rmxp_extractor 1.7 → 1.8

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Files changed (534) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map001.rxdata +0 -0
  11. data/Data/Map002.rxdata +0 -0
  12. data/Data/Map003.rxdata +0 -0
  13. data/Data/Map004.rxdata +0 -0
  14. data/Data/Map005.rxdata +0 -0
  15. data/Data/Map006.rxdata +0 -0
  16. data/Data/Map007.rxdata +0 -0
  17. data/Data/Map008.rxdata +0 -0
  18. data/Data/Map009.rxdata +0 -0
  19. data/Data/Map010.rxdata +0 -0
  20. data/Data/Map011.rxdata +0 -0
  21. data/Data/Map012.rxdata +0 -0
  22. data/Data/Map013.rxdata +0 -0
  23. data/Data/Map014.rxdata +0 -0
  24. data/Data/Map015.rxdata +0 -0
  25. data/Data/Map016.rxdata +0 -0
  26. data/Data/Map017.rxdata +0 -0
  27. data/Data/Map018.rxdata +0 -0
  28. data/Data/Map019.rxdata +0 -0
  29. data/Data/Map020.rxdata +0 -0
  30. data/Data/Map021.rxdata +0 -0
  31. data/Data/Map022.rxdata +0 -0
  32. data/Data/Map023.rxdata +0 -0
  33. data/Data/Map024.rxdata +0 -0
  34. data/Data/Map025.rxdata +0 -0
  35. data/Data/Map026.rxdata +0 -0
  36. data/Data/Map027.rxdata +0 -0
  37. data/Data/Map028.rxdata +0 -0
  38. data/Data/Map029.rxdata +0 -0
  39. data/Data/Map030.rxdata +0 -0
  40. data/Data/Map031.rxdata +0 -0
  41. data/Data/Map032.rxdata +0 -0
  42. data/Data/Map033.rxdata +0 -0
  43. data/Data/Map034.rxdata +0 -0
  44. data/Data/Map035.rxdata +0 -0
  45. data/Data/Map036.rxdata +0 -0
  46. data/Data/Map037.rxdata +0 -0
  47. data/Data/Map038.rxdata +0 -0
  48. data/Data/Map039.rxdata +0 -0
  49. data/Data/Map040.rxdata +0 -0
  50. data/Data/Map041.rxdata +0 -0
  51. data/Data/Map042.rxdata +0 -0
  52. data/Data/Map043.rxdata +0 -0
  53. data/Data/Map044.rxdata +0 -0
  54. data/Data/Map045.rxdata +0 -0
  55. data/Data/Map046.rxdata +0 -0
  56. data/Data/Map047.rxdata +0 -0
  57. data/Data/Map048.rxdata +0 -0
  58. data/Data/Map049.rxdata +0 -0
  59. data/Data/Map050.rxdata +0 -0
  60. data/Data/Map051.rxdata +0 -0
  61. data/Data/Map052.rxdata +0 -0
  62. data/Data/Map053.rxdata +0 -0
  63. data/Data/Map054.rxdata +0 -0
  64. data/Data/Map055.rxdata +0 -0
  65. data/Data/Map056.rxdata +0 -0
  66. data/Data/Map057.rxdata +0 -0
  67. data/Data/Map058.rxdata +0 -0
  68. data/Data/Map059.rxdata +0 -0
  69. data/Data/Map060.rxdata +0 -0
  70. data/Data/Map061.rxdata +0 -0
  71. data/Data/Map062.rxdata +0 -0
  72. data/Data/Map063.rxdata +0 -0
  73. data/Data/Map064.rxdata +0 -0
  74. data/Data/Map065.rxdata +0 -0
  75. data/Data/Map066.rxdata +0 -0
  76. data/Data/Map067.rxdata +0 -0
  77. data/Data/Map068.rxdata +0 -0
  78. data/Data/Map069.rxdata +0 -0
  79. data/Data/Map070.rxdata +0 -0
  80. data/Data/Map071.rxdata +0 -0
  81. data/Data/Map072.rxdata +0 -0
  82. data/Data/Map073.rxdata +0 -0
  83. data/Data/Map074.rxdata +0 -0
  84. data/Data/Map075.rxdata +0 -0
  85. data/Data/Map076.rxdata +0 -0
  86. data/Data/Map077.rxdata +0 -0
  87. data/Data/Map078.rxdata +0 -0
  88. data/Data/Map079.rxdata +0 -0
  89. data/Data/Map080.rxdata +0 -0
  90. data/Data/Map081.rxdata +0 -0
  91. data/Data/Map082.rxdata +0 -0
  92. data/Data/Map083.rxdata +0 -0
  93. data/Data/Map084.rxdata +0 -0
  94. data/Data/Map085.rxdata +0 -0
  95. data/Data/Map086.rxdata +0 -0
  96. data/Data/Map087.rxdata +0 -0
  97. data/Data/Map088.rxdata +0 -0
  98. data/Data/Map089.rxdata +0 -0
  99. data/Data/Map090.rxdata +0 -0
  100. data/Data/Map091.rxdata +0 -0
  101. data/Data/Map092.rxdata +0 -0
  102. data/Data/Map093.rxdata +0 -0
  103. data/Data/Map094.rxdata +0 -0
  104. data/Data/Map095.rxdata +0 -0
  105. data/Data/Map096.rxdata +0 -0
  106. data/Data/Map097.rxdata +0 -0
  107. data/Data/Map098.rxdata +0 -0
  108. data/Data/Map099.rxdata +0 -0
  109. data/Data/Map100.rxdata +0 -0
  110. data/Data/Map101.rxdata +0 -0
  111. data/Data/Map102.rxdata +0 -0
  112. data/Data/Map103.rxdata +0 -0
  113. data/Data/Map104.rxdata +0 -0
  114. data/Data/Map105.rxdata +0 -0
  115. data/Data/Map106.rxdata +0 -0
  116. data/Data/Map107.rxdata +0 -0
  117. data/Data/Map108.rxdata +0 -0
  118. data/Data/Map109.rxdata +0 -0
  119. data/Data/Map110.rxdata +0 -0
  120. data/Data/Map111.rxdata +0 -0
  121. data/Data/Map112.rxdata +0 -0
  122. data/Data/Map113.rxdata +0 -0
  123. data/Data/Map114.rxdata +0 -0
  124. data/Data/Map115.rxdata +0 -0
  125. data/Data/Map116.rxdata +0 -0
  126. data/Data/Map117.rxdata +0 -0
  127. data/Data/Map118.rxdata +0 -0
  128. data/Data/Map119.rxdata +0 -0
  129. data/Data/Map120.rxdata +0 -0
  130. data/Data/Map121.rxdata +0 -0
  131. data/Data/Map122.rxdata +0 -0
  132. data/Data/Map123.rxdata +0 -0
  133. data/Data/Map124.rxdata +0 -0
  134. data/Data/Map125.rxdata +0 -0
  135. data/Data/Map126.rxdata +0 -0
  136. data/Data/Map127.rxdata +0 -0
  137. data/Data/Map128.rxdata +0 -0
  138. data/Data/Map129.rxdata +0 -0
  139. data/Data/Map130.rxdata +0 -0
  140. data/Data/Map131.rxdata +0 -0
  141. data/Data/Map132.rxdata +0 -0
  142. data/Data/Map133.rxdata +0 -0
  143. data/Data/Map134.rxdata +0 -0
  144. data/Data/Map135.rxdata +0 -0
  145. data/Data/Map136.rxdata +0 -0
  146. data/Data/Map137.rxdata +0 -0
  147. data/Data/Map138.rxdata +0 -0
  148. data/Data/Map139.rxdata +0 -0
  149. data/Data/Map140.rxdata +0 -0
  150. data/Data/Map141.rxdata +0 -0
  151. data/Data/Map142.rxdata +0 -0
  152. data/Data/Map143.rxdata +0 -0
  153. data/Data/Map144.rxdata +0 -0
  154. data/Data/Map145.rxdata +0 -0
  155. data/Data/Map146.rxdata +0 -0
  156. data/Data/Map147.rxdata +0 -0
  157. data/Data/Map148.rxdata +0 -0
  158. data/Data/Map149.rxdata +0 -0
  159. data/Data/Map150.rxdata +0 -0
  160. data/Data/Map151.rxdata +0 -0
  161. data/Data/Map152.rxdata +0 -0
  162. data/Data/Map153.rxdata +0 -0
  163. data/Data/Map154.rxdata +0 -0
  164. data/Data/Map155.rxdata +0 -0
  165. data/Data/Map156.rxdata +0 -0
  166. data/Data/Map157.rxdata +0 -0
  167. data/Data/Map158.rxdata +0 -0
  168. data/Data/Map159.rxdata +0 -0
  169. data/Data/Map160.rxdata +0 -0
  170. data/Data/Map161.rxdata +0 -0
  171. data/Data/Map162.rxdata +0 -0
  172. data/Data/Map163.rxdata +0 -0
  173. data/Data/Map164.rxdata +0 -0
  174. data/Data/Map165.rxdata +0 -0
  175. data/Data/Map166.rxdata +0 -0
  176. data/Data/Map167.rxdata +0 -0
  177. data/Data/Map168.rxdata +0 -0
  178. data/Data/Map169.rxdata +0 -0
  179. data/Data/Map170.rxdata +0 -0
  180. data/Data/Map171.rxdata +0 -0
  181. data/Data/Map172.rxdata +0 -0
  182. data/Data/Map173.rxdata +0 -0
  183. data/Data/Map174.rxdata +0 -0
  184. data/Data/Map175.rxdata +0 -0
  185. data/Data/Map176.rxdata +0 -0
  186. data/Data/Map177.rxdata +0 -0
  187. data/Data/Map178.rxdata +0 -0
  188. data/Data/Map179.rxdata +0 -0
  189. data/Data/Map180.rxdata +0 -0
  190. data/Data/Map181.rxdata +0 -0
  191. data/Data/Map182.rxdata +0 -0
  192. data/Data/Map183.rxdata +0 -0
  193. data/Data/Map184.rxdata +0 -0
  194. data/Data/Map185.rxdata +0 -0
  195. data/Data/Map186.rxdata +0 -0
  196. data/Data/Map187.rxdata +0 -0
  197. data/Data/Map188.rxdata +0 -0
  198. data/Data/Map189.rxdata +0 -0
  199. data/Data/Map190.rxdata +0 -0
  200. data/Data/Map191.rxdata +0 -0
  201. data/Data/Map192.rxdata +0 -0
  202. data/Data/Map193.rxdata +0 -0
  203. data/Data/Map194.rxdata +0 -0
  204. data/Data/Map195.rxdata +0 -0
  205. data/Data/Map196.rxdata +0 -0
  206. data/Data/Map197.rxdata +0 -0
  207. data/Data/Map198.rxdata +0 -0
  208. data/Data/Map199.rxdata +0 -0
  209. data/Data/Map200.rxdata +0 -0
  210. data/Data/Map201.rxdata +0 -0
  211. data/Data/Map202.rxdata +0 -0
  212. data/Data/Map203.rxdata +0 -0
  213. data/Data/Map204.rxdata +0 -0
  214. data/Data/Map205.rxdata +0 -0
  215. data/Data/Map206.rxdata +0 -0
  216. data/Data/Map207.rxdata +0 -0
  217. data/Data/Map208.rxdata +0 -0
  218. data/Data/Map209.rxdata +0 -0
  219. data/Data/Map210.rxdata +0 -0
  220. data/Data/Map211.rxdata +0 -0
  221. data/Data/Map212.rxdata +0 -0
  222. data/Data/Map213.rxdata +0 -0
  223. data/Data/Map214.rxdata +0 -0
  224. data/Data/Map215.rxdata +0 -0
  225. data/Data/Map216.rxdata +0 -0
  226. data/Data/Map217.rxdata +0 -0
  227. data/Data/Map218.rxdata +0 -0
  228. data/Data/Map219.rxdata +0 -0
  229. data/Data/Map220.rxdata +0 -0
  230. data/Data/Map221.rxdata +0 -0
  231. data/Data/Map222.rxdata +0 -0
  232. data/Data/Map223.rxdata +0 -0
  233. data/Data/Map224.rxdata +0 -0
  234. data/Data/Map225.rxdata +0 -0
  235. data/Data/Map226.rxdata +0 -0
  236. data/Data/Map227.rxdata +0 -0
  237. data/Data/Map228.rxdata +0 -0
  238. data/Data/Map229.rxdata +0 -0
  239. data/Data/Map230.rxdata +0 -0
  240. data/Data/Map231.rxdata +0 -0
  241. data/Data/Map232.rxdata +0 -0
  242. data/Data/Map233.rxdata +0 -0
  243. data/Data/Map234.rxdata +0 -0
  244. data/Data/Map235.rxdata +0 -0
  245. data/Data/Map236.rxdata +0 -0
  246. data/Data/Map237.rxdata +0 -0
  247. data/Data/Map238.rxdata +0 -0
  248. data/Data/Map239.rxdata +0 -0
  249. data/Data/Map240.rxdata +0 -0
  250. data/Data/Map241.rxdata +0 -0
  251. data/Data/Map242.rxdata +0 -0
  252. data/Data/Map243.rxdata +0 -0
  253. data/Data/Map244.rxdata +0 -0
  254. data/Data/Map245.rxdata +0 -0
  255. data/Data/Map246.rxdata +0 -0
  256. data/Data/Map247.rxdata +0 -0
  257. data/Data/Map248.rxdata +0 -0
  258. data/Data/Map249.rxdata +0 -0
  259. data/Data/Map250.rxdata +0 -0
  260. data/Data/Map251.rxdata +0 -0
  261. data/Data/Map252.rxdata +0 -0
  262. data/Data/Map253.rxdata +0 -0
  263. data/Data/Map254.rxdata +0 -0
  264. data/Data/Map255.rxdata +0 -0
  265. data/Data/Map256.rxdata +0 -0
  266. data/Data/Map257.rxdata +0 -0
  267. data/Data/Map258.rxdata +0 -0
  268. data/Data/Map259.rxdata +0 -0
  269. data/Data/Map260.rxdata +0 -0
  270. data/Data/Map261.rxdata +0 -0
  271. data/Data/Map262.rxdata +0 -0
  272. data/Data/Map263.rxdata +0 -0
  273. data/Data/MapInfos.rxdata +0 -0
  274. data/Data/Scripts.rxdata +0 -0
  275. data/Data/Skills.rxdata +0 -0
  276. data/Data/States.rxdata +0 -0
  277. data/Data/System.rxdata +0 -0
  278. data/Data/Tilesets.rxdata +0 -0
  279. data/Data/Troops.rxdata +0 -0
  280. data/Data/Weapons.rxdata +0 -0
  281. data/Data/xScripts.rxdata +0 -0
  282. data/Gemfile +13 -13
  283. data/LICENSE.txt +21 -21
  284. data/README.md +35 -35
  285. data/Rakefile +6 -6
  286. data/Scripts/Credits_Message.rb +259 -0
  287. data/Scripts/Data_FastTravel.rb +50 -0
  288. data/Scripts/Data_Footsteps.rb +77 -0
  289. data/Scripts/Data_Item.rb +50 -0
  290. data/Scripts/Data_SpecialEventData.rb +60 -0
  291. data/Scripts/Demo.rb +7 -0
  292. data/Scripts/Desktop_Message.rb +210 -0
  293. data/Scripts/Doc_Message.rb +273 -0
  294. data/Scripts/EdText.rb +50 -0
  295. data/Scripts/Ed_Message.rb +234 -0
  296. data/Scripts/FastTravel.rb +175 -0
  297. data/Scripts/Game_Actor.rb +156 -0
  298. data/Scripts/Game_Actors.rb +28 -0
  299. data/Scripts/Game_BattleAction.rb +145 -0
  300. data/Scripts/Game_Battler 1.rb +307 -0
  301. data/Scripts/Game_Battler 2.rb +294 -0
  302. data/Scripts/Game_Battler 3.rb +354 -0
  303. data/Scripts/Game_Character 1.rb +291 -0
  304. data/Scripts/Game_Character 2.rb +355 -0
  305. data/Scripts/Game_Character 3.rb +505 -0
  306. data/Scripts/Game_CommonEvent.rb +70 -0
  307. data/Scripts/Game_Enemy.rb +317 -0
  308. data/Scripts/Game_Event.rb +264 -0
  309. data/Scripts/Game_FastTravel.rb +40 -0
  310. data/Scripts/Game_Follower.rb +76 -0
  311. data/Scripts/Game_Light.rb +13 -0
  312. data/Scripts/Game_Map.rb +551 -0
  313. data/Scripts/Game_Oneshot.rb +83 -0
  314. data/Scripts/Game_Party.rb +380 -0
  315. data/Scripts/Game_Picture.rb +164 -0
  316. data/Scripts/Game_Player.rb +298 -0
  317. data/Scripts/Game_Screen.rb +148 -0
  318. data/Scripts/Game_SelfSwitches.rb +30 -0
  319. data/Scripts/Game_Switches.rb +45 -0
  320. data/Scripts/Game_System.rb +210 -0
  321. data/Scripts/Game_Temp.rb +145 -0
  322. data/Scripts/Game_Variables.rb +36 -0
  323. data/Scripts/Interpreter 1.rb +320 -0
  324. data/Scripts/Interpreter 2.rb +286 -0
  325. data/Scripts/Interpreter 3.rb +474 -0
  326. data/Scripts/Interpreter 4.rb +327 -0
  327. data/Scripts/Interpreter 5.rb +448 -0
  328. data/Scripts/Interpreter 6.rb +307 -0
  329. data/Scripts/Interpreter 7.rb +282 -0
  330. data/Scripts/Main.rb +46 -9
  331. data/Scripts/Particles.rb +141 -0
  332. data/Scripts/Persistent.rb +71 -0
  333. data/Scripts/Puzzle_Film.rb +14 -0
  334. data/Scripts/Puzzle_Pixel.rb +210 -0
  335. data/Scripts/Puzzle_Safe.rb +152 -0
  336. data/Scripts/Puzzle_Sokoban.rb +14 -0
  337. data/Scripts/RPG.rb +55 -0
  338. data/Scripts/SaveLoad.rb +275 -0
  339. data/Scripts/Scene_Debug.rb +190 -0
  340. data/Scripts/Scene_End.rb +108 -0
  341. data/Scripts/Scene_Equip.rb +222 -0
  342. data/Scripts/Scene_File.rb +111 -0
  343. data/Scripts/Scene_Item.rb +205 -0
  344. data/Scripts/Scene_Load.rb +106 -0
  345. data/Scripts/Scene_Map.rb +540 -0
  346. data/Scripts/Scene_Menu.rb +213 -0
  347. data/Scripts/Scene_Name.rb +113 -0
  348. data/Scripts/Scene_Save.rb +88 -0
  349. data/Scripts/Scene_Skill.rb +232 -0
  350. data/Scripts/Scene_Status.rb +78 -0
  351. data/Scripts/Scene_Title.rb +237 -0
  352. data/Scripts/Script.rb +780 -0
  353. data/Scripts/Sprite_Battler.rb +131 -0
  354. data/Scripts/Sprite_Character.rb +192 -0
  355. data/Scripts/Sprite_Footprint.rb +35 -0
  356. data/Scripts/Sprite_Footsplash.rb +54 -0
  357. data/Scripts/Sprite_Light.rb +18 -0
  358. data/Scripts/Sprite_MapText.rb +63 -0
  359. data/Scripts/Sprite_Picture.rb +72 -0
  360. data/Scripts/Sprite_Timer.rb +52 -0
  361. data/Scripts/Spriteset_Map.rb +370 -0
  362. data/Scripts/Window_Base.rb +327 -0
  363. data/Scripts/Window_BattleResult.rb +51 -0
  364. data/Scripts/Window_BattleStatus.rb +62 -0
  365. data/Scripts/Window_Command.rb +49 -0
  366. data/Scripts/Window_DebugLeft.rb +57 -0
  367. data/Scripts/Window_DebugRight.rb +69 -0
  368. data/Scripts/Window_EquipItem.rb +94 -0
  369. data/Scripts/Window_EquipLeft.rb +61 -0
  370. data/Scripts/Window_EquipRight.rb +56 -0
  371. data/Scripts/Window_Gold.rb +27 -0
  372. data/Scripts/Window_Help.rb +33 -0
  373. data/Scripts/Window_InputNumber.rb +111 -0
  374. data/Scripts/Window_Item.rb +229 -0
  375. data/Scripts/Window_MainMenu.rb +150 -0
  376. data/Scripts/Window_MenuStatus.rb +48 -0
  377. data/Scripts/Window_Message.rb +459 -0
  378. data/Scripts/Window_NameEdit.rb +108 -0
  379. data/Scripts/Window_NameInput.rb +262 -0
  380. data/Scripts/Window_PartyCommand.rb +42 -0
  381. data/Scripts/Window_PlayTime.rb +40 -0
  382. data/Scripts/Window_SaveFile.rb +91 -0
  383. data/Scripts/Window_Selectable.rb +203 -0
  384. data/Scripts/Window_Settings.rb +469 -0
  385. data/Scripts/Window_ShopBuy.rb +93 -0
  386. data/Scripts/Window_ShopCommand.rb +37 -0
  387. data/Scripts/Window_ShopNumber.rb +87 -0
  388. data/Scripts/Window_ShopSell.rb +94 -0
  389. data/Scripts/Window_ShopStatus.rb +107 -0
  390. data/Scripts/Window_Skill.rb +83 -0
  391. data/Scripts/Window_SkillStatus.rb +28 -0
  392. data/Scripts/Window_Status.rb +64 -0
  393. data/Scripts/Window_Steps.rb +26 -0
  394. data/Scripts/Window_Target.rb +49 -0
  395. data/Scripts/_scripts.txt +111 -1
  396. data/Scripts/i18n_English.rb +59 -0
  397. data/Scripts/i18n_Language.rb +130 -0
  398. data/bin/rmxp_extractor +13 -13
  399. data/bin/setup +8 -8
  400. data/diff_check.rb +13 -13
  401. data/lib/rmxp_extractor/classnames.rb +245 -244
  402. data/lib/rmxp_extractor/data_export.rb +82 -82
  403. data/lib/rmxp_extractor/data_import.rb +69 -69
  404. data/lib/rmxp_extractor/ron.rb +144 -144
  405. data/lib/rmxp_extractor/script_handler.rb +85 -85
  406. data/lib/rmxp_extractor/version.rb +3 -3
  407. data/lib/rmxp_extractor.rb +46 -46
  408. data/rmxp_extractor.gemspec +30 -30
  409. data/spec/spec_helper.rb +100 -100
  410. metadata +112 -126
  411. data/Data/Map-1.rxdata +0 -0
  412. data/Data/Map-327.rxdata +0 -0
  413. data/Data/Map264.rxdata +0 -0
  414. data/Data/Map265.rxdata +0 -0
  415. data/Data/Map266.rxdata +0 -0
  416. data/Data/Map267.rxdata +0 -0
  417. data/Data/Map268.rxdata +0 -0
  418. data/Data/Map269.rxdata +0 -0
  419. data/Data/Map270.rxdata +0 -0
  420. data/Data/Map271.rxdata +0 -0
  421. data/Data/Map272.rxdata +0 -0
  422. data/Data/Map273.rxdata +0 -0
  423. data/Data/Map274.rxdata +0 -0
  424. data/Data/Map275.rxdata +0 -0
  425. data/Data/Map276.rxdata +0 -0
  426. data/Data/Map277.rxdata +0 -0
  427. data/Data/Map278.rxdata +0 -0
  428. data/Data/Map279.rxdata +0 -0
  429. data/Data/Map280.rxdata +0 -0
  430. data/Data/Map281.rxdata +0 -0
  431. data/Data/Map282.rxdata +0 -0
  432. data/Data/Map283.rxdata +0 -0
  433. data/Data/Map284.rxdata +0 -0
  434. data/Data/Map285.rxdata +0 -0
  435. data/Data/Map286.rxdata +0 -0
  436. data/Data/Map287.rxdata +0 -0
  437. data/Data/Map288.rxdata +0 -0
  438. data/Data/Map289.rxdata +0 -0
  439. data/Data/Map290.rxdata +0 -0
  440. data/Data/Map291.rxdata +0 -0
  441. data/Data/Map292.rxdata +0 -0
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@@ -0,0 +1,320 @@
1
+ #==============================================================================
2
+ # ** Interpreter (part 1)
3
+ #------------------------------------------------------------------------------
4
+ # This interpreter runs event commands. This class is used within the
5
+ # Game_System class and the Game_Event class.
6
+ #==============================================================================
7
+
8
+ class Interpreter
9
+ attr_accessor :index
10
+ @@chill_pill = false
11
+ #--------------------------------------------------------------------------
12
+ # * Object Initialization
13
+ # depth : nest depth
14
+ # main : main flag
15
+ #--------------------------------------------------------------------------
16
+ def initialize(depth = 0, main = false)
17
+ @depth = depth
18
+ @main = main
19
+ # Depth goes up to level 100
20
+ if depth > 100
21
+ print("Common event call has exceeded maximum limit.")
22
+ exit
23
+ end
24
+ # Clear inner situation of interpreter
25
+ clear
26
+ end
27
+ #--------------------------------------------------------------------------
28
+ # * Clear
29
+ #--------------------------------------------------------------------------
30
+ def clear
31
+ @map_id = 0 # map ID when starting up
32
+ @event_id = 0 # event ID
33
+ @message_waiting = false # waiting for message to end
34
+ @move_route_waiting = false # waiting for move completion
35
+ @button_input_variable_id = 0 # button input variable ID
36
+ @wait_count = 0 # wait count
37
+ @child_interpreter = nil # child interpreter
38
+ @branch = {} # branch data
39
+ @event_name = nil # full event name
40
+ end
41
+ #--------------------------------------------------------------------------
42
+ # * Event Setup
43
+ # list : list of event commands
44
+ # event_id : event ID
45
+ #--------------------------------------------------------------------------
46
+ def setup(list, event_id, common_event_name = nil)
47
+ # Clear inner situation of interpreter
48
+ clear
49
+ # Remember map ID
50
+ @map_id = $game_map.map_id
51
+ # Remember event ID
52
+ @event_id = event_id
53
+ # Remember list of event commands
54
+ @list = list
55
+ # Initialize index
56
+ @index = 0
57
+ # Clear branch data hash
58
+ @branch.clear
59
+ # Construct event name
60
+ if common_event_name == nil
61
+ if event_id != 0
62
+ @event_name = $game_map.map_name + "/" + $game_map.events[event_id].name
63
+ end
64
+ else
65
+ @event_name = "/" + common_event_name
66
+ end
67
+ end
68
+ #--------------------------------------------------------------------------
69
+ # * Determine if Running
70
+ #--------------------------------------------------------------------------
71
+ def running?
72
+ return @list != nil
73
+ end
74
+ #--------------------------------------------------------------------------
75
+ # * Starting Event Setup
76
+ #--------------------------------------------------------------------------
77
+ def setup_starting_event
78
+ # Refresh map if necessary
79
+ if $game_map.need_refresh
80
+ $game_map.refresh
81
+ end
82
+ # If common event call is reserved
83
+ if $game_temp.common_event_id > 0
84
+ # Set up event
85
+ common_event = $data_common_events[$game_temp.common_event_id]
86
+ setup(common_event.list, 0, common_event.name)
87
+ # Release reservation
88
+ $game_temp.common_event_id = 0
89
+ return
90
+ end
91
+ # Loop (map events)
92
+ for event in $game_map.events.values
93
+ # If running event is found
94
+ if event.starting
95
+ # If not auto run
96
+ if event.trigger < 3
97
+ # Clear starting flag
98
+ event.clear_starting
99
+ # Lock
100
+ event.lock
101
+ end
102
+ # Set up event
103
+ setup(event.list, event.id)
104
+ return
105
+ end
106
+ end
107
+ # Loop (common events)
108
+ for common_event in $data_common_events.compact
109
+ # If trigger is auto run, and condition switch is ON
110
+ if common_event.trigger == 1 and
111
+ $game_switches[common_event.switch_id] == true
112
+ # Set up event
113
+ setup(common_event.list, 0, common_event.name)
114
+ return
115
+ end
116
+ end
117
+ end
118
+ #--------------------------------------------------------------------------
119
+ # * Frame Update
120
+ #--------------------------------------------------------------------------
121
+ def update
122
+ # Initialize loop count
123
+ @loop_count = 0
124
+ # Loop
125
+ loop do
126
+ # Add 1 to loop count
127
+ @loop_count += 1
128
+ # If 100 event commands ran
129
+ if @loop_count > 100
130
+ # Call Graphics.update for freeze prevention
131
+ Graphics.update
132
+ @loop_count = 0
133
+ end
134
+ # Chill pill
135
+ if @@chill_pill
136
+ @@chill_pill = false
137
+ return
138
+ end
139
+ # If map is different than event startup time
140
+ if $game_map.map_id != @map_id
141
+ # Change event ID to 0
142
+ @event_id = 0
143
+ end
144
+ # If a child interpreter exists
145
+ if @child_interpreter != nil
146
+ # Update child interpreter
147
+ @child_interpreter.update
148
+ # If child interpreter is finished running
149
+ unless @child_interpreter.running?
150
+ # Delete child interpreter
151
+ @child_interpreter = nil
152
+ end
153
+ # If child interpreter still exists
154
+ if @child_interpreter != nil
155
+ return
156
+ end
157
+ end
158
+ # If waiting for message to end
159
+ if @message_waiting
160
+ return
161
+ end
162
+ # If waiting for move to end
163
+ if @move_route_waiting
164
+ # If player is forcing move route
165
+ if $game_player.move_route_forcing
166
+ return
167
+ end
168
+ # Loop (map events)
169
+ for event in $game_map.events.values
170
+ # If this event is forcing move route
171
+ if event.move_route_forcing
172
+ return
173
+ end
174
+ end
175
+ # Clear move end waiting flag
176
+ @move_route_waiting = false
177
+ end
178
+ # If waiting for button input
179
+ if @button_input_variable_id > 0
180
+ # Run button input processing
181
+ input_button
182
+ return
183
+ end
184
+ # If waiting
185
+ if @wait_count > 0
186
+ # Decrease wait count
187
+ @wait_count -= 1
188
+ return
189
+ end
190
+ # If a call flag is set for each type of screen
191
+ if $game_temp.name_calling
192
+ return
193
+ end
194
+ # If list of event commands is empty
195
+ if @list == nil
196
+ # If main map event
197
+ if @main
198
+ # Set up starting event
199
+ setup_starting_event
200
+ end
201
+ # If nothing was set up
202
+ if @list == nil
203
+ return
204
+ end
205
+ end
206
+ # If return value is false when trying to execute event command
207
+ if execute_command == false
208
+ return
209
+ end
210
+ # Advance index
211
+ @index += 1
212
+ end
213
+ end
214
+ #--------------------------------------------------------------------------
215
+ # * Button Input
216
+ #--------------------------------------------------------------------------
217
+ def input_button
218
+ # Determine pressed button
219
+ n = 0
220
+ for i in 1..18
221
+ if Input.trigger?(i)
222
+ n = i
223
+ end
224
+ end
225
+ # If button was pressed
226
+ if n > 0
227
+ # Change value of variables
228
+ $game_variables[@button_input_variable_id] = n
229
+ $game_map.need_refresh = true
230
+ # End button input
231
+ @button_input_variable_id = 0
232
+ end
233
+ end
234
+ #--------------------------------------------------------------------------
235
+ # * Setup Choices
236
+ #--------------------------------------------------------------------------
237
+ def setup_choices(parameters)
238
+ # Set choices
239
+ $game_temp.choices = parameters[0].map{|s| Language.tr(s.strip)}
240
+ # Set cancel processing
241
+ $game_temp.choice_cancel_type = parameters[1]
242
+ # Set callback
243
+ current_indent = @list[@index].indent
244
+ $game_temp.choice_proc = Proc.new { |n| @branch[current_indent] = n }
245
+ end
246
+ #--------------------------------------------------------------------------
247
+ # * Actor Iterator (consider all party members)
248
+ # parameter : if 1 or more, ID; if 0, all
249
+ #--------------------------------------------------------------------------
250
+ def iterate_actor(parameter)
251
+ # If entire party
252
+ if parameter == 0
253
+ # Loop for entire party
254
+ for actor in $game_party.actors
255
+ # Evaluate block
256
+ yield actor
257
+ end
258
+ # If single actor
259
+ else
260
+ # Get actor
261
+ actor = $game_actors[parameter]
262
+ # Evaluate block
263
+ yield actor if actor != nil
264
+ end
265
+ end
266
+ #--------------------------------------------------------------------------
267
+ # * Enemy Iterator (consider all troop members)
268
+ # parameter : If 0 or above, index; if -1, all
269
+ #--------------------------------------------------------------------------
270
+ def iterate_enemy(parameter)
271
+ # If entire troop
272
+ if parameter == -1
273
+ # Loop for entire troop
274
+ for enemy in $game_troop.enemies
275
+ # Evaluate block
276
+ yield enemy
277
+ end
278
+ # If single enemy
279
+ else
280
+ # Get enemy
281
+ enemy = $game_troop.enemies[parameter]
282
+ # Evaluate block
283
+ yield enemy if enemy != nil
284
+ end
285
+ end
286
+ #--------------------------------------------------------------------------
287
+ # * Battler Iterator (consider entire troop and entire party)
288
+ # parameter1 : If 0, enemy; if 1, actor
289
+ # parameter2 : If 0 or above, index; if -1, all
290
+ #--------------------------------------------------------------------------
291
+ def iterate_battler(parameter1, parameter2)
292
+ # If enemy
293
+ if parameter1 == 0
294
+ # Call enemy iterator
295
+ iterate_enemy(parameter2) do |enemy|
296
+ yield enemy
297
+ end
298
+ # If actor
299
+ else
300
+ # If entire party
301
+ if parameter2 == -1
302
+ # Loop for entire party
303
+ for actor in $game_party.actors
304
+ # Evaluate block
305
+ yield actor
306
+ end
307
+ # If single actor (N exposed)
308
+ else
309
+ # Get actor
310
+ actor = $game_party.actors[parameter2]
311
+ # Evaluate block
312
+ yield actor if actor != nil
313
+ end
314
+ end
315
+ end
316
+ # Chill out
317
+ def self.take_a_chill_pill
318
+ @@chill_pill = true
319
+ end
320
+ end
@@ -0,0 +1,286 @@
1
+ #==============================================================================
2
+ # ** Interpreter (part 2)
3
+ #------------------------------------------------------------------------------
4
+ # This interpreter runs event commands. This class is used within the
5
+ # Game_System class and the Game_Event class.
6
+ #==============================================================================
7
+
8
+ class Interpreter
9
+ #--------------------------------------------------------------------------
10
+ # * Event Command Execution
11
+ #--------------------------------------------------------------------------
12
+ def execute_command
13
+ # If last to arrive for list of event commands
14
+ if @index >= @list.size - 1
15
+ # End event
16
+ command_end
17
+ # Continue
18
+ return true
19
+ end
20
+ # Make event command parameters available for reference via @parameters
21
+ @parameters = @list[@index].parameters
22
+ # Branch by command code
23
+ case @list[@index].code
24
+ when 101 # Show Text
25
+ return command_101
26
+ when 102 # Show Choices
27
+ return command_102
28
+ when 402 # When [**]
29
+ return command_402
30
+ when 403 # When Cancel
31
+ return command_403
32
+ when 103 # Input Number
33
+ return command_103
34
+ when 104 # Change Text Options
35
+ return command_104
36
+ when 105 # Button Input Processing
37
+ return command_105
38
+ when 106 # Wait
39
+ return command_106
40
+ when 111 # Conditional Branch
41
+ return command_111
42
+ when 411 # Else
43
+ return command_411
44
+ when 112 # Loop
45
+ return command_112
46
+ when 413 # Repeat Above
47
+ return command_413
48
+ when 113 # Break Loop
49
+ return command_113
50
+ when 115 # Exit Event Processing
51
+ return command_115
52
+ when 116 # Erase Event
53
+ return command_116
54
+ when 117 # Call Common Event
55
+ return command_117
56
+ when 118 # Label
57
+ return command_118
58
+ when 119 # Jump to Label
59
+ return command_119
60
+ when 121 # Control Switches
61
+ return command_121
62
+ when 122 # Control Variables
63
+ return command_122
64
+ when 123 # Control Self Switch
65
+ return command_123
66
+ when 124 # Control Timer
67
+ return command_124
68
+ when 125 # Change Gold
69
+ return command_125
70
+ when 126 # Change Items
71
+ return command_126
72
+ when 127 # Change Weapons
73
+ return command_127
74
+ when 128 # Change Armor
75
+ return command_128
76
+ when 129 # Change Party Member
77
+ return command_129
78
+ when 131 # Change Windowskin
79
+ return command_131
80
+ when 132 # Change Battle BGM
81
+ return command_132
82
+ when 133 # Change Battle End ME
83
+ return command_133
84
+ when 134 # Change Save Access
85
+ return command_134
86
+ when 135 # Change Menu Access
87
+ return command_135
88
+ when 136 # Change Encounter
89
+ return command_136
90
+ when 201 # Transfer Player
91
+ return command_201
92
+ when 202 # Set Event Location
93
+ return command_202
94
+ when 203 # Scroll Map
95
+ return command_203
96
+ when 204 # Change Map Settings
97
+ return command_204
98
+ when 205 # Change Fog Color Tone
99
+ return command_205
100
+ when 206 # Change Fog Opacity
101
+ return command_206
102
+ when 207 # Show Animation
103
+ return command_207
104
+ when 208 # Change Transparent Flag
105
+ return command_208
106
+ when 209 # Set Move Route
107
+ return command_209
108
+ when 210 # Wait for Move's Completion
109
+ return command_210
110
+ when 221 # Prepare for Transition
111
+ return command_221
112
+ when 222 # Execute Transition
113
+ return command_222
114
+ when 223 # Change Screen Color Tone
115
+ return command_223
116
+ when 224 # Screen Flash
117
+ return command_224
118
+ when 225 # Screen Shake
119
+ return command_225
120
+ when 231 # Show Picture
121
+ return command_231
122
+ when 232 # Move Picture
123
+ return command_232
124
+ when 233 # Rotate Picture
125
+ return command_233
126
+ when 234 # Change Picture Color Tone
127
+ return command_234
128
+ when 235 # Erase Picture
129
+ return command_235
130
+ when 236 # Set Weather Effects
131
+ return command_236
132
+ when 241 # Play BGM
133
+ return command_241
134
+ when 242 # Fade Out BGM
135
+ return command_242
136
+ when 245 # Play BGS
137
+ return command_245
138
+ when 246 # Fade Out BGS
139
+ return command_246
140
+ when 247 # Memorize BGM/BGS
141
+ return command_247
142
+ when 248 # Restore BGM/BGS
143
+ return command_248
144
+ when 249 # Play ME
145
+ return command_249
146
+ when 250 # Play SE
147
+ return command_250
148
+ when 251 # Stop SE
149
+ return command_251
150
+ when 301 # Battle Processing
151
+ return command_301
152
+ when 601 # If Win
153
+ return command_601
154
+ when 602 # If Escape
155
+ return command_602
156
+ when 603 # If Lose
157
+ return command_603
158
+ when 302 # Shop Processing
159
+ return command_302
160
+ when 303 # Name Input Processing
161
+ return command_303
162
+ when 311 # Change HP
163
+ return command_311
164
+ when 312 # Change SP
165
+ return command_312
166
+ when 313 # Change State
167
+ return command_313
168
+ when 314 # Recover All
169
+ return command_314
170
+ when 315 # Change EXP
171
+ return command_315
172
+ when 316 # Change Level
173
+ return command_316
174
+ when 317 # Change Parameters
175
+ return command_317
176
+ when 318 # Change Skills
177
+ return command_318
178
+ when 319 # Change Equipment
179
+ return command_319
180
+ when 320 # Change Actor Name
181
+ return command_320
182
+ when 321 # Change Actor Class
183
+ return command_321
184
+ when 322 # Change Actor Graphic
185
+ return command_322
186
+ when 331 # Change Enemy HP
187
+ return command_331
188
+ when 332 # Change Enemy SP
189
+ return command_332
190
+ when 333 # Change Enemy State
191
+ return command_333
192
+ when 334 # Enemy Recover All
193
+ return command_334
194
+ when 335 # Enemy Appearance
195
+ return command_335
196
+ when 336 # Enemy Transform
197
+ return command_336
198
+ when 337 # Show Battle Animation
199
+ return command_337
200
+ when 338 # Deal Damage
201
+ return command_338
202
+ when 339 # Force Action
203
+ return command_339
204
+ when 340 # Abort Battle
205
+ return command_340
206
+ when 351 # Call Menu Screen
207
+ return command_351
208
+ when 352 # Call Save Screen
209
+ return command_352
210
+ when 353 # Game Over
211
+ return command_353
212
+ when 354 # Return to Title Screen
213
+ return command_354
214
+ when 355 # Script
215
+ return command_355
216
+ else # Other
217
+ return true
218
+ end
219
+ end
220
+ #--------------------------------------------------------------------------
221
+ # * End Event
222
+ #--------------------------------------------------------------------------
223
+ def command_end
224
+ # Clear list of event commands
225
+ @list = nil
226
+ # If main map event and event ID are valid
227
+ if @main and @event_id > 0
228
+ # Unlock event
229
+ $game_map.events[@event_id].unlock
230
+ end
231
+ end
232
+ #--------------------------------------------------------------------------
233
+ # * Command Skip
234
+ #--------------------------------------------------------------------------
235
+ def command_skip
236
+ # Get indent
237
+ indent = @list[@index].indent
238
+ # Loop
239
+ loop do
240
+ # If next event command is at the same level as indent
241
+ if @list[@index+1].indent == indent
242
+ # Continue
243
+ return true
244
+ end
245
+ # Advance index
246
+ @index += 1
247
+ end
248
+ end
249
+ #--------------------------------------------------------------------------
250
+ # * Get Character
251
+ # parameter : parameter
252
+ #--------------------------------------------------------------------------
253
+ def get_character(parameter)
254
+ # Branch by parameter
255
+ case parameter
256
+ when -1 # player
257
+ return $game_player
258
+ when 0 # this event
259
+ events = $game_map.events
260
+ return events == nil ? nil : events[@event_id]
261
+ else # specific event
262
+ events = $game_map.events
263
+ return events == nil ? nil : events[parameter]
264
+ end
265
+ end
266
+ #--------------------------------------------------------------------------
267
+ # * Calculate Operated Value
268
+ # operation : operation
269
+ # operand_type : operand type (0: invariable 1: variable)
270
+ # operand : operand (number or variable ID)
271
+ #--------------------------------------------------------------------------
272
+ def operate_value(operation, operand_type, operand)
273
+ # Get operand
274
+ if operand_type == 0
275
+ value = operand
276
+ else
277
+ value = $game_variables[operand]
278
+ end
279
+ # Reverse sign of integer if operation is [decrease]
280
+ if operation == 1
281
+ value = -value
282
+ end
283
+ # Return value
284
+ return value
285
+ end
286
+ end