rmxp_extractor 1.7 → 1.8

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Files changed (534) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map001.rxdata +0 -0
  11. data/Data/Map002.rxdata +0 -0
  12. data/Data/Map003.rxdata +0 -0
  13. data/Data/Map004.rxdata +0 -0
  14. data/Data/Map005.rxdata +0 -0
  15. data/Data/Map006.rxdata +0 -0
  16. data/Data/Map007.rxdata +0 -0
  17. data/Data/Map008.rxdata +0 -0
  18. data/Data/Map009.rxdata +0 -0
  19. data/Data/Map010.rxdata +0 -0
  20. data/Data/Map011.rxdata +0 -0
  21. data/Data/Map012.rxdata +0 -0
  22. data/Data/Map013.rxdata +0 -0
  23. data/Data/Map014.rxdata +0 -0
  24. data/Data/Map015.rxdata +0 -0
  25. data/Data/Map016.rxdata +0 -0
  26. data/Data/Map017.rxdata +0 -0
  27. data/Data/Map018.rxdata +0 -0
  28. data/Data/Map019.rxdata +0 -0
  29. data/Data/Map020.rxdata +0 -0
  30. data/Data/Map021.rxdata +0 -0
  31. data/Data/Map022.rxdata +0 -0
  32. data/Data/Map023.rxdata +0 -0
  33. data/Data/Map024.rxdata +0 -0
  34. data/Data/Map025.rxdata +0 -0
  35. data/Data/Map026.rxdata +0 -0
  36. data/Data/Map027.rxdata +0 -0
  37. data/Data/Map028.rxdata +0 -0
  38. data/Data/Map029.rxdata +0 -0
  39. data/Data/Map030.rxdata +0 -0
  40. data/Data/Map031.rxdata +0 -0
  41. data/Data/Map032.rxdata +0 -0
  42. data/Data/Map033.rxdata +0 -0
  43. data/Data/Map034.rxdata +0 -0
  44. data/Data/Map035.rxdata +0 -0
  45. data/Data/Map036.rxdata +0 -0
  46. data/Data/Map037.rxdata +0 -0
  47. data/Data/Map038.rxdata +0 -0
  48. data/Data/Map039.rxdata +0 -0
  49. data/Data/Map040.rxdata +0 -0
  50. data/Data/Map041.rxdata +0 -0
  51. data/Data/Map042.rxdata +0 -0
  52. data/Data/Map043.rxdata +0 -0
  53. data/Data/Map044.rxdata +0 -0
  54. data/Data/Map045.rxdata +0 -0
  55. data/Data/Map046.rxdata +0 -0
  56. data/Data/Map047.rxdata +0 -0
  57. data/Data/Map048.rxdata +0 -0
  58. data/Data/Map049.rxdata +0 -0
  59. data/Data/Map050.rxdata +0 -0
  60. data/Data/Map051.rxdata +0 -0
  61. data/Data/Map052.rxdata +0 -0
  62. data/Data/Map053.rxdata +0 -0
  63. data/Data/Map054.rxdata +0 -0
  64. data/Data/Map055.rxdata +0 -0
  65. data/Data/Map056.rxdata +0 -0
  66. data/Data/Map057.rxdata +0 -0
  67. data/Data/Map058.rxdata +0 -0
  68. data/Data/Map059.rxdata +0 -0
  69. data/Data/Map060.rxdata +0 -0
  70. data/Data/Map061.rxdata +0 -0
  71. data/Data/Map062.rxdata +0 -0
  72. data/Data/Map063.rxdata +0 -0
  73. data/Data/Map064.rxdata +0 -0
  74. data/Data/Map065.rxdata +0 -0
  75. data/Data/Map066.rxdata +0 -0
  76. data/Data/Map067.rxdata +0 -0
  77. data/Data/Map068.rxdata +0 -0
  78. data/Data/Map069.rxdata +0 -0
  79. data/Data/Map070.rxdata +0 -0
  80. data/Data/Map071.rxdata +0 -0
  81. data/Data/Map072.rxdata +0 -0
  82. data/Data/Map073.rxdata +0 -0
  83. data/Data/Map074.rxdata +0 -0
  84. data/Data/Map075.rxdata +0 -0
  85. data/Data/Map076.rxdata +0 -0
  86. data/Data/Map077.rxdata +0 -0
  87. data/Data/Map078.rxdata +0 -0
  88. data/Data/Map079.rxdata +0 -0
  89. data/Data/Map080.rxdata +0 -0
  90. data/Data/Map081.rxdata +0 -0
  91. data/Data/Map082.rxdata +0 -0
  92. data/Data/Map083.rxdata +0 -0
  93. data/Data/Map084.rxdata +0 -0
  94. data/Data/Map085.rxdata +0 -0
  95. data/Data/Map086.rxdata +0 -0
  96. data/Data/Map087.rxdata +0 -0
  97. data/Data/Map088.rxdata +0 -0
  98. data/Data/Map089.rxdata +0 -0
  99. data/Data/Map090.rxdata +0 -0
  100. data/Data/Map091.rxdata +0 -0
  101. data/Data/Map092.rxdata +0 -0
  102. data/Data/Map093.rxdata +0 -0
  103. data/Data/Map094.rxdata +0 -0
  104. data/Data/Map095.rxdata +0 -0
  105. data/Data/Map096.rxdata +0 -0
  106. data/Data/Map097.rxdata +0 -0
  107. data/Data/Map098.rxdata +0 -0
  108. data/Data/Map099.rxdata +0 -0
  109. data/Data/Map100.rxdata +0 -0
  110. data/Data/Map101.rxdata +0 -0
  111. data/Data/Map102.rxdata +0 -0
  112. data/Data/Map103.rxdata +0 -0
  113. data/Data/Map104.rxdata +0 -0
  114. data/Data/Map105.rxdata +0 -0
  115. data/Data/Map106.rxdata +0 -0
  116. data/Data/Map107.rxdata +0 -0
  117. data/Data/Map108.rxdata +0 -0
  118. data/Data/Map109.rxdata +0 -0
  119. data/Data/Map110.rxdata +0 -0
  120. data/Data/Map111.rxdata +0 -0
  121. data/Data/Map112.rxdata +0 -0
  122. data/Data/Map113.rxdata +0 -0
  123. data/Data/Map114.rxdata +0 -0
  124. data/Data/Map115.rxdata +0 -0
  125. data/Data/Map116.rxdata +0 -0
  126. data/Data/Map117.rxdata +0 -0
  127. data/Data/Map118.rxdata +0 -0
  128. data/Data/Map119.rxdata +0 -0
  129. data/Data/Map120.rxdata +0 -0
  130. data/Data/Map121.rxdata +0 -0
  131. data/Data/Map122.rxdata +0 -0
  132. data/Data/Map123.rxdata +0 -0
  133. data/Data/Map124.rxdata +0 -0
  134. data/Data/Map125.rxdata +0 -0
  135. data/Data/Map126.rxdata +0 -0
  136. data/Data/Map127.rxdata +0 -0
  137. data/Data/Map128.rxdata +0 -0
  138. data/Data/Map129.rxdata +0 -0
  139. data/Data/Map130.rxdata +0 -0
  140. data/Data/Map131.rxdata +0 -0
  141. data/Data/Map132.rxdata +0 -0
  142. data/Data/Map133.rxdata +0 -0
  143. data/Data/Map134.rxdata +0 -0
  144. data/Data/Map135.rxdata +0 -0
  145. data/Data/Map136.rxdata +0 -0
  146. data/Data/Map137.rxdata +0 -0
  147. data/Data/Map138.rxdata +0 -0
  148. data/Data/Map139.rxdata +0 -0
  149. data/Data/Map140.rxdata +0 -0
  150. data/Data/Map141.rxdata +0 -0
  151. data/Data/Map142.rxdata +0 -0
  152. data/Data/Map143.rxdata +0 -0
  153. data/Data/Map144.rxdata +0 -0
  154. data/Data/Map145.rxdata +0 -0
  155. data/Data/Map146.rxdata +0 -0
  156. data/Data/Map147.rxdata +0 -0
  157. data/Data/Map148.rxdata +0 -0
  158. data/Data/Map149.rxdata +0 -0
  159. data/Data/Map150.rxdata +0 -0
  160. data/Data/Map151.rxdata +0 -0
  161. data/Data/Map152.rxdata +0 -0
  162. data/Data/Map153.rxdata +0 -0
  163. data/Data/Map154.rxdata +0 -0
  164. data/Data/Map155.rxdata +0 -0
  165. data/Data/Map156.rxdata +0 -0
  166. data/Data/Map157.rxdata +0 -0
  167. data/Data/Map158.rxdata +0 -0
  168. data/Data/Map159.rxdata +0 -0
  169. data/Data/Map160.rxdata +0 -0
  170. data/Data/Map161.rxdata +0 -0
  171. data/Data/Map162.rxdata +0 -0
  172. data/Data/Map163.rxdata +0 -0
  173. data/Data/Map164.rxdata +0 -0
  174. data/Data/Map165.rxdata +0 -0
  175. data/Data/Map166.rxdata +0 -0
  176. data/Data/Map167.rxdata +0 -0
  177. data/Data/Map168.rxdata +0 -0
  178. data/Data/Map169.rxdata +0 -0
  179. data/Data/Map170.rxdata +0 -0
  180. data/Data/Map171.rxdata +0 -0
  181. data/Data/Map172.rxdata +0 -0
  182. data/Data/Map173.rxdata +0 -0
  183. data/Data/Map174.rxdata +0 -0
  184. data/Data/Map175.rxdata +0 -0
  185. data/Data/Map176.rxdata +0 -0
  186. data/Data/Map177.rxdata +0 -0
  187. data/Data/Map178.rxdata +0 -0
  188. data/Data/Map179.rxdata +0 -0
  189. data/Data/Map180.rxdata +0 -0
  190. data/Data/Map181.rxdata +0 -0
  191. data/Data/Map182.rxdata +0 -0
  192. data/Data/Map183.rxdata +0 -0
  193. data/Data/Map184.rxdata +0 -0
  194. data/Data/Map185.rxdata +0 -0
  195. data/Data/Map186.rxdata +0 -0
  196. data/Data/Map187.rxdata +0 -0
  197. data/Data/Map188.rxdata +0 -0
  198. data/Data/Map189.rxdata +0 -0
  199. data/Data/Map190.rxdata +0 -0
  200. data/Data/Map191.rxdata +0 -0
  201. data/Data/Map192.rxdata +0 -0
  202. data/Data/Map193.rxdata +0 -0
  203. data/Data/Map194.rxdata +0 -0
  204. data/Data/Map195.rxdata +0 -0
  205. data/Data/Map196.rxdata +0 -0
  206. data/Data/Map197.rxdata +0 -0
  207. data/Data/Map198.rxdata +0 -0
  208. data/Data/Map199.rxdata +0 -0
  209. data/Data/Map200.rxdata +0 -0
  210. data/Data/Map201.rxdata +0 -0
  211. data/Data/Map202.rxdata +0 -0
  212. data/Data/Map203.rxdata +0 -0
  213. data/Data/Map204.rxdata +0 -0
  214. data/Data/Map205.rxdata +0 -0
  215. data/Data/Map206.rxdata +0 -0
  216. data/Data/Map207.rxdata +0 -0
  217. data/Data/Map208.rxdata +0 -0
  218. data/Data/Map209.rxdata +0 -0
  219. data/Data/Map210.rxdata +0 -0
  220. data/Data/Map211.rxdata +0 -0
  221. data/Data/Map212.rxdata +0 -0
  222. data/Data/Map213.rxdata +0 -0
  223. data/Data/Map214.rxdata +0 -0
  224. data/Data/Map215.rxdata +0 -0
  225. data/Data/Map216.rxdata +0 -0
  226. data/Data/Map217.rxdata +0 -0
  227. data/Data/Map218.rxdata +0 -0
  228. data/Data/Map219.rxdata +0 -0
  229. data/Data/Map220.rxdata +0 -0
  230. data/Data/Map221.rxdata +0 -0
  231. data/Data/Map222.rxdata +0 -0
  232. data/Data/Map223.rxdata +0 -0
  233. data/Data/Map224.rxdata +0 -0
  234. data/Data/Map225.rxdata +0 -0
  235. data/Data/Map226.rxdata +0 -0
  236. data/Data/Map227.rxdata +0 -0
  237. data/Data/Map228.rxdata +0 -0
  238. data/Data/Map229.rxdata +0 -0
  239. data/Data/Map230.rxdata +0 -0
  240. data/Data/Map231.rxdata +0 -0
  241. data/Data/Map232.rxdata +0 -0
  242. data/Data/Map233.rxdata +0 -0
  243. data/Data/Map234.rxdata +0 -0
  244. data/Data/Map235.rxdata +0 -0
  245. data/Data/Map236.rxdata +0 -0
  246. data/Data/Map237.rxdata +0 -0
  247. data/Data/Map238.rxdata +0 -0
  248. data/Data/Map239.rxdata +0 -0
  249. data/Data/Map240.rxdata +0 -0
  250. data/Data/Map241.rxdata +0 -0
  251. data/Data/Map242.rxdata +0 -0
  252. data/Data/Map243.rxdata +0 -0
  253. data/Data/Map244.rxdata +0 -0
  254. data/Data/Map245.rxdata +0 -0
  255. data/Data/Map246.rxdata +0 -0
  256. data/Data/Map247.rxdata +0 -0
  257. data/Data/Map248.rxdata +0 -0
  258. data/Data/Map249.rxdata +0 -0
  259. data/Data/Map250.rxdata +0 -0
  260. data/Data/Map251.rxdata +0 -0
  261. data/Data/Map252.rxdata +0 -0
  262. data/Data/Map253.rxdata +0 -0
  263. data/Data/Map254.rxdata +0 -0
  264. data/Data/Map255.rxdata +0 -0
  265. data/Data/Map256.rxdata +0 -0
  266. data/Data/Map257.rxdata +0 -0
  267. data/Data/Map258.rxdata +0 -0
  268. data/Data/Map259.rxdata +0 -0
  269. data/Data/Map260.rxdata +0 -0
  270. data/Data/Map261.rxdata +0 -0
  271. data/Data/Map262.rxdata +0 -0
  272. data/Data/Map263.rxdata +0 -0
  273. data/Data/MapInfos.rxdata +0 -0
  274. data/Data/Scripts.rxdata +0 -0
  275. data/Data/Skills.rxdata +0 -0
  276. data/Data/States.rxdata +0 -0
  277. data/Data/System.rxdata +0 -0
  278. data/Data/Tilesets.rxdata +0 -0
  279. data/Data/Troops.rxdata +0 -0
  280. data/Data/Weapons.rxdata +0 -0
  281. data/Data/xScripts.rxdata +0 -0
  282. data/Gemfile +13 -13
  283. data/LICENSE.txt +21 -21
  284. data/README.md +35 -35
  285. data/Rakefile +6 -6
  286. data/Scripts/Credits_Message.rb +259 -0
  287. data/Scripts/Data_FastTravel.rb +50 -0
  288. data/Scripts/Data_Footsteps.rb +77 -0
  289. data/Scripts/Data_Item.rb +50 -0
  290. data/Scripts/Data_SpecialEventData.rb +60 -0
  291. data/Scripts/Demo.rb +7 -0
  292. data/Scripts/Desktop_Message.rb +210 -0
  293. data/Scripts/Doc_Message.rb +273 -0
  294. data/Scripts/EdText.rb +50 -0
  295. data/Scripts/Ed_Message.rb +234 -0
  296. data/Scripts/FastTravel.rb +175 -0
  297. data/Scripts/Game_Actor.rb +156 -0
  298. data/Scripts/Game_Actors.rb +28 -0
  299. data/Scripts/Game_BattleAction.rb +145 -0
  300. data/Scripts/Game_Battler 1.rb +307 -0
  301. data/Scripts/Game_Battler 2.rb +294 -0
  302. data/Scripts/Game_Battler 3.rb +354 -0
  303. data/Scripts/Game_Character 1.rb +291 -0
  304. data/Scripts/Game_Character 2.rb +355 -0
  305. data/Scripts/Game_Character 3.rb +505 -0
  306. data/Scripts/Game_CommonEvent.rb +70 -0
  307. data/Scripts/Game_Enemy.rb +317 -0
  308. data/Scripts/Game_Event.rb +264 -0
  309. data/Scripts/Game_FastTravel.rb +40 -0
  310. data/Scripts/Game_Follower.rb +76 -0
  311. data/Scripts/Game_Light.rb +13 -0
  312. data/Scripts/Game_Map.rb +551 -0
  313. data/Scripts/Game_Oneshot.rb +83 -0
  314. data/Scripts/Game_Party.rb +380 -0
  315. data/Scripts/Game_Picture.rb +164 -0
  316. data/Scripts/Game_Player.rb +298 -0
  317. data/Scripts/Game_Screen.rb +148 -0
  318. data/Scripts/Game_SelfSwitches.rb +30 -0
  319. data/Scripts/Game_Switches.rb +45 -0
  320. data/Scripts/Game_System.rb +210 -0
  321. data/Scripts/Game_Temp.rb +145 -0
  322. data/Scripts/Game_Variables.rb +36 -0
  323. data/Scripts/Interpreter 1.rb +320 -0
  324. data/Scripts/Interpreter 2.rb +286 -0
  325. data/Scripts/Interpreter 3.rb +474 -0
  326. data/Scripts/Interpreter 4.rb +327 -0
  327. data/Scripts/Interpreter 5.rb +448 -0
  328. data/Scripts/Interpreter 6.rb +307 -0
  329. data/Scripts/Interpreter 7.rb +282 -0
  330. data/Scripts/Main.rb +46 -9
  331. data/Scripts/Particles.rb +141 -0
  332. data/Scripts/Persistent.rb +71 -0
  333. data/Scripts/Puzzle_Film.rb +14 -0
  334. data/Scripts/Puzzle_Pixel.rb +210 -0
  335. data/Scripts/Puzzle_Safe.rb +152 -0
  336. data/Scripts/Puzzle_Sokoban.rb +14 -0
  337. data/Scripts/RPG.rb +55 -0
  338. data/Scripts/SaveLoad.rb +275 -0
  339. data/Scripts/Scene_Debug.rb +190 -0
  340. data/Scripts/Scene_End.rb +108 -0
  341. data/Scripts/Scene_Equip.rb +222 -0
  342. data/Scripts/Scene_File.rb +111 -0
  343. data/Scripts/Scene_Item.rb +205 -0
  344. data/Scripts/Scene_Load.rb +106 -0
  345. data/Scripts/Scene_Map.rb +540 -0
  346. data/Scripts/Scene_Menu.rb +213 -0
  347. data/Scripts/Scene_Name.rb +113 -0
  348. data/Scripts/Scene_Save.rb +88 -0
  349. data/Scripts/Scene_Skill.rb +232 -0
  350. data/Scripts/Scene_Status.rb +78 -0
  351. data/Scripts/Scene_Title.rb +237 -0
  352. data/Scripts/Script.rb +780 -0
  353. data/Scripts/Sprite_Battler.rb +131 -0
  354. data/Scripts/Sprite_Character.rb +192 -0
  355. data/Scripts/Sprite_Footprint.rb +35 -0
  356. data/Scripts/Sprite_Footsplash.rb +54 -0
  357. data/Scripts/Sprite_Light.rb +18 -0
  358. data/Scripts/Sprite_MapText.rb +63 -0
  359. data/Scripts/Sprite_Picture.rb +72 -0
  360. data/Scripts/Sprite_Timer.rb +52 -0
  361. data/Scripts/Spriteset_Map.rb +370 -0
  362. data/Scripts/Window_Base.rb +327 -0
  363. data/Scripts/Window_BattleResult.rb +51 -0
  364. data/Scripts/Window_BattleStatus.rb +62 -0
  365. data/Scripts/Window_Command.rb +49 -0
  366. data/Scripts/Window_DebugLeft.rb +57 -0
  367. data/Scripts/Window_DebugRight.rb +69 -0
  368. data/Scripts/Window_EquipItem.rb +94 -0
  369. data/Scripts/Window_EquipLeft.rb +61 -0
  370. data/Scripts/Window_EquipRight.rb +56 -0
  371. data/Scripts/Window_Gold.rb +27 -0
  372. data/Scripts/Window_Help.rb +33 -0
  373. data/Scripts/Window_InputNumber.rb +111 -0
  374. data/Scripts/Window_Item.rb +229 -0
  375. data/Scripts/Window_MainMenu.rb +150 -0
  376. data/Scripts/Window_MenuStatus.rb +48 -0
  377. data/Scripts/Window_Message.rb +459 -0
  378. data/Scripts/Window_NameEdit.rb +108 -0
  379. data/Scripts/Window_NameInput.rb +262 -0
  380. data/Scripts/Window_PartyCommand.rb +42 -0
  381. data/Scripts/Window_PlayTime.rb +40 -0
  382. data/Scripts/Window_SaveFile.rb +91 -0
  383. data/Scripts/Window_Selectable.rb +203 -0
  384. data/Scripts/Window_Settings.rb +469 -0
  385. data/Scripts/Window_ShopBuy.rb +93 -0
  386. data/Scripts/Window_ShopCommand.rb +37 -0
  387. data/Scripts/Window_ShopNumber.rb +87 -0
  388. data/Scripts/Window_ShopSell.rb +94 -0
  389. data/Scripts/Window_ShopStatus.rb +107 -0
  390. data/Scripts/Window_Skill.rb +83 -0
  391. data/Scripts/Window_SkillStatus.rb +28 -0
  392. data/Scripts/Window_Status.rb +64 -0
  393. data/Scripts/Window_Steps.rb +26 -0
  394. data/Scripts/Window_Target.rb +49 -0
  395. data/Scripts/_scripts.txt +111 -1
  396. data/Scripts/i18n_English.rb +59 -0
  397. data/Scripts/i18n_Language.rb +130 -0
  398. data/bin/rmxp_extractor +13 -13
  399. data/bin/setup +8 -8
  400. data/diff_check.rb +13 -13
  401. data/lib/rmxp_extractor/classnames.rb +245 -244
  402. data/lib/rmxp_extractor/data_export.rb +82 -82
  403. data/lib/rmxp_extractor/data_import.rb +69 -69
  404. data/lib/rmxp_extractor/ron.rb +144 -144
  405. data/lib/rmxp_extractor/script_handler.rb +85 -85
  406. data/lib/rmxp_extractor/version.rb +3 -3
  407. data/lib/rmxp_extractor.rb +46 -46
  408. data/rmxp_extractor.gemspec +30 -30
  409. data/spec/spec_helper.rb +100 -100
  410. metadata +112 -126
  411. data/Data/Map-1.rxdata +0 -0
  412. data/Data/Map-327.rxdata +0 -0
  413. data/Data/Map264.rxdata +0 -0
  414. data/Data/Map265.rxdata +0 -0
  415. data/Data/Map266.rxdata +0 -0
  416. data/Data/Map267.rxdata +0 -0
  417. data/Data/Map268.rxdata +0 -0
  418. data/Data/Map269.rxdata +0 -0
  419. data/Data/Map270.rxdata +0 -0
  420. data/Data/Map271.rxdata +0 -0
  421. data/Data/Map272.rxdata +0 -0
  422. data/Data/Map273.rxdata +0 -0
  423. data/Data/Map274.rxdata +0 -0
  424. data/Data/Map275.rxdata +0 -0
  425. data/Data/Map276.rxdata +0 -0
  426. data/Data/Map277.rxdata +0 -0
  427. data/Data/Map278.rxdata +0 -0
  428. data/Data/Map279.rxdata +0 -0
  429. data/Data/Map280.rxdata +0 -0
  430. data/Data/Map281.rxdata +0 -0
  431. data/Data/Map282.rxdata +0 -0
  432. data/Data/Map283.rxdata +0 -0
  433. data/Data/Map284.rxdata +0 -0
  434. data/Data/Map285.rxdata +0 -0
  435. data/Data/Map286.rxdata +0 -0
  436. data/Data/Map287.rxdata +0 -0
  437. data/Data/Map288.rxdata +0 -0
  438. data/Data/Map289.rxdata +0 -0
  439. data/Data/Map290.rxdata +0 -0
  440. data/Data/Map291.rxdata +0 -0
  441. data/Data/Map292.rxdata +0 -0
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@@ -0,0 +1,210 @@
1
+ # Displays desktop message boxes
2
+ class Desktop_Message
3
+ HORIZ_MARGIN = 8
4
+ VERT_MARGIN = 8
5
+ HEIGHT = 160
6
+
7
+ #--------------------------------------------------------------------------
8
+ # * Object Initialization
9
+ #--------------------------------------------------------------------------
10
+ def initialize
11
+ @viewport = Viewport.new(0, 0, 640, 480)
12
+ @sprite_bg = Sprite.new(@viewport)
13
+ @sprite_bg.bitmap = RPG::Cache.picture('cg_desktop_messagebox') #Bitmap.new(640, 480)
14
+ @sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
15
+ @sprite_text = Sprite.new(@viewport)
16
+ @contents = Bitmap.new(640, HEIGHT)
17
+ Language.register_text_sprite(self.class.name + "_contents", @contents)
18
+ @sprite_text.bitmap = @contents
19
+ @sprite_text.y = (480 - HEIGHT) / 2
20
+ @sprite_bg.z = 0
21
+ @sprite_text.z = 1
22
+ @sprite_text.zoom_x = @sprite_text.zoom_y = 1
23
+ @viewport.z = 9999
24
+ @viewport.visible = false
25
+
26
+ @sprite_bg.opacity = 0
27
+ @sprite_text.opacity = 0
28
+
29
+ # Animation flags
30
+ @fade_in = false
31
+ @fade_out = false
32
+ end
33
+ #--------------------------------------------------------------------------
34
+ # * Dispose
35
+ #--------------------------------------------------------------------------
36
+ def dispose
37
+ terminate_message
38
+ $game_temp.message_window_showing = false
39
+ @contents.dispose
40
+ #@sprite_bg.dispose
41
+ @sprite_text.dispose
42
+ @viewport.dispose
43
+ end
44
+ #--------------------------------------------------------------------------
45
+ # * Terminate Message
46
+ #--------------------------------------------------------------------------
47
+ def terminate_message
48
+ # Call message callback
49
+ if !@skip_message_proc && $game_temp.message_proc != nil
50
+ $game_temp.message_proc.call
51
+ $game_temp.message_proc = nil
52
+ end
53
+ $game_temp.message_desktop_text = nil
54
+ end
55
+ #--------------------------------------------------------------------------
56
+ # * Refresh: Load new message text and pre-process it
57
+ #--------------------------------------------------------------------------
58
+ def refresh
59
+ # Initialize
60
+ text = ''
61
+ y = -1
62
+ widths = []
63
+
64
+ # Pre-process text
65
+ text_raw = $game_temp.message_desktop_text.to_str
66
+
67
+ # Substitute variables, actors, player name, newlines, etc
68
+ text_raw.gsub!(/\\v\[([0-9]+)\]/) do
69
+ $game_variables[$1.to_i]
70
+ end
71
+ text_raw.gsub!(/\\n\[([0-9]+)\]/) do
72
+ $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
73
+ end
74
+ text_raw.gsub!("\\p", $game_oneshot.player_name)
75
+ text_raw.gsub!("\\n", "\n")
76
+ # Handle text-rendering escape sequences
77
+ text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
78
+ # Finally convert the backslash back
79
+ text_raw.gsub!("\\\\", "\\")
80
+
81
+ # Now split text into lines by measuring text metrics
82
+ x = y = 0
83
+ maxwidth = @contents.width - HORIZ_MARGIN * 2
84
+ spacesize = @contents.text_size(' ')
85
+ for i in text_raw.split(/ /)
86
+ # Split each word around newlines
87
+ newline = false
88
+ for j in i.split("\n")
89
+ # Handle newline
90
+ if newline
91
+ text << "\n"
92
+ widths << x
93
+ x = 0
94
+ y += 1
95
+ else
96
+ newline = true
97
+ end
98
+
99
+ # Get width of this word and see if it goes out of bounds
100
+ width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
101
+ if x + width > maxwidth
102
+ text << "\n"
103
+ x = 0
104
+ y += 1
105
+ end
106
+
107
+ # Append word to list
108
+ if x == 0
109
+ text << j
110
+ else
111
+ text << ' ' << j
112
+ end
113
+ x += width + spacesize.width
114
+ end
115
+ end
116
+ widths << x if y < 4
117
+
118
+ # Prepare renderer
119
+ @contents.clear
120
+ @contents.font.color = Color.new(44, 37, 54, 255)
121
+ y_top = (HEIGHT - widths.length * 24) / 2
122
+ x = (640 - widths[0]) / 2
123
+ y = 0
124
+
125
+ # Get 1 text character in c (loop until unable to get text)
126
+ while ((c = text.slice!(/./m)) != nil)
127
+ # \n
128
+ if c == "\n"
129
+ y += 1
130
+ x = (640 - widths[y]) / 2
131
+ next
132
+ end
133
+ # \c[n]
134
+ if c == "\000"
135
+ # Change text color
136
+ text.sub!(/\[([0-9]+)\]/, "")
137
+ color = $1.to_i
138
+ if color >= 0 and color <= 7
139
+ @contents.font.color = Window_Base.text_color(color)
140
+ end
141
+ # go to next text
142
+ next
143
+ end
144
+ # Draw text
145
+ @contents.draw_text(x+2, y_top + y * 24, 40, 24, c)
146
+ # Add x to drawn text width
147
+ x += @contents.text_size(c).width
148
+ end
149
+ Graphics.frame_reset
150
+ end
151
+ #--------------------------------------------------------------------------
152
+ # * Frame Update
153
+ #--------------------------------------------------------------------------
154
+ def update
155
+ # Handle fade-out effect
156
+ if @fade_out
157
+ @sprite_text.opacity -= 200
158
+ @sprite_bg.opacity -= 200
159
+ if @sprite_text.opacity <= 0
160
+ @sprite_bg.opacity = 0
161
+ @fade_out = false
162
+ @viewport.visible = false
163
+ $game_temp.message_window_showing = false
164
+ end
165
+ return
166
+ end
167
+
168
+ # Handle fade-in effect
169
+ if @fade_in
170
+ @sprite_text.opacity += 200
171
+ @sprite_bg.opacity += 200
172
+ if @sprite_text.opacity >= 255
173
+ @sprite_bg.opacity = 255
174
+ @fade_in = false
175
+ $game_temp.message_window_showing = true
176
+ end
177
+ return
178
+ end
179
+
180
+ if visible
181
+ if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
182
+ terminate_message
183
+ @fade_out = true
184
+ end
185
+ end
186
+
187
+ # Message is over and should be hidden or advanced to next
188
+ if $game_temp.message_desktop_text == nil
189
+ @fade_out = true if @viewport.visible
190
+ else
191
+ if !@viewport.visible
192
+ # Fade in
193
+ refresh
194
+ @viewport.visible = true
195
+ @fade_in = true
196
+ Audio.se_play("Audio/SE/pc_messagebox.wav", 90, 150)
197
+ end
198
+ end
199
+
200
+ end
201
+ #--------------------------------------------------------------------------
202
+ # * Variables
203
+ #--------------------------------------------------------------------------
204
+ def visible
205
+ @viewport.visible
206
+ end
207
+ def visible=(val)
208
+ @viewport.visible = val
209
+ end
210
+ end
@@ -0,0 +1,273 @@
1
+ # Displays doc message boxes
2
+ class Doc_Message
3
+ HORIZ_MARGIN = 8
4
+ VERT_MARGIN = 8
5
+
6
+ #--------------------------------------------------------------------------
7
+ # * Object Initialization
8
+ #--------------------------------------------------------------------------
9
+ def initialize
10
+ @viewport = Viewport.new(0, 0, 640, 480)
11
+ @sprite_bg = Sprite.new(@viewport)
12
+ @sprite_scroll_up = Sprite.new(@viewport)
13
+ @sprite_scroll_down = Sprite.new(@viewport)
14
+ if $game_switches[124] == true
15
+ @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
16
+ @sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_red')
17
+ @sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_red')
18
+ else
19
+ @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
20
+ @sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_blue')
21
+ @sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_blue')
22
+ end
23
+ @sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
24
+ @sprite_bg.x = 120
25
+ @sprite_bg.y = 24
26
+ @sprite_scroll_up.zoom_x = @sprite_scroll_up.zoom_y = 2
27
+ @sprite_scroll_up.x = 524
28
+ @sprite_scroll_up.y = 24
29
+ @sprite_scroll_down.zoom_x = @sprite_scroll_down.zoom_y = 2
30
+ @sprite_scroll_down.x = 524
31
+ @sprite_scroll_down.y = 424
32
+ #@sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
33
+ @sprite_text = Sprite.new(@viewport)
34
+ @contents = Bitmap.new(200, 216)
35
+ Language.register_text_sprite(self.class.name + "_contents", @contents)
36
+ @contents.font.size = 16
37
+ @sprite_text.bitmap = @contents
38
+ @sprite_text.x = 120
39
+ @sprite_text.y = 24
40
+ @sprite_bg.z = 0
41
+ @sprite_text.z = 1
42
+ @sprite_text.zoom_x = @sprite_text.zoom_y = 2
43
+ @viewport.z = 9999
44
+ @viewport.visible = false
45
+
46
+ @sprite_bg.opacity = 0
47
+ @sprite_text.opacity = 0
48
+ @sprite_scroll_down.opacity = 0
49
+ @sprite_scroll_up.opacity = 0
50
+
51
+ @y_offset = 0
52
+ @scroll_limit = 0
53
+
54
+ # Animation flags
55
+ @fade_in = false
56
+ @fade_out = false
57
+ end
58
+ #--------------------------------------------------------------------------
59
+ # * Dispose
60
+ #--------------------------------------------------------------------------
61
+ def dispose
62
+ terminate_message
63
+ $game_temp.message_window_showing = false
64
+ @contents.dispose
65
+ #@sprite_bg.dispose
66
+ @sprite_text.dispose
67
+ @viewport.dispose
68
+ end
69
+ #--------------------------------------------------------------------------
70
+ # * Terminate Message
71
+ #--------------------------------------------------------------------------
72
+ def terminate_message
73
+ # Call message callback
74
+ if !@skip_message_proc && $game_temp.message_proc != nil
75
+ $game_temp.message_proc.call
76
+ $game_temp.message_proc = nil
77
+ end
78
+ $game_temp.message_doc_text = nil
79
+ @y_offset = 0
80
+ end
81
+ #--------------------------------------------------------------------------
82
+ # * Refresh: Load new message text and pre-process it
83
+ #--------------------------------------------------------------------------
84
+ def refresh
85
+ # Initialize
86
+ text = ''
87
+ y = -1
88
+
89
+ if $game_switches[124] == true
90
+ @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
91
+ else
92
+ @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
93
+ end
94
+
95
+ # Pre-process text
96
+ text_raw = $game_temp.message_doc_text.to_str
97
+
98
+ # Substitute variables, actors, player name, newlines, etc
99
+ text_raw.gsub!(/\\v\[([0-9]+)\]/) do
100
+ $game_variables[$1.to_i]
101
+ end
102
+ text_raw.gsub!(/\\n\[([0-9]+)\]/) do
103
+ $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
104
+ end
105
+ text_raw.gsub!("\\p", $game_oneshot.player_name)
106
+ text_raw.gsub!("\\n", "\n")
107
+ # Handle text-rendering escape sequences
108
+ text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
109
+ # Finally convert the backslash back
110
+ text_raw.gsub!("\\\\", "\\")
111
+
112
+ # Now split text into lines by measuring text metrics
113
+ x = 0
114
+ y = 1
115
+ maxwidth = @contents.width - HORIZ_MARGIN * 2
116
+ spacesize = @contents.text_size(' ')
117
+ for i in text_raw.split(/ /)
118
+ # Split each word around newlines
119
+ newline = false
120
+ for j in i.split("\n")
121
+ # Handle newline
122
+ if newline
123
+ text << "\n"
124
+ x = 0
125
+ y += 1
126
+ else
127
+ newline = true
128
+ end
129
+
130
+ # Get width of this word and see if it goes out of bounds
131
+ width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
132
+ if x + width > maxwidth
133
+ text << "\n"
134
+ x = 0
135
+ y += 1
136
+ end
137
+
138
+ # Append word to list
139
+ if x == 0
140
+ text << j
141
+ else
142
+ text << ' ' << j
143
+ end
144
+ x += width + spacesize.width
145
+ end
146
+ end
147
+
148
+ @scroll_limit = 11 - y
149
+ if @scroll_limit > 0
150
+ @scroll_limit = 0
151
+ end
152
+
153
+ # Prepare renderer
154
+ @contents.clear
155
+ @contents.font.color = Color.new(100, 92, 255, 255)
156
+ if $game_switches[124] == true
157
+ @contents.font.color = Color.new(255, 92, 100, 255)
158
+ end
159
+ x = 0
160
+ y = 1
161
+
162
+ # Get 1 text character in c (loop until unable to get text)
163
+ while ((c = text.slice!(/./m)) != nil)
164
+ # \n
165
+ if c == "\n"
166
+ y += 1
167
+ x = 0
168
+ next
169
+ end
170
+ # \c[n]
171
+ if c == "\000"
172
+ # Change text color
173
+ text.sub!(/\[([0-9]+)\]/, "")
174
+ color = $1.to_i
175
+ if color >= 0 and color <= 7
176
+ @contents.font.color = Window_Base.text_color(color)
177
+ end
178
+ # go to next text
179
+ next
180
+ end
181
+ # Draw text
182
+ @contents.draw_text(HORIZ_MARGIN + x, VERT_MARGIN + (y + @y_offset) * 18 - spacesize.height, 40, 18, c)
183
+ # Add x to drawn text width
184
+ x += @contents.text_size(c).width
185
+ end
186
+ Graphics.frame_reset
187
+ end
188
+ #--------------------------------------------------------------------------
189
+ # * Frame Update
190
+ #--------------------------------------------------------------------------
191
+ def update
192
+ # Handle fade-out effect
193
+ if @fade_out
194
+ @sprite_text.opacity -= 18
195
+ @sprite_bg.opacity -= 22
196
+ if @sprite_text.opacity <= 0
197
+ @sprite_text.opacity = 0
198
+ @sprite_bg.opacity = 0
199
+ @fade_out = false
200
+ @viewport.visible = false
201
+ $game_temp.message_window_showing = false
202
+ end
203
+ end
204
+
205
+ # Handle fade-in effect
206
+ if @fade_in
207
+ @sprite_text.opacity += 18
208
+ @sprite_bg.opacity += 22
209
+ if @sprite_text.opacity >= 180
210
+ @sprite_text.opacity = 180
211
+ @sprite_bg.opacity = 220
212
+ @fade_in = false
213
+ $game_temp.message_window_showing = true
214
+ end
215
+ end
216
+
217
+ # set the scroll indicators to the opacity of the bg,
218
+ # or 0 if they cannot scroll further
219
+ if @y_offset < 0
220
+ @sprite_scroll_up.opacity = @sprite_bg.opacity
221
+ else
222
+ @sprite_scroll_up.opacity = 0
223
+ end
224
+ if @y_offset > @scroll_limit
225
+ @sprite_scroll_down.opacity = @sprite_bg.opacity
226
+ else
227
+ @sprite_scroll_down.opacity = 0
228
+ end
229
+
230
+ # don't perform control actions while fading msg box
231
+ if @fade_in || @fade_out
232
+ return
233
+ end
234
+
235
+ if visible
236
+ if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
237
+ terminate_message
238
+ @fade_out = true
239
+ end
240
+ if Input.trigger?(Input::UP) && @y_offset < 0
241
+ @y_offset += 1
242
+ refresh()
243
+ end
244
+ if Input.trigger?(Input::DOWN) && @y_offset > @scroll_limit
245
+ @y_offset -= 1
246
+ refresh()
247
+ end
248
+ end
249
+
250
+ # Message is over and should be hidden or advanced to next
251
+ if $game_temp.message_doc_text == nil
252
+ @fade_out = true if @viewport.visible
253
+ else
254
+ if !@viewport.visible
255
+ # Fade in
256
+ refresh
257
+ @viewport.visible = true
258
+ @fade_in = true
259
+ Audio.se_play("Audio/SE/page.wav", 100)
260
+ end
261
+ end
262
+
263
+ end
264
+ #--------------------------------------------------------------------------
265
+ # * Variables
266
+ #--------------------------------------------------------------------------
267
+ def visible
268
+ @viewport.visible
269
+ end
270
+ def visible=(val)
271
+ @viewport.visible = val
272
+ end
273
+ end
data/Scripts/EdText.rb ADDED
@@ -0,0 +1,50 @@
1
+ module EdText
2
+ def self.blue_understand
3
+ self.msgbox(Oneshot::Msg::YESNO, tr("Do you understand what this means?"))
4
+ end
5
+
6
+ def self.info(text)
7
+ # TODO tr text
8
+ self.msgbox(Oneshot::Msg::INFO, text)
9
+ end
10
+
11
+ def self.yesno(text)
12
+ # TODO tr text
13
+ self.msgbox(Oneshot::Msg::YESNO, text)
14
+ end
15
+
16
+ def self.err(text)
17
+ # TODO tr text
18
+ self.msgbox(Oneshot::Msg::ERR, text)
19
+ end
20
+
21
+ def self.msgbox(type, text)
22
+ if Graphics.fullscreen
23
+ Graphics.fullscreen = false
24
+ $console = false
25
+ if Oneshot::OS == "macos"
26
+ sleep 0.65
27
+ else
28
+ sleep 0.2
29
+ end
30
+ Graphics.update
31
+ end
32
+ result = nil
33
+ # so here, we strip unescaped newlines from the untranslated text
34
+ # for the translator to find the right string. Then from the
35
+ # translated text, we replace escaped newlines with empty strings.
36
+ # yeah.
37
+ text = Language.tr(text.to_s.gsub(/\s*\n\s*/, " ").strip)
38
+ .to_s.gsub(/\s*\\n\s*/, "").strip
39
+ thread = Thread.new do
40
+ result = Oneshot.msgbox(type, text
41
+ .gsub("\\p", $game_oneshot.player_name) +
42
+ " " * 10)
43
+ # HACK: Fuck
44
+ end
45
+ while thread.alive?
46
+ Graphics.update
47
+ end
48
+ result
49
+ end
50
+ end