vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1005. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1006. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1007. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1008. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1009. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1010. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1011. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1012. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1014. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1015. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1016. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1017. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1018. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1019. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1020. package/src/renderers/shaders/ShaderChunk.js +270 -0
  1021. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1022. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -0
  1023. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1024. package/src/renderers/shaders/ShaderLib/depth.glsl.js +114 -0
  1025. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -0
  1026. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1027. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1028. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1029. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -0
  1030. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1031. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -0
  1032. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -0
  1033. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +229 -0
  1034. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -0
  1035. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1036. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1037. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1038. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1039. package/src/renderers/shaders/ShaderLib.js +361 -0
  1040. package/src/renderers/shaders/UniformsLib.js +235 -0
  1041. package/src/renderers/shaders/UniformsUtils.js +112 -0
  1042. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1043. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1044. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1045. package/src/renderers/webgl/WebGLBindingStates.js +594 -0
  1046. package/src/renderers/webgl/WebGLBufferRenderer.js +89 -0
  1047. package/src/renderers/webgl/WebGLCapabilities.js +145 -0
  1048. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1049. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1050. package/src/renderers/webgl/WebGLCubeUVMaps.js +134 -0
  1051. package/src/renderers/webgl/WebGLExtensions.js +84 -0
  1052. package/src/renderers/webgl/WebGLGeometries.js +183 -0
  1053. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +100 -0
  1054. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1055. package/src/renderers/webgl/WebGLLights.js +571 -0
  1056. package/src/renderers/webgl/WebGLMaterials.js +591 -0
  1057. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1058. package/src/renderers/webgl/WebGLObjects.js +92 -0
  1059. package/src/renderers/webgl/WebGLProgram.js +1091 -0
  1060. package/src/renderers/webgl/WebGLPrograms.js +667 -0
  1061. package/src/renderers/webgl/WebGLProperties.js +55 -0
  1062. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1063. package/src/renderers/webgl/WebGLRenderStates.js +116 -0
  1064. package/src/renderers/webgl/WebGLShader.js +12 -0
  1065. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1066. package/src/renderers/webgl/WebGLShadowMap.js +436 -0
  1067. package/src/renderers/webgl/WebGLState.js +1332 -0
  1068. package/src/renderers/webgl/WebGLTextures.js +2342 -0
  1069. package/src/renderers/webgl/WebGLUniforms.js +1166 -0
  1070. package/src/renderers/webgl/WebGLUniformsGroups.js +394 -0
  1071. package/src/renderers/webgl/WebGLUtils.js +213 -0
  1072. package/src/renderers/webgl-fallback/WebGLBackend.js +2633 -0
  1073. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +140 -0
  1074. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1517 -0
  1075. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +325 -0
  1076. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +64 -0
  1077. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +14 -0
  1078. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1079. package/src/renderers/webgl-fallback/utils/WebGLState.js +1144 -0
  1080. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1304 -0
  1081. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +366 -0
  1082. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +313 -0
  1083. package/src/renderers/webgpu/WebGPUBackend.js +2456 -0
  1084. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1085. package/src/renderers/webgpu/WebGPURenderer.js +106 -0
  1086. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1087. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1088. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2248 -0
  1089. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
  1090. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
  1091. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +449 -0
  1092. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +484 -0
  1093. package/src/renderers/webgpu/utils/WebGPUConstants.js +339 -0
  1094. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +781 -0
  1095. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +439 -0
  1096. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1505 -0
  1097. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
  1098. package/src/renderers/webgpu/utils/WebGPUUtils.js +227 -0
  1099. package/src/renderers/webxr/WebXRController.js +428 -0
  1100. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1101. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1102. package/src/scenes/Fog.js +98 -0
  1103. package/src/scenes/FogExp2.js +86 -0
  1104. package/src/scenes/Scene.js +165 -0
  1105. package/src/textures/CanvasTexture.js +45 -0
  1106. package/src/textures/CompressedArrayTexture.js +89 -0
  1107. package/src/textures/CompressedCubeTexture.js +48 -0
  1108. package/src/textures/CompressedTexture.js +86 -0
  1109. package/src/textures/CubeTexture.js +81 -0
  1110. package/src/textures/Data3DTexture.js +112 -0
  1111. package/src/textures/DataArrayTexture.js +134 -0
  1112. package/src/textures/DataTexture.js +87 -0
  1113. package/src/textures/DepthTexture.js +104 -0
  1114. package/src/textures/ExternalTexture.js +56 -0
  1115. package/src/textures/FramebufferTexture.js +85 -0
  1116. package/src/textures/Source.js +230 -0
  1117. package/src/textures/Texture.js +801 -0
  1118. package/src/textures/VideoFrameTexture.js +72 -0
  1119. package/src/textures/VideoTexture.js +125 -0
  1120. package/src/utils.js +216 -0
@@ -0,0 +1,2784 @@
1
+ import {
2
+ DataTextureLoader,
3
+ DataUtils,
4
+ FloatType,
5
+ HalfFloatType,
6
+ LinearFilter,
7
+ LinearSRGBColorSpace,
8
+ RedFormat,
9
+ RGFormat,
10
+ RGBAFormat
11
+ } from 'three';
12
+ import * as fflate from '../libs/fflate.module.js';
13
+
14
+ // Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
15
+ // implementation, so I have preserved their copyright notices.
16
+
17
+ // /*
18
+ // Copyright (c) 2014 - 2017, Syoyo Fujita
19
+ // All rights reserved.
20
+
21
+ // Redistribution and use in source and binary forms, with or without
22
+ // modification, are permitted provided that the following conditions are met:
23
+ // * Redistributions of source code must retain the above copyright
24
+ // notice, this list of conditions and the following disclaimer.
25
+ // * Redistributions in binary form must reproduce the above copyright
26
+ // notice, this list of conditions and the following disclaimer in the
27
+ // documentation and/or other materials provided with the distribution.
28
+ // * Neither the name of the Syoyo Fujita nor the
29
+ // names of its contributors may be used to endorse or promote products
30
+ // derived from this software without specific prior written permission.
31
+
32
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
33
+ // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
34
+ // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
35
+ // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
36
+ // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
37
+ // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
38
+ // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
39
+ // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
40
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
41
+ // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
42
+ // */
43
+
44
+ // // TinyEXR contains some OpenEXR code, which is licensed under ------------
45
+
46
+ // ///////////////////////////////////////////////////////////////////////////
47
+ // //
48
+ // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
49
+ // // Digital Ltd. LLC
50
+ // //
51
+ // // All rights reserved.
52
+ // //
53
+ // // Redistribution and use in source and binary forms, with or without
54
+ // // modification, are permitted provided that the following conditions are
55
+ // // met:
56
+ // // * Redistributions of source code must retain the above copyright
57
+ // // notice, this list of conditions and the following disclaimer.
58
+ // // * Redistributions in binary form must reproduce the above
59
+ // // copyright notice, this list of conditions and the following disclaimer
60
+ // // in the documentation and/or other materials provided with the
61
+ // // distribution.
62
+ // // * Neither the name of Industrial Light & Magic nor the names of
63
+ // // its contributors may be used to endorse or promote products derived
64
+ // // from this software without specific prior written permission.
65
+ // //
66
+ // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
67
+ // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
68
+ // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
69
+ // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
70
+ // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
71
+ // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
72
+ // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
73
+ // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
74
+ // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
75
+ // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
76
+ // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
77
+ // //
78
+ // ///////////////////////////////////////////////////////////////////////////
79
+
80
+ // // End of OpenEXR license -------------------------------------------------
81
+
82
+
83
+ /**
84
+ * A loader for the OpenEXR texture format.
85
+ *
86
+ * `EXRLoader` currently supports uncompressed, ZIP(S), RLE, PIZ and DWA/B compression.
87
+ * Supports reading as UnsignedByte, HalfFloat and Float type data texture.
88
+ *
89
+ * ```js
90
+ * const loader = new EXRLoader();
91
+ * const texture = await loader.loadAsync( 'textures/memorial.exr' );
92
+ * ```
93
+ *
94
+ * @augments DataTextureLoader
95
+ * @three_import import { EXRLoader } from 'three/addons/loaders/EXRLoader.js';
96
+ */
97
+ class EXRLoader extends DataTextureLoader {
98
+
99
+ /**
100
+ * Constructs a new EXR loader.
101
+ *
102
+ * @param {LoadingManager} [manager] - The loading manager.
103
+ */
104
+ constructor( manager ) {
105
+
106
+ super( manager );
107
+
108
+ /**
109
+ * The texture type.
110
+ *
111
+ * @type {(HalfFloatType|FloatType)}
112
+ * @default HalfFloatType
113
+ */
114
+ this.type = HalfFloatType;
115
+
116
+ /**
117
+ * Texture output format.
118
+ *
119
+ * @type {(RGBAFormat|RGFormat|RedFormat)}
120
+ * @default RGBAFormat
121
+ */
122
+ this.outputFormat = RGBAFormat;
123
+
124
+ }
125
+
126
+ /**
127
+ * Parses the given EXR texture data.
128
+ *
129
+ * @param {ArrayBuffer} buffer - The raw texture data.
130
+ * @return {DataTextureLoader~TexData} An object representing the parsed texture data.
131
+ */
132
+ parse( buffer ) {
133
+
134
+ const USHORT_RANGE = ( 1 << 16 );
135
+ const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
136
+
137
+ const HUF_ENCBITS = 16; // literal (value) bit length
138
+ const HUF_DECBITS = 14; // decoding bit size (>= 8)
139
+
140
+ const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
141
+ const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
142
+ const HUF_DECMASK = HUF_DECSIZE - 1;
143
+
144
+ const NBITS = 16;
145
+ const A_OFFSET = 1 << ( NBITS - 1 );
146
+ const MOD_MASK = ( 1 << NBITS ) - 1;
147
+
148
+ const SHORT_ZEROCODE_RUN = 59;
149
+ const LONG_ZEROCODE_RUN = 63;
150
+ const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
151
+
152
+ const ULONG_SIZE = 8;
153
+ const FLOAT32_SIZE = 4;
154
+ const INT32_SIZE = 4;
155
+ const INT16_SIZE = 2;
156
+ const INT8_SIZE = 1;
157
+
158
+ const STATIC_HUFFMAN = 0;
159
+ const DEFLATE = 1;
160
+
161
+ const UNKNOWN = 0;
162
+ const LOSSY_DCT = 1;
163
+ const RLE = 2;
164
+
165
+ const logBase = Math.pow( 2.7182818, 2.2 );
166
+
167
+ function reverseLutFromBitmap( bitmap, lut ) {
168
+
169
+ let k = 0;
170
+
171
+ for ( let i = 0; i < USHORT_RANGE; ++ i ) {
172
+
173
+ if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
174
+
175
+ lut[ k ++ ] = i;
176
+
177
+ }
178
+
179
+ }
180
+
181
+ const n = k - 1;
182
+
183
+ while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
184
+
185
+ return n;
186
+
187
+ }
188
+
189
+ function hufClearDecTable( hdec ) {
190
+
191
+ for ( let i = 0; i < HUF_DECSIZE; i ++ ) {
192
+
193
+ hdec[ i ] = {};
194
+ hdec[ i ].len = 0;
195
+ hdec[ i ].lit = 0;
196
+ hdec[ i ].p = null;
197
+
198
+ }
199
+
200
+ }
201
+
202
+ const getBitsReturn = { l: 0, c: 0, lc: 0 };
203
+
204
+ function getBits( nBits, c, lc, uInt8Array, inOffset ) {
205
+
206
+ while ( lc < nBits ) {
207
+
208
+ c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
209
+ lc += 8;
210
+
211
+ }
212
+
213
+ lc -= nBits;
214
+
215
+ getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
216
+ getBitsReturn.c = c;
217
+ getBitsReturn.lc = lc;
218
+
219
+ }
220
+
221
+ const hufTableBuffer = new Array( 59 );
222
+
223
+ function hufCanonicalCodeTable( hcode ) {
224
+
225
+ for ( let i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
226
+ for ( let i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
227
+
228
+ let c = 0;
229
+
230
+ for ( let i = 58; i > 0; -- i ) {
231
+
232
+ const nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
233
+ hufTableBuffer[ i ] = c;
234
+ c = nc;
235
+
236
+ }
237
+
238
+ for ( let i = 0; i < HUF_ENCSIZE; ++ i ) {
239
+
240
+ const l = hcode[ i ];
241
+ if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
242
+
243
+ }
244
+
245
+ }
246
+
247
+ function hufUnpackEncTable( uInt8Array, inOffset, ni, im, iM, hcode ) {
248
+
249
+ const p = inOffset;
250
+ let c = 0;
251
+ let lc = 0;
252
+
253
+ for ( ; im <= iM; im ++ ) {
254
+
255
+ if ( p.value - inOffset.value > ni ) return false;
256
+
257
+ getBits( 6, c, lc, uInt8Array, p );
258
+
259
+ const l = getBitsReturn.l;
260
+ c = getBitsReturn.c;
261
+ lc = getBitsReturn.lc;
262
+
263
+ hcode[ im ] = l;
264
+
265
+ if ( l == LONG_ZEROCODE_RUN ) {
266
+
267
+ if ( p.value - inOffset.value > ni ) {
268
+
269
+ throw new Error( 'Something wrong with hufUnpackEncTable' );
270
+
271
+ }
272
+
273
+ getBits( 8, c, lc, uInt8Array, p );
274
+
275
+ let zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
276
+ c = getBitsReturn.c;
277
+ lc = getBitsReturn.lc;
278
+
279
+ if ( im + zerun > iM + 1 ) {
280
+
281
+ throw new Error( 'Something wrong with hufUnpackEncTable' );
282
+
283
+ }
284
+
285
+ while ( zerun -- ) hcode[ im ++ ] = 0;
286
+
287
+ im --;
288
+
289
+ } else if ( l >= SHORT_ZEROCODE_RUN ) {
290
+
291
+ let zerun = l - SHORT_ZEROCODE_RUN + 2;
292
+
293
+ if ( im + zerun > iM + 1 ) {
294
+
295
+ throw new Error( 'Something wrong with hufUnpackEncTable' );
296
+
297
+ }
298
+
299
+ while ( zerun -- ) hcode[ im ++ ] = 0;
300
+
301
+ im --;
302
+
303
+ }
304
+
305
+ }
306
+
307
+ hufCanonicalCodeTable( hcode );
308
+
309
+ }
310
+
311
+ function hufLength( code ) {
312
+
313
+ return code & 63;
314
+
315
+ }
316
+
317
+ function hufCode( code ) {
318
+
319
+ return code >> 6;
320
+
321
+ }
322
+
323
+ function hufBuildDecTable( hcode, im, iM, hdecod ) {
324
+
325
+ for ( ; im <= iM; im ++ ) {
326
+
327
+ const c = hufCode( hcode[ im ] );
328
+ const l = hufLength( hcode[ im ] );
329
+
330
+ if ( c >> l ) {
331
+
332
+ throw new Error( 'Invalid table entry' );
333
+
334
+ }
335
+
336
+ if ( l > HUF_DECBITS ) {
337
+
338
+ const pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
339
+
340
+ if ( pl.len ) {
341
+
342
+ throw new Error( 'Invalid table entry' );
343
+
344
+ }
345
+
346
+ pl.lit ++;
347
+
348
+ if ( pl.p ) {
349
+
350
+ const p = pl.p;
351
+ pl.p = new Array( pl.lit );
352
+
353
+ for ( let i = 0; i < pl.lit - 1; ++ i ) {
354
+
355
+ pl.p[ i ] = p[ i ];
356
+
357
+ }
358
+
359
+ } else {
360
+
361
+ pl.p = new Array( 1 );
362
+
363
+ }
364
+
365
+ pl.p[ pl.lit - 1 ] = im;
366
+
367
+ } else if ( l ) {
368
+
369
+ let plOffset = 0;
370
+
371
+ for ( let i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
372
+
373
+ const pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
374
+
375
+ if ( pl.len || pl.p ) {
376
+
377
+ throw new Error( 'Invalid table entry' );
378
+
379
+ }
380
+
381
+ pl.len = l;
382
+ pl.lit = im;
383
+
384
+ plOffset ++;
385
+
386
+ }
387
+
388
+ }
389
+
390
+ }
391
+
392
+ return true;
393
+
394
+ }
395
+
396
+ const getCharReturn = { c: 0, lc: 0 };
397
+
398
+ function getChar( c, lc, uInt8Array, inOffset ) {
399
+
400
+ c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
401
+ lc += 8;
402
+
403
+ getCharReturn.c = c;
404
+ getCharReturn.lc = lc;
405
+
406
+ }
407
+
408
+ const getCodeReturn = { c: 0, lc: 0 };
409
+
410
+ function getCode( po, rlc, c, lc, uInt8Array, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
411
+
412
+ if ( po == rlc ) {
413
+
414
+ if ( lc < 8 ) {
415
+
416
+ getChar( c, lc, uInt8Array, inOffset );
417
+ c = getCharReturn.c;
418
+ lc = getCharReturn.lc;
419
+
420
+ }
421
+
422
+ lc -= 8;
423
+
424
+ let cs = ( c >> lc );
425
+ cs = new Uint8Array( [ cs ] )[ 0 ];
426
+
427
+ if ( outBufferOffset.value + cs > outBufferEndOffset ) {
428
+
429
+ return false;
430
+
431
+ }
432
+
433
+ const s = outBuffer[ outBufferOffset.value - 1 ];
434
+
435
+ while ( cs -- > 0 ) {
436
+
437
+ outBuffer[ outBufferOffset.value ++ ] = s;
438
+
439
+ }
440
+
441
+ } else if ( outBufferOffset.value < outBufferEndOffset ) {
442
+
443
+ outBuffer[ outBufferOffset.value ++ ] = po;
444
+
445
+ } else {
446
+
447
+ return false;
448
+
449
+ }
450
+
451
+ getCodeReturn.c = c;
452
+ getCodeReturn.lc = lc;
453
+
454
+ }
455
+
456
+ function UInt16( value ) {
457
+
458
+ return ( value & 0xFFFF );
459
+
460
+ }
461
+
462
+ function Int16( value ) {
463
+
464
+ const ref = UInt16( value );
465
+ return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
466
+
467
+ }
468
+
469
+ const wdec14Return = { a: 0, b: 0 };
470
+
471
+ function wdec14( l, h ) {
472
+
473
+ const ls = Int16( l );
474
+ const hs = Int16( h );
475
+
476
+ const hi = hs;
477
+ const ai = ls + ( hi & 1 ) + ( hi >> 1 );
478
+
479
+ const as = ai;
480
+ const bs = ai - hi;
481
+
482
+ wdec14Return.a = as;
483
+ wdec14Return.b = bs;
484
+
485
+ }
486
+
487
+ function wdec16( l, h ) {
488
+
489
+ const m = UInt16( l );
490
+ const d = UInt16( h );
491
+
492
+ const bb = ( m - ( d >> 1 ) ) & MOD_MASK;
493
+ const aa = ( d + bb - A_OFFSET ) & MOD_MASK;
494
+
495
+ wdec14Return.a = aa;
496
+ wdec14Return.b = bb;
497
+
498
+ }
499
+
500
+ function wav2Decode( buffer, j, nx, ox, ny, oy, mx ) {
501
+
502
+ const w14 = mx < ( 1 << 14 );
503
+ const n = ( nx > ny ) ? ny : nx;
504
+ let p = 1;
505
+ let p2;
506
+ let py;
507
+
508
+ while ( p <= n ) p <<= 1;
509
+
510
+ p >>= 1;
511
+ p2 = p;
512
+ p >>= 1;
513
+
514
+ while ( p >= 1 ) {
515
+
516
+ py = 0;
517
+ const ey = py + oy * ( ny - p2 );
518
+ const oy1 = oy * p;
519
+ const oy2 = oy * p2;
520
+ const ox1 = ox * p;
521
+ const ox2 = ox * p2;
522
+ let i00, i01, i10, i11;
523
+
524
+ for ( ; py <= ey; py += oy2 ) {
525
+
526
+ let px = py;
527
+ const ex = py + ox * ( nx - p2 );
528
+
529
+ for ( ; px <= ex; px += ox2 ) {
530
+
531
+ const p01 = px + ox1;
532
+ const p10 = px + oy1;
533
+ const p11 = p10 + ox1;
534
+
535
+ if ( w14 ) {
536
+
537
+ wdec14( buffer[ px + j ], buffer[ p10 + j ] );
538
+
539
+ i00 = wdec14Return.a;
540
+ i10 = wdec14Return.b;
541
+
542
+ wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
543
+
544
+ i01 = wdec14Return.a;
545
+ i11 = wdec14Return.b;
546
+
547
+ wdec14( i00, i01 );
548
+
549
+ buffer[ px + j ] = wdec14Return.a;
550
+ buffer[ p01 + j ] = wdec14Return.b;
551
+
552
+ wdec14( i10, i11 );
553
+
554
+ buffer[ p10 + j ] = wdec14Return.a;
555
+ buffer[ p11 + j ] = wdec14Return.b;
556
+
557
+ } else {
558
+
559
+ wdec16( buffer[ px + j ], buffer[ p10 + j ] );
560
+
561
+ i00 = wdec14Return.a;
562
+ i10 = wdec14Return.b;
563
+
564
+ wdec16( buffer[ p01 + j ], buffer[ p11 + j ] );
565
+
566
+ i01 = wdec14Return.a;
567
+ i11 = wdec14Return.b;
568
+
569
+ wdec16( i00, i01 );
570
+
571
+ buffer[ px + j ] = wdec14Return.a;
572
+ buffer[ p01 + j ] = wdec14Return.b;
573
+
574
+ wdec16( i10, i11 );
575
+
576
+ buffer[ p10 + j ] = wdec14Return.a;
577
+ buffer[ p11 + j ] = wdec14Return.b;
578
+
579
+
580
+ }
581
+
582
+ }
583
+
584
+ if ( nx & p ) {
585
+
586
+ const p10 = px + oy1;
587
+
588
+ if ( w14 )
589
+ wdec14( buffer[ px + j ], buffer[ p10 + j ] );
590
+ else
591
+ wdec16( buffer[ px + j ], buffer[ p10 + j ] );
592
+
593
+ i00 = wdec14Return.a;
594
+ buffer[ p10 + j ] = wdec14Return.b;
595
+
596
+ buffer[ px + j ] = i00;
597
+
598
+ }
599
+
600
+ }
601
+
602
+ if ( ny & p ) {
603
+
604
+ let px = py;
605
+ const ex = py + ox * ( nx - p2 );
606
+
607
+ for ( ; px <= ex; px += ox2 ) {
608
+
609
+ const p01 = px + ox1;
610
+
611
+ if ( w14 )
612
+ wdec14( buffer[ px + j ], buffer[ p01 + j ] );
613
+ else
614
+ wdec16( buffer[ px + j ], buffer[ p01 + j ] );
615
+
616
+ i00 = wdec14Return.a;
617
+ buffer[ p01 + j ] = wdec14Return.b;
618
+
619
+ buffer[ px + j ] = i00;
620
+
621
+ }
622
+
623
+ }
624
+
625
+ p2 = p;
626
+ p >>= 1;
627
+
628
+ }
629
+
630
+ return py;
631
+
632
+ }
633
+
634
+ function hufDecode( encodingTable, decodingTable, uInt8Array, inOffset, ni, rlc, no, outBuffer, outOffset ) {
635
+
636
+ let c = 0;
637
+ let lc = 0;
638
+ const outBufferEndOffset = no;
639
+ const inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
640
+
641
+ while ( inOffset.value < inOffsetEnd ) {
642
+
643
+ getChar( c, lc, uInt8Array, inOffset );
644
+
645
+ c = getCharReturn.c;
646
+ lc = getCharReturn.lc;
647
+
648
+ while ( lc >= HUF_DECBITS ) {
649
+
650
+ const index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
651
+ const pl = decodingTable[ index ];
652
+
653
+ if ( pl.len ) {
654
+
655
+ lc -= pl.len;
656
+
657
+ getCode( pl.lit, rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
658
+
659
+ c = getCodeReturn.c;
660
+ lc = getCodeReturn.lc;
661
+
662
+ } else {
663
+
664
+ if ( ! pl.p ) {
665
+
666
+ throw new Error( 'hufDecode issues' );
667
+
668
+ }
669
+
670
+ let j;
671
+
672
+ for ( j = 0; j < pl.lit; j ++ ) {
673
+
674
+ const l = hufLength( encodingTable[ pl.p[ j ] ] );
675
+
676
+ while ( lc < l && inOffset.value < inOffsetEnd ) {
677
+
678
+ getChar( c, lc, uInt8Array, inOffset );
679
+
680
+ c = getCharReturn.c;
681
+ lc = getCharReturn.lc;
682
+
683
+ }
684
+
685
+ if ( lc >= l ) {
686
+
687
+ if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
688
+
689
+ lc -= l;
690
+
691
+ getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
692
+
693
+ c = getCodeReturn.c;
694
+ lc = getCodeReturn.lc;
695
+
696
+ break;
697
+
698
+ }
699
+
700
+ }
701
+
702
+ }
703
+
704
+ if ( j == pl.lit ) {
705
+
706
+ throw new Error( 'hufDecode issues' );
707
+
708
+ }
709
+
710
+ }
711
+
712
+ }
713
+
714
+ }
715
+
716
+ const i = ( 8 - ni ) & 7;
717
+
718
+ c >>= i;
719
+ lc -= i;
720
+
721
+ while ( lc > 0 ) {
722
+
723
+ const pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
724
+
725
+ if ( pl.len ) {
726
+
727
+ lc -= pl.len;
728
+
729
+ getCode( pl.lit, rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
730
+
731
+ c = getCodeReturn.c;
732
+ lc = getCodeReturn.lc;
733
+
734
+ } else {
735
+
736
+ throw new Error( 'hufDecode issues' );
737
+
738
+ }
739
+
740
+ }
741
+
742
+ return true;
743
+
744
+ }
745
+
746
+ function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, nRaw ) {
747
+
748
+ const outOffset = { value: 0 };
749
+ const initialInOffset = inOffset.value;
750
+
751
+ const im = parseUint32( inDataView, inOffset );
752
+ const iM = parseUint32( inDataView, inOffset );
753
+
754
+ inOffset.value += 4;
755
+
756
+ const nBits = parseUint32( inDataView, inOffset );
757
+
758
+ inOffset.value += 4;
759
+
760
+ if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
761
+
762
+ throw new Error( 'Something wrong with HUF_ENCSIZE' );
763
+
764
+ }
765
+
766
+ const freq = new Array( HUF_ENCSIZE );
767
+ const hdec = new Array( HUF_DECSIZE );
768
+
769
+ hufClearDecTable( hdec );
770
+
771
+ const ni = nCompressed - ( inOffset.value - initialInOffset );
772
+
773
+ hufUnpackEncTable( uInt8Array, inOffset, ni, im, iM, freq );
774
+
775
+ if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
776
+
777
+ throw new Error( 'Something wrong with hufUncompress' );
778
+
779
+ }
780
+
781
+ hufBuildDecTable( freq, im, iM, hdec );
782
+
783
+ hufDecode( freq, hdec, uInt8Array, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
784
+
785
+ }
786
+
787
+ function applyLut( lut, data, nData ) {
788
+
789
+ for ( let i = 0; i < nData; ++ i ) {
790
+
791
+ data[ i ] = lut[ data[ i ] ];
792
+
793
+ }
794
+
795
+ }
796
+
797
+ function predictor( source ) {
798
+
799
+ for ( let t = 1; t < source.length; t ++ ) {
800
+
801
+ const d = source[ t - 1 ] + source[ t ] - 128;
802
+ source[ t ] = d;
803
+
804
+ }
805
+
806
+ }
807
+
808
+ function interleaveScalar( source, out ) {
809
+
810
+ let t1 = 0;
811
+ let t2 = Math.floor( ( source.length + 1 ) / 2 );
812
+ let s = 0;
813
+ const stop = source.length - 1;
814
+
815
+ while ( true ) {
816
+
817
+ if ( s > stop ) break;
818
+ out[ s ++ ] = source[ t1 ++ ];
819
+
820
+ if ( s > stop ) break;
821
+ out[ s ++ ] = source[ t2 ++ ];
822
+
823
+ }
824
+
825
+ }
826
+
827
+ function decodeRunLength( source ) {
828
+
829
+ let size = source.byteLength;
830
+ const out = new Array();
831
+ let p = 0;
832
+
833
+ const reader = new DataView( source );
834
+
835
+ while ( size > 0 ) {
836
+
837
+ const l = reader.getInt8( p ++ );
838
+
839
+ if ( l < 0 ) {
840
+
841
+ const count = - l;
842
+ size -= count + 1;
843
+
844
+ for ( let i = 0; i < count; i ++ ) {
845
+
846
+ out.push( reader.getUint8( p ++ ) );
847
+
848
+ }
849
+
850
+
851
+ } else {
852
+
853
+ const count = l;
854
+ size -= 2;
855
+
856
+ const value = reader.getUint8( p ++ );
857
+
858
+ for ( let i = 0; i < count + 1; i ++ ) {
859
+
860
+ out.push( value );
861
+
862
+ }
863
+
864
+ }
865
+
866
+ }
867
+
868
+ return out;
869
+
870
+ }
871
+
872
+ function lossyDctDecode( cscSet, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer ) {
873
+
874
+ let dataView = new DataView( outBuffer.buffer );
875
+
876
+ const width = channelData[ cscSet.idx[ 0 ] ].width;
877
+ const height = channelData[ cscSet.idx[ 0 ] ].height;
878
+
879
+ const numComp = 3;
880
+
881
+ const numFullBlocksX = Math.floor( width / 8.0 );
882
+ const numBlocksX = Math.ceil( width / 8.0 );
883
+ const numBlocksY = Math.ceil( height / 8.0 );
884
+ const leftoverX = width - ( numBlocksX - 1 ) * 8;
885
+ const leftoverY = height - ( numBlocksY - 1 ) * 8;
886
+
887
+ const currAcComp = { value: 0 };
888
+ const currDcComp = new Array( numComp );
889
+ const dctData = new Array( numComp );
890
+ const halfZigBlock = new Array( numComp );
891
+ const rowBlock = new Array( numComp );
892
+ const rowOffsets = new Array( numComp );
893
+
894
+ for ( let comp = 0; comp < numComp; ++ comp ) {
895
+
896
+ rowOffsets[ comp ] = rowPtrs[ cscSet.idx[ comp ] ];
897
+ currDcComp[ comp ] = ( comp < 1 ) ? 0 : currDcComp[ comp - 1 ] + numBlocksX * numBlocksY;
898
+ dctData[ comp ] = new Float32Array( 64 );
899
+ halfZigBlock[ comp ] = new Uint16Array( 64 );
900
+ rowBlock[ comp ] = new Uint16Array( numBlocksX * 64 );
901
+
902
+ }
903
+
904
+ for ( let blocky = 0; blocky < numBlocksY; ++ blocky ) {
905
+
906
+ let maxY = 8;
907
+
908
+ if ( blocky == numBlocksY - 1 )
909
+ maxY = leftoverY;
910
+
911
+ let maxX = 8;
912
+
913
+ for ( let blockx = 0; blockx < numBlocksX; ++ blockx ) {
914
+
915
+ if ( blockx == numBlocksX - 1 )
916
+ maxX = leftoverX;
917
+
918
+ for ( let comp = 0; comp < numComp; ++ comp ) {
919
+
920
+ halfZigBlock[ comp ].fill( 0 );
921
+
922
+ // set block DC component
923
+ halfZigBlock[ comp ][ 0 ] = dcBuffer[ currDcComp[ comp ] ++ ];
924
+ // set block AC components
925
+ unRleAC( currAcComp, acBuffer, halfZigBlock[ comp ] );
926
+
927
+ // UnZigZag block to float
928
+ unZigZag( halfZigBlock[ comp ], dctData[ comp ] );
929
+ // decode float dct
930
+ dctInverse( dctData[ comp ] );
931
+
932
+ }
933
+
934
+ if ( numComp == 3 ) {
935
+
936
+ csc709Inverse( dctData );
937
+
938
+ }
939
+
940
+ for ( let comp = 0; comp < numComp; ++ comp ) {
941
+
942
+ convertToHalf( dctData[ comp ], rowBlock[ comp ], blockx * 64 );
943
+
944
+ }
945
+
946
+ } // blockx
947
+
948
+ let offset = 0;
949
+
950
+ for ( let comp = 0; comp < numComp; ++ comp ) {
951
+
952
+ const type = channelData[ cscSet.idx[ comp ] ].type;
953
+
954
+ for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
955
+
956
+ offset = rowOffsets[ comp ][ y ];
957
+
958
+ for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
959
+
960
+ const src = blockx * 64 + ( ( y & 0x7 ) * 8 );
961
+
962
+ dataView.setUint16( offset + 0 * INT16_SIZE * type, rowBlock[ comp ][ src + 0 ], true );
963
+ dataView.setUint16( offset + 1 * INT16_SIZE * type, rowBlock[ comp ][ src + 1 ], true );
964
+ dataView.setUint16( offset + 2 * INT16_SIZE * type, rowBlock[ comp ][ src + 2 ], true );
965
+ dataView.setUint16( offset + 3 * INT16_SIZE * type, rowBlock[ comp ][ src + 3 ], true );
966
+
967
+ dataView.setUint16( offset + 4 * INT16_SIZE * type, rowBlock[ comp ][ src + 4 ], true );
968
+ dataView.setUint16( offset + 5 * INT16_SIZE * type, rowBlock[ comp ][ src + 5 ], true );
969
+ dataView.setUint16( offset + 6 * INT16_SIZE * type, rowBlock[ comp ][ src + 6 ], true );
970
+ dataView.setUint16( offset + 7 * INT16_SIZE * type, rowBlock[ comp ][ src + 7 ], true );
971
+
972
+ offset += 8 * INT16_SIZE * type;
973
+
974
+ }
975
+
976
+ }
977
+
978
+ // handle partial X blocks
979
+ if ( numFullBlocksX != numBlocksX ) {
980
+
981
+ for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
982
+
983
+ const offset = rowOffsets[ comp ][ y ] + 8 * numFullBlocksX * INT16_SIZE * type;
984
+ const src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
985
+
986
+ for ( let x = 0; x < maxX; ++ x ) {
987
+
988
+ dataView.setUint16( offset + x * INT16_SIZE * type, rowBlock[ comp ][ src + x ], true );
989
+
990
+ }
991
+
992
+ }
993
+
994
+ }
995
+
996
+ } // comp
997
+
998
+ } // blocky
999
+
1000
+ const halfRow = new Uint16Array( width );
1001
+ dataView = new DataView( outBuffer.buffer );
1002
+
1003
+ // convert channels back to float, if needed
1004
+ for ( let comp = 0; comp < numComp; ++ comp ) {
1005
+
1006
+ channelData[ cscSet.idx[ comp ] ].decoded = true;
1007
+ const type = channelData[ cscSet.idx[ comp ] ].type;
1008
+
1009
+ if ( channelData[ comp ].type != 2 ) continue;
1010
+
1011
+ for ( let y = 0; y < height; ++ y ) {
1012
+
1013
+ const offset = rowOffsets[ comp ][ y ];
1014
+
1015
+ for ( let x = 0; x < width; ++ x ) {
1016
+
1017
+ halfRow[ x ] = dataView.getUint16( offset + x * INT16_SIZE * type, true );
1018
+
1019
+ }
1020
+
1021
+ for ( let x = 0; x < width; ++ x ) {
1022
+
1023
+ dataView.setFloat32( offset + x * INT16_SIZE * type, decodeFloat16( halfRow[ x ] ), true );
1024
+
1025
+ }
1026
+
1027
+ }
1028
+
1029
+ }
1030
+
1031
+ }
1032
+
1033
+ function lossyDctChannelDecode( channelIndex, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer ) {
1034
+
1035
+ const dataView = new DataView( outBuffer.buffer );
1036
+ const cd = channelData[ channelIndex ];
1037
+ const width = cd.width;
1038
+ const height = cd.height;
1039
+
1040
+ const numBlocksX = Math.ceil( width / 8.0 );
1041
+ const numBlocksY = Math.ceil( height / 8.0 );
1042
+ const numFullBlocksX = Math.floor( width / 8.0 );
1043
+ const leftoverX = width - ( numBlocksX - 1 ) * 8;
1044
+ const leftoverY = height - ( numBlocksY - 1 ) * 8;
1045
+
1046
+ const currAcComp = { value: 0 };
1047
+ let currDcComp = 0;
1048
+ const dctData = new Float32Array( 64 );
1049
+ const halfZigBlock = new Uint16Array( 64 );
1050
+ const rowBlock = new Uint16Array( numBlocksX * 64 );
1051
+
1052
+ for ( let blocky = 0; blocky < numBlocksY; ++ blocky ) {
1053
+
1054
+ let maxY = 8;
1055
+
1056
+ if ( blocky == numBlocksY - 1 ) maxY = leftoverY;
1057
+
1058
+ for ( let blockx = 0; blockx < numBlocksX; ++ blockx ) {
1059
+
1060
+ halfZigBlock.fill( 0 );
1061
+ halfZigBlock[ 0 ] = dcBuffer[ currDcComp ++ ];
1062
+ unRleAC( currAcComp, acBuffer, halfZigBlock );
1063
+ unZigZag( halfZigBlock, dctData );
1064
+ dctInverse( dctData );
1065
+ convertToHalf( dctData, rowBlock, blockx * 64 );
1066
+
1067
+ }
1068
+
1069
+ // Write decoded data to output buffer
1070
+ for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
1071
+
1072
+ let offset = rowPtrs[ channelIndex ][ y ];
1073
+
1074
+ for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
1075
+
1076
+ const src = blockx * 64 + ( ( y & 0x7 ) * 8 );
1077
+
1078
+ for ( let x = 0; x < 8; ++ x ) {
1079
+
1080
+ dataView.setUint16( offset + x * INT16_SIZE * cd.type, rowBlock[ src + x ], true );
1081
+
1082
+ }
1083
+
1084
+ offset += 8 * INT16_SIZE * cd.type;
1085
+
1086
+ }
1087
+
1088
+ if ( numBlocksX != numFullBlocksX ) {
1089
+
1090
+ const src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
1091
+
1092
+ for ( let x = 0; x < leftoverX; ++ x ) {
1093
+
1094
+ dataView.setUint16( offset + x * INT16_SIZE * cd.type, rowBlock[ src + x ], true );
1095
+
1096
+ }
1097
+
1098
+ }
1099
+
1100
+ }
1101
+
1102
+ }
1103
+
1104
+ cd.decoded = true;
1105
+
1106
+ }
1107
+
1108
+ function unRleAC( currAcComp, acBuffer, halfZigBlock ) {
1109
+
1110
+ let acValue;
1111
+ let dctComp = 1;
1112
+
1113
+ while ( dctComp < 64 ) {
1114
+
1115
+ acValue = acBuffer[ currAcComp.value ];
1116
+
1117
+ if ( acValue == 0xff00 ) {
1118
+
1119
+ dctComp = 64;
1120
+
1121
+ } else if ( acValue >> 8 == 0xff ) {
1122
+
1123
+ dctComp += acValue & 0xff;
1124
+
1125
+ } else {
1126
+
1127
+ halfZigBlock[ dctComp ] = acValue;
1128
+ dctComp ++;
1129
+
1130
+ }
1131
+
1132
+ currAcComp.value ++;
1133
+
1134
+ }
1135
+
1136
+ }
1137
+
1138
+ function unZigZag( src, dst ) {
1139
+
1140
+ dst[ 0 ] = decodeFloat16( src[ 0 ] );
1141
+ dst[ 1 ] = decodeFloat16( src[ 1 ] );
1142
+ dst[ 2 ] = decodeFloat16( src[ 5 ] );
1143
+ dst[ 3 ] = decodeFloat16( src[ 6 ] );
1144
+ dst[ 4 ] = decodeFloat16( src[ 14 ] );
1145
+ dst[ 5 ] = decodeFloat16( src[ 15 ] );
1146
+ dst[ 6 ] = decodeFloat16( src[ 27 ] );
1147
+ dst[ 7 ] = decodeFloat16( src[ 28 ] );
1148
+ dst[ 8 ] = decodeFloat16( src[ 2 ] );
1149
+ dst[ 9 ] = decodeFloat16( src[ 4 ] );
1150
+
1151
+ dst[ 10 ] = decodeFloat16( src[ 7 ] );
1152
+ dst[ 11 ] = decodeFloat16( src[ 13 ] );
1153
+ dst[ 12 ] = decodeFloat16( src[ 16 ] );
1154
+ dst[ 13 ] = decodeFloat16( src[ 26 ] );
1155
+ dst[ 14 ] = decodeFloat16( src[ 29 ] );
1156
+ dst[ 15 ] = decodeFloat16( src[ 42 ] );
1157
+ dst[ 16 ] = decodeFloat16( src[ 3 ] );
1158
+ dst[ 17 ] = decodeFloat16( src[ 8 ] );
1159
+ dst[ 18 ] = decodeFloat16( src[ 12 ] );
1160
+ dst[ 19 ] = decodeFloat16( src[ 17 ] );
1161
+
1162
+ dst[ 20 ] = decodeFloat16( src[ 25 ] );
1163
+ dst[ 21 ] = decodeFloat16( src[ 30 ] );
1164
+ dst[ 22 ] = decodeFloat16( src[ 41 ] );
1165
+ dst[ 23 ] = decodeFloat16( src[ 43 ] );
1166
+ dst[ 24 ] = decodeFloat16( src[ 9 ] );
1167
+ dst[ 25 ] = decodeFloat16( src[ 11 ] );
1168
+ dst[ 26 ] = decodeFloat16( src[ 18 ] );
1169
+ dst[ 27 ] = decodeFloat16( src[ 24 ] );
1170
+ dst[ 28 ] = decodeFloat16( src[ 31 ] );
1171
+ dst[ 29 ] = decodeFloat16( src[ 40 ] );
1172
+
1173
+ dst[ 30 ] = decodeFloat16( src[ 44 ] );
1174
+ dst[ 31 ] = decodeFloat16( src[ 53 ] );
1175
+ dst[ 32 ] = decodeFloat16( src[ 10 ] );
1176
+ dst[ 33 ] = decodeFloat16( src[ 19 ] );
1177
+ dst[ 34 ] = decodeFloat16( src[ 23 ] );
1178
+ dst[ 35 ] = decodeFloat16( src[ 32 ] );
1179
+ dst[ 36 ] = decodeFloat16( src[ 39 ] );
1180
+ dst[ 37 ] = decodeFloat16( src[ 45 ] );
1181
+ dst[ 38 ] = decodeFloat16( src[ 52 ] );
1182
+ dst[ 39 ] = decodeFloat16( src[ 54 ] );
1183
+
1184
+ dst[ 40 ] = decodeFloat16( src[ 20 ] );
1185
+ dst[ 41 ] = decodeFloat16( src[ 22 ] );
1186
+ dst[ 42 ] = decodeFloat16( src[ 33 ] );
1187
+ dst[ 43 ] = decodeFloat16( src[ 38 ] );
1188
+ dst[ 44 ] = decodeFloat16( src[ 46 ] );
1189
+ dst[ 45 ] = decodeFloat16( src[ 51 ] );
1190
+ dst[ 46 ] = decodeFloat16( src[ 55 ] );
1191
+ dst[ 47 ] = decodeFloat16( src[ 60 ] );
1192
+ dst[ 48 ] = decodeFloat16( src[ 21 ] );
1193
+ dst[ 49 ] = decodeFloat16( src[ 34 ] );
1194
+
1195
+ dst[ 50 ] = decodeFloat16( src[ 37 ] );
1196
+ dst[ 51 ] = decodeFloat16( src[ 47 ] );
1197
+ dst[ 52 ] = decodeFloat16( src[ 50 ] );
1198
+ dst[ 53 ] = decodeFloat16( src[ 56 ] );
1199
+ dst[ 54 ] = decodeFloat16( src[ 59 ] );
1200
+ dst[ 55 ] = decodeFloat16( src[ 61 ] );
1201
+ dst[ 56 ] = decodeFloat16( src[ 35 ] );
1202
+ dst[ 57 ] = decodeFloat16( src[ 36 ] );
1203
+ dst[ 58 ] = decodeFloat16( src[ 48 ] );
1204
+ dst[ 59 ] = decodeFloat16( src[ 49 ] );
1205
+
1206
+ dst[ 60 ] = decodeFloat16( src[ 57 ] );
1207
+ dst[ 61 ] = decodeFloat16( src[ 58 ] );
1208
+ dst[ 62 ] = decodeFloat16( src[ 62 ] );
1209
+ dst[ 63 ] = decodeFloat16( src[ 63 ] );
1210
+
1211
+ }
1212
+
1213
+ function dctInverse( data ) {
1214
+
1215
+ const a = 0.5 * Math.cos( 3.14159 / 4.0 );
1216
+ const b = 0.5 * Math.cos( 3.14159 / 16.0 );
1217
+ const c = 0.5 * Math.cos( 3.14159 / 8.0 );
1218
+ const d = 0.5 * Math.cos( 3.0 * 3.14159 / 16.0 );
1219
+ const e = 0.5 * Math.cos( 5.0 * 3.14159 / 16.0 );
1220
+ const f = 0.5 * Math.cos( 3.0 * 3.14159 / 8.0 );
1221
+ const g = 0.5 * Math.cos( 7.0 * 3.14159 / 16.0 );
1222
+
1223
+ const alpha = new Array( 4 );
1224
+ const beta = new Array( 4 );
1225
+ const theta = new Array( 4 );
1226
+ const gamma = new Array( 4 );
1227
+
1228
+ for ( let row = 0; row < 8; ++ row ) {
1229
+
1230
+ const rowPtr = row * 8;
1231
+
1232
+ alpha[ 0 ] = c * data[ rowPtr + 2 ];
1233
+ alpha[ 1 ] = f * data[ rowPtr + 2 ];
1234
+ alpha[ 2 ] = c * data[ rowPtr + 6 ];
1235
+ alpha[ 3 ] = f * data[ rowPtr + 6 ];
1236
+
1237
+ beta[ 0 ] = b * data[ rowPtr + 1 ] + d * data[ rowPtr + 3 ] + e * data[ rowPtr + 5 ] + g * data[ rowPtr + 7 ];
1238
+ beta[ 1 ] = d * data[ rowPtr + 1 ] - g * data[ rowPtr + 3 ] - b * data[ rowPtr + 5 ] - e * data[ rowPtr + 7 ];
1239
+ beta[ 2 ] = e * data[ rowPtr + 1 ] - b * data[ rowPtr + 3 ] + g * data[ rowPtr + 5 ] + d * data[ rowPtr + 7 ];
1240
+ beta[ 3 ] = g * data[ rowPtr + 1 ] - e * data[ rowPtr + 3 ] + d * data[ rowPtr + 5 ] - b * data[ rowPtr + 7 ];
1241
+
1242
+ theta[ 0 ] = a * ( data[ rowPtr + 0 ] + data[ rowPtr + 4 ] );
1243
+ theta[ 3 ] = a * ( data[ rowPtr + 0 ] - data[ rowPtr + 4 ] );
1244
+ theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
1245
+ theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
1246
+
1247
+ gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
1248
+ gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
1249
+ gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
1250
+ gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
1251
+
1252
+ data[ rowPtr + 0 ] = gamma[ 0 ] + beta[ 0 ];
1253
+ data[ rowPtr + 1 ] = gamma[ 1 ] + beta[ 1 ];
1254
+ data[ rowPtr + 2 ] = gamma[ 2 ] + beta[ 2 ];
1255
+ data[ rowPtr + 3 ] = gamma[ 3 ] + beta[ 3 ];
1256
+
1257
+ data[ rowPtr + 4 ] = gamma[ 3 ] - beta[ 3 ];
1258
+ data[ rowPtr + 5 ] = gamma[ 2 ] - beta[ 2 ];
1259
+ data[ rowPtr + 6 ] = gamma[ 1 ] - beta[ 1 ];
1260
+ data[ rowPtr + 7 ] = gamma[ 0 ] - beta[ 0 ];
1261
+
1262
+ }
1263
+
1264
+ for ( let column = 0; column < 8; ++ column ) {
1265
+
1266
+ alpha[ 0 ] = c * data[ 16 + column ];
1267
+ alpha[ 1 ] = f * data[ 16 + column ];
1268
+ alpha[ 2 ] = c * data[ 48 + column ];
1269
+ alpha[ 3 ] = f * data[ 48 + column ];
1270
+
1271
+ beta[ 0 ] = b * data[ 8 + column ] + d * data[ 24 + column ] + e * data[ 40 + column ] + g * data[ 56 + column ];
1272
+ beta[ 1 ] = d * data[ 8 + column ] - g * data[ 24 + column ] - b * data[ 40 + column ] - e * data[ 56 + column ];
1273
+ beta[ 2 ] = e * data[ 8 + column ] - b * data[ 24 + column ] + g * data[ 40 + column ] + d * data[ 56 + column ];
1274
+ beta[ 3 ] = g * data[ 8 + column ] - e * data[ 24 + column ] + d * data[ 40 + column ] - b * data[ 56 + column ];
1275
+
1276
+ theta[ 0 ] = a * ( data[ column ] + data[ 32 + column ] );
1277
+ theta[ 3 ] = a * ( data[ column ] - data[ 32 + column ] );
1278
+
1279
+ theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
1280
+ theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
1281
+
1282
+ gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
1283
+ gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
1284
+ gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
1285
+ gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
1286
+
1287
+ data[ 0 + column ] = gamma[ 0 ] + beta[ 0 ];
1288
+ data[ 8 + column ] = gamma[ 1 ] + beta[ 1 ];
1289
+ data[ 16 + column ] = gamma[ 2 ] + beta[ 2 ];
1290
+ data[ 24 + column ] = gamma[ 3 ] + beta[ 3 ];
1291
+
1292
+ data[ 32 + column ] = gamma[ 3 ] - beta[ 3 ];
1293
+ data[ 40 + column ] = gamma[ 2 ] - beta[ 2 ];
1294
+ data[ 48 + column ] = gamma[ 1 ] - beta[ 1 ];
1295
+ data[ 56 + column ] = gamma[ 0 ] - beta[ 0 ];
1296
+
1297
+ }
1298
+
1299
+ }
1300
+
1301
+ function csc709Inverse( data ) {
1302
+
1303
+ for ( let i = 0; i < 64; ++ i ) {
1304
+
1305
+ const y = data[ 0 ][ i ];
1306
+ const cb = data[ 1 ][ i ];
1307
+ const cr = data[ 2 ][ i ];
1308
+
1309
+ data[ 0 ][ i ] = y + 1.5747 * cr;
1310
+ data[ 1 ][ i ] = y - 0.1873 * cb - 0.4682 * cr;
1311
+ data[ 2 ][ i ] = y + 1.8556 * cb;
1312
+
1313
+ }
1314
+
1315
+ }
1316
+
1317
+ function convertToHalf( src, dst, idx ) {
1318
+
1319
+ for ( let i = 0; i < 64; ++ i ) {
1320
+
1321
+ dst[ idx + i ] = DataUtils.toHalfFloat( toLinear( src[ i ] ) );
1322
+
1323
+ }
1324
+
1325
+ }
1326
+
1327
+ function toLinear( float ) {
1328
+
1329
+ if ( float <= 1 ) {
1330
+
1331
+ return Math.sign( float ) * Math.pow( Math.abs( float ), 2.2 );
1332
+
1333
+ } else {
1334
+
1335
+ return Math.sign( float ) * Math.pow( logBase, Math.abs( float ) - 1.0 );
1336
+
1337
+ }
1338
+
1339
+ }
1340
+
1341
+ function uncompressRAW( info ) {
1342
+
1343
+ return new DataView( info.array.buffer, info.offset.value, info.size );
1344
+
1345
+ }
1346
+
1347
+ function uncompressRLE( info ) {
1348
+
1349
+ const compressed = info.viewer.buffer.slice( info.offset.value, info.offset.value + info.size );
1350
+
1351
+ const rawBuffer = new Uint8Array( decodeRunLength( compressed ) );
1352
+ const tmpBuffer = new Uint8Array( rawBuffer.length );
1353
+
1354
+ predictor( rawBuffer ); // revert predictor
1355
+
1356
+ interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
1357
+
1358
+ return new DataView( tmpBuffer.buffer );
1359
+
1360
+ }
1361
+
1362
+ function uncompressZIP( info ) {
1363
+
1364
+ const compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
1365
+
1366
+ const rawBuffer = fflate.unzlibSync( compressed );
1367
+ const tmpBuffer = new Uint8Array( rawBuffer.length );
1368
+
1369
+ predictor( rawBuffer ); // revert predictor
1370
+
1371
+ interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
1372
+
1373
+ return new DataView( tmpBuffer.buffer );
1374
+
1375
+ }
1376
+
1377
+ function uncompressPIZ( info ) {
1378
+
1379
+ const inDataView = info.viewer;
1380
+ const inOffset = { value: info.offset.value };
1381
+
1382
+ const outBuffer = new Uint16Array( info.columns * info.lines * ( info.inputChannels.length * info.type ) );
1383
+ const bitmap = new Uint8Array( BITMAP_SIZE );
1384
+
1385
+ // Setup channel info
1386
+ let outBufferEnd = 0;
1387
+ const pizChannelData = new Array( info.inputChannels.length );
1388
+ for ( let i = 0, il = info.inputChannels.length; i < il; i ++ ) {
1389
+
1390
+ pizChannelData[ i ] = {};
1391
+ pizChannelData[ i ][ 'start' ] = outBufferEnd;
1392
+ pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
1393
+ pizChannelData[ i ][ 'nx' ] = info.columns;
1394
+ pizChannelData[ i ][ 'ny' ] = info.lines;
1395
+ pizChannelData[ i ][ 'size' ] = info.type;
1396
+
1397
+ outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
1398
+
1399
+ }
1400
+
1401
+ // Read range compression data
1402
+
1403
+ const minNonZero = parseUint16( inDataView, inOffset );
1404
+ const maxNonZero = parseUint16( inDataView, inOffset );
1405
+
1406
+ if ( maxNonZero >= BITMAP_SIZE ) {
1407
+
1408
+ throw new Error( 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE' );
1409
+
1410
+ }
1411
+
1412
+ if ( minNonZero <= maxNonZero ) {
1413
+
1414
+ for ( let i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
1415
+
1416
+ bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
1417
+
1418
+ }
1419
+
1420
+ }
1421
+
1422
+ // Reverse LUT
1423
+ const lut = new Uint16Array( USHORT_RANGE );
1424
+ const maxValue = reverseLutFromBitmap( bitmap, lut );
1425
+
1426
+ const length = parseUint32( inDataView, inOffset );
1427
+
1428
+ // Huffman decoding
1429
+ hufUncompress( info.array, inDataView, inOffset, length, outBuffer, outBufferEnd );
1430
+
1431
+ // Wavelet decoding
1432
+ for ( let i = 0; i < info.inputChannels.length; ++ i ) {
1433
+
1434
+ const cd = pizChannelData[ i ];
1435
+
1436
+ for ( let j = 0; j < pizChannelData[ i ].size; ++ j ) {
1437
+
1438
+ wav2Decode(
1439
+ outBuffer,
1440
+ cd.start + j,
1441
+ cd.nx,
1442
+ cd.size,
1443
+ cd.ny,
1444
+ cd.nx * cd.size,
1445
+ maxValue
1446
+ );
1447
+
1448
+ }
1449
+
1450
+ }
1451
+
1452
+ // Expand the pixel data to their original range
1453
+ applyLut( lut, outBuffer, outBufferEnd );
1454
+
1455
+ // Rearrange the pixel data into the format expected by the caller.
1456
+ let tmpOffset = 0;
1457
+ const tmpBuffer = new Uint8Array( outBuffer.buffer.byteLength );
1458
+ for ( let y = 0; y < info.lines; y ++ ) {
1459
+
1460
+ for ( let c = 0; c < info.inputChannels.length; c ++ ) {
1461
+
1462
+ const cd = pizChannelData[ c ];
1463
+
1464
+ const n = cd.nx * cd.size;
1465
+ const cp = new Uint8Array( outBuffer.buffer, cd.end * INT16_SIZE, n * INT16_SIZE );
1466
+
1467
+ tmpBuffer.set( cp, tmpOffset );
1468
+ tmpOffset += n * INT16_SIZE;
1469
+ cd.end += n;
1470
+
1471
+ }
1472
+
1473
+ }
1474
+
1475
+ return new DataView( tmpBuffer.buffer );
1476
+
1477
+ }
1478
+
1479
+ function uncompressPXR( info ) {
1480
+
1481
+ const compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
1482
+
1483
+ const rawBuffer = fflate.unzlibSync( compressed );
1484
+
1485
+ const byteSize = info.inputChannels.length * info.lines * info.columns * info.totalBytes;
1486
+ const tmpBuffer = new ArrayBuffer( byteSize );
1487
+ const viewer = new DataView( tmpBuffer );
1488
+
1489
+ let tmpBufferEnd = 0;
1490
+ let writePtr = 0;
1491
+ const ptr = new Array( 4 );
1492
+
1493
+ for ( let y = 0; y < info.lines; y ++ ) {
1494
+
1495
+ for ( let c = 0; c < info.inputChannels.length; c ++ ) {
1496
+
1497
+ let pixel = 0;
1498
+
1499
+ const type = info.inputChannels[ c ].pixelType;
1500
+ switch ( type ) {
1501
+
1502
+ case 1:
1503
+
1504
+ ptr[ 0 ] = tmpBufferEnd;
1505
+ ptr[ 1 ] = ptr[ 0 ] + info.columns;
1506
+ tmpBufferEnd = ptr[ 1 ] + info.columns;
1507
+
1508
+ for ( let j = 0; j < info.columns; ++ j ) {
1509
+
1510
+ const diff = ( rawBuffer[ ptr[ 0 ] ++ ] << 8 ) | rawBuffer[ ptr[ 1 ] ++ ];
1511
+
1512
+ pixel += diff;
1513
+
1514
+ viewer.setUint16( writePtr, pixel, true );
1515
+ writePtr += 2;
1516
+
1517
+ }
1518
+
1519
+ break;
1520
+
1521
+ case 2:
1522
+
1523
+ ptr[ 0 ] = tmpBufferEnd;
1524
+ ptr[ 1 ] = ptr[ 0 ] + info.columns;
1525
+ ptr[ 2 ] = ptr[ 1 ] + info.columns;
1526
+ tmpBufferEnd = ptr[ 2 ] + info.columns;
1527
+
1528
+ for ( let j = 0; j < info.columns; ++ j ) {
1529
+
1530
+ const diff = ( rawBuffer[ ptr[ 0 ] ++ ] << 24 ) | ( rawBuffer[ ptr[ 1 ] ++ ] << 16 ) | ( rawBuffer[ ptr[ 2 ] ++ ] << 8 );
1531
+
1532
+ pixel += diff;
1533
+
1534
+ viewer.setUint32( writePtr, pixel, true );
1535
+ writePtr += 4;
1536
+
1537
+ }
1538
+
1539
+ break;
1540
+
1541
+ }
1542
+
1543
+ }
1544
+
1545
+ }
1546
+
1547
+ return viewer;
1548
+
1549
+ }
1550
+
1551
+ function uncompressDWA( info ) {
1552
+
1553
+ const inDataView = info.viewer;
1554
+ const inOffset = { value: info.offset.value };
1555
+ const outBuffer = new Uint8Array( info.columns * info.lines * ( info.inputChannels.length * info.type * INT16_SIZE ) );
1556
+
1557
+ // Read compression header information
1558
+ const dwaHeader = {
1559
+
1560
+ version: parseInt64( inDataView, inOffset ),
1561
+ unknownUncompressedSize: parseInt64( inDataView, inOffset ),
1562
+ unknownCompressedSize: parseInt64( inDataView, inOffset ),
1563
+ acCompressedSize: parseInt64( inDataView, inOffset ),
1564
+ dcCompressedSize: parseInt64( inDataView, inOffset ),
1565
+ rleCompressedSize: parseInt64( inDataView, inOffset ),
1566
+ rleUncompressedSize: parseInt64( inDataView, inOffset ),
1567
+ rleRawSize: parseInt64( inDataView, inOffset ),
1568
+ totalAcUncompressedCount: parseInt64( inDataView, inOffset ),
1569
+ totalDcUncompressedCount: parseInt64( inDataView, inOffset ),
1570
+ acCompression: parseInt64( inDataView, inOffset )
1571
+
1572
+ };
1573
+
1574
+ if ( dwaHeader.version < 2 )
1575
+ throw new Error( 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported' );
1576
+
1577
+ // Read channel ruleset information
1578
+ const channelRules = new Array();
1579
+ let ruleSize = parseUint16( inDataView, inOffset ) - INT16_SIZE;
1580
+
1581
+ while ( ruleSize > 0 ) {
1582
+
1583
+ const name = parseNullTerminatedString( inDataView.buffer, inOffset );
1584
+ const value = parseUint8( inDataView, inOffset );
1585
+ const compression = ( value >> 2 ) & 3;
1586
+ const csc = ( value >> 4 ) - 1;
1587
+ const index = new Int8Array( [ csc ] )[ 0 ];
1588
+ const type = parseUint8( inDataView, inOffset );
1589
+
1590
+ channelRules.push( {
1591
+ name: name,
1592
+ index: index,
1593
+ type: type,
1594
+ compression: compression,
1595
+ } );
1596
+
1597
+ ruleSize -= name.length + 3;
1598
+
1599
+ }
1600
+
1601
+ // Classify channels
1602
+ const channels = EXRHeader.channels;
1603
+ const channelData = new Array( info.inputChannels.length );
1604
+
1605
+ for ( let i = 0; i < info.inputChannels.length; ++ i ) {
1606
+
1607
+ const cd = channelData[ i ] = {};
1608
+ const channel = channels[ i ];
1609
+
1610
+ cd.name = channel.name;
1611
+ cd.compression = UNKNOWN;
1612
+ cd.decoded = false;
1613
+ cd.type = channel.pixelType;
1614
+ cd.pLinear = channel.pLinear;
1615
+ cd.width = info.columns;
1616
+ cd.height = info.lines;
1617
+
1618
+ }
1619
+
1620
+ const cscSet = {
1621
+ idx: new Array( 3 )
1622
+ };
1623
+
1624
+ for ( let offset = 0; offset < info.inputChannels.length; ++ offset ) {
1625
+
1626
+ const cd = channelData[ offset ];
1627
+
1628
+ for ( let i = 0; i < channelRules.length; ++ i ) {
1629
+
1630
+ const rule = channelRules[ i ];
1631
+
1632
+ if ( cd.name == rule.name ) {
1633
+
1634
+ cd.compression = rule.compression;
1635
+
1636
+ if ( rule.index >= 0 ) {
1637
+
1638
+ cscSet.idx[ rule.index ] = offset;
1639
+
1640
+ }
1641
+
1642
+ cd.offset = offset;
1643
+
1644
+ }
1645
+
1646
+ }
1647
+
1648
+ }
1649
+
1650
+ let acBuffer, dcBuffer, rleBuffer;
1651
+
1652
+ // Read DCT - AC component data
1653
+ if ( dwaHeader.acCompressedSize > 0 ) {
1654
+
1655
+ switch ( dwaHeader.acCompression ) {
1656
+
1657
+ case STATIC_HUFFMAN:
1658
+
1659
+ acBuffer = new Uint16Array( dwaHeader.totalAcUncompressedCount );
1660
+ hufUncompress( info.array, inDataView, inOffset, dwaHeader.acCompressedSize, acBuffer, dwaHeader.totalAcUncompressedCount );
1661
+ break;
1662
+
1663
+ case DEFLATE:
1664
+
1665
+ const compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.totalAcUncompressedCount );
1666
+ const data = fflate.unzlibSync( compressed );
1667
+ acBuffer = new Uint16Array( data.buffer );
1668
+ inOffset.value += dwaHeader.totalAcUncompressedCount;
1669
+ break;
1670
+
1671
+ }
1672
+
1673
+
1674
+ }
1675
+
1676
+ // Read DCT - DC component data
1677
+ if ( dwaHeader.dcCompressedSize > 0 ) {
1678
+
1679
+ const zlibInfo = {
1680
+ array: info.array,
1681
+ offset: inOffset,
1682
+ size: dwaHeader.dcCompressedSize
1683
+ };
1684
+ dcBuffer = new Uint16Array( uncompressZIP( zlibInfo ).buffer );
1685
+ inOffset.value += dwaHeader.dcCompressedSize;
1686
+
1687
+ }
1688
+
1689
+ // Read RLE compressed data
1690
+ if ( dwaHeader.rleRawSize > 0 ) {
1691
+
1692
+ const compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.rleCompressedSize );
1693
+ const data = fflate.unzlibSync( compressed );
1694
+ rleBuffer = decodeRunLength( data.buffer );
1695
+
1696
+ inOffset.value += dwaHeader.rleCompressedSize;
1697
+
1698
+ }
1699
+
1700
+ // Prepare outbuffer data offset
1701
+ let outBufferEnd = 0;
1702
+ const rowOffsets = new Array( channelData.length );
1703
+ for ( let i = 0; i < rowOffsets.length; ++ i ) {
1704
+
1705
+ rowOffsets[ i ] = new Array();
1706
+
1707
+ }
1708
+
1709
+ for ( let y = 0; y < info.lines; ++ y ) {
1710
+
1711
+ for ( let chan = 0; chan < channelData.length; ++ chan ) {
1712
+
1713
+ rowOffsets[ chan ].push( outBufferEnd );
1714
+ outBufferEnd += channelData[ chan ].width * info.type * INT16_SIZE;
1715
+
1716
+ }
1717
+
1718
+ }
1719
+
1720
+ // Decode lossy DCT data if we have a valid color space conversion set with the first RGB channel present
1721
+ if ( cscSet.idx[ 0 ] !== undefined && channelData[ cscSet.idx[ 0 ] ] ) {
1722
+
1723
+ lossyDctDecode( cscSet, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer );
1724
+
1725
+ }
1726
+
1727
+ // Decode other channels
1728
+ for ( let i = 0; i < channelData.length; ++ i ) {
1729
+
1730
+ const cd = channelData[ i ];
1731
+
1732
+ if ( cd.decoded ) continue;
1733
+
1734
+ switch ( cd.compression ) {
1735
+
1736
+ case RLE:
1737
+
1738
+ let row = 0;
1739
+ let rleOffset = 0;
1740
+
1741
+ for ( let y = 0; y < info.lines; ++ y ) {
1742
+
1743
+ let rowOffsetBytes = rowOffsets[ i ][ row ];
1744
+
1745
+ for ( let x = 0; x < cd.width; ++ x ) {
1746
+
1747
+ for ( let byte = 0; byte < INT16_SIZE * cd.type; ++ byte ) {
1748
+
1749
+ outBuffer[ rowOffsetBytes ++ ] = rleBuffer[ rleOffset + byte * cd.width * cd.height ];
1750
+
1751
+ }
1752
+
1753
+ rleOffset ++;
1754
+
1755
+ }
1756
+
1757
+ row ++;
1758
+
1759
+ }
1760
+
1761
+ break;
1762
+
1763
+ case LOSSY_DCT:
1764
+
1765
+ lossyDctChannelDecode( i, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer );
1766
+
1767
+ break;
1768
+
1769
+ default:
1770
+ throw new Error( 'EXRLoader.parse: unsupported channel compression' );
1771
+
1772
+ }
1773
+
1774
+ }
1775
+
1776
+ return new DataView( outBuffer.buffer );
1777
+
1778
+ }
1779
+
1780
+ function parseNullTerminatedString( buffer, offset ) {
1781
+
1782
+ const uintBuffer = new Uint8Array( buffer );
1783
+ let endOffset = 0;
1784
+
1785
+ while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
1786
+
1787
+ endOffset += 1;
1788
+
1789
+ }
1790
+
1791
+ const stringValue = new TextDecoder().decode(
1792
+ uintBuffer.slice( offset.value, offset.value + endOffset )
1793
+ );
1794
+
1795
+ offset.value = offset.value + endOffset + 1;
1796
+
1797
+ return stringValue;
1798
+
1799
+ }
1800
+
1801
+ function parseFixedLengthString( buffer, offset, size ) {
1802
+
1803
+ const stringValue = new TextDecoder().decode(
1804
+ new Uint8Array( buffer ).slice( offset.value, offset.value + size )
1805
+ );
1806
+
1807
+ offset.value = offset.value + size;
1808
+
1809
+ return stringValue;
1810
+
1811
+ }
1812
+
1813
+ function parseRational( dataView, offset ) {
1814
+
1815
+ const x = parseInt32( dataView, offset );
1816
+ const y = parseUint32( dataView, offset );
1817
+
1818
+ return [ x, y ];
1819
+
1820
+ }
1821
+
1822
+ function parseTimecode( dataView, offset ) {
1823
+
1824
+ const x = parseUint32( dataView, offset );
1825
+ const y = parseUint32( dataView, offset );
1826
+
1827
+ return [ x, y ];
1828
+
1829
+ }
1830
+
1831
+ function parseInt32( dataView, offset ) {
1832
+
1833
+ const Int32 = dataView.getInt32( offset.value, true );
1834
+
1835
+ offset.value = offset.value + INT32_SIZE;
1836
+
1837
+ return Int32;
1838
+
1839
+ }
1840
+
1841
+ function parseUint32( dataView, offset ) {
1842
+
1843
+ const Uint32 = dataView.getUint32( offset.value, true );
1844
+
1845
+ offset.value = offset.value + INT32_SIZE;
1846
+
1847
+ return Uint32;
1848
+
1849
+ }
1850
+
1851
+ function parseUint8Array( uInt8Array, offset ) {
1852
+
1853
+ const Uint8 = uInt8Array[ offset.value ];
1854
+
1855
+ offset.value = offset.value + INT8_SIZE;
1856
+
1857
+ return Uint8;
1858
+
1859
+ }
1860
+
1861
+ function parseUint8( dataView, offset ) {
1862
+
1863
+ const Uint8 = dataView.getUint8( offset.value );
1864
+
1865
+ offset.value = offset.value + INT8_SIZE;
1866
+
1867
+ return Uint8;
1868
+
1869
+ }
1870
+
1871
+ const parseInt64 = function ( dataView, offset ) {
1872
+
1873
+ let int;
1874
+
1875
+ if ( 'getBigInt64' in DataView.prototype ) {
1876
+
1877
+ int = Number( dataView.getBigInt64( offset.value, true ) );
1878
+
1879
+ } else {
1880
+
1881
+ int = dataView.getUint32( offset.value + 4, true ) + Number( dataView.getUint32( offset.value, true ) << 32 );
1882
+
1883
+ }
1884
+
1885
+ offset.value += ULONG_SIZE;
1886
+
1887
+ return int;
1888
+
1889
+ };
1890
+
1891
+ function parseFloat32( dataView, offset ) {
1892
+
1893
+ const float = dataView.getFloat32( offset.value, true );
1894
+
1895
+ offset.value += FLOAT32_SIZE;
1896
+
1897
+ return float;
1898
+
1899
+ }
1900
+
1901
+ function decodeFloat32( dataView, offset ) {
1902
+
1903
+ return DataUtils.toHalfFloat( parseFloat32( dataView, offset ) );
1904
+
1905
+ }
1906
+
1907
+ // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
1908
+ function decodeFloat16( binary ) {
1909
+
1910
+ const exponent = ( binary & 0x7C00 ) >> 10,
1911
+ fraction = binary & 0x03FF;
1912
+
1913
+ return ( binary >> 15 ? - 1 : 1 ) * (
1914
+ exponent ?
1915
+ (
1916
+ exponent === 0x1F ?
1917
+ fraction ? NaN : Infinity :
1918
+ Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
1919
+ ) :
1920
+ 6.103515625e-5 * ( fraction / 0x400 )
1921
+ );
1922
+
1923
+ }
1924
+
1925
+ function parseUint16( dataView, offset ) {
1926
+
1927
+ const Uint16 = dataView.getUint16( offset.value, true );
1928
+
1929
+ offset.value += INT16_SIZE;
1930
+
1931
+ return Uint16;
1932
+
1933
+ }
1934
+
1935
+ function parseFloat16( buffer, offset ) {
1936
+
1937
+ return decodeFloat16( parseUint16( buffer, offset ) );
1938
+
1939
+ }
1940
+
1941
+ function parseChlist( dataView, buffer, offset, size ) {
1942
+
1943
+ const startOffset = offset.value;
1944
+ const channels = [];
1945
+
1946
+ while ( offset.value < ( startOffset + size - 1 ) ) {
1947
+
1948
+ const name = parseNullTerminatedString( buffer, offset );
1949
+ const pixelType = parseInt32( dataView, offset );
1950
+ const pLinear = parseUint8( dataView, offset );
1951
+ offset.value += 3; // reserved, three chars
1952
+ const xSampling = parseInt32( dataView, offset );
1953
+ const ySampling = parseInt32( dataView, offset );
1954
+
1955
+ channels.push( {
1956
+ name: name,
1957
+ pixelType: pixelType,
1958
+ pLinear: pLinear,
1959
+ xSampling: xSampling,
1960
+ ySampling: ySampling
1961
+ } );
1962
+
1963
+ }
1964
+
1965
+ offset.value += 1;
1966
+
1967
+ return channels;
1968
+
1969
+ }
1970
+
1971
+ function parseChromaticities( dataView, offset ) {
1972
+
1973
+ const redX = parseFloat32( dataView, offset );
1974
+ const redY = parseFloat32( dataView, offset );
1975
+ const greenX = parseFloat32( dataView, offset );
1976
+ const greenY = parseFloat32( dataView, offset );
1977
+ const blueX = parseFloat32( dataView, offset );
1978
+ const blueY = parseFloat32( dataView, offset );
1979
+ const whiteX = parseFloat32( dataView, offset );
1980
+ const whiteY = parseFloat32( dataView, offset );
1981
+
1982
+ return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
1983
+
1984
+ }
1985
+
1986
+ function parseCompression( dataView, offset ) {
1987
+
1988
+ const compressionCodes = [
1989
+ 'NO_COMPRESSION',
1990
+ 'RLE_COMPRESSION',
1991
+ 'ZIPS_COMPRESSION',
1992
+ 'ZIP_COMPRESSION',
1993
+ 'PIZ_COMPRESSION',
1994
+ 'PXR24_COMPRESSION',
1995
+ 'B44_COMPRESSION',
1996
+ 'B44A_COMPRESSION',
1997
+ 'DWAA_COMPRESSION',
1998
+ 'DWAB_COMPRESSION'
1999
+ ];
2000
+
2001
+ const compression = parseUint8( dataView, offset );
2002
+
2003
+ return compressionCodes[ compression ];
2004
+
2005
+ }
2006
+
2007
+ function parseBox2i( dataView, offset ) {
2008
+
2009
+ const xMin = parseInt32( dataView, offset );
2010
+ const yMin = parseInt32( dataView, offset );
2011
+ const xMax = parseInt32( dataView, offset );
2012
+ const yMax = parseInt32( dataView, offset );
2013
+
2014
+ return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
2015
+
2016
+ }
2017
+
2018
+ function parseLineOrder( dataView, offset ) {
2019
+
2020
+ const lineOrders = [
2021
+ 'INCREASING_Y',
2022
+ 'DECREASING_Y',
2023
+ 'RANDOM_Y',
2024
+ ];
2025
+
2026
+ const lineOrder = parseUint8( dataView, offset );
2027
+
2028
+ return lineOrders[ lineOrder ];
2029
+
2030
+ }
2031
+
2032
+ function parseEnvmap( dataView, offset ) {
2033
+
2034
+ const envmaps = [
2035
+ 'ENVMAP_LATLONG',
2036
+ 'ENVMAP_CUBE'
2037
+ ];
2038
+
2039
+ const envmap = parseUint8( dataView, offset );
2040
+
2041
+ return envmaps[ envmap ];
2042
+
2043
+ }
2044
+
2045
+ function parseTiledesc( dataView, offset ) {
2046
+
2047
+ const levelModes = [
2048
+ 'ONE_LEVEL',
2049
+ 'MIPMAP_LEVELS',
2050
+ 'RIPMAP_LEVELS',
2051
+ ];
2052
+
2053
+ const roundingModes = [
2054
+ 'ROUND_DOWN',
2055
+ 'ROUND_UP',
2056
+ ];
2057
+
2058
+ const xSize = parseUint32( dataView, offset );
2059
+ const ySize = parseUint32( dataView, offset );
2060
+ const modes = parseUint8( dataView, offset );
2061
+
2062
+ return {
2063
+ xSize: xSize,
2064
+ ySize: ySize,
2065
+ levelMode: levelModes[ modes & 0xf ],
2066
+ roundingMode: roundingModes[ modes >> 4 ]
2067
+ };
2068
+
2069
+ }
2070
+
2071
+ function parseV2f( dataView, offset ) {
2072
+
2073
+ const x = parseFloat32( dataView, offset );
2074
+ const y = parseFloat32( dataView, offset );
2075
+
2076
+ return [ x, y ];
2077
+
2078
+ }
2079
+
2080
+ function parseV3f( dataView, offset ) {
2081
+
2082
+ const x = parseFloat32( dataView, offset );
2083
+ const y = parseFloat32( dataView, offset );
2084
+ const z = parseFloat32( dataView, offset );
2085
+
2086
+ return [ x, y, z ];
2087
+
2088
+ }
2089
+
2090
+ function parseValue( dataView, buffer, offset, type, size ) {
2091
+
2092
+ if ( type === 'string' || type === 'stringvector' || type === 'iccProfile' ) {
2093
+
2094
+ return parseFixedLengthString( buffer, offset, size );
2095
+
2096
+ } else if ( type === 'chlist' ) {
2097
+
2098
+ return parseChlist( dataView, buffer, offset, size );
2099
+
2100
+ } else if ( type === 'chromaticities' ) {
2101
+
2102
+ return parseChromaticities( dataView, offset );
2103
+
2104
+ } else if ( type === 'compression' ) {
2105
+
2106
+ return parseCompression( dataView, offset );
2107
+
2108
+ } else if ( type === 'box2i' ) {
2109
+
2110
+ return parseBox2i( dataView, offset );
2111
+
2112
+ } else if ( type === 'envmap' ) {
2113
+
2114
+ return parseEnvmap( dataView, offset );
2115
+
2116
+ } else if ( type === 'tiledesc' ) {
2117
+
2118
+ return parseTiledesc( dataView, offset );
2119
+
2120
+ } else if ( type === 'lineOrder' ) {
2121
+
2122
+ return parseLineOrder( dataView, offset );
2123
+
2124
+ } else if ( type === 'float' ) {
2125
+
2126
+ return parseFloat32( dataView, offset );
2127
+
2128
+ } else if ( type === 'v2f' ) {
2129
+
2130
+ return parseV2f( dataView, offset );
2131
+
2132
+ } else if ( type === 'v3f' ) {
2133
+
2134
+ return parseV3f( dataView, offset );
2135
+
2136
+ } else if ( type === 'int' ) {
2137
+
2138
+ return parseInt32( dataView, offset );
2139
+
2140
+ } else if ( type === 'rational' ) {
2141
+
2142
+ return parseRational( dataView, offset );
2143
+
2144
+ } else if ( type === 'timecode' ) {
2145
+
2146
+ return parseTimecode( dataView, offset );
2147
+
2148
+ } else if ( type === 'preview' ) {
2149
+
2150
+ offset.value += size;
2151
+ return 'skipped';
2152
+
2153
+ } else {
2154
+
2155
+ offset.value += size;
2156
+ return undefined;
2157
+
2158
+ }
2159
+
2160
+ }
2161
+
2162
+ function roundLog2( x, mode ) {
2163
+
2164
+ const log2 = Math.log2( x );
2165
+ return mode == 'ROUND_DOWN' ? Math.floor( log2 ) : Math.ceil( log2 );
2166
+
2167
+ }
2168
+
2169
+ function calculateTileLevels( tiledesc, w, h ) {
2170
+
2171
+ let num = 0;
2172
+
2173
+ switch ( tiledesc.levelMode ) {
2174
+
2175
+ case 'ONE_LEVEL':
2176
+ num = 1;
2177
+ break;
2178
+
2179
+ case 'MIPMAP_LEVELS':
2180
+ num = roundLog2( Math.max( w, h ), tiledesc.roundingMode ) + 1;
2181
+ break;
2182
+
2183
+ case 'RIPMAP_LEVELS':
2184
+ throw new Error( 'THREE.EXRLoader: RIPMAP_LEVELS tiles currently unsupported.' );
2185
+
2186
+ }
2187
+
2188
+ return num;
2189
+
2190
+ }
2191
+
2192
+ function calculateTiles( count, dataSize, size, roundingMode ) {
2193
+
2194
+ const tiles = new Array( count );
2195
+
2196
+ for ( let i = 0; i < count; i ++ ) {
2197
+
2198
+ const b = ( 1 << i );
2199
+ let s = ( dataSize / b ) | 0;
2200
+
2201
+ if ( roundingMode == 'ROUND_UP' && s * b < dataSize ) s += 1;
2202
+
2203
+ const l = Math.max( s, 1 );
2204
+
2205
+ tiles[ i ] = ( ( l + size - 1 ) / size ) | 0;
2206
+
2207
+ }
2208
+
2209
+ return tiles;
2210
+
2211
+ }
2212
+
2213
+ function parseTiles() {
2214
+
2215
+ const EXRDecoder = this;
2216
+ const offset = EXRDecoder.offset;
2217
+ const tmpOffset = { value: 0 };
2218
+
2219
+ for ( let tile = 0; tile < EXRDecoder.tileCount; tile ++ ) {
2220
+
2221
+ const tileX = parseInt32( EXRDecoder.viewer, offset );
2222
+ const tileY = parseInt32( EXRDecoder.viewer, offset );
2223
+ offset.value += 8; // skip levels - only parsing top-level
2224
+ EXRDecoder.size = parseUint32( EXRDecoder.viewer, offset );
2225
+
2226
+ const startX = tileX * EXRDecoder.blockWidth;
2227
+ const startY = tileY * EXRDecoder.blockHeight;
2228
+ EXRDecoder.columns = ( startX + EXRDecoder.blockWidth > EXRDecoder.width ) ? EXRDecoder.width - startX : EXRDecoder.blockWidth;
2229
+ EXRDecoder.lines = ( startY + EXRDecoder.blockHeight > EXRDecoder.height ) ? EXRDecoder.height - startY : EXRDecoder.blockHeight;
2230
+
2231
+ const bytesBlockLine = EXRDecoder.columns * EXRDecoder.totalBytes;
2232
+ const isCompressed = EXRDecoder.size < EXRDecoder.lines * bytesBlockLine;
2233
+ const viewer = isCompressed ? EXRDecoder.uncompress( EXRDecoder ) : uncompressRAW( EXRDecoder );
2234
+
2235
+ offset.value += EXRDecoder.size;
2236
+
2237
+ for ( let line = 0; line < EXRDecoder.lines; line ++ ) {
2238
+
2239
+ const lineOffset = line * EXRDecoder.columns * EXRDecoder.totalBytes;
2240
+
2241
+ for ( let channelID = 0; channelID < EXRDecoder.inputChannels.length; channelID ++ ) {
2242
+
2243
+ const name = EXRHeader.channels[ channelID ].name;
2244
+ const lOff = EXRDecoder.channelByteOffsets[ name ] * EXRDecoder.columns;
2245
+ const cOff = EXRDecoder.decodeChannels[ name ];
2246
+
2247
+ if ( cOff === undefined ) continue;
2248
+
2249
+ tmpOffset.value = lineOffset + lOff;
2250
+ const outLineOffset = ( EXRDecoder.height - ( 1 + startY + line ) ) * EXRDecoder.outLineWidth;
2251
+
2252
+ for ( let x = 0; x < EXRDecoder.columns; x ++ ) {
2253
+
2254
+ const outIndex = outLineOffset + ( x + startX ) * EXRDecoder.outputChannels + cOff;
2255
+ EXRDecoder.byteArray[ outIndex ] = EXRDecoder.getter( viewer, tmpOffset );
2256
+
2257
+ }
2258
+
2259
+ }
2260
+
2261
+ }
2262
+
2263
+ }
2264
+
2265
+ }
2266
+
2267
+ function parseScanline() {
2268
+
2269
+ const EXRDecoder = this;
2270
+ const offset = EXRDecoder.offset;
2271
+ const tmpOffset = { value: 0 };
2272
+
2273
+ for ( let scanlineBlockIdx = 0; scanlineBlockIdx < EXRDecoder.height / EXRDecoder.blockHeight; scanlineBlockIdx ++ ) {
2274
+
2275
+ const line = parseInt32( EXRDecoder.viewer, offset ) - EXRHeader.dataWindow.yMin; // line_no
2276
+ EXRDecoder.size = parseUint32( EXRDecoder.viewer, offset ); // data_len
2277
+ EXRDecoder.lines = ( ( line + EXRDecoder.blockHeight > EXRDecoder.height ) ? ( EXRDecoder.height - line ) : EXRDecoder.blockHeight );
2278
+
2279
+ const bytesPerLine = EXRDecoder.columns * EXRDecoder.totalBytes;
2280
+ const isCompressed = EXRDecoder.size < EXRDecoder.lines * bytesPerLine;
2281
+ const viewer = isCompressed ? EXRDecoder.uncompress( EXRDecoder ) : uncompressRAW( EXRDecoder );
2282
+
2283
+ offset.value += EXRDecoder.size;
2284
+
2285
+ for ( let line_y = 0; line_y < EXRDecoder.blockHeight; line_y ++ ) {
2286
+
2287
+ const scan_y = scanlineBlockIdx * EXRDecoder.blockHeight;
2288
+ const true_y = line_y + EXRDecoder.scanOrder( scan_y );
2289
+ if ( true_y >= EXRDecoder.height ) continue;
2290
+
2291
+ const lineOffset = line_y * bytesPerLine;
2292
+ const outLineOffset = ( EXRDecoder.height - 1 - true_y ) * EXRDecoder.outLineWidth;
2293
+
2294
+ for ( let channelID = 0; channelID < EXRDecoder.inputChannels.length; channelID ++ ) {
2295
+
2296
+ const name = EXRHeader.channels[ channelID ].name;
2297
+ const lOff = EXRDecoder.channelByteOffsets[ name ] * EXRDecoder.columns;
2298
+ const cOff = EXRDecoder.decodeChannels[ name ];
2299
+
2300
+ if ( cOff === undefined ) continue;
2301
+
2302
+ tmpOffset.value = lineOffset + lOff;
2303
+
2304
+ for ( let x = 0; x < EXRDecoder.columns; x ++ ) {
2305
+
2306
+ const outIndex = outLineOffset + x * EXRDecoder.outputChannels + cOff;
2307
+ EXRDecoder.byteArray[ outIndex ] = EXRDecoder.getter( viewer, tmpOffset );
2308
+
2309
+ }
2310
+
2311
+ }
2312
+
2313
+ }
2314
+
2315
+ }
2316
+
2317
+ }
2318
+
2319
+ function parseHeader( dataView, buffer, offset ) {
2320
+
2321
+ const EXRHeader = {};
2322
+
2323
+ if ( dataView.getUint32( 0, true ) != 20000630 ) { // magic
2324
+
2325
+ throw new Error( 'THREE.EXRLoader: Provided file doesn\'t appear to be in OpenEXR format.' );
2326
+
2327
+ }
2328
+
2329
+ EXRHeader.version = dataView.getUint8( 4 );
2330
+
2331
+ const spec = dataView.getUint8( 5 ); // fullMask
2332
+
2333
+ EXRHeader.spec = {
2334
+ singleTile: !! ( spec & 2 ),
2335
+ longName: !! ( spec & 4 ),
2336
+ deepFormat: !! ( spec & 8 ),
2337
+ multiPart: !! ( spec & 16 ),
2338
+ };
2339
+
2340
+ // start of header
2341
+
2342
+ offset.value = 8; // start at 8 - after pre-amble
2343
+
2344
+ let keepReading = true;
2345
+
2346
+ while ( keepReading ) {
2347
+
2348
+ const attributeName = parseNullTerminatedString( buffer, offset );
2349
+
2350
+ if ( attributeName === '' ) {
2351
+
2352
+ keepReading = false;
2353
+
2354
+ } else {
2355
+
2356
+ const attributeType = parseNullTerminatedString( buffer, offset );
2357
+ const attributeSize = parseUint32( dataView, offset );
2358
+ const attributeValue = parseValue( dataView, buffer, offset, attributeType, attributeSize );
2359
+
2360
+ if ( attributeValue === undefined ) {
2361
+
2362
+ console.warn( `THREE.EXRLoader: Skipped unknown header attribute type \'${attributeType}\'.` );
2363
+
2364
+ } else {
2365
+
2366
+ EXRHeader[ attributeName ] = attributeValue;
2367
+
2368
+ }
2369
+
2370
+ }
2371
+
2372
+ }
2373
+
2374
+ if ( ( spec & ~ 0x06 ) != 0 ) { // unsupported deep-image, multi-part
2375
+
2376
+ console.error( 'THREE.EXRHeader:', EXRHeader );
2377
+ throw new Error( 'THREE.EXRLoader: Provided file is currently unsupported.' );
2378
+
2379
+ }
2380
+
2381
+ return EXRHeader;
2382
+
2383
+ }
2384
+
2385
+ function setupDecoder( EXRHeader, dataView, uInt8Array, offset, outputType, outputFormat ) {
2386
+
2387
+ const EXRDecoder = {
2388
+ size: 0,
2389
+ viewer: dataView,
2390
+ array: uInt8Array,
2391
+ offset: offset,
2392
+ width: EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1,
2393
+ height: EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1,
2394
+ inputChannels: EXRHeader.channels,
2395
+ channelByteOffsets: {},
2396
+ shouldExpand: false,
2397
+ scanOrder: null,
2398
+ totalBytes: null,
2399
+ columns: null,
2400
+ lines: null,
2401
+ type: null,
2402
+ uncompress: null,
2403
+ getter: null,
2404
+ format: null,
2405
+ colorSpace: LinearSRGBColorSpace,
2406
+ };
2407
+
2408
+ switch ( EXRHeader.compression ) {
2409
+
2410
+ case 'NO_COMPRESSION':
2411
+ EXRDecoder.blockHeight = 1;
2412
+ EXRDecoder.uncompress = uncompressRAW;
2413
+ break;
2414
+
2415
+ case 'RLE_COMPRESSION':
2416
+ EXRDecoder.blockHeight = 1;
2417
+ EXRDecoder.uncompress = uncompressRLE;
2418
+ break;
2419
+
2420
+ case 'ZIPS_COMPRESSION':
2421
+ EXRDecoder.blockHeight = 1;
2422
+ EXRDecoder.uncompress = uncompressZIP;
2423
+ break;
2424
+
2425
+ case 'ZIP_COMPRESSION':
2426
+ EXRDecoder.blockHeight = 16;
2427
+ EXRDecoder.uncompress = uncompressZIP;
2428
+ break;
2429
+
2430
+ case 'PIZ_COMPRESSION':
2431
+ EXRDecoder.blockHeight = 32;
2432
+ EXRDecoder.uncompress = uncompressPIZ;
2433
+ break;
2434
+
2435
+ case 'PXR24_COMPRESSION':
2436
+ EXRDecoder.blockHeight = 16;
2437
+ EXRDecoder.uncompress = uncompressPXR;
2438
+ break;
2439
+
2440
+ case 'DWAA_COMPRESSION':
2441
+ EXRDecoder.blockHeight = 32;
2442
+ EXRDecoder.uncompress = uncompressDWA;
2443
+ break;
2444
+
2445
+ case 'DWAB_COMPRESSION':
2446
+ EXRDecoder.blockHeight = 256;
2447
+ EXRDecoder.uncompress = uncompressDWA;
2448
+ break;
2449
+
2450
+ default:
2451
+ throw new Error( 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported' );
2452
+
2453
+ }
2454
+
2455
+ const channels = {};
2456
+ for ( const channel of EXRHeader.channels ) {
2457
+
2458
+ switch ( channel.name ) {
2459
+
2460
+ case 'Y':
2461
+ case 'R':
2462
+ case 'G':
2463
+ case 'B':
2464
+ case 'A':
2465
+ channels[ channel.name ] = true;
2466
+ EXRDecoder.type = channel.pixelType;
2467
+
2468
+ }
2469
+
2470
+ }
2471
+
2472
+ // RGB images will be converted to RGBA format, preventing software emulation in select devices.
2473
+ let fillAlpha = false;
2474
+ let invalidOutput = false;
2475
+
2476
+ // Validate if input texture contain supported channels
2477
+ if ( channels.R && channels.G && channels.B ) {
2478
+
2479
+ EXRDecoder.outputChannels = 4;
2480
+
2481
+ } else if ( channels.Y ) {
2482
+
2483
+ EXRDecoder.outputChannels = 1;
2484
+
2485
+ } else {
2486
+
2487
+ throw new Error( 'EXRLoader.parse: file contains unsupported data channels.' );
2488
+
2489
+ }
2490
+
2491
+ // Setup output texture configuration
2492
+ switch ( EXRDecoder.outputChannels ) {
2493
+
2494
+ case 4:
2495
+
2496
+ if ( outputFormat == RGBAFormat ) {
2497
+
2498
+ fillAlpha = ! channels.A;
2499
+ EXRDecoder.format = RGBAFormat;
2500
+ EXRDecoder.colorSpace = LinearSRGBColorSpace;
2501
+ EXRDecoder.outputChannels = 4;
2502
+ EXRDecoder.decodeChannels = { R: 0, G: 1, B: 2, A: 3 };
2503
+
2504
+ } else if ( outputFormat == RGFormat ) {
2505
+
2506
+ EXRDecoder.format = RGFormat;
2507
+ EXRDecoder.colorSpace = LinearSRGBColorSpace;
2508
+ EXRDecoder.outputChannels = 2;
2509
+ EXRDecoder.decodeChannels = { R: 0, G: 1 };
2510
+
2511
+ } else if ( outputFormat == RedFormat ) {
2512
+
2513
+ EXRDecoder.format = RedFormat;
2514
+ EXRDecoder.colorSpace = LinearSRGBColorSpace;
2515
+ EXRDecoder.outputChannels = 1;
2516
+ EXRDecoder.decodeChannels = { R: 0 };
2517
+
2518
+ } else {
2519
+
2520
+ invalidOutput = true;
2521
+
2522
+ }
2523
+
2524
+ break;
2525
+
2526
+ case 1:
2527
+
2528
+ if ( outputFormat == RGBAFormat ) {
2529
+
2530
+ fillAlpha = true;
2531
+ EXRDecoder.format = RGBAFormat;
2532
+ EXRDecoder.colorSpace = LinearSRGBColorSpace;
2533
+ EXRDecoder.outputChannels = 4;
2534
+ EXRDecoder.shouldExpand = true;
2535
+ EXRDecoder.decodeChannels = { Y: 0 };
2536
+
2537
+ } else if ( outputFormat == RGFormat ) {
2538
+
2539
+ EXRDecoder.format = RGFormat;
2540
+ EXRDecoder.colorSpace = LinearSRGBColorSpace;
2541
+ EXRDecoder.outputChannels = 2;
2542
+ EXRDecoder.shouldExpand = true;
2543
+ EXRDecoder.decodeChannels = { Y: 0 };
2544
+
2545
+ } else if ( outputFormat == RedFormat ) {
2546
+
2547
+ EXRDecoder.format = RedFormat;
2548
+ EXRDecoder.colorSpace = LinearSRGBColorSpace;
2549
+ EXRDecoder.outputChannels = 1;
2550
+ EXRDecoder.decodeChannels = { Y: 0 };
2551
+
2552
+ } else {
2553
+
2554
+ invalidOutput = true;
2555
+
2556
+ }
2557
+
2558
+ break;
2559
+
2560
+ default:
2561
+
2562
+ invalidOutput = true;
2563
+
2564
+ }
2565
+
2566
+ if ( invalidOutput ) throw new Error( 'EXRLoader.parse: invalid output format for specified file.' );
2567
+
2568
+ if ( EXRDecoder.type == 1 ) {
2569
+
2570
+ // half
2571
+ switch ( outputType ) {
2572
+
2573
+ case FloatType:
2574
+ EXRDecoder.getter = parseFloat16;
2575
+ break;
2576
+
2577
+ case HalfFloatType:
2578
+ EXRDecoder.getter = parseUint16;
2579
+ break;
2580
+
2581
+ }
2582
+
2583
+ } else if ( EXRDecoder.type == 2 ) {
2584
+
2585
+ // float
2586
+ switch ( outputType ) {
2587
+
2588
+ case FloatType:
2589
+ EXRDecoder.getter = parseFloat32;
2590
+ break;
2591
+
2592
+ case HalfFloatType:
2593
+ EXRDecoder.getter = decodeFloat32;
2594
+
2595
+ }
2596
+
2597
+ } else {
2598
+
2599
+ throw new Error( 'EXRLoader.parse: unsupported pixelType ' + EXRDecoder.type + ' for ' + EXRHeader.compression + '.' );
2600
+
2601
+ }
2602
+
2603
+ EXRDecoder.columns = EXRDecoder.width;
2604
+ const size = EXRDecoder.width * EXRDecoder.height * EXRDecoder.outputChannels;
2605
+
2606
+ switch ( outputType ) {
2607
+
2608
+ case FloatType:
2609
+ EXRDecoder.byteArray = new Float32Array( size );
2610
+
2611
+ // Fill initially with 1s for the alpha value if the texture is not RGBA, RGB values will be overwritten
2612
+ if ( fillAlpha )
2613
+ EXRDecoder.byteArray.fill( 1, 0, size );
2614
+
2615
+ break;
2616
+
2617
+ case HalfFloatType:
2618
+ EXRDecoder.byteArray = new Uint16Array( size );
2619
+
2620
+ if ( fillAlpha )
2621
+ EXRDecoder.byteArray.fill( 0x3C00, 0, size ); // Uint16Array holds half float data, 0x3C00 is 1
2622
+
2623
+ break;
2624
+
2625
+ default:
2626
+ console.error( 'THREE.EXRLoader: unsupported type: ', outputType );
2627
+ break;
2628
+
2629
+ }
2630
+
2631
+ let byteOffset = 0;
2632
+ for ( const channel of EXRHeader.channels ) {
2633
+
2634
+ if ( EXRDecoder.decodeChannels[ channel.name ] !== undefined ) {
2635
+
2636
+ EXRDecoder.channelByteOffsets[ channel.name ] = byteOffset;
2637
+
2638
+ }
2639
+
2640
+ byteOffset += channel.pixelType * 2;
2641
+
2642
+ }
2643
+
2644
+ EXRDecoder.totalBytes = byteOffset;
2645
+ EXRDecoder.outLineWidth = EXRDecoder.width * EXRDecoder.outputChannels;
2646
+
2647
+ if ( EXRHeader.lineOrder === 'INCREASING_Y' ) {
2648
+
2649
+ EXRDecoder.scanOrder = ( y ) => y;
2650
+
2651
+ } else {
2652
+
2653
+ EXRDecoder.scanOrder = ( y ) => EXRDecoder.height - 1 - y;
2654
+
2655
+ }
2656
+
2657
+ if ( EXRHeader.spec.singleTile ) {
2658
+
2659
+ EXRDecoder.blockHeight = EXRHeader.tiles.ySize;
2660
+ EXRDecoder.blockWidth = EXRHeader.tiles.xSize;
2661
+
2662
+ const numXLevels = calculateTileLevels( EXRHeader.tiles, EXRDecoder.width, EXRDecoder.height );
2663
+ // const numYLevels = calculateTileLevels( EXRHeader.tiles, EXRDecoder.width, EXRDecoder.height );
2664
+
2665
+ const numXTiles = calculateTiles( numXLevels, EXRDecoder.width, EXRHeader.tiles.xSize, EXRHeader.tiles.roundingMode );
2666
+ const numYTiles = calculateTiles( numXLevels, EXRDecoder.height, EXRHeader.tiles.ySize, EXRHeader.tiles.roundingMode );
2667
+
2668
+ EXRDecoder.tileCount = numXTiles[ 0 ] * numYTiles[ 0 ];
2669
+
2670
+ for ( let l = 0; l < numXLevels; l ++ )
2671
+ for ( let y = 0; y < numYTiles[ l ]; y ++ )
2672
+ for ( let x = 0; x < numXTiles[ l ]; x ++ )
2673
+ parseInt64( dataView, offset ); // tileOffset
2674
+
2675
+ EXRDecoder.decode = parseTiles.bind( EXRDecoder );
2676
+
2677
+ } else {
2678
+
2679
+ EXRDecoder.blockWidth = EXRDecoder.width;
2680
+ const blockCount = Math.ceil( EXRDecoder.height / EXRDecoder.blockHeight );
2681
+
2682
+ for ( let i = 0; i < blockCount; i ++ )
2683
+ parseInt64( dataView, offset ); // scanlineOffset
2684
+
2685
+ EXRDecoder.decode = parseScanline.bind( EXRDecoder );
2686
+
2687
+ }
2688
+
2689
+ return EXRDecoder;
2690
+
2691
+ }
2692
+
2693
+ // start parsing file [START]
2694
+ const offset = { value: 0 };
2695
+ const bufferDataView = new DataView( buffer );
2696
+ const uInt8Array = new Uint8Array( buffer );
2697
+
2698
+ // get header information and validate format.
2699
+ const EXRHeader = parseHeader( bufferDataView, buffer, offset );
2700
+
2701
+ // get input compression information and prepare decoding.
2702
+ const EXRDecoder = setupDecoder( EXRHeader, bufferDataView, uInt8Array, offset, this.type, this.outputFormat );
2703
+
2704
+ // parse input data
2705
+ EXRDecoder.decode();
2706
+
2707
+ // output texture post-processing
2708
+ if ( EXRDecoder.shouldExpand ) {
2709
+
2710
+ const byteArray = EXRDecoder.byteArray;
2711
+
2712
+ if ( this.outputFormat == RGBAFormat ) {
2713
+
2714
+ for ( let i = 0; i < byteArray.length; i += 4 )
2715
+ byteArray[ i + 2 ] = ( byteArray[ i + 1 ] = byteArray[ i ] );
2716
+
2717
+ } else if ( this.outputFormat == RGFormat ) {
2718
+
2719
+ for ( let i = 0; i < byteArray.length; i += 2 )
2720
+ byteArray[ i + 1 ] = byteArray[ i ];
2721
+
2722
+ }
2723
+
2724
+ }
2725
+
2726
+ return {
2727
+ header: EXRHeader,
2728
+ width: EXRDecoder.width,
2729
+ height: EXRDecoder.height,
2730
+ data: EXRDecoder.byteArray,
2731
+ format: EXRDecoder.format,
2732
+ colorSpace: EXRDecoder.colorSpace,
2733
+ type: this.type,
2734
+ };
2735
+
2736
+ }
2737
+
2738
+ /**
2739
+ * Sets the texture type.
2740
+ *
2741
+ * @param {(HalfFloatType|FloatType)} value - The texture type to set.
2742
+ * @return {EXRLoader} A reference to this loader.
2743
+ */
2744
+ setDataType( value ) {
2745
+
2746
+ this.type = value;
2747
+ return this;
2748
+
2749
+ }
2750
+
2751
+ /**
2752
+ * Sets texture output format. Defaults to `RGBAFormat`.
2753
+ *
2754
+ * @param {(RGBAFormat|RGFormat|RedFormat)} value - Texture output format.
2755
+ * @return {EXRLoader} A reference to this loader.
2756
+ */
2757
+ setOutputFormat( value ) {
2758
+
2759
+ this.outputFormat = value;
2760
+ return this;
2761
+
2762
+ }
2763
+
2764
+ load( url, onLoad, onProgress, onError ) {
2765
+
2766
+ function onLoadCallback( texture, texData ) {
2767
+
2768
+ texture.colorSpace = texData.colorSpace;
2769
+ texture.minFilter = LinearFilter;
2770
+ texture.magFilter = LinearFilter;
2771
+ texture.generateMipmaps = false;
2772
+ texture.flipY = false;
2773
+
2774
+ if ( onLoad ) onLoad( texture, texData );
2775
+
2776
+ }
2777
+
2778
+ return super.load( url, onLoadCallback, onProgress, onError );
2779
+
2780
+ }
2781
+
2782
+ }
2783
+
2784
+ export { EXRLoader };