rmxp_extractor 1.7 → 1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +111 -1
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +245 -244
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +112 -126
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
- data/Data/Map267.rxdata +0 -0
- data/Data/Map268.rxdata +0 -0
- data/Data/Map269.rxdata +0 -0
- data/Data/Map270.rxdata +0 -0
- data/Data/Map271.rxdata +0 -0
- data/Data/Map272.rxdata +0 -0
- data/Data/Map273.rxdata +0 -0
- data/Data/Map274.rxdata +0 -0
- data/Data/Map275.rxdata +0 -0
- data/Data/Map276.rxdata +0 -0
- data/Data/Map277.rxdata +0 -0
- data/Data/Map278.rxdata +0 -0
- data/Data/Map279.rxdata +0 -0
- data/Data/Map280.rxdata +0 -0
- data/Data/Map281.rxdata +0 -0
- data/Data/Map282.rxdata +0 -0
- data/Data/Map283.rxdata +0 -0
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- data/Data/Map300.rxdata +0 -0
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- data/Data/Map307.rxdata +0 -0
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- data/Data/Map311.rxdata +0 -0
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- data/Data/Map314.rxdata +0 -0
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- data/Data/Map318.rxdata +0 -0
- data/Data/Map319.rxdata +0 -0
- data/Data/Map320.rxdata +0 -0
- data/Data/Map321.rxdata +0 -0
- data/Data/Map322.rxdata +0 -0
- data/Data/Map323.rxdata +0 -0
- data/Data/Map324.rxdata +0 -0
- data/Data/Map325.rxdata +0 -0
- data/Data/Map326.rxdata +0 -0
- data/Data/Map327.rxdata +0 -0
- data/Data/Map328.rxdata +0 -0
- data/Data/Map329.rxdata +0 -0
- data/Data/Map330.rxdata +0 -0
- data/Data/Map331.rxdata +0 -0
- data/Data/Map332.rxdata +0 -0
- data/Data/Map333.rxdata +0 -0
- data/Data/Map334.rxdata +0 -0
- data/Data/Map335.rxdata +0 -0
- data/Data/Map336.rxdata +0 -0
- data/Data/Map337.rxdata +0 -0
- data/Data/Map338.rxdata +0 -0
- data/Data/Map339.rxdata +0 -0
- data/Data/Map340.rxdata +0 -0
- data/Data/Map341.rxdata +0 -0
- data/Data/Map342.rxdata +0 -0
- data/Data/Map343.rxdata +0 -0
- data/Data/Map344.rxdata +0 -0
- data/Data/Map345.rxdata +0 -0
- data/Data/Map346.rxdata +0 -0
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#==============================================================================
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# ** Game_Party
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#------------------------------------------------------------------------------
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# This class handles the party. It includes information on amount of gold
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# and items. Refer to "$game_party" for the instance of this class.
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#==============================================================================
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class Game_Party
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :actors # actors
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attr_reader :gold # amount of gold
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attr_reader :steps # number of steps
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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# Create actor array
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@actors = []
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# Initialize amount of gold and steps
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@gold = 0
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@steps = 0
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# Create amount in possession hash for items, weapons, and armor
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@items = {}
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@weapons = {}
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@armors = {}
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end
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#--------------------------------------------------------------------------
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# * Initial Party Setup
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#--------------------------------------------------------------------------
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def setup_starting_members
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@actors = []
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for i in $data_system.party_members
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#@actors.push($game_actors[i])
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add_actor(i)
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end
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end
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#--------------------------------------------------------------------------
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# * Battle Test Party Setup
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#--------------------------------------------------------------------------
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def setup_battle_test_members
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@actors = []
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for battler in $data_system.test_battlers
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actor = $game_actors[battler.actor_id]
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actor.level = battler.level
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gain_weapon(battler.weapon_id, 1)
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gain_armor(battler.armor1_id, 1)
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gain_armor(battler.armor2_id, 1)
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gain_armor(battler.armor3_id, 1)
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gain_armor(battler.armor4_id, 1)
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actor.equip(0, battler.weapon_id)
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actor.equip(1, battler.armor1_id)
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actor.equip(2, battler.armor2_id)
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actor.equip(3, battler.armor3_id)
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actor.equip(4, battler.armor4_id)
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actor.recover_all
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@actors.push(actor)
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end
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@items = {}
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for i in 1...$data_items.size
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if $data_items[i].name != ""
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occasion = $data_items[i].occasion
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if occasion == 0 or occasion == 1
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@items[i] = 99
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end
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Refresh Party Members
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#--------------------------------------------------------------------------
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def refresh
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# Actor objects split from $game_actors right after loading game data
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# Avoid this problem by resetting the actors each time data is loaded.
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new_actors = []
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for i in 0...@actors.size
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if $data_actors[@actors[i].id] != nil
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new_actors.push($game_actors[@actors[i].id])
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end
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end
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@actors = new_actors
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end
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#--------------------------------------------------------------------------
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# * Getting Maximum Level
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#--------------------------------------------------------------------------
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def max_level
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# If 0 members are in the party
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if @actors.size == 0
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return 0
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end
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# Initialize local variable: level
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level = 0
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# Get maximum level of party members
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for actor in @actors
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if level < actor.level
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level = actor.level
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end
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end
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return level
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end
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#--------------------------------------------------------------------------
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# * Add an Actor
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# actor_id : actor ID
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#--------------------------------------------------------------------------
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def add_actor(actor_id)
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# Get actor
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actor = $game_actors[actor_id]
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# If the party has less than 4 members and this actor is not in the party
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if @actors.size < 4 and not @actors.include?(actor)
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# Add follower
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unless @actors.empty?
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if $game_followers.empty?
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$game_followers.push(Game_Follower.new($game_player, actor))
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else
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$game_followers.push(Game_Follower.new($game_followers.last, actor))
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end
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$scene.add_follower($game_followers.last)
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end
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# Add actor
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@actors.push(actor)
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# Refresh player
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$game_player.refresh
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end
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end
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#--------------------------------------------------------------------------
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# * Remove Actor
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# actor_id : actor ID
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#--------------------------------------------------------------------------
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def remove_actor(actor_id)
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actor = $game_actors[actor_id]
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# Delete follower
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unless $game_followers.empty?
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follower = $game_followers.pop
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$scene.remove_follower(follower)
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new_actor = follower.actor
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if new_actor != actor
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$game_followers.reverse_each do |follower|
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new_actor, follower.actor = follower.actor, new_actor
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break if new_actor == actor
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end
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end
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end
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# Delete actor
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@actors.delete(actor)
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# Refresh player
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# $game_player.refresh
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end
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#--------------------------------------------------------------------------
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# * Gain Gold (or lose)
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# n : amount of gold
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#--------------------------------------------------------------------------
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def gain_gold(n)
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@gold = [[@gold + n, 0].max, 9999999].min
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end
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#--------------------------------------------------------------------------
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# * Lose Gold
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# n : amount of gold
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#--------------------------------------------------------------------------
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def lose_gold(n)
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# Reverse the numerical value and call it gain_gold
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gain_gold(-n)
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end
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#--------------------------------------------------------------------------
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# * Increase Steps
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#--------------------------------------------------------------------------
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def increase_steps
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@steps = [@steps + 1, 9999999].min
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end
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#--------------------------------------------------------------------------
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# * Get Number of Items Possessed
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# item_id : item ID
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#--------------------------------------------------------------------------
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def item_number(item_id)
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# If quantity data is in the hash, use it. If not, return 0
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return @items.include?(item_id) ? @items[item_id] : 0
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end
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#--------------------------------------------------------------------------
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# * Get Number of Weapons Possessed
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# weapon_id : weapon ID
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#--------------------------------------------------------------------------
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def weapon_number(weapon_id)
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# If quantity data is in the hash, use it. If not, return 0
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return @weapons.include?(weapon_id) ? @weapons[weapon_id] : 0
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end
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#--------------------------------------------------------------------------
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# * Get Amount of Armor Possessed
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# armor_id : armor ID
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#--------------------------------------------------------------------------
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def armor_number(armor_id)
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# If quantity data is in the hash, use it. If not, return 0
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return @armors.include?(armor_id) ? @armors[armor_id] : 0
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end
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#--------------------------------------------------------------------------
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# * Gain Items (or lose)
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# item_id : item ID
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# n : quantity
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#--------------------------------------------------------------------------
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def gain_item(item_id, n)
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# Update quantity data in the hash.
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if item_id > 0
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@items[item_id] = [[item_number(item_id) + n, 0].max, 99].min
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end
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end
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#--------------------------------------------------------------------------
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# * Gain Weapons (or lose)
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# weapon_id : weapon ID
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# n : quantity
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#--------------------------------------------------------------------------
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def gain_weapon(weapon_id, n)
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# Update quantity data in the hash.
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if weapon_id > 0
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@weapons[weapon_id] = [[weapon_number(weapon_id) + n, 0].max, 99].min
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end
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end
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#--------------------------------------------------------------------------
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# * Gain Armor (or lose)
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# armor_id : armor ID
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# n : quantity
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#--------------------------------------------------------------------------
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def gain_armor(armor_id, n)
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# Update quantity data in the hash.
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if armor_id > 0
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@armors[armor_id] = [[armor_number(armor_id) + n, 0].max, 99].min
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end
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end
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#--------------------------------------------------------------------------
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# * Lose Items
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# item_id : item ID
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# n : quantity
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#--------------------------------------------------------------------------
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def lose_item(item_id, n)
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# Reverse the numerical value and call it gain_item
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gain_item(item_id, -n)
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end
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#--------------------------------------------------------------------------
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# * Lose Weapons
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# weapon_id : weapon ID
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# n : quantity
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#--------------------------------------------------------------------------
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def lose_weapon(weapon_id, n)
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# Reverse the numerical value and call it gain_weapon
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gain_weapon(weapon_id, -n)
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end
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#--------------------------------------------------------------------------
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# * Lose Armor
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# armor_id : armor ID
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# n : quantity
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#--------------------------------------------------------------------------
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def lose_armor(armor_id, n)
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# Reverse the numerical value and call it gain_armor
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gain_armor(armor_id, -n)
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end
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#--------------------------------------------------------------------------
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# * Determine if Item is Usable
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# item_id : item ID
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#--------------------------------------------------------------------------
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def item_can_use?(item_id)
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# If item quantity is 0
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if item_number(item_id) == 0
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# Unusable
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return false
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end
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# Get usable time
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occasion = $data_items[item_id].occasion
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# If in battle
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if $game_temp.in_battle
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# If useable time is 0 (normal) or 1 (only battle) it's usable
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return (occasion == 0 or occasion == 1)
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end
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# If useable time is 0 (normal) or 2 (only menu) it's usable
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return (occasion == 0 or occasion == 2)
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end
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#--------------------------------------------------------------------------
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# * Clear All Member Actions
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#--------------------------------------------------------------------------
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def clear_actions
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# Clear All Member Actions
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for actor in @actors
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actor.current_action.clear
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end
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end
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#--------------------------------------------------------------------------
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# * Determine if Command is Inputable
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#--------------------------------------------------------------------------
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def inputable?
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# Return true if input is possible for one person as well
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for actor in @actors
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if actor.inputable?
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return true
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end
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end
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return false
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end
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#--------------------------------------------------------------------------
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# * Determine Everyone is Dead
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#--------------------------------------------------------------------------
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def all_dead?
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# If number of party members is 0
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if $game_party.actors.size == 0
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return false
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end
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# If an actor is in the party with 0 or more HP
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for actor in @actors
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if actor.hp > 0
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return false
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end
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end
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# All members dead
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return true
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end
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#--------------------------------------------------------------------------
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# * Slip Damage Check (for map)
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#--------------------------------------------------------------------------
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def check_map_slip_damage
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for actor in @actors
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if actor.hp > 0 and actor.slip_damage?
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actor.hp -= [actor.maxhp / 100, 1].max
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if actor.hp == 0
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$game_system.se_play($data_system.actor_collapse_se)
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end
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$game_screen.start_flash(Color.new(255,0,0,128), 4)
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$game_temp.gameover = $game_party.all_dead?
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Random Selection of Target Actor
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# hp0 : limited to actors with 0 HP
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#--------------------------------------------------------------------------
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def random_target_actor(hp0 = false)
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# Initialize roulette
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roulette = []
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# Loop
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for actor in @actors
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# If it fits the conditions
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if (not hp0 and actor.exist?) or (hp0 and actor.hp0?)
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# Get actor class [position]
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position = $data_classes[actor.class_id].position
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# Front guard: n = 4; Mid guard: n = 3; Rear guard: n = 2
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n = 4 - position
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# Add actor to roulette n times
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n.times do
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roulette.push(actor)
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end
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end
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end
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# If roulette size is 0
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if roulette.size == 0
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return nil
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end
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# Spin the roulette, choose an actor
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return roulette[rand(roulette.size)]
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end
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#--------------------------------------------------------------------------
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# * Random Selection of Target Actor (HP 0)
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#--------------------------------------------------------------------------
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def random_target_actor_hp0
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return random_target_actor(true)
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end
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#--------------------------------------------------------------------------
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# * Smooth Selection of Target Actor
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# actor_index : actor index
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364
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+
#--------------------------------------------------------------------------
|
365
|
+
def smooth_target_actor(actor_index)
|
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+
# Get an actor
|
367
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+
actor = @actors[actor_index]
|
368
|
+
# If an actor exists
|
369
|
+
if actor != nil and actor.exist?
|
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+
return actor
|
371
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+
end
|
372
|
+
# Loop
|
373
|
+
for actor in @actors
|
374
|
+
# If an actor exists
|
375
|
+
if actor.exist?
|
376
|
+
return actor
|
377
|
+
end
|
378
|
+
end
|
379
|
+
end
|
380
|
+
end
|
@@ -0,0 +1,164 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Game_Picture
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This class handles the picture. It's used within the Game_Screen class
|
5
|
+
# ($game_screen).
|
6
|
+
#==============================================================================
|
7
|
+
|
8
|
+
class Game_Picture
|
9
|
+
#--------------------------------------------------------------------------
|
10
|
+
# * Public Instance Variables
|
11
|
+
#--------------------------------------------------------------------------
|
12
|
+
attr_reader :number # picture number
|
13
|
+
attr_reader :name # file name
|
14
|
+
attr_reader :origin # starting point
|
15
|
+
attr_reader :x # x-coordinate
|
16
|
+
attr_reader :y # y-coordinate
|
17
|
+
attr_reader :zoom_x # x directional zoom rate
|
18
|
+
attr_reader :zoom_y # y directional zoom rate
|
19
|
+
attr_reader :opacity # opacity level
|
20
|
+
attr_reader :blend_type # blend method
|
21
|
+
attr_reader :tone # color tone
|
22
|
+
attr_reader :angle # rotation angle
|
23
|
+
#--------------------------------------------------------------------------
|
24
|
+
# * Object Initialization
|
25
|
+
# number : picture number
|
26
|
+
#--------------------------------------------------------------------------
|
27
|
+
def initialize(number)
|
28
|
+
@number = number
|
29
|
+
@name = ""
|
30
|
+
@origin = 0
|
31
|
+
@x = 0.0
|
32
|
+
@y = 0.0
|
33
|
+
@zoom_x = 100.0
|
34
|
+
@zoom_y = 100.0
|
35
|
+
@opacity = 255.0
|
36
|
+
@blend_type = 1
|
37
|
+
@duration = 0
|
38
|
+
@target_x = @x
|
39
|
+
@target_y = @y
|
40
|
+
@target_zoom_x = @zoom_x
|
41
|
+
@target_zoom_y = @zoom_y
|
42
|
+
@target_opacity = @opacity
|
43
|
+
@tone = Tone.new(0, 0, 0, 0)
|
44
|
+
@tone_target = Tone.new(0, 0, 0, 0)
|
45
|
+
@tone_duration = 0
|
46
|
+
@angle = 0
|
47
|
+
@rotate_speed = 0
|
48
|
+
end
|
49
|
+
#--------------------------------------------------------------------------
|
50
|
+
# * Show Picture
|
51
|
+
# name : file name
|
52
|
+
# origin : starting point
|
53
|
+
# x : x-coordinate
|
54
|
+
# y : y-coordinate
|
55
|
+
# zoom_x : x directional zoom rate
|
56
|
+
# zoom_y : y directional zoom rate
|
57
|
+
# opacity : opacity level
|
58
|
+
# blend_type : blend method
|
59
|
+
#--------------------------------------------------------------------------
|
60
|
+
def show(name, origin, x, y, zoom_x, zoom_y, opacity, blend_type)
|
61
|
+
# Localization: check if this picture exists
|
62
|
+
# in the appropriate language folder, else
|
63
|
+
# default to the base graphics folder
|
64
|
+
translation_name = "#{$persistent.langcode}/#{name}"
|
65
|
+
if File.exists?("Graphics/Pictures/#{translation_name}.png")
|
66
|
+
@name = translation_name
|
67
|
+
else
|
68
|
+
@name = name
|
69
|
+
end
|
70
|
+
@origin = origin
|
71
|
+
@x = x.to_f
|
72
|
+
@y = y.to_f
|
73
|
+
@zoom_x = zoom_x.to_f
|
74
|
+
@zoom_y = zoom_y.to_f
|
75
|
+
@opacity = opacity.to_f
|
76
|
+
@blend_type = blend_type
|
77
|
+
@duration = 0
|
78
|
+
@target_x = @x
|
79
|
+
@target_y = @y
|
80
|
+
@target_zoom_x = @zoom_x
|
81
|
+
@target_zoom_y = @zoom_y
|
82
|
+
@target_opacity = @opacity
|
83
|
+
@tone = Tone.new(0, 0, 0, 0)
|
84
|
+
@tone_target = Tone.new(0, 0, 0, 0)
|
85
|
+
@tone_duration = 0
|
86
|
+
@angle = 0
|
87
|
+
@rotate_speed = 0
|
88
|
+
end
|
89
|
+
#--------------------------------------------------------------------------
|
90
|
+
# * Move Picture
|
91
|
+
# duration : time
|
92
|
+
# origin : starting point
|
93
|
+
# x : x-coordinate
|
94
|
+
# y : y-coordinate
|
95
|
+
# zoom_x : x directional zoom rate
|
96
|
+
# zoom_y : y directional zoom rate
|
97
|
+
# opacity : opacity level
|
98
|
+
# blend_type : blend method
|
99
|
+
#--------------------------------------------------------------------------
|
100
|
+
def move(duration, origin, x, y, zoom_x, zoom_y, opacity, blend_type)
|
101
|
+
@duration = duration
|
102
|
+
@origin = origin
|
103
|
+
@target_x = x.to_f
|
104
|
+
@target_y = y.to_f
|
105
|
+
@target_zoom_x = zoom_x.to_f
|
106
|
+
@target_zoom_y = zoom_y.to_f
|
107
|
+
@target_opacity = opacity.to_f
|
108
|
+
@blend_type = blend_type
|
109
|
+
end
|
110
|
+
#--------------------------------------------------------------------------
|
111
|
+
# * Change Rotation Speed
|
112
|
+
# speed : rotation speed
|
113
|
+
#--------------------------------------------------------------------------
|
114
|
+
def rotate(speed)
|
115
|
+
@rotate_speed = speed
|
116
|
+
end
|
117
|
+
#--------------------------------------------------------------------------
|
118
|
+
# * Start Change of Color Tone
|
119
|
+
# tone : color tone
|
120
|
+
# duration : time
|
121
|
+
#--------------------------------------------------------------------------
|
122
|
+
def start_tone_change(tone, duration)
|
123
|
+
@tone_target = tone.clone
|
124
|
+
@tone_duration = duration
|
125
|
+
if @tone_duration == 0
|
126
|
+
@tone = @tone_target.clone
|
127
|
+
end
|
128
|
+
end
|
129
|
+
#--------------------------------------------------------------------------
|
130
|
+
# * Erase Picture
|
131
|
+
#--------------------------------------------------------------------------
|
132
|
+
def erase
|
133
|
+
@name = ""
|
134
|
+
end
|
135
|
+
#--------------------------------------------------------------------------
|
136
|
+
# * Frame Update
|
137
|
+
#--------------------------------------------------------------------------
|
138
|
+
def update
|
139
|
+
if @duration >= 1
|
140
|
+
d = @duration
|
141
|
+
@x = (@x * (d - 1) + @target_x) / d
|
142
|
+
@y = (@y * (d - 1) + @target_y) / d
|
143
|
+
@zoom_x = (@zoom_x * (d - 1) + @target_zoom_x) / d
|
144
|
+
@zoom_y = (@zoom_y * (d - 1) + @target_zoom_y) / d
|
145
|
+
@opacity = (@opacity * (d - 1) + @target_opacity) / d
|
146
|
+
@duration -= 1
|
147
|
+
end
|
148
|
+
if @tone_duration >= 1
|
149
|
+
d = @tone_duration
|
150
|
+
@tone.red = (@tone.red * (d - 1) + @tone_target.red) / d
|
151
|
+
@tone.green = (@tone.green * (d - 1) + @tone_target.green) / d
|
152
|
+
@tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d
|
153
|
+
@tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d
|
154
|
+
@tone_duration -= 1
|
155
|
+
end
|
156
|
+
if @rotate_speed != 0
|
157
|
+
@angle += @rotate_speed / 2.0
|
158
|
+
while @angle < 0
|
159
|
+
@angle += 360
|
160
|
+
end
|
161
|
+
@angle %= 360
|
162
|
+
end
|
163
|
+
end
|
164
|
+
end
|