rmxp_extractor 1.7 → 1.8
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +111 -1
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +245 -244
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +112 -126
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
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- data/Data/Map347.rxdata +0 -0
- data/Data/Map348.rxdata +0 -0
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@@ -0,0 +1,320 @@
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#==============================================================================
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# ** Interpreter (part 1)
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#------------------------------------------------------------------------------
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# This interpreter runs event commands. This class is used within the
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# Game_System class and the Game_Event class.
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#==============================================================================
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class Interpreter
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attr_accessor :index
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@@chill_pill = false
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#--------------------------------------------------------------------------
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# * Object Initialization
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# depth : nest depth
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# main : main flag
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#--------------------------------------------------------------------------
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def initialize(depth = 0, main = false)
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@depth = depth
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@main = main
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# Depth goes up to level 100
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if depth > 100
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print("Common event call has exceeded maximum limit.")
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exit
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end
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# Clear inner situation of interpreter
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clear
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end
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#--------------------------------------------------------------------------
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# * Clear
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#--------------------------------------------------------------------------
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def clear
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@map_id = 0 # map ID when starting up
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@event_id = 0 # event ID
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@message_waiting = false # waiting for message to end
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@move_route_waiting = false # waiting for move completion
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@button_input_variable_id = 0 # button input variable ID
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@wait_count = 0 # wait count
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@child_interpreter = nil # child interpreter
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@branch = {} # branch data
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@event_name = nil # full event name
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end
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#--------------------------------------------------------------------------
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# * Event Setup
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# list : list of event commands
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# event_id : event ID
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#--------------------------------------------------------------------------
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def setup(list, event_id, common_event_name = nil)
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# Clear inner situation of interpreter
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clear
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# Remember map ID
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@map_id = $game_map.map_id
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# Remember event ID
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@event_id = event_id
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# Remember list of event commands
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@list = list
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# Initialize index
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@index = 0
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# Clear branch data hash
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@branch.clear
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# Construct event name
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if common_event_name == nil
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if event_id != 0
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@event_name = $game_map.map_name + "/" + $game_map.events[event_id].name
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end
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else
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@event_name = "/" + common_event_name
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end
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end
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#--------------------------------------------------------------------------
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# * Determine if Running
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#--------------------------------------------------------------------------
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def running?
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return @list != nil
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end
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#--------------------------------------------------------------------------
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# * Starting Event Setup
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#--------------------------------------------------------------------------
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def setup_starting_event
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# Refresh map if necessary
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if $game_map.need_refresh
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$game_map.refresh
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end
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# If common event call is reserved
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if $game_temp.common_event_id > 0
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# Set up event
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common_event = $data_common_events[$game_temp.common_event_id]
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setup(common_event.list, 0, common_event.name)
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# Release reservation
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$game_temp.common_event_id = 0
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return
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end
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# Loop (map events)
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for event in $game_map.events.values
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# If running event is found
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if event.starting
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# If not auto run
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if event.trigger < 3
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# Clear starting flag
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event.clear_starting
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# Lock
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event.lock
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end
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# Set up event
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setup(event.list, event.id)
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return
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end
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end
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# Loop (common events)
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for common_event in $data_common_events.compact
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# If trigger is auto run, and condition switch is ON
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if common_event.trigger == 1 and
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$game_switches[common_event.switch_id] == true
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# Set up event
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setup(common_event.list, 0, common_event.name)
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return
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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# Initialize loop count
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@loop_count = 0
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# Loop
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loop do
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# Add 1 to loop count
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@loop_count += 1
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# If 100 event commands ran
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if @loop_count > 100
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# Call Graphics.update for freeze prevention
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Graphics.update
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@loop_count = 0
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end
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# Chill pill
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if @@chill_pill
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@@chill_pill = false
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return
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end
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# If map is different than event startup time
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if $game_map.map_id != @map_id
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# Change event ID to 0
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@event_id = 0
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end
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# If a child interpreter exists
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if @child_interpreter != nil
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# Update child interpreter
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@child_interpreter.update
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# If child interpreter is finished running
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unless @child_interpreter.running?
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# Delete child interpreter
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@child_interpreter = nil
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end
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# If child interpreter still exists
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if @child_interpreter != nil
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return
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end
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end
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# If waiting for message to end
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if @message_waiting
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return
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end
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# If waiting for move to end
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if @move_route_waiting
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# If player is forcing move route
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if $game_player.move_route_forcing
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return
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end
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# Loop (map events)
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for event in $game_map.events.values
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# If this event is forcing move route
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if event.move_route_forcing
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return
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end
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end
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# Clear move end waiting flag
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@move_route_waiting = false
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end
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# If waiting for button input
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if @button_input_variable_id > 0
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# Run button input processing
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input_button
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return
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end
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# If waiting
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if @wait_count > 0
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# Decrease wait count
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@wait_count -= 1
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return
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end
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# If a call flag is set for each type of screen
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if $game_temp.name_calling
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return
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end
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# If list of event commands is empty
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if @list == nil
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# If main map event
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if @main
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# Set up starting event
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setup_starting_event
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end
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# If nothing was set up
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if @list == nil
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return
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end
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end
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# If return value is false when trying to execute event command
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if execute_command == false
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return
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end
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# Advance index
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@index += 1
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end
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end
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#--------------------------------------------------------------------------
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# * Button Input
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#--------------------------------------------------------------------------
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def input_button
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# Determine pressed button
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n = 0
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for i in 1..18
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if Input.trigger?(i)
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n = i
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end
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end
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# If button was pressed
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if n > 0
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# Change value of variables
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$game_variables[@button_input_variable_id] = n
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$game_map.need_refresh = true
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# End button input
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@button_input_variable_id = 0
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end
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end
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#--------------------------------------------------------------------------
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# * Setup Choices
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#--------------------------------------------------------------------------
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def setup_choices(parameters)
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# Set choices
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$game_temp.choices = parameters[0].map{|s| Language.tr(s.strip)}
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# Set cancel processing
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$game_temp.choice_cancel_type = parameters[1]
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# Set callback
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current_indent = @list[@index].indent
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$game_temp.choice_proc = Proc.new { |n| @branch[current_indent] = n }
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end
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#--------------------------------------------------------------------------
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# * Actor Iterator (consider all party members)
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# parameter : if 1 or more, ID; if 0, all
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#--------------------------------------------------------------------------
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def iterate_actor(parameter)
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# If entire party
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if parameter == 0
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# Loop for entire party
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for actor in $game_party.actors
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# Evaluate block
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yield actor
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end
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# If single actor
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else
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# Get actor
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actor = $game_actors[parameter]
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# Evaluate block
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yield actor if actor != nil
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end
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end
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#--------------------------------------------------------------------------
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# * Enemy Iterator (consider all troop members)
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# parameter : If 0 or above, index; if -1, all
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#--------------------------------------------------------------------------
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def iterate_enemy(parameter)
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# If entire troop
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if parameter == -1
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# Loop for entire troop
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for enemy in $game_troop.enemies
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# Evaluate block
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yield enemy
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end
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# If single enemy
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else
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# Get enemy
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enemy = $game_troop.enemies[parameter]
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# Evaluate block
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yield enemy if enemy != nil
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end
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end
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#--------------------------------------------------------------------------
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# * Battler Iterator (consider entire troop and entire party)
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# parameter1 : If 0, enemy; if 1, actor
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# parameter2 : If 0 or above, index; if -1, all
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#--------------------------------------------------------------------------
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def iterate_battler(parameter1, parameter2)
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# If enemy
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if parameter1 == 0
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# Call enemy iterator
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iterate_enemy(parameter2) do |enemy|
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yield enemy
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end
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# If actor
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else
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# If entire party
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if parameter2 == -1
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# Loop for entire party
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for actor in $game_party.actors
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# Evaluate block
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yield actor
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end
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# If single actor (N exposed)
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else
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# Get actor
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actor = $game_party.actors[parameter2]
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# Evaluate block
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yield actor if actor != nil
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end
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end
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end
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# Chill out
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def self.take_a_chill_pill
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@@chill_pill = true
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end
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end
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@@ -0,0 +1,286 @@
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#==============================================================================
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2
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# ** Interpreter (part 2)
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3
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#------------------------------------------------------------------------------
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4
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# This interpreter runs event commands. This class is used within the
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5
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# Game_System class and the Game_Event class.
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#==============================================================================
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class Interpreter
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#--------------------------------------------------------------------------
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10
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# * Event Command Execution
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#--------------------------------------------------------------------------
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12
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def execute_command
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# If last to arrive for list of event commands
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if @index >= @list.size - 1
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# End event
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command_end
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# Continue
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return true
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end
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# Make event command parameters available for reference via @parameters
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21
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@parameters = @list[@index].parameters
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# Branch by command code
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case @list[@index].code
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when 101 # Show Text
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return command_101
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when 102 # Show Choices
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return command_102
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when 402 # When [**]
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return command_402
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when 403 # When Cancel
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return command_403
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when 103 # Input Number
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return command_103
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when 104 # Change Text Options
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return command_104
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when 105 # Button Input Processing
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return command_105
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when 106 # Wait
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return command_106
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when 111 # Conditional Branch
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41
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return command_111
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when 411 # Else
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43
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return command_411
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when 112 # Loop
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45
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return command_112
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when 413 # Repeat Above
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47
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return command_413
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when 113 # Break Loop
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49
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return command_113
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when 115 # Exit Event Processing
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51
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return command_115
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when 116 # Erase Event
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53
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return command_116
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when 117 # Call Common Event
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55
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return command_117
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when 118 # Label
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57
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return command_118
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58
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when 119 # Jump to Label
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59
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return command_119
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60
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when 121 # Control Switches
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61
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return command_121
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when 122 # Control Variables
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63
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return command_122
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when 123 # Control Self Switch
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65
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return command_123
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when 124 # Control Timer
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67
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return command_124
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when 125 # Change Gold
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69
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return command_125
|
70
|
+
when 126 # Change Items
|
71
|
+
return command_126
|
72
|
+
when 127 # Change Weapons
|
73
|
+
return command_127
|
74
|
+
when 128 # Change Armor
|
75
|
+
return command_128
|
76
|
+
when 129 # Change Party Member
|
77
|
+
return command_129
|
78
|
+
when 131 # Change Windowskin
|
79
|
+
return command_131
|
80
|
+
when 132 # Change Battle BGM
|
81
|
+
return command_132
|
82
|
+
when 133 # Change Battle End ME
|
83
|
+
return command_133
|
84
|
+
when 134 # Change Save Access
|
85
|
+
return command_134
|
86
|
+
when 135 # Change Menu Access
|
87
|
+
return command_135
|
88
|
+
when 136 # Change Encounter
|
89
|
+
return command_136
|
90
|
+
when 201 # Transfer Player
|
91
|
+
return command_201
|
92
|
+
when 202 # Set Event Location
|
93
|
+
return command_202
|
94
|
+
when 203 # Scroll Map
|
95
|
+
return command_203
|
96
|
+
when 204 # Change Map Settings
|
97
|
+
return command_204
|
98
|
+
when 205 # Change Fog Color Tone
|
99
|
+
return command_205
|
100
|
+
when 206 # Change Fog Opacity
|
101
|
+
return command_206
|
102
|
+
when 207 # Show Animation
|
103
|
+
return command_207
|
104
|
+
when 208 # Change Transparent Flag
|
105
|
+
return command_208
|
106
|
+
when 209 # Set Move Route
|
107
|
+
return command_209
|
108
|
+
when 210 # Wait for Move's Completion
|
109
|
+
return command_210
|
110
|
+
when 221 # Prepare for Transition
|
111
|
+
return command_221
|
112
|
+
when 222 # Execute Transition
|
113
|
+
return command_222
|
114
|
+
when 223 # Change Screen Color Tone
|
115
|
+
return command_223
|
116
|
+
when 224 # Screen Flash
|
117
|
+
return command_224
|
118
|
+
when 225 # Screen Shake
|
119
|
+
return command_225
|
120
|
+
when 231 # Show Picture
|
121
|
+
return command_231
|
122
|
+
when 232 # Move Picture
|
123
|
+
return command_232
|
124
|
+
when 233 # Rotate Picture
|
125
|
+
return command_233
|
126
|
+
when 234 # Change Picture Color Tone
|
127
|
+
return command_234
|
128
|
+
when 235 # Erase Picture
|
129
|
+
return command_235
|
130
|
+
when 236 # Set Weather Effects
|
131
|
+
return command_236
|
132
|
+
when 241 # Play BGM
|
133
|
+
return command_241
|
134
|
+
when 242 # Fade Out BGM
|
135
|
+
return command_242
|
136
|
+
when 245 # Play BGS
|
137
|
+
return command_245
|
138
|
+
when 246 # Fade Out BGS
|
139
|
+
return command_246
|
140
|
+
when 247 # Memorize BGM/BGS
|
141
|
+
return command_247
|
142
|
+
when 248 # Restore BGM/BGS
|
143
|
+
return command_248
|
144
|
+
when 249 # Play ME
|
145
|
+
return command_249
|
146
|
+
when 250 # Play SE
|
147
|
+
return command_250
|
148
|
+
when 251 # Stop SE
|
149
|
+
return command_251
|
150
|
+
when 301 # Battle Processing
|
151
|
+
return command_301
|
152
|
+
when 601 # If Win
|
153
|
+
return command_601
|
154
|
+
when 602 # If Escape
|
155
|
+
return command_602
|
156
|
+
when 603 # If Lose
|
157
|
+
return command_603
|
158
|
+
when 302 # Shop Processing
|
159
|
+
return command_302
|
160
|
+
when 303 # Name Input Processing
|
161
|
+
return command_303
|
162
|
+
when 311 # Change HP
|
163
|
+
return command_311
|
164
|
+
when 312 # Change SP
|
165
|
+
return command_312
|
166
|
+
when 313 # Change State
|
167
|
+
return command_313
|
168
|
+
when 314 # Recover All
|
169
|
+
return command_314
|
170
|
+
when 315 # Change EXP
|
171
|
+
return command_315
|
172
|
+
when 316 # Change Level
|
173
|
+
return command_316
|
174
|
+
when 317 # Change Parameters
|
175
|
+
return command_317
|
176
|
+
when 318 # Change Skills
|
177
|
+
return command_318
|
178
|
+
when 319 # Change Equipment
|
179
|
+
return command_319
|
180
|
+
when 320 # Change Actor Name
|
181
|
+
return command_320
|
182
|
+
when 321 # Change Actor Class
|
183
|
+
return command_321
|
184
|
+
when 322 # Change Actor Graphic
|
185
|
+
return command_322
|
186
|
+
when 331 # Change Enemy HP
|
187
|
+
return command_331
|
188
|
+
when 332 # Change Enemy SP
|
189
|
+
return command_332
|
190
|
+
when 333 # Change Enemy State
|
191
|
+
return command_333
|
192
|
+
when 334 # Enemy Recover All
|
193
|
+
return command_334
|
194
|
+
when 335 # Enemy Appearance
|
195
|
+
return command_335
|
196
|
+
when 336 # Enemy Transform
|
197
|
+
return command_336
|
198
|
+
when 337 # Show Battle Animation
|
199
|
+
return command_337
|
200
|
+
when 338 # Deal Damage
|
201
|
+
return command_338
|
202
|
+
when 339 # Force Action
|
203
|
+
return command_339
|
204
|
+
when 340 # Abort Battle
|
205
|
+
return command_340
|
206
|
+
when 351 # Call Menu Screen
|
207
|
+
return command_351
|
208
|
+
when 352 # Call Save Screen
|
209
|
+
return command_352
|
210
|
+
when 353 # Game Over
|
211
|
+
return command_353
|
212
|
+
when 354 # Return to Title Screen
|
213
|
+
return command_354
|
214
|
+
when 355 # Script
|
215
|
+
return command_355
|
216
|
+
else # Other
|
217
|
+
return true
|
218
|
+
end
|
219
|
+
end
|
220
|
+
#--------------------------------------------------------------------------
|
221
|
+
# * End Event
|
222
|
+
#--------------------------------------------------------------------------
|
223
|
+
def command_end
|
224
|
+
# Clear list of event commands
|
225
|
+
@list = nil
|
226
|
+
# If main map event and event ID are valid
|
227
|
+
if @main and @event_id > 0
|
228
|
+
# Unlock event
|
229
|
+
$game_map.events[@event_id].unlock
|
230
|
+
end
|
231
|
+
end
|
232
|
+
#--------------------------------------------------------------------------
|
233
|
+
# * Command Skip
|
234
|
+
#--------------------------------------------------------------------------
|
235
|
+
def command_skip
|
236
|
+
# Get indent
|
237
|
+
indent = @list[@index].indent
|
238
|
+
# Loop
|
239
|
+
loop do
|
240
|
+
# If next event command is at the same level as indent
|
241
|
+
if @list[@index+1].indent == indent
|
242
|
+
# Continue
|
243
|
+
return true
|
244
|
+
end
|
245
|
+
# Advance index
|
246
|
+
@index += 1
|
247
|
+
end
|
248
|
+
end
|
249
|
+
#--------------------------------------------------------------------------
|
250
|
+
# * Get Character
|
251
|
+
# parameter : parameter
|
252
|
+
#--------------------------------------------------------------------------
|
253
|
+
def get_character(parameter)
|
254
|
+
# Branch by parameter
|
255
|
+
case parameter
|
256
|
+
when -1 # player
|
257
|
+
return $game_player
|
258
|
+
when 0 # this event
|
259
|
+
events = $game_map.events
|
260
|
+
return events == nil ? nil : events[@event_id]
|
261
|
+
else # specific event
|
262
|
+
events = $game_map.events
|
263
|
+
return events == nil ? nil : events[parameter]
|
264
|
+
end
|
265
|
+
end
|
266
|
+
#--------------------------------------------------------------------------
|
267
|
+
# * Calculate Operated Value
|
268
|
+
# operation : operation
|
269
|
+
# operand_type : operand type (0: invariable 1: variable)
|
270
|
+
# operand : operand (number or variable ID)
|
271
|
+
#--------------------------------------------------------------------------
|
272
|
+
def operate_value(operation, operand_type, operand)
|
273
|
+
# Get operand
|
274
|
+
if operand_type == 0
|
275
|
+
value = operand
|
276
|
+
else
|
277
|
+
value = $game_variables[operand]
|
278
|
+
end
|
279
|
+
# Reverse sign of integer if operation is [decrease]
|
280
|
+
if operation == 1
|
281
|
+
value = -value
|
282
|
+
end
|
283
|
+
# Return value
|
284
|
+
return value
|
285
|
+
end
|
286
|
+
end
|