rmxp_extractor 1.7 → 1.8

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Files changed (534) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Data/Actors.rxdata +0 -0
  4. data/Data/Animations.rxdata +0 -0
  5. data/Data/Armors.rxdata +0 -0
  6. data/Data/Classes.rxdata +0 -0
  7. data/Data/CommonEvents.rxdata +0 -0
  8. data/Data/Enemies.rxdata +0 -0
  9. data/Data/Items.rxdata +0 -0
  10. data/Data/Map001.rxdata +0 -0
  11. data/Data/Map002.rxdata +0 -0
  12. data/Data/Map003.rxdata +0 -0
  13. data/Data/Map004.rxdata +0 -0
  14. data/Data/Map005.rxdata +0 -0
  15. data/Data/Map006.rxdata +0 -0
  16. data/Data/Map007.rxdata +0 -0
  17. data/Data/Map008.rxdata +0 -0
  18. data/Data/Map009.rxdata +0 -0
  19. data/Data/Map010.rxdata +0 -0
  20. data/Data/Map011.rxdata +0 -0
  21. data/Data/Map012.rxdata +0 -0
  22. data/Data/Map013.rxdata +0 -0
  23. data/Data/Map014.rxdata +0 -0
  24. data/Data/Map015.rxdata +0 -0
  25. data/Data/Map016.rxdata +0 -0
  26. data/Data/Map017.rxdata +0 -0
  27. data/Data/Map018.rxdata +0 -0
  28. data/Data/Map019.rxdata +0 -0
  29. data/Data/Map020.rxdata +0 -0
  30. data/Data/Map021.rxdata +0 -0
  31. data/Data/Map022.rxdata +0 -0
  32. data/Data/Map023.rxdata +0 -0
  33. data/Data/Map024.rxdata +0 -0
  34. data/Data/Map025.rxdata +0 -0
  35. data/Data/Map026.rxdata +0 -0
  36. data/Data/Map027.rxdata +0 -0
  37. data/Data/Map028.rxdata +0 -0
  38. data/Data/Map029.rxdata +0 -0
  39. data/Data/Map030.rxdata +0 -0
  40. data/Data/Map031.rxdata +0 -0
  41. data/Data/Map032.rxdata +0 -0
  42. data/Data/Map033.rxdata +0 -0
  43. data/Data/Map034.rxdata +0 -0
  44. data/Data/Map035.rxdata +0 -0
  45. data/Data/Map036.rxdata +0 -0
  46. data/Data/Map037.rxdata +0 -0
  47. data/Data/Map038.rxdata +0 -0
  48. data/Data/Map039.rxdata +0 -0
  49. data/Data/Map040.rxdata +0 -0
  50. data/Data/Map041.rxdata +0 -0
  51. data/Data/Map042.rxdata +0 -0
  52. data/Data/Map043.rxdata +0 -0
  53. data/Data/Map044.rxdata +0 -0
  54. data/Data/Map045.rxdata +0 -0
  55. data/Data/Map046.rxdata +0 -0
  56. data/Data/Map047.rxdata +0 -0
  57. data/Data/Map048.rxdata +0 -0
  58. data/Data/Map049.rxdata +0 -0
  59. data/Data/Map050.rxdata +0 -0
  60. data/Data/Map051.rxdata +0 -0
  61. data/Data/Map052.rxdata +0 -0
  62. data/Data/Map053.rxdata +0 -0
  63. data/Data/Map054.rxdata +0 -0
  64. data/Data/Map055.rxdata +0 -0
  65. data/Data/Map056.rxdata +0 -0
  66. data/Data/Map057.rxdata +0 -0
  67. data/Data/Map058.rxdata +0 -0
  68. data/Data/Map059.rxdata +0 -0
  69. data/Data/Map060.rxdata +0 -0
  70. data/Data/Map061.rxdata +0 -0
  71. data/Data/Map062.rxdata +0 -0
  72. data/Data/Map063.rxdata +0 -0
  73. data/Data/Map064.rxdata +0 -0
  74. data/Data/Map065.rxdata +0 -0
  75. data/Data/Map066.rxdata +0 -0
  76. data/Data/Map067.rxdata +0 -0
  77. data/Data/Map068.rxdata +0 -0
  78. data/Data/Map069.rxdata +0 -0
  79. data/Data/Map070.rxdata +0 -0
  80. data/Data/Map071.rxdata +0 -0
  81. data/Data/Map072.rxdata +0 -0
  82. data/Data/Map073.rxdata +0 -0
  83. data/Data/Map074.rxdata +0 -0
  84. data/Data/Map075.rxdata +0 -0
  85. data/Data/Map076.rxdata +0 -0
  86. data/Data/Map077.rxdata +0 -0
  87. data/Data/Map078.rxdata +0 -0
  88. data/Data/Map079.rxdata +0 -0
  89. data/Data/Map080.rxdata +0 -0
  90. data/Data/Map081.rxdata +0 -0
  91. data/Data/Map082.rxdata +0 -0
  92. data/Data/Map083.rxdata +0 -0
  93. data/Data/Map084.rxdata +0 -0
  94. data/Data/Map085.rxdata +0 -0
  95. data/Data/Map086.rxdata +0 -0
  96. data/Data/Map087.rxdata +0 -0
  97. data/Data/Map088.rxdata +0 -0
  98. data/Data/Map089.rxdata +0 -0
  99. data/Data/Map090.rxdata +0 -0
  100. data/Data/Map091.rxdata +0 -0
  101. data/Data/Map092.rxdata +0 -0
  102. data/Data/Map093.rxdata +0 -0
  103. data/Data/Map094.rxdata +0 -0
  104. data/Data/Map095.rxdata +0 -0
  105. data/Data/Map096.rxdata +0 -0
  106. data/Data/Map097.rxdata +0 -0
  107. data/Data/Map098.rxdata +0 -0
  108. data/Data/Map099.rxdata +0 -0
  109. data/Data/Map100.rxdata +0 -0
  110. data/Data/Map101.rxdata +0 -0
  111. data/Data/Map102.rxdata +0 -0
  112. data/Data/Map103.rxdata +0 -0
  113. data/Data/Map104.rxdata +0 -0
  114. data/Data/Map105.rxdata +0 -0
  115. data/Data/Map106.rxdata +0 -0
  116. data/Data/Map107.rxdata +0 -0
  117. data/Data/Map108.rxdata +0 -0
  118. data/Data/Map109.rxdata +0 -0
  119. data/Data/Map110.rxdata +0 -0
  120. data/Data/Map111.rxdata +0 -0
  121. data/Data/Map112.rxdata +0 -0
  122. data/Data/Map113.rxdata +0 -0
  123. data/Data/Map114.rxdata +0 -0
  124. data/Data/Map115.rxdata +0 -0
  125. data/Data/Map116.rxdata +0 -0
  126. data/Data/Map117.rxdata +0 -0
  127. data/Data/Map118.rxdata +0 -0
  128. data/Data/Map119.rxdata +0 -0
  129. data/Data/Map120.rxdata +0 -0
  130. data/Data/Map121.rxdata +0 -0
  131. data/Data/Map122.rxdata +0 -0
  132. data/Data/Map123.rxdata +0 -0
  133. data/Data/Map124.rxdata +0 -0
  134. data/Data/Map125.rxdata +0 -0
  135. data/Data/Map126.rxdata +0 -0
  136. data/Data/Map127.rxdata +0 -0
  137. data/Data/Map128.rxdata +0 -0
  138. data/Data/Map129.rxdata +0 -0
  139. data/Data/Map130.rxdata +0 -0
  140. data/Data/Map131.rxdata +0 -0
  141. data/Data/Map132.rxdata +0 -0
  142. data/Data/Map133.rxdata +0 -0
  143. data/Data/Map134.rxdata +0 -0
  144. data/Data/Map135.rxdata +0 -0
  145. data/Data/Map136.rxdata +0 -0
  146. data/Data/Map137.rxdata +0 -0
  147. data/Data/Map138.rxdata +0 -0
  148. data/Data/Map139.rxdata +0 -0
  149. data/Data/Map140.rxdata +0 -0
  150. data/Data/Map141.rxdata +0 -0
  151. data/Data/Map142.rxdata +0 -0
  152. data/Data/Map143.rxdata +0 -0
  153. data/Data/Map144.rxdata +0 -0
  154. data/Data/Map145.rxdata +0 -0
  155. data/Data/Map146.rxdata +0 -0
  156. data/Data/Map147.rxdata +0 -0
  157. data/Data/Map148.rxdata +0 -0
  158. data/Data/Map149.rxdata +0 -0
  159. data/Data/Map150.rxdata +0 -0
  160. data/Data/Map151.rxdata +0 -0
  161. data/Data/Map152.rxdata +0 -0
  162. data/Data/Map153.rxdata +0 -0
  163. data/Data/Map154.rxdata +0 -0
  164. data/Data/Map155.rxdata +0 -0
  165. data/Data/Map156.rxdata +0 -0
  166. data/Data/Map157.rxdata +0 -0
  167. data/Data/Map158.rxdata +0 -0
  168. data/Data/Map159.rxdata +0 -0
  169. data/Data/Map160.rxdata +0 -0
  170. data/Data/Map161.rxdata +0 -0
  171. data/Data/Map162.rxdata +0 -0
  172. data/Data/Map163.rxdata +0 -0
  173. data/Data/Map164.rxdata +0 -0
  174. data/Data/Map165.rxdata +0 -0
  175. data/Data/Map166.rxdata +0 -0
  176. data/Data/Map167.rxdata +0 -0
  177. data/Data/Map168.rxdata +0 -0
  178. data/Data/Map169.rxdata +0 -0
  179. data/Data/Map170.rxdata +0 -0
  180. data/Data/Map171.rxdata +0 -0
  181. data/Data/Map172.rxdata +0 -0
  182. data/Data/Map173.rxdata +0 -0
  183. data/Data/Map174.rxdata +0 -0
  184. data/Data/Map175.rxdata +0 -0
  185. data/Data/Map176.rxdata +0 -0
  186. data/Data/Map177.rxdata +0 -0
  187. data/Data/Map178.rxdata +0 -0
  188. data/Data/Map179.rxdata +0 -0
  189. data/Data/Map180.rxdata +0 -0
  190. data/Data/Map181.rxdata +0 -0
  191. data/Data/Map182.rxdata +0 -0
  192. data/Data/Map183.rxdata +0 -0
  193. data/Data/Map184.rxdata +0 -0
  194. data/Data/Map185.rxdata +0 -0
  195. data/Data/Map186.rxdata +0 -0
  196. data/Data/Map187.rxdata +0 -0
  197. data/Data/Map188.rxdata +0 -0
  198. data/Data/Map189.rxdata +0 -0
  199. data/Data/Map190.rxdata +0 -0
  200. data/Data/Map191.rxdata +0 -0
  201. data/Data/Map192.rxdata +0 -0
  202. data/Data/Map193.rxdata +0 -0
  203. data/Data/Map194.rxdata +0 -0
  204. data/Data/Map195.rxdata +0 -0
  205. data/Data/Map196.rxdata +0 -0
  206. data/Data/Map197.rxdata +0 -0
  207. data/Data/Map198.rxdata +0 -0
  208. data/Data/Map199.rxdata +0 -0
  209. data/Data/Map200.rxdata +0 -0
  210. data/Data/Map201.rxdata +0 -0
  211. data/Data/Map202.rxdata +0 -0
  212. data/Data/Map203.rxdata +0 -0
  213. data/Data/Map204.rxdata +0 -0
  214. data/Data/Map205.rxdata +0 -0
  215. data/Data/Map206.rxdata +0 -0
  216. data/Data/Map207.rxdata +0 -0
  217. data/Data/Map208.rxdata +0 -0
  218. data/Data/Map209.rxdata +0 -0
  219. data/Data/Map210.rxdata +0 -0
  220. data/Data/Map211.rxdata +0 -0
  221. data/Data/Map212.rxdata +0 -0
  222. data/Data/Map213.rxdata +0 -0
  223. data/Data/Map214.rxdata +0 -0
  224. data/Data/Map215.rxdata +0 -0
  225. data/Data/Map216.rxdata +0 -0
  226. data/Data/Map217.rxdata +0 -0
  227. data/Data/Map218.rxdata +0 -0
  228. data/Data/Map219.rxdata +0 -0
  229. data/Data/Map220.rxdata +0 -0
  230. data/Data/Map221.rxdata +0 -0
  231. data/Data/Map222.rxdata +0 -0
  232. data/Data/Map223.rxdata +0 -0
  233. data/Data/Map224.rxdata +0 -0
  234. data/Data/Map225.rxdata +0 -0
  235. data/Data/Map226.rxdata +0 -0
  236. data/Data/Map227.rxdata +0 -0
  237. data/Data/Map228.rxdata +0 -0
  238. data/Data/Map229.rxdata +0 -0
  239. data/Data/Map230.rxdata +0 -0
  240. data/Data/Map231.rxdata +0 -0
  241. data/Data/Map232.rxdata +0 -0
  242. data/Data/Map233.rxdata +0 -0
  243. data/Data/Map234.rxdata +0 -0
  244. data/Data/Map235.rxdata +0 -0
  245. data/Data/Map236.rxdata +0 -0
  246. data/Data/Map237.rxdata +0 -0
  247. data/Data/Map238.rxdata +0 -0
  248. data/Data/Map239.rxdata +0 -0
  249. data/Data/Map240.rxdata +0 -0
  250. data/Data/Map241.rxdata +0 -0
  251. data/Data/Map242.rxdata +0 -0
  252. data/Data/Map243.rxdata +0 -0
  253. data/Data/Map244.rxdata +0 -0
  254. data/Data/Map245.rxdata +0 -0
  255. data/Data/Map246.rxdata +0 -0
  256. data/Data/Map247.rxdata +0 -0
  257. data/Data/Map248.rxdata +0 -0
  258. data/Data/Map249.rxdata +0 -0
  259. data/Data/Map250.rxdata +0 -0
  260. data/Data/Map251.rxdata +0 -0
  261. data/Data/Map252.rxdata +0 -0
  262. data/Data/Map253.rxdata +0 -0
  263. data/Data/Map254.rxdata +0 -0
  264. data/Data/Map255.rxdata +0 -0
  265. data/Data/Map256.rxdata +0 -0
  266. data/Data/Map257.rxdata +0 -0
  267. data/Data/Map258.rxdata +0 -0
  268. data/Data/Map259.rxdata +0 -0
  269. data/Data/Map260.rxdata +0 -0
  270. data/Data/Map261.rxdata +0 -0
  271. data/Data/Map262.rxdata +0 -0
  272. data/Data/Map263.rxdata +0 -0
  273. data/Data/MapInfos.rxdata +0 -0
  274. data/Data/Scripts.rxdata +0 -0
  275. data/Data/Skills.rxdata +0 -0
  276. data/Data/States.rxdata +0 -0
  277. data/Data/System.rxdata +0 -0
  278. data/Data/Tilesets.rxdata +0 -0
  279. data/Data/Troops.rxdata +0 -0
  280. data/Data/Weapons.rxdata +0 -0
  281. data/Data/xScripts.rxdata +0 -0
  282. data/Gemfile +13 -13
  283. data/LICENSE.txt +21 -21
  284. data/README.md +35 -35
  285. data/Rakefile +6 -6
  286. data/Scripts/Credits_Message.rb +259 -0
  287. data/Scripts/Data_FastTravel.rb +50 -0
  288. data/Scripts/Data_Footsteps.rb +77 -0
  289. data/Scripts/Data_Item.rb +50 -0
  290. data/Scripts/Data_SpecialEventData.rb +60 -0
  291. data/Scripts/Demo.rb +7 -0
  292. data/Scripts/Desktop_Message.rb +210 -0
  293. data/Scripts/Doc_Message.rb +273 -0
  294. data/Scripts/EdText.rb +50 -0
  295. data/Scripts/Ed_Message.rb +234 -0
  296. data/Scripts/FastTravel.rb +175 -0
  297. data/Scripts/Game_Actor.rb +156 -0
  298. data/Scripts/Game_Actors.rb +28 -0
  299. data/Scripts/Game_BattleAction.rb +145 -0
  300. data/Scripts/Game_Battler 1.rb +307 -0
  301. data/Scripts/Game_Battler 2.rb +294 -0
  302. data/Scripts/Game_Battler 3.rb +354 -0
  303. data/Scripts/Game_Character 1.rb +291 -0
  304. data/Scripts/Game_Character 2.rb +355 -0
  305. data/Scripts/Game_Character 3.rb +505 -0
  306. data/Scripts/Game_CommonEvent.rb +70 -0
  307. data/Scripts/Game_Enemy.rb +317 -0
  308. data/Scripts/Game_Event.rb +264 -0
  309. data/Scripts/Game_FastTravel.rb +40 -0
  310. data/Scripts/Game_Follower.rb +76 -0
  311. data/Scripts/Game_Light.rb +13 -0
  312. data/Scripts/Game_Map.rb +551 -0
  313. data/Scripts/Game_Oneshot.rb +83 -0
  314. data/Scripts/Game_Party.rb +380 -0
  315. data/Scripts/Game_Picture.rb +164 -0
  316. data/Scripts/Game_Player.rb +298 -0
  317. data/Scripts/Game_Screen.rb +148 -0
  318. data/Scripts/Game_SelfSwitches.rb +30 -0
  319. data/Scripts/Game_Switches.rb +45 -0
  320. data/Scripts/Game_System.rb +210 -0
  321. data/Scripts/Game_Temp.rb +145 -0
  322. data/Scripts/Game_Variables.rb +36 -0
  323. data/Scripts/Interpreter 1.rb +320 -0
  324. data/Scripts/Interpreter 2.rb +286 -0
  325. data/Scripts/Interpreter 3.rb +474 -0
  326. data/Scripts/Interpreter 4.rb +327 -0
  327. data/Scripts/Interpreter 5.rb +448 -0
  328. data/Scripts/Interpreter 6.rb +307 -0
  329. data/Scripts/Interpreter 7.rb +282 -0
  330. data/Scripts/Main.rb +46 -9
  331. data/Scripts/Particles.rb +141 -0
  332. data/Scripts/Persistent.rb +71 -0
  333. data/Scripts/Puzzle_Film.rb +14 -0
  334. data/Scripts/Puzzle_Pixel.rb +210 -0
  335. data/Scripts/Puzzle_Safe.rb +152 -0
  336. data/Scripts/Puzzle_Sokoban.rb +14 -0
  337. data/Scripts/RPG.rb +55 -0
  338. data/Scripts/SaveLoad.rb +275 -0
  339. data/Scripts/Scene_Debug.rb +190 -0
  340. data/Scripts/Scene_End.rb +108 -0
  341. data/Scripts/Scene_Equip.rb +222 -0
  342. data/Scripts/Scene_File.rb +111 -0
  343. data/Scripts/Scene_Item.rb +205 -0
  344. data/Scripts/Scene_Load.rb +106 -0
  345. data/Scripts/Scene_Map.rb +540 -0
  346. data/Scripts/Scene_Menu.rb +213 -0
  347. data/Scripts/Scene_Name.rb +113 -0
  348. data/Scripts/Scene_Save.rb +88 -0
  349. data/Scripts/Scene_Skill.rb +232 -0
  350. data/Scripts/Scene_Status.rb +78 -0
  351. data/Scripts/Scene_Title.rb +237 -0
  352. data/Scripts/Script.rb +780 -0
  353. data/Scripts/Sprite_Battler.rb +131 -0
  354. data/Scripts/Sprite_Character.rb +192 -0
  355. data/Scripts/Sprite_Footprint.rb +35 -0
  356. data/Scripts/Sprite_Footsplash.rb +54 -0
  357. data/Scripts/Sprite_Light.rb +18 -0
  358. data/Scripts/Sprite_MapText.rb +63 -0
  359. data/Scripts/Sprite_Picture.rb +72 -0
  360. data/Scripts/Sprite_Timer.rb +52 -0
  361. data/Scripts/Spriteset_Map.rb +370 -0
  362. data/Scripts/Window_Base.rb +327 -0
  363. data/Scripts/Window_BattleResult.rb +51 -0
  364. data/Scripts/Window_BattleStatus.rb +62 -0
  365. data/Scripts/Window_Command.rb +49 -0
  366. data/Scripts/Window_DebugLeft.rb +57 -0
  367. data/Scripts/Window_DebugRight.rb +69 -0
  368. data/Scripts/Window_EquipItem.rb +94 -0
  369. data/Scripts/Window_EquipLeft.rb +61 -0
  370. data/Scripts/Window_EquipRight.rb +56 -0
  371. data/Scripts/Window_Gold.rb +27 -0
  372. data/Scripts/Window_Help.rb +33 -0
  373. data/Scripts/Window_InputNumber.rb +111 -0
  374. data/Scripts/Window_Item.rb +229 -0
  375. data/Scripts/Window_MainMenu.rb +150 -0
  376. data/Scripts/Window_MenuStatus.rb +48 -0
  377. data/Scripts/Window_Message.rb +459 -0
  378. data/Scripts/Window_NameEdit.rb +108 -0
  379. data/Scripts/Window_NameInput.rb +262 -0
  380. data/Scripts/Window_PartyCommand.rb +42 -0
  381. data/Scripts/Window_PlayTime.rb +40 -0
  382. data/Scripts/Window_SaveFile.rb +91 -0
  383. data/Scripts/Window_Selectable.rb +203 -0
  384. data/Scripts/Window_Settings.rb +469 -0
  385. data/Scripts/Window_ShopBuy.rb +93 -0
  386. data/Scripts/Window_ShopCommand.rb +37 -0
  387. data/Scripts/Window_ShopNumber.rb +87 -0
  388. data/Scripts/Window_ShopSell.rb +94 -0
  389. data/Scripts/Window_ShopStatus.rb +107 -0
  390. data/Scripts/Window_Skill.rb +83 -0
  391. data/Scripts/Window_SkillStatus.rb +28 -0
  392. data/Scripts/Window_Status.rb +64 -0
  393. data/Scripts/Window_Steps.rb +26 -0
  394. data/Scripts/Window_Target.rb +49 -0
  395. data/Scripts/_scripts.txt +111 -1
  396. data/Scripts/i18n_English.rb +59 -0
  397. data/Scripts/i18n_Language.rb +130 -0
  398. data/bin/rmxp_extractor +13 -13
  399. data/bin/setup +8 -8
  400. data/diff_check.rb +13 -13
  401. data/lib/rmxp_extractor/classnames.rb +245 -244
  402. data/lib/rmxp_extractor/data_export.rb +82 -82
  403. data/lib/rmxp_extractor/data_import.rb +69 -69
  404. data/lib/rmxp_extractor/ron.rb +144 -144
  405. data/lib/rmxp_extractor/script_handler.rb +85 -85
  406. data/lib/rmxp_extractor/version.rb +3 -3
  407. data/lib/rmxp_extractor.rb +46 -46
  408. data/rmxp_extractor.gemspec +30 -30
  409. data/spec/spec_helper.rb +100 -100
  410. metadata +112 -126
  411. data/Data/Map-1.rxdata +0 -0
  412. data/Data/Map-327.rxdata +0 -0
  413. data/Data/Map264.rxdata +0 -0
  414. data/Data/Map265.rxdata +0 -0
  415. data/Data/Map266.rxdata +0 -0
  416. data/Data/Map267.rxdata +0 -0
  417. data/Data/Map268.rxdata +0 -0
  418. data/Data/Map269.rxdata +0 -0
  419. data/Data/Map270.rxdata +0 -0
  420. data/Data/Map271.rxdata +0 -0
  421. data/Data/Map272.rxdata +0 -0
  422. data/Data/Map273.rxdata +0 -0
  423. data/Data/Map274.rxdata +0 -0
  424. data/Data/Map275.rxdata +0 -0
  425. data/Data/Map276.rxdata +0 -0
  426. data/Data/Map277.rxdata +0 -0
  427. data/Data/Map278.rxdata +0 -0
  428. data/Data/Map279.rxdata +0 -0
  429. data/Data/Map280.rxdata +0 -0
  430. data/Data/Map281.rxdata +0 -0
  431. data/Data/Map282.rxdata +0 -0
  432. data/Data/Map283.rxdata +0 -0
  433. data/Data/Map284.rxdata +0 -0
  434. data/Data/Map285.rxdata +0 -0
  435. data/Data/Map286.rxdata +0 -0
  436. data/Data/Map287.rxdata +0 -0
  437. data/Data/Map288.rxdata +0 -0
  438. data/Data/Map289.rxdata +0 -0
  439. data/Data/Map290.rxdata +0 -0
  440. data/Data/Map291.rxdata +0 -0
  441. data/Data/Map292.rxdata +0 -0
  442. data/Data/Map293.rxdata +0 -0
  443. data/Data/Map294.rxdata +0 -0
  444. data/Data/Map295.rxdata +0 -0
  445. data/Data/Map296.rxdata +0 -0
  446. data/Data/Map297.rxdata +0 -0
  447. data/Data/Map298.rxdata +0 -0
  448. data/Data/Map299.rxdata +0 -0
  449. data/Data/Map300.rxdata +0 -0
  450. data/Data/Map301.rxdata +0 -0
  451. data/Data/Map302.rxdata +0 -0
  452. data/Data/Map303.rxdata +0 -0
  453. data/Data/Map304.rxdata +0 -0
  454. data/Data/Map305.rxdata +0 -0
  455. data/Data/Map306.rxdata +0 -0
  456. data/Data/Map307.rxdata +0 -0
  457. data/Data/Map308.rxdata +0 -0
  458. data/Data/Map309.rxdata +0 -0
  459. data/Data/Map310.rxdata +0 -0
  460. data/Data/Map311.rxdata +0 -0
  461. data/Data/Map312.rxdata +0 -0
  462. data/Data/Map313.rxdata +0 -0
  463. data/Data/Map314.rxdata +0 -0
  464. data/Data/Map315.rxdata +0 -0
  465. data/Data/Map316.rxdata +0 -0
  466. data/Data/Map317.rxdata +0 -0
  467. data/Data/Map318.rxdata +0 -0
  468. data/Data/Map319.rxdata +0 -0
  469. data/Data/Map320.rxdata +0 -0
  470. data/Data/Map321.rxdata +0 -0
  471. data/Data/Map322.rxdata +0 -0
  472. data/Data/Map323.rxdata +0 -0
  473. data/Data/Map324.rxdata +0 -0
  474. data/Data/Map325.rxdata +0 -0
  475. data/Data/Map326.rxdata +0 -0
  476. data/Data/Map327.rxdata +0 -0
  477. data/Data/Map328.rxdata +0 -0
  478. data/Data/Map329.rxdata +0 -0
  479. data/Data/Map330.rxdata +0 -0
  480. data/Data/Map331.rxdata +0 -0
  481. data/Data/Map332.rxdata +0 -0
  482. data/Data/Map333.rxdata +0 -0
  483. data/Data/Map334.rxdata +0 -0
  484. data/Data/Map335.rxdata +0 -0
  485. data/Data/Map336.rxdata +0 -0
  486. data/Data/Map337.rxdata +0 -0
  487. data/Data/Map338.rxdata +0 -0
  488. data/Data/Map339.rxdata +0 -0
  489. data/Data/Map340.rxdata +0 -0
  490. data/Data/Map341.rxdata +0 -0
  491. data/Data/Map342.rxdata +0 -0
  492. data/Data/Map343.rxdata +0 -0
  493. data/Data/Map344.rxdata +0 -0
  494. data/Data/Map345.rxdata +0 -0
  495. data/Data/Map346.rxdata +0 -0
  496. data/Data/Map347.rxdata +0 -0
  497. data/Data/Map348.rxdata +0 -0
  498. data/Data/Map349.rxdata +0 -0
  499. data/Data/Map350.rxdata +0 -0
  500. data/Data/Map351.rxdata +0 -0
  501. data/Data/Map352.rxdata +0 -0
  502. data/Data/Map353.rxdata +0 -0
  503. data/Data/Map354.rxdata +0 -0
  504. data/Data/Map355.rxdata +0 -0
  505. data/Data/Map356.rxdata +0 -0
  506. data/Data/Map357.rxdata +0 -0
  507. data/Data/Map358.rxdata +0 -0
  508. data/Data/Map359.rxdata +0 -0
  509. data/Data/Map360.rxdata +0 -0
  510. data/Data/Map361.rxdata +0 -0
  511. data/Data/Map362.rxdata +0 -0
  512. data/Data/Map363.rxdata +0 -0
  513. data/Data/Map364.rxdata +0 -0
  514. data/Data/Map365.rxdata +0 -0
  515. data/Data/Map366.rxdata +0 -0
  516. data/Data/Map367.rxdata +0 -0
  517. data/Data/Map368.rxdata +0 -0
  518. data/Data/Map369.rxdata +0 -0
  519. data/Data/Map370.rxdata +0 -0
  520. data/Data/Map371.rxdata +0 -0
  521. data/Data/Map372.rxdata +0 -0
  522. data/Data/Map373.rxdata +0 -0
  523. data/Data/Map374.rxdata +0 -0
  524. data/Data/Map375.rxdata +0 -0
  525. data/Data/Map376.rxdata +0 -0
  526. data/Data/Map377.rxdata +0 -0
  527. data/Data/Map378.rxdata +0 -0
  528. data/Data/Map379.rxdata +0 -0
  529. data/Data/Map380.rxdata +0 -0
  530. data/Data/Map381.rxdata +0 -0
  531. data/Data/Map382.rxdata +0 -0
  532. data/Data/Map383.rxdata +0 -0
  533. data/Data/Map384.rxdata +0 -0
  534. data/Data/Map385.rxdata +0 -0
data/Scripts/RPG.rb ADDED
@@ -0,0 +1,55 @@
1
+ # Put any overrides/extensions to RGSS modules here
2
+
3
+ module RPG
4
+ module Cache
5
+ def self.character(filename, hue)
6
+ filename = filename.downcase
7
+ if $game_switches[160] && filename.start_with?("niko")
8
+ filename.gsub!(/niko/, "en")
9
+ end
10
+ self.load_bitmap("Graphics/Characters/", filename, hue)
11
+ end
12
+ def self.face(filename)
13
+ #lowercasing facepic name to be more case insensitive
14
+ #to catch the few instances where we use "Niko" instead of "niko"
15
+ filename = filename.downcase
16
+
17
+ #april fools!
18
+ t = Time.now
19
+ if t.month == 4 && t.day == 1 && filename.start_with?("niko")
20
+ filename = "af"
21
+ end
22
+
23
+ if $game_switches[160] && filename.start_with?("niko")
24
+ filename.gsub!(/niko/, "en")
25
+ end
26
+ self.load_bitmap("Graphics/Faces/", filename)
27
+ end
28
+ def self.menu(filename)
29
+ self.load_bitmap("Graphics/Menus/", filename)
30
+ end
31
+ def self.lightmap(filename)
32
+ self.load_bitmap("Graphics/Lightmaps/", filename)
33
+ end
34
+ def self.light(filename)
35
+ self.load_bitmap("Graphics/Lights/", filename)
36
+ end
37
+ def self.misc(filename)
38
+ self.load_bitmap("Graphics/Misc/", filename)
39
+ end
40
+ end
41
+ end
42
+
43
+ class Tone
44
+ def +(o)
45
+ Tone.new(self.red + o.red, self.green + o.green, self.blue + o.blue, self.gray + o.gray)
46
+ end
47
+
48
+ def *(s)
49
+ Tone.new(self.red * s, self.green * s, self.blue * s, self.gray * s)
50
+ end
51
+
52
+ def blank?
53
+ self.red == 0 && self.green == 0 && self.blue == 0 && self.gray == 0
54
+ end
55
+ end
@@ -0,0 +1,275 @@
1
+ SAVE_FILE_NAME = Oneshot::SAVE_PATH + '/save.dat'
2
+ PERMA_FLAGS_NAME = Oneshot::SAVE_PATH + '/p-settings.dat'
3
+ FAKE_SAVE_NAME = Oneshot::GAME_PATH + '/Oneshot/save_progress.oneshot'
4
+
5
+
6
+ def erase_game
7
+ File.delete(SAVE_FILE_NAME) unless !File.exists?(SAVE_FILE_NAME)
8
+ end
9
+
10
+ def fake_save
11
+ Dir.mkdir(Oneshot::GAME_PATH) unless File.exists?(Oneshot::GAME_PATH)
12
+ Dir.mkdir(Oneshot::GAME_PATH + "/Oneshot") unless File.exists?(Oneshot::GAME_PATH + "/Oneshot")
13
+ File.open(FAKE_SAVE_NAME, 'wb+') do |file|
14
+ # Wrire frame count for measuring play time
15
+ Marshal.dump(Graphics.frame_count, file)
16
+ # Increase save count by 1
17
+ $game_system.save_count += 1
18
+ # Save magic number
19
+ # (A random value will be written each time saving with editor)
20
+ $game_system.magic_number = $data_system.magic_number
21
+ # Write each type of game object
22
+ Marshal.dump($game_system, file)
23
+ Marshal.dump($game_switches, file)
24
+ Marshal.dump($game_variables, file)
25
+ Marshal.dump($game_self_switches, file)
26
+ Marshal.dump($game_screen, file)
27
+ Marshal.dump($game_actors, file)
28
+ Marshal.dump($game_party, file)
29
+ Marshal.dump($game_map, file)
30
+ Marshal.dump($game_player, file)
31
+ Marshal.dump($game_followers, file)
32
+ Marshal.dump($game_oneshot, file)
33
+ Marshal.dump($game_fasttravel, file)
34
+ Marshal.dump($game_temp.footstep_sfx , file)
35
+ file.puts('HeyNoxidHeresTheLanguage[' + $persistent.langcode + ']')
36
+ end
37
+ write_perma_flags(PERMA_FLAGS_NAME)
38
+ end
39
+
40
+ def save
41
+ if ($game_variables[3] == 0) #don't save if intro variable isn't set
42
+ return
43
+ end
44
+ write_save(SAVE_FILE_NAME)
45
+ write_perma_flags(PERMA_FLAGS_NAME)
46
+
47
+ Dir.mkdir(Oneshot::SAVE_PATH + "/save_backups") unless File.exists?(Oneshot::SAVE_PATH + "/save_backups")
48
+ i = 5
49
+ while i > 0
50
+ #delete save5.bk if it exists
51
+ if File.exists?(Oneshot::SAVE_PATH + "/save_backups/save" + i.to_s + ".bk")
52
+ File.delete(Oneshot::SAVE_PATH + "/save_backups/save" + i.to_s + ".bk")
53
+ end
54
+ #delete p-settings5.bk if it exists
55
+ if File.exists?(Oneshot::SAVE_PATH + "/save_backups/p-settings" + i.to_s + ".bk")
56
+ File.delete(Oneshot::SAVE_PATH + "/save_backups/p-settings" + i.to_s + ".bk")
57
+ end
58
+
59
+ #rename save4.bk to save5.bk if save4.bk exists
60
+ if File.exists?(Oneshot::SAVE_PATH + "/save_backups/save" + (i-1).to_s + ".bk")
61
+ File.rename(Oneshot::SAVE_PATH + "/save_backups/save" + (i-1).to_s + ".bk", Oneshot::SAVE_PATH + "/save_backups/save" + i.to_s + ".bk" )
62
+ end
63
+ #rename p-settings4.bk to p-settings5.bk if save4.bk exists
64
+ if File.exists?(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i-1).to_s + ".bk")
65
+ File.rename(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i-1).to_s + ".bk", Oneshot::SAVE_PATH + "/save_backups/p-settings" + i.to_s + ".bk" )
66
+ end
67
+
68
+ i -= 1
69
+ end
70
+ write_save(Oneshot::SAVE_PATH + "/save_backups/save1.bk")
71
+ write_perma_flags(Oneshot::SAVE_PATH + "/save_backups/p-settings1.bk")
72
+
73
+ end
74
+
75
+ def write_save(filename)
76
+ if ($game_variables[3] == 0) #don't save if intro variable isn't set
77
+ return
78
+ end
79
+ File.open(filename, 'wb') do |file|
80
+ # Wrire frame count for measuring play time
81
+ Marshal.dump(Graphics.frame_count, file)
82
+ # Increase save count by 1
83
+ $game_system.save_count += 1
84
+ # Save magic number
85
+ # (A random value will be written each time saving with editor)
86
+ $game_system.magic_number = $data_system.magic_number
87
+ # Write each type of game object
88
+ Marshal.dump($game_system, file)
89
+ Marshal.dump($game_switches, file)
90
+ Marshal.dump($game_variables, file)
91
+ Marshal.dump($game_self_switches, file)
92
+ Marshal.dump($game_screen, file)
93
+ Marshal.dump($game_actors, file)
94
+ Marshal.dump($game_party, file)
95
+ Marshal.dump($game_map, file)
96
+ Marshal.dump($game_player, file)
97
+ Marshal.dump($game_followers, file)
98
+ Marshal.dump($game_oneshot, file)
99
+ Marshal.dump($game_fasttravel, file)
100
+ Marshal.dump($game_temp.footstep_sfx , file)
101
+ end
102
+ end
103
+
104
+ def write_perma_flags(filename)
105
+ perma_flags = Array.new(25, false)
106
+ for i in 151..175
107
+ perma_flags[i-151] = $game_switches[i]
108
+ end
109
+ perma_vars = Array.new(25, 0)
110
+ for i in 76..100
111
+ perma_vars[i-76] = $game_variables[i]
112
+ end
113
+ p_name = $game_oneshot.player_name
114
+
115
+ File.open(filename, 'wb') do |file|
116
+ Marshal.dump(perma_flags, file)
117
+ Marshal.dump(perma_vars, file)
118
+ Marshal.dump(p_name,file)
119
+ end
120
+ end
121
+
122
+ def load(filename)
123
+ return false if !FileTest.exist?(filename) || $debug
124
+ File.open(filename, 'rb') do |file|
125
+ # Read frame count for measuring play time
126
+ Graphics.frame_count = Marshal.load(file)
127
+ # Read each type of game object
128
+ $game_system = Marshal.load(file)
129
+ $game_switches = Marshal.load(file)
130
+ $game_variables = Marshal.load(file)
131
+ $game_self_switches = Marshal.load(file)
132
+ $game_screen = Marshal.load(file)
133
+ $game_actors = Marshal.load(file)
134
+ $game_party = Marshal.load(file)
135
+ $game_map = Marshal.load(file)
136
+ $game_player = Marshal.load(file)
137
+ $game_followers = Marshal.load(file)
138
+ $game_oneshot = Marshal.load(file)
139
+ $game_fasttravel = Marshal.load(file)
140
+ $game_temp.footstep_sfx = Marshal.load(file)
141
+ # If magic number is different from when saving
142
+ # (if editing was added with editor)
143
+ if $game_system.magic_number != $data_system.magic_number
144
+ # Load map
145
+ $game_map.setup($game_map.map_id)
146
+ if !$game_switches[100]
147
+ $game_player.center($game_player.x, $game_player.y)
148
+ end
149
+ end
150
+ # Refresh party members
151
+ $game_party.refresh
152
+
153
+ f_prev = $game_player
154
+ for f in $game_followers
155
+ f.leader = f_prev
156
+ f.moveto($game_player.x, $game_player.y)
157
+ f_prev = f
158
+ end
159
+ end
160
+ return true
161
+ end
162
+
163
+ def load_perma_flags
164
+
165
+ begin
166
+ read_perma_flags(PERMA_FLAGS_NAME)
167
+ rescue TypeError, ArgumentError => e
168
+ puts "oops: #{e.message}"
169
+ EdText.err("p-settings.dat corrupt. Attempting to load backup.")
170
+ for i in 1..6
171
+ if !File.exists?(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i).to_s + ".bk")
172
+ EdText.err("All p-settings backups corrupt! Deleting corrupt p-settings file and shutting down.")
173
+ File.delete(PERMA_FLAGS_NAME)
174
+ Oneshot.allow_exit true
175
+ Kernel.abort("All p-settings backups corrupt! Deleting corrupt p-settings file and shutting down.")
176
+ break
177
+ end
178
+ begin
179
+ read_perma_flags(Oneshot::SAVE_PATH + "/save_backups/p-settings" + (i).to_s + ".bk")
180
+ break
181
+ rescue TypeError, ArgumentError => e2
182
+ puts "oops: #{e2.message}"
183
+ EdText.err("p-settings" + (i).to_s + ".bk corrupt. Attempting to load backup.")
184
+ end
185
+ end
186
+ end
187
+
188
+ end
189
+
190
+ def read_perma_flags(filename)
191
+ return false if !FileTest.exist?(filename)
192
+ perma_flags = nil
193
+ perma_vars = nil
194
+ p_name = nil
195
+ File.open(filename, 'rb') do |file|
196
+ perma_flags = Marshal.load(file)
197
+ perma_vars = Marshal.load(file)
198
+ p_name = Marshal.load(file)
199
+ end
200
+ for i in 151..175
201
+ $game_switches[i] = perma_flags[i-151]
202
+ end
203
+ for i in 76..100
204
+ $game_variables[i] = perma_vars[i-76]
205
+ end
206
+ $game_oneshot.player_name = p_name
207
+ end
208
+
209
+ def real_load
210
+
211
+ #load save data
212
+ begin
213
+ load(SAVE_FILE_NAME)
214
+ rescue TypeError, ArgumentError => e
215
+ puts "oops: #{e.message}"
216
+ EdText.err("save.dat corrupt. Attempting to load backup.")
217
+ for i in 1..6
218
+ if !File.exists?(Oneshot::SAVE_PATH + "/save_backups/save" + (i).to_s + ".bk")
219
+ EdText.err("All save backups corrupt! Deleting corrupt save and shutting down.")
220
+ File.delete(SAVE_FILE_NAME)
221
+ Oneshot.allow_exit true
222
+ Kernel.abort("All save backups corrupt! Deleting corrupt save file and shutting down.")
223
+ break
224
+ end
225
+ begin
226
+ load(Oneshot::SAVE_PATH + "/save_backups/save" + (i).to_s + ".bk")
227
+ break
228
+ rescue TypeError, ArgumentError => e2
229
+ puts "oops: #{e2.message}"
230
+ EdText.err("save" + (i).to_s + ".bk corrupt. Attempting to load backup.")
231
+ end
232
+ end
233
+ end
234
+
235
+ load_perma_flags
236
+
237
+
238
+ # Restore BGM and BGS
239
+ # switch 181 or 183 or 186 means its time for a dream, so no BGM
240
+
241
+ if !($game_switches[181] || $game_switches[183] || $game_switches[186] || $game_switches[188] || $game_switches[190])
242
+ $game_system.bgm_play($game_system.playing_bgm)
243
+ $game_system.bgs_play($game_system.playing_bgs)
244
+ end
245
+ # Update map (run parallel process event)
246
+ $game_map.update
247
+ # Switch to map screen
248
+ $scene = Scene_Map.new
249
+ if !$game_switches[198] # if this was a "checkpoint" save
250
+ $game_temp.common_event_id = 42
251
+ end
252
+ # Set wallpaper if necessary
253
+ if $game_oneshot.wallpaper
254
+ Wallpaper.set $game_oneshot.wallpaper, $game_oneshot.wallpaper_color
255
+ end
256
+ end
257
+
258
+ def save_exists
259
+ return FileTest.exist?(SAVE_FILE_NAME)
260
+ end
261
+
262
+ def fake_save_exists
263
+ return FileTest.exist?(FAKE_SAVE_NAME)
264
+ end
265
+
266
+ def quit_game_bed
267
+ $game_system.map_interpreter.index += 1
268
+ save
269
+ $game_system.map_interpreter.index -= 1
270
+ $scene = nil
271
+ end
272
+
273
+ def quit_game_no_save
274
+ $scene = nil
275
+ end
@@ -0,0 +1,190 @@
1
+ #==============================================================================
2
+ # ** Scene_Debug
3
+ #------------------------------------------------------------------------------
4
+ # This class performs debug screen processing.
5
+ #==============================================================================
6
+
7
+ class Scene_Debug
8
+ #--------------------------------------------------------------------------
9
+ # * Main Processing
10
+ #--------------------------------------------------------------------------
11
+ def main
12
+ # Make windows
13
+ @left_window = Window_DebugLeft.new
14
+ @right_window = Window_DebugRight.new
15
+ @help_window = Window_Base.new(192, 352, 448, 128)
16
+ @help_window.contents = Bitmap.new(406, 96)
17
+ # Restore previously selected item
18
+ @left_window.top_row = $game_temp.debug_top_row
19
+ @left_window.index = $game_temp.debug_index
20
+ @right_window.mode = @left_window.mode
21
+ @right_window.top_id = @left_window.top_id
22
+ # Execute transition
23
+ Graphics.transition
24
+ # Main loop
25
+ loop do
26
+ # Update game screen
27
+ Graphics.update
28
+ # Update input information
29
+ Input.update
30
+ # Frame update
31
+ update
32
+ # Abort loop if screen is changed
33
+ if $scene != self
34
+ break
35
+ end
36
+ end
37
+ # Refresh map
38
+ $game_map.refresh
39
+ # Prepare for transition
40
+ Graphics.freeze
41
+ # Dispose of windows
42
+ @left_window.dispose
43
+ @right_window.dispose
44
+ @help_window.dispose
45
+ end
46
+ #--------------------------------------------------------------------------
47
+ # * Frame Update
48
+ #--------------------------------------------------------------------------
49
+ def update
50
+ # Update windows
51
+ @right_window.mode = @left_window.mode
52
+ @right_window.top_id = @left_window.top_id
53
+ @left_window.update
54
+ @right_window.update
55
+ # Memorize selected item
56
+ $game_temp.debug_top_row = @left_window.top_row
57
+ $game_temp.debug_index = @left_window.index
58
+ # If left window is active: call update_left
59
+ if @left_window.active
60
+ update_left
61
+ return
62
+ end
63
+ # If right window is active: call update_right
64
+ if @right_window.active
65
+ update_right
66
+ return
67
+ end
68
+ end
69
+ #--------------------------------------------------------------------------
70
+ # * Frame Update (when left window is active)
71
+ #--------------------------------------------------------------------------
72
+ def update_left
73
+ # If B button was pressed
74
+ if Input.trigger?(Input::CANCEL)
75
+ # Play cancel SE
76
+ $game_system.se_play($data_system.cancel_se)
77
+ # Switch to map screen
78
+ $scene = Scene_Map.new
79
+ return
80
+ end
81
+ # If C button was pressed
82
+ if Input.trigger?(Input::ACTION)
83
+ # Play decision SE
84
+ $game_system.se_play($data_system.decision_se)
85
+ # Display help
86
+ if @left_window.mode == 0
87
+ text1 = "C (Enter) : ON / OFF"
88
+ @help_window.contents.draw_text(4, 0, 406, 32, text1)
89
+ else
90
+ text1 = "Left : -1 Right : +1"
91
+ text2 = "L (Pageup) : -10"
92
+ text3 = "R (Pagedown) : +10"
93
+ @help_window.contents.draw_text(4, 0, 406, 32, text1)
94
+ @help_window.contents.draw_text(4, 32, 406, 32, text2)
95
+ @help_window.contents.draw_text(4, 64, 406, 32, text3)
96
+ end
97
+ # Activate right window
98
+ @left_window.active = false
99
+ @right_window.active = true
100
+ @right_window.index = 0
101
+ return
102
+ end
103
+ end
104
+ #--------------------------------------------------------------------------
105
+ # * Frame Update (when right window is active)
106
+ #--------------------------------------------------------------------------
107
+ def update_right
108
+ # If B button was pressed
109
+ if Input.trigger?(Input::CANCEL)
110
+ # Play cancel SE
111
+ $game_system.se_play($data_system.cancel_se)
112
+ # Activate left window
113
+ @left_window.active = true
114
+ @right_window.active = false
115
+ @right_window.index = -1
116
+ # Erase help
117
+ @help_window.contents.clear
118
+ return
119
+ end
120
+ # Get selected switch / variable ID
121
+ current_id = @right_window.top_id + @right_window.index
122
+ # If switch
123
+ if @right_window.mode == 0
124
+ # If C button was pressed
125
+ if Input.trigger?(Input::ACTION)
126
+ # Play decision SE
127
+ $game_system.se_play($data_system.decision_se)
128
+ # Reverse ON / OFF
129
+ $game_switches[current_id] = (not $game_switches[current_id])
130
+ @right_window.refresh
131
+ return
132
+ end
133
+ end
134
+ # If variable
135
+ if @right_window.mode == 1
136
+ # If right button was pressed
137
+ if Input.repeat?(Input::RIGHT)
138
+ # Play cursor SE
139
+ $game_system.se_play($data_system.cursor_se)
140
+ # Increase variables by 1
141
+ $game_variables[current_id] += 1
142
+ # Maximum limit check
143
+ if $game_variables[current_id] > 99999999
144
+ $game_variables[current_id] = 99999999
145
+ end
146
+ @right_window.refresh
147
+ return
148
+ end
149
+ # If left button was pressed
150
+ if Input.repeat?(Input::LEFT)
151
+ # Play cursor SE
152
+ $game_system.se_play($data_system.cursor_se)
153
+ # Decrease variables by 1
154
+ $game_variables[current_id] -= 1
155
+ # Minimum limit check
156
+ if $game_variables[current_id] < -99999999
157
+ $game_variables[current_id] = -99999999
158
+ end
159
+ @right_window.refresh
160
+ return
161
+ end
162
+ # If R button was pressed
163
+ if Input.repeat?(Input::R)
164
+ # Play cursor SE
165
+ $game_system.se_play($data_system.cursor_se)
166
+ # Increase variables by 10
167
+ $game_variables[current_id] += 10
168
+ # Maximum limit check
169
+ if $game_variables[current_id] > 99999999
170
+ $game_variables[current_id] = 99999999
171
+ end
172
+ @right_window.refresh
173
+ return
174
+ end
175
+ # If L button was pressed
176
+ if Input.repeat?(Input::L)
177
+ # Play cursor SE
178
+ $game_system.se_play($data_system.cursor_se)
179
+ # Decrease variables by 10
180
+ $game_variables[current_id] -= 10
181
+ # Minimum limit check
182
+ if $game_variables[current_id] < -99999999
183
+ $game_variables[current_id] = -99999999
184
+ end
185
+ @right_window.refresh
186
+ return
187
+ end
188
+ end
189
+ end
190
+ end
@@ -0,0 +1,108 @@
1
+ #==============================================================================
2
+ # ** Scene_End
3
+ #------------------------------------------------------------------------------
4
+ # This class performs game end screen processing.
5
+ #==============================================================================
6
+
7
+ class Scene_End
8
+ #--------------------------------------------------------------------------
9
+ # * Main Processing
10
+ #--------------------------------------------------------------------------
11
+ def main
12
+ # Make command window
13
+ s1 = "To Title"
14
+ s2 = "Shutdown"
15
+ s3 = "Cancel"
16
+ @command_window = Window_Command.new(192, [s1, s2, s3])
17
+ @command_window.x = 320 - @command_window.width / 2
18
+ @command_window.y = 240 - @command_window.height / 2
19
+ # Execute transition
20
+ Graphics.transition
21
+ # Main loop
22
+ loop do
23
+ # Update game screen
24
+ Graphics.update
25
+ # Update input information
26
+ Input.update
27
+ # Frame Update
28
+ update
29
+ # Abort loop if screen is changed
30
+ if $scene != self
31
+ break
32
+ end
33
+ end
34
+ # Prepare for transition
35
+ Graphics.freeze
36
+ # Dispose of window
37
+ @command_window.dispose
38
+ # If switching to title screen
39
+ if $scene.is_a?(Scene_Title)
40
+ # Fade out screen
41
+ Graphics.transition
42
+ Graphics.freeze
43
+ end
44
+ end
45
+ #--------------------------------------------------------------------------
46
+ # * Frame Update
47
+ #--------------------------------------------------------------------------
48
+ def update
49
+ # Update command window
50
+ @command_window.update
51
+ # If B button was pressed
52
+ if Input.trigger?(Input::CANCEL)
53
+ # Play cancel SE
54
+ $game_system.se_play($data_system.cancel_se)
55
+ # Switch to menu screen
56
+ $scene = Scene_Menu.new(5)
57
+ return
58
+ end
59
+ # If C button was pressed
60
+ if Input.trigger?(Input::ACTION)
61
+ # Branch by command window cursor position
62
+ case @command_window.index
63
+ when 0 # to title
64
+ command_to_title
65
+ when 1 # shutdown
66
+ command_shutdown
67
+ when 2 # quit
68
+ command_cancel
69
+ end
70
+ return
71
+ end
72
+ end
73
+ #--------------------------------------------------------------------------
74
+ # * Process When Choosing [To Title] Command
75
+ #--------------------------------------------------------------------------
76
+ def command_to_title
77
+ # Play decision SE
78
+ $game_system.se_play($data_system.decision_se)
79
+ # Fade out BGM, BGS, and ME
80
+ Audio.bgm_fade(800)
81
+ Audio.bgs_fade(800)
82
+ Audio.me_fade(800)
83
+ # Switch to title screen
84
+ $scene = Scene_Title.new
85
+ end
86
+ #--------------------------------------------------------------------------
87
+ # * Process When Choosing [Shutdown] Command
88
+ #--------------------------------------------------------------------------
89
+ def command_shutdown
90
+ # Play decision SE
91
+ $game_system.se_play($data_system.decision_se)
92
+ # Fade out BGM, BGS, and ME
93
+ Audio.bgm_fade(800)
94
+ Audio.bgs_fade(800)
95
+ Audio.me_fade(800)
96
+ # Shutdown
97
+ $scene = nil
98
+ end
99
+ #--------------------------------------------------------------------------
100
+ # * Process When Choosing [Cancel] Command
101
+ #--------------------------------------------------------------------------
102
+ def command_cancel
103
+ # Play decision SE
104
+ $game_system.se_play($data_system.decision_se)
105
+ # Switch to menu screen
106
+ $scene = Scene_Menu.new(5)
107
+ end
108
+ end