rmxp_extractor 1.7 → 1.8
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +111 -1
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +245 -244
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +112 -126
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
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- data/Data/Map347.rxdata +0 -0
- data/Data/Map348.rxdata +0 -0
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#==============================================================================
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# ** Game_Character (part 1)
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#------------------------------------------------------------------------------
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# This class deals with characters. It's used as a superclass for the
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# Game_Player and Game_Event classes.
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#==============================================================================
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class Game_Character
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :id # ID
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attr_accessor :x # map x-coordinate (logical)
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attr_accessor :y # map y-coordinate (logical)
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attr_accessor :real_x # map x-coordinate (real * 128)
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attr_accessor :real_y # map y-coordinate (real * 128)
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attr_reader :tile_id # tile ID (invalid if 0)
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attr_reader :character_name # character file name
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attr_reader :character_hue # character hue
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attr_reader :opacity # opacity level
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attr_reader :blend_type # blending method
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attr_accessor :direction # direction
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attr_accessor :pattern # pattern
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attr_reader :move_route_forcing # forced move route flag
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attr_reader :through # through
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attr_accessor :animation_id # animation ID
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attr_accessor :transparent # transparent flag
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@id = 0
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@x = 0
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@y = 0
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@real_x = 0
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@real_y = 0
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@tile_id = 0
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@character_name = ""
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@character_hue = 0
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@opacity = 255
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@blend_type = 0
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@direction = 2
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@pattern = 0
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@move_route_forcing = false
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@through = false
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@animation_id = 0
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@transparent = false
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@original_pattern = 0
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@move_type = 0
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@move_speed = 4
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@move_frequency = 6
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@move_route = nil
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@move_route_index = 0
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@original_move_route = nil
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@original_move_route_index = 0
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@walk_anime = true
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@step_anime = false
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@direction_fix = false
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@always_on_top = false
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@anime_count = 0
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@stop_count = 0
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@jump_count = 0
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@jump_peak = 0
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@wait_count = 0
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@locked = false
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@prelock_direction = 0
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@custom_flags = []
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end
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#--------------------------------------------------------------------------
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# * Determine if Moving
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#--------------------------------------------------------------------------
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def moving?
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# If logical coordinates differ from real coordinates,
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# movement is occurring.
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return (@real_x != @x * 128 or @real_y != @y * 128)
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end
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#--------------------------------------------------------------------------
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# * Determine if Jumping
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#--------------------------------------------------------------------------
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def jumping?
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# A jump is occurring if jump count is larger than 0
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return @jump_count > 0
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end
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#--------------------------------------------------------------------------
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# * Straighten Position
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#--------------------------------------------------------------------------
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def straighten
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# If moving animation or stop animation is ON
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if @walk_anime or @step_anime
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# Set pattern to 0
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@pattern = 0
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end
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# Clear animation count
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@anime_count = 0
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# Clear prelock direction
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@prelock_direction = 0
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end
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#--------------------------------------------------------------------------
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# * Force Move Route
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# move_route : new move route
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#--------------------------------------------------------------------------
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def force_move_route(move_route)
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# Save original move route
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if @original_move_route == nil
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@original_move_route = @move_route
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@original_move_route_index = @move_route_index
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end
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# Change move route
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@move_route = move_route
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@move_route_index = 0
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# Set forced move route flag
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@move_route_forcing = true
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# Clear prelock direction
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@prelock_direction = 0
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# Clear wait count
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@wait_count = 0
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# Move cutsom
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move_type_custom
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end
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#--------------------------------------------------------------------------
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# * Determine if Passable
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# x : x-coordinate
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# y : y-coordinate
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# d : direction (0,2,4,6,8)
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# * 0 = Determines if all directions are impassable (for jumping)
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#--------------------------------------------------------------------------
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def passable?(x, y, d)
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# Get new coordinates
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new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
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new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
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# If coordinates are outside of map
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unless $game_map.valid?(new_x, new_y)
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# impassable
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return false
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end
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# If through is ON
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if @through
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# passable
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return true
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end
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# If unable to leave first move tile in designated direction
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unless $game_map.passable?(x, y, d, self)
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# impassable
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return false
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end
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# If unable to enter move tile in designated direction
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unless $game_map.passable?(new_x, new_y, 10 - d)
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# impassable
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return false
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end
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# Loop all events
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for event in $game_map.events.values
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next if event.through || event.character_name.empty?
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return false if event.intersects?(new_x, new_y)
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end
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# If player coordinates are consistent with move destination
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if $game_player.x == new_x and $game_player.y == new_y
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# If through is OFF
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unless $game_player.through
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# If your own graphic is the character
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if @character_name != ""
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# impassable
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return false
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end
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end
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end
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# passable
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return true
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end
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#--------------------------------------------------------------------------
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# * Lock
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#--------------------------------------------------------------------------
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def lock
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# If already locked
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if @locked
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# End method
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return
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end
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# Save prelock direction
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@prelock_direction = @direction
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# Turn toward player
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turn_toward_player
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# Set locked flag
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@locked = true
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end
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#--------------------------------------------------------------------------
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# * Determine if Locked
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#--------------------------------------------------------------------------
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def lock?
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return @locked
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end
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#--------------------------------------------------------------------------
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# * Unlock
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#--------------------------------------------------------------------------
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def unlock
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# If not locked
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unless @locked
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# End method
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return
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end
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# Clear locked flag
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@locked = false
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# If direction is not fixed
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unless @direction_fix
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# If prelock direction is saved
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if @prelock_direction != 0
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# Restore prelock direction
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@direction = @prelock_direction
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Move to Designated Position
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# x : x-coordinate
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# y : y-coordinate
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#--------------------------------------------------------------------------
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def moveto(x, y)
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@x = x % $game_map.width
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@y = y % $game_map.height
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@real_x = @x * 128
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@real_y = @y * 128
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@prelock_direction = 0
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end
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#--------------------------------------------------------------------------
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# * Get Screen X-Coordinates
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#--------------------------------------------------------------------------
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def screen_x
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# Get screen coordinates from real coordinates and map display position
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return (@real_x - $game_map.display_x + 3) / 4 + 16
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end
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#--------------------------------------------------------------------------
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# * Get Screen Y-Coordinates
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#--------------------------------------------------------------------------
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def screen_y
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# Get screen coordinates from real coordinates and map display position
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y = (@real_y - $game_map.display_y + 3) / 4 + 32
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# Make y-coordinate smaller via jump count
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if @jump_count >= @jump_peak
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n = @jump_count - @jump_peak
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else
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n = @jump_peak - @jump_count
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end
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return y - (@jump_peak * @jump_peak - n * n) / 2
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end
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#--------------------------------------------------------------------------
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# * Get Screen Z-Coordinates
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# height : character height
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#--------------------------------------------------------------------------
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def screen_z(height = 0)
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# If display flag on closest surface is ON
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if @always_on_top
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# 999, unconditional
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return 999
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end
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if @custom_flags.include? :bottom
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return 0
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end
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# Get screen coordinates from real coordinates and map display position
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z = (@real_y - $game_map.display_y + 3) / 4 + 32
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# If tile
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if @tile_id > 0
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# Add tile priority * 32
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return z + $game_map.priorities[@tile_id] * 32
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# If character
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else
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# If height exceeds 32, then add 31
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return z + ((height > 32) ? 31 : 0)
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end
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end
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#--------------------------------------------------------------------------
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# * Get Thicket Depth
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#--------------------------------------------------------------------------
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def bush_depth
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# If tile, or if display flag on the closest surface is ON
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if @tile_id > 0 or @always_on_top
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return 0
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end
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# If element tile other than jumping, then 12; anything else = 0
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if @jump_count == 0 and $game_map.bush?(@x, @y)
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return 12
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else
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return 0
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end
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end
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#--------------------------------------------------------------------------
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# * Get Terrain Tag
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#--------------------------------------------------------------------------
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def terrain_tag
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return $game_map.terrain_tag(@x, @y)
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end
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end
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#==============================================================================
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# ** Game_Character (part 2)
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#------------------------------------------------------------------------------
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# This class deals with characters. It's used as a superclass for the
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# Game_Player and Game_Event classes.
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#==============================================================================
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class Game_Character
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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# Branch with jumping, moving, and stopping
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if jumping?
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update_jump
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elsif moving?
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update_move
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else
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update_stop
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end
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# If animation count exceeds maximum value
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# * Maximum value is move speed * 1 taken from basic value 18
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if @anime_count > 18 - @move_speed * 2
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# If stop animation is OFF when stopping
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if not @step_anime and @stop_count > 0
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# Return to original pattern
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@pattern = @original_pattern
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# If stop animation is ON when moving
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else
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# Update pattern
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@pattern = (@pattern + 1) % 4
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end
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# Clear animation count
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@anime_count = 0
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end
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# If waiting
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if @wait_count > 0
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# Reduce wait count
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@wait_count -= 1
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return
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end
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# If move route is forced
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if @move_route_forcing
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# Custom move
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move_type_custom
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return
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end
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# When waiting for event execution or locked
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if @starting or lock?
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# Not moving by self
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return
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end
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# If stop count exceeds a certain value (computed from move frequency)
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if @stop_count > (40 - @move_frequency * 2) * (6 - @move_frequency)
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# Branch by move type
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case @move_type
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when 1 # Random
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move_type_random
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when 2 # Approach
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move_type_toward_player
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when 3 # Custom
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move_type_custom
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end
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end
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end
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#--------------------------------------------------------------------------
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67
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# * Frame Update (jump)
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#--------------------------------------------------------------------------
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def update_jump
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# Reduce jump count by 1
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@jump_count -= 1
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# Calculate new coordinates
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@real_x = (@real_x * @jump_count + @x * 128) / (@jump_count + 1)
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@real_y = (@real_y * @jump_count + @y * 128) / (@jump_count + 1)
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end
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#--------------------------------------------------------------------------
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# * Update frame (move)
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#--------------------------------------------------------------------------
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def update_move
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# Convert map coordinates from map move speed into move distance
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distance = 2 ** @move_speed
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# If logical coordinates are further down than real coordinates
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+
if @y * 128 > @real_y
|
84
|
+
# Move down
|
85
|
+
@real_y = [@real_y + distance, @y * 128].min
|
86
|
+
end
|
87
|
+
# If logical coordinates are more to the left than real coordinates
|
88
|
+
if @x * 128 < @real_x
|
89
|
+
# Move left
|
90
|
+
@real_x = [@real_x - distance, @x * 128].max
|
91
|
+
end
|
92
|
+
# If logical coordinates are more to the right than real coordinates
|
93
|
+
if @x * 128 > @real_x
|
94
|
+
# Move right
|
95
|
+
@real_x = [@real_x + distance, @x * 128].min
|
96
|
+
end
|
97
|
+
# If logical coordinates are further up than real coordinates
|
98
|
+
if @y * 128 < @real_y
|
99
|
+
# Move up
|
100
|
+
@real_y = [@real_y - distance, @y * 128].max
|
101
|
+
end
|
102
|
+
# If move animation is ON
|
103
|
+
if @walk_anime
|
104
|
+
# Increase animation count by 1.5
|
105
|
+
@anime_count += 1.5
|
106
|
+
# If move animation is OFF, and stop animation is ON
|
107
|
+
elsif @step_anime
|
108
|
+
# Increase animation count by 1
|
109
|
+
@anime_count += 1
|
110
|
+
end
|
111
|
+
# Wrap position
|
112
|
+
if @x * 128 == @real_x && @y * 128 == @real_y
|
113
|
+
@x %= $game_map.width
|
114
|
+
@y %= $game_map.height
|
115
|
+
@real_x = @x * 128
|
116
|
+
@real_y = @y * 128
|
117
|
+
end
|
118
|
+
end
|
119
|
+
#--------------------------------------------------------------------------
|
120
|
+
# * Frame Update (stop)
|
121
|
+
#--------------------------------------------------------------------------
|
122
|
+
def update_stop
|
123
|
+
# If stop animation is ON
|
124
|
+
if @step_anime
|
125
|
+
# Increase animation count by 1
|
126
|
+
@anime_count += 1
|
127
|
+
# If stop animation is OFF, but current pattern is different from original
|
128
|
+
elsif @pattern != @original_pattern
|
129
|
+
# Increase animation count by 1.5
|
130
|
+
@anime_count += 1.5
|
131
|
+
end
|
132
|
+
# When waiting for event execution, or not locked
|
133
|
+
# * If lock deals with event execution coming to a halt
|
134
|
+
unless @starting or lock?
|
135
|
+
# Increase stop count by 1
|
136
|
+
@stop_count += 1
|
137
|
+
end
|
138
|
+
end
|
139
|
+
#--------------------------------------------------------------------------
|
140
|
+
# * Move Type : Random
|
141
|
+
#--------------------------------------------------------------------------
|
142
|
+
def move_type_random
|
143
|
+
# Branch by random numbers 0-5
|
144
|
+
case rand(6)
|
145
|
+
when 0..3 # Random
|
146
|
+
move_random
|
147
|
+
when 4 # 1 step forward
|
148
|
+
move_forward
|
149
|
+
when 5 # Temporary stop
|
150
|
+
@stop_count = 0
|
151
|
+
end
|
152
|
+
end
|
153
|
+
#--------------------------------------------------------------------------
|
154
|
+
# * Move Type : Approach
|
155
|
+
#--------------------------------------------------------------------------
|
156
|
+
def move_type_toward_player
|
157
|
+
# Get difference in player coordinates
|
158
|
+
sx = @x - $game_player.x
|
159
|
+
sy = @y - $game_player.y
|
160
|
+
# Get absolute value of difference
|
161
|
+
abs_sx = sx > 0 ? sx : -sx
|
162
|
+
abs_sy = sy > 0 ? sy : -sy
|
163
|
+
# If separated by 20 or more tiles matching up horizontally and vertically
|
164
|
+
if abs_sx + abs_sy >= 20
|
165
|
+
# Random
|
166
|
+
move_random
|
167
|
+
return
|
168
|
+
end
|
169
|
+
# Branch by random numbers 0-5
|
170
|
+
case rand(6)
|
171
|
+
when 0..3 # Approach player
|
172
|
+
move_toward_player
|
173
|
+
when 4 # random
|
174
|
+
move_random
|
175
|
+
when 5 # 1 step forward
|
176
|
+
move_forward
|
177
|
+
end
|
178
|
+
end
|
179
|
+
#--------------------------------------------------------------------------
|
180
|
+
# * Move Type : Custom
|
181
|
+
#--------------------------------------------------------------------------
|
182
|
+
def move_type_custom
|
183
|
+
# Interrupt if not stopping
|
184
|
+
if jumping? or moving?
|
185
|
+
return
|
186
|
+
end
|
187
|
+
# Loop until finally arriving at move command list
|
188
|
+
while @move_route_index < @move_route.list.size
|
189
|
+
# Acquiring move command
|
190
|
+
command = @move_route.list[@move_route_index]
|
191
|
+
# If command code is 0 (last part of list)
|
192
|
+
if command.code == 0
|
193
|
+
# If [repeat action] option is ON
|
194
|
+
if @move_route.repeat
|
195
|
+
# First return to the move route index
|
196
|
+
@move_route_index = 0
|
197
|
+
end
|
198
|
+
# If [repeat action] option is OFF
|
199
|
+
unless @move_route.repeat
|
200
|
+
# If move route is forcing
|
201
|
+
if @move_route_forcing and not @move_route.repeat
|
202
|
+
# Release forced move route
|
203
|
+
@move_route_forcing = false
|
204
|
+
# Restore original move route
|
205
|
+
@move_route = @original_move_route
|
206
|
+
@move_route_index = @original_move_route_index
|
207
|
+
@original_move_route = nil
|
208
|
+
end
|
209
|
+
# Clear stop count
|
210
|
+
@stop_count = 0
|
211
|
+
end
|
212
|
+
return
|
213
|
+
end
|
214
|
+
# During move command (from move down to jump)
|
215
|
+
if command.code <= 14
|
216
|
+
# Branch by command code
|
217
|
+
case command.code
|
218
|
+
when 1 # Move down
|
219
|
+
move_down
|
220
|
+
when 2 # Move left
|
221
|
+
move_left
|
222
|
+
when 3 # Move right
|
223
|
+
move_right
|
224
|
+
when 4 # Move up
|
225
|
+
move_up
|
226
|
+
when 5 # Move lower left
|
227
|
+
move_lower_left
|
228
|
+
when 6 # Move lower right
|
229
|
+
move_lower_right
|
230
|
+
when 7 # Move upper left
|
231
|
+
move_upper_left
|
232
|
+
when 8 # Move upper right
|
233
|
+
move_upper_right
|
234
|
+
when 9 # Move at random
|
235
|
+
move_random
|
236
|
+
when 10 # Move toward player
|
237
|
+
move_toward_player
|
238
|
+
when 11 # Move away from player
|
239
|
+
move_away_from_player
|
240
|
+
when 12 # 1 step forward
|
241
|
+
move_forward
|
242
|
+
when 13 # 1 step backward
|
243
|
+
move_backward
|
244
|
+
when 14 # Jump
|
245
|
+
jump(command.parameters[0], command.parameters[1])
|
246
|
+
end
|
247
|
+
# If movement failure occurs when [Ignore if can't move] option is OFF
|
248
|
+
if not @move_route.skippable and not moving? and not jumping?
|
249
|
+
return
|
250
|
+
end
|
251
|
+
@move_route_index += 1
|
252
|
+
return
|
253
|
+
end
|
254
|
+
# If waiting
|
255
|
+
if command.code == 15
|
256
|
+
# Set wait count
|
257
|
+
@wait_count = command.parameters[0] * 2 - 1
|
258
|
+
@move_route_index += 1
|
259
|
+
return
|
260
|
+
end
|
261
|
+
# If direction change command
|
262
|
+
if command.code >= 16 and command.code <= 26
|
263
|
+
# Branch by command code
|
264
|
+
case command.code
|
265
|
+
when 16 # Turn down
|
266
|
+
turn_down
|
267
|
+
when 17 # Turn left
|
268
|
+
turn_left
|
269
|
+
when 18 # Turn right
|
270
|
+
turn_right
|
271
|
+
when 19 # Turn up
|
272
|
+
turn_up
|
273
|
+
when 20 # Turn 90° right
|
274
|
+
turn_right_90
|
275
|
+
when 21 # Turn 90° left
|
276
|
+
turn_left_90
|
277
|
+
when 22 # Turn 180°
|
278
|
+
turn_180
|
279
|
+
when 23 # Turn 90° right or left
|
280
|
+
turn_right_or_left_90
|
281
|
+
when 24 # Turn at Random
|
282
|
+
turn_random
|
283
|
+
when 25 # Turn toward player
|
284
|
+
turn_toward_player
|
285
|
+
when 26 # Turn away from player
|
286
|
+
turn_away_from_player
|
287
|
+
end
|
288
|
+
@move_route_index += 1
|
289
|
+
return
|
290
|
+
end
|
291
|
+
# If other command
|
292
|
+
if command.code >= 27
|
293
|
+
# Branch by command code
|
294
|
+
case command.code
|
295
|
+
when 27 # Switch ON
|
296
|
+
$game_switches[command.parameters[0]] = true
|
297
|
+
$game_map.need_refresh = true
|
298
|
+
when 28 # Switch OFF
|
299
|
+
$game_switches[command.parameters[0]] = false
|
300
|
+
$game_map.need_refresh = true
|
301
|
+
when 29 # Change speed
|
302
|
+
@move_speed = command.parameters[0]
|
303
|
+
when 30 # Change freq
|
304
|
+
@move_frequency = command.parameters[0]
|
305
|
+
when 31 # Move animation ON
|
306
|
+
@walk_anime = true
|
307
|
+
when 32 # Move animation OFF
|
308
|
+
@walk_anime = false
|
309
|
+
when 33 # Stop animation ON
|
310
|
+
@step_anime = true
|
311
|
+
when 34 # Stop animation OFF
|
312
|
+
@step_anime = false
|
313
|
+
when 35 # Direction fix ON
|
314
|
+
@direction_fix = true
|
315
|
+
when 36 # Direction fix OFF
|
316
|
+
@direction_fix = false
|
317
|
+
when 37 # Through ON
|
318
|
+
@through = true
|
319
|
+
when 38 # Through OFF
|
320
|
+
@through = false
|
321
|
+
when 39 # Always on top ON
|
322
|
+
@always_on_top = true
|
323
|
+
when 40 # Always on top OFF
|
324
|
+
@always_on_top = false
|
325
|
+
when 41 # Change Graphic
|
326
|
+
@tile_id = 0
|
327
|
+
@character_name = command.parameters[0]
|
328
|
+
@character_hue = command.parameters[1]
|
329
|
+
@direction = command.parameters[2]
|
330
|
+
@prelock_direction = 0
|
331
|
+
if @original_pattern != command.parameters[3]
|
332
|
+
@pattern = command.parameters[3]
|
333
|
+
@original_pattern = @pattern
|
334
|
+
end
|
335
|
+
when 42 # Change Opacity
|
336
|
+
@opacity = command.parameters[0]
|
337
|
+
when 43 # Change Blending
|
338
|
+
@blend_type = command.parameters[0]
|
339
|
+
when 44 # Play SE
|
340
|
+
$game_system.se_play(command.parameters[0])
|
341
|
+
when 45 # Script
|
342
|
+
eval(command.parameters[0])
|
343
|
+
end
|
344
|
+
@move_route_index += 1
|
345
|
+
end
|
346
|
+
end
|
347
|
+
end
|
348
|
+
#--------------------------------------------------------------------------
|
349
|
+
# * Increase Steps
|
350
|
+
#--------------------------------------------------------------------------
|
351
|
+
def increase_steps
|
352
|
+
# Clear stop count
|
353
|
+
@stop_count = 0
|
354
|
+
end
|
355
|
+
end
|