rmxp_extractor 1.7 → 1.8

Sign up to get free protection for your applications and to get access to all the features.
Files changed (534) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map001.rxdata +0 -0
  11. data/Data/Map002.rxdata +0 -0
  12. data/Data/Map003.rxdata +0 -0
  13. data/Data/Map004.rxdata +0 -0
  14. data/Data/Map005.rxdata +0 -0
  15. data/Data/Map006.rxdata +0 -0
  16. data/Data/Map007.rxdata +0 -0
  17. data/Data/Map008.rxdata +0 -0
  18. data/Data/Map009.rxdata +0 -0
  19. data/Data/Map010.rxdata +0 -0
  20. data/Data/Map011.rxdata +0 -0
  21. data/Data/Map012.rxdata +0 -0
  22. data/Data/Map013.rxdata +0 -0
  23. data/Data/Map014.rxdata +0 -0
  24. data/Data/Map015.rxdata +0 -0
  25. data/Data/Map016.rxdata +0 -0
  26. data/Data/Map017.rxdata +0 -0
  27. data/Data/Map018.rxdata +0 -0
  28. data/Data/Map019.rxdata +0 -0
  29. data/Data/Map020.rxdata +0 -0
  30. data/Data/Map021.rxdata +0 -0
  31. data/Data/Map022.rxdata +0 -0
  32. data/Data/Map023.rxdata +0 -0
  33. data/Data/Map024.rxdata +0 -0
  34. data/Data/Map025.rxdata +0 -0
  35. data/Data/Map026.rxdata +0 -0
  36. data/Data/Map027.rxdata +0 -0
  37. data/Data/Map028.rxdata +0 -0
  38. data/Data/Map029.rxdata +0 -0
  39. data/Data/Map030.rxdata +0 -0
  40. data/Data/Map031.rxdata +0 -0
  41. data/Data/Map032.rxdata +0 -0
  42. data/Data/Map033.rxdata +0 -0
  43. data/Data/Map034.rxdata +0 -0
  44. data/Data/Map035.rxdata +0 -0
  45. data/Data/Map036.rxdata +0 -0
  46. data/Data/Map037.rxdata +0 -0
  47. data/Data/Map038.rxdata +0 -0
  48. data/Data/Map039.rxdata +0 -0
  49. data/Data/Map040.rxdata +0 -0
  50. data/Data/Map041.rxdata +0 -0
  51. data/Data/Map042.rxdata +0 -0
  52. data/Data/Map043.rxdata +0 -0
  53. data/Data/Map044.rxdata +0 -0
  54. data/Data/Map045.rxdata +0 -0
  55. data/Data/Map046.rxdata +0 -0
  56. data/Data/Map047.rxdata +0 -0
  57. data/Data/Map048.rxdata +0 -0
  58. data/Data/Map049.rxdata +0 -0
  59. data/Data/Map050.rxdata +0 -0
  60. data/Data/Map051.rxdata +0 -0
  61. data/Data/Map052.rxdata +0 -0
  62. data/Data/Map053.rxdata +0 -0
  63. data/Data/Map054.rxdata +0 -0
  64. data/Data/Map055.rxdata +0 -0
  65. data/Data/Map056.rxdata +0 -0
  66. data/Data/Map057.rxdata +0 -0
  67. data/Data/Map058.rxdata +0 -0
  68. data/Data/Map059.rxdata +0 -0
  69. data/Data/Map060.rxdata +0 -0
  70. data/Data/Map061.rxdata +0 -0
  71. data/Data/Map062.rxdata +0 -0
  72. data/Data/Map063.rxdata +0 -0
  73. data/Data/Map064.rxdata +0 -0
  74. data/Data/Map065.rxdata +0 -0
  75. data/Data/Map066.rxdata +0 -0
  76. data/Data/Map067.rxdata +0 -0
  77. data/Data/Map068.rxdata +0 -0
  78. data/Data/Map069.rxdata +0 -0
  79. data/Data/Map070.rxdata +0 -0
  80. data/Data/Map071.rxdata +0 -0
  81. data/Data/Map072.rxdata +0 -0
  82. data/Data/Map073.rxdata +0 -0
  83. data/Data/Map074.rxdata +0 -0
  84. data/Data/Map075.rxdata +0 -0
  85. data/Data/Map076.rxdata +0 -0
  86. data/Data/Map077.rxdata +0 -0
  87. data/Data/Map078.rxdata +0 -0
  88. data/Data/Map079.rxdata +0 -0
  89. data/Data/Map080.rxdata +0 -0
  90. data/Data/Map081.rxdata +0 -0
  91. data/Data/Map082.rxdata +0 -0
  92. data/Data/Map083.rxdata +0 -0
  93. data/Data/Map084.rxdata +0 -0
  94. data/Data/Map085.rxdata +0 -0
  95. data/Data/Map086.rxdata +0 -0
  96. data/Data/Map087.rxdata +0 -0
  97. data/Data/Map088.rxdata +0 -0
  98. data/Data/Map089.rxdata +0 -0
  99. data/Data/Map090.rxdata +0 -0
  100. data/Data/Map091.rxdata +0 -0
  101. data/Data/Map092.rxdata +0 -0
  102. data/Data/Map093.rxdata +0 -0
  103. data/Data/Map094.rxdata +0 -0
  104. data/Data/Map095.rxdata +0 -0
  105. data/Data/Map096.rxdata +0 -0
  106. data/Data/Map097.rxdata +0 -0
  107. data/Data/Map098.rxdata +0 -0
  108. data/Data/Map099.rxdata +0 -0
  109. data/Data/Map100.rxdata +0 -0
  110. data/Data/Map101.rxdata +0 -0
  111. data/Data/Map102.rxdata +0 -0
  112. data/Data/Map103.rxdata +0 -0
  113. data/Data/Map104.rxdata +0 -0
  114. data/Data/Map105.rxdata +0 -0
  115. data/Data/Map106.rxdata +0 -0
  116. data/Data/Map107.rxdata +0 -0
  117. data/Data/Map108.rxdata +0 -0
  118. data/Data/Map109.rxdata +0 -0
  119. data/Data/Map110.rxdata +0 -0
  120. data/Data/Map111.rxdata +0 -0
  121. data/Data/Map112.rxdata +0 -0
  122. data/Data/Map113.rxdata +0 -0
  123. data/Data/Map114.rxdata +0 -0
  124. data/Data/Map115.rxdata +0 -0
  125. data/Data/Map116.rxdata +0 -0
  126. data/Data/Map117.rxdata +0 -0
  127. data/Data/Map118.rxdata +0 -0
  128. data/Data/Map119.rxdata +0 -0
  129. data/Data/Map120.rxdata +0 -0
  130. data/Data/Map121.rxdata +0 -0
  131. data/Data/Map122.rxdata +0 -0
  132. data/Data/Map123.rxdata +0 -0
  133. data/Data/Map124.rxdata +0 -0
  134. data/Data/Map125.rxdata +0 -0
  135. data/Data/Map126.rxdata +0 -0
  136. data/Data/Map127.rxdata +0 -0
  137. data/Data/Map128.rxdata +0 -0
  138. data/Data/Map129.rxdata +0 -0
  139. data/Data/Map130.rxdata +0 -0
  140. data/Data/Map131.rxdata +0 -0
  141. data/Data/Map132.rxdata +0 -0
  142. data/Data/Map133.rxdata +0 -0
  143. data/Data/Map134.rxdata +0 -0
  144. data/Data/Map135.rxdata +0 -0
  145. data/Data/Map136.rxdata +0 -0
  146. data/Data/Map137.rxdata +0 -0
  147. data/Data/Map138.rxdata +0 -0
  148. data/Data/Map139.rxdata +0 -0
  149. data/Data/Map140.rxdata +0 -0
  150. data/Data/Map141.rxdata +0 -0
  151. data/Data/Map142.rxdata +0 -0
  152. data/Data/Map143.rxdata +0 -0
  153. data/Data/Map144.rxdata +0 -0
  154. data/Data/Map145.rxdata +0 -0
  155. data/Data/Map146.rxdata +0 -0
  156. data/Data/Map147.rxdata +0 -0
  157. data/Data/Map148.rxdata +0 -0
  158. data/Data/Map149.rxdata +0 -0
  159. data/Data/Map150.rxdata +0 -0
  160. data/Data/Map151.rxdata +0 -0
  161. data/Data/Map152.rxdata +0 -0
  162. data/Data/Map153.rxdata +0 -0
  163. data/Data/Map154.rxdata +0 -0
  164. data/Data/Map155.rxdata +0 -0
  165. data/Data/Map156.rxdata +0 -0
  166. data/Data/Map157.rxdata +0 -0
  167. data/Data/Map158.rxdata +0 -0
  168. data/Data/Map159.rxdata +0 -0
  169. data/Data/Map160.rxdata +0 -0
  170. data/Data/Map161.rxdata +0 -0
  171. data/Data/Map162.rxdata +0 -0
  172. data/Data/Map163.rxdata +0 -0
  173. data/Data/Map164.rxdata +0 -0
  174. data/Data/Map165.rxdata +0 -0
  175. data/Data/Map166.rxdata +0 -0
  176. data/Data/Map167.rxdata +0 -0
  177. data/Data/Map168.rxdata +0 -0
  178. data/Data/Map169.rxdata +0 -0
  179. data/Data/Map170.rxdata +0 -0
  180. data/Data/Map171.rxdata +0 -0
  181. data/Data/Map172.rxdata +0 -0
  182. data/Data/Map173.rxdata +0 -0
  183. data/Data/Map174.rxdata +0 -0
  184. data/Data/Map175.rxdata +0 -0
  185. data/Data/Map176.rxdata +0 -0
  186. data/Data/Map177.rxdata +0 -0
  187. data/Data/Map178.rxdata +0 -0
  188. data/Data/Map179.rxdata +0 -0
  189. data/Data/Map180.rxdata +0 -0
  190. data/Data/Map181.rxdata +0 -0
  191. data/Data/Map182.rxdata +0 -0
  192. data/Data/Map183.rxdata +0 -0
  193. data/Data/Map184.rxdata +0 -0
  194. data/Data/Map185.rxdata +0 -0
  195. data/Data/Map186.rxdata +0 -0
  196. data/Data/Map187.rxdata +0 -0
  197. data/Data/Map188.rxdata +0 -0
  198. data/Data/Map189.rxdata +0 -0
  199. data/Data/Map190.rxdata +0 -0
  200. data/Data/Map191.rxdata +0 -0
  201. data/Data/Map192.rxdata +0 -0
  202. data/Data/Map193.rxdata +0 -0
  203. data/Data/Map194.rxdata +0 -0
  204. data/Data/Map195.rxdata +0 -0
  205. data/Data/Map196.rxdata +0 -0
  206. data/Data/Map197.rxdata +0 -0
  207. data/Data/Map198.rxdata +0 -0
  208. data/Data/Map199.rxdata +0 -0
  209. data/Data/Map200.rxdata +0 -0
  210. data/Data/Map201.rxdata +0 -0
  211. data/Data/Map202.rxdata +0 -0
  212. data/Data/Map203.rxdata +0 -0
  213. data/Data/Map204.rxdata +0 -0
  214. data/Data/Map205.rxdata +0 -0
  215. data/Data/Map206.rxdata +0 -0
  216. data/Data/Map207.rxdata +0 -0
  217. data/Data/Map208.rxdata +0 -0
  218. data/Data/Map209.rxdata +0 -0
  219. data/Data/Map210.rxdata +0 -0
  220. data/Data/Map211.rxdata +0 -0
  221. data/Data/Map212.rxdata +0 -0
  222. data/Data/Map213.rxdata +0 -0
  223. data/Data/Map214.rxdata +0 -0
  224. data/Data/Map215.rxdata +0 -0
  225. data/Data/Map216.rxdata +0 -0
  226. data/Data/Map217.rxdata +0 -0
  227. data/Data/Map218.rxdata +0 -0
  228. data/Data/Map219.rxdata +0 -0
  229. data/Data/Map220.rxdata +0 -0
  230. data/Data/Map221.rxdata +0 -0
  231. data/Data/Map222.rxdata +0 -0
  232. data/Data/Map223.rxdata +0 -0
  233. data/Data/Map224.rxdata +0 -0
  234. data/Data/Map225.rxdata +0 -0
  235. data/Data/Map226.rxdata +0 -0
  236. data/Data/Map227.rxdata +0 -0
  237. data/Data/Map228.rxdata +0 -0
  238. data/Data/Map229.rxdata +0 -0
  239. data/Data/Map230.rxdata +0 -0
  240. data/Data/Map231.rxdata +0 -0
  241. data/Data/Map232.rxdata +0 -0
  242. data/Data/Map233.rxdata +0 -0
  243. data/Data/Map234.rxdata +0 -0
  244. data/Data/Map235.rxdata +0 -0
  245. data/Data/Map236.rxdata +0 -0
  246. data/Data/Map237.rxdata +0 -0
  247. data/Data/Map238.rxdata +0 -0
  248. data/Data/Map239.rxdata +0 -0
  249. data/Data/Map240.rxdata +0 -0
  250. data/Data/Map241.rxdata +0 -0
  251. data/Data/Map242.rxdata +0 -0
  252. data/Data/Map243.rxdata +0 -0
  253. data/Data/Map244.rxdata +0 -0
  254. data/Data/Map245.rxdata +0 -0
  255. data/Data/Map246.rxdata +0 -0
  256. data/Data/Map247.rxdata +0 -0
  257. data/Data/Map248.rxdata +0 -0
  258. data/Data/Map249.rxdata +0 -0
  259. data/Data/Map250.rxdata +0 -0
  260. data/Data/Map251.rxdata +0 -0
  261. data/Data/Map252.rxdata +0 -0
  262. data/Data/Map253.rxdata +0 -0
  263. data/Data/Map254.rxdata +0 -0
  264. data/Data/Map255.rxdata +0 -0
  265. data/Data/Map256.rxdata +0 -0
  266. data/Data/Map257.rxdata +0 -0
  267. data/Data/Map258.rxdata +0 -0
  268. data/Data/Map259.rxdata +0 -0
  269. data/Data/Map260.rxdata +0 -0
  270. data/Data/Map261.rxdata +0 -0
  271. data/Data/Map262.rxdata +0 -0
  272. data/Data/Map263.rxdata +0 -0
  273. data/Data/MapInfos.rxdata +0 -0
  274. data/Data/Scripts.rxdata +0 -0
  275. data/Data/Skills.rxdata +0 -0
  276. data/Data/States.rxdata +0 -0
  277. data/Data/System.rxdata +0 -0
  278. data/Data/Tilesets.rxdata +0 -0
  279. data/Data/Troops.rxdata +0 -0
  280. data/Data/Weapons.rxdata +0 -0
  281. data/Data/xScripts.rxdata +0 -0
  282. data/Gemfile +13 -13
  283. data/LICENSE.txt +21 -21
  284. data/README.md +35 -35
  285. data/Rakefile +6 -6
  286. data/Scripts/Credits_Message.rb +259 -0
  287. data/Scripts/Data_FastTravel.rb +50 -0
  288. data/Scripts/Data_Footsteps.rb +77 -0
  289. data/Scripts/Data_Item.rb +50 -0
  290. data/Scripts/Data_SpecialEventData.rb +60 -0
  291. data/Scripts/Demo.rb +7 -0
  292. data/Scripts/Desktop_Message.rb +210 -0
  293. data/Scripts/Doc_Message.rb +273 -0
  294. data/Scripts/EdText.rb +50 -0
  295. data/Scripts/Ed_Message.rb +234 -0
  296. data/Scripts/FastTravel.rb +175 -0
  297. data/Scripts/Game_Actor.rb +156 -0
  298. data/Scripts/Game_Actors.rb +28 -0
  299. data/Scripts/Game_BattleAction.rb +145 -0
  300. data/Scripts/Game_Battler 1.rb +307 -0
  301. data/Scripts/Game_Battler 2.rb +294 -0
  302. data/Scripts/Game_Battler 3.rb +354 -0
  303. data/Scripts/Game_Character 1.rb +291 -0
  304. data/Scripts/Game_Character 2.rb +355 -0
  305. data/Scripts/Game_Character 3.rb +505 -0
  306. data/Scripts/Game_CommonEvent.rb +70 -0
  307. data/Scripts/Game_Enemy.rb +317 -0
  308. data/Scripts/Game_Event.rb +264 -0
  309. data/Scripts/Game_FastTravel.rb +40 -0
  310. data/Scripts/Game_Follower.rb +76 -0
  311. data/Scripts/Game_Light.rb +13 -0
  312. data/Scripts/Game_Map.rb +551 -0
  313. data/Scripts/Game_Oneshot.rb +83 -0
  314. data/Scripts/Game_Party.rb +380 -0
  315. data/Scripts/Game_Picture.rb +164 -0
  316. data/Scripts/Game_Player.rb +298 -0
  317. data/Scripts/Game_Screen.rb +148 -0
  318. data/Scripts/Game_SelfSwitches.rb +30 -0
  319. data/Scripts/Game_Switches.rb +45 -0
  320. data/Scripts/Game_System.rb +210 -0
  321. data/Scripts/Game_Temp.rb +145 -0
  322. data/Scripts/Game_Variables.rb +36 -0
  323. data/Scripts/Interpreter 1.rb +320 -0
  324. data/Scripts/Interpreter 2.rb +286 -0
  325. data/Scripts/Interpreter 3.rb +474 -0
  326. data/Scripts/Interpreter 4.rb +327 -0
  327. data/Scripts/Interpreter 5.rb +448 -0
  328. data/Scripts/Interpreter 6.rb +307 -0
  329. data/Scripts/Interpreter 7.rb +282 -0
  330. data/Scripts/Main.rb +46 -9
  331. data/Scripts/Particles.rb +141 -0
  332. data/Scripts/Persistent.rb +71 -0
  333. data/Scripts/Puzzle_Film.rb +14 -0
  334. data/Scripts/Puzzle_Pixel.rb +210 -0
  335. data/Scripts/Puzzle_Safe.rb +152 -0
  336. data/Scripts/Puzzle_Sokoban.rb +14 -0
  337. data/Scripts/RPG.rb +55 -0
  338. data/Scripts/SaveLoad.rb +275 -0
  339. data/Scripts/Scene_Debug.rb +190 -0
  340. data/Scripts/Scene_End.rb +108 -0
  341. data/Scripts/Scene_Equip.rb +222 -0
  342. data/Scripts/Scene_File.rb +111 -0
  343. data/Scripts/Scene_Item.rb +205 -0
  344. data/Scripts/Scene_Load.rb +106 -0
  345. data/Scripts/Scene_Map.rb +540 -0
  346. data/Scripts/Scene_Menu.rb +213 -0
  347. data/Scripts/Scene_Name.rb +113 -0
  348. data/Scripts/Scene_Save.rb +88 -0
  349. data/Scripts/Scene_Skill.rb +232 -0
  350. data/Scripts/Scene_Status.rb +78 -0
  351. data/Scripts/Scene_Title.rb +237 -0
  352. data/Scripts/Script.rb +780 -0
  353. data/Scripts/Sprite_Battler.rb +131 -0
  354. data/Scripts/Sprite_Character.rb +192 -0
  355. data/Scripts/Sprite_Footprint.rb +35 -0
  356. data/Scripts/Sprite_Footsplash.rb +54 -0
  357. data/Scripts/Sprite_Light.rb +18 -0
  358. data/Scripts/Sprite_MapText.rb +63 -0
  359. data/Scripts/Sprite_Picture.rb +72 -0
  360. data/Scripts/Sprite_Timer.rb +52 -0
  361. data/Scripts/Spriteset_Map.rb +370 -0
  362. data/Scripts/Window_Base.rb +327 -0
  363. data/Scripts/Window_BattleResult.rb +51 -0
  364. data/Scripts/Window_BattleStatus.rb +62 -0
  365. data/Scripts/Window_Command.rb +49 -0
  366. data/Scripts/Window_DebugLeft.rb +57 -0
  367. data/Scripts/Window_DebugRight.rb +69 -0
  368. data/Scripts/Window_EquipItem.rb +94 -0
  369. data/Scripts/Window_EquipLeft.rb +61 -0
  370. data/Scripts/Window_EquipRight.rb +56 -0
  371. data/Scripts/Window_Gold.rb +27 -0
  372. data/Scripts/Window_Help.rb +33 -0
  373. data/Scripts/Window_InputNumber.rb +111 -0
  374. data/Scripts/Window_Item.rb +229 -0
  375. data/Scripts/Window_MainMenu.rb +150 -0
  376. data/Scripts/Window_MenuStatus.rb +48 -0
  377. data/Scripts/Window_Message.rb +459 -0
  378. data/Scripts/Window_NameEdit.rb +108 -0
  379. data/Scripts/Window_NameInput.rb +262 -0
  380. data/Scripts/Window_PartyCommand.rb +42 -0
  381. data/Scripts/Window_PlayTime.rb +40 -0
  382. data/Scripts/Window_SaveFile.rb +91 -0
  383. data/Scripts/Window_Selectable.rb +203 -0
  384. data/Scripts/Window_Settings.rb +469 -0
  385. data/Scripts/Window_ShopBuy.rb +93 -0
  386. data/Scripts/Window_ShopCommand.rb +37 -0
  387. data/Scripts/Window_ShopNumber.rb +87 -0
  388. data/Scripts/Window_ShopSell.rb +94 -0
  389. data/Scripts/Window_ShopStatus.rb +107 -0
  390. data/Scripts/Window_Skill.rb +83 -0
  391. data/Scripts/Window_SkillStatus.rb +28 -0
  392. data/Scripts/Window_Status.rb +64 -0
  393. data/Scripts/Window_Steps.rb +26 -0
  394. data/Scripts/Window_Target.rb +49 -0
  395. data/Scripts/_scripts.txt +111 -1
  396. data/Scripts/i18n_English.rb +59 -0
  397. data/Scripts/i18n_Language.rb +130 -0
  398. data/bin/rmxp_extractor +13 -13
  399. data/bin/setup +8 -8
  400. data/diff_check.rb +13 -13
  401. data/lib/rmxp_extractor/classnames.rb +245 -244
  402. data/lib/rmxp_extractor/data_export.rb +82 -82
  403. data/lib/rmxp_extractor/data_import.rb +69 -69
  404. data/lib/rmxp_extractor/ron.rb +144 -144
  405. data/lib/rmxp_extractor/script_handler.rb +85 -85
  406. data/lib/rmxp_extractor/version.rb +3 -3
  407. data/lib/rmxp_extractor.rb +46 -46
  408. data/rmxp_extractor.gemspec +30 -30
  409. data/spec/spec_helper.rb +100 -100
  410. metadata +112 -126
  411. data/Data/Map-1.rxdata +0 -0
  412. data/Data/Map-327.rxdata +0 -0
  413. data/Data/Map264.rxdata +0 -0
  414. data/Data/Map265.rxdata +0 -0
  415. data/Data/Map266.rxdata +0 -0
  416. data/Data/Map267.rxdata +0 -0
  417. data/Data/Map268.rxdata +0 -0
  418. data/Data/Map269.rxdata +0 -0
  419. data/Data/Map270.rxdata +0 -0
  420. data/Data/Map271.rxdata +0 -0
  421. data/Data/Map272.rxdata +0 -0
  422. data/Data/Map273.rxdata +0 -0
  423. data/Data/Map274.rxdata +0 -0
  424. data/Data/Map275.rxdata +0 -0
  425. data/Data/Map276.rxdata +0 -0
  426. data/Data/Map277.rxdata +0 -0
  427. data/Data/Map278.rxdata +0 -0
  428. data/Data/Map279.rxdata +0 -0
  429. data/Data/Map280.rxdata +0 -0
  430. data/Data/Map281.rxdata +0 -0
  431. data/Data/Map282.rxdata +0 -0
  432. data/Data/Map283.rxdata +0 -0
  433. data/Data/Map284.rxdata +0 -0
  434. data/Data/Map285.rxdata +0 -0
  435. data/Data/Map286.rxdata +0 -0
  436. data/Data/Map287.rxdata +0 -0
  437. data/Data/Map288.rxdata +0 -0
  438. data/Data/Map289.rxdata +0 -0
  439. data/Data/Map290.rxdata +0 -0
  440. data/Data/Map291.rxdata +0 -0
  441. data/Data/Map292.rxdata +0 -0
  442. data/Data/Map293.rxdata +0 -0
  443. data/Data/Map294.rxdata +0 -0
  444. data/Data/Map295.rxdata +0 -0
  445. data/Data/Map296.rxdata +0 -0
  446. data/Data/Map297.rxdata +0 -0
  447. data/Data/Map298.rxdata +0 -0
  448. data/Data/Map299.rxdata +0 -0
  449. data/Data/Map300.rxdata +0 -0
  450. data/Data/Map301.rxdata +0 -0
  451. data/Data/Map302.rxdata +0 -0
  452. data/Data/Map303.rxdata +0 -0
  453. data/Data/Map304.rxdata +0 -0
  454. data/Data/Map305.rxdata +0 -0
  455. data/Data/Map306.rxdata +0 -0
  456. data/Data/Map307.rxdata +0 -0
  457. data/Data/Map308.rxdata +0 -0
  458. data/Data/Map309.rxdata +0 -0
  459. data/Data/Map310.rxdata +0 -0
  460. data/Data/Map311.rxdata +0 -0
  461. data/Data/Map312.rxdata +0 -0
  462. data/Data/Map313.rxdata +0 -0
  463. data/Data/Map314.rxdata +0 -0
  464. data/Data/Map315.rxdata +0 -0
  465. data/Data/Map316.rxdata +0 -0
  466. data/Data/Map317.rxdata +0 -0
  467. data/Data/Map318.rxdata +0 -0
  468. data/Data/Map319.rxdata +0 -0
  469. data/Data/Map320.rxdata +0 -0
  470. data/Data/Map321.rxdata +0 -0
  471. data/Data/Map322.rxdata +0 -0
  472. data/Data/Map323.rxdata +0 -0
  473. data/Data/Map324.rxdata +0 -0
  474. data/Data/Map325.rxdata +0 -0
  475. data/Data/Map326.rxdata +0 -0
  476. data/Data/Map327.rxdata +0 -0
  477. data/Data/Map328.rxdata +0 -0
  478. data/Data/Map329.rxdata +0 -0
  479. data/Data/Map330.rxdata +0 -0
  480. data/Data/Map331.rxdata +0 -0
  481. data/Data/Map332.rxdata +0 -0
  482. data/Data/Map333.rxdata +0 -0
  483. data/Data/Map334.rxdata +0 -0
  484. data/Data/Map335.rxdata +0 -0
  485. data/Data/Map336.rxdata +0 -0
  486. data/Data/Map337.rxdata +0 -0
  487. data/Data/Map338.rxdata +0 -0
  488. data/Data/Map339.rxdata +0 -0
  489. data/Data/Map340.rxdata +0 -0
  490. data/Data/Map341.rxdata +0 -0
  491. data/Data/Map342.rxdata +0 -0
  492. data/Data/Map343.rxdata +0 -0
  493. data/Data/Map344.rxdata +0 -0
  494. data/Data/Map345.rxdata +0 -0
  495. data/Data/Map346.rxdata +0 -0
  496. data/Data/Map347.rxdata +0 -0
  497. data/Data/Map348.rxdata +0 -0
  498. data/Data/Map349.rxdata +0 -0
  499. data/Data/Map350.rxdata +0 -0
  500. data/Data/Map351.rxdata +0 -0
  501. data/Data/Map352.rxdata +0 -0
  502. data/Data/Map353.rxdata +0 -0
  503. data/Data/Map354.rxdata +0 -0
  504. data/Data/Map355.rxdata +0 -0
  505. data/Data/Map356.rxdata +0 -0
  506. data/Data/Map357.rxdata +0 -0
  507. data/Data/Map358.rxdata +0 -0
  508. data/Data/Map359.rxdata +0 -0
  509. data/Data/Map360.rxdata +0 -0
  510. data/Data/Map361.rxdata +0 -0
  511. data/Data/Map362.rxdata +0 -0
  512. data/Data/Map363.rxdata +0 -0
  513. data/Data/Map364.rxdata +0 -0
  514. data/Data/Map365.rxdata +0 -0
  515. data/Data/Map366.rxdata +0 -0
  516. data/Data/Map367.rxdata +0 -0
  517. data/Data/Map368.rxdata +0 -0
  518. data/Data/Map369.rxdata +0 -0
  519. data/Data/Map370.rxdata +0 -0
  520. data/Data/Map371.rxdata +0 -0
  521. data/Data/Map372.rxdata +0 -0
  522. data/Data/Map373.rxdata +0 -0
  523. data/Data/Map374.rxdata +0 -0
  524. data/Data/Map375.rxdata +0 -0
  525. data/Data/Map376.rxdata +0 -0
  526. data/Data/Map377.rxdata +0 -0
  527. data/Data/Map378.rxdata +0 -0
  528. data/Data/Map379.rxdata +0 -0
  529. data/Data/Map380.rxdata +0 -0
  530. data/Data/Map381.rxdata +0 -0
  531. data/Data/Map382.rxdata +0 -0
  532. data/Data/Map383.rxdata +0 -0
  533. data/Data/Map384.rxdata +0 -0
  534. data/Data/Map385.rxdata +0 -0
@@ -0,0 +1,259 @@
1
+ # Displays doc message boxes
2
+ class Credits_Message
3
+
4
+ #--------------------------------------------------------------------------
5
+ # * Object Initialization
6
+ #--------------------------------------------------------------------------
7
+ def initialize
8
+ @timer = 0
9
+
10
+ @viewport = Viewport.new(0, 0, 640, 480)
11
+ @sprite_bg = Sprite.new(@viewport)
12
+ @sprite_bg.bitmap = Bitmap.new(640, 480)
13
+ if $game_switches[104]
14
+ @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 255))
15
+ else
16
+ @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(255, 255, 255, 255))
17
+ end
18
+ @sprite_text = Sprite.new(@viewport)
19
+ @contents = Bitmap.new(320, 240)
20
+ Language.register_text_sprite(self.class.name + "_contents", @contents)
21
+ @contents.font.size = 16
22
+ @sprite_text.bitmap = @contents
23
+ @sprite_bg.z = 0
24
+ @sprite_text.z = 1
25
+ @sprite_text.zoom_x = @sprite_text.zoom_y = 2
26
+ @viewport.z = 9999
27
+ @viewport.visible = false
28
+
29
+ @sprite_bg.opacity = 0
30
+ @sprite_text.opacity = 0
31
+
32
+ # Animation flags
33
+ @fade_in = false
34
+ @fade_out = false
35
+ end
36
+ #--------------------------------------------------------------------------
37
+ # * Dispose
38
+ #--------------------------------------------------------------------------
39
+ def dispose
40
+ terminate_message
41
+ $game_temp.message_window_showing = false
42
+ @contents.dispose
43
+ #@sprite_bg.dispose
44
+ @sprite_text.dispose
45
+ @viewport.dispose
46
+ end
47
+ #--------------------------------------------------------------------------
48
+ # * Terminate Message
49
+ #--------------------------------------------------------------------------
50
+ def terminate_message
51
+ # Call message callback
52
+ if !@skip_message_proc && $game_temp.message_proc != nil
53
+ $game_temp.message_proc.call
54
+ $game_temp.message_proc = nil
55
+ end
56
+ $game_temp.message_credits_text = nil
57
+ end
58
+ #--------------------------------------------------------------------------
59
+ # * Refresh: Load new message text and pre-process it
60
+ #--------------------------------------------------------------------------
61
+ def refresh
62
+
63
+ if $game_switches[104]
64
+ @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 255))
65
+ else
66
+ @sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(255, 255, 255, 255))
67
+ end
68
+
69
+ # Initialize
70
+ @timer = 0
71
+ text = ''
72
+ y = -1
73
+ widths = []
74
+ right_widths = []
75
+
76
+ # Pre-process text
77
+ text_raw = $game_temp.message_credits_text.to_str
78
+
79
+ # Substitute variables, actors, player name, newlines, etc
80
+ text_raw.gsub!(/\\v\[([0-9]+)\]/) do
81
+ $game_variables[$1.to_i]
82
+ end
83
+ text_raw.gsub!(/\\n\[([0-9]+)\]/) do
84
+ $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
85
+ end
86
+ text_raw.gsub!("\\p", $game_oneshot.player_name)
87
+ text_raw.gsub!("\\n", "\n")
88
+ text_raw.gsub!("\\l", "\005")
89
+ text_raw.gsub!("\\r", "\006")
90
+ # Handle text-rendering escape sequences
91
+ text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
92
+ # Finally convert the backslash back
93
+ text_raw.gsub!("\\\\", "\\")
94
+
95
+ @contents.font.size = 16
96
+
97
+ # Now split text into lines by measuring text metrics
98
+ x = y = 0
99
+ right_x = 0
100
+ maxwidth = @contents.width - 8
101
+ spacesize = @contents.text_size(' ')
102
+ for i in text_raw.split(/ /)
103
+ # Split each word around newlines
104
+ newline = false
105
+ for j in i.split("\n")
106
+ # Handle newline
107
+ if newline
108
+ text << "\n"
109
+ widths << x
110
+ right_widths << right_x
111
+ x = 0
112
+ right_x = 0
113
+ y += 1
114
+ @contents.font.size = 24
115
+ else
116
+ newline = true
117
+ end
118
+
119
+ if j.start_with?("\006")
120
+ right_x = 0
121
+ x = 0
122
+ end
123
+
124
+ # Get width of this word and see if it goes out of bounds
125
+ width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '').gsub( "\005","").gsub( "\006","")).width
126
+ if x + width > maxwidth
127
+ text << "\n"
128
+ widths << x
129
+ right_widths << right_x
130
+ x = 0
131
+ right_x = 0
132
+ y += 1
133
+ @contents.font.size = 24
134
+ end
135
+
136
+ # Append word to list
137
+ if x == 0
138
+ text << j
139
+ else
140
+ text << ' ' << j
141
+ end
142
+ x += width + spacesize.width
143
+ right_x += width
144
+ end
145
+ end
146
+ widths << x
147
+ right_widths << right_x
148
+
149
+ # Prepare renderer
150
+ @contents.clear
151
+ if $game_switches[104]
152
+ @contents.font.color = Color.new(255, 255, 255, 255)
153
+ else
154
+ @contents.font.color = Color.new(0, 0, 0, 255)
155
+ end
156
+
157
+ x = (320 - widths[0]) / 2
158
+ y = 0
159
+ y_top = (240 - widths.length * 24) / 2
160
+
161
+ @contents.font.size = 16
162
+
163
+
164
+ # Get 1 text character in c (loop until unable to get text)
165
+ while ((c = text.slice!(/./m)) != nil)
166
+ # \n
167
+ if c == "\n"
168
+ y += 1
169
+ @contents.font.size = 24
170
+ x = (320 - widths[y]) / 2
171
+ next
172
+ end
173
+ # \c[n]
174
+ if c == "\000"
175
+ # Change text color
176
+ text.sub!(/\[([0-9]+)\]/, "")
177
+ color = $1.to_i
178
+ if color >= 0 and color <= 7
179
+ @contents.font.color = Window_Base.text_color(color)
180
+ end
181
+ # go to next text
182
+ next
183
+ end
184
+ if c == "\005"
185
+ x = 16
186
+ next
187
+ end
188
+ if c == "\006"
189
+ x = 320 - (right_widths[y] + 16)
190
+ next
191
+ end
192
+ # Draw text
193
+ @contents.draw_text(x, y_top + (y * 24), 40, 18, c)
194
+ # Add x to drawn text width
195
+ x += @contents.text_size(c).width
196
+ end
197
+ Graphics.frame_reset
198
+ end
199
+ #--------------------------------------------------------------------------
200
+ # * Frame Update
201
+ #--------------------------------------------------------------------------
202
+ def update
203
+ # Handle fade-out effect
204
+ if @fade_out
205
+ @sprite_text.opacity -= 5
206
+ @sprite_bg.opacity -= 5
207
+ if @sprite_text.opacity <= 0
208
+ @sprite_text.opacity = 0
209
+ @sprite_bg.opacity = 0
210
+ @fade_out = false
211
+ @viewport.visible = false
212
+ $game_temp.message_window_showing = false
213
+ end
214
+ return
215
+ end
216
+
217
+ # Handle fade-in effect
218
+ if @fade_in
219
+ @sprite_text.opacity += 5
220
+ @sprite_bg.opacity += 5
221
+ if @sprite_text.opacity >= 255
222
+ @sprite_text.opacity = 255
223
+ @sprite_bg.opacity = 255
224
+ @fade_in = false
225
+ $game_temp.message_window_showing = true
226
+ end
227
+ return
228
+ end
229
+
230
+ # Message is over and should be hidden or advanced to next
231
+ if $game_temp.message_credits_text == nil
232
+ @fade_out = true if @viewport.visible
233
+ else
234
+ if !@viewport.visible
235
+ # Fade in
236
+ refresh
237
+ @viewport.visible = true
238
+ @fade_in = true
239
+ end
240
+ end
241
+
242
+ if visible
243
+ @timer += 1
244
+ if @timer >= 150
245
+ terminate_message
246
+ @fade_out = true
247
+ end
248
+ end
249
+ end
250
+ #--------------------------------------------------------------------------
251
+ # * Variables
252
+ #--------------------------------------------------------------------------
253
+ def visible
254
+ @viewport.visible
255
+ end
256
+ def visible=(val)
257
+ @viewport.visible = val
258
+ end
259
+ end
@@ -0,0 +1,50 @@
1
+ class FastTravel
2
+ class Zone
3
+ attr_reader :name
4
+ attr_reader :maps
5
+ def initialize(name, maps)
6
+ @name = name
7
+ @maps = maps
8
+ end
9
+ end
10
+
11
+ ZONES = {
12
+ :red_ground => Zone.new(tr("The Refuge (Surface)"), {
13
+ :ground1 => tr("elevator street"),
14
+ :ground2 => tr("vendor street"),
15
+ :backalley => tr("back alley"),
16
+ :library => tr("library"),
17
+ :factory => tr("factory"),
18
+ }),
19
+ :red => Zone.new(tr("The Refuge"), {
20
+ :garden => tr("garden"),
21
+ :gate => tr("city gate"),
22
+ :elevator => tr("elevator deck"),
23
+ :apartments => tr("apartments"),
24
+ :cafe => tr("cafe"),
25
+ :office => tr("office"),
26
+ :obsdeck => tr("observation deck"),
27
+ }),
28
+ :green => Zone.new(tr("The Glen"), {
29
+ :village => tr("village"),
30
+ :ruins => tr("ruins"),
31
+ :forest => tr("forest"),
32
+ :wall => tr("the gate"),
33
+ :dock => tr("dock"),
34
+ :courtyard => tr("courtyard"),
35
+ :research => tr("research station"),
36
+ :grave => tr("graveyard")
37
+ }),
38
+ :blue => Zone.new(tr("The Barrens"), {
39
+ :entrance => tr("entrance"),
40
+ :outpost => tr("outpost"),
41
+ :cliffs => tr("cliffs"),
42
+ :mineshaft => tr("mineshaft entrance"),
43
+ :factory => tr("old factory"),
44
+ :dorms => tr("dormitories"),
45
+ :swamp => tr("shrimp swamp"),
46
+ :docks => tr("docks"),
47
+ :quarry => tr("lookout point"),
48
+ }),
49
+ }
50
+ end
@@ -0,0 +1,77 @@
1
+ FOOTSTEP_SFX = [
2
+ # Start
3
+ ['step_wood',
4
+ 'step_tile'],
5
+ # Blue
6
+ ['step_gravel',
7
+ 'step_wood'],
8
+ # Blue Interior
9
+ ['step_tile',
10
+ 'step_wood',
11
+ 'step_metal'],
12
+ # Green
13
+ ['step_grass',
14
+ 'step_wood',
15
+ 'step_gravel',
16
+ 'step_boat'],
17
+ # Green Interior
18
+ ['step_grass',
19
+ 'step_tile'],
20
+ # Red
21
+ ['step_grate',
22
+ 'step_metal'],
23
+ # Red Interior
24
+ ['step_tile',
25
+ 'step_wood'],
26
+ # Tower
27
+ ['step_splash'],
28
+ # Tower Start
29
+ [],
30
+ # Blank
31
+ ['step_tile'],
32
+ # Blue Factory Interior
33
+ [['step_metal', 0.5]],
34
+ # Red Ground
35
+ ['step_tile',
36
+ 'step_wood'],
37
+ # Red Factory
38
+ ['step_tile',
39
+ 'step_wood',
40
+ 'step_grate'],
41
+ # Red Factory Interior
42
+ ['step_metal'],
43
+ # Red observation deck
44
+ ['step_metal',
45
+ 'step_tile'],
46
+ # Red alley
47
+ ['step_tile',
48
+ 'step_wood',
49
+ 'step_grate'],
50
+ # Blue outpost
51
+ ['step_tile',
52
+ 'step_wood'],
53
+ # Blue mineshaft
54
+ ['step_gravel',
55
+ 'step_wood'],
56
+ # Tower
57
+ ['step_splash',
58
+ 'step_tile_soft'],
59
+ # Start Tower
60
+ ['step_wood',
61
+ 'step_tile'],
62
+ # Start line
63
+ [],
64
+ # Green mineshaft
65
+ ['step_gravel',
66
+ 'step_wood'],
67
+ # Green interior boat
68
+ ['step_gravel',
69
+ 'step_wood',
70
+ 'step_boat'],
71
+ ]
72
+
73
+ FOOTSTEP_AMT = {
74
+ 'step_metal' => 4,
75
+ 'step_tile' => 4,
76
+ 'step_tile_soft' => 4
77
+ }
@@ -0,0 +1,50 @@
1
+ module Item
2
+ COMBINATIONS = {
3
+ [3, 4] => 5, # alcohol + dry branch => wet branch
4
+ [8, 9] => 10, # camera + screwdriver => lens
5
+ [10, 12] => 13, # lens + broken battery => empty battery
6
+ [1, 13] => 14, # lightbulb + empty battery => charged battery
7
+ [1, 12] => 102, # lightbulb + broken battery => can't combine
8
+ [16, 20] => 17, # sponge + bottle of acid => wet sponge
9
+ [11, 22] => 101, # empty bottle + viscous syringe => can't combine
10
+ [15, 22] => 16, # bottle of smoke + viscous syringe => bottle of acid
11
+ [11, 18] => 103, # empty bottle + crowbar => can't combine
12
+ [11, 19] => 103, # empty bottle + pipe => can't combine
13
+ [1, 18] => 104, # lightbulb + crowbar => can't combine
14
+ [1, 19] => 104, # lightbulb + pipe => can't combine
15
+ [25, 26] => 30, # feather + ink bottle => pen
16
+ [27, 56] => 57, # tube of water + water pill => miracle water
17
+ [32, 36] => 33, # button + magnets => magnetized button
18
+ [37, 38] => 32, # tin + scissors => button
19
+ [36, 37] => 100, # tin + magnets => can't combine
20
+ [44, 46] => 52, # gluestick + Kip's library card => Kip's sticky library card
21
+ [46, 53] => 51, # Kip's library card + sticky photo of Niko => Niko's library card
22
+ [44, 45] => 53, # gluestick + photo of Niko => sticky photo of Niko
23
+ [44, 61] => 71, # gluestick + photo of Niko1 => sticky photo of Niko
24
+ [44, 62] => 72, # gluestick + photo of Niko2 => sticky photo of Niko
25
+ [44, 63] => 73, # gluestick + photo of Niko3 => sticky photo of Niko
26
+ [44, 64] => 74, # gluestick + photo of Niko4 => sticky photo of Niko
27
+ [44, 65] => 75, # gluestick + photo of Niko5 => sticky photo of Niko
28
+ [44, 66] => 54, # gluestick + photo of Niko6 'blink' => can't combine
29
+ [44, 67] => 77, # gluestick + photo of Niko7 => sticky photo of Niko
30
+ [44, 68] => 78, # gluestick + photo of Niko8 => sticky photo of Niko
31
+ [44, 69] => 79, # gluestick + photo of Niko9 => sticky photo of Niko
32
+ [44, 70] => 80, # gluestick + photo of Niko10 => sticky photo of Niko
33
+ [45, 52] => 51, # photo of Niko + Kip's sticky library card => Niko's library card
34
+ [52, 61] => 61, # photo of Niko1 + Kip's sticky library card => Niko's library card
35
+ [52, 62] => 62, # photo of Niko2 + Kip's sticky library card => Niko's library card
36
+ [52, 63] => 63, # photo of Niko3 + Kip's sticky library card => Niko's library card
37
+ [52, 64] => 64, # photo of Niko4 + Kip's sticky library card => Niko's library card
38
+ [52, 65] => 65, # photo of Niko5 + Kip's sticky library card => Niko's library card
39
+ [52, 66] => 54, # photo of Niko6 'blink' + Kip's sticky library card => can't combine
40
+ [52, 67] => 67, # photo of Niko7 + Kip's sticky library card => Niko's library card
41
+ [52, 68] => 68, # photo of Niko8 + Kip's sticky library card => Niko's library card
42
+ [52, 69] => 69, # photo of Niko9 + Kip's sticky library card => Niko's library card
43
+ [52, 70] => 70, # photo of Niko10 + Kip's sticky library card => Niko's library card
44
+ }
45
+
46
+ def self.combine(item_a, item_b)
47
+ items = [item_a, item_b].minmax
48
+ return COMBINATIONS[items]
49
+ end
50
+ end
@@ -0,0 +1,60 @@
1
+ class SpecialEventData
2
+ attr_reader :flags
3
+ attr_reader :collision
4
+
5
+ def initialize(flags, collision)
6
+ @flags = flags
7
+ @collision = collision
8
+ end
9
+
10
+ def self.get(name)
11
+ return SPECIAL_EVENTS[name]
12
+ end
13
+
14
+ SPECIAL_EVENTS = {
15
+ :bigpool => SpecialEventData.new(
16
+ [:bottom],
17
+ [[-4, -7], [-3, -7], [-2, -7], [-1, -7], [0, -7], [1, -7], [2, -7], [3, -7], [4, -7], #top
18
+ [-5, -6], [-5, -5], [-5, -4], [5, -6], [5, -5], [5, -4], #sides
19
+ [-4, -3], [-3, -3], [3, -3], [4, -3], #bottom upper
20
+ [-2, -2], [-1, -2], [0, -2], [1, -2], [2, -2]] #bottom lower
21
+ ),
22
+ :smallpool => SpecialEventData.new(
23
+ [],
24
+ [[-1, 0], [0, 0], [1, 0],
25
+ [-2, -1],[-1, -1], [0, -1], [1, -1],[2, -1]]
26
+ ),
27
+ :specialpool => SpecialEventData.new(
28
+ [],
29
+ [[-1, 0], [0, 0], [1, 0],
30
+ [-1, -1], [0, -1], [1, -1]]
31
+ ),
32
+ :generator => SpecialEventData.new(
33
+ [:bottom],
34
+ [[-3, -1], [-2, -1], [-1, -1], [0, -1], [1, -1], [2, -1], [3, -1], # lowest row
35
+ [-3, -2], [-2, -2], [-1, -2], [0, -2], [1, -2], [2, -2], [3, -2], # low row
36
+ [-2, -3], [-1, -3], [0, -3], [1, -3], [2, -3], # high row
37
+ [-1, -4], [0, -4], [1, -4]] # highest row
38
+ ),
39
+ :machine => SpecialEventData.new(
40
+ [],
41
+ [[-1, 0], [0, 0], [1, 0]]
42
+ ),
43
+ :glitch => SpecialEventData.new(
44
+ [],
45
+ [[0, 0], [0, -1]]
46
+ ),
47
+ :bed => SpecialEventData.new(
48
+ [:bottom],
49
+ [[0, 0], [0, -1]],
50
+ ),
51
+ :vendor => SpecialEventData.new(
52
+ [],
53
+ [[-1, 0], [0, 0], [1, 0]],
54
+ ),
55
+ :lens => SpecialEventData.new(
56
+ [],
57
+ [[0, -1], [0, 0]],
58
+ ),
59
+ }
60
+ end
data/Scripts/Demo.rb ADDED
@@ -0,0 +1,7 @@
1
+ def demo_entity_message
2
+ Oneshot.msgbox Oneshot::Msg::INFO, "[...Who am I kidding. Of course I don't.]"
3
+ Oneshot.msgbox Oneshot::Msg::ERR, "[If you DO decide to visit this world again, #{$game_oneshot.player_name}... I won't be looking forward to it at all.]"
4
+ Oneshot.msgbox Oneshot::Msg::ERR, "[I'm so tired.]"
5
+ Oneshot.msgbox Oneshot::Msg::ERR, "[Goodbye.]"
6
+ Graphics.frame_reset
7
+ end