
end
|
129
|
+
# If armor
|
130
|
+
if item.is_a?(RPG::Armor)
|
131
|
+
# If included among equippable armor in current class
|
132
|
+
if $data_classes[@class_id].armor_set.include?(item.id)
|
133
|
+
return true
|
134
|
+
end
|
135
|
+
end
|
136
|
+
return false
|
137
|
+
end
|
138
|
+
#--------------------------------------------------------------------------
|
139
|
+
# * Change Name
|
140
|
+
# name : new name
|
141
|
+
#--------------------------------------------------------------------------
|
142
|
+
def name=(name)
|
143
|
+
@name = name
|
144
|
+
end
|
145
|
+
#--------------------------------------------------------------------------
|
146
|
+
# * Change Graphics
|
147
|
+
# character_name : new character file name
|
148
|
+
# character_hue : new character hue
|
149
|
+
# battler_name : new battler file name
|
150
|
+
# battler_hue : new battler hue
|
151
|
+
#--------------------------------------------------------------------------
|
152
|
+
def set_graphic(character_name, character_hue, battler_name, battler_hue)
|
153
|
+
@character_name = character_name
|
154
|
+
@character_hue = character_hue
|
155
|
+
end
|
156
|
+
end
|
@@ -0,0 +1,28 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Game_Actors
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This class handles the actor array. Refer to "$game_actors" for each
|
5
|
+
# instance of this class.
|
6
|
+
#==============================================================================
|
7
|
+
|
8
|
+
class Game_Actors
|
9
|
+
#--------------------------------------------------------------------------
|
10
|
+
# * Object Initialization
|
11
|
+
#--------------------------------------------------------------------------
|
12
|
+
def initialize
|
13
|
+
@data = []
|
14
|
+
end
|
15
|
+
#--------------------------------------------------------------------------
|
16
|
+
# * Get Actor
|
17
|
+
# actor_id : actor ID
|
18
|
+
#--------------------------------------------------------------------------
|
19
|
+
def [](actor_id)
|
20
|
+
if actor_id > 999 or $data_actors[actor_id] == nil
|
21
|
+
return nil
|
22
|
+
end
|
23
|
+
if @data[actor_id] == nil
|
24
|
+
@data[actor_id] = Game_Actor.new(actor_id)
|
25
|
+
end
|
26
|
+
return @data[actor_id]
|
27
|
+
end
|
28
|
+
end
|