rmxp_extractor 1.7 → 1.8
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +111 -1
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +245 -244
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +112 -126
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
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- data/Data/Map347.rxdata +0 -0
- data/Data/Map348.rxdata +0 -0
- data/Data/Map349.rxdata +0 -0
- data/Data/Map350.rxdata +0 -0
- data/Data/Map351.rxdata +0 -0
- data/Data/Map352.rxdata +0 -0
- data/Data/Map353.rxdata +0 -0
- data/Data/Map354.rxdata +0 -0
- data/Data/Map355.rxdata +0 -0
- data/Data/Map356.rxdata +0 -0
- data/Data/Map357.rxdata +0 -0
- data/Data/Map358.rxdata +0 -0
- data/Data/Map359.rxdata +0 -0
- data/Data/Map360.rxdata +0 -0
- data/Data/Map361.rxdata +0 -0
- data/Data/Map362.rxdata +0 -0
- data/Data/Map363.rxdata +0 -0
- data/Data/Map364.rxdata +0 -0
- data/Data/Map365.rxdata +0 -0
- data/Data/Map366.rxdata +0 -0
- data/Data/Map367.rxdata +0 -0
- data/Data/Map368.rxdata +0 -0
- data/Data/Map369.rxdata +0 -0
- data/Data/Map370.rxdata +0 -0
- data/Data/Map371.rxdata +0 -0
- data/Data/Map372.rxdata +0 -0
- data/Data/Map373.rxdata +0 -0
- data/Data/Map374.rxdata +0 -0
- data/Data/Map375.rxdata +0 -0
- data/Data/Map376.rxdata +0 -0
- data/Data/Map377.rxdata +0 -0
- data/Data/Map378.rxdata +0 -0
- data/Data/Map379.rxdata +0 -0
- data/Data/Map380.rxdata +0 -0
- data/Data/Map381.rxdata +0 -0
- data/Data/Map382.rxdata +0 -0
- data/Data/Map383.rxdata +0 -0
- data/Data/Map384.rxdata +0 -0
- data/Data/Map385.rxdata +0 -0
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# Displays desktop message boxes
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class Desktop_Message
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HORIZ_MARGIN = 8
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VERT_MARGIN = 8
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HEIGHT = 160
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@viewport = Viewport.new(0, 0, 640, 480)
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@sprite_bg = Sprite.new(@viewport)
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@sprite_bg.bitmap = RPG::Cache.picture('cg_desktop_messagebox') #Bitmap.new(640, 480)
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@sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
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@sprite_text = Sprite.new(@viewport)
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@contents = Bitmap.new(640, HEIGHT)
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Language.register_text_sprite(self.class.name + "_contents", @contents)
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@sprite_text.bitmap = @contents
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@sprite_text.y = (480 - HEIGHT) / 2
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@sprite_bg.z = 0
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@sprite_text.z = 1
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@sprite_text.zoom_x = @sprite_text.zoom_y = 1
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@viewport.z = 9999
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@viewport.visible = false
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@sprite_bg.opacity = 0
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@sprite_text.opacity = 0
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# Animation flags
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@fade_in = false
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@fade_out = false
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end
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#--------------------------------------------------------------------------
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# * Dispose
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#--------------------------------------------------------------------------
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def dispose
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terminate_message
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$game_temp.message_window_showing = false
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@contents.dispose
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#@sprite_bg.dispose
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@sprite_text.dispose
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@viewport.dispose
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end
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#--------------------------------------------------------------------------
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# * Terminate Message
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#--------------------------------------------------------------------------
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def terminate_message
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# Call message callback
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if !@skip_message_proc && $game_temp.message_proc != nil
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$game_temp.message_proc.call
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$game_temp.message_proc = nil
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end
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$game_temp.message_desktop_text = nil
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end
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#--------------------------------------------------------------------------
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# * Refresh: Load new message text and pre-process it
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#--------------------------------------------------------------------------
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def refresh
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# Initialize
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text = ''
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y = -1
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widths = []
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# Pre-process text
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text_raw = $game_temp.message_desktop_text.to_str
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# Substitute variables, actors, player name, newlines, etc
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text_raw.gsub!(/\\v\[([0-9]+)\]/) do
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$game_variables[$1.to_i]
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end
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text_raw.gsub!(/\\n\[([0-9]+)\]/) do
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$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
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end
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text_raw.gsub!("\\p", $game_oneshot.player_name)
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text_raw.gsub!("\\n", "\n")
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# Handle text-rendering escape sequences
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text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
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# Finally convert the backslash back
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text_raw.gsub!("\\\\", "\\")
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# Now split text into lines by measuring text metrics
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x = y = 0
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maxwidth = @contents.width - HORIZ_MARGIN * 2
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spacesize = @contents.text_size(' ')
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for i in text_raw.split(/ /)
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# Split each word around newlines
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newline = false
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for j in i.split("\n")
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# Handle newline
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if newline
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text << "\n"
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widths << x
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x = 0
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y += 1
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else
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newline = true
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end
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# Get width of this word and see if it goes out of bounds
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width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
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if x + width > maxwidth
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text << "\n"
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x = 0
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y += 1
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end
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# Append word to list
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if x == 0
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text << j
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else
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text << ' ' << j
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end
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x += width + spacesize.width
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end
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end
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widths << x if y < 4
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# Prepare renderer
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@contents.clear
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@contents.font.color = Color.new(44, 37, 54, 255)
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y_top = (HEIGHT - widths.length * 24) / 2
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x = (640 - widths[0]) / 2
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y = 0
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124
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# Get 1 text character in c (loop until unable to get text)
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while ((c = text.slice!(/./m)) != nil)
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# \n
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if c == "\n"
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y += 1
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x = (640 - widths[y]) / 2
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next
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end
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# \c[n]
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if c == "\000"
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# Change text color
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text.sub!(/\[([0-9]+)\]/, "")
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color = $1.to_i
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if color >= 0 and color <= 7
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@contents.font.color = Window_Base.text_color(color)
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end
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# go to next text
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next
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end
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# Draw text
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@contents.draw_text(x+2, y_top + y * 24, 40, 24, c)
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# Add x to drawn text width
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x += @contents.text_size(c).width
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end
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Graphics.frame_reset
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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# Handle fade-out effect
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if @fade_out
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@sprite_text.opacity -= 200
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@sprite_bg.opacity -= 200
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if @sprite_text.opacity <= 0
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@sprite_bg.opacity = 0
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@fade_out = false
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@viewport.visible = false
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$game_temp.message_window_showing = false
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end
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return
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end
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# Handle fade-in effect
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if @fade_in
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@sprite_text.opacity += 200
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@sprite_bg.opacity += 200
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if @sprite_text.opacity >= 255
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@sprite_bg.opacity = 255
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@fade_in = false
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$game_temp.message_window_showing = true
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end
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return
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end
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if visible
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if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
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terminate_message
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@fade_out = true
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end
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end
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# Message is over and should be hidden or advanced to next
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if $game_temp.message_desktop_text == nil
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@fade_out = true if @viewport.visible
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else
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if !@viewport.visible
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# Fade in
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refresh
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@viewport.visible = true
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@fade_in = true
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Audio.se_play("Audio/SE/pc_messagebox.wav", 90, 150)
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Variables
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#--------------------------------------------------------------------------
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def visible
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@viewport.visible
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end
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def visible=(val)
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@viewport.visible = val
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end
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end
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@@ -0,0 +1,273 @@
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# Displays doc message boxes
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class Doc_Message
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HORIZ_MARGIN = 8
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VERT_MARGIN = 8
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@viewport = Viewport.new(0, 0, 640, 480)
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@sprite_bg = Sprite.new(@viewport)
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@sprite_scroll_up = Sprite.new(@viewport)
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@sprite_scroll_down = Sprite.new(@viewport)
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if $game_switches[124] == true
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@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
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@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_red')
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@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_red')
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else
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@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
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@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_blue')
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@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_blue')
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end
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@sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
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@sprite_bg.x = 120
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@sprite_bg.y = 24
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@sprite_scroll_up.zoom_x = @sprite_scroll_up.zoom_y = 2
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@sprite_scroll_up.x = 524
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@sprite_scroll_up.y = 24
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@sprite_scroll_down.zoom_x = @sprite_scroll_down.zoom_y = 2
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@sprite_scroll_down.x = 524
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@sprite_scroll_down.y = 424
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#@sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
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@sprite_text = Sprite.new(@viewport)
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@contents = Bitmap.new(200, 216)
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Language.register_text_sprite(self.class.name + "_contents", @contents)
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@contents.font.size = 16
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@sprite_text.bitmap = @contents
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@sprite_text.x = 120
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@sprite_text.y = 24
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@sprite_bg.z = 0
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@sprite_text.z = 1
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@sprite_text.zoom_x = @sprite_text.zoom_y = 2
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@viewport.z = 9999
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@viewport.visible = false
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@sprite_bg.opacity = 0
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@sprite_text.opacity = 0
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@sprite_scroll_down.opacity = 0
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@sprite_scroll_up.opacity = 0
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@y_offset = 0
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@scroll_limit = 0
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# Animation flags
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@fade_in = false
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@fade_out = false
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end
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#--------------------------------------------------------------------------
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# * Dispose
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#--------------------------------------------------------------------------
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def dispose
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terminate_message
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63
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$game_temp.message_window_showing = false
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@contents.dispose
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#@sprite_bg.dispose
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@sprite_text.dispose
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@viewport.dispose
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end
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#--------------------------------------------------------------------------
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# * Terminate Message
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71
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#--------------------------------------------------------------------------
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72
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def terminate_message
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# Call message callback
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74
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if !@skip_message_proc && $game_temp.message_proc != nil
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75
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$game_temp.message_proc.call
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76
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$game_temp.message_proc = nil
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77
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end
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$game_temp.message_doc_text = nil
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@y_offset = 0
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80
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end
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81
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#--------------------------------------------------------------------------
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82
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# * Refresh: Load new message text and pre-process it
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83
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#--------------------------------------------------------------------------
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84
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def refresh
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85
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# Initialize
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86
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text = ''
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87
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y = -1
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88
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89
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if $game_switches[124] == true
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90
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@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
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else
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92
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@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
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93
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end
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94
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95
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# Pre-process text
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96
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text_raw = $game_temp.message_doc_text.to_str
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97
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|
98
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# Substitute variables, actors, player name, newlines, etc
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99
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text_raw.gsub!(/\\v\[([0-9]+)\]/) do
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100
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$game_variables[$1.to_i]
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101
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end
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102
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text_raw.gsub!(/\\n\[([0-9]+)\]/) do
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103
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$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
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104
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end
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105
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text_raw.gsub!("\\p", $game_oneshot.player_name)
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106
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text_raw.gsub!("\\n", "\n")
|
107
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# Handle text-rendering escape sequences
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108
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text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
|
109
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# Finally convert the backslash back
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110
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text_raw.gsub!("\\\\", "\\")
|
111
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+
|
112
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# Now split text into lines by measuring text metrics
|
113
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x = 0
|
114
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y = 1
|
115
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maxwidth = @contents.width - HORIZ_MARGIN * 2
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116
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spacesize = @contents.text_size(' ')
|
117
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for i in text_raw.split(/ /)
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118
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# Split each word around newlines
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119
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newline = false
|
120
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for j in i.split("\n")
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121
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# Handle newline
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122
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if newline
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123
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text << "\n"
|
124
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x = 0
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125
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y += 1
|
126
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else
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127
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newline = true
|
128
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+
end
|
129
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+
|
130
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+
# Get width of this word and see if it goes out of bounds
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131
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width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
|
132
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if x + width > maxwidth
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133
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+
text << "\n"
|
134
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+
x = 0
|
135
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y += 1
|
136
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+
end
|
137
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+
|
138
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+
# Append word to list
|
139
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+
if x == 0
|
140
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+
text << j
|
141
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+
else
|
142
|
+
text << ' ' << j
|
143
|
+
end
|
144
|
+
x += width + spacesize.width
|
145
|
+
end
|
146
|
+
end
|
147
|
+
|
148
|
+
@scroll_limit = 11 - y
|
149
|
+
if @scroll_limit > 0
|
150
|
+
@scroll_limit = 0
|
151
|
+
end
|
152
|
+
|
153
|
+
# Prepare renderer
|
154
|
+
@contents.clear
|
155
|
+
@contents.font.color = Color.new(100, 92, 255, 255)
|
156
|
+
if $game_switches[124] == true
|
157
|
+
@contents.font.color = Color.new(255, 92, 100, 255)
|
158
|
+
end
|
159
|
+
x = 0
|
160
|
+
y = 1
|
161
|
+
|
162
|
+
# Get 1 text character in c (loop until unable to get text)
|
163
|
+
while ((c = text.slice!(/./m)) != nil)
|
164
|
+
# \n
|
165
|
+
if c == "\n"
|
166
|
+
y += 1
|
167
|
+
x = 0
|
168
|
+
next
|
169
|
+
end
|
170
|
+
# \c[n]
|
171
|
+
if c == "\000"
|
172
|
+
# Change text color
|
173
|
+
text.sub!(/\[([0-9]+)\]/, "")
|
174
|
+
color = $1.to_i
|
175
|
+
if color >= 0 and color <= 7
|
176
|
+
@contents.font.color = Window_Base.text_color(color)
|
177
|
+
end
|
178
|
+
# go to next text
|
179
|
+
next
|
180
|
+
end
|
181
|
+
# Draw text
|
182
|
+
@contents.draw_text(HORIZ_MARGIN + x, VERT_MARGIN + (y + @y_offset) * 18 - spacesize.height, 40, 18, c)
|
183
|
+
# Add x to drawn text width
|
184
|
+
x += @contents.text_size(c).width
|
185
|
+
end
|
186
|
+
Graphics.frame_reset
|
187
|
+
end
|
188
|
+
#--------------------------------------------------------------------------
|
189
|
+
# * Frame Update
|
190
|
+
#--------------------------------------------------------------------------
|
191
|
+
def update
|
192
|
+
# Handle fade-out effect
|
193
|
+
if @fade_out
|
194
|
+
@sprite_text.opacity -= 18
|
195
|
+
@sprite_bg.opacity -= 22
|
196
|
+
if @sprite_text.opacity <= 0
|
197
|
+
@sprite_text.opacity = 0
|
198
|
+
@sprite_bg.opacity = 0
|
199
|
+
@fade_out = false
|
200
|
+
@viewport.visible = false
|
201
|
+
$game_temp.message_window_showing = false
|
202
|
+
end
|
203
|
+
end
|
204
|
+
|
205
|
+
# Handle fade-in effect
|
206
|
+
if @fade_in
|
207
|
+
@sprite_text.opacity += 18
|
208
|
+
@sprite_bg.opacity += 22
|
209
|
+
if @sprite_text.opacity >= 180
|
210
|
+
@sprite_text.opacity = 180
|
211
|
+
@sprite_bg.opacity = 220
|
212
|
+
@fade_in = false
|
213
|
+
$game_temp.message_window_showing = true
|
214
|
+
end
|
215
|
+
end
|
216
|
+
|
217
|
+
# set the scroll indicators to the opacity of the bg,
|
218
|
+
# or 0 if they cannot scroll further
|
219
|
+
if @y_offset < 0
|
220
|
+
@sprite_scroll_up.opacity = @sprite_bg.opacity
|
221
|
+
else
|
222
|
+
@sprite_scroll_up.opacity = 0
|
223
|
+
end
|
224
|
+
if @y_offset > @scroll_limit
|
225
|
+
@sprite_scroll_down.opacity = @sprite_bg.opacity
|
226
|
+
else
|
227
|
+
@sprite_scroll_down.opacity = 0
|
228
|
+
end
|
229
|
+
|
230
|
+
# don't perform control actions while fading msg box
|
231
|
+
if @fade_in || @fade_out
|
232
|
+
return
|
233
|
+
end
|
234
|
+
|
235
|
+
if visible
|
236
|
+
if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
|
237
|
+
terminate_message
|
238
|
+
@fade_out = true
|
239
|
+
end
|
240
|
+
if Input.trigger?(Input::UP) && @y_offset < 0
|
241
|
+
@y_offset += 1
|
242
|
+
refresh()
|
243
|
+
end
|
244
|
+
if Input.trigger?(Input::DOWN) && @y_offset > @scroll_limit
|
245
|
+
@y_offset -= 1
|
246
|
+
refresh()
|
247
|
+
end
|
248
|
+
end
|
249
|
+
|
250
|
+
# Message is over and should be hidden or advanced to next
|
251
|
+
if $game_temp.message_doc_text == nil
|
252
|
+
@fade_out = true if @viewport.visible
|
253
|
+
else
|
254
|
+
if !@viewport.visible
|
255
|
+
# Fade in
|
256
|
+
refresh
|
257
|
+
@viewport.visible = true
|
258
|
+
@fade_in = true
|
259
|
+
Audio.se_play("Audio/SE/page.wav", 100)
|
260
|
+
end
|
261
|
+
end
|
262
|
+
|
263
|
+
end
|
264
|
+
#--------------------------------------------------------------------------
|
265
|
+
# * Variables
|
266
|
+
#--------------------------------------------------------------------------
|
267
|
+
def visible
|
268
|
+
@viewport.visible
|
269
|
+
end
|
270
|
+
def visible=(val)
|
271
|
+
@viewport.visible = val
|
272
|
+
end
|
273
|
+
end
|
data/Scripts/EdText.rb
ADDED
@@ -0,0 +1,50 @@
|
|
1
|
+
module EdText
|
2
|
+
def self.blue_understand
|
3
|
+
self.msgbox(Oneshot::Msg::YESNO, tr("Do you understand what this means?"))
|
4
|
+
end
|
5
|
+
|
6
|
+
def self.info(text)
|
7
|
+
# TODO tr text
|
8
|
+
self.msgbox(Oneshot::Msg::INFO, text)
|
9
|
+
end
|
10
|
+
|
11
|
+
def self.yesno(text)
|
12
|
+
# TODO tr text
|
13
|
+
self.msgbox(Oneshot::Msg::YESNO, text)
|
14
|
+
end
|
15
|
+
|
16
|
+
def self.err(text)
|
17
|
+
# TODO tr text
|
18
|
+
self.msgbox(Oneshot::Msg::ERR, text)
|
19
|
+
end
|
20
|
+
|
21
|
+
def self.msgbox(type, text)
|
22
|
+
if Graphics.fullscreen
|
23
|
+
Graphics.fullscreen = false
|
24
|
+
$console = false
|
25
|
+
if Oneshot::OS == "macos"
|
26
|
+
sleep 0.65
|
27
|
+
else
|
28
|
+
sleep 0.2
|
29
|
+
end
|
30
|
+
Graphics.update
|
31
|
+
end
|
32
|
+
result = nil
|
33
|
+
# so here, we strip unescaped newlines from the untranslated text
|
34
|
+
# for the translator to find the right string. Then from the
|
35
|
+
# translated text, we replace escaped newlines with empty strings.
|
36
|
+
# yeah.
|
37
|
+
text = Language.tr(text.to_s.gsub(/\s*\n\s*/, " ").strip)
|
38
|
+
.to_s.gsub(/\s*\\n\s*/, "").strip
|
39
|
+
thread = Thread.new do
|
40
|
+
result = Oneshot.msgbox(type, text
|
41
|
+
.gsub("\\p", $game_oneshot.player_name) +
|
42
|
+
" " * 10)
|
43
|
+
# HACK: Fuck
|
44
|
+
end
|
45
|
+
while thread.alive?
|
46
|
+
Graphics.update
|
47
|
+
end
|
48
|
+
result
|
49
|
+
end
|
50
|
+
end
|