rmxp_extractor 1.7 → 1.8

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Files changed (534) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map001.rxdata +0 -0
  11. data/Data/Map002.rxdata +0 -0
  12. data/Data/Map003.rxdata +0 -0
  13. data/Data/Map004.rxdata +0 -0
  14. data/Data/Map005.rxdata +0 -0
  15. data/Data/Map006.rxdata +0 -0
  16. data/Data/Map007.rxdata +0 -0
  17. data/Data/Map008.rxdata +0 -0
  18. data/Data/Map009.rxdata +0 -0
  19. data/Data/Map010.rxdata +0 -0
  20. data/Data/Map011.rxdata +0 -0
  21. data/Data/Map012.rxdata +0 -0
  22. data/Data/Map013.rxdata +0 -0
  23. data/Data/Map014.rxdata +0 -0
  24. data/Data/Map015.rxdata +0 -0
  25. data/Data/Map016.rxdata +0 -0
  26. data/Data/Map017.rxdata +0 -0
  27. data/Data/Map018.rxdata +0 -0
  28. data/Data/Map019.rxdata +0 -0
  29. data/Data/Map020.rxdata +0 -0
  30. data/Data/Map021.rxdata +0 -0
  31. data/Data/Map022.rxdata +0 -0
  32. data/Data/Map023.rxdata +0 -0
  33. data/Data/Map024.rxdata +0 -0
  34. data/Data/Map025.rxdata +0 -0
  35. data/Data/Map026.rxdata +0 -0
  36. data/Data/Map027.rxdata +0 -0
  37. data/Data/Map028.rxdata +0 -0
  38. data/Data/Map029.rxdata +0 -0
  39. data/Data/Map030.rxdata +0 -0
  40. data/Data/Map031.rxdata +0 -0
  41. data/Data/Map032.rxdata +0 -0
  42. data/Data/Map033.rxdata +0 -0
  43. data/Data/Map034.rxdata +0 -0
  44. data/Data/Map035.rxdata +0 -0
  45. data/Data/Map036.rxdata +0 -0
  46. data/Data/Map037.rxdata +0 -0
  47. data/Data/Map038.rxdata +0 -0
  48. data/Data/Map039.rxdata +0 -0
  49. data/Data/Map040.rxdata +0 -0
  50. data/Data/Map041.rxdata +0 -0
  51. data/Data/Map042.rxdata +0 -0
  52. data/Data/Map043.rxdata +0 -0
  53. data/Data/Map044.rxdata +0 -0
  54. data/Data/Map045.rxdata +0 -0
  55. data/Data/Map046.rxdata +0 -0
  56. data/Data/Map047.rxdata +0 -0
  57. data/Data/Map048.rxdata +0 -0
  58. data/Data/Map049.rxdata +0 -0
  59. data/Data/Map050.rxdata +0 -0
  60. data/Data/Map051.rxdata +0 -0
  61. data/Data/Map052.rxdata +0 -0
  62. data/Data/Map053.rxdata +0 -0
  63. data/Data/Map054.rxdata +0 -0
  64. data/Data/Map055.rxdata +0 -0
  65. data/Data/Map056.rxdata +0 -0
  66. data/Data/Map057.rxdata +0 -0
  67. data/Data/Map058.rxdata +0 -0
  68. data/Data/Map059.rxdata +0 -0
  69. data/Data/Map060.rxdata +0 -0
  70. data/Data/Map061.rxdata +0 -0
  71. data/Data/Map062.rxdata +0 -0
  72. data/Data/Map063.rxdata +0 -0
  73. data/Data/Map064.rxdata +0 -0
  74. data/Data/Map065.rxdata +0 -0
  75. data/Data/Map066.rxdata +0 -0
  76. data/Data/Map067.rxdata +0 -0
  77. data/Data/Map068.rxdata +0 -0
  78. data/Data/Map069.rxdata +0 -0
  79. data/Data/Map070.rxdata +0 -0
  80. data/Data/Map071.rxdata +0 -0
  81. data/Data/Map072.rxdata +0 -0
  82. data/Data/Map073.rxdata +0 -0
  83. data/Data/Map074.rxdata +0 -0
  84. data/Data/Map075.rxdata +0 -0
  85. data/Data/Map076.rxdata +0 -0
  86. data/Data/Map077.rxdata +0 -0
  87. data/Data/Map078.rxdata +0 -0
  88. data/Data/Map079.rxdata +0 -0
  89. data/Data/Map080.rxdata +0 -0
  90. data/Data/Map081.rxdata +0 -0
  91. data/Data/Map082.rxdata +0 -0
  92. data/Data/Map083.rxdata +0 -0
  93. data/Data/Map084.rxdata +0 -0
  94. data/Data/Map085.rxdata +0 -0
  95. data/Data/Map086.rxdata +0 -0
  96. data/Data/Map087.rxdata +0 -0
  97. data/Data/Map088.rxdata +0 -0
  98. data/Data/Map089.rxdata +0 -0
  99. data/Data/Map090.rxdata +0 -0
  100. data/Data/Map091.rxdata +0 -0
  101. data/Data/Map092.rxdata +0 -0
  102. data/Data/Map093.rxdata +0 -0
  103. data/Data/Map094.rxdata +0 -0
  104. data/Data/Map095.rxdata +0 -0
  105. data/Data/Map096.rxdata +0 -0
  106. data/Data/Map097.rxdata +0 -0
  107. data/Data/Map098.rxdata +0 -0
  108. data/Data/Map099.rxdata +0 -0
  109. data/Data/Map100.rxdata +0 -0
  110. data/Data/Map101.rxdata +0 -0
  111. data/Data/Map102.rxdata +0 -0
  112. data/Data/Map103.rxdata +0 -0
  113. data/Data/Map104.rxdata +0 -0
  114. data/Data/Map105.rxdata +0 -0
  115. data/Data/Map106.rxdata +0 -0
  116. data/Data/Map107.rxdata +0 -0
  117. data/Data/Map108.rxdata +0 -0
  118. data/Data/Map109.rxdata +0 -0
  119. data/Data/Map110.rxdata +0 -0
  120. data/Data/Map111.rxdata +0 -0
  121. data/Data/Map112.rxdata +0 -0
  122. data/Data/Map113.rxdata +0 -0
  123. data/Data/Map114.rxdata +0 -0
  124. data/Data/Map115.rxdata +0 -0
  125. data/Data/Map116.rxdata +0 -0
  126. data/Data/Map117.rxdata +0 -0
  127. data/Data/Map118.rxdata +0 -0
  128. data/Data/Map119.rxdata +0 -0
  129. data/Data/Map120.rxdata +0 -0
  130. data/Data/Map121.rxdata +0 -0
  131. data/Data/Map122.rxdata +0 -0
  132. data/Data/Map123.rxdata +0 -0
  133. data/Data/Map124.rxdata +0 -0
  134. data/Data/Map125.rxdata +0 -0
  135. data/Data/Map126.rxdata +0 -0
  136. data/Data/Map127.rxdata +0 -0
  137. data/Data/Map128.rxdata +0 -0
  138. data/Data/Map129.rxdata +0 -0
  139. data/Data/Map130.rxdata +0 -0
  140. data/Data/Map131.rxdata +0 -0
  141. data/Data/Map132.rxdata +0 -0
  142. data/Data/Map133.rxdata +0 -0
  143. data/Data/Map134.rxdata +0 -0
  144. data/Data/Map135.rxdata +0 -0
  145. data/Data/Map136.rxdata +0 -0
  146. data/Data/Map137.rxdata +0 -0
  147. data/Data/Map138.rxdata +0 -0
  148. data/Data/Map139.rxdata +0 -0
  149. data/Data/Map140.rxdata +0 -0
  150. data/Data/Map141.rxdata +0 -0
  151. data/Data/Map142.rxdata +0 -0
  152. data/Data/Map143.rxdata +0 -0
  153. data/Data/Map144.rxdata +0 -0
  154. data/Data/Map145.rxdata +0 -0
  155. data/Data/Map146.rxdata +0 -0
  156. data/Data/Map147.rxdata +0 -0
  157. data/Data/Map148.rxdata +0 -0
  158. data/Data/Map149.rxdata +0 -0
  159. data/Data/Map150.rxdata +0 -0
  160. data/Data/Map151.rxdata +0 -0
  161. data/Data/Map152.rxdata +0 -0
  162. data/Data/Map153.rxdata +0 -0
  163. data/Data/Map154.rxdata +0 -0
  164. data/Data/Map155.rxdata +0 -0
  165. data/Data/Map156.rxdata +0 -0
  166. data/Data/Map157.rxdata +0 -0
  167. data/Data/Map158.rxdata +0 -0
  168. data/Data/Map159.rxdata +0 -0
  169. data/Data/Map160.rxdata +0 -0
  170. data/Data/Map161.rxdata +0 -0
  171. data/Data/Map162.rxdata +0 -0
  172. data/Data/Map163.rxdata +0 -0
  173. data/Data/Map164.rxdata +0 -0
  174. data/Data/Map165.rxdata +0 -0
  175. data/Data/Map166.rxdata +0 -0
  176. data/Data/Map167.rxdata +0 -0
  177. data/Data/Map168.rxdata +0 -0
  178. data/Data/Map169.rxdata +0 -0
  179. data/Data/Map170.rxdata +0 -0
  180. data/Data/Map171.rxdata +0 -0
  181. data/Data/Map172.rxdata +0 -0
  182. data/Data/Map173.rxdata +0 -0
  183. data/Data/Map174.rxdata +0 -0
  184. data/Data/Map175.rxdata +0 -0
  185. data/Data/Map176.rxdata +0 -0
  186. data/Data/Map177.rxdata +0 -0
  187. data/Data/Map178.rxdata +0 -0
  188. data/Data/Map179.rxdata +0 -0
  189. data/Data/Map180.rxdata +0 -0
  190. data/Data/Map181.rxdata +0 -0
  191. data/Data/Map182.rxdata +0 -0
  192. data/Data/Map183.rxdata +0 -0
  193. data/Data/Map184.rxdata +0 -0
  194. data/Data/Map185.rxdata +0 -0
  195. data/Data/Map186.rxdata +0 -0
  196. data/Data/Map187.rxdata +0 -0
  197. data/Data/Map188.rxdata +0 -0
  198. data/Data/Map189.rxdata +0 -0
  199. data/Data/Map190.rxdata +0 -0
  200. data/Data/Map191.rxdata +0 -0
  201. data/Data/Map192.rxdata +0 -0
  202. data/Data/Map193.rxdata +0 -0
  203. data/Data/Map194.rxdata +0 -0
  204. data/Data/Map195.rxdata +0 -0
  205. data/Data/Map196.rxdata +0 -0
  206. data/Data/Map197.rxdata +0 -0
  207. data/Data/Map198.rxdata +0 -0
  208. data/Data/Map199.rxdata +0 -0
  209. data/Data/Map200.rxdata +0 -0
  210. data/Data/Map201.rxdata +0 -0
  211. data/Data/Map202.rxdata +0 -0
  212. data/Data/Map203.rxdata +0 -0
  213. data/Data/Map204.rxdata +0 -0
  214. data/Data/Map205.rxdata +0 -0
  215. data/Data/Map206.rxdata +0 -0
  216. data/Data/Map207.rxdata +0 -0
  217. data/Data/Map208.rxdata +0 -0
  218. data/Data/Map209.rxdata +0 -0
  219. data/Data/Map210.rxdata +0 -0
  220. data/Data/Map211.rxdata +0 -0
  221. data/Data/Map212.rxdata +0 -0
  222. data/Data/Map213.rxdata +0 -0
  223. data/Data/Map214.rxdata +0 -0
  224. data/Data/Map215.rxdata +0 -0
  225. data/Data/Map216.rxdata +0 -0
  226. data/Data/Map217.rxdata +0 -0
  227. data/Data/Map218.rxdata +0 -0
  228. data/Data/Map219.rxdata +0 -0
  229. data/Data/Map220.rxdata +0 -0
  230. data/Data/Map221.rxdata +0 -0
  231. data/Data/Map222.rxdata +0 -0
  232. data/Data/Map223.rxdata +0 -0
  233. data/Data/Map224.rxdata +0 -0
  234. data/Data/Map225.rxdata +0 -0
  235. data/Data/Map226.rxdata +0 -0
  236. data/Data/Map227.rxdata +0 -0
  237. data/Data/Map228.rxdata +0 -0
  238. data/Data/Map229.rxdata +0 -0
  239. data/Data/Map230.rxdata +0 -0
  240. data/Data/Map231.rxdata +0 -0
  241. data/Data/Map232.rxdata +0 -0
  242. data/Data/Map233.rxdata +0 -0
  243. data/Data/Map234.rxdata +0 -0
  244. data/Data/Map235.rxdata +0 -0
  245. data/Data/Map236.rxdata +0 -0
  246. data/Data/Map237.rxdata +0 -0
  247. data/Data/Map238.rxdata +0 -0
  248. data/Data/Map239.rxdata +0 -0
  249. data/Data/Map240.rxdata +0 -0
  250. data/Data/Map241.rxdata +0 -0
  251. data/Data/Map242.rxdata +0 -0
  252. data/Data/Map243.rxdata +0 -0
  253. data/Data/Map244.rxdata +0 -0
  254. data/Data/Map245.rxdata +0 -0
  255. data/Data/Map246.rxdata +0 -0
  256. data/Data/Map247.rxdata +0 -0
  257. data/Data/Map248.rxdata +0 -0
  258. data/Data/Map249.rxdata +0 -0
  259. data/Data/Map250.rxdata +0 -0
  260. data/Data/Map251.rxdata +0 -0
  261. data/Data/Map252.rxdata +0 -0
  262. data/Data/Map253.rxdata +0 -0
  263. data/Data/Map254.rxdata +0 -0
  264. data/Data/Map255.rxdata +0 -0
  265. data/Data/Map256.rxdata +0 -0
  266. data/Data/Map257.rxdata +0 -0
  267. data/Data/Map258.rxdata +0 -0
  268. data/Data/Map259.rxdata +0 -0
  269. data/Data/Map260.rxdata +0 -0
  270. data/Data/Map261.rxdata +0 -0
  271. data/Data/Map262.rxdata +0 -0
  272. data/Data/Map263.rxdata +0 -0
  273. data/Data/MapInfos.rxdata +0 -0
  274. data/Data/Scripts.rxdata +0 -0
  275. data/Data/Skills.rxdata +0 -0
  276. data/Data/States.rxdata +0 -0
  277. data/Data/System.rxdata +0 -0
  278. data/Data/Tilesets.rxdata +0 -0
  279. data/Data/Troops.rxdata +0 -0
  280. data/Data/Weapons.rxdata +0 -0
  281. data/Data/xScripts.rxdata +0 -0
  282. data/Gemfile +13 -13
  283. data/LICENSE.txt +21 -21
  284. data/README.md +35 -35
  285. data/Rakefile +6 -6
  286. data/Scripts/Credits_Message.rb +259 -0
  287. data/Scripts/Data_FastTravel.rb +50 -0
  288. data/Scripts/Data_Footsteps.rb +77 -0
  289. data/Scripts/Data_Item.rb +50 -0
  290. data/Scripts/Data_SpecialEventData.rb +60 -0
  291. data/Scripts/Demo.rb +7 -0
  292. data/Scripts/Desktop_Message.rb +210 -0
  293. data/Scripts/Doc_Message.rb +273 -0
  294. data/Scripts/EdText.rb +50 -0
  295. data/Scripts/Ed_Message.rb +234 -0
  296. data/Scripts/FastTravel.rb +175 -0
  297. data/Scripts/Game_Actor.rb +156 -0
  298. data/Scripts/Game_Actors.rb +28 -0
  299. data/Scripts/Game_BattleAction.rb +145 -0
  300. data/Scripts/Game_Battler 1.rb +307 -0
  301. data/Scripts/Game_Battler 2.rb +294 -0
  302. data/Scripts/Game_Battler 3.rb +354 -0
  303. data/Scripts/Game_Character 1.rb +291 -0
  304. data/Scripts/Game_Character 2.rb +355 -0
  305. data/Scripts/Game_Character 3.rb +505 -0
  306. data/Scripts/Game_CommonEvent.rb +70 -0
  307. data/Scripts/Game_Enemy.rb +317 -0
  308. data/Scripts/Game_Event.rb +264 -0
  309. data/Scripts/Game_FastTravel.rb +40 -0
  310. data/Scripts/Game_Follower.rb +76 -0
  311. data/Scripts/Game_Light.rb +13 -0
  312. data/Scripts/Game_Map.rb +551 -0
  313. data/Scripts/Game_Oneshot.rb +83 -0
  314. data/Scripts/Game_Party.rb +380 -0
  315. data/Scripts/Game_Picture.rb +164 -0
  316. data/Scripts/Game_Player.rb +298 -0
  317. data/Scripts/Game_Screen.rb +148 -0
  318. data/Scripts/Game_SelfSwitches.rb +30 -0
  319. data/Scripts/Game_Switches.rb +45 -0
  320. data/Scripts/Game_System.rb +210 -0
  321. data/Scripts/Game_Temp.rb +145 -0
  322. data/Scripts/Game_Variables.rb +36 -0
  323. data/Scripts/Interpreter 1.rb +320 -0
  324. data/Scripts/Interpreter 2.rb +286 -0
  325. data/Scripts/Interpreter 3.rb +474 -0
  326. data/Scripts/Interpreter 4.rb +327 -0
  327. data/Scripts/Interpreter 5.rb +448 -0
  328. data/Scripts/Interpreter 6.rb +307 -0
  329. data/Scripts/Interpreter 7.rb +282 -0
  330. data/Scripts/Main.rb +46 -9
  331. data/Scripts/Particles.rb +141 -0
  332. data/Scripts/Persistent.rb +71 -0
  333. data/Scripts/Puzzle_Film.rb +14 -0
  334. data/Scripts/Puzzle_Pixel.rb +210 -0
  335. data/Scripts/Puzzle_Safe.rb +152 -0
  336. data/Scripts/Puzzle_Sokoban.rb +14 -0
  337. data/Scripts/RPG.rb +55 -0
  338. data/Scripts/SaveLoad.rb +275 -0
  339. data/Scripts/Scene_Debug.rb +190 -0
  340. data/Scripts/Scene_End.rb +108 -0
  341. data/Scripts/Scene_Equip.rb +222 -0
  342. data/Scripts/Scene_File.rb +111 -0
  343. data/Scripts/Scene_Item.rb +205 -0
  344. data/Scripts/Scene_Load.rb +106 -0
  345. data/Scripts/Scene_Map.rb +540 -0
  346. data/Scripts/Scene_Menu.rb +213 -0
  347. data/Scripts/Scene_Name.rb +113 -0
  348. data/Scripts/Scene_Save.rb +88 -0
  349. data/Scripts/Scene_Skill.rb +232 -0
  350. data/Scripts/Scene_Status.rb +78 -0
  351. data/Scripts/Scene_Title.rb +237 -0
  352. data/Scripts/Script.rb +780 -0
  353. data/Scripts/Sprite_Battler.rb +131 -0
  354. data/Scripts/Sprite_Character.rb +192 -0
  355. data/Scripts/Sprite_Footprint.rb +35 -0
  356. data/Scripts/Sprite_Footsplash.rb +54 -0
  357. data/Scripts/Sprite_Light.rb +18 -0
  358. data/Scripts/Sprite_MapText.rb +63 -0
  359. data/Scripts/Sprite_Picture.rb +72 -0
  360. data/Scripts/Sprite_Timer.rb +52 -0
  361. data/Scripts/Spriteset_Map.rb +370 -0
  362. data/Scripts/Window_Base.rb +327 -0
  363. data/Scripts/Window_BattleResult.rb +51 -0
  364. data/Scripts/Window_BattleStatus.rb +62 -0
  365. data/Scripts/Window_Command.rb +49 -0
  366. data/Scripts/Window_DebugLeft.rb +57 -0
  367. data/Scripts/Window_DebugRight.rb +69 -0
  368. data/Scripts/Window_EquipItem.rb +94 -0
  369. data/Scripts/Window_EquipLeft.rb +61 -0
  370. data/Scripts/Window_EquipRight.rb +56 -0
  371. data/Scripts/Window_Gold.rb +27 -0
  372. data/Scripts/Window_Help.rb +33 -0
  373. data/Scripts/Window_InputNumber.rb +111 -0
  374. data/Scripts/Window_Item.rb +229 -0
  375. data/Scripts/Window_MainMenu.rb +150 -0
  376. data/Scripts/Window_MenuStatus.rb +48 -0
  377. data/Scripts/Window_Message.rb +459 -0
  378. data/Scripts/Window_NameEdit.rb +108 -0
  379. data/Scripts/Window_NameInput.rb +262 -0
  380. data/Scripts/Window_PartyCommand.rb +42 -0
  381. data/Scripts/Window_PlayTime.rb +40 -0
  382. data/Scripts/Window_SaveFile.rb +91 -0
  383. data/Scripts/Window_Selectable.rb +203 -0
  384. data/Scripts/Window_Settings.rb +469 -0
  385. data/Scripts/Window_ShopBuy.rb +93 -0
  386. data/Scripts/Window_ShopCommand.rb +37 -0
  387. data/Scripts/Window_ShopNumber.rb +87 -0
  388. data/Scripts/Window_ShopSell.rb +94 -0
  389. data/Scripts/Window_ShopStatus.rb +107 -0
  390. data/Scripts/Window_Skill.rb +83 -0
  391. data/Scripts/Window_SkillStatus.rb +28 -0
  392. data/Scripts/Window_Status.rb +64 -0
  393. data/Scripts/Window_Steps.rb +26 -0
  394. data/Scripts/Window_Target.rb +49 -0
  395. data/Scripts/_scripts.txt +111 -1
  396. data/Scripts/i18n_English.rb +59 -0
  397. data/Scripts/i18n_Language.rb +130 -0
  398. data/bin/rmxp_extractor +13 -13
  399. data/bin/setup +8 -8
  400. data/diff_check.rb +13 -13
  401. data/lib/rmxp_extractor/classnames.rb +245 -244
  402. data/lib/rmxp_extractor/data_export.rb +82 -82
  403. data/lib/rmxp_extractor/data_import.rb +69 -69
  404. data/lib/rmxp_extractor/ron.rb +144 -144
  405. data/lib/rmxp_extractor/script_handler.rb +85 -85
  406. data/lib/rmxp_extractor/version.rb +3 -3
  407. data/lib/rmxp_extractor.rb +46 -46
  408. data/rmxp_extractor.gemspec +30 -30
  409. data/spec/spec_helper.rb +100 -100
  410. metadata +112 -126
  411. data/Data/Map-1.rxdata +0 -0
  412. data/Data/Map-327.rxdata +0 -0
  413. data/Data/Map264.rxdata +0 -0
  414. data/Data/Map265.rxdata +0 -0
  415. data/Data/Map266.rxdata +0 -0
  416. data/Data/Map267.rxdata +0 -0
  417. data/Data/Map268.rxdata +0 -0
  418. data/Data/Map269.rxdata +0 -0
  419. data/Data/Map270.rxdata +0 -0
  420. data/Data/Map271.rxdata +0 -0
  421. data/Data/Map272.rxdata +0 -0
  422. data/Data/Map273.rxdata +0 -0
  423. data/Data/Map274.rxdata +0 -0
  424. data/Data/Map275.rxdata +0 -0
  425. data/Data/Map276.rxdata +0 -0
  426. data/Data/Map277.rxdata +0 -0
  427. data/Data/Map278.rxdata +0 -0
  428. data/Data/Map279.rxdata +0 -0
  429. data/Data/Map280.rxdata +0 -0
  430. data/Data/Map281.rxdata +0 -0
  431. data/Data/Map282.rxdata +0 -0
  432. data/Data/Map283.rxdata +0 -0
  433. data/Data/Map284.rxdata +0 -0
  434. data/Data/Map285.rxdata +0 -0
  435. data/Data/Map286.rxdata +0 -0
  436. data/Data/Map287.rxdata +0 -0
  437. data/Data/Map288.rxdata +0 -0
  438. data/Data/Map289.rxdata +0 -0
  439. data/Data/Map290.rxdata +0 -0
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1
+ #==============================================================================
2
+ # ** Interpreter (part 6)
3
+ #------------------------------------------------------------------------------
4
+ # This interpreter runs event commands. This class is used within the
5
+ # Game_System class and the Game_Event class.
6
+ #==============================================================================
7
+
8
+ class Interpreter
9
+ #--------------------------------------------------------------------------
10
+ # * Battle Processing
11
+ #--------------------------------------------------------------------------
12
+ def command_301
13
+ # If not invalid troops
14
+ if $data_troops[@parameters[0]] != nil
15
+ # Set battle abort flag
16
+ $game_temp.battle_abort = true
17
+ # Set battle calling flag
18
+ $game_temp.battle_calling = true
19
+ $game_temp.battle_troop_id = @parameters[0]
20
+ $game_temp.battle_can_escape = @parameters[1]
21
+ $game_temp.battle_can_lose = @parameters[2]
22
+ # Set callback
23
+ current_indent = @list[@index].indent
24
+ $game_temp.battle_proc = Proc.new { |n| @branch[current_indent] = n }
25
+ end
26
+ # Advance index
27
+ @index += 1
28
+ # End
29
+ return false
30
+ end
31
+ #--------------------------------------------------------------------------
32
+ # * If Win
33
+ #--------------------------------------------------------------------------
34
+ def command_601
35
+ # When battle results = win
36
+ if @branch[@list[@index].indent] == 0
37
+ # Delete branch data
38
+ @branch.delete(@list[@index].indent)
39
+ # Continue
40
+ return true
41
+ end
42
+ # If it doesn't meet conditions: command skip
43
+ return command_skip
44
+ end
45
+ #--------------------------------------------------------------------------
46
+ # * If Escape
47
+ #--------------------------------------------------------------------------
48
+ def command_602
49
+ # If battle results = escape
50
+ if @branch[@list[@index].indent] == 1
51
+ # Delete branch data
52
+ @branch.delete(@list[@index].indent)
53
+ # Continue
54
+ return true
55
+ end
56
+ # If it doesn't meet conditions: command skip
57
+ return command_skip
58
+ end
59
+ #--------------------------------------------------------------------------
60
+ # * If Lose
61
+ #--------------------------------------------------------------------------
62
+ def command_603
63
+ # If battle results = lose
64
+ if @branch[@list[@index].indent] == 2
65
+ # Delete branch data
66
+ @branch.delete(@list[@index].indent)
67
+ # Continue
68
+ return true
69
+ end
70
+ # If it doesn't meet conditions: command skip
71
+ return command_skip
72
+ end
73
+ #--------------------------------------------------------------------------
74
+ # * Shop Processing
75
+ #--------------------------------------------------------------------------
76
+ def command_302
77
+ # Set battle abort flag
78
+ $game_temp.battle_abort = true
79
+ # Set shop calling flag
80
+ $game_temp.shop_calling = true
81
+ # Set goods list on new item
82
+ $game_temp.shop_goods = [@parameters]
83
+ # Loop
84
+ loop do
85
+ # Advance index
86
+ @index += 1
87
+ # If next event command has shop on second line or after
88
+ if @list[@index].code == 605
89
+ # Add goods list to new item
90
+ $game_temp.shop_goods.push(@list[@index].parameters)
91
+ # If event command does not have shop on second line or after
92
+ else
93
+ # End
94
+ return false
95
+ end
96
+ end
97
+ end
98
+ #--------------------------------------------------------------------------
99
+ # * Name Input Processing
100
+ #--------------------------------------------------------------------------
101
+ def command_303
102
+ # If not invalid actors
103
+ if $data_actors[@parameters[0]] != nil
104
+ # Set battle abort flag
105
+ $game_temp.battle_abort = true
106
+ # Set name input calling flag
107
+ $game_temp.name_calling = true
108
+ end
109
+ # Advance index
110
+ @index += 1
111
+ # End
112
+ return false
113
+ end
114
+ #--------------------------------------------------------------------------
115
+ # * Change HP
116
+ #--------------------------------------------------------------------------
117
+ def command_311
118
+ # Get operate value
119
+ value = operate_value(@parameters[1], @parameters[2], @parameters[3])
120
+ # Process with iterator
121
+ iterate_actor(@parameters[0]) do |actor|
122
+ # If HP are not 0
123
+ if actor.hp > 0
124
+ # Change HP (if death is not permitted, make HP 1)
125
+ if @parameters[4] == false and actor.hp + value <= 0
126
+ actor.hp = 1
127
+ else
128
+ actor.hp += value
129
+ end
130
+ end
131
+ end
132
+ # Determine game over
133
+ $game_temp.gameover = $game_party.all_dead?
134
+ # Continue
135
+ return true
136
+ end
137
+ #--------------------------------------------------------------------------
138
+ # * Change SP
139
+ #--------------------------------------------------------------------------
140
+ def command_312
141
+ # Get operate value
142
+ value = operate_value(@parameters[1], @parameters[2], @parameters[3])
143
+ # Process with iterator
144
+ iterate_actor(@parameters[0]) do |actor|
145
+ # Change actor SP
146
+ actor.sp += value
147
+ end
148
+ # Continue
149
+ return true
150
+ end
151
+ #--------------------------------------------------------------------------
152
+ # * Change State
153
+ #--------------------------------------------------------------------------
154
+ def command_313
155
+ # Process with iterator
156
+ iterate_actor(@parameters[0]) do |actor|
157
+ # Change state
158
+ if @parameters[1] == 0
159
+ actor.add_state(@parameters[2])
160
+ else
161
+ actor.remove_state(@parameters[2])
162
+ end
163
+ end
164
+ # Continue
165
+ return true
166
+ end
167
+ #--------------------------------------------------------------------------
168
+ # * Recover All
169
+ #--------------------------------------------------------------------------
170
+ def command_314
171
+ # Process with iterator
172
+ iterate_actor(@parameters[0]) do |actor|
173
+ # Recover all for actor
174
+ actor.recover_all
175
+ end
176
+ # Continue
177
+ return true
178
+ end
179
+ #--------------------------------------------------------------------------
180
+ # * Change EXP
181
+ #--------------------------------------------------------------------------
182
+ def command_315
183
+ # Get operate value
184
+ value = operate_value(@parameters[1], @parameters[2], @parameters[3])
185
+ # Process with iterator
186
+ iterate_actor(@parameters[0]) do |actor|
187
+ # Change actor EXP
188
+ actor.exp += value
189
+ end
190
+ # Continue
191
+ return true
192
+ end
193
+ #--------------------------------------------------------------------------
194
+ # * Change Level
195
+ #--------------------------------------------------------------------------
196
+ def command_316
197
+ # Get operate value
198
+ value = operate_value(@parameters[1], @parameters[2], @parameters[3])
199
+ # Process with iterator
200
+ iterate_actor(@parameters[0]) do |actor|
201
+ # Change actor level
202
+ actor.level += value
203
+ end
204
+ # Continue
205
+ return true
206
+ end
207
+ #--------------------------------------------------------------------------
208
+ # * Change Parameters
209
+ #--------------------------------------------------------------------------
210
+ def command_317
211
+ # Get operate value
212
+ value = operate_value(@parameters[2], @parameters[3], @parameters[4])
213
+ # Get actor
214
+ actor = $game_actors[@parameters[0]]
215
+ # Change parameters
216
+ if actor != nil
217
+ case @parameters[1]
218
+ when 0 # MaxHP
219
+ actor.maxhp += value
220
+ when 1 # MaxSP
221
+ actor.maxsp += value
222
+ when 2 # strength
223
+ actor.str += value
224
+ when 3 # dexterity
225
+ actor.dex += value
226
+ when 4 # agility
227
+ actor.agi += value
228
+ when 5 # intelligence
229
+ actor.int += value
230
+ end
231
+ end
232
+ # Continue
233
+ return true
234
+ end
235
+ #--------------------------------------------------------------------------
236
+ # * Change Skills
237
+ #--------------------------------------------------------------------------
238
+ def command_318
239
+ # Get actor
240
+ actor = $game_actors[@parameters[0]]
241
+ # Change skill
242
+ if actor != nil
243
+ if @parameters[1] == 0
244
+ actor.learn_skill(@parameters[2])
245
+ else
246
+ actor.forget_skill(@parameters[2])
247
+ end
248
+ end
249
+ # Continue
250
+ return true
251
+ end
252
+ #--------------------------------------------------------------------------
253
+ # * Change Equipment
254
+ #--------------------------------------------------------------------------
255
+ def command_319
256
+ # Get actor
257
+ actor = $game_actors[@parameters[0]]
258
+ # Change Equipment
259
+ if actor != nil
260
+ actor.equip(@parameters[1], @parameters[2])
261
+ end
262
+ # Continue
263
+ return true
264
+ end
265
+ #--------------------------------------------------------------------------
266
+ # * Change Actor Name
267
+ #--------------------------------------------------------------------------
268
+ def command_320
269
+ # Get actor
270
+ actor = $game_actors[@parameters[0]]
271
+ # Change name
272
+ if actor != nil
273
+ actor.name = @parameters[1]
274
+ end
275
+ # Continue
276
+ return true
277
+ end
278
+ #--------------------------------------------------------------------------
279
+ # * Change Actor Class
280
+ #--------------------------------------------------------------------------
281
+ def command_321
282
+ # Get actor
283
+ actor = $game_actors[@parameters[0]]
284
+ # Change class
285
+ if actor != nil
286
+ actor.class_id = @parameters[1]
287
+ end
288
+ # Continue
289
+ return true
290
+ end
291
+ #--------------------------------------------------------------------------
292
+ # * Change Actor Graphic
293
+ #--------------------------------------------------------------------------
294
+ def command_322
295
+ # Get actor
296
+ actor = $game_actors[@parameters[0]]
297
+ # Change graphic
298
+ if actor != nil
299
+ actor.set_graphic(@parameters[1], @parameters[2],
300
+ @parameters[3], @parameters[4])
301
+ end
302
+ # Refresh player
303
+ $game_player.refresh
304
+ # Continue
305
+ return true
306
+ end
307
+ end
@@ -0,0 +1,282 @@
1
+ #==============================================================================
2
+ # ** Interpreter (part 7)
3
+ #------------------------------------------------------------------------------
4
+ # This interpreter runs event commands. This class is used within the
5
+ # Game_System class and the Game_Event class.
6
+ #==============================================================================
7
+
8
+ class Interpreter
9
+ #--------------------------------------------------------------------------
10
+ # * Change Enemy HP
11
+ #--------------------------------------------------------------------------
12
+ def command_331
13
+ # Get operate value
14
+ value = operate_value(@parameters[1], @parameters[2], @parameters[3])
15
+ # Process with iterator
16
+ iterate_enemy(@parameters[0]) do |enemy|
17
+ # If HP is not 0
18
+ if enemy.hp > 0
19
+ # Change HP (if death is not permitted then change HP to 1)
20
+ if @parameters[4] == false and enemy.hp + value <= 0
21
+ enemy.hp = 1
22
+ else
23
+ enemy.hp += value
24
+ end
25
+ end
26
+ end
27
+ # Continue
28
+ return true
29
+ end
30
+ #--------------------------------------------------------------------------
31
+ # * Change Enemy SP
32
+ #--------------------------------------------------------------------------
33
+ def command_332
34
+ # Get operate value
35
+ value = operate_value(@parameters[1], @parameters[2], @parameters[3])
36
+ # Process with iterator
37
+ iterate_enemy(@parameters[0]) do |enemy|
38
+ # Change SP
39
+ enemy.sp += value
40
+ end
41
+ # Continue
42
+ return true
43
+ end
44
+ #--------------------------------------------------------------------------
45
+ # * Change Enemy State
46
+ #--------------------------------------------------------------------------
47
+ def command_333
48
+ # Process with iterator
49
+ iterate_enemy(@parameters[0]) do |enemy|
50
+ # If [regard HP 0] state option is valid
51
+ if $data_states[@parameters[2]].zero_hp
52
+ # Clear immortal flag
53
+ enemy.immortal = false
54
+ end
55
+ # Change
56
+ if @parameters[1] == 0
57
+ enemy.add_state(@parameters[2])
58
+ else
59
+ enemy.remove_state(@parameters[2])
60
+ end
61
+ end
62
+ # Continue
63
+ return true
64
+ end
65
+ #--------------------------------------------------------------------------
66
+ # * Enemy Recover All
67
+ #--------------------------------------------------------------------------
68
+ def command_334
69
+ # Process with iterator
70
+ iterate_enemy(@parameters[0]) do |enemy|
71
+ # Recover all
72
+ enemy.recover_all
73
+ end
74
+ # Continue
75
+ return true
76
+ end
77
+ #--------------------------------------------------------------------------
78
+ # * Enemy Appearance
79
+ #--------------------------------------------------------------------------
80
+ def command_335
81
+ # Get enemy
82
+ enemy = $game_troop.enemies[@parameters[0]]
83
+ # Clear hidden flag
84
+ if enemy != nil
85
+ enemy.hidden = false
86
+ end
87
+ # Continue
88
+ return true
89
+ end
90
+ #--------------------------------------------------------------------------
91
+ # * Enemy Transform
92
+ #--------------------------------------------------------------------------
93
+ def command_336
94
+ # Get enemy
95
+ enemy = $game_troop.enemies[@parameters[0]]
96
+ # Transform processing
97
+ if enemy != nil
98
+ enemy.transform(@parameters[1])
99
+ end
100
+ # Continue
101
+ return true
102
+ end
103
+ #--------------------------------------------------------------------------
104
+ # * Show Battle Animation
105
+ #--------------------------------------------------------------------------
106
+ def command_337
107
+ # Process with iterator
108
+ iterate_battler(@parameters[0], @parameters[1]) do |battler|
109
+ # If battler exists
110
+ if battler.exist?
111
+ # Set animation ID
112
+ battler.animation_id = @parameters[2]
113
+ end
114
+ end
115
+ # Continue
116
+ return true
117
+ end
118
+ #--------------------------------------------------------------------------
119
+ # * Deal Damage
120
+ #--------------------------------------------------------------------------
121
+ def command_338
122
+ # Get operate value
123
+ value = operate_value(0, @parameters[2], @parameters[3])
124
+ # Process with iterator
125
+ iterate_battler(@parameters[0], @parameters[1]) do |battler|
126
+ # If battler exists
127
+ if battler.exist?
128
+ # Change HP
129
+ battler.hp -= value
130
+ # If in battle
131
+ if $game_temp.in_battle
132
+ # Set damage
133
+ battler.damage = value
134
+ battler.damage_pop = true
135
+ end
136
+ end
137
+ end
138
+ # Continue
139
+ return true
140
+ end
141
+ #--------------------------------------------------------------------------
142
+ # * Force Action
143
+ #--------------------------------------------------------------------------
144
+ def command_339
145
+ # Ignore if not in battle
146
+ unless $game_temp.in_battle
147
+ return true
148
+ end
149
+ # Ignore if number of turns = 0
150
+ if $game_temp.battle_turn == 0
151
+ return true
152
+ end
153
+ # Process with iterator (For convenience, this process won't be repeated)
154
+ iterate_battler(@parameters[0], @parameters[1]) do |battler|
155
+ # If battler exists
156
+ if battler.exist?
157
+ # Set action
158
+ battler.current_action.kind = @parameters[2]
159
+ if battler.current_action.kind == 0
160
+ battler.current_action.basic = @parameters[3]
161
+ else
162
+ battler.current_action.skill_id = @parameters[3]
163
+ end
164
+ # Set action target
165
+ if @parameters[4] == -2
166
+ if battler.is_a?(Game_Enemy)
167
+ battler.current_action.decide_last_target_for_enemy
168
+ else
169
+ battler.current_action.decide_last_target_for_actor
170
+ end
171
+ elsif @parameters[4] == -1
172
+ if battler.is_a?(Game_Enemy)
173
+ battler.current_action.decide_random_target_for_enemy
174
+ else
175
+ battler.current_action.decide_random_target_for_actor
176
+ end
177
+ elsif @parameters[4] >= 0
178
+ battler.current_action.target_index = @parameters[4]
179
+ end
180
+ # Set force flag
181
+ battler.current_action.forcing = true
182
+ # If action is valid and [run now]
183
+ if battler.current_action.valid? and @parameters[5] == 1
184
+ # Set battler being forced into action
185
+ $game_temp.forcing_battler = battler
186
+ # Advance index
187
+ @index += 1
188
+ # End
189
+ return false
190
+ end
191
+ end
192
+ end
193
+ # Continue
194
+ return true
195
+ end
196
+ #--------------------------------------------------------------------------
197
+ # * Abort Battle
198
+ #--------------------------------------------------------------------------
199
+ def command_340
200
+ # Set battle abort flag
201
+ $game_temp.battle_abort = true
202
+ # Advance index
203
+ @index += 1
204
+ # End
205
+ return false
206
+ end
207
+ #--------------------------------------------------------------------------
208
+ # * Call Menu Screen
209
+ #--------------------------------------------------------------------------
210
+ def command_351
211
+ # Set battle abort flag
212
+ $game_temp.battle_abort = true
213
+ # Set menu calling flag
214
+ $game_temp.menu_calling = true
215
+ # Advance index
216
+ @index += 1
217
+ # End
218
+ return false
219
+ end
220
+ #--------------------------------------------------------------------------
221
+ # * Call Save Screen
222
+ #--------------------------------------------------------------------------
223
+ def command_352
224
+ # Set battle abort flag
225
+ $game_temp.battle_abort = true
226
+ # Set save calling flag
227
+ $game_temp.save_calling = true
228
+ # Advance index
229
+ @index += 1
230
+ # End
231
+ return false
232
+ end
233
+ #--------------------------------------------------------------------------
234
+ # * Game Over
235
+ #--------------------------------------------------------------------------
236
+ def command_353
237
+ # Set game over flag
238
+ $game_temp.gameover = true
239
+ # End
240
+ return false
241
+ end
242
+ #--------------------------------------------------------------------------
243
+ # * Return to Title Screen
244
+ #--------------------------------------------------------------------------
245
+ def command_354
246
+ # Set return to title screen flag
247
+ $game_temp.to_title = true
248
+ # End
249
+ return false
250
+ end
251
+ #--------------------------------------------------------------------------
252
+ # * Script
253
+ #--------------------------------------------------------------------------
254
+ def command_355
255
+ # Set first line to script
256
+ script = @list[@index].parameters[0] + "\n"
257
+ # Loop
258
+ loop do
259
+ # If next event command is second line of script or after
260
+ if @list[@index+1].code == 655
261
+ # Add second line or after to script
262
+ script += @list[@index+1].parameters[0] + "\n"
263
+ # If event command is not second line or after
264
+ else
265
+ # Abort loop
266
+ break
267
+ end
268
+ # Advance index
269
+ @index += 1
270
+ end
271
+ # Evaluation
272
+ #result = eval(script)
273
+ # If return value is false
274
+ #if result == false
275
+ # # End
276
+ # return false
277
+ #end
278
+ # Continue
279
+ eval(script)
280
+ return true
281
+ end
282
+ end
data/Scripts/Main.rb CHANGED
@@ -1,13 +1,50 @@
1
- # Setup debugger
1
+ #==============================================================================
2
+ # ** Main
3
+ #------------------------------------------------------------------------------
4
+ # After defining each class, actual processing begins here.
5
+ #==============================================================================
2
6
 
3
- # ENV["RUBY_DEBUG_PORT"] = "12345"
4
- # require "debug/start"
7
+ at_exit do
8
+ Wallpaper.reset
9
+ save unless $game_switches[99] || ($game_system.map_interpreter.running? || !$scene.is_a?(Scene_Map))
10
+ end
11
+
12
+ begin
13
+ $console = Graphics.fullscreen
14
+ Graphics.frame_rate = 60
15
+ Font.default_size = 20
16
+
17
+ # Load persistent data
18
+ Persistent.load
19
+
20
+ # Prepare for transition
21
+ Graphics.freeze
22
+ $demo = false
23
+ $GDC = false
24
+ # Make scene object (title screen)
25
+ $scene = Scene_Title.new
26
+ Oneshot.allow_exit false
27
+ Oneshot.exiting false
28
+
29
+ # x = Oneshot.textinput("Foo Bar")
30
+ # print("#{x}")
31
+
32
+ # Call main method as long as $scene is effective
33
+ while $scene != nil
34
+ $scene.main
35
+ end
36
+ # Fade out
37
+ Oneshot.exiting true
38
+ Graphics.transition(20)
5
39
 
6
- list_path = File.join("Ruby-files/", "_scripts.txt")
7
- IO.foreach(list_path) do |name|
8
- name.strip!
9
- next if name.empty? || name.start_with?("#")
10
- puts "Loading #{name}"
40
+ if Journal.active?
41
+ Journal.set ''
42
+ end
11
43
 
12
- require_relative "Ruby-files/#{name}"
44
+ Oneshot.allow_exit true
45
+ rescue Errno::ENOENT
46
+ # Supplement Errno::ENOENT exception
47
+ # If unable to open file, display message and end
48
+ filename = $!.message.sub("No such file or directory - ", "")
49
+ print("Unable to find file #{filename}.")
13
50
  end