rmxp_extractor 1.7 → 1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +111 -1
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +245 -244
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +112 -126
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
- data/Data/Map267.rxdata +0 -0
- data/Data/Map268.rxdata +0 -0
- data/Data/Map269.rxdata +0 -0
- data/Data/Map270.rxdata +0 -0
- data/Data/Map271.rxdata +0 -0
- data/Data/Map272.rxdata +0 -0
- data/Data/Map273.rxdata +0 -0
- data/Data/Map274.rxdata +0 -0
- data/Data/Map275.rxdata +0 -0
- data/Data/Map276.rxdata +0 -0
- data/Data/Map277.rxdata +0 -0
- data/Data/Map278.rxdata +0 -0
- data/Data/Map279.rxdata +0 -0
- data/Data/Map280.rxdata +0 -0
- data/Data/Map281.rxdata +0 -0
- data/Data/Map282.rxdata +0 -0
- data/Data/Map283.rxdata +0 -0
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- data/Data/Map300.rxdata +0 -0
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- data/Data/Map307.rxdata +0 -0
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- data/Data/Map311.rxdata +0 -0
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- data/Data/Map314.rxdata +0 -0
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- data/Data/Map318.rxdata +0 -0
- data/Data/Map319.rxdata +0 -0
- data/Data/Map320.rxdata +0 -0
- data/Data/Map321.rxdata +0 -0
- data/Data/Map322.rxdata +0 -0
- data/Data/Map323.rxdata +0 -0
- data/Data/Map324.rxdata +0 -0
- data/Data/Map325.rxdata +0 -0
- data/Data/Map326.rxdata +0 -0
- data/Data/Map327.rxdata +0 -0
- data/Data/Map328.rxdata +0 -0
- data/Data/Map329.rxdata +0 -0
- data/Data/Map330.rxdata +0 -0
- data/Data/Map331.rxdata +0 -0
- data/Data/Map332.rxdata +0 -0
- data/Data/Map333.rxdata +0 -0
- data/Data/Map334.rxdata +0 -0
- data/Data/Map335.rxdata +0 -0
- data/Data/Map336.rxdata +0 -0
- data/Data/Map337.rxdata +0 -0
- data/Data/Map338.rxdata +0 -0
- data/Data/Map339.rxdata +0 -0
- data/Data/Map340.rxdata +0 -0
- data/Data/Map341.rxdata +0 -0
- data/Data/Map342.rxdata +0 -0
- data/Data/Map343.rxdata +0 -0
- data/Data/Map344.rxdata +0 -0
- data/Data/Map345.rxdata +0 -0
- data/Data/Map346.rxdata +0 -0
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#==============================================================================
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# ** Game_Enemy
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#------------------------------------------------------------------------------
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# This class handles enemies. It's used within the Game_Troop class
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# ($game_troop).
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#==============================================================================
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class Game_Enemy < Game_Battler
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#--------------------------------------------------------------------------
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# * Object Initialization
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# troop_id : troop ID
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# member_index : troop member index
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#--------------------------------------------------------------------------
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def initialize(troop_id, member_index)
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super()
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@troop_id = troop_id
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@member_index = member_index
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troop = $data_troops[@troop_id]
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@enemy_id = troop.members[@member_index].enemy_id
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enemy = $data_enemies[@enemy_id]
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@battler_name = enemy.battler_name
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@battler_hue = enemy.battler_hue
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@hp = maxhp
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@sp = maxsp
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@hidden = troop.members[@member_index].hidden
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@immortal = troop.members[@member_index].immortal
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end
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#--------------------------------------------------------------------------
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# * Get Enemy ID
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#--------------------------------------------------------------------------
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def id
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return @enemy_id
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end
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#--------------------------------------------------------------------------
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# * Get Index
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#--------------------------------------------------------------------------
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def index
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return @member_index
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end
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#--------------------------------------------------------------------------
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# * Get Name
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#--------------------------------------------------------------------------
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def name
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return $data_enemies[@enemy_id].name
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end
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#--------------------------------------------------------------------------
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# * Get Basic Maximum HP
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#--------------------------------------------------------------------------
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def base_maxhp
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return $data_enemies[@enemy_id].maxhp
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end
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#--------------------------------------------------------------------------
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# * Get Basic Maximum SP
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#--------------------------------------------------------------------------
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def base_maxsp
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return $data_enemies[@enemy_id].maxsp
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end
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#--------------------------------------------------------------------------
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# * Get Basic Strength
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#--------------------------------------------------------------------------
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def base_str
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return $data_enemies[@enemy_id].str
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end
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#--------------------------------------------------------------------------
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# * Get Basic Dexterity
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#--------------------------------------------------------------------------
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def base_dex
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return $data_enemies[@enemy_id].dex
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end
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#--------------------------------------------------------------------------
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# * Get Basic Agility
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#--------------------------------------------------------------------------
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def base_agi
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return $data_enemies[@enemy_id].agi
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end
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#--------------------------------------------------------------------------
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# * Get Basic Intelligence
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#--------------------------------------------------------------------------
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def base_int
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return $data_enemies[@enemy_id].int
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end
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#--------------------------------------------------------------------------
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# * Get Basic Attack Power
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#--------------------------------------------------------------------------
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def base_atk
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return $data_enemies[@enemy_id].atk
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end
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#--------------------------------------------------------------------------
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# * Get Basic Physical Defense
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#--------------------------------------------------------------------------
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def base_pdef
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return $data_enemies[@enemy_id].pdef
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end
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#--------------------------------------------------------------------------
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# * Get Basic Magic Defense
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#--------------------------------------------------------------------------
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def base_mdef
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return $data_enemies[@enemy_id].mdef
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end
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#--------------------------------------------------------------------------
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# * Get Basic Evasion
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#--------------------------------------------------------------------------
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def base_eva
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return $data_enemies[@enemy_id].eva
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end
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#--------------------------------------------------------------------------
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# * Get Offensive Animation ID for Normal Attack
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#--------------------------------------------------------------------------
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def animation1_id
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return $data_enemies[@enemy_id].animation1_id
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end
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#--------------------------------------------------------------------------
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# * Get Target Animation ID for Normal Attack
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#--------------------------------------------------------------------------
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def animation2_id
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return $data_enemies[@enemy_id].animation2_id
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end
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#--------------------------------------------------------------------------
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# * Get Element Revision Value
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# element_id : Element ID
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#--------------------------------------------------------------------------
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def element_rate(element_id)
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# Get a numerical value corresponding to element effectiveness
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table = [0,200,150,100,50,0,-100]
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result = table[$data_enemies[@enemy_id].element_ranks[element_id]]
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# If protected by state, this element is reduced by half
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for i in @states
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if $data_states[i].guard_element_set.include?(element_id)
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result /= 2
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end
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end
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# End Method
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return result
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end
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#--------------------------------------------------------------------------
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# * Get State Effectiveness
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#--------------------------------------------------------------------------
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def state_ranks
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return $data_enemies[@enemy_id].state_ranks
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end
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#--------------------------------------------------------------------------
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# * Determine State Guard
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# state_id : state ID
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#--------------------------------------------------------------------------
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def state_guard?(state_id)
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return false
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end
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#--------------------------------------------------------------------------
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# * Get Normal Attack Element
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#--------------------------------------------------------------------------
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def element_set
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return []
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end
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#--------------------------------------------------------------------------
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# * Get Normal Attack State Change (+)
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#--------------------------------------------------------------------------
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def plus_state_set
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return []
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end
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#--------------------------------------------------------------------------
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# * Get Normal Attack State Change (-)
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#--------------------------------------------------------------------------
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def minus_state_set
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return []
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end
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#--------------------------------------------------------------------------
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# * Aquire Actions
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#--------------------------------------------------------------------------
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def actions
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return $data_enemies[@enemy_id].actions
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end
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#--------------------------------------------------------------------------
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# * Get EXP
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#--------------------------------------------------------------------------
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def exp
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return $data_enemies[@enemy_id].exp
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end
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#--------------------------------------------------------------------------
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# * Get Gold
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#--------------------------------------------------------------------------
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def gold
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return $data_enemies[@enemy_id].gold
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end
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#--------------------------------------------------------------------------
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# * Get Item ID
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#--------------------------------------------------------------------------
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def item_id
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return $data_enemies[@enemy_id].item_id
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end
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#--------------------------------------------------------------------------
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# * Get Weapon ID
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#--------------------------------------------------------------------------
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def weapon_id
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return $data_enemies[@enemy_id].weapon_id
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end
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#--------------------------------------------------------------------------
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# * Get Armor ID
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#--------------------------------------------------------------------------
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def armor_id
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return $data_enemies[@enemy_id].armor_id
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end
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#--------------------------------------------------------------------------
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# * Get Treasure Appearance Probability
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#--------------------------------------------------------------------------
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def treasure_prob
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return $data_enemies[@enemy_id].treasure_prob
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end
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#--------------------------------------------------------------------------
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# * Get Battle Screen X-Coordinate
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#--------------------------------------------------------------------------
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def screen_x
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return $data_troops[@troop_id].members[@member_index].x
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end
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#--------------------------------------------------------------------------
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# * Get Battle Screen Y-Coordinate
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#--------------------------------------------------------------------------
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def screen_y
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return $data_troops[@troop_id].members[@member_index].y
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end
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#--------------------------------------------------------------------------
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# * Get Battle Screen Z-Coordinate
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#--------------------------------------------------------------------------
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def screen_z
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return screen_y
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end
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#--------------------------------------------------------------------------
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# * Escape
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#--------------------------------------------------------------------------
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def escape
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# Set hidden flag
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@hidden = true
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# Clear current action
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self.current_action.clear
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end
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#--------------------------------------------------------------------------
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# * Transform
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# enemy_id : ID of enemy to be transformed
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#--------------------------------------------------------------------------
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def transform(enemy_id)
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# Change enemy ID
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@enemy_id = enemy_id
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# Change battler graphics
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@battler_name = $data_enemies[@enemy_id].battler_name
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@battler_hue = $data_enemies[@enemy_id].battler_hue
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# Remake action
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make_action
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end
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#--------------------------------------------------------------------------
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# * Make Action
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#--------------------------------------------------------------------------
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def make_action
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# Clear current action
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self.current_action.clear
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# If unable to move
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unless self.movable?
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# End Method
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return
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end
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# Extract current effective actions
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available_actions = []
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rating_max = 0
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for action in self.actions
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# Confirm turn conditions
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n = $game_temp.battle_turn
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a = action.condition_turn_a
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b = action.condition_turn_b
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if (b == 0 and n != a) or
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(b > 0 and (n < 1 or n < a or n % b != a % b))
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next
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end
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# Confirm HP conditions
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if self.hp * 100.0 / self.maxhp > action.condition_hp
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next
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end
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# Confirm level conditions
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if $game_party.max_level < action.condition_level
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next
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end
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# Confirm switch conditions
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switch_id = action.condition_switch_id
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if switch_id > 0 and $game_switches[switch_id] == false
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next
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end
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# Add this action to applicable conditions
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available_actions.push(action)
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if action.rating > rating_max
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rating_max = action.rating
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end
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end
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# Calculate total with max rating value at 3 (exclude 0 or less)
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ratings_total = 0
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for action in available_actions
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if action.rating > rating_max - 3
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ratings_total += action.rating - (rating_max - 3)
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end
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end
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# If ratings total isn't 0
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if ratings_total > 0
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# Create random numbers
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value = rand(ratings_total)
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# Set things that correspond to created random numbers as current action
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for action in available_actions
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if action.rating > rating_max - 3
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if value < action.rating - (rating_max - 3)
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self.current_action.kind = action.kind
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self.current_action.basic = action.basic
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self.current_action.skill_id = action.skill_id
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self.current_action.decide_random_target_for_enemy
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return
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else
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value -= action.rating - (rating_max - 3)
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end
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end
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end
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end
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end
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end
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@@ -0,0 +1,264 @@
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#==============================================================================
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# ** Game_Event
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#------------------------------------------------------------------------------
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# This class deals with events. It handles functions including event page
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# switching via condition determinants, and running parallel process events.
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# It's used within the Game_Map class.
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#==============================================================================
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class Game_Event < Game_Character
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :trigger # trigger
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attr_reader :list # list of event commands
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attr_reader :starting # starting flag
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attr_reader :collision # collision array
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attr_reader :x
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attr_reader :y
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#--------------------------------------------------------------------------
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# * Object Initialization
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# map_id : map ID
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# event : event (RPG::Event)
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#--------------------------------------------------------------------------
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def initialize(map_id, event)
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super()
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@made_text = false
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@map_id = map_id
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@event = event
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@id = @event.id
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@erased = false
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@starting = false
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@through = true
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@collision = [[0, 0]]
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# Initialize custom flags
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event.name.scan(/:([a-z]+)/) do |flag, *|
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@custom_flags << flag.to_sym
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end
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# Add special event data if it exists
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/!([a-z]+)/.match(event.name) do |name|
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special = SpecialEventData.get(name.captures.first.to_sym)
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@custom_flags.concat(special.flags)
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@collision = special.collision
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end
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# Move to starting position
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45
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moveto(@event.x, @event.y)
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refresh
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end
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48
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#--------------------------------------------------------------------------
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49
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# * Return true if intersects with specified tile
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50
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#--------------------------------------------------------------------------
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51
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def intersects?(x, y)
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@collision.each do |ox, oy|
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return true if @x + ox == x && @y + oy == y
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end
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return false
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end
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#--------------------------------------------------------------------------
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# * Return name
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59
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#--------------------------------------------------------------------------
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60
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def name
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61
|
+
return @event.name
|
62
|
+
end
|
63
|
+
#--------------------------------------------------------------------------
|
64
|
+
# * Clear Starting Flag
|
65
|
+
#--------------------------------------------------------------------------
|
66
|
+
def clear_starting
|
67
|
+
@starting = false
|
68
|
+
end
|
69
|
+
#--------------------------------------------------------------------------
|
70
|
+
# * Determine if Over Trigger
|
71
|
+
# (whether or not same position is starting condition)
|
72
|
+
#--------------------------------------------------------------------------
|
73
|
+
def over_trigger?
|
74
|
+
# If not through situation with character as graphic
|
75
|
+
if @character_name != "" and not @through
|
76
|
+
# Starting determinant is face
|
77
|
+
return false
|
78
|
+
end
|
79
|
+
# If this position on the map is impassable
|
80
|
+
unless $game_map.passable?(@x, @y, 0)
|
81
|
+
# Starting determinant is face
|
82
|
+
return false
|
83
|
+
end
|
84
|
+
# Starting determinant is same position
|
85
|
+
return true
|
86
|
+
end
|
87
|
+
#--------------------------------------------------------------------------
|
88
|
+
# * Start Event
|
89
|
+
#--------------------------------------------------------------------------
|
90
|
+
def start
|
91
|
+
# If list of event commands is not empty
|
92
|
+
if @list.size > 1
|
93
|
+
@starting = true
|
94
|
+
end
|
95
|
+
end
|
96
|
+
#--------------------------------------------------------------------------
|
97
|
+
# * Temporarily Erase
|
98
|
+
#--------------------------------------------------------------------------
|
99
|
+
def erase
|
100
|
+
@erased = true
|
101
|
+
refresh
|
102
|
+
end
|
103
|
+
#--------------------------------------------------------------------------
|
104
|
+
# * Refresh
|
105
|
+
#--------------------------------------------------------------------------
|
106
|
+
def refresh
|
107
|
+
# Initialize local variable: new_page
|
108
|
+
new_page = nil
|
109
|
+
# If not temporarily erased
|
110
|
+
unless @erased
|
111
|
+
# Check in order of large event pages
|
112
|
+
for page in @event.pages.reverse
|
113
|
+
# Make possible referrence for event condition with c
|
114
|
+
c = page.condition
|
115
|
+
# Switch 1 condition confirmation
|
116
|
+
if c.switch1_valid
|
117
|
+
if $game_switches[c.switch1_id] == false
|
118
|
+
next
|
119
|
+
end
|
120
|
+
end
|
121
|
+
# Switch 2 condition confirmation
|
122
|
+
if c.switch2_valid
|
123
|
+
if $game_switches[c.switch2_id] == false
|
124
|
+
next
|
125
|
+
end
|
126
|
+
end
|
127
|
+
# Variable condition confirmation
|
128
|
+
if c.variable_valid
|
129
|
+
if $game_variables[c.variable_id] < c.variable_value
|
130
|
+
next
|
131
|
+
end
|
132
|
+
end
|
133
|
+
# Self switch condition confirmation
|
134
|
+
if c.self_switch_valid
|
135
|
+
key = [@map_id, @event.id, c.self_switch_ch]
|
136
|
+
if $game_self_switches[key] != true
|
137
|
+
next
|
138
|
+
end
|
139
|
+
end
|
140
|
+
# Set local variable: new_page
|
141
|
+
new_page = page
|
142
|
+
# Remove loop
|
143
|
+
break
|
144
|
+
end
|
145
|
+
end
|
146
|
+
# If event page is the same as last time
|
147
|
+
if new_page == @page
|
148
|
+
# End method
|
149
|
+
return
|
150
|
+
end
|
151
|
+
# Set @page as current event page
|
152
|
+
@page = new_page
|
153
|
+
# Clear starting flag
|
154
|
+
clear_starting
|
155
|
+
# If no page fulfills conditions
|
156
|
+
if @page == nil
|
157
|
+
# Set each instance variable
|
158
|
+
@tile_id = 0
|
159
|
+
@character_name = ""
|
160
|
+
@character_hue = 0
|
161
|
+
@move_type = 0
|
162
|
+
@through = true
|
163
|
+
@trigger = nil
|
164
|
+
@list = nil
|
165
|
+
@interpreter = nil
|
166
|
+
# End method
|
167
|
+
return
|
168
|
+
end
|
169
|
+
# Set each instance variable
|
170
|
+
@tile_id = @page.graphic.tile_id
|
171
|
+
@character_name = @page.graphic.character_name
|
172
|
+
@character_hue = @page.graphic.character_hue
|
173
|
+
if @original_direction != @page.graphic.direction
|
174
|
+
@direction = @page.graphic.direction
|
175
|
+
@original_direction = @direction
|
176
|
+
@prelock_direction = 0
|
177
|
+
end
|
178
|
+
if @original_pattern != @page.graphic.pattern
|
179
|
+
@pattern = @page.graphic.pattern
|
180
|
+
@original_pattern = @pattern
|
181
|
+
end
|
182
|
+
@opacity = @page.graphic.opacity
|
183
|
+
@blend_type = @page.graphic.blend_type
|
184
|
+
@move_type = @page.move_type
|
185
|
+
@move_speed = @page.move_speed
|
186
|
+
@move_frequency = @page.move_frequency
|
187
|
+
@move_route = @page.move_route
|
188
|
+
@move_route_index = 0
|
189
|
+
@move_route_forcing = false
|
190
|
+
@walk_anime = @page.walk_anime
|
191
|
+
@step_anime = @page.step_anime
|
192
|
+
@direction_fix = @page.direction_fix
|
193
|
+
@through = @page.through
|
194
|
+
@always_on_top = @page.always_on_top
|
195
|
+
@trigger = @page.trigger
|
196
|
+
@list = @page.list
|
197
|
+
@interpreter = nil
|
198
|
+
# If trigger is [parallel process]
|
199
|
+
if @trigger == 4
|
200
|
+
# Create parallel process interpreter
|
201
|
+
@interpreter = Interpreter.new
|
202
|
+
end
|
203
|
+
# Auto event start determinant
|
204
|
+
check_event_trigger_auto
|
205
|
+
end
|
206
|
+
#--------------------------------------------------------------------------
|
207
|
+
# * Touch Event Starting Determinant
|
208
|
+
#--------------------------------------------------------------------------
|
209
|
+
def check_event_trigger_touch(x, y)
|
210
|
+
# If event is running
|
211
|
+
if $game_system.map_interpreter.running?
|
212
|
+
return
|
213
|
+
end
|
214
|
+
# If trigger is [touch from event] and consistent with player coordinates
|
215
|
+
if @trigger == 2 and x == $game_player.x and y == $game_player.y
|
216
|
+
# If starting determinant other than jumping is front event
|
217
|
+
if not jumping? and not over_trigger?
|
218
|
+
start
|
219
|
+
end
|
220
|
+
end
|
221
|
+
end
|
222
|
+
#--------------------------------------------------------------------------
|
223
|
+
# * Automatic Event Starting Determinant
|
224
|
+
#--------------------------------------------------------------------------
|
225
|
+
def check_event_trigger_auto
|
226
|
+
# If trigger is [touch from event] and consistent with player coordinates
|
227
|
+
if @trigger == 2 and @x == $game_player.x and @y == $game_player.y
|
228
|
+
# If starting determinant other than jumping is same position event
|
229
|
+
if not jumping? and over_trigger?
|
230
|
+
start
|
231
|
+
end
|
232
|
+
end
|
233
|
+
# If trigger is [auto run]
|
234
|
+
if @trigger == 3
|
235
|
+
start
|
236
|
+
end
|
237
|
+
end
|
238
|
+
#--------------------------------------------------------------------------
|
239
|
+
# * Frame Update
|
240
|
+
#--------------------------------------------------------------------------
|
241
|
+
def update
|
242
|
+
super
|
243
|
+
|
244
|
+
if(@made_text == false && @event.name.start_with?("@text"))
|
245
|
+
if @list.size > 1 && @list[0].code == 101
|
246
|
+
$scene.new_maptext(Language.tr(@list[0].parameters[0].strip), @x, @y)
|
247
|
+
@list.delete_at(0)
|
248
|
+
end
|
249
|
+
@made_text = true
|
250
|
+
end
|
251
|
+
# Automatic event starting determinant
|
252
|
+
check_event_trigger_auto
|
253
|
+
# If parallel process is valid
|
254
|
+
if @interpreter != nil
|
255
|
+
# If not running
|
256
|
+
unless @interpreter.running?
|
257
|
+
# Set up event
|
258
|
+
@interpreter.setup(@list, @event.id)
|
259
|
+
end
|
260
|
+
# Update interpreter
|
261
|
+
@interpreter.update
|
262
|
+
end
|
263
|
+
end
|
264
|
+
end
|
@@ -0,0 +1,40 @@
|
|
1
|
+
class Game_FastTravel
|
2
|
+
attr_reader :zone
|
3
|
+
attr_accessor :enabled
|
4
|
+
alias :enabled? :enabled
|
5
|
+
|
6
|
+
class Map
|
7
|
+
attr_reader :id
|
8
|
+
attr_reader :x
|
9
|
+
attr_reader :y
|
10
|
+
attr_reader :dir
|
11
|
+
|
12
|
+
def initialize(id, x, y, dir)
|
13
|
+
@id = id
|
14
|
+
@x = x
|
15
|
+
@y = y
|
16
|
+
@dir = dir
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
def initialize
|
21
|
+
@unlocked = {}
|
22
|
+
@zone = nil
|
23
|
+
@enabled = false
|
24
|
+
end
|
25
|
+
|
26
|
+
def unlock(map, id, x, y, dir)
|
27
|
+
@unlocked[@zone][map] = Map.new(id, x, y, dir)
|
28
|
+
end
|
29
|
+
|
30
|
+
def zone=(zone)
|
31
|
+
@zone = zone
|
32
|
+
unless @unlocked.include? zone
|
33
|
+
@unlocked[zone] = {}
|
34
|
+
end
|
35
|
+
end
|
36
|
+
|
37
|
+
def unlocked_maps
|
38
|
+
@unlocked[@zone]
|
39
|
+
end
|
40
|
+
end
|
@@ -0,0 +1,76 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Game_Follower
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This class handles player followers.
|
5
|
+
#==============================================================================
|
6
|
+
|
7
|
+
class Game_Follower < Game_Character
|
8
|
+
attr_accessor :leader
|
9
|
+
|
10
|
+
def initialize(leader, actor)
|
11
|
+
super()
|
12
|
+
@leader = leader
|
13
|
+
self.actor = actor
|
14
|
+
moveto(leader.x, leader.y)
|
15
|
+
end
|
16
|
+
|
17
|
+
# Overrides
|
18
|
+
def moveto(x, y)
|
19
|
+
@lox = x
|
20
|
+
@loy = y
|
21
|
+
super
|
22
|
+
end
|
23
|
+
def passable?(x, y, d)
|
24
|
+
return true
|
25
|
+
end
|
26
|
+
def check_event_trigger_here(triggers)
|
27
|
+
false
|
28
|
+
end
|
29
|
+
def check_event_trigger_there(triggers)
|
30
|
+
false
|
31
|
+
end
|
32
|
+
def check_event_trigger_touch(x, y)
|
33
|
+
false
|
34
|
+
end
|
35
|
+
|
36
|
+
# Change actor
|
37
|
+
def actor
|
38
|
+
@actor
|
39
|
+
end
|
40
|
+
def actor=(actor)
|
41
|
+
@actor = actor
|
42
|
+
if actor == nil
|
43
|
+
@character_name = ''
|
44
|
+
@character_hue = 0
|
45
|
+
else
|
46
|
+
# Set character file name and hue
|
47
|
+
@character_name = actor.character_name
|
48
|
+
@character_hue = actor.character_hue
|
49
|
+
# Initialize opacity level and blending method
|
50
|
+
@opacity = 255
|
51
|
+
@blend_type = 0
|
52
|
+
end
|
53
|
+
end
|
54
|
+
|
55
|
+
def update
|
56
|
+
@move_speed = $game_player.move_speed
|
57
|
+
unless moving?
|
58
|
+
if @lox != @leader.x || @loy != @leader.y
|
59
|
+
ox = @lox - @x
|
60
|
+
oy = @loy - @y
|
61
|
+
if ox < 0
|
62
|
+
move_left
|
63
|
+
elsif ox > 0
|
64
|
+
move_right
|
65
|
+
elsif oy < 0
|
66
|
+
move_up
|
67
|
+
elsif oy > 0
|
68
|
+
move_down
|
69
|
+
end
|
70
|
+
@lox = @leader.x
|
71
|
+
@loy = @leader.y
|
72
|
+
end
|
73
|
+
end
|
74
|
+
super
|
75
|
+
end
|
76
|
+
end
|