rmxp_extractor 1.7 → 1.8

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Files changed (534) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map001.rxdata +0 -0
  11. data/Data/Map002.rxdata +0 -0
  12. data/Data/Map003.rxdata +0 -0
  13. data/Data/Map004.rxdata +0 -0
  14. data/Data/Map005.rxdata +0 -0
  15. data/Data/Map006.rxdata +0 -0
  16. data/Data/Map007.rxdata +0 -0
  17. data/Data/Map008.rxdata +0 -0
  18. data/Data/Map009.rxdata +0 -0
  19. data/Data/Map010.rxdata +0 -0
  20. data/Data/Map011.rxdata +0 -0
  21. data/Data/Map012.rxdata +0 -0
  22. data/Data/Map013.rxdata +0 -0
  23. data/Data/Map014.rxdata +0 -0
  24. data/Data/Map015.rxdata +0 -0
  25. data/Data/Map016.rxdata +0 -0
  26. data/Data/Map017.rxdata +0 -0
  27. data/Data/Map018.rxdata +0 -0
  28. data/Data/Map019.rxdata +0 -0
  29. data/Data/Map020.rxdata +0 -0
  30. data/Data/Map021.rxdata +0 -0
  31. data/Data/Map022.rxdata +0 -0
  32. data/Data/Map023.rxdata +0 -0
  33. data/Data/Map024.rxdata +0 -0
  34. data/Data/Map025.rxdata +0 -0
  35. data/Data/Map026.rxdata +0 -0
  36. data/Data/Map027.rxdata +0 -0
  37. data/Data/Map028.rxdata +0 -0
  38. data/Data/Map029.rxdata +0 -0
  39. data/Data/Map030.rxdata +0 -0
  40. data/Data/Map031.rxdata +0 -0
  41. data/Data/Map032.rxdata +0 -0
  42. data/Data/Map033.rxdata +0 -0
  43. data/Data/Map034.rxdata +0 -0
  44. data/Data/Map035.rxdata +0 -0
  45. data/Data/Map036.rxdata +0 -0
  46. data/Data/Map037.rxdata +0 -0
  47. data/Data/Map038.rxdata +0 -0
  48. data/Data/Map039.rxdata +0 -0
  49. data/Data/Map040.rxdata +0 -0
  50. data/Data/Map041.rxdata +0 -0
  51. data/Data/Map042.rxdata +0 -0
  52. data/Data/Map043.rxdata +0 -0
  53. data/Data/Map044.rxdata +0 -0
  54. data/Data/Map045.rxdata +0 -0
  55. data/Data/Map046.rxdata +0 -0
  56. data/Data/Map047.rxdata +0 -0
  57. data/Data/Map048.rxdata +0 -0
  58. data/Data/Map049.rxdata +0 -0
  59. data/Data/Map050.rxdata +0 -0
  60. data/Data/Map051.rxdata +0 -0
  61. data/Data/Map052.rxdata +0 -0
  62. data/Data/Map053.rxdata +0 -0
  63. data/Data/Map054.rxdata +0 -0
  64. data/Data/Map055.rxdata +0 -0
  65. data/Data/Map056.rxdata +0 -0
  66. data/Data/Map057.rxdata +0 -0
  67. data/Data/Map058.rxdata +0 -0
  68. data/Data/Map059.rxdata +0 -0
  69. data/Data/Map060.rxdata +0 -0
  70. data/Data/Map061.rxdata +0 -0
  71. data/Data/Map062.rxdata +0 -0
  72. data/Data/Map063.rxdata +0 -0
  73. data/Data/Map064.rxdata +0 -0
  74. data/Data/Map065.rxdata +0 -0
  75. data/Data/Map066.rxdata +0 -0
  76. data/Data/Map067.rxdata +0 -0
  77. data/Data/Map068.rxdata +0 -0
  78. data/Data/Map069.rxdata +0 -0
  79. data/Data/Map070.rxdata +0 -0
  80. data/Data/Map071.rxdata +0 -0
  81. data/Data/Map072.rxdata +0 -0
  82. data/Data/Map073.rxdata +0 -0
  83. data/Data/Map074.rxdata +0 -0
  84. data/Data/Map075.rxdata +0 -0
  85. data/Data/Map076.rxdata +0 -0
  86. data/Data/Map077.rxdata +0 -0
  87. data/Data/Map078.rxdata +0 -0
  88. data/Data/Map079.rxdata +0 -0
  89. data/Data/Map080.rxdata +0 -0
  90. data/Data/Map081.rxdata +0 -0
  91. data/Data/Map082.rxdata +0 -0
  92. data/Data/Map083.rxdata +0 -0
  93. data/Data/Map084.rxdata +0 -0
  94. data/Data/Map085.rxdata +0 -0
  95. data/Data/Map086.rxdata +0 -0
  96. data/Data/Map087.rxdata +0 -0
  97. data/Data/Map088.rxdata +0 -0
  98. data/Data/Map089.rxdata +0 -0
  99. data/Data/Map090.rxdata +0 -0
  100. data/Data/Map091.rxdata +0 -0
  101. data/Data/Map092.rxdata +0 -0
  102. data/Data/Map093.rxdata +0 -0
  103. data/Data/Map094.rxdata +0 -0
  104. data/Data/Map095.rxdata +0 -0
  105. data/Data/Map096.rxdata +0 -0
  106. data/Data/Map097.rxdata +0 -0
  107. data/Data/Map098.rxdata +0 -0
  108. data/Data/Map099.rxdata +0 -0
  109. data/Data/Map100.rxdata +0 -0
  110. data/Data/Map101.rxdata +0 -0
  111. data/Data/Map102.rxdata +0 -0
  112. data/Data/Map103.rxdata +0 -0
  113. data/Data/Map104.rxdata +0 -0
  114. data/Data/Map105.rxdata +0 -0
  115. data/Data/Map106.rxdata +0 -0
  116. data/Data/Map107.rxdata +0 -0
  117. data/Data/Map108.rxdata +0 -0
  118. data/Data/Map109.rxdata +0 -0
  119. data/Data/Map110.rxdata +0 -0
  120. data/Data/Map111.rxdata +0 -0
  121. data/Data/Map112.rxdata +0 -0
  122. data/Data/Map113.rxdata +0 -0
  123. data/Data/Map114.rxdata +0 -0
  124. data/Data/Map115.rxdata +0 -0
  125. data/Data/Map116.rxdata +0 -0
  126. data/Data/Map117.rxdata +0 -0
  127. data/Data/Map118.rxdata +0 -0
  128. data/Data/Map119.rxdata +0 -0
  129. data/Data/Map120.rxdata +0 -0
  130. data/Data/Map121.rxdata +0 -0
  131. data/Data/Map122.rxdata +0 -0
  132. data/Data/Map123.rxdata +0 -0
  133. data/Data/Map124.rxdata +0 -0
  134. data/Data/Map125.rxdata +0 -0
  135. data/Data/Map126.rxdata +0 -0
  136. data/Data/Map127.rxdata +0 -0
  137. data/Data/Map128.rxdata +0 -0
  138. data/Data/Map129.rxdata +0 -0
  139. data/Data/Map130.rxdata +0 -0
  140. data/Data/Map131.rxdata +0 -0
  141. data/Data/Map132.rxdata +0 -0
  142. data/Data/Map133.rxdata +0 -0
  143. data/Data/Map134.rxdata +0 -0
  144. data/Data/Map135.rxdata +0 -0
  145. data/Data/Map136.rxdata +0 -0
  146. data/Data/Map137.rxdata +0 -0
  147. data/Data/Map138.rxdata +0 -0
  148. data/Data/Map139.rxdata +0 -0
  149. data/Data/Map140.rxdata +0 -0
  150. data/Data/Map141.rxdata +0 -0
  151. data/Data/Map142.rxdata +0 -0
  152. data/Data/Map143.rxdata +0 -0
  153. data/Data/Map144.rxdata +0 -0
  154. data/Data/Map145.rxdata +0 -0
  155. data/Data/Map146.rxdata +0 -0
  156. data/Data/Map147.rxdata +0 -0
  157. data/Data/Map148.rxdata +0 -0
  158. data/Data/Map149.rxdata +0 -0
  159. data/Data/Map150.rxdata +0 -0
  160. data/Data/Map151.rxdata +0 -0
  161. data/Data/Map152.rxdata +0 -0
  162. data/Data/Map153.rxdata +0 -0
  163. data/Data/Map154.rxdata +0 -0
  164. data/Data/Map155.rxdata +0 -0
  165. data/Data/Map156.rxdata +0 -0
  166. data/Data/Map157.rxdata +0 -0
  167. data/Data/Map158.rxdata +0 -0
  168. data/Data/Map159.rxdata +0 -0
  169. data/Data/Map160.rxdata +0 -0
  170. data/Data/Map161.rxdata +0 -0
  171. data/Data/Map162.rxdata +0 -0
  172. data/Data/Map163.rxdata +0 -0
  173. data/Data/Map164.rxdata +0 -0
  174. data/Data/Map165.rxdata +0 -0
  175. data/Data/Map166.rxdata +0 -0
  176. data/Data/Map167.rxdata +0 -0
  177. data/Data/Map168.rxdata +0 -0
  178. data/Data/Map169.rxdata +0 -0
  179. data/Data/Map170.rxdata +0 -0
  180. data/Data/Map171.rxdata +0 -0
  181. data/Data/Map172.rxdata +0 -0
  182. data/Data/Map173.rxdata +0 -0
  183. data/Data/Map174.rxdata +0 -0
  184. data/Data/Map175.rxdata +0 -0
  185. data/Data/Map176.rxdata +0 -0
  186. data/Data/Map177.rxdata +0 -0
  187. data/Data/Map178.rxdata +0 -0
  188. data/Data/Map179.rxdata +0 -0
  189. data/Data/Map180.rxdata +0 -0
  190. data/Data/Map181.rxdata +0 -0
  191. data/Data/Map182.rxdata +0 -0
  192. data/Data/Map183.rxdata +0 -0
  193. data/Data/Map184.rxdata +0 -0
  194. data/Data/Map185.rxdata +0 -0
  195. data/Data/Map186.rxdata +0 -0
  196. data/Data/Map187.rxdata +0 -0
  197. data/Data/Map188.rxdata +0 -0
  198. data/Data/Map189.rxdata +0 -0
  199. data/Data/Map190.rxdata +0 -0
  200. data/Data/Map191.rxdata +0 -0
  201. data/Data/Map192.rxdata +0 -0
  202. data/Data/Map193.rxdata +0 -0
  203. data/Data/Map194.rxdata +0 -0
  204. data/Data/Map195.rxdata +0 -0
  205. data/Data/Map196.rxdata +0 -0
  206. data/Data/Map197.rxdata +0 -0
  207. data/Data/Map198.rxdata +0 -0
  208. data/Data/Map199.rxdata +0 -0
  209. data/Data/Map200.rxdata +0 -0
  210. data/Data/Map201.rxdata +0 -0
  211. data/Data/Map202.rxdata +0 -0
  212. data/Data/Map203.rxdata +0 -0
  213. data/Data/Map204.rxdata +0 -0
  214. data/Data/Map205.rxdata +0 -0
  215. data/Data/Map206.rxdata +0 -0
  216. data/Data/Map207.rxdata +0 -0
  217. data/Data/Map208.rxdata +0 -0
  218. data/Data/Map209.rxdata +0 -0
  219. data/Data/Map210.rxdata +0 -0
  220. data/Data/Map211.rxdata +0 -0
  221. data/Data/Map212.rxdata +0 -0
  222. data/Data/Map213.rxdata +0 -0
  223. data/Data/Map214.rxdata +0 -0
  224. data/Data/Map215.rxdata +0 -0
  225. data/Data/Map216.rxdata +0 -0
  226. data/Data/Map217.rxdata +0 -0
  227. data/Data/Map218.rxdata +0 -0
  228. data/Data/Map219.rxdata +0 -0
  229. data/Data/Map220.rxdata +0 -0
  230. data/Data/Map221.rxdata +0 -0
  231. data/Data/Map222.rxdata +0 -0
  232. data/Data/Map223.rxdata +0 -0
  233. data/Data/Map224.rxdata +0 -0
  234. data/Data/Map225.rxdata +0 -0
  235. data/Data/Map226.rxdata +0 -0
  236. data/Data/Map227.rxdata +0 -0
  237. data/Data/Map228.rxdata +0 -0
  238. data/Data/Map229.rxdata +0 -0
  239. data/Data/Map230.rxdata +0 -0
  240. data/Data/Map231.rxdata +0 -0
  241. data/Data/Map232.rxdata +0 -0
  242. data/Data/Map233.rxdata +0 -0
  243. data/Data/Map234.rxdata +0 -0
  244. data/Data/Map235.rxdata +0 -0
  245. data/Data/Map236.rxdata +0 -0
  246. data/Data/Map237.rxdata +0 -0
  247. data/Data/Map238.rxdata +0 -0
  248. data/Data/Map239.rxdata +0 -0
  249. data/Data/Map240.rxdata +0 -0
  250. data/Data/Map241.rxdata +0 -0
  251. data/Data/Map242.rxdata +0 -0
  252. data/Data/Map243.rxdata +0 -0
  253. data/Data/Map244.rxdata +0 -0
  254. data/Data/Map245.rxdata +0 -0
  255. data/Data/Map246.rxdata +0 -0
  256. data/Data/Map247.rxdata +0 -0
  257. data/Data/Map248.rxdata +0 -0
  258. data/Data/Map249.rxdata +0 -0
  259. data/Data/Map250.rxdata +0 -0
  260. data/Data/Map251.rxdata +0 -0
  261. data/Data/Map252.rxdata +0 -0
  262. data/Data/Map253.rxdata +0 -0
  263. data/Data/Map254.rxdata +0 -0
  264. data/Data/Map255.rxdata +0 -0
  265. data/Data/Map256.rxdata +0 -0
  266. data/Data/Map257.rxdata +0 -0
  267. data/Data/Map258.rxdata +0 -0
  268. data/Data/Map259.rxdata +0 -0
  269. data/Data/Map260.rxdata +0 -0
  270. data/Data/Map261.rxdata +0 -0
  271. data/Data/Map262.rxdata +0 -0
  272. data/Data/Map263.rxdata +0 -0
  273. data/Data/MapInfos.rxdata +0 -0
  274. data/Data/Scripts.rxdata +0 -0
  275. data/Data/Skills.rxdata +0 -0
  276. data/Data/States.rxdata +0 -0
  277. data/Data/System.rxdata +0 -0
  278. data/Data/Tilesets.rxdata +0 -0
  279. data/Data/Troops.rxdata +0 -0
  280. data/Data/Weapons.rxdata +0 -0
  281. data/Data/xScripts.rxdata +0 -0
  282. data/Gemfile +13 -13
  283. data/LICENSE.txt +21 -21
  284. data/README.md +35 -35
  285. data/Rakefile +6 -6
  286. data/Scripts/Credits_Message.rb +259 -0
  287. data/Scripts/Data_FastTravel.rb +50 -0
  288. data/Scripts/Data_Footsteps.rb +77 -0
  289. data/Scripts/Data_Item.rb +50 -0
  290. data/Scripts/Data_SpecialEventData.rb +60 -0
  291. data/Scripts/Demo.rb +7 -0
  292. data/Scripts/Desktop_Message.rb +210 -0
  293. data/Scripts/Doc_Message.rb +273 -0
  294. data/Scripts/EdText.rb +50 -0
  295. data/Scripts/Ed_Message.rb +234 -0
  296. data/Scripts/FastTravel.rb +175 -0
  297. data/Scripts/Game_Actor.rb +156 -0
  298. data/Scripts/Game_Actors.rb +28 -0
  299. data/Scripts/Game_BattleAction.rb +145 -0
  300. data/Scripts/Game_Battler 1.rb +307 -0
  301. data/Scripts/Game_Battler 2.rb +294 -0
  302. data/Scripts/Game_Battler 3.rb +354 -0
  303. data/Scripts/Game_Character 1.rb +291 -0
  304. data/Scripts/Game_Character 2.rb +355 -0
  305. data/Scripts/Game_Character 3.rb +505 -0
  306. data/Scripts/Game_CommonEvent.rb +70 -0
  307. data/Scripts/Game_Enemy.rb +317 -0
  308. data/Scripts/Game_Event.rb +264 -0
  309. data/Scripts/Game_FastTravel.rb +40 -0
  310. data/Scripts/Game_Follower.rb +76 -0
  311. data/Scripts/Game_Light.rb +13 -0
  312. data/Scripts/Game_Map.rb +551 -0
  313. data/Scripts/Game_Oneshot.rb +83 -0
  314. data/Scripts/Game_Party.rb +380 -0
  315. data/Scripts/Game_Picture.rb +164 -0
  316. data/Scripts/Game_Player.rb +298 -0
  317. data/Scripts/Game_Screen.rb +148 -0
  318. data/Scripts/Game_SelfSwitches.rb +30 -0
  319. data/Scripts/Game_Switches.rb +45 -0
  320. data/Scripts/Game_System.rb +210 -0
  321. data/Scripts/Game_Temp.rb +145 -0
  322. data/Scripts/Game_Variables.rb +36 -0
  323. data/Scripts/Interpreter 1.rb +320 -0
  324. data/Scripts/Interpreter 2.rb +286 -0
  325. data/Scripts/Interpreter 3.rb +474 -0
  326. data/Scripts/Interpreter 4.rb +327 -0
  327. data/Scripts/Interpreter 5.rb +448 -0
  328. data/Scripts/Interpreter 6.rb +307 -0
  329. data/Scripts/Interpreter 7.rb +282 -0
  330. data/Scripts/Main.rb +46 -9
  331. data/Scripts/Particles.rb +141 -0
  332. data/Scripts/Persistent.rb +71 -0
  333. data/Scripts/Puzzle_Film.rb +14 -0
  334. data/Scripts/Puzzle_Pixel.rb +210 -0
  335. data/Scripts/Puzzle_Safe.rb +152 -0
  336. data/Scripts/Puzzle_Sokoban.rb +14 -0
  337. data/Scripts/RPG.rb +55 -0
  338. data/Scripts/SaveLoad.rb +275 -0
  339. data/Scripts/Scene_Debug.rb +190 -0
  340. data/Scripts/Scene_End.rb +108 -0
  341. data/Scripts/Scene_Equip.rb +222 -0
  342. data/Scripts/Scene_File.rb +111 -0
  343. data/Scripts/Scene_Item.rb +205 -0
  344. data/Scripts/Scene_Load.rb +106 -0
  345. data/Scripts/Scene_Map.rb +540 -0
  346. data/Scripts/Scene_Menu.rb +213 -0
  347. data/Scripts/Scene_Name.rb +113 -0
  348. data/Scripts/Scene_Save.rb +88 -0
  349. data/Scripts/Scene_Skill.rb +232 -0
  350. data/Scripts/Scene_Status.rb +78 -0
  351. data/Scripts/Scene_Title.rb +237 -0
  352. data/Scripts/Script.rb +780 -0
  353. data/Scripts/Sprite_Battler.rb +131 -0
  354. data/Scripts/Sprite_Character.rb +192 -0
  355. data/Scripts/Sprite_Footprint.rb +35 -0
  356. data/Scripts/Sprite_Footsplash.rb +54 -0
  357. data/Scripts/Sprite_Light.rb +18 -0
  358. data/Scripts/Sprite_MapText.rb +63 -0
  359. data/Scripts/Sprite_Picture.rb +72 -0
  360. data/Scripts/Sprite_Timer.rb +52 -0
  361. data/Scripts/Spriteset_Map.rb +370 -0
  362. data/Scripts/Window_Base.rb +327 -0
  363. data/Scripts/Window_BattleResult.rb +51 -0
  364. data/Scripts/Window_BattleStatus.rb +62 -0
  365. data/Scripts/Window_Command.rb +49 -0
  366. data/Scripts/Window_DebugLeft.rb +57 -0
  367. data/Scripts/Window_DebugRight.rb +69 -0
  368. data/Scripts/Window_EquipItem.rb +94 -0
  369. data/Scripts/Window_EquipLeft.rb +61 -0
  370. data/Scripts/Window_EquipRight.rb +56 -0
  371. data/Scripts/Window_Gold.rb +27 -0
  372. data/Scripts/Window_Help.rb +33 -0
  373. data/Scripts/Window_InputNumber.rb +111 -0
  374. data/Scripts/Window_Item.rb +229 -0
  375. data/Scripts/Window_MainMenu.rb +150 -0
  376. data/Scripts/Window_MenuStatus.rb +48 -0
  377. data/Scripts/Window_Message.rb +459 -0
  378. data/Scripts/Window_NameEdit.rb +108 -0
  379. data/Scripts/Window_NameInput.rb +262 -0
  380. data/Scripts/Window_PartyCommand.rb +42 -0
  381. data/Scripts/Window_PlayTime.rb +40 -0
  382. data/Scripts/Window_SaveFile.rb +91 -0
  383. data/Scripts/Window_Selectable.rb +203 -0
  384. data/Scripts/Window_Settings.rb +469 -0
  385. data/Scripts/Window_ShopBuy.rb +93 -0
  386. data/Scripts/Window_ShopCommand.rb +37 -0
  387. data/Scripts/Window_ShopNumber.rb +87 -0
  388. data/Scripts/Window_ShopSell.rb +94 -0
  389. data/Scripts/Window_ShopStatus.rb +107 -0
  390. data/Scripts/Window_Skill.rb +83 -0
  391. data/Scripts/Window_SkillStatus.rb +28 -0
  392. data/Scripts/Window_Status.rb +64 -0
  393. data/Scripts/Window_Steps.rb +26 -0
  394. data/Scripts/Window_Target.rb +49 -0
  395. data/Scripts/_scripts.txt +111 -1
  396. data/Scripts/i18n_English.rb +59 -0
  397. data/Scripts/i18n_Language.rb +130 -0
  398. data/bin/rmxp_extractor +13 -13
  399. data/bin/setup +8 -8
  400. data/diff_check.rb +13 -13
  401. data/lib/rmxp_extractor/classnames.rb +245 -244
  402. data/lib/rmxp_extractor/data_export.rb +82 -82
  403. data/lib/rmxp_extractor/data_import.rb +69 -69
  404. data/lib/rmxp_extractor/ron.rb +144 -144
  405. data/lib/rmxp_extractor/script_handler.rb +85 -85
  406. data/lib/rmxp_extractor/version.rb +3 -3
  407. data/lib/rmxp_extractor.rb +46 -46
  408. data/rmxp_extractor.gemspec +30 -30
  409. data/spec/spec_helper.rb +100 -100
  410. metadata +112 -126
  411. data/Data/Map-1.rxdata +0 -0
  412. data/Data/Map-327.rxdata +0 -0
  413. data/Data/Map264.rxdata +0 -0
  414. data/Data/Map265.rxdata +0 -0
  415. data/Data/Map266.rxdata +0 -0
  416. data/Data/Map267.rxdata +0 -0
  417. data/Data/Map268.rxdata +0 -0
  418. data/Data/Map269.rxdata +0 -0
  419. data/Data/Map270.rxdata +0 -0
  420. data/Data/Map271.rxdata +0 -0
  421. data/Data/Map272.rxdata +0 -0
  422. data/Data/Map273.rxdata +0 -0
  423. data/Data/Map274.rxdata +0 -0
  424. data/Data/Map275.rxdata +0 -0
  425. data/Data/Map276.rxdata +0 -0
  426. data/Data/Map277.rxdata +0 -0
  427. data/Data/Map278.rxdata +0 -0
  428. data/Data/Map279.rxdata +0 -0
  429. data/Data/Map280.rxdata +0 -0
  430. data/Data/Map281.rxdata +0 -0
  431. data/Data/Map282.rxdata +0 -0
  432. data/Data/Map283.rxdata +0 -0
  433. data/Data/Map284.rxdata +0 -0
  434. data/Data/Map285.rxdata +0 -0
  435. data/Data/Map286.rxdata +0 -0
  436. data/Data/Map287.rxdata +0 -0
  437. data/Data/Map288.rxdata +0 -0
  438. data/Data/Map289.rxdata +0 -0
  439. data/Data/Map290.rxdata +0 -0
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@@ -0,0 +1,474 @@
1
+ #==============================================================================
2
+ # ** Interpreter (part 3)
3
+ #------------------------------------------------------------------------------
4
+ # This interpreter runs event commands. This class is used within the
5
+ # Game_System class and the Game_Event class.
6
+ #==============================================================================
7
+
8
+ class Interpreter
9
+ #--------------------------------------------------------------------------
10
+ # * Show Text
11
+ #--------------------------------------------------------------------------
12
+ def command_101
13
+ # If other text has been set to message_text
14
+ if $game_temp.message_text != nil ||
15
+ $game_temp.message_ed_text != nil ||
16
+ $game_temp.message_doc_text != nil ||
17
+ $game_temp.message_desktop_text != nil ||
18
+ $game_temp.message_credits_text != nil
19
+ # End
20
+ return false
21
+ end
22
+
23
+ # Create full text string
24
+ choices = false
25
+ text = @list[@index].parameters[0].strip
26
+
27
+ # Translate text
28
+ text = Language.tr(text).clone
29
+
30
+ if text.start_with?('$')
31
+ is_doc = true
32
+ text.slice!(0)
33
+ elsif text.start_with?('@credits')
34
+ is_credits = true
35
+ else
36
+ is_doc = false
37
+ end
38
+ loop do
39
+ # 401: another line of text
40
+ if @list[@index+1].code == 401
41
+ @index += 1
42
+ text << " " << Language.tr(@list[@index].parameters[0].rstrip).clone
43
+ elsif @list[@index+1].code == 101 && (is_doc || is_credits)
44
+ # 101: Another message box
45
+ # Tack on if we're a doc
46
+ new_text = Language.tr(@list[@index+1].parameters[0].strip).clone
47
+ if new_text.start_with?('$')
48
+ text << "\n\n" << new_text[1..-1]
49
+ @index += 1
50
+ elsif new_text.start_with?('@credits')
51
+ text << new_text[9..-1]
52
+ @index += 1
53
+ else
54
+ break
55
+ end
56
+ else
57
+ # 102: show choices
58
+ if @list[@index+1].code == 102
59
+ # Add choice data to message
60
+ @index += 1
61
+ setup_choices(@list[@index].parameters)
62
+ choices = true
63
+ # 103: choose number
64
+ elsif @list[@index+1].code == 103
65
+ # Add number data to message
66
+ @index += 1
67
+ $game_temp.num_input_variable_id = @list[@index].parameters[0]
68
+ $game_temp.num_input_digits_max = @list[@index].parameters[1]
69
+ end
70
+ break
71
+ end
72
+ end
73
+ text.gsub!(/\s*\\n\s*/, '\\n')
74
+ text.strip!
75
+ text = Language.tr(text)
76
+
77
+ # Parse first line for portrait specifier
78
+ if text[0,1] == '@'
79
+ # Set portrait if text begins with @
80
+ space = text.index(' ') || text.size
81
+ face = text[1..space-1]
82
+ if face == 'ed'
83
+ is_desktop = false
84
+ is_ed = true
85
+ is_credits = false
86
+ elsif face == 'desktop'
87
+ is_desktop = true
88
+ is_ed = false
89
+ is_credits = false
90
+ elsif face == 'credits'
91
+ is_desktop = false
92
+ is_ed = false
93
+ is_credits = true
94
+ else
95
+ is_desktop = false
96
+ is_ed = false
97
+ is_credits = false
98
+ $game_temp.message_face = face
99
+ end
100
+
101
+ # Remove portrait text
102
+ text.slice!(0..space)
103
+ end
104
+
105
+ # Set message end waiting flag and callback
106
+ if !text.empty? || choices
107
+ @message_waiting = true
108
+ $game_temp.message_proc = Proc.new { @message_waiting = false }
109
+ end
110
+
111
+ # Set message box text
112
+ unless text.empty?
113
+ if is_ed
114
+ $game_temp.message_ed_text = text
115
+ elsif is_doc
116
+ $game_temp.message_doc_text = text
117
+ elsif is_desktop
118
+ $game_temp.message_desktop_text = text
119
+ elsif is_credits
120
+ $game_temp.message_credits_text = text
121
+ else
122
+ $game_temp.message_text = text
123
+ end
124
+ end
125
+ return true
126
+ end
127
+ #--------------------------------------------------------------------------
128
+ # * Show Choices
129
+ #--------------------------------------------------------------------------
130
+ def command_102
131
+ # If text has been set to message_text
132
+ if $game_temp.message_text != nil
133
+ # End
134
+ return false
135
+ end
136
+ # Set message end waiting flag and callback
137
+ @message_waiting = true
138
+ $game_temp.message_proc = Proc.new { @message_waiting = false }
139
+ # Choices setup
140
+ setup_choices(@parameters)
141
+ # Continue
142
+ return true
143
+ end
144
+ #--------------------------------------------------------------------------
145
+ # * When [**]
146
+ #--------------------------------------------------------------------------
147
+ def command_402
148
+ # If fitting choices are selected
149
+ if @branch[@list[@index].indent] == @parameters[0]
150
+ # Delete branch data
151
+ @branch.delete(@list[@index].indent)
152
+ # Continue
153
+ return true
154
+ end
155
+ # If it doesn't meet the condition: command skip
156
+ return command_skip
157
+ end
158
+ #--------------------------------------------------------------------------
159
+ # * When Cancel
160
+ #--------------------------------------------------------------------------
161
+ def command_403
162
+ # If choices are cancelled
163
+ if @branch[@list[@index].indent] == 4
164
+ # Delete branch data
165
+ @branch.delete(@list[@index].indent)
166
+ # Continue
167
+ return true
168
+ end
169
+ # If it doen't meet the condition: command skip
170
+ return command_skip
171
+ end
172
+ #--------------------------------------------------------------------------
173
+ # * Input Number
174
+ #--------------------------------------------------------------------------
175
+ def command_103
176
+ # If text has been set to message_text
177
+ if $game_temp.message_text != nil
178
+ # End
179
+ return false
180
+ end
181
+ # Set message end waiting flag and callback
182
+ @message_waiting = true
183
+ $game_temp.message_proc = Proc.new { @message_waiting = false }
184
+ # Number input setup
185
+ $game_temp.num_input_variable_id = @parameters[0]
186
+ $game_temp.num_input_digits_max = @parameters[1]
187
+ # Continue
188
+ return true
189
+ end
190
+ #--------------------------------------------------------------------------
191
+ # * Change Text Options
192
+ #--------------------------------------------------------------------------
193
+ def command_104
194
+ # If message is showing
195
+ if $game_temp.message_window_showing
196
+ # End
197
+ return false
198
+ end
199
+ # Change each option
200
+ $game_system.message_position = @parameters[0]
201
+ $game_system.message_frame = @parameters[1]
202
+ # Continue
203
+ return true
204
+ end
205
+ #--------------------------------------------------------------------------
206
+ # * Button Input Processing
207
+ #--------------------------------------------------------------------------
208
+ def command_105
209
+ # Set variable ID for button input
210
+ @button_input_variable_id = @parameters[0]
211
+ # Advance index
212
+ @index += 1
213
+ # End
214
+ return false
215
+ end
216
+ #--------------------------------------------------------------------------
217
+ # * Wait
218
+ #--------------------------------------------------------------------------
219
+ def command_106
220
+ # Set wait count
221
+ @wait_count = @parameters[0] * 2
222
+ # Continue
223
+ return true
224
+ end
225
+ #--------------------------------------------------------------------------
226
+ # * Conditional Branch
227
+ #--------------------------------------------------------------------------
228
+ def command_111
229
+ # Initialize local variable: result
230
+ result = false
231
+ case @parameters[0]
232
+ when 0 # switch
233
+ result = ($game_switches[@parameters[1]] == (@parameters[2] == 0))
234
+ when 1 # variable
235
+ value1 = $game_variables[@parameters[1]]
236
+ if @parameters[2] == 0
237
+ value2 = @parameters[3]
238
+ else
239
+ value2 = $game_variables[@parameters[3]]
240
+ end
241
+ case @parameters[4]
242
+ when 0 # value1 is equal to value2
243
+ result = (value1 == value2)
244
+ when 1 # value1 is greater than or equal to value2
245
+ result = (value1 >= value2)
246
+ when 2 # value1 is less than or equal to value2
247
+ result = (value1 <= value2)
248
+ when 3 # value1 is greater than value2
249
+ result = (value1 > value2)
250
+ when 4 # value1 is less than value2
251
+ result = (value1 < value2)
252
+ when 5 # value1 is not equal to value2
253
+ result = (value1 != value2)
254
+ end
255
+ when 2 # self switch
256
+ if @event_id > 0
257
+ key = [$game_map.map_id, @event_id, @parameters[1]]
258
+ if @parameters[2] == 0
259
+ result = ($game_self_switches[key] == true)
260
+ else
261
+ result = ($game_self_switches[key] != true)
262
+ end
263
+ end
264
+ when 3 # timer
265
+ if $game_system.timer_working
266
+ sec = $game_system.timer / Graphics.frame_rate
267
+ if @parameters[2] == 0
268
+ result = (sec >= @parameters[1])
269
+ else
270
+ result = (sec <= @parameters[1])
271
+ end
272
+ end
273
+ when 4 # actor
274
+ actor = $game_actors[@parameters[1]]
275
+ if actor != nil
276
+ case @parameters[2]
277
+ when 0 # in party
278
+ result = ($game_party.actors.include?(actor))
279
+ when 1 # name
280
+ result = (actor.name == @parameters[3])
281
+ when 2 # skill
282
+ result = (actor.skill_learn?(@parameters[3]))
283
+ when 3 # weapon
284
+ result = (actor.weapon_id == @parameters[3])
285
+ when 4 # armor
286
+ result = (actor.armor1_id == @parameters[3] or
287
+ actor.armor2_id == @parameters[3] or
288
+ actor.armor3_id == @parameters[3] or
289
+ actor.armor4_id == @parameters[3])
290
+ when 5 # state
291
+ result = (actor.state?(@parameters[3]))
292
+ end
293
+ end
294
+ when 5 # enemy
295
+ enemy = $game_troop.enemies[@parameters[1]]
296
+ if enemy != nil
297
+ case @parameters[2]
298
+ when 0 # appear
299
+ result = (enemy.exist?)
300
+ when 1 # state
301
+ result = (enemy.state?(@parameters[3]))
302
+ end
303
+ end
304
+ when 6 # character
305
+ character = get_character(@parameters[1])
306
+ if character != nil
307
+ result = (character.direction == @parameters[2])
308
+ end
309
+ when 7 # gold
310
+ if @parameters[2] == 0
311
+ result = ($game_party.gold >= @parameters[1])
312
+ else
313
+ result = ($game_party.gold <= @parameters[1])
314
+ end
315
+ when 8 # item
316
+ result = ($game_party.item_number(@parameters[1]) > 0)
317
+ when 9 # weapon
318
+ result = ($game_party.weapon_number(@parameters[1]) > 0)
319
+ when 10 # armor
320
+ result = ($game_party.armor_number(@parameters[1]) > 0)
321
+ when 11 # button
322
+ result = (Input.press?(@parameters[1]))
323
+ when 12 # script
324
+ result = !!eval(@parameters[1])
325
+ end
326
+ # Store determinant results in hash
327
+ @branch[@list[@index].indent] = result
328
+ # If determinant results are true
329
+ if @branch[@list[@index].indent] == true
330
+ # Delete branch data
331
+ @branch.delete(@list[@index].indent)
332
+ # Continue
333
+ return true
334
+ end
335
+ # If it doesn't meet the conditions: command skip
336
+ return command_skip
337
+ end
338
+ #--------------------------------------------------------------------------
339
+ # * Else
340
+ #--------------------------------------------------------------------------
341
+ def command_411
342
+ # If determinant results are false
343
+ if @branch[@list[@index].indent] == false
344
+ # Delete branch data
345
+ @branch.delete(@list[@index].indent)
346
+ # Continue
347
+ return true
348
+ end
349
+ # If it doesn't meet the conditions: command skip
350
+ return command_skip
351
+ end
352
+ #--------------------------------------------------------------------------
353
+ # * Loop
354
+ #--------------------------------------------------------------------------
355
+ def command_112
356
+ # Continue
357
+ return true
358
+ end
359
+ #--------------------------------------------------------------------------
360
+ # * Repeat Above
361
+ #--------------------------------------------------------------------------
362
+ def command_413
363
+ # Get indent
364
+ indent = @list[@index].indent
365
+ # Loop
366
+ loop do
367
+ # Return index
368
+ @index -= 1
369
+ # If this event command is the same level as indent
370
+ if @list[@index].indent == indent
371
+ # Continue
372
+ return true
373
+ end
374
+ end
375
+ end
376
+ #--------------------------------------------------------------------------
377
+ # * Break Loop
378
+ #--------------------------------------------------------------------------
379
+ def command_113
380
+ # Get indent
381
+ indent = @list[@index].indent
382
+ # Copy index to temporary variables
383
+ temp_index = @index
384
+ # Loop
385
+ loop do
386
+ # Advance index
387
+ temp_index += 1
388
+ # If a fitting loop was not found
389
+ if temp_index >= @list.size-1
390
+ # Continue
391
+ return true
392
+ end
393
+ # If this event command is [repeat above] and indent is shallow
394
+ if @list[temp_index].code == 413 and @list[temp_index].indent < indent
395
+ # Update index
396
+ @index = temp_index
397
+ # Continue
398
+ return true
399
+ end
400
+ end
401
+ end
402
+ #--------------------------------------------------------------------------
403
+ # * Exit Event Processing
404
+ #--------------------------------------------------------------------------
405
+ def command_115
406
+ # End event
407
+ command_end
408
+ # Continue
409
+ return true
410
+ end
411
+ #--------------------------------------------------------------------------
412
+ # * Erase Event
413
+ #--------------------------------------------------------------------------
414
+ def command_116
415
+ # If event ID is valid
416
+ if @event_id > 0
417
+ # Erase event
418
+ $game_map.events[@event_id].erase
419
+ end
420
+ # Advance index
421
+ @index += 1
422
+ # End
423
+ return false
424
+ end
425
+ #--------------------------------------------------------------------------
426
+ # * Call Common Event
427
+ #--------------------------------------------------------------------------
428
+ def command_117
429
+ # Get common event
430
+ common_event = $data_common_events[@parameters[0]]
431
+ # If common event is valid
432
+ if common_event != nil
433
+ # Make child interpreter
434
+ @child_interpreter = Interpreter.new(@depth + 1)
435
+ @child_interpreter.setup(common_event.list, @event_id, common_event.name)
436
+ end
437
+ # Continue
438
+ return true
439
+ end
440
+ #--------------------------------------------------------------------------
441
+ # * Label
442
+ #--------------------------------------------------------------------------
443
+ def command_118
444
+ # Continue
445
+ return true
446
+ end
447
+ #--------------------------------------------------------------------------
448
+ # * Jump to Label
449
+ #--------------------------------------------------------------------------
450
+ def command_119
451
+ # Get label name
452
+ label_name = @parameters[0]
453
+ # Initialize temporary variables
454
+ temp_index = 0
455
+ # Loop
456
+ loop do
457
+ # If a fitting label was not found
458
+ if temp_index >= @list.size-1
459
+ # Continue
460
+ return true
461
+ end
462
+ # If this event command is a designated label name
463
+ if @list[temp_index].code == 118 and
464
+ @list[temp_index].parameters[0] == label_name
465
+ # Update index
466
+ @index = temp_index
467
+ # Continue
468
+ return true
469
+ end
470
+ # Advance index
471
+ temp_index += 1
472
+ end
473
+ end
474
+ end