rmxp_extractor 1.7 → 1.8
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +111 -1
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +245 -244
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +112 -126
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
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- data/Data/Map347.rxdata +0 -0
- data/Data/Map348.rxdata +0 -0
- data/Data/Map349.rxdata +0 -0
- data/Data/Map350.rxdata +0 -0
- data/Data/Map351.rxdata +0 -0
- data/Data/Map352.rxdata +0 -0
- data/Data/Map353.rxdata +0 -0
- data/Data/Map354.rxdata +0 -0
- data/Data/Map355.rxdata +0 -0
- data/Data/Map356.rxdata +0 -0
- data/Data/Map357.rxdata +0 -0
- data/Data/Map358.rxdata +0 -0
- data/Data/Map359.rxdata +0 -0
- data/Data/Map360.rxdata +0 -0
- data/Data/Map361.rxdata +0 -0
- data/Data/Map362.rxdata +0 -0
- data/Data/Map363.rxdata +0 -0
- data/Data/Map364.rxdata +0 -0
- data/Data/Map365.rxdata +0 -0
- data/Data/Map366.rxdata +0 -0
- data/Data/Map367.rxdata +0 -0
- data/Data/Map368.rxdata +0 -0
- data/Data/Map369.rxdata +0 -0
- data/Data/Map370.rxdata +0 -0
- data/Data/Map371.rxdata +0 -0
- data/Data/Map372.rxdata +0 -0
- data/Data/Map373.rxdata +0 -0
- data/Data/Map374.rxdata +0 -0
- data/Data/Map375.rxdata +0 -0
- data/Data/Map376.rxdata +0 -0
- data/Data/Map377.rxdata +0 -0
- data/Data/Map378.rxdata +0 -0
- data/Data/Map379.rxdata +0 -0
- data/Data/Map380.rxdata +0 -0
- data/Data/Map381.rxdata +0 -0
- data/Data/Map382.rxdata +0 -0
- data/Data/Map383.rxdata +0 -0
- data/Data/Map384.rxdata +0 -0
- data/Data/Map385.rxdata +0 -0
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#==============================================================================
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# ** Scene_Map
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#------------------------------------------------------------------------------
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# This class performs map screen processing.
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#==============================================================================
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class Scene_Map
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#--------------------------------------------------------------------------
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# * Main Processing
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#--------------------------------------------------------------------------
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def main
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# Make sprite set
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@spriteset = Spriteset_Map.new
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# Make message window
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@message_window = Window_Message.new
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@ed_message = Ed_Message.new
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@doc_message = Doc_Message.new
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@desktop_message = Desktop_Message.new
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@credits_message = Credits_Message.new
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# Make menus
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@menu = Window_MainMenu.new
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@item_menu = Window_Item.new
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@item_menu_refresh = false
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# Make item icon
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@item_icon = Sprite.new
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@item_icon.x = 640 - 64
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@item_icon.y = 480 - 64
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@item_icon.z = 9000
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@item_icon.zoom_x = 2.0
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@item_icon.zoom_y = 2.0
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@item_id = 0
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# Make item flash (for clover)
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@item_icon_flash = Sprite.new
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@item_icon_flash.x = 640 - 64
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@item_icon_flash.y = 480 - 64
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@item_icon_flash.z = 10000
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@item_icon_flash.zoom_x = 2.0
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@item_icon_flash.zoom_y = 2.0
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@item_icon_flash.opacity = 0
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@item_icon_flash_fadein = true
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@item_icon_flash_wait = 100
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# Make fast travel menu
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@fast_travel = FastTravel.new
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@window_settings = Window_Settings.new
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# Fade to black transition
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@blackfade = Sprite.new
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@blackfade.bitmap = Bitmap.new(640, 480)
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@blackfade.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0))
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@blackfade.visible = false
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@blackfade.z = 9999
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# Transition run
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Graphics.transition
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# Main loop
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loop do
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# Update game screen
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Graphics.update
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# Update input information
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Input.update
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# Frame update
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update
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# Abort loop if screen is changed
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if $scene != self
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break
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end
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end
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# Prepare for transition
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Graphics.freeze
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# Dispose of sprite set
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@spriteset.dispose
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# Dispose of message window
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@message_window.dispose
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@ed_message.dispose
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@doc_message.dispose
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@desktop_message.dispose
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@credits_message.dispose
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# Dispose of menu
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@menu.dispose
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@item_menu.dispose
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@fast_travel.dispose
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@window_settings.dispose
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# Dispose of item icon
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@item_icon.dispose
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@item_icon_flash.dispose
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@blackfade.dispose
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# If switching to title screen
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if $scene.is_a?(Scene_Title)
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# Fade out screen
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Graphics.transition
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Graphics.freeze
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end
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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if Input.quit?
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# put in dialogue boxes here for player
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# either telling them they can't quit during a cutscene
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# or telling them they're saving and quitting
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if $game_system.map_interpreter.running?
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EdText.info(tr("You cannot perform this action during cutscenes."))
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return
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else
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$game_temp.common_event_id = 35
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end
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end
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# Loop
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loop do
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if $game_temp.prompt_wait > 0
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$game_temp.prompt_wait -= 1
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return
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end
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$game_temp.bgm_fadein($game_system)
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# Update map, interpreter, and player order
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# (this update order is important for when conditions are fulfilled
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# to run any event, and the player isn't provided the opportunity to
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# move in an instant)
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$game_map.update
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if $scene == nil
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return
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end
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$game_system.map_interpreter.update
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$game_temp.menus_visible = @menu.visible || @item_menu.visible || @fast_travel.visible || @window_settings.visible
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$game_player.update
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$game_followers.each{|f| f.update}
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# Update system (timer), screen
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$game_system.update
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$game_screen.update
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# Abort loop if player isn't place moving
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unless $game_temp.player_transferring
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break
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end
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# Run place move
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transfer_player
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# Abort loop if transition processing
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if $game_temp.transition_processing
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break
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end
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end
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# Update sprite set
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@spriteset.update
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# Update message window
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@message_window.update
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@ed_message.update
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@doc_message.update
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@desktop_message.update
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@credits_message.update
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# Deactivate item
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if Input.trigger?(Input::DEACTIVATE) && $game_variables[1] > 0
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$game_system.se_play($data_system.cancel_se)
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$game_variables[1] = 0
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end
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# Update the menu
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if @message_window.visible || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible
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@item_menu_refresh = true
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else
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if @item_menu_refresh
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@item_menu_refresh = false
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@item_menu.refresh
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end
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@menu.update
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@item_menu.update
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end
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# Update the item icon
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if @item_id != $game_variables[1]
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@item_id = $game_variables[1]
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if @item_id == 0
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@item_icon.bitmap = nil
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@item_icon_flash.bitmap = nil
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else
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@item_icon.bitmap = RPG::Cache.icon($data_items[@item_id].icon_name)
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if @item_id == 58 #clover
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@item_icon_flash.bitmap = RPG::Cache.icon($data_items[@item_id].icon_name + "2")
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@item_icon_flash.opacity = 0
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@item_icon_flash_fadein = true
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@item_icon_flash_wait = 80
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else
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@item_icon_flash.bitmap = nil
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end
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end
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end
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# Hide icon when item menu is visible
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@item_icon.visible = !@item_menu.visible
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@item_icon_flash.visible = @item_icon.visible
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if @item_icon_flash_wait > 0
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@item_icon_flash_wait -= 1
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else
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if @item_icon_flash_fadein
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@item_icon_flash.opacity += 6
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if @item_icon_flash.opacity >= 255
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@item_icon_flash.opacity = 255
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@item_icon_flash_fadein = false
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@item_icon_flash_wait = 40
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end
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else
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@item_icon_flash.opacity -= 6
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if @item_icon_flash.opacity <= 0
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@item_icon_flash.opacity = 0
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@item_icon_flash_fadein = true
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@item_icon_flash_wait = 160
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end
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end
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end
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# If game over
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if $game_temp.gameover
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# Switch to game over screen
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$scene = Scene_Gameover.new
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return
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end
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# If returning to title screen
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if $game_temp.to_title
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# Change to title screen
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$scene = Scene_Title.new
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return
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end
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# If transition processing
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if $game_temp.transition_processing
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# Clear transition processing flag
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$game_temp.transition_processing = false
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# Execute transition
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if $game_temp.transition_name == ""
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Graphics.transition(20)
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elsif $game_temp.transition_name == "black"
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@blackfade.visible = true
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Graphics.transition(30)
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Graphics.freeze
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@blackfade.visible = false
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Graphics.transition(30)
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else
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Graphics.transition(40, "Graphics/Transitions/" +
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$game_temp.transition_name)
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end
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end
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# Update fast travel
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@fast_travel.update
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@window_settings.update
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if Input.trigger?(Input::F8) && !$game_switches[123]
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if Graphics.fullscreen == true
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Graphics.fullscreen = false
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$console = false
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else
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Graphics.fullscreen = true
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$console = true
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end
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sleep(0.500)
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if @window_settings.visible
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@window_settings.redraw_setting_index(2)
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sleep(0.500)
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end
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end
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# If showing message window
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if $game_temp.message_window_showing || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible
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return
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end
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# Process menu opening
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unless $game_system.map_interpreter.running? ||
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$game_system.menu_disabled ||
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@fast_travel.visible || @window_settings.visible || $game_temp.menu_calling == true || $game_temp.item_menu_calling == true
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if !@menu.visible && Input.trigger?(Input::MENU)
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$game_temp.menu_calling = true
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$game_temp.menu_beep = true
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elsif !@item_menu.visible && Input.trigger?(Input::ITEMS) && ($game_switches[174] == false)
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$game_temp.item_menu_calling = true
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$game_temp.menu_beep = true
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end
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end
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# If debug mode is ON and F5 key was pressed
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if $debug and Input.press?(Input::F5)
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# Set transferring player flag
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$game_temp.player_transferring = true
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# Set player move destination
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$game_temp.player_new_map_id = $data_system.start_map_id
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$game_temp.player_new_x = $data_system.start_x
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$game_temp.player_new_y = $data_system.start_y
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end
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# debug && F6
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if $debug and Input.press?(Input::F6) and $lastpress != 6
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$lastpress = 6
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Chroma.playAnim("chroma/blank_keyboard.chroma", false);
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end
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if $debug and Input.press?(Input::F7) and $lastpress != 7
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$lastpress = 7
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Chroma.playAnim("chroma/Fire_Keyboard.chroma", true);
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end
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if $debug and Input.press?(Input::F9) and $lastpress != 9
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$lastpress = 9
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Chroma.playAnim("chroma/Random_Keyboard.chroma", false);
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end
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# If debug mode is ON and F9 key was pressed
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# if $debug and Input.press?(Input::F9)
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# # Set debug calling flag
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# $game_temp.debug_calling = true
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# end
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# If player is not moving
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unless $game_player.moving?
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# Run calling of each screen
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if $game_temp.battle_calling
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call_battle
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elsif $game_temp.shop_calling
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call_shop
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elsif $game_temp.name_calling
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call_name
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elsif $game_temp.menu_calling
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call_menu
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elsif $game_temp.item_menu_calling
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call_item_menu
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elsif $game_temp.travel_menu_calling
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call_travel_menu
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elsif $game_temp.window_settings_calling
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call_window_settings
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elsif $game_temp.save_calling
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call_save
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elsif $game_temp.debug_calling
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call_debug
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end
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end
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end
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#--------------------------------------------------------------------------
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322
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# * Battle Call
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#--------------------------------------------------------------------------
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def call_battle
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# Clear battle calling flag
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$game_temp.battle_calling = false
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# Clear menu calling flag
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$game_temp.menu_calling = false
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$game_temp.menu_beep = false
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# Memorize map BGM and stop BGM
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331
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$game_temp.map_bgm = $game_system.playing_bgm
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$game_system.bgm_stop
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# Play battle start SE
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334
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$game_system.se_play($data_system.battle_start_se)
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# Play battle BGM
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336
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$game_system.bgm_play($game_system.battle_bgm)
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# Straighten player position
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338
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$game_player.straighten
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# Switch to battle screen
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340
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$scene = Scene_Battle.new
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end
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342
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#--------------------------------------------------------------------------
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343
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# * Shop Call
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344
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#--------------------------------------------------------------------------
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345
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def call_shop
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346
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# Clear shop call flag
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347
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$game_temp.shop_calling = false
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348
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# Straighten player position
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349
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$game_player.straighten
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350
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# Switch to shop screen
|
351
|
+
$scene = Scene_Shop.new
|
352
|
+
end
|
353
|
+
#--------------------------------------------------------------------------
|
354
|
+
# * Name Input Call
|
355
|
+
#--------------------------------------------------------------------------
|
356
|
+
def call_name
|
357
|
+
# Clear name input call flag
|
358
|
+
$game_temp.name_calling = false
|
359
|
+
# Straighten player position
|
360
|
+
$game_player.straighten
|
361
|
+
# Switch to name input screen
|
362
|
+
$scene = Scene_Name.new
|
363
|
+
end
|
364
|
+
#--------------------------------------------------------------------------
|
365
|
+
# * Menu Call
|
366
|
+
#--------------------------------------------------------------------------
|
367
|
+
def call_menu
|
368
|
+
# Clear menu call flag
|
369
|
+
$game_temp.menu_calling = false
|
370
|
+
# If menu beep flag is set
|
371
|
+
if $game_temp.menu_beep
|
372
|
+
# Play decision SE
|
373
|
+
$game_system.se_play($data_system.decision_se)
|
374
|
+
# Clear menu beep flag
|
375
|
+
$game_temp.menu_beep = false
|
376
|
+
end
|
377
|
+
# Straighten player position
|
378
|
+
$game_player.straighten
|
379
|
+
# Open the menu
|
380
|
+
@menu.open
|
381
|
+
end
|
382
|
+
def call_item_menu
|
383
|
+
# Clear menu call flag
|
384
|
+
$game_temp.item_menu_calling = false
|
385
|
+
# If menu beep flag is set
|
386
|
+
if $game_temp.menu_beep
|
387
|
+
# Play decision SE
|
388
|
+
$game_system.se_play($data_system.decision_se)
|
389
|
+
# Clear menu beep flag
|
390
|
+
$game_temp.menu_beep = false
|
391
|
+
end
|
392
|
+
# Straighten player position
|
393
|
+
$game_player.straighten
|
394
|
+
# Open the menu
|
395
|
+
@item_menu.open
|
396
|
+
end
|
397
|
+
def call_travel_menu
|
398
|
+
# Clear menu call flag
|
399
|
+
$game_temp.travel_menu_calling = false
|
400
|
+
# Straighten player position
|
401
|
+
$game_player.straighten
|
402
|
+
# Open the menu
|
403
|
+
@fast_travel.open
|
404
|
+
end
|
405
|
+
def call_window_settings
|
406
|
+
# Clear menu call flag
|
407
|
+
$game_temp.window_settings_calling = false
|
408
|
+
# Straighten player position
|
409
|
+
$game_player.straighten
|
410
|
+
# Open the menu
|
411
|
+
@window_settings.open
|
412
|
+
end
|
413
|
+
#--------------------------------------------------------------------------
|
414
|
+
# * Save Call
|
415
|
+
#--------------------------------------------------------------------------
|
416
|
+
def call_save
|
417
|
+
# Straighten player position
|
418
|
+
$game_player.straighten
|
419
|
+
# Switch to save screen
|
420
|
+
$scene = Scene_Save.new
|
421
|
+
end
|
422
|
+
#--------------------------------------------------------------------------
|
423
|
+
# * Debug Call
|
424
|
+
#--------------------------------------------------------------------------
|
425
|
+
def call_debug
|
426
|
+
# Clear debug call flag
|
427
|
+
$game_temp.debug_calling = false
|
428
|
+
# Play decision SE
|
429
|
+
$game_system.se_play($data_system.decision_se)
|
430
|
+
# Straighten player position
|
431
|
+
$game_player.straighten
|
432
|
+
# Switch to debug screen
|
433
|
+
$scene = Scene_Debug.new
|
434
|
+
end
|
435
|
+
#--------------------------------------------------------------------------
|
436
|
+
# * Player Place Move
|
437
|
+
#--------------------------------------------------------------------------
|
438
|
+
def transfer_player
|
439
|
+
# Clear player place move call flag
|
440
|
+
$game_temp.player_transferring = false
|
441
|
+
# If move destination is different than current map
|
442
|
+
if $game_map.map_id != $game_temp.player_new_map_id
|
443
|
+
# Set up a new map
|
444
|
+
$game_map.setup($game_temp.player_new_map_id)
|
445
|
+
end
|
446
|
+
# Set up player/follower positions
|
447
|
+
[$game_player].concat($game_followers).each do |character|
|
448
|
+
character.moveto($game_temp.player_new_x, $game_temp.player_new_y)
|
449
|
+
# Set player direction
|
450
|
+
case $game_temp.player_new_direction
|
451
|
+
when 2 # down
|
452
|
+
character.turn_down
|
453
|
+
when 4 # left
|
454
|
+
character.turn_left
|
455
|
+
when 6 # right
|
456
|
+
character.turn_right
|
457
|
+
when 8 # up
|
458
|
+
character.turn_up
|
459
|
+
end
|
460
|
+
# Straighten player position
|
461
|
+
character.straighten
|
462
|
+
end
|
463
|
+
# Remake sprite set
|
464
|
+
@spriteset.dispose
|
465
|
+
@spriteset = Spriteset_Map.new
|
466
|
+
# Update map (run parallel process event)
|
467
|
+
$game_map.update
|
468
|
+
@spriteset.update
|
469
|
+
# # If processing transition
|
470
|
+
# if $game_temp.transition_processing
|
471
|
+
# # Clear transition processing flag
|
472
|
+
# $game_temp.transition_processing = false
|
473
|
+
# # Execute transition
|
474
|
+
# Graphics.transition(20)
|
475
|
+
# end
|
476
|
+
# Run automatic change for BGM and BGS set on the map
|
477
|
+
$game_map.autoplay
|
478
|
+
# Frame reset
|
479
|
+
Graphics.frame_reset
|
480
|
+
end
|
481
|
+
#--------------------------------------------------------------------------
|
482
|
+
# * Lighting operations
|
483
|
+
#--------------------------------------------------------------------------
|
484
|
+
def add_light(id, filename, intensity, x, y)
|
485
|
+
@spriteset.add_light(id, filename, intensity, x, y)
|
486
|
+
end
|
487
|
+
def del_light(id)
|
488
|
+
@spriteset.del_light(id)
|
489
|
+
end
|
490
|
+
def clear_lights
|
491
|
+
@spriteset.clear_lights
|
492
|
+
end
|
493
|
+
#--------------------------------------------------------------------------
|
494
|
+
# * Particle operations
|
495
|
+
#--------------------------------------------------------------------------
|
496
|
+
def particles=(val)
|
497
|
+
@spriteset.particles = val
|
498
|
+
end
|
499
|
+
#--------------------------------------------------------------------------
|
500
|
+
# * Follower operations
|
501
|
+
#--------------------------------------------------------------------------
|
502
|
+
def add_follower(follower)
|
503
|
+
@spriteset.add_follower(follower)
|
504
|
+
end
|
505
|
+
def remove_follower(follower)
|
506
|
+
@spriteset.remove_follower(follower)
|
507
|
+
end
|
508
|
+
#--------------------------------------------------------------------------
|
509
|
+
# * BG operations
|
510
|
+
#--------------------------------------------------------------------------
|
511
|
+
def bg=(name)
|
512
|
+
@spriteset.bg = name
|
513
|
+
end
|
514
|
+
#--------------------------------------------------------------------------
|
515
|
+
# * Misc operations
|
516
|
+
#--------------------------------------------------------------------------
|
517
|
+
def new_footprint(direction, x, y)
|
518
|
+
if @spriteset != nil
|
519
|
+
@spriteset.new_footprint(direction, x, y)
|
520
|
+
end
|
521
|
+
end
|
522
|
+
def new_footsplash(direction, x, y)
|
523
|
+
if @spriteset != nil
|
524
|
+
@spriteset.new_footsplash(direction, x, y)
|
525
|
+
end
|
526
|
+
end
|
527
|
+
def new_maptext(text, x, y)
|
528
|
+
if @spriteset != nil
|
529
|
+
@spriteset.new_maptext(text, x, y)
|
530
|
+
end
|
531
|
+
end
|
532
|
+
def fix_footsplashes(xDelt, yDelt)
|
533
|
+
if @spriteset != nil
|
534
|
+
@spriteset.fix_footsplashes(xDelt, yDelt)
|
535
|
+
end
|
536
|
+
end
|
537
|
+
def menu_open?
|
538
|
+
@menu.visible || @item_menu.visible
|
539
|
+
end
|
540
|
+
end
|