rmxp_extractor 1.7 → 1.8
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Gemfile +13 -13
- data/LICENSE.txt +21 -21
- data/README.md +35 -35
- data/Rakefile +6 -6
- data/Scripts/Credits_Message.rb +259 -0
- data/Scripts/Data_FastTravel.rb +50 -0
- data/Scripts/Data_Footsteps.rb +77 -0
- data/Scripts/Data_Item.rb +50 -0
- data/Scripts/Data_SpecialEventData.rb +60 -0
- data/Scripts/Demo.rb +7 -0
- data/Scripts/Desktop_Message.rb +210 -0
- data/Scripts/Doc_Message.rb +273 -0
- data/Scripts/EdText.rb +50 -0
- data/Scripts/Ed_Message.rb +234 -0
- data/Scripts/FastTravel.rb +175 -0
- data/Scripts/Game_Actor.rb +156 -0
- data/Scripts/Game_Actors.rb +28 -0
- data/Scripts/Game_BattleAction.rb +145 -0
- data/Scripts/Game_Battler 1.rb +307 -0
- data/Scripts/Game_Battler 2.rb +294 -0
- data/Scripts/Game_Battler 3.rb +354 -0
- data/Scripts/Game_Character 1.rb +291 -0
- data/Scripts/Game_Character 2.rb +355 -0
- data/Scripts/Game_Character 3.rb +505 -0
- data/Scripts/Game_CommonEvent.rb +70 -0
- data/Scripts/Game_Enemy.rb +317 -0
- data/Scripts/Game_Event.rb +264 -0
- data/Scripts/Game_FastTravel.rb +40 -0
- data/Scripts/Game_Follower.rb +76 -0
- data/Scripts/Game_Light.rb +13 -0
- data/Scripts/Game_Map.rb +551 -0
- data/Scripts/Game_Oneshot.rb +83 -0
- data/Scripts/Game_Party.rb +380 -0
- data/Scripts/Game_Picture.rb +164 -0
- data/Scripts/Game_Player.rb +298 -0
- data/Scripts/Game_Screen.rb +148 -0
- data/Scripts/Game_SelfSwitches.rb +30 -0
- data/Scripts/Game_Switches.rb +45 -0
- data/Scripts/Game_System.rb +210 -0
- data/Scripts/Game_Temp.rb +145 -0
- data/Scripts/Game_Variables.rb +36 -0
- data/Scripts/Interpreter 1.rb +320 -0
- data/Scripts/Interpreter 2.rb +286 -0
- data/Scripts/Interpreter 3.rb +474 -0
- data/Scripts/Interpreter 4.rb +327 -0
- data/Scripts/Interpreter 5.rb +448 -0
- data/Scripts/Interpreter 6.rb +307 -0
- data/Scripts/Interpreter 7.rb +282 -0
- data/Scripts/Main.rb +46 -9
- data/Scripts/Particles.rb +141 -0
- data/Scripts/Persistent.rb +71 -0
- data/Scripts/Puzzle_Film.rb +14 -0
- data/Scripts/Puzzle_Pixel.rb +210 -0
- data/Scripts/Puzzle_Safe.rb +152 -0
- data/Scripts/Puzzle_Sokoban.rb +14 -0
- data/Scripts/RPG.rb +55 -0
- data/Scripts/SaveLoad.rb +275 -0
- data/Scripts/Scene_Debug.rb +190 -0
- data/Scripts/Scene_End.rb +108 -0
- data/Scripts/Scene_Equip.rb +222 -0
- data/Scripts/Scene_File.rb +111 -0
- data/Scripts/Scene_Item.rb +205 -0
- data/Scripts/Scene_Load.rb +106 -0
- data/Scripts/Scene_Map.rb +540 -0
- data/Scripts/Scene_Menu.rb +213 -0
- data/Scripts/Scene_Name.rb +113 -0
- data/Scripts/Scene_Save.rb +88 -0
- data/Scripts/Scene_Skill.rb +232 -0
- data/Scripts/Scene_Status.rb +78 -0
- data/Scripts/Scene_Title.rb +237 -0
- data/Scripts/Script.rb +780 -0
- data/Scripts/Sprite_Battler.rb +131 -0
- data/Scripts/Sprite_Character.rb +192 -0
- data/Scripts/Sprite_Footprint.rb +35 -0
- data/Scripts/Sprite_Footsplash.rb +54 -0
- data/Scripts/Sprite_Light.rb +18 -0
- data/Scripts/Sprite_MapText.rb +63 -0
- data/Scripts/Sprite_Picture.rb +72 -0
- data/Scripts/Sprite_Timer.rb +52 -0
- data/Scripts/Spriteset_Map.rb +370 -0
- data/Scripts/Window_Base.rb +327 -0
- data/Scripts/Window_BattleResult.rb +51 -0
- data/Scripts/Window_BattleStatus.rb +62 -0
- data/Scripts/Window_Command.rb +49 -0
- data/Scripts/Window_DebugLeft.rb +57 -0
- data/Scripts/Window_DebugRight.rb +69 -0
- data/Scripts/Window_EquipItem.rb +94 -0
- data/Scripts/Window_EquipLeft.rb +61 -0
- data/Scripts/Window_EquipRight.rb +56 -0
- data/Scripts/Window_Gold.rb +27 -0
- data/Scripts/Window_Help.rb +33 -0
- data/Scripts/Window_InputNumber.rb +111 -0
- data/Scripts/Window_Item.rb +229 -0
- data/Scripts/Window_MainMenu.rb +150 -0
- data/Scripts/Window_MenuStatus.rb +48 -0
- data/Scripts/Window_Message.rb +459 -0
- data/Scripts/Window_NameEdit.rb +108 -0
- data/Scripts/Window_NameInput.rb +262 -0
- data/Scripts/Window_PartyCommand.rb +42 -0
- data/Scripts/Window_PlayTime.rb +40 -0
- data/Scripts/Window_SaveFile.rb +91 -0
- data/Scripts/Window_Selectable.rb +203 -0
- data/Scripts/Window_Settings.rb +469 -0
- data/Scripts/Window_ShopBuy.rb +93 -0
- data/Scripts/Window_ShopCommand.rb +37 -0
- data/Scripts/Window_ShopNumber.rb +87 -0
- data/Scripts/Window_ShopSell.rb +94 -0
- data/Scripts/Window_ShopStatus.rb +107 -0
- data/Scripts/Window_Skill.rb +83 -0
- data/Scripts/Window_SkillStatus.rb +28 -0
- data/Scripts/Window_Status.rb +64 -0
- data/Scripts/Window_Steps.rb +26 -0
- data/Scripts/Window_Target.rb +49 -0
- data/Scripts/_scripts.txt +111 -1
- data/Scripts/i18n_English.rb +59 -0
- data/Scripts/i18n_Language.rb +130 -0
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +245 -244
- data/lib/rmxp_extractor/data_export.rb +82 -82
- data/lib/rmxp_extractor/data_import.rb +69 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +112 -126
- data/Data/Map-1.rxdata +0 -0
- data/Data/Map-327.rxdata +0 -0
- data/Data/Map264.rxdata +0 -0
- data/Data/Map265.rxdata +0 -0
- data/Data/Map266.rxdata +0 -0
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- data/Data/Map347.rxdata +0 -0
- data/Data/Map348.rxdata +0 -0
- data/Data/Map349.rxdata +0 -0
- data/Data/Map350.rxdata +0 -0
- data/Data/Map351.rxdata +0 -0
- data/Data/Map352.rxdata +0 -0
- data/Data/Map353.rxdata +0 -0
- data/Data/Map354.rxdata +0 -0
- data/Data/Map355.rxdata +0 -0
- data/Data/Map356.rxdata +0 -0
- data/Data/Map357.rxdata +0 -0
- data/Data/Map358.rxdata +0 -0
- data/Data/Map359.rxdata +0 -0
- data/Data/Map360.rxdata +0 -0
- data/Data/Map361.rxdata +0 -0
- data/Data/Map362.rxdata +0 -0
- data/Data/Map363.rxdata +0 -0
- data/Data/Map364.rxdata +0 -0
- data/Data/Map365.rxdata +0 -0
- data/Data/Map366.rxdata +0 -0
- data/Data/Map367.rxdata +0 -0
- data/Data/Map368.rxdata +0 -0
- data/Data/Map369.rxdata +0 -0
- data/Data/Map370.rxdata +0 -0
- data/Data/Map371.rxdata +0 -0
- data/Data/Map372.rxdata +0 -0
- data/Data/Map373.rxdata +0 -0
- data/Data/Map374.rxdata +0 -0
- data/Data/Map375.rxdata +0 -0
- data/Data/Map376.rxdata +0 -0
- data/Data/Map377.rxdata +0 -0
- data/Data/Map378.rxdata +0 -0
- data/Data/Map379.rxdata +0 -0
- data/Data/Map380.rxdata +0 -0
- data/Data/Map381.rxdata +0 -0
- data/Data/Map382.rxdata +0 -0
- data/Data/Map383.rxdata +0 -0
- data/Data/Map384.rxdata +0 -0
- data/Data/Map385.rxdata +0 -0
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#==============================================================================
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# ** Interpreter (part 5)
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#------------------------------------------------------------------------------
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# This interpreter runs event commands. This class is used within the
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# Game_System class and the Game_Event class.
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#==============================================================================
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class Interpreter
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#--------------------------------------------------------------------------
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# * Transfer Player
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#--------------------------------------------------------------------------
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def command_201
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# If in battle
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if $game_temp.in_battle
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# Continue
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return true
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end
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# If transferring player, showing message, or processing transition
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if $game_temp.player_transferring or
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$game_temp.message_window_showing or
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$game_temp.transition_processing
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# End
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return false
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end
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# Set transferring player flag
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$game_temp.player_transferring = true
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# If appointment method is [direct appointment]
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if @parameters[0] == 0
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# Set player move destination
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$game_temp.player_new_map_id = @parameters[1]
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$game_temp.player_new_x = @parameters[2]
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$game_temp.player_new_y = @parameters[3]
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$game_temp.player_new_direction = @parameters[4]
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# If appointment method is [appoint with variables]
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else
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# Set player move destination
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$game_temp.player_new_map_id = $game_variables[@parameters[1]]
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$game_temp.player_new_x = $game_variables[@parameters[2]]
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$game_temp.player_new_y = $game_variables[@parameters[3]]
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$game_temp.player_new_direction = @parameters[4]
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end
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# Advance index
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@index += 1
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# If fade is set
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if @parameters[5] == 0
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# Prepare for transition
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Graphics.freeze
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# Set transition processing flag
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$game_temp.transition_processing = true
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$game_temp.transition_name = ""
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end
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# End
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return false
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end
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#--------------------------------------------------------------------------
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# * Set Event Location
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#--------------------------------------------------------------------------
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def command_202
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# If in battle
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if $game_temp.in_battle
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# Continue
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return true
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end
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# Get character
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character = get_character(@parameters[0])
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# If no character exists
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if character == nil
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# Continue
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return true
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end
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# If appointment method is [direct appointment]
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if @parameters[1] == 0
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# Set character position
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character.moveto(@parameters[2], @parameters[3])
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# If appointment method is [appoint with variables]
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elsif @parameters[1] == 1
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# Set character position
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character.moveto($game_variables[@parameters[2]],
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$game_variables[@parameters[3]])
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# If appointment method is [exchange with another event]
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else
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old_x = character.x
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old_y = character.y
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character2 = get_character(@parameters[2])
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if character2 != nil
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character.moveto(character2.x, character2.y)
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character2.moveto(old_x, old_y)
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end
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end
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# Set character direction
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case @parameters[4]
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when 8 # up
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character.turn_up
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when 6 # right
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character.turn_right
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when 2 # down
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character.turn_down
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when 4 # left
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character.turn_left
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Scroll Map
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#--------------------------------------------------------------------------
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def command_203
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# If in battle
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if $game_temp.in_battle
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# Continue
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return true
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end
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# If already scrolling
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if $game_map.scrolling?
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# End
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return false
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end
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# Start scroll
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$game_map.start_scroll(@parameters[0], @parameters[1], @parameters[2])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Map Settings
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#--------------------------------------------------------------------------
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def command_204
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case @parameters[0]
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when 0 # panorama
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$game_map.panorama_name = @parameters[1]
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$game_map.panorama_hue = @parameters[2]
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when 1 # fog
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$game_map.fog_name = @parameters[1]
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$game_map.fog_hue = @parameters[2]
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$game_map.fog_opacity = @parameters[3]
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$game_map.fog_blend_type = @parameters[4]
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$game_map.fog_zoom = @parameters[5]
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$game_map.fog_sx = @parameters[6]
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$game_map.fog_sy = @parameters[7]
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when 2 # battleback
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$game_map.battleback_name = @parameters[1]
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$game_temp.battleback_name = @parameters[1]
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Fog Color Tone
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#--------------------------------------------------------------------------
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def command_205
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# Start color tone change
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$game_map.start_fog_tone_change(@parameters[0], @parameters[1] * 2)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Fog Opacity
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#--------------------------------------------------------------------------
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def command_206
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# Start opacity level change
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$game_map.start_fog_opacity_change(@parameters[0], @parameters[1] * 2)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Show Animation
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#--------------------------------------------------------------------------
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def command_207
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# Get character
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character = get_character(@parameters[0])
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# If no character exists
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if character == nil
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# Continue
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return true
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end
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# Set animation ID
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character.animation_id = @parameters[1]
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Transparent Flag
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#--------------------------------------------------------------------------
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def command_208
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# Change player transparent flag
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$game_player.transparent = (@parameters[0] == 0)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Set Move Route
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#--------------------------------------------------------------------------
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def command_209
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# Get character
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character = get_character(@parameters[0])
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# If no character exists
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if character == nil
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# Continue
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return true
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end
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# Force move route
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character.force_move_route(@parameters[1])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Wait for Move's Completion
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#--------------------------------------------------------------------------
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def command_210
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# If not in battle
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unless $game_temp.in_battle
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# Set move route completion waiting flag
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@move_route_waiting = true
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Prepare for Transition
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#--------------------------------------------------------------------------
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def command_221
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# If showing message window
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if $game_temp.message_window_showing
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# End
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return false
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end
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# Prepare for transition
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Graphics.freeze
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Execute Transition
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#--------------------------------------------------------------------------
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def command_222
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# If transition processing flag is already set
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if $game_temp.transition_processing
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# End
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return false
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end
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# Set transition processing flag
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$game_temp.transition_processing = true
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$game_temp.transition_name = @parameters[0]
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# Advance index
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@index += 1
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# End
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return false
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end
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#--------------------------------------------------------------------------
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# * Change Screen Color Tone
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#--------------------------------------------------------------------------
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def command_223
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# Start changing color tone
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$game_screen.start_tone_change(@parameters[0], @parameters[1] * 2)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Screen Flash
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#--------------------------------------------------------------------------
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def command_224
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# Start flash
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$game_screen.start_flash(@parameters[0], @parameters[1] * 2)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Screen Shake
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#--------------------------------------------------------------------------
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def command_225
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# Start shake
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$game_screen.start_shake(@parameters[0], @parameters[1],
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@parameters[2] * 2)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Show Picture
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#--------------------------------------------------------------------------
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def command_231
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# Get picture number
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number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
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# If appointment method is [direct appointment]
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if @parameters[3] == 0
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x = @parameters[4]
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y = @parameters[5]
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# If appointment method is [appoint with variables]
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else
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x = $game_variables[@parameters[4]]
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y = $game_variables[@parameters[5]]
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end
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# Show picture
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$game_screen.pictures[number].show(@parameters[1], @parameters[2],
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x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Move Picture
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#--------------------------------------------------------------------------
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def command_232
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# Get picture number
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number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
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# If appointment method is [direct appointment]
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if @parameters[3] == 0
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x = @parameters[4]
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y = @parameters[5]
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# If appointment method is [appoint with variables]
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else
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x = $game_variables[@parameters[4]]
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y = $game_variables[@parameters[5]]
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end
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# Move picture
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$game_screen.pictures[number].move(@parameters[1] * 2, @parameters[2],
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x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Rotate Picture
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#--------------------------------------------------------------------------
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def command_233
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# Get picture number
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number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
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# Set rotation speed
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$game_screen.pictures[number].rotate(@parameters[1])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Picture Color Tone
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#--------------------------------------------------------------------------
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def command_234
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# Get picture number
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number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
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# Start changing color tone
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$game_screen.pictures[number].start_tone_change(@parameters[1],
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@parameters[2] * 2)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Erase Picture
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#--------------------------------------------------------------------------
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def command_235
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# Get picture number
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number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
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# Erase picture
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$game_screen.pictures[number].erase
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Set Weather Effects
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#--------------------------------------------------------------------------
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def command_236
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# Set Weather Effects
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$game_screen.weather(@parameters[0], @parameters[1], @parameters[2])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Play BGM
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#--------------------------------------------------------------------------
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def command_241
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# Play BGM
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$game_temp.target_bgm_vol_level = -1
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$game_temp.bgm_fadein_speed = 99
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$game_system.bgm_play(@parameters[0])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Fade Out BGM
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#--------------------------------------------------------------------------
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def command_242
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# Fade out BGM
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$game_temp.target_bgm_vol_level = -1
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$game_temp.bgm_fadein_speed = 99
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|
+
$game_system.bgm_fade(@parameters[0])
|
380
|
+
# Continue
|
381
|
+
return true
|
382
|
+
end
|
383
|
+
#--------------------------------------------------------------------------
|
384
|
+
# * Play BGS
|
385
|
+
#--------------------------------------------------------------------------
|
386
|
+
def command_245
|
387
|
+
# Play BGS
|
388
|
+
$game_system.bgs_play(@parameters[0])
|
389
|
+
# Continue
|
390
|
+
return true
|
391
|
+
end
|
392
|
+
#--------------------------------------------------------------------------
|
393
|
+
# * Fade Out BGS
|
394
|
+
#--------------------------------------------------------------------------
|
395
|
+
def command_246
|
396
|
+
# Fade out BGS
|
397
|
+
$game_system.bgs_fade(@parameters[0])
|
398
|
+
# Continue
|
399
|
+
return true
|
400
|
+
end
|
401
|
+
#--------------------------------------------------------------------------
|
402
|
+
# * Memorize BGM/BGS
|
403
|
+
#--------------------------------------------------------------------------
|
404
|
+
def command_247
|
405
|
+
# Memorize BGM/BGS
|
406
|
+
$game_system.bgm_memorize
|
407
|
+
$game_system.bgs_memorize
|
408
|
+
# Continue
|
409
|
+
return true
|
410
|
+
end
|
411
|
+
#--------------------------------------------------------------------------
|
412
|
+
# * Restore BGM/BGS
|
413
|
+
#--------------------------------------------------------------------------
|
414
|
+
def command_248
|
415
|
+
# Restore BGM/BGS
|
416
|
+
$game_system.bgm_restore
|
417
|
+
$game_system.bgs_restore
|
418
|
+
# Continue
|
419
|
+
return true
|
420
|
+
end
|
421
|
+
#--------------------------------------------------------------------------
|
422
|
+
# * Play ME
|
423
|
+
#--------------------------------------------------------------------------
|
424
|
+
def command_249
|
425
|
+
# Play ME
|
426
|
+
$game_system.me_play(@parameters[0])
|
427
|
+
# Continue
|
428
|
+
return true
|
429
|
+
end
|
430
|
+
#--------------------------------------------------------------------------
|
431
|
+
# * Play SE
|
432
|
+
#--------------------------------------------------------------------------
|
433
|
+
def command_250
|
434
|
+
# Play SE
|
435
|
+
$game_system.se_play(@parameters[0])
|
436
|
+
# Continue
|
437
|
+
return true
|
438
|
+
end
|
439
|
+
#--------------------------------------------------------------------------
|
440
|
+
# * Stop SE
|
441
|
+
#--------------------------------------------------------------------------
|
442
|
+
def command_251
|
443
|
+
# Stop SE
|
444
|
+
Audio.se_stop
|
445
|
+
# Continue
|
446
|
+
return true
|
447
|
+
end
|
448
|
+
end
|