bcdice 3.0.0.pre.alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.editorconfig +21 -0
- data/.github/.codecov.yaml +10 -0
- data/.github/workflows/coverage.yaml +21 -0
- data/.github/workflows/lint.yaml +13 -0
- data/.github/workflows/test.yml +20 -0
- data/.gitignore +14 -0
- data/.rubocop.yml +96 -0
- data/.rubocop_todo.yml +113 -0
- data/CHANGELOG.md +868 -0
- data/Gemfile +11 -0
- data/LICENSE +29 -0
- data/README.md +38 -0
- data/ROADMAP.md +30 -0
- data/Rakefile +118 -0
- data/bcdice.gemspec +27 -0
- data/bin/repl.rb +21 -0
- data/docs/README.txt +2028 -0
- data/docs/dicebot_sort_key.md +72 -0
- data/docs/how_to_make_dicebot.md +453 -0
- data/lib/bcdice.rb +8 -0
- data/lib/bcdice/arithmetic_evaluator.rb +167 -0
- data/lib/bcdice/base.rb +423 -0
- data/lib/bcdice/command_parser.rb +242 -0
- data/lib/bcdice/common_command.rb +23 -0
- data/lib/bcdice/common_command/add_dice.rb +54 -0
- data/lib/bcdice/common_command/add_dice/node.rb +488 -0
- data/lib/bcdice/common_command/add_dice/parser.rb +282 -0
- data/lib/bcdice/common_command/add_dice/randomizer.rb +48 -0
- data/lib/bcdice/common_command/barabara_dice.rb +57 -0
- data/lib/bcdice/common_command/calc.rb +39 -0
- data/lib/bcdice/common_command/choice.rb +35 -0
- data/lib/bcdice/common_command/d66_dice.rb +63 -0
- data/lib/bcdice/common_command/reroll_dice.rb +190 -0
- data/lib/bcdice/common_command/upper_dice.rb +165 -0
- data/lib/bcdice/common_command/version.rb +26 -0
- data/lib/bcdice/dice_table.rb +8 -0
- data/lib/bcdice/dice_table/chain_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_grid_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_range_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_table.rb +34 -0
- data/lib/bcdice/dice_table/range_table.rb +267 -0
- data/lib/bcdice/dice_table/roll_result.rb +43 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +32 -0
- data/lib/bcdice/dice_table/table.rb +35 -0
- data/lib/bcdice/enum.rb +15 -0
- data/lib/bcdice/format.rb +36 -0
- data/lib/bcdice/game_system.rb +187 -0
- data/lib/bcdice/game_system/AFF2e.rb +141 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +55 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +117 -0
- data/lib/bcdice/game_system/Alsetto.rb +124 -0
- data/lib/bcdice/game_system/Alshard.rb +27 -0
- data/lib/bcdice/game_system/AlterRaise.rb +282 -0
- data/lib/bcdice/game_system/Amadeus.rb +622 -0
- data/lib/bcdice/game_system/Amadeus_Korean.rb +501 -0
- data/lib/bcdice/game_system/AnimaAnimus.rb +96 -0
- data/lib/bcdice/game_system/Arianrhod.rb +50 -0
- data/lib/bcdice/game_system/ArsMagica.rb +149 -0
- data/lib/bcdice/game_system/Avandner.rb +101 -0
- data/lib/bcdice/game_system/BBN.rb +143 -0
- data/lib/bcdice/game_system/BadLife.rb +435 -0
- data/lib/bcdice/game_system/BarnaKronika.rb +188 -0
- data/lib/bcdice/game_system/BattleTech.rb +530 -0
- data/lib/bcdice/game_system/BeastBindTrinity.rb +348 -0
- data/lib/bcdice/game_system/BeginningIdol.rb +2527 -0
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2378 -0
- data/lib/bcdice/game_system/BladeOfArcana.rb +252 -0
- data/lib/bcdice/game_system/BlindMythos.rb +460 -0
- data/lib/bcdice/game_system/BloodCrusade.rb +423 -0
- data/lib/bcdice/game_system/BloodMoon.rb +213 -0
- data/lib/bcdice/game_system/CardRanker.rb +249 -0
- data/lib/bcdice/game_system/ChaosFlare.rb +181 -0
- data/lib/bcdice/game_system/Chill.rb +163 -0
- data/lib/bcdice/game_system/Chill3.rb +52 -0
- data/lib/bcdice/game_system/CodeLayerd.rb +132 -0
- data/lib/bcdice/game_system/ColossalHunter.rb +569 -0
- data/lib/bcdice/game_system/CrashWorld.rb +81 -0
- data/lib/bcdice/game_system/Cthulhu.rb +252 -0
- data/lib/bcdice/game_system/Cthulhu7th.rb +767 -0
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +386 -0
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +383 -0
- data/lib/bcdice/game_system/CthulhuTech.rb +263 -0
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +243 -0
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +240 -0
- data/lib/bcdice/game_system/DarkBlaze.rb +207 -0
- data/lib/bcdice/game_system/DarkDaysDrive.rb +425 -0
- data/lib/bcdice/game_system/DarkSouls.rb +91 -0
- data/lib/bcdice/game_system/DeadlineHeroes.rb +583 -0
- data/lib/bcdice/game_system/DemonParasite.rb +524 -0
- data/lib/bcdice/game_system/DetatokoSaga.rb +310 -0
- data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +310 -0
- data/lib/bcdice/game_system/DiceBot.rb +17 -0
- data/lib/bcdice/game_system/DiceOfTheDead.rb +111 -0
- data/lib/bcdice/game_system/DoubleCross.rb +373 -0
- data/lib/bcdice/game_system/DoubleCross_Korean.rb +371 -0
- data/lib/bcdice/game_system/Dracurouge.rb +1856 -0
- data/lib/bcdice/game_system/Dracurouge_Korean.rb +310 -0
- data/lib/bcdice/game_system/DungeonsAndDragons.rb +19 -0
- data/lib/bcdice/game_system/EarthDawn.rb +225 -0
- data/lib/bcdice/game_system/EarthDawn3.rb +275 -0
- data/lib/bcdice/game_system/EarthDawn4.rb +272 -0
- data/lib/bcdice/game_system/EclipsePhase.rb +51 -0
- data/lib/bcdice/game_system/Elric.rb +36 -0
- data/lib/bcdice/game_system/Elysion.rb +1213 -0
- data/lib/bcdice/game_system/EmbryoMachine.rb +227 -0
- data/lib/bcdice/game_system/EndBreaker.rb +132 -0
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +27 -0
- data/lib/bcdice/game_system/Fiasco.rb +123 -0
- data/lib/bcdice/game_system/Fiasco_Korean.rb +122 -0
- data/lib/bcdice/game_system/FilledWith.rb +1543 -0
- data/lib/bcdice/game_system/FullMetalPanic.rb +27 -0
- data/lib/bcdice/game_system/FutariSousa.rb +994 -0
- data/lib/bcdice/game_system/FutariSousa_Korean.rb +994 -0
- data/lib/bcdice/game_system/Garako.rb +559 -0
- data/lib/bcdice/game_system/GardenOrder.rb +451 -0
- data/lib/bcdice/game_system/GehennaAn.rb +136 -0
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +120 -0
- data/lib/bcdice/game_system/GoblinSlayer.rb +168 -0
- data/lib/bcdice/game_system/GoldenSkyStories.rb +77 -0
- data/lib/bcdice/game_system/Gorilla.rb +44 -0
- data/lib/bcdice/game_system/GranCrest.rb +518 -0
- data/lib/bcdice/game_system/Gundog.rb +52 -0
- data/lib/bcdice/game_system/GundogRevised.rb +294 -0
- data/lib/bcdice/game_system/GundogZero.rb +261 -0
- data/lib/bcdice/game_system/Gurps.rb +403 -0
- data/lib/bcdice/game_system/GurpsFW.rb +2330 -0
- data/lib/bcdice/game_system/HarnMaster.rb +208 -0
- data/lib/bcdice/game_system/HatsuneMiku.rb +706 -0
- data/lib/bcdice/game_system/Hieizan.rb +48 -0
- data/lib/bcdice/game_system/HouraiGakuen.rb +270 -0
- data/lib/bcdice/game_system/HuntersMoon.rb +503 -0
- data/lib/bcdice/game_system/Illusio.rb +89 -0
- data/lib/bcdice/game_system/InfiniteFantasia.rb +51 -0
- data/lib/bcdice/game_system/Insane.rb +822 -0
- data/lib/bcdice/game_system/Insane_Korean.rb +773 -0
- data/lib/bcdice/game_system/IthaWenUa.rb +38 -0
- data/lib/bcdice/game_system/JamesBond.rb +45 -0
- data/lib/bcdice/game_system/Kamigakari.rb +394 -0
- data/lib/bcdice/game_system/Kamigakari_Korean.rb +428 -0
- data/lib/bcdice/game_system/KanColle.rb +938 -0
- data/lib/bcdice/game_system/KemonoNoMori.rb +258 -0
- data/lib/bcdice/game_system/KillDeathBusiness.rb +1420 -0
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +1510 -0
- data/lib/bcdice/game_system/KurayamiCrying.rb +49 -0
- data/lib/bcdice/game_system/LiveraDoll.rb +375 -0
- data/lib/bcdice/game_system/LogHorizon.rb +3567 -0
- data/lib/bcdice/game_system/LogHorizon_Korean.rb +1407 -0
- data/lib/bcdice/game_system/LostRecord.rb +30 -0
- data/lib/bcdice/game_system/LostRoyal.rb +242 -0
- data/lib/bcdice/game_system/MagicaLogia.rb +1148 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +415 -0
- data/lib/bcdice/game_system/MeikyuKingdom.rb +466 -0
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +269 -0
- data/lib/bcdice/game_system/MetalHead.rb +249 -0
- data/lib/bcdice/game_system/MetalHeadExtream.rb +917 -0
- data/lib/bcdice/game_system/MetallicGuardian.rb +31 -0
- data/lib/bcdice/game_system/MonotoneMuseum.rb +354 -0
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +304 -0
- data/lib/bcdice/game_system/Nechronica.rb +211 -0
- data/lib/bcdice/game_system/Nechronica_Korean.rb +160 -0
- data/lib/bcdice/game_system/NeverCloud.rb +74 -0
- data/lib/bcdice/game_system/NightWizard.rb +231 -0
- data/lib/bcdice/game_system/NightWizard3rd.rb +24 -0
- data/lib/bcdice/game_system/NightmareHunterDeep.rb +117 -0
- data/lib/bcdice/game_system/NinjaSlayer.rb +274 -0
- data/lib/bcdice/game_system/NjslyrBattle.rb +54 -0
- data/lib/bcdice/game_system/Nuekagami.rb +293 -0
- data/lib/bcdice/game_system/OneWayHeroics.rb +134 -0
- data/lib/bcdice/game_system/OracleEngine.rb +265 -0
- data/lib/bcdice/game_system/OrgaRain.rb +77 -0
- data/lib/bcdice/game_system/Oukahoushin3rd.rb +162 -0
- data/lib/bcdice/game_system/Paradiso.rb +323 -0
- data/lib/bcdice/game_system/Paranoia.rb +64 -0
- data/lib/bcdice/game_system/ParanoiaRebooted.rb +109 -0
- data/lib/bcdice/game_system/ParasiteBlood.rb +231 -0
- data/lib/bcdice/game_system/Pathfinder.rb +21 -0
- data/lib/bcdice/game_system/Peekaboo.rb +324 -0
- data/lib/bcdice/game_system/Pendragon.rb +39 -0
- data/lib/bcdice/game_system/PhantasmAdventure.rb +73 -0
- data/lib/bcdice/game_system/Postman.rb +185 -0
- data/lib/bcdice/game_system/PulpCthulhu.rb +184 -0
- data/lib/bcdice/game_system/Raisondetre.rb +171 -0
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +58 -0
- data/lib/bcdice/game_system/RecordOfSteam.rb +149 -0
- data/lib/bcdice/game_system/RokumonSekai2.rb +110 -0
- data/lib/bcdice/game_system/RoleMaster.rb +24 -0
- data/lib/bcdice/game_system/RuneQuest.rb +47 -0
- data/lib/bcdice/game_system/RyuTuber.rb +266 -0
- data/lib/bcdice/game_system/Ryutama.rb +199 -0
- data/lib/bcdice/game_system/SRS.rb +348 -0
- data/lib/bcdice/game_system/SamsaraBallad.rb +111 -0
- data/lib/bcdice/game_system/Satasupe.rb +1173 -0
- data/lib/bcdice/game_system/ScreamHighSchool.rb +128 -0
- data/lib/bcdice/game_system/SevenFortressMobius.rb +34 -0
- data/lib/bcdice/game_system/ShadowRun.rb +26 -0
- data/lib/bcdice/game_system/ShadowRun4.rb +49 -0
- data/lib/bcdice/game_system/ShadowRun5.rb +80 -0
- data/lib/bcdice/game_system/SharedFantasia.rb +69 -0
- data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +85 -0
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +506 -0
- data/lib/bcdice/game_system/ShinobiGami.rb +680 -0
- data/lib/bcdice/game_system/ShoujoTenrankai.rb +677 -0
- data/lib/bcdice/game_system/Skynauts.rb +324 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +485 -0
- data/lib/bcdice/game_system/StellarKnights.rb +856 -0
- data/lib/bcdice/game_system/SterileLife.rb +452 -0
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +103 -0
- data/lib/bcdice/game_system/StratoShout.rb +316 -0
- data/lib/bcdice/game_system/StratoShout_Korean.rb +314 -0
- data/lib/bcdice/game_system/Strave.rb +223 -0
- data/lib/bcdice/game_system/SwordWorld.rb +491 -0
- data/lib/bcdice/game_system/SwordWorld2_0.rb +295 -0
- data/lib/bcdice/game_system/SwordWorld2_5.rb +121 -0
- data/lib/bcdice/game_system/TherapieSein.rb +93 -0
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +96 -0
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +122 -0
- data/lib/bcdice/game_system/TokyoNova.rb +19 -0
- data/lib/bcdice/game_system/Torg.rb +364 -0
- data/lib/bcdice/game_system/Torg1_5.rb +139 -0
- data/lib/bcdice/game_system/TorgEternity.rb +414 -0
- data/lib/bcdice/game_system/TrinitySeven.rb +364 -0
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +287 -0
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +527 -0
- data/lib/bcdice/game_system/Utakaze.rb +153 -0
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +132 -0
- data/lib/bcdice/game_system/Villaciel.rb +555 -0
- data/lib/bcdice/game_system/WARPS.rb +33 -0
- data/lib/bcdice/game_system/WaresBlade.rb +34 -0
- data/lib/bcdice/game_system/Warhammer.rb +336 -0
- data/lib/bcdice/game_system/WitchQuest.rb +275 -0
- data/lib/bcdice/game_system/WorldOfDarkness.rb +135 -0
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +440 -0
- data/lib/bcdice/game_system/YearZeroEngine.rb +134 -0
- data/lib/bcdice/game_system/ZettaiReido.rb +142 -0
- data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +383 -0
- data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +89 -0
- data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +196 -0
- data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +223 -0
- data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +214 -0
- data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +610 -0
- data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +117 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +380 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +184 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +417 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +912 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +121 -0
- data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +67 -0
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +166 -0
- data/lib/bcdice/game_system/one_way_heroics/tables.rb +668 -0
- data/lib/bcdice/loader.rb +37 -0
- data/lib/bcdice/normalize.rb +38 -0
- data/lib/bcdice/preprocessor.rb +87 -0
- data/lib/bcdice/randomizer.rb +137 -0
- data/lib/bcdice/repl.rb +155 -0
- data/lib/bcdice/user_defined_dice_table.rb +153 -0
- data/lib/bcdice/version.rb +3 -0
- metadata +304 -0
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# frozen_string_literal: true
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require 'bcdice/dice_table/table'
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require 'bcdice/dice_table/range_table'
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module BCDice
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module GameSystem
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class BattleTech < Base
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# ゲームシステムの識別子
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ID = 'BattleTech'
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# ゲームシステム名
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NAME = 'バトルテック'
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# ゲームシステム名の読みがな
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SORT_KEY = 'はとるてつく'
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# ダイスボットの使い方
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HELP_MESSAGE = <<~MESSAGETEXT
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・判定方法
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(回数)BT(ダメージ)(部位)+(基本値)>=(目標値)
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回数は省略時 1固定。
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部位はC(正面)R(右)、L(左)。省略時はC(正面)固定
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U(上半身)、L(下半身)を組み合わせ CU/RU/LU/CL/RL/LLも指定可能
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例)BT3+2>=4
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正面からダメージ3の攻撃を技能ベース2目標値4で1回判定
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例)2BT3RL+5>=8
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右下半身にダメージ3の攻撃を技能ベース5目標値8で2回判定
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ミサイルによるダメージは BT(ダメージ)の変わりに SRM2/4/6, LRM5/10/15/20を指定
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例)3SRM6LU+5>=8
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左上半身にSRM6連を技能ベース5目標値8で3回判定
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・CT:致命的命中表
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・DW:転倒後の向き表
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・CDx:メック戦士意識維持表。ダメージ値xで判定 例)CD3
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MESSAGETEXT
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register_prefix('\d*SRM\d+.+', '\d*LRM\d+.+', '\d*BT.+', 'PPC', 'CT', 'DW', 'CD\d+')
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# 致命的命中が発生しない上限値
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NO_CRITICAL_HIT_LIMIT = 7
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def eval_game_system_specific_command(command)
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result = roll_tables(command, TABLES)
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return result if result
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command = command.gsub("PPC", "BT10")
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count = 1
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if command =~ /^(\d+)(.+)/
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count = Regexp.last_match(1).to_i
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command = Regexp.last_match(2)
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end
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debug('executeCommandCatched count', count)
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debug('executeCommandCatched command', command)
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case command
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when /^CD(\d+)$/
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damage = Regexp.last_match(1).to_i
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return getCheckDieResult(damage)
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when /^((S|L)RM\d+)(.+)/
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tail = Regexp.last_match(3)
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type = Regexp.last_match(1)
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damageFunc = lambda { getXrmDamage(type) }
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return getHitResult(count, damageFunc, tail)
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when /^BT(\d+)(.+)/
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debug('BT pattern')
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tail = Regexp.last_match(2)
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69
|
+
damageValue = Regexp.last_match(1).to_i
|
70
|
+
damageFunc = lambda { damageValue }
|
71
|
+
return getHitResult(count, damageFunc, tail)
|
72
|
+
end
|
73
|
+
|
74
|
+
return nil
|
75
|
+
rescue UnknownXRMError
|
76
|
+
return nil
|
77
|
+
end
|
78
|
+
|
79
|
+
class UnknownXRMError < StandardError; end
|
80
|
+
|
81
|
+
def getXrmDamage(type)
|
82
|
+
raise UnknownXRMError, "unknown XRM: #{type}" unless XRM_DAMAGE_TABLES.key?(type)
|
83
|
+
|
84
|
+
table = XRM_DAMAGE_TABLES[type]
|
85
|
+
roll_result = table.roll(@randomizer)
|
86
|
+
|
87
|
+
lrm = type.start_with?('L')
|
88
|
+
damage = roll_result.content
|
89
|
+
modified_damage = lrm ? damage : (2 * damage)
|
90
|
+
|
91
|
+
return modified_damage, roll_result.sum, lrm
|
92
|
+
end
|
93
|
+
|
94
|
+
LRM_LIMIT = 5
|
95
|
+
|
96
|
+
def getHitResult(count, damageFunc, tail)
|
97
|
+
m = /([LCR][LU]?)?(\+\d+)?>=(\d+)/.match(tail)
|
98
|
+
return nil unless m
|
99
|
+
|
100
|
+
side = m[1] || 'C'
|
101
|
+
baseString = m[2]
|
102
|
+
target = m[3].to_i
|
103
|
+
base = getBaseValue(baseString)
|
104
|
+
debug("side, base, target", side, base, target)
|
105
|
+
|
106
|
+
partTable = HitPart::TABLES[side]
|
107
|
+
|
108
|
+
resultTexts = []
|
109
|
+
damages = {}
|
110
|
+
hitCount = 0
|
111
|
+
|
112
|
+
count.times do
|
113
|
+
isHit, hitResult = getHitText(base, target)
|
114
|
+
if isHit
|
115
|
+
hitCount += 1
|
116
|
+
|
117
|
+
damages, damageText = getDamages(damageFunc, partTable, damages)
|
118
|
+
hitResult += damageText
|
119
|
+
end
|
120
|
+
resultTexts << hitResult
|
121
|
+
end
|
122
|
+
|
123
|
+
resultTexts.push(" > #{hitCount}回命中")
|
124
|
+
|
125
|
+
totalResultText = resultTexts.join("\n")
|
126
|
+
totalResultText += " 命中箇所:" + getTotalDamage(damages) if hitCount > 0
|
127
|
+
|
128
|
+
return totalResultText
|
129
|
+
end
|
130
|
+
|
131
|
+
def getBaseValue(baseString)
|
132
|
+
base = 0
|
133
|
+
return base if baseString.nil?
|
134
|
+
|
135
|
+
base = ArithmeticEvaluator.eval(baseString)
|
136
|
+
return base
|
137
|
+
end
|
138
|
+
|
139
|
+
def getHitText(base, target)
|
140
|
+
dice1 = @randomizer.roll_once(6)
|
141
|
+
dice2 = @randomizer.roll_once(6)
|
142
|
+
total = dice1 + dice2 + base
|
143
|
+
isHit = (total >= target)
|
144
|
+
baseString = (base > 0 ? "+#{base}" : "")
|
145
|
+
|
146
|
+
result = "#{total}[#{dice1},#{dice2}#{baseString}]>=#{target} > "
|
147
|
+
|
148
|
+
if isHit
|
149
|
+
result += "命中 > "
|
150
|
+
else
|
151
|
+
result += "外れ"
|
152
|
+
end
|
153
|
+
|
154
|
+
return isHit, result
|
155
|
+
end
|
156
|
+
|
157
|
+
# @param [Proc] damageFunc ダメージを返す手続き
|
158
|
+
# @param [RangeTable] partTable 命中部位表
|
159
|
+
# @param [Hash] damages 蓄積したダメージの情報
|
160
|
+
def getDamages(damageFunc, partTable, damages)
|
161
|
+
resultText = ''
|
162
|
+
damage, dice, isLrm = damageFunc.call()
|
163
|
+
|
164
|
+
damagePartCount = 1
|
165
|
+
if isLrm
|
166
|
+
damagePartCount = (1.0 * damage / LRM_LIMIT).ceil
|
167
|
+
resultText += "[#{dice}] #{damage}点"
|
168
|
+
end
|
169
|
+
|
170
|
+
damagePartCount.times do |damageIndex|
|
171
|
+
currentDamage, damageText = getDamageInfo(dice, damage, isLrm, damageIndex)
|
172
|
+
|
173
|
+
text, part, criticalText = getHitResultOne(damageText, partTable)
|
174
|
+
resultText += " " if isLrm
|
175
|
+
resultText += text
|
176
|
+
|
177
|
+
if damages[part].nil?
|
178
|
+
damages[part] = {
|
179
|
+
partDamages: [],
|
180
|
+
criticals: [],
|
181
|
+
}
|
182
|
+
end
|
183
|
+
|
184
|
+
damages[part][:partDamages] << currentDamage
|
185
|
+
damages[part][:criticals] << criticalText unless criticalText.empty?
|
186
|
+
end
|
187
|
+
|
188
|
+
return damages, resultText
|
189
|
+
end
|
190
|
+
|
191
|
+
def getDamageInfo(dice, damage, isLrm, index)
|
192
|
+
return damage, damage.to_s if dice.nil?
|
193
|
+
return damage, "[#{dice}] #{damage}" unless isLrm
|
194
|
+
|
195
|
+
currentDamage = damage - (LRM_LIMIT * index)
|
196
|
+
if currentDamage > LRM_LIMIT
|
197
|
+
currentDamage = LRM_LIMIT
|
198
|
+
end
|
199
|
+
|
200
|
+
return currentDamage, currentDamage.to_s
|
201
|
+
end
|
202
|
+
|
203
|
+
def getTotalDamage(damages)
|
204
|
+
parts = ['頭',
|
205
|
+
'胴中央',
|
206
|
+
'右胴',
|
207
|
+
'左胴',
|
208
|
+
'右脚',
|
209
|
+
'左脚',
|
210
|
+
'右腕',
|
211
|
+
'左腕',]
|
212
|
+
|
213
|
+
allDamage = 0
|
214
|
+
damageTexts = []
|
215
|
+
parts.each do |part|
|
216
|
+
damageInfo = damages.delete(part)
|
217
|
+
next if damageInfo.nil?
|
218
|
+
|
219
|
+
damage = damageInfo[:partDamages].inject(0) { |sum, i| sum + i }
|
220
|
+
allDamage += damage
|
221
|
+
damageCount = damageInfo[:partDamages].size
|
222
|
+
criticals = damageInfo[:criticals]
|
223
|
+
|
224
|
+
text = ""
|
225
|
+
text += "#{part}(#{damageCount}回) #{damage}点"
|
226
|
+
text += " #{criticals.join(' ')}" unless criticals.empty?
|
227
|
+
|
228
|
+
damageTexts << text
|
229
|
+
end
|
230
|
+
|
231
|
+
unless damages.empty?
|
232
|
+
raise "damages rest!! #{damages.inspect()}"
|
233
|
+
end
|
234
|
+
|
235
|
+
result = damageTexts.join(" / ")
|
236
|
+
result += " > 合計ダメージ #{allDamage}点"
|
237
|
+
|
238
|
+
return result
|
239
|
+
end
|
240
|
+
|
241
|
+
# 攻撃を1回行い、その結果を返す
|
242
|
+
# @param [String] damage_text ダメージを表す文字列
|
243
|
+
# @param [RangeTable] hit_part_table 命中部位表
|
244
|
+
def getHitResultOne(damage_text, hit_part_table)
|
245
|
+
hit_part_roll_result = hit_part_table.roll(@randomizer)
|
246
|
+
hit_part = hit_part_roll_result.content
|
247
|
+
|
248
|
+
critical_hit_may_occur_str =
|
249
|
+
hit_part.critical_hit_may_occur ? '(致命的命中)' : ''
|
250
|
+
|
251
|
+
result_parts = [
|
252
|
+
[
|
253
|
+
"[#{hit_part_roll_result.sum}]",
|
254
|
+
"#{hit_part.name}#{critical_hit_may_occur_str}",
|
255
|
+
"#{damage_text}点",
|
256
|
+
].join(' ')
|
257
|
+
]
|
258
|
+
|
259
|
+
criticalText = ''
|
260
|
+
if hit_part.critical_hit_may_occur
|
261
|
+
ct_roll_result = TABLES['CT'].roll(@randomizer)
|
262
|
+
|
263
|
+
# 致命的命中が発生したか
|
264
|
+
if ct_roll_result.sum > NO_CRITICAL_HIT_LIMIT
|
265
|
+
criticalText = ct_roll_result.content
|
266
|
+
end
|
267
|
+
|
268
|
+
result_parts.push("[#{ct_roll_result.sum}] #{ct_roll_result.content}")
|
269
|
+
end
|
270
|
+
|
271
|
+
# TODO: 構造体で表現する
|
272
|
+
return result_parts.join(' > '), hit_part.name, criticalText
|
273
|
+
end
|
274
|
+
|
275
|
+
def getCheckDieResult(damage)
|
276
|
+
if damage >= 6
|
277
|
+
return "死亡"
|
278
|
+
end
|
279
|
+
|
280
|
+
table = [[1, 3],
|
281
|
+
[2, 5],
|
282
|
+
[3, 7],
|
283
|
+
[4, 10],
|
284
|
+
[5, 11]]
|
285
|
+
|
286
|
+
target = get_table_by_number(damage, table, nil)
|
287
|
+
|
288
|
+
dice1 = @randomizer.roll_once(6)
|
289
|
+
dice2 = @randomizer.roll_once(6)
|
290
|
+
total = dice1 + dice2
|
291
|
+
result = total >= target ? "成功" : "失敗"
|
292
|
+
text = "#{total}[#{dice1},#{dice2}]>=#{target} > #{result}"
|
293
|
+
|
294
|
+
return text
|
295
|
+
end
|
296
|
+
|
297
|
+
# 表の集合
|
298
|
+
TABLES = {
|
299
|
+
'CT' => DiceTable::RangeTable.new(
|
300
|
+
'致命的命中表',
|
301
|
+
'2D6',
|
302
|
+
[
|
303
|
+
[2..NO_CRITICAL_HIT_LIMIT, '致命的命中はなかった'],
|
304
|
+
[8..9, '1箇所の致命的命中'],
|
305
|
+
[10..11, '2箇所の致命的命中'],
|
306
|
+
[12, 'その部位が吹き飛ぶ(腕、脚、頭)または3箇所の致命的命中(胴)'],
|
307
|
+
]
|
308
|
+
),
|
309
|
+
'DW' => DiceTable::Table.new(
|
310
|
+
'転倒後の向き表',
|
311
|
+
'1D6',
|
312
|
+
[
|
313
|
+
'同じ(前面から転倒) 正面/背面',
|
314
|
+
'1ヘクスサイド右(側面から転倒) 右側面',
|
315
|
+
'2ヘクスサイド右(側面から転倒) 右側面',
|
316
|
+
'180度逆(背面から転倒) 正面/背面',
|
317
|
+
'2ヘクスサイド左(側面から転倒) 左側面',
|
318
|
+
'1ヘクスサイド左(側面から転倒) 左側面',
|
319
|
+
]
|
320
|
+
)
|
321
|
+
}.freeze
|
322
|
+
|
323
|
+
# 命中部位を表す構造体
|
324
|
+
# @!attribute [rw] name
|
325
|
+
# @return [String] 部位名
|
326
|
+
# @!attribute [rw] critical_hit_may_occur
|
327
|
+
# @return [Boolean] 致命的命中が発生し得るか
|
328
|
+
HitPart = Struct.new(:name, :critical_hit_may_occur)
|
329
|
+
|
330
|
+
class HitPart
|
331
|
+
LEFT_TORSO = '左胴'
|
332
|
+
CENTER_TORSO = '胴中央'
|
333
|
+
RIGHT_TORSO = '右胴'
|
334
|
+
|
335
|
+
LEFT_ARM = '左腕'
|
336
|
+
RIGHT_ARM = '右腕'
|
337
|
+
|
338
|
+
LEFT_LEG = '左脚'
|
339
|
+
RIGHT_LEG = '右脚'
|
340
|
+
|
341
|
+
HEAD = '頭'
|
342
|
+
|
343
|
+
# 命中部位表
|
344
|
+
TABLES = {
|
345
|
+
'L' => DiceTable::RangeTable.new(
|
346
|
+
'命中部位表(左)',
|
347
|
+
'2D6',
|
348
|
+
[
|
349
|
+
[2, new(LEFT_TORSO, true)],
|
350
|
+
[3, new(LEFT_LEG, false)],
|
351
|
+
[4..5, new(LEFT_ARM, false)],
|
352
|
+
[6, new(LEFT_LEG, false)],
|
353
|
+
[7, new(LEFT_TORSO, false)],
|
354
|
+
[8, new(CENTER_TORSO, false)],
|
355
|
+
[9, new(RIGHT_TORSO, false)],
|
356
|
+
[10, new(RIGHT_ARM, false)],
|
357
|
+
[11, new(RIGHT_LEG, false)],
|
358
|
+
[12, new(HEAD, false)],
|
359
|
+
]
|
360
|
+
),
|
361
|
+
'C' => DiceTable::RangeTable.new(
|
362
|
+
'命中部位表(正面)',
|
363
|
+
'2D6',
|
364
|
+
[
|
365
|
+
[2, new(CENTER_TORSO, true)],
|
366
|
+
[3..4, new(RIGHT_ARM, false)],
|
367
|
+
[5, new(RIGHT_LEG, false)],
|
368
|
+
[6, new(RIGHT_TORSO, false)],
|
369
|
+
[7, new(CENTER_TORSO, false)],
|
370
|
+
[8, new(LEFT_TORSO, false)],
|
371
|
+
[9, new(LEFT_LEG, false)],
|
372
|
+
[10..11, new(LEFT_ARM, false)],
|
373
|
+
[12, new(HEAD, false)],
|
374
|
+
]
|
375
|
+
),
|
376
|
+
'R' => DiceTable::RangeTable.new(
|
377
|
+
'命中部位表(右)',
|
378
|
+
'2D6',
|
379
|
+
[
|
380
|
+
[2, new(RIGHT_TORSO, true)],
|
381
|
+
[3, new(RIGHT_LEG, false)],
|
382
|
+
[4..5, new(RIGHT_ARM, false)],
|
383
|
+
[6, new(RIGHT_LEG, false)],
|
384
|
+
[7, new(RIGHT_TORSO, false)],
|
385
|
+
[8, new(CENTER_TORSO, false)],
|
386
|
+
[9, new(LEFT_TORSO, false)],
|
387
|
+
[10, new(LEFT_ARM, false)],
|
388
|
+
[11, new(LEFT_LEG, false)],
|
389
|
+
[12, new(HEAD, false)],
|
390
|
+
]
|
391
|
+
),
|
392
|
+
|
393
|
+
'LU' => DiceTable::RangeTable.new(
|
394
|
+
'命中部位表(左上半身)',
|
395
|
+
'1D6',
|
396
|
+
[
|
397
|
+
[1..2, new(LEFT_TORSO, false)],
|
398
|
+
[3, new(CENTER_TORSO, false)],
|
399
|
+
[4..5, new(LEFT_ARM, false)],
|
400
|
+
[6, new(HEAD, false)],
|
401
|
+
]
|
402
|
+
),
|
403
|
+
# TODO: 普通のTableで書く
|
404
|
+
'CU' => DiceTable::RangeTable.new(
|
405
|
+
'命中部位表(正面上半身)',
|
406
|
+
'1D6',
|
407
|
+
[
|
408
|
+
[1, new(LEFT_ARM, false)],
|
409
|
+
[2, new(LEFT_TORSO, false)],
|
410
|
+
[3, new(CENTER_TORSO, false)],
|
411
|
+
[4, new(RIGHT_TORSO, false)],
|
412
|
+
[5, new(RIGHT_ARM, false)],
|
413
|
+
[6, new(HEAD, false)],
|
414
|
+
]
|
415
|
+
),
|
416
|
+
'RU' => DiceTable::RangeTable.new(
|
417
|
+
'命中部位表(右上半身)',
|
418
|
+
'1D6',
|
419
|
+
[
|
420
|
+
[1..2, new(RIGHT_TORSO, false)],
|
421
|
+
[3, new(CENTER_TORSO, false)],
|
422
|
+
[4..5, new(RIGHT_ARM, false)],
|
423
|
+
[6, new(HEAD, false)],
|
424
|
+
]
|
425
|
+
),
|
426
|
+
|
427
|
+
'LL' => DiceTable::RangeTable.new(
|
428
|
+
'命中部位表(左下半身)',
|
429
|
+
'1D6',
|
430
|
+
[
|
431
|
+
[1..6, new(LEFT_LEG, false)],
|
432
|
+
]
|
433
|
+
),
|
434
|
+
'CL' => DiceTable::RangeTable.new(
|
435
|
+
'命中部位表(右下半身)',
|
436
|
+
'1D6',
|
437
|
+
[
|
438
|
+
[1..3, new(RIGHT_LEG, false)],
|
439
|
+
[4..6, new(LEFT_LEG, false)],
|
440
|
+
]
|
441
|
+
),
|
442
|
+
'RL' => DiceTable::RangeTable.new(
|
443
|
+
'命中部位表(右下半身)',
|
444
|
+
'1D6',
|
445
|
+
[
|
446
|
+
[1..6, new(RIGHT_LEG, false)],
|
447
|
+
]
|
448
|
+
),
|
449
|
+
}.freeze
|
450
|
+
end
|
451
|
+
|
452
|
+
# ミサイルダメージ表
|
453
|
+
XRM_DAMAGE_TABLES = {
|
454
|
+
'SRM2' => DiceTable::RangeTable.new(
|
455
|
+
'SRM2ダメージ表',
|
456
|
+
'2D6',
|
457
|
+
[
|
458
|
+
[2..7, 1],
|
459
|
+
[8..12, 2],
|
460
|
+
]
|
461
|
+
),
|
462
|
+
'SRM4' => DiceTable::RangeTable.new(
|
463
|
+
'SRM4ダメージ表',
|
464
|
+
'2D6',
|
465
|
+
[
|
466
|
+
[2, 1],
|
467
|
+
[3..6, 2],
|
468
|
+
[7..10, 3],
|
469
|
+
[11..12, 4],
|
470
|
+
]
|
471
|
+
),
|
472
|
+
'SRM6' => DiceTable::RangeTable.new(
|
473
|
+
'SRM6ダメージ表',
|
474
|
+
'2D6',
|
475
|
+
[
|
476
|
+
[2..3, 2],
|
477
|
+
[4..5, 3],
|
478
|
+
[6..8, 4],
|
479
|
+
[9..10, 5],
|
480
|
+
[11..12, 6],
|
481
|
+
]
|
482
|
+
),
|
483
|
+
'LRM5' => DiceTable::RangeTable.new(
|
484
|
+
'LRM5ダメージ表',
|
485
|
+
'2D6',
|
486
|
+
[
|
487
|
+
[2, 1],
|
488
|
+
[3..4, 2],
|
489
|
+
[5..8, 3],
|
490
|
+
[9..10, 4],
|
491
|
+
[11..12, 5],
|
492
|
+
]
|
493
|
+
),
|
494
|
+
'LRM10' => DiceTable::RangeTable.new(
|
495
|
+
'LRM10ダメージ表',
|
496
|
+
'2D6',
|
497
|
+
[
|
498
|
+
[2..3, 3],
|
499
|
+
[4, 4],
|
500
|
+
[5..8, 6],
|
501
|
+
[9..10, 8],
|
502
|
+
[11..12, 10],
|
503
|
+
]
|
504
|
+
),
|
505
|
+
'LRM15' => DiceTable::RangeTable.new(
|
506
|
+
'LRM15ダメージ表',
|
507
|
+
'2D6',
|
508
|
+
[
|
509
|
+
[2..3, 5],
|
510
|
+
[4, 6],
|
511
|
+
[5..8, 9],
|
512
|
+
[9..10, 12],
|
513
|
+
[11..12, 15],
|
514
|
+
]
|
515
|
+
),
|
516
|
+
'LRM20' => DiceTable::RangeTable.new(
|
517
|
+
'LRM20ダメージ表',
|
518
|
+
'2D6',
|
519
|
+
[
|
520
|
+
[2..3, 6],
|
521
|
+
[4, 9],
|
522
|
+
[5..8, 12],
|
523
|
+
[9..10, 16],
|
524
|
+
[11..12, 20],
|
525
|
+
]
|
526
|
+
)
|
527
|
+
}.freeze
|
528
|
+
end
|
529
|
+
end
|
530
|
+
end
|