rmxp_extractor 1.7 → 1.8
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +111 -1
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +245 -244
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +112 -126
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
- data/Data/Map267.rxdata +0 -0
- data/Data/Map268.rxdata +0 -0
- data/Data/Map269.rxdata +0 -0
- data/Data/Map270.rxdata +0 -0
- data/Data/Map271.rxdata +0 -0
- data/Data/Map272.rxdata +0 -0
- data/Data/Map273.rxdata +0 -0
- data/Data/Map274.rxdata +0 -0
- data/Data/Map275.rxdata +0 -0
- data/Data/Map276.rxdata +0 -0
- data/Data/Map277.rxdata +0 -0
- data/Data/Map278.rxdata +0 -0
- data/Data/Map279.rxdata +0 -0
- data/Data/Map280.rxdata +0 -0
- data/Data/Map281.rxdata +0 -0
- data/Data/Map282.rxdata +0 -0
- data/Data/Map283.rxdata +0 -0
- data/Data/Map284.rxdata +0 -0
- data/Data/Map285.rxdata +0 -0
- data/Data/Map286.rxdata +0 -0
- data/Data/Map287.rxdata +0 -0
- data/Data/Map288.rxdata +0 -0
- data/Data/Map289.rxdata +0 -0
- data/Data/Map290.rxdata +0 -0
- data/Data/Map291.rxdata +0 -0
- data/Data/Map292.rxdata +0 -0
- data/Data/Map293.rxdata +0 -0
- data/Data/Map294.rxdata +0 -0
- data/Data/Map295.rxdata +0 -0
- data/Data/Map296.rxdata +0 -0
- data/Data/Map297.rxdata +0 -0
- data/Data/Map298.rxdata +0 -0
- data/Data/Map299.rxdata +0 -0
- data/Data/Map300.rxdata +0 -0
- data/Data/Map301.rxdata +0 -0
- data/Data/Map302.rxdata +0 -0
- data/Data/Map303.rxdata +0 -0
- data/Data/Map304.rxdata +0 -0
- data/Data/Map305.rxdata +0 -0
- data/Data/Map306.rxdata +0 -0
- data/Data/Map307.rxdata +0 -0
- data/Data/Map308.rxdata +0 -0
- data/Data/Map309.rxdata +0 -0
- data/Data/Map310.rxdata +0 -0
- data/Data/Map311.rxdata +0 -0
- data/Data/Map312.rxdata +0 -0
- data/Data/Map313.rxdata +0 -0
- data/Data/Map314.rxdata +0 -0
- data/Data/Map315.rxdata +0 -0
- data/Data/Map316.rxdata +0 -0
- data/Data/Map317.rxdata +0 -0
- data/Data/Map318.rxdata +0 -0
- data/Data/Map319.rxdata +0 -0
- data/Data/Map320.rxdata +0 -0
- data/Data/Map321.rxdata +0 -0
- data/Data/Map322.rxdata +0 -0
- data/Data/Map323.rxdata +0 -0
- data/Data/Map324.rxdata +0 -0
- data/Data/Map325.rxdata +0 -0
- data/Data/Map326.rxdata +0 -0
- data/Data/Map327.rxdata +0 -0
- data/Data/Map328.rxdata +0 -0
- data/Data/Map329.rxdata +0 -0
- data/Data/Map330.rxdata +0 -0
- data/Data/Map331.rxdata +0 -0
- data/Data/Map332.rxdata +0 -0
- data/Data/Map333.rxdata +0 -0
- data/Data/Map334.rxdata +0 -0
- data/Data/Map335.rxdata +0 -0
- data/Data/Map336.rxdata +0 -0
- data/Data/Map337.rxdata +0 -0
- data/Data/Map338.rxdata +0 -0
- data/Data/Map339.rxdata +0 -0
- data/Data/Map340.rxdata +0 -0
- data/Data/Map341.rxdata +0 -0
- data/Data/Map342.rxdata +0 -0
- data/Data/Map343.rxdata +0 -0
- data/Data/Map344.rxdata +0 -0
- data/Data/Map345.rxdata +0 -0
- data/Data/Map346.rxdata +0 -0
- data/Data/Map347.rxdata +0 -0
- data/Data/Map348.rxdata +0 -0
- data/Data/Map349.rxdata +0 -0
- data/Data/Map350.rxdata +0 -0
- data/Data/Map351.rxdata +0 -0
- data/Data/Map352.rxdata +0 -0
- data/Data/Map353.rxdata +0 -0
- data/Data/Map354.rxdata +0 -0
- data/Data/Map355.rxdata +0 -0
- data/Data/Map356.rxdata +0 -0
- data/Data/Map357.rxdata +0 -0
- data/Data/Map358.rxdata +0 -0
- data/Data/Map359.rxdata +0 -0
- data/Data/Map360.rxdata +0 -0
- data/Data/Map361.rxdata +0 -0
- data/Data/Map362.rxdata +0 -0
- data/Data/Map363.rxdata +0 -0
- data/Data/Map364.rxdata +0 -0
- data/Data/Map365.rxdata +0 -0
- data/Data/Map366.rxdata +0 -0
- data/Data/Map367.rxdata +0 -0
- data/Data/Map368.rxdata +0 -0
- data/Data/Map369.rxdata +0 -0
- data/Data/Map370.rxdata +0 -0
- data/Data/Map371.rxdata +0 -0
- data/Data/Map372.rxdata +0 -0
- data/Data/Map373.rxdata +0 -0
- data/Data/Map374.rxdata +0 -0
- data/Data/Map375.rxdata +0 -0
- data/Data/Map376.rxdata +0 -0
- data/Data/Map377.rxdata +0 -0
- data/Data/Map378.rxdata +0 -0
- data/Data/Map379.rxdata +0 -0
- data/Data/Map380.rxdata +0 -0
- data/Data/Map381.rxdata +0 -0
- data/Data/Map382.rxdata +0 -0
- data/Data/Map383.rxdata +0 -0
- data/Data/Map384.rxdata +0 -0
- data/Data/Map385.rxdata +0 -0
@@ -0,0 +1,298 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Game_Player
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This class handles the player. Its functions include event starting
|
5
|
+
# determinants and map scrolling. Refer to "$game_player" for the one
|
6
|
+
# instance of this class.
|
7
|
+
#==============================================================================
|
8
|
+
|
9
|
+
class Game_Player < Game_Character
|
10
|
+
attr_reader :move_speed
|
11
|
+
|
12
|
+
#--------------------------------------------------------------------------
|
13
|
+
# * Invariables
|
14
|
+
#--------------------------------------------------------------------------
|
15
|
+
CENTER_X = (320 - 16) * 4 # Center screen x-coordinate * 4
|
16
|
+
CENTER_Y = (240 - 16) * 4 # Center screen y-coordinate * 4
|
17
|
+
#--------------------------------------------------------------------------
|
18
|
+
# * Passable Determinants
|
19
|
+
# x : x-coordinate
|
20
|
+
# y : y-coordinate
|
21
|
+
# d : direction (0,2,4,6,8)
|
22
|
+
# * 0 = Determines if all directions are impassable (for jumping)
|
23
|
+
#--------------------------------------------------------------------------
|
24
|
+
def passable?(x, y, d)
|
25
|
+
# Get new coordinates
|
26
|
+
new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
|
27
|
+
new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
|
28
|
+
# If coordinates are outside of map
|
29
|
+
unless $game_map.valid?(new_x, new_y)
|
30
|
+
# Impassable
|
31
|
+
return false
|
32
|
+
end
|
33
|
+
# If debug mode is ON and ctrl key was pressed
|
34
|
+
#if $debug and Input.press?(Input::CTRL)
|
35
|
+
# # Passable
|
36
|
+
# return true
|
37
|
+
#end
|
38
|
+
super
|
39
|
+
end
|
40
|
+
#--------------------------------------------------------------------------
|
41
|
+
# * Set Map Display Position to Center of Screen
|
42
|
+
#--------------------------------------------------------------------------
|
43
|
+
def center(x, y)
|
44
|
+
if $game_switches[98] == true
|
45
|
+
max_x = ($game_map.width - 20) * 128
|
46
|
+
max_y = ($game_map.height - 15) * 128
|
47
|
+
$game_map.display_x = [0, [x * 128 - CENTER_X, max_x].min].max
|
48
|
+
$game_map.display_y = [0, [y * 128 - CENTER_Y, max_y].min].max
|
49
|
+
else
|
50
|
+
$game_map.display_x = x * 128 - CENTER_X
|
51
|
+
$game_map.display_y = y * 128 - CENTER_Y
|
52
|
+
end
|
53
|
+
end
|
54
|
+
#--------------------------------------------------------------------------
|
55
|
+
# * Move to Designated Position
|
56
|
+
# x : x-coordinate
|
57
|
+
# y : y-coordinate
|
58
|
+
#--------------------------------------------------------------------------
|
59
|
+
def moveto(x, y)
|
60
|
+
super
|
61
|
+
# Centering
|
62
|
+
if !$game_switches[100]
|
63
|
+
center(x, y)
|
64
|
+
end
|
65
|
+
end
|
66
|
+
#--------------------------------------------------------------------------
|
67
|
+
# * Increaase Steps
|
68
|
+
#--------------------------------------------------------------------------
|
69
|
+
def increase_steps
|
70
|
+
super
|
71
|
+
# If move route is not forcing
|
72
|
+
unless @move_route_forcing
|
73
|
+
# Increase steps
|
74
|
+
$game_party.increase_steps
|
75
|
+
# Number of steps are an even number
|
76
|
+
if $game_party.steps % 2 == 0
|
77
|
+
# Slip damage check
|
78
|
+
$game_party.check_map_slip_damage
|
79
|
+
end
|
80
|
+
end
|
81
|
+
end
|
82
|
+
#--------------------------------------------------------------------------
|
83
|
+
# * Refresh
|
84
|
+
#--------------------------------------------------------------------------
|
85
|
+
def refresh
|
86
|
+
# If party members = 0
|
87
|
+
if $game_party.actors.size == 0
|
88
|
+
# Clear character file name and hue
|
89
|
+
@character_name = ""
|
90
|
+
@character_hue = 0
|
91
|
+
# End method
|
92
|
+
return
|
93
|
+
end
|
94
|
+
# Get lead actor
|
95
|
+
actor = $game_party.actors[0]
|
96
|
+
# Set character file name and hue
|
97
|
+
@character_name = actor.character_name
|
98
|
+
@character_hue = actor.character_hue
|
99
|
+
# Initialize opacity level and blending method
|
100
|
+
@opacity = 255
|
101
|
+
@blend_type = 0
|
102
|
+
end
|
103
|
+
#--------------------------------------------------------------------------
|
104
|
+
# * Same Position Starting Determinant
|
105
|
+
#--------------------------------------------------------------------------
|
106
|
+
def check_event_trigger_here(triggers)
|
107
|
+
result = false
|
108
|
+
# If event is running
|
109
|
+
if $game_system.map_interpreter.running?
|
110
|
+
return result
|
111
|
+
end
|
112
|
+
# All event loops
|
113
|
+
for event in $game_map.events.values
|
114
|
+
# If event coordinates and triggers are consistent
|
115
|
+
if event.x == @x and event.y == @y and triggers.include?(event.trigger)
|
116
|
+
# If starting determinant is same position event (other than jumping)
|
117
|
+
if not event.jumping? and event.over_trigger?
|
118
|
+
event.start
|
119
|
+
result = true
|
120
|
+
end
|
121
|
+
end
|
122
|
+
end
|
123
|
+
return result
|
124
|
+
end
|
125
|
+
#--------------------------------------------------------------------------
|
126
|
+
# * Front Envent Starting Determinant
|
127
|
+
#--------------------------------------------------------------------------
|
128
|
+
def check_event_trigger_there(triggers)
|
129
|
+
result = false
|
130
|
+
# If event is running
|
131
|
+
if $game_system.map_interpreter.running?
|
132
|
+
return result
|
133
|
+
end
|
134
|
+
# Calculate front event coordinates
|
135
|
+
new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
|
136
|
+
new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
|
137
|
+
# All event loops
|
138
|
+
for event in $game_map.events.values
|
139
|
+
# If event coordinates and triggers are consistent
|
140
|
+
if event.intersects?(new_x, new_y) && triggers.include?(event.trigger)
|
141
|
+
# If starting determinant is front event (other than jumping)
|
142
|
+
if not event.jumping? and not event.over_trigger?
|
143
|
+
event.start
|
144
|
+
result = true
|
145
|
+
end
|
146
|
+
end
|
147
|
+
end
|
148
|
+
return result
|
149
|
+
end
|
150
|
+
#--------------------------------------------------------------------------
|
151
|
+
# * Touch Event Starting Determinant
|
152
|
+
#--------------------------------------------------------------------------
|
153
|
+
def check_event_trigger_touch(x, y)
|
154
|
+
result = false
|
155
|
+
# If event is running
|
156
|
+
if $game_system.map_interpreter.running?
|
157
|
+
return result
|
158
|
+
end
|
159
|
+
# All event loops
|
160
|
+
for event in $game_map.events.values
|
161
|
+
# If event coordinates and triggers are consistent
|
162
|
+
if event.x == x and event.y == y and [1,2].include?(event.trigger)
|
163
|
+
# If starting determinant is front event (other than jumping)
|
164
|
+
if not event.jumping? and not event.over_trigger?
|
165
|
+
event.start
|
166
|
+
result = true
|
167
|
+
end
|
168
|
+
end
|
169
|
+
end
|
170
|
+
return result
|
171
|
+
end
|
172
|
+
#--------------------------------------------------------------------------
|
173
|
+
# * Frame Update
|
174
|
+
#--------------------------------------------------------------------------
|
175
|
+
def update
|
176
|
+
# Remember whether or not moving in local variables
|
177
|
+
last_moving = moving?
|
178
|
+
# If moving, event running, move route forcing, and message window
|
179
|
+
# display are all not occurring
|
180
|
+
unless $game_system.map_interpreter.running? or @move_route_forcing or
|
181
|
+
$game_temp.message_window_showing or $game_temp.menus_visible
|
182
|
+
# Adjust move speed
|
183
|
+
if $game_switches[251] == false
|
184
|
+
@move_speed = Input.press?(Input::RUN) ? 4 : 3
|
185
|
+
else
|
186
|
+
@move_speed = Input.press?(Input::RUN) ? 3 : 4
|
187
|
+
end
|
188
|
+
unless moving?
|
189
|
+
# Move player in the direction the directional button is being pressed
|
190
|
+
case Input.dir4
|
191
|
+
when 2
|
192
|
+
if $game_switches[112] == false
|
193
|
+
move_down
|
194
|
+
else
|
195
|
+
turn_down
|
196
|
+
end
|
197
|
+
when 4
|
198
|
+
move_left
|
199
|
+
when 6
|
200
|
+
move_right
|
201
|
+
when 8
|
202
|
+
if $game_switches[112] == false
|
203
|
+
move_up
|
204
|
+
else
|
205
|
+
turn_up
|
206
|
+
end
|
207
|
+
end
|
208
|
+
end
|
209
|
+
else
|
210
|
+
@move_speed = 2
|
211
|
+
end
|
212
|
+
# Remember coordinates in local variables
|
213
|
+
last_real_x = @real_x
|
214
|
+
last_real_y = @real_y
|
215
|
+
super
|
216
|
+
# Emit footsteps
|
217
|
+
if moving? || last_real_x != @real_x || last_real_y != @real_y
|
218
|
+
@footstep_timer += 1
|
219
|
+
if (@move_speed <= 3 && @footstep_timer >= 16) || (@move_speed >= 4 && @footstep_timer >= 12)
|
220
|
+
emit_footstep
|
221
|
+
@footstep_timer = 0
|
222
|
+
end
|
223
|
+
else
|
224
|
+
@footstep_timer = 8
|
225
|
+
end
|
226
|
+
if !$game_switches[100]
|
227
|
+
# If character moves down and is positioned lower than the center
|
228
|
+
# of the screen
|
229
|
+
if @real_y > last_real_y and @real_y - $game_map.display_y > CENTER_Y
|
230
|
+
# Scroll map down
|
231
|
+
$game_map.scroll_down(@real_y - last_real_y)
|
232
|
+
end
|
233
|
+
# If character moves left and is positioned more let on-screen than
|
234
|
+
# center
|
235
|
+
if @real_x < last_real_x and @real_x - $game_map.display_x < CENTER_X
|
236
|
+
# Scroll map left
|
237
|
+
$game_map.scroll_left(last_real_x - @real_x)
|
238
|
+
end
|
239
|
+
# If character moves right and is positioned more right on-screen than
|
240
|
+
# center
|
241
|
+
if @real_x > last_real_x and @real_x - $game_map.display_x > CENTER_X
|
242
|
+
# Scroll map right
|
243
|
+
$game_map.scroll_right(@real_x - last_real_x)
|
244
|
+
end
|
245
|
+
# If character moves up and is positioned higher than the center
|
246
|
+
# of the screen
|
247
|
+
if @real_y < last_real_y and @real_y - $game_map.display_y < CENTER_Y
|
248
|
+
# Scroll map up
|
249
|
+
$game_map.scroll_up(last_real_y - @real_y)
|
250
|
+
end
|
251
|
+
end
|
252
|
+
# If not moving
|
253
|
+
unless moving? or $game_temp.menus_visible
|
254
|
+
# If player was moving last time
|
255
|
+
if last_moving
|
256
|
+
# Event determinant is via touch of same position event
|
257
|
+
check_event_trigger_here([1,2])
|
258
|
+
end
|
259
|
+
# If C button was pressed
|
260
|
+
if Input.trigger?(Input::ACTION)
|
261
|
+
# Same position and front event determinant
|
262
|
+
check_event_trigger_here([0])
|
263
|
+
check_event_trigger_there([0,1,2])
|
264
|
+
end
|
265
|
+
end
|
266
|
+
end
|
267
|
+
|
268
|
+
# Footsteps
|
269
|
+
def emit_footstep
|
270
|
+
return unless $game_temp.footstep_sfx
|
271
|
+
tag = $game_map.terrain_tag(@x, @y) - 1
|
272
|
+
if tag >= 0 && tag < $game_temp.footstep_sfx.size
|
273
|
+
name = $game_temp.footstep_sfx[tag]
|
274
|
+
if name.kind_of?(Array)
|
275
|
+
name, volume = name
|
276
|
+
else
|
277
|
+
volume = 1.0
|
278
|
+
end
|
279
|
+
if FOOTSTEP_AMT.include? name
|
280
|
+
name += '%02d' % [rand(FOOTSTEP_AMT[name]) + 1]
|
281
|
+
end
|
282
|
+
pitch = 85 + rand(30)
|
283
|
+
vol = 70 + rand(20)
|
284
|
+
if $game_switches[112] == true
|
285
|
+
name = "wheel_squeak1"
|
286
|
+
pitch = 120 + rand(10)
|
287
|
+
if @wheel_squeak != true
|
288
|
+
pitch += 10
|
289
|
+
@wheel_squeak = true
|
290
|
+
else
|
291
|
+
@wheel_squeak = false
|
292
|
+
end
|
293
|
+
end
|
294
|
+
Audio.se_play("Audio/SE/#{name}.wav", (vol * volume).to_i, pitch.to_i)
|
295
|
+
end
|
296
|
+
emit_footsplash(@direction)
|
297
|
+
end
|
298
|
+
end
|
@@ -0,0 +1,148 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Game_Screen
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This class handles screen maintenance data, such as change in color tone,
|
5
|
+
# flashing, etc. Refer to "$game_screen" for the instance of this class.
|
6
|
+
#==============================================================================
|
7
|
+
|
8
|
+
class Game_Screen
|
9
|
+
#--------------------------------------------------------------------------
|
10
|
+
# * Public Instance Variables
|
11
|
+
#--------------------------------------------------------------------------
|
12
|
+
attr_reader :tone # color tone
|
13
|
+
attr_reader :flash_color # flash color
|
14
|
+
attr_reader :shake # shake positioning
|
15
|
+
attr_reader :pictures # pictures
|
16
|
+
attr_reader :weather_type # weather type
|
17
|
+
attr_reader :weather_max # max number of weather sprites
|
18
|
+
#--------------------------------------------------------------------------
|
19
|
+
# * Object Initialization
|
20
|
+
#--------------------------------------------------------------------------
|
21
|
+
def initialize
|
22
|
+
@tone = Tone.new(0, 0, 0, 0)
|
23
|
+
@tone_target = Tone.new(0, 0, 0, 0)
|
24
|
+
@tone_duration = 0
|
25
|
+
@flash_color = Color.new(0, 0, 0, 0)
|
26
|
+
@flash_duration = 0
|
27
|
+
@shake_power = 0
|
28
|
+
@shake_speed = 0
|
29
|
+
@shake_duration = 0
|
30
|
+
@shake_direction = 1
|
31
|
+
@shake = 0
|
32
|
+
@pictures = [nil]
|
33
|
+
for i in 1..100
|
34
|
+
@pictures.push(Game_Picture.new(i))
|
35
|
+
end
|
36
|
+
@weather_type = 0
|
37
|
+
@weather_max = 0.0
|
38
|
+
@weather_type_target = 0
|
39
|
+
@weather_max_target = 0.0
|
40
|
+
@weather_duration = 0
|
41
|
+
end
|
42
|
+
#--------------------------------------------------------------------------
|
43
|
+
# * Start Changing Color Tone
|
44
|
+
# tone : color tone
|
45
|
+
# duration : time
|
46
|
+
#--------------------------------------------------------------------------
|
47
|
+
def start_tone_change(tone, duration)
|
48
|
+
@tone_target = tone.clone
|
49
|
+
@tone_duration = duration
|
50
|
+
if @tone_duration == 0
|
51
|
+
@tone = @tone_target.clone
|
52
|
+
end
|
53
|
+
end
|
54
|
+
#--------------------------------------------------------------------------
|
55
|
+
# * Start Flashing
|
56
|
+
# color : color
|
57
|
+
# duration : time
|
58
|
+
#--------------------------------------------------------------------------
|
59
|
+
def start_flash(color, duration)
|
60
|
+
@flash_color = color.clone
|
61
|
+
@flash_duration = duration
|
62
|
+
end
|
63
|
+
#--------------------------------------------------------------------------
|
64
|
+
# * Start Shaking
|
65
|
+
# power : strength
|
66
|
+
# speed : speed
|
67
|
+
# duration : time
|
68
|
+
#--------------------------------------------------------------------------
|
69
|
+
def start_shake(power, speed, duration)
|
70
|
+
@shake_power = power
|
71
|
+
@shake_speed = speed
|
72
|
+
@shake_duration = duration
|
73
|
+
end
|
74
|
+
#--------------------------------------------------------------------------
|
75
|
+
# * Set Weather
|
76
|
+
# type : type
|
77
|
+
# power : strength
|
78
|
+
# duration : time
|
79
|
+
#--------------------------------------------------------------------------
|
80
|
+
def weather(type, power, duration)
|
81
|
+
@weather_type_target = type
|
82
|
+
if @weather_type_target != 0
|
83
|
+
@weather_type = @weather_type_target
|
84
|
+
end
|
85
|
+
if @weather_type_target == 0
|
86
|
+
@weather_max_target = 0.0
|
87
|
+
else
|
88
|
+
@weather_max_target = (power + 1) * 4.0
|
89
|
+
end
|
90
|
+
@weather_duration = duration
|
91
|
+
if @weather_duration == 0
|
92
|
+
@weather_type = @weather_type_target
|
93
|
+
@weather_max = @weather_max_target
|
94
|
+
end
|
95
|
+
end
|
96
|
+
#--------------------------------------------------------------------------
|
97
|
+
# * Frame Update
|
98
|
+
#--------------------------------------------------------------------------
|
99
|
+
def update
|
100
|
+
if @tone_duration >= 1
|
101
|
+
d = @tone_duration
|
102
|
+
@tone.red = (@tone.red * (d - 1) + @tone_target.red) / d
|
103
|
+
@tone.green = (@tone.green * (d - 1) + @tone_target.green) / d
|
104
|
+
@tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d
|
105
|
+
@tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d
|
106
|
+
@tone_duration -= 1
|
107
|
+
end
|
108
|
+
if @flash_duration >= 1
|
109
|
+
d = @flash_duration
|
110
|
+
@flash_color.alpha = @flash_color.alpha * (d - 1) / d
|
111
|
+
@flash_duration -= 1
|
112
|
+
end
|
113
|
+
if @shake_duration >= 1 or @shake != 0
|
114
|
+
delta = (@shake_power * @shake_speed * @shake_direction) / 10.0
|
115
|
+
if @shake_duration <= 1 and @shake * (@shake + delta) < 0
|
116
|
+
@shake = 0
|
117
|
+
else
|
118
|
+
@shake += delta
|
119
|
+
end
|
120
|
+
if @shake > @shake_power * 2
|
121
|
+
@shake_direction = -1
|
122
|
+
end
|
123
|
+
if @shake < - @shake_power * 2
|
124
|
+
@shake_direction = 1
|
125
|
+
end
|
126
|
+
if @shake_duration >= 1
|
127
|
+
@shake_duration -= 1
|
128
|
+
end
|
129
|
+
end
|
130
|
+
if @weather_duration >= 1
|
131
|
+
d = @weather_duration
|
132
|
+
@weather_max = (@weather_max * (d - 1) + @weather_max_target) / d
|
133
|
+
@weather_duration -= 1
|
134
|
+
if @weather_duration == 0
|
135
|
+
@weather_type = @weather_type_target
|
136
|
+
end
|
137
|
+
end
|
138
|
+
if $game_temp.in_battle
|
139
|
+
for i in 51..100
|
140
|
+
@pictures[i].update
|
141
|
+
end
|
142
|
+
else
|
143
|
+
for i in 1..50
|
144
|
+
@pictures[i].update
|
145
|
+
end
|
146
|
+
end
|
147
|
+
end
|
148
|
+
end
|
@@ -0,0 +1,30 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Game_SelfSwitches
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This class handles self switches. It's a wrapper for the built-in class
|
5
|
+
# "Hash." Refer to "$game_self_switches" for the instance of this class.
|
6
|
+
#==============================================================================
|
7
|
+
|
8
|
+
class Game_SelfSwitches
|
9
|
+
#--------------------------------------------------------------------------
|
10
|
+
# * Object Initialization
|
11
|
+
#--------------------------------------------------------------------------
|
12
|
+
def initialize
|
13
|
+
@data = {}
|
14
|
+
end
|
15
|
+
#--------------------------------------------------------------------------
|
16
|
+
# * Get Self Switch
|
17
|
+
# key : key
|
18
|
+
#--------------------------------------------------------------------------
|
19
|
+
def [](key)
|
20
|
+
return @data[key] == true ? true : false
|
21
|
+
end
|
22
|
+
#--------------------------------------------------------------------------
|
23
|
+
# * Set Self Switch
|
24
|
+
# key : key
|
25
|
+
# value : ON (true) / OFF (false)
|
26
|
+
#--------------------------------------------------------------------------
|
27
|
+
def []=(key, value)
|
28
|
+
@data[key] = value
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,45 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Game_Switches
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This class handles switches. It's a wrapper for the built-in class "Array."
|
5
|
+
# Refer to "$game_switches" for the instance of this class.
|
6
|
+
#==============================================================================
|
7
|
+
|
8
|
+
class Game_Switches
|
9
|
+
#--------------------------------------------------------------------------
|
10
|
+
# * Object Initialization
|
11
|
+
#--------------------------------------------------------------------------
|
12
|
+
def initialize
|
13
|
+
@data = []
|
14
|
+
end
|
15
|
+
#--------------------------------------------------------------------------
|
16
|
+
# * Get Switch
|
17
|
+
# switch_id : switch ID
|
18
|
+
#--------------------------------------------------------------------------
|
19
|
+
def [](switch_id)
|
20
|
+
assert_not_deprecated(switch_id)
|
21
|
+
return true if switch_id == 25
|
22
|
+
if switch_id <= 5000 and @data[switch_id] != nil
|
23
|
+
return @data[switch_id]
|
24
|
+
else
|
25
|
+
return false
|
26
|
+
end
|
27
|
+
end
|
28
|
+
#--------------------------------------------------------------------------
|
29
|
+
# * Set Switch
|
30
|
+
# switch_id : switch ID
|
31
|
+
# value : ON (true) / OFF (false)
|
32
|
+
#--------------------------------------------------------------------------
|
33
|
+
def []=(switch_id, value)
|
34
|
+
assert_not_deprecated(switch_id)
|
35
|
+
if switch_id <= 5000
|
36
|
+
@data[switch_id] = value
|
37
|
+
end
|
38
|
+
end
|
39
|
+
|
40
|
+
def assert_not_deprecated(switch_id)
|
41
|
+
if switch_id == 10 || switch_id == 21
|
42
|
+
STDERR.puts "deprecated switch referenced in map #{$game_map.map_id}"
|
43
|
+
end
|
44
|
+
end
|
45
|
+
end
|