rmxp_extractor 1.7 → 1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (534) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map001.rxdata +0 -0
  11. data/Data/Map002.rxdata +0 -0
  12. data/Data/Map003.rxdata +0 -0
  13. data/Data/Map004.rxdata +0 -0
  14. data/Data/Map005.rxdata +0 -0
  15. data/Data/Map006.rxdata +0 -0
  16. data/Data/Map007.rxdata +0 -0
  17. data/Data/Map008.rxdata +0 -0
  18. data/Data/Map009.rxdata +0 -0
  19. data/Data/Map010.rxdata +0 -0
  20. data/Data/Map011.rxdata +0 -0
  21. data/Data/Map012.rxdata +0 -0
  22. data/Data/Map013.rxdata +0 -0
  23. data/Data/Map014.rxdata +0 -0
  24. data/Data/Map015.rxdata +0 -0
  25. data/Data/Map016.rxdata +0 -0
  26. data/Data/Map017.rxdata +0 -0
  27. data/Data/Map018.rxdata +0 -0
  28. data/Data/Map019.rxdata +0 -0
  29. data/Data/Map020.rxdata +0 -0
  30. data/Data/Map021.rxdata +0 -0
  31. data/Data/Map022.rxdata +0 -0
  32. data/Data/Map023.rxdata +0 -0
  33. data/Data/Map024.rxdata +0 -0
  34. data/Data/Map025.rxdata +0 -0
  35. data/Data/Map026.rxdata +0 -0
  36. data/Data/Map027.rxdata +0 -0
  37. data/Data/Map028.rxdata +0 -0
  38. data/Data/Map029.rxdata +0 -0
  39. data/Data/Map030.rxdata +0 -0
  40. data/Data/Map031.rxdata +0 -0
  41. data/Data/Map032.rxdata +0 -0
  42. data/Data/Map033.rxdata +0 -0
  43. data/Data/Map034.rxdata +0 -0
  44. data/Data/Map035.rxdata +0 -0
  45. data/Data/Map036.rxdata +0 -0
  46. data/Data/Map037.rxdata +0 -0
  47. data/Data/Map038.rxdata +0 -0
  48. data/Data/Map039.rxdata +0 -0
  49. data/Data/Map040.rxdata +0 -0
  50. data/Data/Map041.rxdata +0 -0
  51. data/Data/Map042.rxdata +0 -0
  52. data/Data/Map043.rxdata +0 -0
  53. data/Data/Map044.rxdata +0 -0
  54. data/Data/Map045.rxdata +0 -0
  55. data/Data/Map046.rxdata +0 -0
  56. data/Data/Map047.rxdata +0 -0
  57. data/Data/Map048.rxdata +0 -0
  58. data/Data/Map049.rxdata +0 -0
  59. data/Data/Map050.rxdata +0 -0
  60. data/Data/Map051.rxdata +0 -0
  61. data/Data/Map052.rxdata +0 -0
  62. data/Data/Map053.rxdata +0 -0
  63. data/Data/Map054.rxdata +0 -0
  64. data/Data/Map055.rxdata +0 -0
  65. data/Data/Map056.rxdata +0 -0
  66. data/Data/Map057.rxdata +0 -0
  67. data/Data/Map058.rxdata +0 -0
  68. data/Data/Map059.rxdata +0 -0
  69. data/Data/Map060.rxdata +0 -0
  70. data/Data/Map061.rxdata +0 -0
  71. data/Data/Map062.rxdata +0 -0
  72. data/Data/Map063.rxdata +0 -0
  73. data/Data/Map064.rxdata +0 -0
  74. data/Data/Map065.rxdata +0 -0
  75. data/Data/Map066.rxdata +0 -0
  76. data/Data/Map067.rxdata +0 -0
  77. data/Data/Map068.rxdata +0 -0
  78. data/Data/Map069.rxdata +0 -0
  79. data/Data/Map070.rxdata +0 -0
  80. data/Data/Map071.rxdata +0 -0
  81. data/Data/Map072.rxdata +0 -0
  82. data/Data/Map073.rxdata +0 -0
  83. data/Data/Map074.rxdata +0 -0
  84. data/Data/Map075.rxdata +0 -0
  85. data/Data/Map076.rxdata +0 -0
  86. data/Data/Map077.rxdata +0 -0
  87. data/Data/Map078.rxdata +0 -0
  88. data/Data/Map079.rxdata +0 -0
  89. data/Data/Map080.rxdata +0 -0
  90. data/Data/Map081.rxdata +0 -0
  91. data/Data/Map082.rxdata +0 -0
  92. data/Data/Map083.rxdata +0 -0
  93. data/Data/Map084.rxdata +0 -0
  94. data/Data/Map085.rxdata +0 -0
  95. data/Data/Map086.rxdata +0 -0
  96. data/Data/Map087.rxdata +0 -0
  97. data/Data/Map088.rxdata +0 -0
  98. data/Data/Map089.rxdata +0 -0
  99. data/Data/Map090.rxdata +0 -0
  100. data/Data/Map091.rxdata +0 -0
  101. data/Data/Map092.rxdata +0 -0
  102. data/Data/Map093.rxdata +0 -0
  103. data/Data/Map094.rxdata +0 -0
  104. data/Data/Map095.rxdata +0 -0
  105. data/Data/Map096.rxdata +0 -0
  106. data/Data/Map097.rxdata +0 -0
  107. data/Data/Map098.rxdata +0 -0
  108. data/Data/Map099.rxdata +0 -0
  109. data/Data/Map100.rxdata +0 -0
  110. data/Data/Map101.rxdata +0 -0
  111. data/Data/Map102.rxdata +0 -0
  112. data/Data/Map103.rxdata +0 -0
  113. data/Data/Map104.rxdata +0 -0
  114. data/Data/Map105.rxdata +0 -0
  115. data/Data/Map106.rxdata +0 -0
  116. data/Data/Map107.rxdata +0 -0
  117. data/Data/Map108.rxdata +0 -0
  118. data/Data/Map109.rxdata +0 -0
  119. data/Data/Map110.rxdata +0 -0
  120. data/Data/Map111.rxdata +0 -0
  121. data/Data/Map112.rxdata +0 -0
  122. data/Data/Map113.rxdata +0 -0
  123. data/Data/Map114.rxdata +0 -0
  124. data/Data/Map115.rxdata +0 -0
  125. data/Data/Map116.rxdata +0 -0
  126. data/Data/Map117.rxdata +0 -0
  127. data/Data/Map118.rxdata +0 -0
  128. data/Data/Map119.rxdata +0 -0
  129. data/Data/Map120.rxdata +0 -0
  130. data/Data/Map121.rxdata +0 -0
  131. data/Data/Map122.rxdata +0 -0
  132. data/Data/Map123.rxdata +0 -0
  133. data/Data/Map124.rxdata +0 -0
  134. data/Data/Map125.rxdata +0 -0
  135. data/Data/Map126.rxdata +0 -0
  136. data/Data/Map127.rxdata +0 -0
  137. data/Data/Map128.rxdata +0 -0
  138. data/Data/Map129.rxdata +0 -0
  139. data/Data/Map130.rxdata +0 -0
  140. data/Data/Map131.rxdata +0 -0
  141. data/Data/Map132.rxdata +0 -0
  142. data/Data/Map133.rxdata +0 -0
  143. data/Data/Map134.rxdata +0 -0
  144. data/Data/Map135.rxdata +0 -0
  145. data/Data/Map136.rxdata +0 -0
  146. data/Data/Map137.rxdata +0 -0
  147. data/Data/Map138.rxdata +0 -0
  148. data/Data/Map139.rxdata +0 -0
  149. data/Data/Map140.rxdata +0 -0
  150. data/Data/Map141.rxdata +0 -0
  151. data/Data/Map142.rxdata +0 -0
  152. data/Data/Map143.rxdata +0 -0
  153. data/Data/Map144.rxdata +0 -0
  154. data/Data/Map145.rxdata +0 -0
  155. data/Data/Map146.rxdata +0 -0
  156. data/Data/Map147.rxdata +0 -0
  157. data/Data/Map148.rxdata +0 -0
  158. data/Data/Map149.rxdata +0 -0
  159. data/Data/Map150.rxdata +0 -0
  160. data/Data/Map151.rxdata +0 -0
  161. data/Data/Map152.rxdata +0 -0
  162. data/Data/Map153.rxdata +0 -0
  163. data/Data/Map154.rxdata +0 -0
  164. data/Data/Map155.rxdata +0 -0
  165. data/Data/Map156.rxdata +0 -0
  166. data/Data/Map157.rxdata +0 -0
  167. data/Data/Map158.rxdata +0 -0
  168. data/Data/Map159.rxdata +0 -0
  169. data/Data/Map160.rxdata +0 -0
  170. data/Data/Map161.rxdata +0 -0
  171. data/Data/Map162.rxdata +0 -0
  172. data/Data/Map163.rxdata +0 -0
  173. data/Data/Map164.rxdata +0 -0
  174. data/Data/Map165.rxdata +0 -0
  175. data/Data/Map166.rxdata +0 -0
  176. data/Data/Map167.rxdata +0 -0
  177. data/Data/Map168.rxdata +0 -0
  178. data/Data/Map169.rxdata +0 -0
  179. data/Data/Map170.rxdata +0 -0
  180. data/Data/Map171.rxdata +0 -0
  181. data/Data/Map172.rxdata +0 -0
  182. data/Data/Map173.rxdata +0 -0
  183. data/Data/Map174.rxdata +0 -0
  184. data/Data/Map175.rxdata +0 -0
  185. data/Data/Map176.rxdata +0 -0
  186. data/Data/Map177.rxdata +0 -0
  187. data/Data/Map178.rxdata +0 -0
  188. data/Data/Map179.rxdata +0 -0
  189. data/Data/Map180.rxdata +0 -0
  190. data/Data/Map181.rxdata +0 -0
  191. data/Data/Map182.rxdata +0 -0
  192. data/Data/Map183.rxdata +0 -0
  193. data/Data/Map184.rxdata +0 -0
  194. data/Data/Map185.rxdata +0 -0
  195. data/Data/Map186.rxdata +0 -0
  196. data/Data/Map187.rxdata +0 -0
  197. data/Data/Map188.rxdata +0 -0
  198. data/Data/Map189.rxdata +0 -0
  199. data/Data/Map190.rxdata +0 -0
  200. data/Data/Map191.rxdata +0 -0
  201. data/Data/Map192.rxdata +0 -0
  202. data/Data/Map193.rxdata +0 -0
  203. data/Data/Map194.rxdata +0 -0
  204. data/Data/Map195.rxdata +0 -0
  205. data/Data/Map196.rxdata +0 -0
  206. data/Data/Map197.rxdata +0 -0
  207. data/Data/Map198.rxdata +0 -0
  208. data/Data/Map199.rxdata +0 -0
  209. data/Data/Map200.rxdata +0 -0
  210. data/Data/Map201.rxdata +0 -0
  211. data/Data/Map202.rxdata +0 -0
  212. data/Data/Map203.rxdata +0 -0
  213. data/Data/Map204.rxdata +0 -0
  214. data/Data/Map205.rxdata +0 -0
  215. data/Data/Map206.rxdata +0 -0
  216. data/Data/Map207.rxdata +0 -0
  217. data/Data/Map208.rxdata +0 -0
  218. data/Data/Map209.rxdata +0 -0
  219. data/Data/Map210.rxdata +0 -0
  220. data/Data/Map211.rxdata +0 -0
  221. data/Data/Map212.rxdata +0 -0
  222. data/Data/Map213.rxdata +0 -0
  223. data/Data/Map214.rxdata +0 -0
  224. data/Data/Map215.rxdata +0 -0
  225. data/Data/Map216.rxdata +0 -0
  226. data/Data/Map217.rxdata +0 -0
  227. data/Data/Map218.rxdata +0 -0
  228. data/Data/Map219.rxdata +0 -0
  229. data/Data/Map220.rxdata +0 -0
  230. data/Data/Map221.rxdata +0 -0
  231. data/Data/Map222.rxdata +0 -0
  232. data/Data/Map223.rxdata +0 -0
  233. data/Data/Map224.rxdata +0 -0
  234. data/Data/Map225.rxdata +0 -0
  235. data/Data/Map226.rxdata +0 -0
  236. data/Data/Map227.rxdata +0 -0
  237. data/Data/Map228.rxdata +0 -0
  238. data/Data/Map229.rxdata +0 -0
  239. data/Data/Map230.rxdata +0 -0
  240. data/Data/Map231.rxdata +0 -0
  241. data/Data/Map232.rxdata +0 -0
  242. data/Data/Map233.rxdata +0 -0
  243. data/Data/Map234.rxdata +0 -0
  244. data/Data/Map235.rxdata +0 -0
  245. data/Data/Map236.rxdata +0 -0
  246. data/Data/Map237.rxdata +0 -0
  247. data/Data/Map238.rxdata +0 -0
  248. data/Data/Map239.rxdata +0 -0
  249. data/Data/Map240.rxdata +0 -0
  250. data/Data/Map241.rxdata +0 -0
  251. data/Data/Map242.rxdata +0 -0
  252. data/Data/Map243.rxdata +0 -0
  253. data/Data/Map244.rxdata +0 -0
  254. data/Data/Map245.rxdata +0 -0
  255. data/Data/Map246.rxdata +0 -0
  256. data/Data/Map247.rxdata +0 -0
  257. data/Data/Map248.rxdata +0 -0
  258. data/Data/Map249.rxdata +0 -0
  259. data/Data/Map250.rxdata +0 -0
  260. data/Data/Map251.rxdata +0 -0
  261. data/Data/Map252.rxdata +0 -0
  262. data/Data/Map253.rxdata +0 -0
  263. data/Data/Map254.rxdata +0 -0
  264. data/Data/Map255.rxdata +0 -0
  265. data/Data/Map256.rxdata +0 -0
  266. data/Data/Map257.rxdata +0 -0
  267. data/Data/Map258.rxdata +0 -0
  268. data/Data/Map259.rxdata +0 -0
  269. data/Data/Map260.rxdata +0 -0
  270. data/Data/Map261.rxdata +0 -0
  271. data/Data/Map262.rxdata +0 -0
  272. data/Data/Map263.rxdata +0 -0
  273. data/Data/MapInfos.rxdata +0 -0
  274. data/Data/Scripts.rxdata +0 -0
  275. data/Data/Skills.rxdata +0 -0
  276. data/Data/States.rxdata +0 -0
  277. data/Data/System.rxdata +0 -0
  278. data/Data/Tilesets.rxdata +0 -0
  279. data/Data/Troops.rxdata +0 -0
  280. data/Data/Weapons.rxdata +0 -0
  281. data/Data/xScripts.rxdata +0 -0
  282. data/Gemfile +13 -13
  283. data/LICENSE.txt +21 -21
  284. data/README.md +35 -35
  285. data/Rakefile +6 -6
  286. data/Scripts/Credits_Message.rb +259 -0
  287. data/Scripts/Data_FastTravel.rb +50 -0
  288. data/Scripts/Data_Footsteps.rb +77 -0
  289. data/Scripts/Data_Item.rb +50 -0
  290. data/Scripts/Data_SpecialEventData.rb +60 -0
  291. data/Scripts/Demo.rb +7 -0
  292. data/Scripts/Desktop_Message.rb +210 -0
  293. data/Scripts/Doc_Message.rb +273 -0
  294. data/Scripts/EdText.rb +50 -0
  295. data/Scripts/Ed_Message.rb +234 -0
  296. data/Scripts/FastTravel.rb +175 -0
  297. data/Scripts/Game_Actor.rb +156 -0
  298. data/Scripts/Game_Actors.rb +28 -0
  299. data/Scripts/Game_BattleAction.rb +145 -0
  300. data/Scripts/Game_Battler 1.rb +307 -0
  301. data/Scripts/Game_Battler 2.rb +294 -0
  302. data/Scripts/Game_Battler 3.rb +354 -0
  303. data/Scripts/Game_Character 1.rb +291 -0
  304. data/Scripts/Game_Character 2.rb +355 -0
  305. data/Scripts/Game_Character 3.rb +505 -0
  306. data/Scripts/Game_CommonEvent.rb +70 -0
  307. data/Scripts/Game_Enemy.rb +317 -0
  308. data/Scripts/Game_Event.rb +264 -0
  309. data/Scripts/Game_FastTravel.rb +40 -0
  310. data/Scripts/Game_Follower.rb +76 -0
  311. data/Scripts/Game_Light.rb +13 -0
  312. data/Scripts/Game_Map.rb +551 -0
  313. data/Scripts/Game_Oneshot.rb +83 -0
  314. data/Scripts/Game_Party.rb +380 -0
  315. data/Scripts/Game_Picture.rb +164 -0
  316. data/Scripts/Game_Player.rb +298 -0
  317. data/Scripts/Game_Screen.rb +148 -0
  318. data/Scripts/Game_SelfSwitches.rb +30 -0
  319. data/Scripts/Game_Switches.rb +45 -0
  320. data/Scripts/Game_System.rb +210 -0
  321. data/Scripts/Game_Temp.rb +145 -0
  322. data/Scripts/Game_Variables.rb +36 -0
  323. data/Scripts/Interpreter 1.rb +320 -0
  324. data/Scripts/Interpreter 2.rb +286 -0
  325. data/Scripts/Interpreter 3.rb +474 -0
  326. data/Scripts/Interpreter 4.rb +327 -0
  327. data/Scripts/Interpreter 5.rb +448 -0
  328. data/Scripts/Interpreter 6.rb +307 -0
  329. data/Scripts/Interpreter 7.rb +282 -0
  330. data/Scripts/Main.rb +46 -9
  331. data/Scripts/Particles.rb +141 -0
  332. data/Scripts/Persistent.rb +71 -0
  333. data/Scripts/Puzzle_Film.rb +14 -0
  334. data/Scripts/Puzzle_Pixel.rb +210 -0
  335. data/Scripts/Puzzle_Safe.rb +152 -0
  336. data/Scripts/Puzzle_Sokoban.rb +14 -0
  337. data/Scripts/RPG.rb +55 -0
  338. data/Scripts/SaveLoad.rb +275 -0
  339. data/Scripts/Scene_Debug.rb +190 -0
  340. data/Scripts/Scene_End.rb +108 -0
  341. data/Scripts/Scene_Equip.rb +222 -0
  342. data/Scripts/Scene_File.rb +111 -0
  343. data/Scripts/Scene_Item.rb +205 -0
  344. data/Scripts/Scene_Load.rb +106 -0
  345. data/Scripts/Scene_Map.rb +540 -0
  346. data/Scripts/Scene_Menu.rb +213 -0
  347. data/Scripts/Scene_Name.rb +113 -0
  348. data/Scripts/Scene_Save.rb +88 -0
  349. data/Scripts/Scene_Skill.rb +232 -0
  350. data/Scripts/Scene_Status.rb +78 -0
  351. data/Scripts/Scene_Title.rb +237 -0
  352. data/Scripts/Script.rb +780 -0
  353. data/Scripts/Sprite_Battler.rb +131 -0
  354. data/Scripts/Sprite_Character.rb +192 -0
  355. data/Scripts/Sprite_Footprint.rb +35 -0
  356. data/Scripts/Sprite_Footsplash.rb +54 -0
  357. data/Scripts/Sprite_Light.rb +18 -0
  358. data/Scripts/Sprite_MapText.rb +63 -0
  359. data/Scripts/Sprite_Picture.rb +72 -0
  360. data/Scripts/Sprite_Timer.rb +52 -0
  361. data/Scripts/Spriteset_Map.rb +370 -0
  362. data/Scripts/Window_Base.rb +327 -0
  363. data/Scripts/Window_BattleResult.rb +51 -0
  364. data/Scripts/Window_BattleStatus.rb +62 -0
  365. data/Scripts/Window_Command.rb +49 -0
  366. data/Scripts/Window_DebugLeft.rb +57 -0
  367. data/Scripts/Window_DebugRight.rb +69 -0
  368. data/Scripts/Window_EquipItem.rb +94 -0
  369. data/Scripts/Window_EquipLeft.rb +61 -0
  370. data/Scripts/Window_EquipRight.rb +56 -0
  371. data/Scripts/Window_Gold.rb +27 -0
  372. data/Scripts/Window_Help.rb +33 -0
  373. data/Scripts/Window_InputNumber.rb +111 -0
  374. data/Scripts/Window_Item.rb +229 -0
  375. data/Scripts/Window_MainMenu.rb +150 -0
  376. data/Scripts/Window_MenuStatus.rb +48 -0
  377. data/Scripts/Window_Message.rb +459 -0
  378. data/Scripts/Window_NameEdit.rb +108 -0
  379. data/Scripts/Window_NameInput.rb +262 -0
  380. data/Scripts/Window_PartyCommand.rb +42 -0
  381. data/Scripts/Window_PlayTime.rb +40 -0
  382. data/Scripts/Window_SaveFile.rb +91 -0
  383. data/Scripts/Window_Selectable.rb +203 -0
  384. data/Scripts/Window_Settings.rb +469 -0
  385. data/Scripts/Window_ShopBuy.rb +93 -0
  386. data/Scripts/Window_ShopCommand.rb +37 -0
  387. data/Scripts/Window_ShopNumber.rb +87 -0
  388. data/Scripts/Window_ShopSell.rb +94 -0
  389. data/Scripts/Window_ShopStatus.rb +107 -0
  390. data/Scripts/Window_Skill.rb +83 -0
  391. data/Scripts/Window_SkillStatus.rb +28 -0
  392. data/Scripts/Window_Status.rb +64 -0
  393. data/Scripts/Window_Steps.rb +26 -0
  394. data/Scripts/Window_Target.rb +49 -0
  395. data/Scripts/_scripts.txt +111 -1
  396. data/Scripts/i18n_English.rb +59 -0
  397. data/Scripts/i18n_Language.rb +130 -0
  398. data/bin/rmxp_extractor +13 -13
  399. data/bin/setup +8 -8
  400. data/diff_check.rb +13 -13
  401. data/lib/rmxp_extractor/classnames.rb +245 -244
  402. data/lib/rmxp_extractor/data_export.rb +82 -82
  403. data/lib/rmxp_extractor/data_import.rb +69 -69
  404. data/lib/rmxp_extractor/ron.rb +144 -144
  405. data/lib/rmxp_extractor/script_handler.rb +85 -85
  406. data/lib/rmxp_extractor/version.rb +3 -3
  407. data/lib/rmxp_extractor.rb +46 -46
  408. data/rmxp_extractor.gemspec +30 -30
  409. data/spec/spec_helper.rb +100 -100
  410. metadata +112 -126
  411. data/Data/Map-1.rxdata +0 -0
  412. data/Data/Map-327.rxdata +0 -0
  413. data/Data/Map264.rxdata +0 -0
  414. data/Data/Map265.rxdata +0 -0
  415. data/Data/Map266.rxdata +0 -0
  416. data/Data/Map267.rxdata +0 -0
  417. data/Data/Map268.rxdata +0 -0
  418. data/Data/Map269.rxdata +0 -0
  419. data/Data/Map270.rxdata +0 -0
  420. data/Data/Map271.rxdata +0 -0
  421. data/Data/Map272.rxdata +0 -0
  422. data/Data/Map273.rxdata +0 -0
  423. data/Data/Map274.rxdata +0 -0
  424. data/Data/Map275.rxdata +0 -0
  425. data/Data/Map276.rxdata +0 -0
  426. data/Data/Map277.rxdata +0 -0
  427. data/Data/Map278.rxdata +0 -0
  428. data/Data/Map279.rxdata +0 -0
  429. data/Data/Map280.rxdata +0 -0
  430. data/Data/Map281.rxdata +0 -0
  431. data/Data/Map282.rxdata +0 -0
  432. data/Data/Map283.rxdata +0 -0
  433. data/Data/Map284.rxdata +0 -0
  434. data/Data/Map285.rxdata +0 -0
  435. data/Data/Map286.rxdata +0 -0
  436. data/Data/Map287.rxdata +0 -0
  437. data/Data/Map288.rxdata +0 -0
  438. data/Data/Map289.rxdata +0 -0
  439. data/Data/Map290.rxdata +0 -0
  440. data/Data/Map291.rxdata +0 -0
  441. data/Data/Map292.rxdata +0 -0
  442. data/Data/Map293.rxdata +0 -0
  443. data/Data/Map294.rxdata +0 -0
  444. data/Data/Map295.rxdata +0 -0
  445. data/Data/Map296.rxdata +0 -0
  446. data/Data/Map297.rxdata +0 -0
  447. data/Data/Map298.rxdata +0 -0
  448. data/Data/Map299.rxdata +0 -0
  449. data/Data/Map300.rxdata +0 -0
  450. data/Data/Map301.rxdata +0 -0
  451. data/Data/Map302.rxdata +0 -0
  452. data/Data/Map303.rxdata +0 -0
  453. data/Data/Map304.rxdata +0 -0
  454. data/Data/Map305.rxdata +0 -0
  455. data/Data/Map306.rxdata +0 -0
  456. data/Data/Map307.rxdata +0 -0
  457. data/Data/Map308.rxdata +0 -0
  458. data/Data/Map309.rxdata +0 -0
  459. data/Data/Map310.rxdata +0 -0
  460. data/Data/Map311.rxdata +0 -0
  461. data/Data/Map312.rxdata +0 -0
  462. data/Data/Map313.rxdata +0 -0
  463. data/Data/Map314.rxdata +0 -0
  464. data/Data/Map315.rxdata +0 -0
  465. data/Data/Map316.rxdata +0 -0
  466. data/Data/Map317.rxdata +0 -0
  467. data/Data/Map318.rxdata +0 -0
  468. data/Data/Map319.rxdata +0 -0
  469. data/Data/Map320.rxdata +0 -0
  470. data/Data/Map321.rxdata +0 -0
  471. data/Data/Map322.rxdata +0 -0
  472. data/Data/Map323.rxdata +0 -0
  473. data/Data/Map324.rxdata +0 -0
  474. data/Data/Map325.rxdata +0 -0
  475. data/Data/Map326.rxdata +0 -0
  476. data/Data/Map327.rxdata +0 -0
  477. data/Data/Map328.rxdata +0 -0
  478. data/Data/Map329.rxdata +0 -0
  479. data/Data/Map330.rxdata +0 -0
  480. data/Data/Map331.rxdata +0 -0
  481. data/Data/Map332.rxdata +0 -0
  482. data/Data/Map333.rxdata +0 -0
  483. data/Data/Map334.rxdata +0 -0
  484. data/Data/Map335.rxdata +0 -0
  485. data/Data/Map336.rxdata +0 -0
  486. data/Data/Map337.rxdata +0 -0
  487. data/Data/Map338.rxdata +0 -0
  488. data/Data/Map339.rxdata +0 -0
  489. data/Data/Map340.rxdata +0 -0
  490. data/Data/Map341.rxdata +0 -0
  491. data/Data/Map342.rxdata +0 -0
  492. data/Data/Map343.rxdata +0 -0
  493. data/Data/Map344.rxdata +0 -0
  494. data/Data/Map345.rxdata +0 -0
  495. data/Data/Map346.rxdata +0 -0
  496. data/Data/Map347.rxdata +0 -0
  497. data/Data/Map348.rxdata +0 -0
  498. data/Data/Map349.rxdata +0 -0
  499. data/Data/Map350.rxdata +0 -0
  500. data/Data/Map351.rxdata +0 -0
  501. data/Data/Map352.rxdata +0 -0
  502. data/Data/Map353.rxdata +0 -0
  503. data/Data/Map354.rxdata +0 -0
  504. data/Data/Map355.rxdata +0 -0
  505. data/Data/Map356.rxdata +0 -0
  506. data/Data/Map357.rxdata +0 -0
  507. data/Data/Map358.rxdata +0 -0
  508. data/Data/Map359.rxdata +0 -0
  509. data/Data/Map360.rxdata +0 -0
  510. data/Data/Map361.rxdata +0 -0
  511. data/Data/Map362.rxdata +0 -0
  512. data/Data/Map363.rxdata +0 -0
  513. data/Data/Map364.rxdata +0 -0
  514. data/Data/Map365.rxdata +0 -0
  515. data/Data/Map366.rxdata +0 -0
  516. data/Data/Map367.rxdata +0 -0
  517. data/Data/Map368.rxdata +0 -0
  518. data/Data/Map369.rxdata +0 -0
  519. data/Data/Map370.rxdata +0 -0
  520. data/Data/Map371.rxdata +0 -0
  521. data/Data/Map372.rxdata +0 -0
  522. data/Data/Map373.rxdata +0 -0
  523. data/Data/Map374.rxdata +0 -0
  524. data/Data/Map375.rxdata +0 -0
  525. data/Data/Map376.rxdata +0 -0
  526. data/Data/Map377.rxdata +0 -0
  527. data/Data/Map378.rxdata +0 -0
  528. data/Data/Map379.rxdata +0 -0
  529. data/Data/Map380.rxdata +0 -0
  530. data/Data/Map381.rxdata +0 -0
  531. data/Data/Map382.rxdata +0 -0
  532. data/Data/Map383.rxdata +0 -0
  533. data/Data/Map384.rxdata +0 -0
  534. data/Data/Map385.rxdata +0 -0
@@ -0,0 +1,317 @@
1
+ #==============================================================================
2
+ # ** Game_Enemy
3
+ #------------------------------------------------------------------------------
4
+ # This class handles enemies. It's used within the Game_Troop class
5
+ # ($game_troop).
6
+ #==============================================================================
7
+
8
+ class Game_Enemy < Game_Battler
9
+ #--------------------------------------------------------------------------
10
+ # * Object Initialization
11
+ # troop_id : troop ID
12
+ # member_index : troop member index
13
+ #--------------------------------------------------------------------------
14
+ def initialize(troop_id, member_index)
15
+ super()
16
+ @troop_id = troop_id
17
+ @member_index = member_index
18
+ troop = $data_troops[@troop_id]
19
+ @enemy_id = troop.members[@member_index].enemy_id
20
+ enemy = $data_enemies[@enemy_id]
21
+ @battler_name = enemy.battler_name
22
+ @battler_hue = enemy.battler_hue
23
+ @hp = maxhp
24
+ @sp = maxsp
25
+ @hidden = troop.members[@member_index].hidden
26
+ @immortal = troop.members[@member_index].immortal
27
+ end
28
+ #--------------------------------------------------------------------------
29
+ # * Get Enemy ID
30
+ #--------------------------------------------------------------------------
31
+ def id
32
+ return @enemy_id
33
+ end
34
+ #--------------------------------------------------------------------------
35
+ # * Get Index
36
+ #--------------------------------------------------------------------------
37
+ def index
38
+ return @member_index
39
+ end
40
+ #--------------------------------------------------------------------------
41
+ # * Get Name
42
+ #--------------------------------------------------------------------------
43
+ def name
44
+ return $data_enemies[@enemy_id].name
45
+ end
46
+ #--------------------------------------------------------------------------
47
+ # * Get Basic Maximum HP
48
+ #--------------------------------------------------------------------------
49
+ def base_maxhp
50
+ return $data_enemies[@enemy_id].maxhp
51
+ end
52
+ #--------------------------------------------------------------------------
53
+ # * Get Basic Maximum SP
54
+ #--------------------------------------------------------------------------
55
+ def base_maxsp
56
+ return $data_enemies[@enemy_id].maxsp
57
+ end
58
+ #--------------------------------------------------------------------------
59
+ # * Get Basic Strength
60
+ #--------------------------------------------------------------------------
61
+ def base_str
62
+ return $data_enemies[@enemy_id].str
63
+ end
64
+ #--------------------------------------------------------------------------
65
+ # * Get Basic Dexterity
66
+ #--------------------------------------------------------------------------
67
+ def base_dex
68
+ return $data_enemies[@enemy_id].dex
69
+ end
70
+ #--------------------------------------------------------------------------
71
+ # * Get Basic Agility
72
+ #--------------------------------------------------------------------------
73
+ def base_agi
74
+ return $data_enemies[@enemy_id].agi
75
+ end
76
+ #--------------------------------------------------------------------------
77
+ # * Get Basic Intelligence
78
+ #--------------------------------------------------------------------------
79
+ def base_int
80
+ return $data_enemies[@enemy_id].int
81
+ end
82
+ #--------------------------------------------------------------------------
83
+ # * Get Basic Attack Power
84
+ #--------------------------------------------------------------------------
85
+ def base_atk
86
+ return $data_enemies[@enemy_id].atk
87
+ end
88
+ #--------------------------------------------------------------------------
89
+ # * Get Basic Physical Defense
90
+ #--------------------------------------------------------------------------
91
+ def base_pdef
92
+ return $data_enemies[@enemy_id].pdef
93
+ end
94
+ #--------------------------------------------------------------------------
95
+ # * Get Basic Magic Defense
96
+ #--------------------------------------------------------------------------
97
+ def base_mdef
98
+ return $data_enemies[@enemy_id].mdef
99
+ end
100
+ #--------------------------------------------------------------------------
101
+ # * Get Basic Evasion
102
+ #--------------------------------------------------------------------------
103
+ def base_eva
104
+ return $data_enemies[@enemy_id].eva
105
+ end
106
+ #--------------------------------------------------------------------------
107
+ # * Get Offensive Animation ID for Normal Attack
108
+ #--------------------------------------------------------------------------
109
+ def animation1_id
110
+ return $data_enemies[@enemy_id].animation1_id
111
+ end
112
+ #--------------------------------------------------------------------------
113
+ # * Get Target Animation ID for Normal Attack
114
+ #--------------------------------------------------------------------------
115
+ def animation2_id
116
+ return $data_enemies[@enemy_id].animation2_id
117
+ end
118
+ #--------------------------------------------------------------------------
119
+ # * Get Element Revision Value
120
+ # element_id : Element ID
121
+ #--------------------------------------------------------------------------
122
+ def element_rate(element_id)
123
+ # Get a numerical value corresponding to element effectiveness
124
+ table = [0,200,150,100,50,0,-100]
125
+ result = table[$data_enemies[@enemy_id].element_ranks[element_id]]
126
+ # If protected by state, this element is reduced by half
127
+ for i in @states
128
+ if $data_states[i].guard_element_set.include?(element_id)
129
+ result /= 2
130
+ end
131
+ end
132
+ # End Method
133
+ return result
134
+ end
135
+ #--------------------------------------------------------------------------
136
+ # * Get State Effectiveness
137
+ #--------------------------------------------------------------------------
138
+ def state_ranks
139
+ return $data_enemies[@enemy_id].state_ranks
140
+ end
141
+ #--------------------------------------------------------------------------
142
+ # * Determine State Guard
143
+ # state_id : state ID
144
+ #--------------------------------------------------------------------------
145
+ def state_guard?(state_id)
146
+ return false
147
+ end
148
+ #--------------------------------------------------------------------------
149
+ # * Get Normal Attack Element
150
+ #--------------------------------------------------------------------------
151
+ def element_set
152
+ return []
153
+ end
154
+ #--------------------------------------------------------------------------
155
+ # * Get Normal Attack State Change (+)
156
+ #--------------------------------------------------------------------------
157
+ def plus_state_set
158
+ return []
159
+ end
160
+ #--------------------------------------------------------------------------
161
+ # * Get Normal Attack State Change (-)
162
+ #--------------------------------------------------------------------------
163
+ def minus_state_set
164
+ return []
165
+ end
166
+ #--------------------------------------------------------------------------
167
+ # * Aquire Actions
168
+ #--------------------------------------------------------------------------
169
+ def actions
170
+ return $data_enemies[@enemy_id].actions
171
+ end
172
+ #--------------------------------------------------------------------------
173
+ # * Get EXP
174
+ #--------------------------------------------------------------------------
175
+ def exp
176
+ return $data_enemies[@enemy_id].exp
177
+ end
178
+ #--------------------------------------------------------------------------
179
+ # * Get Gold
180
+ #--------------------------------------------------------------------------
181
+ def gold
182
+ return $data_enemies[@enemy_id].gold
183
+ end
184
+ #--------------------------------------------------------------------------
185
+ # * Get Item ID
186
+ #--------------------------------------------------------------------------
187
+ def item_id
188
+ return $data_enemies[@enemy_id].item_id
189
+ end
190
+ #--------------------------------------------------------------------------
191
+ # * Get Weapon ID
192
+ #--------------------------------------------------------------------------
193
+ def weapon_id
194
+ return $data_enemies[@enemy_id].weapon_id
195
+ end
196
+ #--------------------------------------------------------------------------
197
+ # * Get Armor ID
198
+ #--------------------------------------------------------------------------
199
+ def armor_id
200
+ return $data_enemies[@enemy_id].armor_id
201
+ end
202
+ #--------------------------------------------------------------------------
203
+ # * Get Treasure Appearance Probability
204
+ #--------------------------------------------------------------------------
205
+ def treasure_prob
206
+ return $data_enemies[@enemy_id].treasure_prob
207
+ end
208
+ #--------------------------------------------------------------------------
209
+ # * Get Battle Screen X-Coordinate
210
+ #--------------------------------------------------------------------------
211
+ def screen_x
212
+ return $data_troops[@troop_id].members[@member_index].x
213
+ end
214
+ #--------------------------------------------------------------------------
215
+ # * Get Battle Screen Y-Coordinate
216
+ #--------------------------------------------------------------------------
217
+ def screen_y
218
+ return $data_troops[@troop_id].members[@member_index].y
219
+ end
220
+ #--------------------------------------------------------------------------
221
+ # * Get Battle Screen Z-Coordinate
222
+ #--------------------------------------------------------------------------
223
+ def screen_z
224
+ return screen_y
225
+ end
226
+ #--------------------------------------------------------------------------
227
+ # * Escape
228
+ #--------------------------------------------------------------------------
229
+ def escape
230
+ # Set hidden flag
231
+ @hidden = true
232
+ # Clear current action
233
+ self.current_action.clear
234
+ end
235
+ #--------------------------------------------------------------------------
236
+ # * Transform
237
+ # enemy_id : ID of enemy to be transformed
238
+ #--------------------------------------------------------------------------
239
+ def transform(enemy_id)
240
+ # Change enemy ID
241
+ @enemy_id = enemy_id
242
+ # Change battler graphics
243
+ @battler_name = $data_enemies[@enemy_id].battler_name
244
+ @battler_hue = $data_enemies[@enemy_id].battler_hue
245
+ # Remake action
246
+ make_action
247
+ end
248
+ #--------------------------------------------------------------------------
249
+ # * Make Action
250
+ #--------------------------------------------------------------------------
251
+ def make_action
252
+ # Clear current action
253
+ self.current_action.clear
254
+ # If unable to move
255
+ unless self.movable?
256
+ # End Method
257
+ return
258
+ end
259
+ # Extract current effective actions
260
+ available_actions = []
261
+ rating_max = 0
262
+ for action in self.actions
263
+ # Confirm turn conditions
264
+ n = $game_temp.battle_turn
265
+ a = action.condition_turn_a
266
+ b = action.condition_turn_b
267
+ if (b == 0 and n != a) or
268
+ (b > 0 and (n < 1 or n < a or n % b != a % b))
269
+ next
270
+ end
271
+ # Confirm HP conditions
272
+ if self.hp * 100.0 / self.maxhp > action.condition_hp
273
+ next
274
+ end
275
+ # Confirm level conditions
276
+ if $game_party.max_level < action.condition_level
277
+ next
278
+ end
279
+ # Confirm switch conditions
280
+ switch_id = action.condition_switch_id
281
+ if switch_id > 0 and $game_switches[switch_id] == false
282
+ next
283
+ end
284
+ # Add this action to applicable conditions
285
+ available_actions.push(action)
286
+ if action.rating > rating_max
287
+ rating_max = action.rating
288
+ end
289
+ end
290
+ # Calculate total with max rating value at 3 (exclude 0 or less)
291
+ ratings_total = 0
292
+ for action in available_actions
293
+ if action.rating > rating_max - 3
294
+ ratings_total += action.rating - (rating_max - 3)
295
+ end
296
+ end
297
+ # If ratings total isn't 0
298
+ if ratings_total > 0
299
+ # Create random numbers
300
+ value = rand(ratings_total)
301
+ # Set things that correspond to created random numbers as current action
302
+ for action in available_actions
303
+ if action.rating > rating_max - 3
304
+ if value < action.rating - (rating_max - 3)
305
+ self.current_action.kind = action.kind
306
+ self.current_action.basic = action.basic
307
+ self.current_action.skill_id = action.skill_id
308
+ self.current_action.decide_random_target_for_enemy
309
+ return
310
+ else
311
+ value -= action.rating - (rating_max - 3)
312
+ end
313
+ end
314
+ end
315
+ end
316
+ end
317
+ end
@@ -0,0 +1,264 @@
1
+ #==============================================================================
2
+ # ** Game_Event
3
+ #------------------------------------------------------------------------------
4
+ # This class deals with events. It handles functions including event page
5
+ # switching via condition determinants, and running parallel process events.
6
+ # It's used within the Game_Map class.
7
+ #==============================================================================
8
+
9
+ class Game_Event < Game_Character
10
+ #--------------------------------------------------------------------------
11
+ # * Public Instance Variables
12
+ #--------------------------------------------------------------------------
13
+ attr_reader :trigger # trigger
14
+ attr_reader :list # list of event commands
15
+ attr_reader :starting # starting flag
16
+ attr_reader :collision # collision array
17
+ attr_reader :x
18
+ attr_reader :y
19
+ #--------------------------------------------------------------------------
20
+ # * Object Initialization
21
+ # map_id : map ID
22
+ # event : event (RPG::Event)
23
+ #--------------------------------------------------------------------------
24
+ def initialize(map_id, event)
25
+ super()
26
+ @made_text = false
27
+ @map_id = map_id
28
+ @event = event
29
+ @id = @event.id
30
+ @erased = false
31
+ @starting = false
32
+ @through = true
33
+ @collision = [[0, 0]]
34
+ # Initialize custom flags
35
+ event.name.scan(/:([a-z]+)/) do |flag, *|
36
+ @custom_flags << flag.to_sym
37
+ end
38
+ # Add special event data if it exists
39
+ /!([a-z]+)/.match(event.name) do |name|
40
+ special = SpecialEventData.get(name.captures.first.to_sym)
41
+ @custom_flags.concat(special.flags)
42
+ @collision = special.collision
43
+ end
44
+ # Move to starting position
45
+ moveto(@event.x, @event.y)
46
+ refresh
47
+ end
48
+ #--------------------------------------------------------------------------
49
+ # * Return true if intersects with specified tile
50
+ #--------------------------------------------------------------------------
51
+ def intersects?(x, y)
52
+ @collision.each do |ox, oy|
53
+ return true if @x + ox == x && @y + oy == y
54
+ end
55
+ return false
56
+ end
57
+ #--------------------------------------------------------------------------
58
+ # * Return name
59
+ #--------------------------------------------------------------------------
60
+ def name
61
+ return @event.name
62
+ end
63
+ #--------------------------------------------------------------------------
64
+ # * Clear Starting Flag
65
+ #--------------------------------------------------------------------------
66
+ def clear_starting
67
+ @starting = false
68
+ end
69
+ #--------------------------------------------------------------------------
70
+ # * Determine if Over Trigger
71
+ # (whether or not same position is starting condition)
72
+ #--------------------------------------------------------------------------
73
+ def over_trigger?
74
+ # If not through situation with character as graphic
75
+ if @character_name != "" and not @through
76
+ # Starting determinant is face
77
+ return false
78
+ end
79
+ # If this position on the map is impassable
80
+ unless $game_map.passable?(@x, @y, 0)
81
+ # Starting determinant is face
82
+ return false
83
+ end
84
+ # Starting determinant is same position
85
+ return true
86
+ end
87
+ #--------------------------------------------------------------------------
88
+ # * Start Event
89
+ #--------------------------------------------------------------------------
90
+ def start
91
+ # If list of event commands is not empty
92
+ if @list.size > 1
93
+ @starting = true
94
+ end
95
+ end
96
+ #--------------------------------------------------------------------------
97
+ # * Temporarily Erase
98
+ #--------------------------------------------------------------------------
99
+ def erase
100
+ @erased = true
101
+ refresh
102
+ end
103
+ #--------------------------------------------------------------------------
104
+ # * Refresh
105
+ #--------------------------------------------------------------------------
106
+ def refresh
107
+ # Initialize local variable: new_page
108
+ new_page = nil
109
+ # If not temporarily erased
110
+ unless @erased
111
+ # Check in order of large event pages
112
+ for page in @event.pages.reverse
113
+ # Make possible referrence for event condition with c
114
+ c = page.condition
115
+ # Switch 1 condition confirmation
116
+ if c.switch1_valid
117
+ if $game_switches[c.switch1_id] == false
118
+ next
119
+ end
120
+ end
121
+ # Switch 2 condition confirmation
122
+ if c.switch2_valid
123
+ if $game_switches[c.switch2_id] == false
124
+ next
125
+ end
126
+ end
127
+ # Variable condition confirmation
128
+ if c.variable_valid
129
+ if $game_variables[c.variable_id] < c.variable_value
130
+ next
131
+ end
132
+ end
133
+ # Self switch condition confirmation
134
+ if c.self_switch_valid
135
+ key = [@map_id, @event.id, c.self_switch_ch]
136
+ if $game_self_switches[key] != true
137
+ next
138
+ end
139
+ end
140
+ # Set local variable: new_page
141
+ new_page = page
142
+ # Remove loop
143
+ break
144
+ end
145
+ end
146
+ # If event page is the same as last time
147
+ if new_page == @page
148
+ # End method
149
+ return
150
+ end
151
+ # Set @page as current event page
152
+ @page = new_page
153
+ # Clear starting flag
154
+ clear_starting
155
+ # If no page fulfills conditions
156
+ if @page == nil
157
+ # Set each instance variable
158
+ @tile_id = 0
159
+ @character_name = ""
160
+ @character_hue = 0
161
+ @move_type = 0
162
+ @through = true
163
+ @trigger = nil
164
+ @list = nil
165
+ @interpreter = nil
166
+ # End method
167
+ return
168
+ end
169
+ # Set each instance variable
170
+ @tile_id = @page.graphic.tile_id
171
+ @character_name = @page.graphic.character_name
172
+ @character_hue = @page.graphic.character_hue
173
+ if @original_direction != @page.graphic.direction
174
+ @direction = @page.graphic.direction
175
+ @original_direction = @direction
176
+ @prelock_direction = 0
177
+ end
178
+ if @original_pattern != @page.graphic.pattern
179
+ @pattern = @page.graphic.pattern
180
+ @original_pattern = @pattern
181
+ end
182
+ @opacity = @page.graphic.opacity
183
+ @blend_type = @page.graphic.blend_type
184
+ @move_type = @page.move_type
185
+ @move_speed = @page.move_speed
186
+ @move_frequency = @page.move_frequency
187
+ @move_route = @page.move_route
188
+ @move_route_index = 0
189
+ @move_route_forcing = false
190
+ @walk_anime = @page.walk_anime
191
+ @step_anime = @page.step_anime
192
+ @direction_fix = @page.direction_fix
193
+ @through = @page.through
194
+ @always_on_top = @page.always_on_top
195
+ @trigger = @page.trigger
196
+ @list = @page.list
197
+ @interpreter = nil
198
+ # If trigger is [parallel process]
199
+ if @trigger == 4
200
+ # Create parallel process interpreter
201
+ @interpreter = Interpreter.new
202
+ end
203
+ # Auto event start determinant
204
+ check_event_trigger_auto
205
+ end
206
+ #--------------------------------------------------------------------------
207
+ # * Touch Event Starting Determinant
208
+ #--------------------------------------------------------------------------
209
+ def check_event_trigger_touch(x, y)
210
+ # If event is running
211
+ if $game_system.map_interpreter.running?
212
+ return
213
+ end
214
+ # If trigger is [touch from event] and consistent with player coordinates
215
+ if @trigger == 2 and x == $game_player.x and y == $game_player.y
216
+ # If starting determinant other than jumping is front event
217
+ if not jumping? and not over_trigger?
218
+ start
219
+ end
220
+ end
221
+ end
222
+ #--------------------------------------------------------------------------
223
+ # * Automatic Event Starting Determinant
224
+ #--------------------------------------------------------------------------
225
+ def check_event_trigger_auto
226
+ # If trigger is [touch from event] and consistent with player coordinates
227
+ if @trigger == 2 and @x == $game_player.x and @y == $game_player.y
228
+ # If starting determinant other than jumping is same position event
229
+ if not jumping? and over_trigger?
230
+ start
231
+ end
232
+ end
233
+ # If trigger is [auto run]
234
+ if @trigger == 3
235
+ start
236
+ end
237
+ end
238
+ #--------------------------------------------------------------------------
239
+ # * Frame Update
240
+ #--------------------------------------------------------------------------
241
+ def update
242
+ super
243
+
244
+ if(@made_text == false && @event.name.start_with?("@text"))
245
+ if @list.size > 1 && @list[0].code == 101
246
+ $scene.new_maptext(Language.tr(@list[0].parameters[0].strip), @x, @y)
247
+ @list.delete_at(0)
248
+ end
249
+ @made_text = true
250
+ end
251
+ # Automatic event starting determinant
252
+ check_event_trigger_auto
253
+ # If parallel process is valid
254
+ if @interpreter != nil
255
+ # If not running
256
+ unless @interpreter.running?
257
+ # Set up event
258
+ @interpreter.setup(@list, @event.id)
259
+ end
260
+ # Update interpreter
261
+ @interpreter.update
262
+ end
263
+ end
264
+ end
@@ -0,0 +1,40 @@
1
+ class Game_FastTravel
2
+ attr_reader :zone
3
+ attr_accessor :enabled
4
+ alias :enabled? :enabled
5
+
6
+ class Map
7
+ attr_reader :id
8
+ attr_reader :x
9
+ attr_reader :y
10
+ attr_reader :dir
11
+
12
+ def initialize(id, x, y, dir)
13
+ @id = id
14
+ @x = x
15
+ @y = y
16
+ @dir = dir
17
+ end
18
+ end
19
+
20
+ def initialize
21
+ @unlocked = {}
22
+ @zone = nil
23
+ @enabled = false
24
+ end
25
+
26
+ def unlock(map, id, x, y, dir)
27
+ @unlocked[@zone][map] = Map.new(id, x, y, dir)
28
+ end
29
+
30
+ def zone=(zone)
31
+ @zone = zone
32
+ unless @unlocked.include? zone
33
+ @unlocked[zone] = {}
34
+ end
35
+ end
36
+
37
+ def unlocked_maps
38
+ @unlocked[@zone]
39
+ end
40
+ end
@@ -0,0 +1,76 @@
1
+ #==============================================================================
2
+ # ** Game_Follower
3
+ #------------------------------------------------------------------------------
4
+ # This class handles player followers.
5
+ #==============================================================================
6
+
7
+ class Game_Follower < Game_Character
8
+ attr_accessor :leader
9
+
10
+ def initialize(leader, actor)
11
+ super()
12
+ @leader = leader
13
+ self.actor = actor
14
+ moveto(leader.x, leader.y)
15
+ end
16
+
17
+ # Overrides
18
+ def moveto(x, y)
19
+ @lox = x
20
+ @loy = y
21
+ super
22
+ end
23
+ def passable?(x, y, d)
24
+ return true
25
+ end
26
+ def check_event_trigger_here(triggers)
27
+ false
28
+ end
29
+ def check_event_trigger_there(triggers)
30
+ false
31
+ end
32
+ def check_event_trigger_touch(x, y)
33
+ false
34
+ end
35
+
36
+ # Change actor
37
+ def actor
38
+ @actor
39
+ end
40
+ def actor=(actor)
41
+ @actor = actor
42
+ if actor == nil
43
+ @character_name = ''
44
+ @character_hue = 0
45
+ else
46
+ # Set character file name and hue
47
+ @character_name = actor.character_name
48
+ @character_hue = actor.character_hue
49
+ # Initialize opacity level and blending method
50
+ @opacity = 255
51
+ @blend_type = 0
52
+ end
53
+ end
54
+
55
+ def update
56
+ @move_speed = $game_player.move_speed
57
+ unless moving?
58
+ if @lox != @leader.x || @loy != @leader.y
59
+ ox = @lox - @x
60
+ oy = @loy - @y
61
+ if ox < 0
62
+ move_left
63
+ elsif ox > 0
64
+ move_right
65
+ elsif oy < 0
66
+ move_up
67
+ elsif oy > 0
68
+ move_down
69
+ end
70
+ @lox = @leader.x
71
+ @loy = @leader.y
72
+ end
73
+ end
74
+ super
75
+ end
76
+ end
@@ -0,0 +1,13 @@
1
+ class Game_Light
2
+ attr_accessor :filename
3
+ attr_accessor :intensity
4
+ attr_accessor :x
5
+ attr_accessor :y
6
+
7
+ def initialize(filename, intensity, x, y)
8
+ @filename = filename
9
+ @intensity = intensity
10
+ @x = x
11
+ @y = y
12
+ end
13
+ end