rmxp_extractor 1.7 → 1.8
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +111 -1
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +245 -244
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +112 -126
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
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- data/Data/Map347.rxdata +0 -0
- data/Data/Map348.rxdata +0 -0
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- data/Data/Map350.rxdata +0 -0
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#==============================================================================
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# ** Interpreter (part 6)
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#------------------------------------------------------------------------------
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# This interpreter runs event commands. This class is used within the
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# Game_System class and the Game_Event class.
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#==============================================================================
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class Interpreter
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#--------------------------------------------------------------------------
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# * Battle Processing
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#--------------------------------------------------------------------------
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def command_301
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# If not invalid troops
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if $data_troops[@parameters[0]] != nil
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# Set battle abort flag
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$game_temp.battle_abort = true
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# Set battle calling flag
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$game_temp.battle_calling = true
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$game_temp.battle_troop_id = @parameters[0]
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$game_temp.battle_can_escape = @parameters[1]
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$game_temp.battle_can_lose = @parameters[2]
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# Set callback
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current_indent = @list[@index].indent
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$game_temp.battle_proc = Proc.new { |n| @branch[current_indent] = n }
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end
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# Advance index
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@index += 1
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# End
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return false
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end
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#--------------------------------------------------------------------------
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# * If Win
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#--------------------------------------------------------------------------
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def command_601
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# When battle results = win
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if @branch[@list[@index].indent] == 0
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# Delete branch data
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@branch.delete(@list[@index].indent)
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# Continue
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return true
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end
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# If it doesn't meet conditions: command skip
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return command_skip
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end
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#--------------------------------------------------------------------------
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# * If Escape
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#--------------------------------------------------------------------------
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def command_602
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# If battle results = escape
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if @branch[@list[@index].indent] == 1
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# Delete branch data
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@branch.delete(@list[@index].indent)
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# Continue
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return true
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end
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# If it doesn't meet conditions: command skip
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return command_skip
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end
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#--------------------------------------------------------------------------
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# * If Lose
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#--------------------------------------------------------------------------
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def command_603
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# If battle results = lose
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if @branch[@list[@index].indent] == 2
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# Delete branch data
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@branch.delete(@list[@index].indent)
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# Continue
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return true
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end
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# If it doesn't meet conditions: command skip
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return command_skip
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end
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#--------------------------------------------------------------------------
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# * Shop Processing
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#--------------------------------------------------------------------------
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def command_302
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# Set battle abort flag
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$game_temp.battle_abort = true
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# Set shop calling flag
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$game_temp.shop_calling = true
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# Set goods list on new item
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$game_temp.shop_goods = [@parameters]
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# Loop
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loop do
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# Advance index
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@index += 1
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# If next event command has shop on second line or after
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if @list[@index].code == 605
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# Add goods list to new item
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$game_temp.shop_goods.push(@list[@index].parameters)
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# If event command does not have shop on second line or after
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else
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# End
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return false
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Name Input Processing
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#--------------------------------------------------------------------------
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def command_303
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# If not invalid actors
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if $data_actors[@parameters[0]] != nil
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# Set battle abort flag
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$game_temp.battle_abort = true
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# Set name input calling flag
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$game_temp.name_calling = true
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end
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# Advance index
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@index += 1
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# End
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return false
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end
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#--------------------------------------------------------------------------
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# * Change HP
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#--------------------------------------------------------------------------
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def command_311
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# Get operate value
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value = operate_value(@parameters[1], @parameters[2], @parameters[3])
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# Process with iterator
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iterate_actor(@parameters[0]) do |actor|
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# If HP are not 0
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if actor.hp > 0
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# Change HP (if death is not permitted, make HP 1)
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if @parameters[4] == false and actor.hp + value <= 0
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actor.hp = 1
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else
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actor.hp += value
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end
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end
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end
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# Determine game over
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$game_temp.gameover = $game_party.all_dead?
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change SP
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#--------------------------------------------------------------------------
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def command_312
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# Get operate value
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value = operate_value(@parameters[1], @parameters[2], @parameters[3])
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# Process with iterator
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iterate_actor(@parameters[0]) do |actor|
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# Change actor SP
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actor.sp += value
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change State
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#--------------------------------------------------------------------------
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def command_313
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# Process with iterator
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iterate_actor(@parameters[0]) do |actor|
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# Change state
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if @parameters[1] == 0
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actor.add_state(@parameters[2])
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else
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actor.remove_state(@parameters[2])
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end
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Recover All
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#--------------------------------------------------------------------------
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def command_314
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# Process with iterator
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iterate_actor(@parameters[0]) do |actor|
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# Recover all for actor
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actor.recover_all
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change EXP
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#--------------------------------------------------------------------------
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def command_315
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# Get operate value
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value = operate_value(@parameters[1], @parameters[2], @parameters[3])
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# Process with iterator
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iterate_actor(@parameters[0]) do |actor|
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# Change actor EXP
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actor.exp += value
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Level
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#--------------------------------------------------------------------------
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def command_316
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# Get operate value
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value = operate_value(@parameters[1], @parameters[2], @parameters[3])
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# Process with iterator
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iterate_actor(@parameters[0]) do |actor|
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# Change actor level
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actor.level += value
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Parameters
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#--------------------------------------------------------------------------
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def command_317
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# Get operate value
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value = operate_value(@parameters[2], @parameters[3], @parameters[4])
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# Get actor
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actor = $game_actors[@parameters[0]]
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# Change parameters
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if actor != nil
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case @parameters[1]
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when 0 # MaxHP
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actor.maxhp += value
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when 1 # MaxSP
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actor.maxsp += value
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when 2 # strength
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actor.str += value
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when 3 # dexterity
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actor.dex += value
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when 4 # agility
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actor.agi += value
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when 5 # intelligence
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actor.int += value
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end
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Skills
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#--------------------------------------------------------------------------
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def command_318
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# Get actor
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actor = $game_actors[@parameters[0]]
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# Change skill
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if actor != nil
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if @parameters[1] == 0
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actor.learn_skill(@parameters[2])
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else
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actor.forget_skill(@parameters[2])
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end
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Equipment
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#--------------------------------------------------------------------------
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def command_319
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# Get actor
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actor = $game_actors[@parameters[0]]
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# Change Equipment
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if actor != nil
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actor.equip(@parameters[1], @parameters[2])
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Actor Name
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#--------------------------------------------------------------------------
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def command_320
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# Get actor
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actor = $game_actors[@parameters[0]]
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# Change name
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if actor != nil
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actor.name = @parameters[1]
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Actor Class
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#--------------------------------------------------------------------------
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def command_321
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# Get actor
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actor = $game_actors[@parameters[0]]
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# Change class
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if actor != nil
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actor.class_id = @parameters[1]
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Actor Graphic
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#--------------------------------------------------------------------------
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def command_322
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# Get actor
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actor = $game_actors[@parameters[0]]
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# Change graphic
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if actor != nil
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actor.set_graphic(@parameters[1], @parameters[2],
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@parameters[3], @parameters[4])
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end
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# Refresh player
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$game_player.refresh
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# Continue
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return true
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end
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end
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@@ -0,0 +1,282 @@
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#==============================================================================
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# ** Interpreter (part 7)
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#------------------------------------------------------------------------------
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# This interpreter runs event commands. This class is used within the
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# Game_System class and the Game_Event class.
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#==============================================================================
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class Interpreter
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#--------------------------------------------------------------------------
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# * Change Enemy HP
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#--------------------------------------------------------------------------
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def command_331
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# Get operate value
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value = operate_value(@parameters[1], @parameters[2], @parameters[3])
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# Process with iterator
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iterate_enemy(@parameters[0]) do |enemy|
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# If HP is not 0
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if enemy.hp > 0
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# Change HP (if death is not permitted then change HP to 1)
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if @parameters[4] == false and enemy.hp + value <= 0
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enemy.hp = 1
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else
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enemy.hp += value
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end
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end
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Enemy SP
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#--------------------------------------------------------------------------
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def command_332
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# Get operate value
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value = operate_value(@parameters[1], @parameters[2], @parameters[3])
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# Process with iterator
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iterate_enemy(@parameters[0]) do |enemy|
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# Change SP
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enemy.sp += value
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Enemy State
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#--------------------------------------------------------------------------
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def command_333
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# Process with iterator
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iterate_enemy(@parameters[0]) do |enemy|
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# If [regard HP 0] state option is valid
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if $data_states[@parameters[2]].zero_hp
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# Clear immortal flag
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enemy.immortal = false
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end
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# Change
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if @parameters[1] == 0
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enemy.add_state(@parameters[2])
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else
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enemy.remove_state(@parameters[2])
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end
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Enemy Recover All
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#--------------------------------------------------------------------------
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def command_334
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# Process with iterator
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iterate_enemy(@parameters[0]) do |enemy|
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# Recover all
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enemy.recover_all
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Enemy Appearance
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79
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#--------------------------------------------------------------------------
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def command_335
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81
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# Get enemy
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82
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enemy = $game_troop.enemies[@parameters[0]]
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# Clear hidden flag
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if enemy != nil
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enemy.hidden = false
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end
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# Continue
|
88
|
+
return true
|
89
|
+
end
|
90
|
+
#--------------------------------------------------------------------------
|
91
|
+
# * Enemy Transform
|
92
|
+
#--------------------------------------------------------------------------
|
93
|
+
def command_336
|
94
|
+
# Get enemy
|
95
|
+
enemy = $game_troop.enemies[@parameters[0]]
|
96
|
+
# Transform processing
|
97
|
+
if enemy != nil
|
98
|
+
enemy.transform(@parameters[1])
|
99
|
+
end
|
100
|
+
# Continue
|
101
|
+
return true
|
102
|
+
end
|
103
|
+
#--------------------------------------------------------------------------
|
104
|
+
# * Show Battle Animation
|
105
|
+
#--------------------------------------------------------------------------
|
106
|
+
def command_337
|
107
|
+
# Process with iterator
|
108
|
+
iterate_battler(@parameters[0], @parameters[1]) do |battler|
|
109
|
+
# If battler exists
|
110
|
+
if battler.exist?
|
111
|
+
# Set animation ID
|
112
|
+
battler.animation_id = @parameters[2]
|
113
|
+
end
|
114
|
+
end
|
115
|
+
# Continue
|
116
|
+
return true
|
117
|
+
end
|
118
|
+
#--------------------------------------------------------------------------
|
119
|
+
# * Deal Damage
|
120
|
+
#--------------------------------------------------------------------------
|
121
|
+
def command_338
|
122
|
+
# Get operate value
|
123
|
+
value = operate_value(0, @parameters[2], @parameters[3])
|
124
|
+
# Process with iterator
|
125
|
+
iterate_battler(@parameters[0], @parameters[1]) do |battler|
|
126
|
+
# If battler exists
|
127
|
+
if battler.exist?
|
128
|
+
# Change HP
|
129
|
+
battler.hp -= value
|
130
|
+
# If in battle
|
131
|
+
if $game_temp.in_battle
|
132
|
+
# Set damage
|
133
|
+
battler.damage = value
|
134
|
+
battler.damage_pop = true
|
135
|
+
end
|
136
|
+
end
|
137
|
+
end
|
138
|
+
# Continue
|
139
|
+
return true
|
140
|
+
end
|
141
|
+
#--------------------------------------------------------------------------
|
142
|
+
# * Force Action
|
143
|
+
#--------------------------------------------------------------------------
|
144
|
+
def command_339
|
145
|
+
# Ignore if not in battle
|
146
|
+
unless $game_temp.in_battle
|
147
|
+
return true
|
148
|
+
end
|
149
|
+
# Ignore if number of turns = 0
|
150
|
+
if $game_temp.battle_turn == 0
|
151
|
+
return true
|
152
|
+
end
|
153
|
+
# Process with iterator (For convenience, this process won't be repeated)
|
154
|
+
iterate_battler(@parameters[0], @parameters[1]) do |battler|
|
155
|
+
# If battler exists
|
156
|
+
if battler.exist?
|
157
|
+
# Set action
|
158
|
+
battler.current_action.kind = @parameters[2]
|
159
|
+
if battler.current_action.kind == 0
|
160
|
+
battler.current_action.basic = @parameters[3]
|
161
|
+
else
|
162
|
+
battler.current_action.skill_id = @parameters[3]
|
163
|
+
end
|
164
|
+
# Set action target
|
165
|
+
if @parameters[4] == -2
|
166
|
+
if battler.is_a?(Game_Enemy)
|
167
|
+
battler.current_action.decide_last_target_for_enemy
|
168
|
+
else
|
169
|
+
battler.current_action.decide_last_target_for_actor
|
170
|
+
end
|
171
|
+
elsif @parameters[4] == -1
|
172
|
+
if battler.is_a?(Game_Enemy)
|
173
|
+
battler.current_action.decide_random_target_for_enemy
|
174
|
+
else
|
175
|
+
battler.current_action.decide_random_target_for_actor
|
176
|
+
end
|
177
|
+
elsif @parameters[4] >= 0
|
178
|
+
battler.current_action.target_index = @parameters[4]
|
179
|
+
end
|
180
|
+
# Set force flag
|
181
|
+
battler.current_action.forcing = true
|
182
|
+
# If action is valid and [run now]
|
183
|
+
if battler.current_action.valid? and @parameters[5] == 1
|
184
|
+
# Set battler being forced into action
|
185
|
+
$game_temp.forcing_battler = battler
|
186
|
+
# Advance index
|
187
|
+
@index += 1
|
188
|
+
# End
|
189
|
+
return false
|
190
|
+
end
|
191
|
+
end
|
192
|
+
end
|
193
|
+
# Continue
|
194
|
+
return true
|
195
|
+
end
|
196
|
+
#--------------------------------------------------------------------------
|
197
|
+
# * Abort Battle
|
198
|
+
#--------------------------------------------------------------------------
|
199
|
+
def command_340
|
200
|
+
# Set battle abort flag
|
201
|
+
$game_temp.battle_abort = true
|
202
|
+
# Advance index
|
203
|
+
@index += 1
|
204
|
+
# End
|
205
|
+
return false
|
206
|
+
end
|
207
|
+
#--------------------------------------------------------------------------
|
208
|
+
# * Call Menu Screen
|
209
|
+
#--------------------------------------------------------------------------
|
210
|
+
def command_351
|
211
|
+
# Set battle abort flag
|
212
|
+
$game_temp.battle_abort = true
|
213
|
+
# Set menu calling flag
|
214
|
+
$game_temp.menu_calling = true
|
215
|
+
# Advance index
|
216
|
+
@index += 1
|
217
|
+
# End
|
218
|
+
return false
|
219
|
+
end
|
220
|
+
#--------------------------------------------------------------------------
|
221
|
+
# * Call Save Screen
|
222
|
+
#--------------------------------------------------------------------------
|
223
|
+
def command_352
|
224
|
+
# Set battle abort flag
|
225
|
+
$game_temp.battle_abort = true
|
226
|
+
# Set save calling flag
|
227
|
+
$game_temp.save_calling = true
|
228
|
+
# Advance index
|
229
|
+
@index += 1
|
230
|
+
# End
|
231
|
+
return false
|
232
|
+
end
|
233
|
+
#--------------------------------------------------------------------------
|
234
|
+
# * Game Over
|
235
|
+
#--------------------------------------------------------------------------
|
236
|
+
def command_353
|
237
|
+
# Set game over flag
|
238
|
+
$game_temp.gameover = true
|
239
|
+
# End
|
240
|
+
return false
|
241
|
+
end
|
242
|
+
#--------------------------------------------------------------------------
|
243
|
+
# * Return to Title Screen
|
244
|
+
#--------------------------------------------------------------------------
|
245
|
+
def command_354
|
246
|
+
# Set return to title screen flag
|
247
|
+
$game_temp.to_title = true
|
248
|
+
# End
|
249
|
+
return false
|
250
|
+
end
|
251
|
+
#--------------------------------------------------------------------------
|
252
|
+
# * Script
|
253
|
+
#--------------------------------------------------------------------------
|
254
|
+
def command_355
|
255
|
+
# Set first line to script
|
256
|
+
script = @list[@index].parameters[0] + "\n"
|
257
|
+
# Loop
|
258
|
+
loop do
|
259
|
+
# If next event command is second line of script or after
|
260
|
+
if @list[@index+1].code == 655
|
261
|
+
# Add second line or after to script
|
262
|
+
script += @list[@index+1].parameters[0] + "\n"
|
263
|
+
# If event command is not second line or after
|
264
|
+
else
|
265
|
+
# Abort loop
|
266
|
+
break
|
267
|
+
end
|
268
|
+
# Advance index
|
269
|
+
@index += 1
|
270
|
+
end
|
271
|
+
# Evaluation
|
272
|
+
#result = eval(script)
|
273
|
+
# If return value is false
|
274
|
+
#if result == false
|
275
|
+
# # End
|
276
|
+
# return false
|
277
|
+
#end
|
278
|
+
# Continue
|
279
|
+
eval(script)
|
280
|
+
return true
|
281
|
+
end
|
282
|
+
end
|
data/Scripts/Main.rb
CHANGED
@@ -1,13 +1,50 @@
|
|
1
|
-
|
1
|
+
#==============================================================================
|
2
|
+
# ** Main
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# After defining each class, actual processing begins here.
|
5
|
+
#==============================================================================
|
2
6
|
|
3
|
-
|
4
|
-
|
7
|
+
at_exit do
|
8
|
+
Wallpaper.reset
|
9
|
+
save unless $game_switches[99] || ($game_system.map_interpreter.running? || !$scene.is_a?(Scene_Map))
|
10
|
+
end
|
11
|
+
|
12
|
+
begin
|
13
|
+
$console = Graphics.fullscreen
|
14
|
+
Graphics.frame_rate = 60
|
15
|
+
Font.default_size = 20
|
16
|
+
|
17
|
+
# Load persistent data
|
18
|
+
Persistent.load
|
19
|
+
|
20
|
+
# Prepare for transition
|
21
|
+
Graphics.freeze
|
22
|
+
$demo = false
|
23
|
+
$GDC = false
|
24
|
+
# Make scene object (title screen)
|
25
|
+
$scene = Scene_Title.new
|
26
|
+
Oneshot.allow_exit false
|
27
|
+
Oneshot.exiting false
|
28
|
+
|
29
|
+
# x = Oneshot.textinput("Foo Bar")
|
30
|
+
# print("#{x}")
|
31
|
+
|
32
|
+
# Call main method as long as $scene is effective
|
33
|
+
while $scene != nil
|
34
|
+
$scene.main
|
35
|
+
end
|
36
|
+
# Fade out
|
37
|
+
Oneshot.exiting true
|
38
|
+
Graphics.transition(20)
|
5
39
|
|
6
|
-
|
7
|
-
|
8
|
-
|
9
|
-
next if name.empty? || name.start_with?("#")
|
10
|
-
puts "Loading #{name}"
|
40
|
+
if Journal.active?
|
41
|
+
Journal.set ''
|
42
|
+
end
|
11
43
|
|
12
|
-
|
44
|
+
Oneshot.allow_exit true
|
45
|
+
rescue Errno::ENOENT
|
46
|
+
# Supplement Errno::ENOENT exception
|
47
|
+
# If unable to open file, display message and end
|
48
|
+
filename = $!.message.sub("No such file or directory - ", "")
|
49
|
+
print("Unable to find file #{filename}.")
|
13
50
|
end
|