rmxp_extractor 1.7 → 1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (534) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map001.rxdata +0 -0
  11. data/Data/Map002.rxdata +0 -0
  12. data/Data/Map003.rxdata +0 -0
  13. data/Data/Map004.rxdata +0 -0
  14. data/Data/Map005.rxdata +0 -0
  15. data/Data/Map006.rxdata +0 -0
  16. data/Data/Map007.rxdata +0 -0
  17. data/Data/Map008.rxdata +0 -0
  18. data/Data/Map009.rxdata +0 -0
  19. data/Data/Map010.rxdata +0 -0
  20. data/Data/Map011.rxdata +0 -0
  21. data/Data/Map012.rxdata +0 -0
  22. data/Data/Map013.rxdata +0 -0
  23. data/Data/Map014.rxdata +0 -0
  24. data/Data/Map015.rxdata +0 -0
  25. data/Data/Map016.rxdata +0 -0
  26. data/Data/Map017.rxdata +0 -0
  27. data/Data/Map018.rxdata +0 -0
  28. data/Data/Map019.rxdata +0 -0
  29. data/Data/Map020.rxdata +0 -0
  30. data/Data/Map021.rxdata +0 -0
  31. data/Data/Map022.rxdata +0 -0
  32. data/Data/Map023.rxdata +0 -0
  33. data/Data/Map024.rxdata +0 -0
  34. data/Data/Map025.rxdata +0 -0
  35. data/Data/Map026.rxdata +0 -0
  36. data/Data/Map027.rxdata +0 -0
  37. data/Data/Map028.rxdata +0 -0
  38. data/Data/Map029.rxdata +0 -0
  39. data/Data/Map030.rxdata +0 -0
  40. data/Data/Map031.rxdata +0 -0
  41. data/Data/Map032.rxdata +0 -0
  42. data/Data/Map033.rxdata +0 -0
  43. data/Data/Map034.rxdata +0 -0
  44. data/Data/Map035.rxdata +0 -0
  45. data/Data/Map036.rxdata +0 -0
  46. data/Data/Map037.rxdata +0 -0
  47. data/Data/Map038.rxdata +0 -0
  48. data/Data/Map039.rxdata +0 -0
  49. data/Data/Map040.rxdata +0 -0
  50. data/Data/Map041.rxdata +0 -0
  51. data/Data/Map042.rxdata +0 -0
  52. data/Data/Map043.rxdata +0 -0
  53. data/Data/Map044.rxdata +0 -0
  54. data/Data/Map045.rxdata +0 -0
  55. data/Data/Map046.rxdata +0 -0
  56. data/Data/Map047.rxdata +0 -0
  57. data/Data/Map048.rxdata +0 -0
  58. data/Data/Map049.rxdata +0 -0
  59. data/Data/Map050.rxdata +0 -0
  60. data/Data/Map051.rxdata +0 -0
  61. data/Data/Map052.rxdata +0 -0
  62. data/Data/Map053.rxdata +0 -0
  63. data/Data/Map054.rxdata +0 -0
  64. data/Data/Map055.rxdata +0 -0
  65. data/Data/Map056.rxdata +0 -0
  66. data/Data/Map057.rxdata +0 -0
  67. data/Data/Map058.rxdata +0 -0
  68. data/Data/Map059.rxdata +0 -0
  69. data/Data/Map060.rxdata +0 -0
  70. data/Data/Map061.rxdata +0 -0
  71. data/Data/Map062.rxdata +0 -0
  72. data/Data/Map063.rxdata +0 -0
  73. data/Data/Map064.rxdata +0 -0
  74. data/Data/Map065.rxdata +0 -0
  75. data/Data/Map066.rxdata +0 -0
  76. data/Data/Map067.rxdata +0 -0
  77. data/Data/Map068.rxdata +0 -0
  78. data/Data/Map069.rxdata +0 -0
  79. data/Data/Map070.rxdata +0 -0
  80. data/Data/Map071.rxdata +0 -0
  81. data/Data/Map072.rxdata +0 -0
  82. data/Data/Map073.rxdata +0 -0
  83. data/Data/Map074.rxdata +0 -0
  84. data/Data/Map075.rxdata +0 -0
  85. data/Data/Map076.rxdata +0 -0
  86. data/Data/Map077.rxdata +0 -0
  87. data/Data/Map078.rxdata +0 -0
  88. data/Data/Map079.rxdata +0 -0
  89. data/Data/Map080.rxdata +0 -0
  90. data/Data/Map081.rxdata +0 -0
  91. data/Data/Map082.rxdata +0 -0
  92. data/Data/Map083.rxdata +0 -0
  93. data/Data/Map084.rxdata +0 -0
  94. data/Data/Map085.rxdata +0 -0
  95. data/Data/Map086.rxdata +0 -0
  96. data/Data/Map087.rxdata +0 -0
  97. data/Data/Map088.rxdata +0 -0
  98. data/Data/Map089.rxdata +0 -0
  99. data/Data/Map090.rxdata +0 -0
  100. data/Data/Map091.rxdata +0 -0
  101. data/Data/Map092.rxdata +0 -0
  102. data/Data/Map093.rxdata +0 -0
  103. data/Data/Map094.rxdata +0 -0
  104. data/Data/Map095.rxdata +0 -0
  105. data/Data/Map096.rxdata +0 -0
  106. data/Data/Map097.rxdata +0 -0
  107. data/Data/Map098.rxdata +0 -0
  108. data/Data/Map099.rxdata +0 -0
  109. data/Data/Map100.rxdata +0 -0
  110. data/Data/Map101.rxdata +0 -0
  111. data/Data/Map102.rxdata +0 -0
  112. data/Data/Map103.rxdata +0 -0
  113. data/Data/Map104.rxdata +0 -0
  114. data/Data/Map105.rxdata +0 -0
  115. data/Data/Map106.rxdata +0 -0
  116. data/Data/Map107.rxdata +0 -0
  117. data/Data/Map108.rxdata +0 -0
  118. data/Data/Map109.rxdata +0 -0
  119. data/Data/Map110.rxdata +0 -0
  120. data/Data/Map111.rxdata +0 -0
  121. data/Data/Map112.rxdata +0 -0
  122. data/Data/Map113.rxdata +0 -0
  123. data/Data/Map114.rxdata +0 -0
  124. data/Data/Map115.rxdata +0 -0
  125. data/Data/Map116.rxdata +0 -0
  126. data/Data/Map117.rxdata +0 -0
  127. data/Data/Map118.rxdata +0 -0
  128. data/Data/Map119.rxdata +0 -0
  129. data/Data/Map120.rxdata +0 -0
  130. data/Data/Map121.rxdata +0 -0
  131. data/Data/Map122.rxdata +0 -0
  132. data/Data/Map123.rxdata +0 -0
  133. data/Data/Map124.rxdata +0 -0
  134. data/Data/Map125.rxdata +0 -0
  135. data/Data/Map126.rxdata +0 -0
  136. data/Data/Map127.rxdata +0 -0
  137. data/Data/Map128.rxdata +0 -0
  138. data/Data/Map129.rxdata +0 -0
  139. data/Data/Map130.rxdata +0 -0
  140. data/Data/Map131.rxdata +0 -0
  141. data/Data/Map132.rxdata +0 -0
  142. data/Data/Map133.rxdata +0 -0
  143. data/Data/Map134.rxdata +0 -0
  144. data/Data/Map135.rxdata +0 -0
  145. data/Data/Map136.rxdata +0 -0
  146. data/Data/Map137.rxdata +0 -0
  147. data/Data/Map138.rxdata +0 -0
  148. data/Data/Map139.rxdata +0 -0
  149. data/Data/Map140.rxdata +0 -0
  150. data/Data/Map141.rxdata +0 -0
  151. data/Data/Map142.rxdata +0 -0
  152. data/Data/Map143.rxdata +0 -0
  153. data/Data/Map144.rxdata +0 -0
  154. data/Data/Map145.rxdata +0 -0
  155. data/Data/Map146.rxdata +0 -0
  156. data/Data/Map147.rxdata +0 -0
  157. data/Data/Map148.rxdata +0 -0
  158. data/Data/Map149.rxdata +0 -0
  159. data/Data/Map150.rxdata +0 -0
  160. data/Data/Map151.rxdata +0 -0
  161. data/Data/Map152.rxdata +0 -0
  162. data/Data/Map153.rxdata +0 -0
  163. data/Data/Map154.rxdata +0 -0
  164. data/Data/Map155.rxdata +0 -0
  165. data/Data/Map156.rxdata +0 -0
  166. data/Data/Map157.rxdata +0 -0
  167. data/Data/Map158.rxdata +0 -0
  168. data/Data/Map159.rxdata +0 -0
  169. data/Data/Map160.rxdata +0 -0
  170. data/Data/Map161.rxdata +0 -0
  171. data/Data/Map162.rxdata +0 -0
  172. data/Data/Map163.rxdata +0 -0
  173. data/Data/Map164.rxdata +0 -0
  174. data/Data/Map165.rxdata +0 -0
  175. data/Data/Map166.rxdata +0 -0
  176. data/Data/Map167.rxdata +0 -0
  177. data/Data/Map168.rxdata +0 -0
  178. data/Data/Map169.rxdata +0 -0
  179. data/Data/Map170.rxdata +0 -0
  180. data/Data/Map171.rxdata +0 -0
  181. data/Data/Map172.rxdata +0 -0
  182. data/Data/Map173.rxdata +0 -0
  183. data/Data/Map174.rxdata +0 -0
  184. data/Data/Map175.rxdata +0 -0
  185. data/Data/Map176.rxdata +0 -0
  186. data/Data/Map177.rxdata +0 -0
  187. data/Data/Map178.rxdata +0 -0
  188. data/Data/Map179.rxdata +0 -0
  189. data/Data/Map180.rxdata +0 -0
  190. data/Data/Map181.rxdata +0 -0
  191. data/Data/Map182.rxdata +0 -0
  192. data/Data/Map183.rxdata +0 -0
  193. data/Data/Map184.rxdata +0 -0
  194. data/Data/Map185.rxdata +0 -0
  195. data/Data/Map186.rxdata +0 -0
  196. data/Data/Map187.rxdata +0 -0
  197. data/Data/Map188.rxdata +0 -0
  198. data/Data/Map189.rxdata +0 -0
  199. data/Data/Map190.rxdata +0 -0
  200. data/Data/Map191.rxdata +0 -0
  201. data/Data/Map192.rxdata +0 -0
  202. data/Data/Map193.rxdata +0 -0
  203. data/Data/Map194.rxdata +0 -0
  204. data/Data/Map195.rxdata +0 -0
  205. data/Data/Map196.rxdata +0 -0
  206. data/Data/Map197.rxdata +0 -0
  207. data/Data/Map198.rxdata +0 -0
  208. data/Data/Map199.rxdata +0 -0
  209. data/Data/Map200.rxdata +0 -0
  210. data/Data/Map201.rxdata +0 -0
  211. data/Data/Map202.rxdata +0 -0
  212. data/Data/Map203.rxdata +0 -0
  213. data/Data/Map204.rxdata +0 -0
  214. data/Data/Map205.rxdata +0 -0
  215. data/Data/Map206.rxdata +0 -0
  216. data/Data/Map207.rxdata +0 -0
  217. data/Data/Map208.rxdata +0 -0
  218. data/Data/Map209.rxdata +0 -0
  219. data/Data/Map210.rxdata +0 -0
  220. data/Data/Map211.rxdata +0 -0
  221. data/Data/Map212.rxdata +0 -0
  222. data/Data/Map213.rxdata +0 -0
  223. data/Data/Map214.rxdata +0 -0
  224. data/Data/Map215.rxdata +0 -0
  225. data/Data/Map216.rxdata +0 -0
  226. data/Data/Map217.rxdata +0 -0
  227. data/Data/Map218.rxdata +0 -0
  228. data/Data/Map219.rxdata +0 -0
  229. data/Data/Map220.rxdata +0 -0
  230. data/Data/Map221.rxdata +0 -0
  231. data/Data/Map222.rxdata +0 -0
  232. data/Data/Map223.rxdata +0 -0
  233. data/Data/Map224.rxdata +0 -0
  234. data/Data/Map225.rxdata +0 -0
  235. data/Data/Map226.rxdata +0 -0
  236. data/Data/Map227.rxdata +0 -0
  237. data/Data/Map228.rxdata +0 -0
  238. data/Data/Map229.rxdata +0 -0
  239. data/Data/Map230.rxdata +0 -0
  240. data/Data/Map231.rxdata +0 -0
  241. data/Data/Map232.rxdata +0 -0
  242. data/Data/Map233.rxdata +0 -0
  243. data/Data/Map234.rxdata +0 -0
  244. data/Data/Map235.rxdata +0 -0
  245. data/Data/Map236.rxdata +0 -0
  246. data/Data/Map237.rxdata +0 -0
  247. data/Data/Map238.rxdata +0 -0
  248. data/Data/Map239.rxdata +0 -0
  249. data/Data/Map240.rxdata +0 -0
  250. data/Data/Map241.rxdata +0 -0
  251. data/Data/Map242.rxdata +0 -0
  252. data/Data/Map243.rxdata +0 -0
  253. data/Data/Map244.rxdata +0 -0
  254. data/Data/Map245.rxdata +0 -0
  255. data/Data/Map246.rxdata +0 -0
  256. data/Data/Map247.rxdata +0 -0
  257. data/Data/Map248.rxdata +0 -0
  258. data/Data/Map249.rxdata +0 -0
  259. data/Data/Map250.rxdata +0 -0
  260. data/Data/Map251.rxdata +0 -0
  261. data/Data/Map252.rxdata +0 -0
  262. data/Data/Map253.rxdata +0 -0
  263. data/Data/Map254.rxdata +0 -0
  264. data/Data/Map255.rxdata +0 -0
  265. data/Data/Map256.rxdata +0 -0
  266. data/Data/Map257.rxdata +0 -0
  267. data/Data/Map258.rxdata +0 -0
  268. data/Data/Map259.rxdata +0 -0
  269. data/Data/Map260.rxdata +0 -0
  270. data/Data/Map261.rxdata +0 -0
  271. data/Data/Map262.rxdata +0 -0
  272. data/Data/Map263.rxdata +0 -0
  273. data/Data/MapInfos.rxdata +0 -0
  274. data/Data/Scripts.rxdata +0 -0
  275. data/Data/Skills.rxdata +0 -0
  276. data/Data/States.rxdata +0 -0
  277. data/Data/System.rxdata +0 -0
  278. data/Data/Tilesets.rxdata +0 -0
  279. data/Data/Troops.rxdata +0 -0
  280. data/Data/Weapons.rxdata +0 -0
  281. data/Data/xScripts.rxdata +0 -0
  282. data/Gemfile +13 -13
  283. data/LICENSE.txt +21 -21
  284. data/README.md +35 -35
  285. data/Rakefile +6 -6
  286. data/Scripts/Credits_Message.rb +259 -0
  287. data/Scripts/Data_FastTravel.rb +50 -0
  288. data/Scripts/Data_Footsteps.rb +77 -0
  289. data/Scripts/Data_Item.rb +50 -0
  290. data/Scripts/Data_SpecialEventData.rb +60 -0
  291. data/Scripts/Demo.rb +7 -0
  292. data/Scripts/Desktop_Message.rb +210 -0
  293. data/Scripts/Doc_Message.rb +273 -0
  294. data/Scripts/EdText.rb +50 -0
  295. data/Scripts/Ed_Message.rb +234 -0
  296. data/Scripts/FastTravel.rb +175 -0
  297. data/Scripts/Game_Actor.rb +156 -0
  298. data/Scripts/Game_Actors.rb +28 -0
  299. data/Scripts/Game_BattleAction.rb +145 -0
  300. data/Scripts/Game_Battler 1.rb +307 -0
  301. data/Scripts/Game_Battler 2.rb +294 -0
  302. data/Scripts/Game_Battler 3.rb +354 -0
  303. data/Scripts/Game_Character 1.rb +291 -0
  304. data/Scripts/Game_Character 2.rb +355 -0
  305. data/Scripts/Game_Character 3.rb +505 -0
  306. data/Scripts/Game_CommonEvent.rb +70 -0
  307. data/Scripts/Game_Enemy.rb +317 -0
  308. data/Scripts/Game_Event.rb +264 -0
  309. data/Scripts/Game_FastTravel.rb +40 -0
  310. data/Scripts/Game_Follower.rb +76 -0
  311. data/Scripts/Game_Light.rb +13 -0
  312. data/Scripts/Game_Map.rb +551 -0
  313. data/Scripts/Game_Oneshot.rb +83 -0
  314. data/Scripts/Game_Party.rb +380 -0
  315. data/Scripts/Game_Picture.rb +164 -0
  316. data/Scripts/Game_Player.rb +298 -0
  317. data/Scripts/Game_Screen.rb +148 -0
  318. data/Scripts/Game_SelfSwitches.rb +30 -0
  319. data/Scripts/Game_Switches.rb +45 -0
  320. data/Scripts/Game_System.rb +210 -0
  321. data/Scripts/Game_Temp.rb +145 -0
  322. data/Scripts/Game_Variables.rb +36 -0
  323. data/Scripts/Interpreter 1.rb +320 -0
  324. data/Scripts/Interpreter 2.rb +286 -0
  325. data/Scripts/Interpreter 3.rb +474 -0
  326. data/Scripts/Interpreter 4.rb +327 -0
  327. data/Scripts/Interpreter 5.rb +448 -0
  328. data/Scripts/Interpreter 6.rb +307 -0
  329. data/Scripts/Interpreter 7.rb +282 -0
  330. data/Scripts/Main.rb +46 -9
  331. data/Scripts/Particles.rb +141 -0
  332. data/Scripts/Persistent.rb +71 -0
  333. data/Scripts/Puzzle_Film.rb +14 -0
  334. data/Scripts/Puzzle_Pixel.rb +210 -0
  335. data/Scripts/Puzzle_Safe.rb +152 -0
  336. data/Scripts/Puzzle_Sokoban.rb +14 -0
  337. data/Scripts/RPG.rb +55 -0
  338. data/Scripts/SaveLoad.rb +275 -0
  339. data/Scripts/Scene_Debug.rb +190 -0
  340. data/Scripts/Scene_End.rb +108 -0
  341. data/Scripts/Scene_Equip.rb +222 -0
  342. data/Scripts/Scene_File.rb +111 -0
  343. data/Scripts/Scene_Item.rb +205 -0
  344. data/Scripts/Scene_Load.rb +106 -0
  345. data/Scripts/Scene_Map.rb +540 -0
  346. data/Scripts/Scene_Menu.rb +213 -0
  347. data/Scripts/Scene_Name.rb +113 -0
  348. data/Scripts/Scene_Save.rb +88 -0
  349. data/Scripts/Scene_Skill.rb +232 -0
  350. data/Scripts/Scene_Status.rb +78 -0
  351. data/Scripts/Scene_Title.rb +237 -0
  352. data/Scripts/Script.rb +780 -0
  353. data/Scripts/Sprite_Battler.rb +131 -0
  354. data/Scripts/Sprite_Character.rb +192 -0
  355. data/Scripts/Sprite_Footprint.rb +35 -0
  356. data/Scripts/Sprite_Footsplash.rb +54 -0
  357. data/Scripts/Sprite_Light.rb +18 -0
  358. data/Scripts/Sprite_MapText.rb +63 -0
  359. data/Scripts/Sprite_Picture.rb +72 -0
  360. data/Scripts/Sprite_Timer.rb +52 -0
  361. data/Scripts/Spriteset_Map.rb +370 -0
  362. data/Scripts/Window_Base.rb +327 -0
  363. data/Scripts/Window_BattleResult.rb +51 -0
  364. data/Scripts/Window_BattleStatus.rb +62 -0
  365. data/Scripts/Window_Command.rb +49 -0
  366. data/Scripts/Window_DebugLeft.rb +57 -0
  367. data/Scripts/Window_DebugRight.rb +69 -0
  368. data/Scripts/Window_EquipItem.rb +94 -0
  369. data/Scripts/Window_EquipLeft.rb +61 -0
  370. data/Scripts/Window_EquipRight.rb +56 -0
  371. data/Scripts/Window_Gold.rb +27 -0
  372. data/Scripts/Window_Help.rb +33 -0
  373. data/Scripts/Window_InputNumber.rb +111 -0
  374. data/Scripts/Window_Item.rb +229 -0
  375. data/Scripts/Window_MainMenu.rb +150 -0
  376. data/Scripts/Window_MenuStatus.rb +48 -0
  377. data/Scripts/Window_Message.rb +459 -0
  378. data/Scripts/Window_NameEdit.rb +108 -0
  379. data/Scripts/Window_NameInput.rb +262 -0
  380. data/Scripts/Window_PartyCommand.rb +42 -0
  381. data/Scripts/Window_PlayTime.rb +40 -0
  382. data/Scripts/Window_SaveFile.rb +91 -0
  383. data/Scripts/Window_Selectable.rb +203 -0
  384. data/Scripts/Window_Settings.rb +469 -0
  385. data/Scripts/Window_ShopBuy.rb +93 -0
  386. data/Scripts/Window_ShopCommand.rb +37 -0
  387. data/Scripts/Window_ShopNumber.rb +87 -0
  388. data/Scripts/Window_ShopSell.rb +94 -0
  389. data/Scripts/Window_ShopStatus.rb +107 -0
  390. data/Scripts/Window_Skill.rb +83 -0
  391. data/Scripts/Window_SkillStatus.rb +28 -0
  392. data/Scripts/Window_Status.rb +64 -0
  393. data/Scripts/Window_Steps.rb +26 -0
  394. data/Scripts/Window_Target.rb +49 -0
  395. data/Scripts/_scripts.txt +111 -1
  396. data/Scripts/i18n_English.rb +59 -0
  397. data/Scripts/i18n_Language.rb +130 -0
  398. data/bin/rmxp_extractor +13 -13
  399. data/bin/setup +8 -8
  400. data/diff_check.rb +13 -13
  401. data/lib/rmxp_extractor/classnames.rb +245 -244
  402. data/lib/rmxp_extractor/data_export.rb +82 -82
  403. data/lib/rmxp_extractor/data_import.rb +69 -69
  404. data/lib/rmxp_extractor/ron.rb +144 -144
  405. data/lib/rmxp_extractor/script_handler.rb +85 -85
  406. data/lib/rmxp_extractor/version.rb +3 -3
  407. data/lib/rmxp_extractor.rb +46 -46
  408. data/rmxp_extractor.gemspec +30 -30
  409. data/spec/spec_helper.rb +100 -100
  410. metadata +112 -126
  411. data/Data/Map-1.rxdata +0 -0
  412. data/Data/Map-327.rxdata +0 -0
  413. data/Data/Map264.rxdata +0 -0
  414. data/Data/Map265.rxdata +0 -0
  415. data/Data/Map266.rxdata +0 -0
  416. data/Data/Map267.rxdata +0 -0
  417. data/Data/Map268.rxdata +0 -0
  418. data/Data/Map269.rxdata +0 -0
  419. data/Data/Map270.rxdata +0 -0
  420. data/Data/Map271.rxdata +0 -0
  421. data/Data/Map272.rxdata +0 -0
  422. data/Data/Map273.rxdata +0 -0
  423. data/Data/Map274.rxdata +0 -0
  424. data/Data/Map275.rxdata +0 -0
  425. data/Data/Map276.rxdata +0 -0
  426. data/Data/Map277.rxdata +0 -0
  427. data/Data/Map278.rxdata +0 -0
  428. data/Data/Map279.rxdata +0 -0
  429. data/Data/Map280.rxdata +0 -0
  430. data/Data/Map281.rxdata +0 -0
  431. data/Data/Map282.rxdata +0 -0
  432. data/Data/Map283.rxdata +0 -0
  433. data/Data/Map284.rxdata +0 -0
  434. data/Data/Map285.rxdata +0 -0
  435. data/Data/Map286.rxdata +0 -0
  436. data/Data/Map287.rxdata +0 -0
  437. data/Data/Map288.rxdata +0 -0
  438. data/Data/Map289.rxdata +0 -0
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@@ -0,0 +1,229 @@
1
+ #==============================================================================
2
+ # ** Window_Item
3
+ #------------------------------------------------------------------------------
4
+ # This window displays items in possession on the item and battle screens.
5
+ #==============================================================================
6
+
7
+ class Window_Item < Window_Selectable
8
+ COLUMN_MAX = 2
9
+ SPECIAL_COLOR = Color.new(128, 255, 128)
10
+
11
+ #--------------------------------------------------------------------------
12
+ # * Object Initialization
13
+ #--------------------------------------------------------------------------
14
+ def initialize
15
+ super(16, 96, 608, 224)
16
+ @column_max = 2
17
+ refresh
18
+ self.index = 0
19
+ self.back_opacity = 230
20
+ self.z = 9998
21
+ self.visible = false
22
+ self.active = false
23
+
24
+ @fade_in = false
25
+ @fade_out = false
26
+
27
+ @help_window = Window_Help.new
28
+ end
29
+ #--------------------------------------------------------------------------
30
+ # * Get Item
31
+ #--------------------------------------------------------------------------
32
+ def item
33
+ return @data[self.index]
34
+ end
35
+ #--------------------------------------------------------------------------
36
+ # * Refresh
37
+ #--------------------------------------------------------------------------
38
+ def refresh
39
+ if self.contents != nil
40
+ self.contents.dispose
41
+ self.contents = nil
42
+ end
43
+ @data = []
44
+ # Add item
45
+ for i in 1...$data_items.size
46
+ if $game_party.item_number(i) > 0
47
+ @data.push($data_items[i])
48
+ end
49
+ end
50
+ # If item count is not 0, make a bit map and draw all items
51
+ @item_max = @data.size
52
+ if @item_max > 0
53
+ self.contents = Bitmap.new(width - 32, row_max * 32)
54
+ for i in 0...@item_max
55
+ draw_item(i)
56
+ end
57
+ self.index = 0 if self.index == -1
58
+ self.index = @item_max - 1 if self.index >= @item_max
59
+ else
60
+ self.index = -1
61
+ end
62
+ end
63
+ #--------------------------------------------------------------------------
64
+ # * Draw Item
65
+ # index : item number
66
+ #--------------------------------------------------------------------------
67
+ def draw_item(index)
68
+ item = @data[index]
69
+
70
+ # Font color
71
+ if $game_variables[1] == item.id
72
+ self.contents.font.color = active_item_color
73
+ elsif item.common_event_id > 0
74
+ self.contents.font.color = SPECIAL_COLOR
75
+ else
76
+ self.contents.font.color = normal_color
77
+ end
78
+
79
+ # Geometry
80
+ x = index % 2 * (self.width / COLUMN_MAX)
81
+ y = index / 2 * 32
82
+ off = index == @index ? 2 : 0
83
+ rect = Rect.new(x + 32, y, self.width / COLUMN_MAX - 64, 32)
84
+ self.contents.draw_text(rect, item.name, 1)
85
+
86
+ bitmap = RPG::Cache.icon(item.icon_name)
87
+ self.contents.blt(x + off, y + off, bitmap, Rect.new(off, off, 32 - off * 2, 32 - off * 2), self.contents.font.color.alpha)
88
+ end
89
+ #--------------------------------------------------------------------------
90
+ # * Help Text Update
91
+ #--------------------------------------------------------------------------
92
+ def update_help
93
+ self.contents.clear if self.contents
94
+ (0...@item_max).each { |i| draw_item(i) }
95
+ @help_window.set_text(self.item == nil ? tr("No item selected.") : self.item.description, 1)
96
+ end
97
+ #--------------------------------------------------------------------------
98
+ # * Update
99
+ #--------------------------------------------------------------------------
100
+ def update
101
+ if $game_system.map_interpreter.running?
102
+ was_active = self.active
103
+ self.active = false
104
+ super
105
+ self.active = was_active
106
+ return
107
+ end
108
+ super
109
+
110
+ # Handle fade-in effect
111
+ if @fade_in
112
+ if Input.trigger?(Input::MENU)
113
+ @fade_in = false
114
+ @fade_out = true
115
+ else
116
+ self.opacity += 48
117
+ self.contents_opacity += 48
118
+ @help_window.opacity += 48
119
+ @help_window.contents_opacity += 48
120
+ if self.contents_opacity == 255
121
+ @fade_in = false
122
+ end
123
+ return
124
+ end
125
+ end
126
+
127
+ # Handle fade-out effect
128
+ if @fade_out
129
+ self.opacity -= 48
130
+ self.contents_opacity -= 48
131
+ @help_window.opacity -= 48
132
+ @help_window.contents_opacity -= 48
133
+ if self.contents_opacity == 0
134
+ @fade_out = false
135
+ self.visible = false
136
+ self.active = false
137
+ @help_window.visible = false
138
+ end
139
+ return
140
+ end
141
+
142
+ # Don't do anything if not active
143
+ if !self.active
144
+ return
145
+ end
146
+
147
+ # Select menu item
148
+ if Input.trigger?(Input::ACTION)
149
+ if @item_max == 0
150
+ $game_system.se_play($data_system.buzzer_se)
151
+ return
152
+ end
153
+
154
+ # Run common event of item if valid
155
+ item = @data[@index]
156
+ if item.common_event_id > 0
157
+ $game_temp.common_event_id = item.common_event_id
158
+ $game_system.se_play($data_system.decision_se)
159
+ return
160
+ end
161
+
162
+ # Select or combine items
163
+ item_a = $game_variables[1]
164
+ item_b = @data[@index].id
165
+ if item_a == item_b
166
+ $game_variables[1] = 0
167
+ $game_system.se_play($data_system.cancel_se)
168
+ else
169
+ $game_system.se_play($data_system.decision_se)
170
+ if item_a == 0
171
+ $game_variables[1] = item_b
172
+ draw_item(@index)
173
+ else
174
+ # Draw both as active
175
+ $game_variables[1] = item_b
176
+ draw_item(@index)
177
+ # Combine items
178
+ $game_variables[1] = 0
179
+ $game_variables[2] = Item.combine(item_a, item_b)
180
+ $game_switches[1] = true
181
+ end
182
+ end
183
+ end
184
+
185
+ # Close menu
186
+ if Input.trigger?(Input::CANCEL) ||
187
+ Input.trigger?(Input::MENU) ||
188
+ Input.trigger?(Input::ITEMS)
189
+ unless Input.trigger?(Input::MENU)
190
+ $game_system.se_play($data_system.cancel_se)
191
+ end
192
+ @fade_out = true
193
+ return
194
+ end
195
+ end
196
+ #--------------------------------------------------------------------------
197
+ # * Open
198
+ #--------------------------------------------------------------------------
199
+ def open
200
+ update_help
201
+ refresh
202
+
203
+ # Search for selected item and auto-select
204
+ if $game_variables[1] > 0
205
+ @data.each_with_index do |item, i|
206
+ if $game_variables[1] == item.id
207
+ self.index = i
208
+ break
209
+ end
210
+ end
211
+ end
212
+
213
+ self.opacity = 0
214
+ self.contents_opacity = 0
215
+ self.visible = true
216
+ @help_window.opacity = 0
217
+ @help_window.contents_opacity = 0
218
+ @help_window.visible = true
219
+ self.active = true
220
+ @fade_in = true
221
+ end
222
+ #--------------------------------------------------------------------------
223
+ # * Dispose
224
+ #--------------------------------------------------------------------------
225
+ def dispose
226
+ super
227
+ @help_window.dispose
228
+ end
229
+ end
@@ -0,0 +1,150 @@
1
+ # The main menu window
2
+ class Window_MainMenu < Window_Selectable
3
+ def initialize
4
+ super(16, 16, 608, 64)
5
+
6
+ # Set up menu options
7
+ @commands = Array.new
8
+ @commands << 'Travel'
9
+ @commands << 'Notes'
10
+ @commands << 'Settings'
11
+ @item_max = @commands.size
12
+ @column_max = @item_max
13
+
14
+ # Make invisible by default
15
+ self.visible = false
16
+ self.active = false
17
+ self.back_opacity = 230
18
+ @fade_in = false
19
+ @fade_out = false
20
+
21
+ # Render menu
22
+ self.contents = Bitmap.new(width - 32, 32)
23
+ Language.register_text_sprite(self.class.name + "_contents", self.contents)
24
+ for i in 0...@item_max
25
+ draw_item(i, normal_color)
26
+ end
27
+ self.z = 9998
28
+ end
29
+ #--------------------------------------------------------------------------
30
+ # * Dispose
31
+ #--------------------------------------------------------------------------
32
+ def dispose
33
+ # Dispose of windows
34
+ super
35
+ end
36
+ #--------------------------------------------------------------------------
37
+ # * Draw Item
38
+ # index : item number
39
+ # color : text color
40
+ #--------------------------------------------------------------------------
41
+ def draw_item(index, color)
42
+ # Set color
43
+ self.contents.font.color = color
44
+
45
+ # Get width of text and cap
46
+ w = self.width / @item_max
47
+
48
+ # Update item
49
+ rect = Rect.new(w * index, 0, w - 32, 32)
50
+ self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
51
+ self.contents.draw_text(rect, tr(@commands[index]), 1)
52
+ end
53
+ #--------------------------------------------------------------------------
54
+ # * Disable Item
55
+ # index : item number
56
+ #--------------------------------------------------------------------------
57
+ def disable_item(index)
58
+ draw_item(index, disabled_color)
59
+ end
60
+
61
+ # Open/show the menu
62
+ def open
63
+ # redraw in case language has been updated
64
+ for i in 0...@item_max
65
+ draw_item(i, normal_color)
66
+ end
67
+ self.opacity = 0
68
+ self.contents_opacity = 0
69
+ self.visible = true
70
+ @fade_in = true
71
+ self.index = 0
72
+ self.active = true
73
+ end
74
+
75
+ # Update
76
+ def update
77
+ super
78
+
79
+ # Handle fade-in effect
80
+ if @fade_in
81
+ if Input.trigger?(Input::ITEMS)
82
+ @fade_in = false
83
+ @fade_out = true
84
+ else
85
+ self.opacity += 48
86
+ self.contents_opacity += 48
87
+ if self.contents_opacity == 255
88
+ @fade_in = false
89
+ end
90
+ return
91
+ end
92
+ end
93
+
94
+ # Handle fade-out effect
95
+ if @fade_out
96
+ self.opacity -= 48
97
+ self.contents_opacity -= 48
98
+ if self.contents_opacity == 0
99
+ @fade_out = false
100
+ self.visible = false
101
+ self.active = false
102
+ end
103
+ return
104
+ end
105
+
106
+ # Don't do anything if not active
107
+ if !self.active || $game_system.map_interpreter.running?
108
+ return
109
+ end
110
+
111
+
112
+ # Cancel menu
113
+ if Input.trigger?(Input::CANCEL) ||
114
+ Input.trigger?(Input::MENU) ||
115
+ Input.trigger?(Input::ITEMS)
116
+ unless Input.trigger?(Input::ITEMS)
117
+ $game_system.se_play($data_system.cancel_se)
118
+ end
119
+ @fade_out = true
120
+ return
121
+ end
122
+
123
+ # Select menu item
124
+ if Input.trigger?(Input::ACTION)
125
+ self.active = false
126
+ self.opacity = 127
127
+ case @index
128
+ when 0
129
+ if $game_fasttravel.enabled?
130
+ $game_system.se_play($data_system.decision_se)
131
+ $game_temp.travel_menu_calling = true
132
+ @fade_out = true
133
+ else
134
+ $game_system.se_play($data_system.buzzer_se)
135
+ $game_temp.message_ed_text = tr("You cannot fast travel right now.")
136
+ $game_temp.message_proc = Proc.new { self.active = true; self.opacity = 255 }
137
+ end
138
+ when 1
139
+ $game_temp.common_event_id = 15
140
+ @fade_out = true
141
+ else
142
+ $game_system.se_play($data_system.decision_se)
143
+ $game_temp.window_settings_calling = true
144
+ @fade_out = true
145
+ end
146
+ return
147
+ end
148
+
149
+ end
150
+ end
@@ -0,0 +1,48 @@
1
+ #==============================================================================
2
+ # ** Window_MenuStatus
3
+ #------------------------------------------------------------------------------
4
+ # This window displays party member status on the menu screen.
5
+ #==============================================================================
6
+
7
+ class Window_MenuStatus < Window_Selectable
8
+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
10
+ #--------------------------------------------------------------------------
11
+ def initialize
12
+ super(0, 0, 480, 480)
13
+ self.contents = Bitmap.new(width - 32, height - 32)
14
+ refresh
15
+ self.active = false
16
+ self.index = -1
17
+ end
18
+ #--------------------------------------------------------------------------
19
+ # * Refresh
20
+ #--------------------------------------------------------------------------
21
+ def refresh
22
+ self.contents.clear
23
+ @item_max = $game_party.actors.size
24
+ for i in 0...$game_party.actors.size
25
+ x = 64
26
+ y = i * 116
27
+ actor = $game_party.actors[i]
28
+ draw_actor_graphic(actor, x - 40, y + 80)
29
+ draw_actor_name(actor, x, y)
30
+ draw_actor_class(actor, x + 144, y)
31
+ draw_actor_level(actor, x, y + 32)
32
+ draw_actor_state(actor, x + 90, y + 32)
33
+ draw_actor_exp(actor, x, y + 64)
34
+ draw_actor_hp(actor, x + 236, y + 32)
35
+ draw_actor_sp(actor, x + 236, y + 64)
36
+ end
37
+ end
38
+ #--------------------------------------------------------------------------
39
+ # * Cursor Rectangle Update
40
+ #--------------------------------------------------------------------------
41
+ def update_cursor_rect
42
+ if @index < 0
43
+ self.cursor_rect.empty
44
+ else
45
+ self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
46
+ end
47
+ end
48
+ end