vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1005. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1006. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1007. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1008. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1009. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1010. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1011. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1012. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1014. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1015. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1016. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1017. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1018. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1019. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1020. package/src/renderers/shaders/ShaderChunk.js +270 -0
  1021. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1022. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -0
  1023. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1024. package/src/renderers/shaders/ShaderLib/depth.glsl.js +114 -0
  1025. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -0
  1026. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1027. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1028. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1029. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -0
  1030. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1031. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -0
  1032. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -0
  1033. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +229 -0
  1034. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -0
  1035. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1036. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1037. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1038. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1039. package/src/renderers/shaders/ShaderLib.js +361 -0
  1040. package/src/renderers/shaders/UniformsLib.js +235 -0
  1041. package/src/renderers/shaders/UniformsUtils.js +112 -0
  1042. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1043. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1044. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1045. package/src/renderers/webgl/WebGLBindingStates.js +594 -0
  1046. package/src/renderers/webgl/WebGLBufferRenderer.js +89 -0
  1047. package/src/renderers/webgl/WebGLCapabilities.js +145 -0
  1048. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1049. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1050. package/src/renderers/webgl/WebGLCubeUVMaps.js +134 -0
  1051. package/src/renderers/webgl/WebGLExtensions.js +84 -0
  1052. package/src/renderers/webgl/WebGLGeometries.js +183 -0
  1053. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +100 -0
  1054. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1055. package/src/renderers/webgl/WebGLLights.js +571 -0
  1056. package/src/renderers/webgl/WebGLMaterials.js +591 -0
  1057. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1058. package/src/renderers/webgl/WebGLObjects.js +92 -0
  1059. package/src/renderers/webgl/WebGLProgram.js +1091 -0
  1060. package/src/renderers/webgl/WebGLPrograms.js +667 -0
  1061. package/src/renderers/webgl/WebGLProperties.js +55 -0
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  1063. package/src/renderers/webgl/WebGLRenderStates.js +116 -0
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  1067. package/src/renderers/webgl/WebGLState.js +1332 -0
  1068. package/src/renderers/webgl/WebGLTextures.js +2342 -0
  1069. package/src/renderers/webgl/WebGLUniforms.js +1166 -0
  1070. package/src/renderers/webgl/WebGLUniformsGroups.js +394 -0
  1071. package/src/renderers/webgl/WebGLUtils.js +213 -0
  1072. package/src/renderers/webgl-fallback/WebGLBackend.js +2633 -0
  1073. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +140 -0
  1074. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1517 -0
  1075. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +325 -0
  1076. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +64 -0
  1077. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +14 -0
  1078. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1079. package/src/renderers/webgl-fallback/utils/WebGLState.js +1144 -0
  1080. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1304 -0
  1081. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +366 -0
  1082. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +313 -0
  1083. package/src/renderers/webgpu/WebGPUBackend.js +2456 -0
  1084. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1085. package/src/renderers/webgpu/WebGPURenderer.js +106 -0
  1086. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1087. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1088. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2248 -0
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  1092. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +484 -0
  1093. package/src/renderers/webgpu/utils/WebGPUConstants.js +339 -0
  1094. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +781 -0
  1095. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +439 -0
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  1097. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
  1098. package/src/renderers/webgpu/utils/WebGPUUtils.js +227 -0
  1099. package/src/renderers/webxr/WebXRController.js +428 -0
  1100. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1101. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1102. package/src/scenes/Fog.js +98 -0
  1103. package/src/scenes/FogExp2.js +86 -0
  1104. package/src/scenes/Scene.js +165 -0
  1105. package/src/textures/CanvasTexture.js +45 -0
  1106. package/src/textures/CompressedArrayTexture.js +89 -0
  1107. package/src/textures/CompressedCubeTexture.js +48 -0
  1108. package/src/textures/CompressedTexture.js +86 -0
  1109. package/src/textures/CubeTexture.js +81 -0
  1110. package/src/textures/Data3DTexture.js +112 -0
  1111. package/src/textures/DataArrayTexture.js +134 -0
  1112. package/src/textures/DataTexture.js +87 -0
  1113. package/src/textures/DepthTexture.js +104 -0
  1114. package/src/textures/ExternalTexture.js +56 -0
  1115. package/src/textures/FramebufferTexture.js +85 -0
  1116. package/src/textures/Source.js +230 -0
  1117. package/src/textures/Texture.js +801 -0
  1118. package/src/textures/VideoFrameTexture.js +72 -0
  1119. package/src/textures/VideoTexture.js +125 -0
  1120. package/src/utils.js +216 -0
@@ -0,0 +1,801 @@
1
+ import { EventDispatcher } from '../core/EventDispatcher.js';
2
+ import {
3
+ MirroredRepeatWrapping,
4
+ ClampToEdgeWrapping,
5
+ RepeatWrapping,
6
+ UnsignedByteType,
7
+ RGBAFormat,
8
+ LinearMipmapLinearFilter,
9
+ LinearFilter,
10
+ UVMapping,
11
+ NoColorSpace,
12
+ } from '../constants.js';
13
+ import { generateUUID } from '../math/MathUtils.js';
14
+ import { Vector2 } from '../math/Vector2.js';
15
+ import { Vector3 } from '../math/Vector3.js';
16
+ import { Matrix3 } from '../math/Matrix3.js';
17
+ import { Source } from './Source.js';
18
+ import { warn } from '../utils.js';
19
+
20
+ let _textureId = 0;
21
+
22
+ const _tempVec3 = /*@__PURE__*/ new Vector3();
23
+
24
+ /**
25
+ * Base class for all textures.
26
+ *
27
+ * Note: After the initial use of a texture, its dimensions, format, and type
28
+ * cannot be changed. Instead, call {@link Texture#dispose} on the texture and instantiate a new one.
29
+ *
30
+ * @augments EventDispatcher
31
+ */
32
+ class Texture extends EventDispatcher {
33
+
34
+ /**
35
+ * Constructs a new texture.
36
+ *
37
+ * @param {?Object} [image=Texture.DEFAULT_IMAGE] - The image holding the texture data.
38
+ * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.
39
+ * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
40
+ * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
41
+ * @param {number} [magFilter=LinearFilter] - The mag filter value.
42
+ * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.
43
+ * @param {number} [format=RGBAFormat] - The texture format.
44
+ * @param {number} [type=UnsignedByteType] - The texture type.
45
+ * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
46
+ * @param {string} [colorSpace=NoColorSpace] - The color space.
47
+ */
48
+ constructor( image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = Texture.DEFAULT_ANISOTROPY, colorSpace = NoColorSpace ) {
49
+
50
+ super();
51
+
52
+ /**
53
+ * This flag can be used for type testing.
54
+ *
55
+ * @type {boolean}
56
+ * @readonly
57
+ * @default true
58
+ */
59
+ this.isTexture = true;
60
+
61
+ /**
62
+ * The ID of the texture.
63
+ *
64
+ * @name Texture#id
65
+ * @type {number}
66
+ * @readonly
67
+ */
68
+ Object.defineProperty( this, 'id', { value: _textureId ++ } );
69
+
70
+ /**
71
+ * The UUID of the material.
72
+ *
73
+ * @type {string}
74
+ * @readonly
75
+ */
76
+ this.uuid = generateUUID();
77
+
78
+ /**
79
+ * The name of the material.
80
+ *
81
+ * @type {string}
82
+ */
83
+ this.name = '';
84
+
85
+ /**
86
+ * The data definition of a texture. A reference to the data source can be
87
+ * shared across textures. This is often useful in context of spritesheets
88
+ * where multiple textures render the same data but with different texture
89
+ * transformations.
90
+ *
91
+ * @type {Source}
92
+ */
93
+ this.source = new Source( image );
94
+
95
+ /**
96
+ * An array holding user-defined mipmaps.
97
+ *
98
+ * @type {Array<Object>}
99
+ */
100
+ this.mipmaps = [];
101
+
102
+ /**
103
+ * How the texture is applied to the object. The value `UVMapping`
104
+ * is the default, where texture or uv coordinates are used to apply the map.
105
+ *
106
+ * @type {(UVMapping|CubeReflectionMapping|CubeRefractionMapping|EquirectangularReflectionMapping|EquirectangularRefractionMapping|CubeUVReflectionMapping)}
107
+ * @default UVMapping
108
+ */
109
+ this.mapping = mapping;
110
+
111
+ /**
112
+ * Lets you select the uv attribute to map the texture to. `0` for `uv`,
113
+ * `1` for `uv1`, `2` for `uv2` and `3` for `uv3`.
114
+ *
115
+ * @type {number}
116
+ * @default 0
117
+ */
118
+ this.channel = 0;
119
+
120
+ /**
121
+ * This defines how the texture is wrapped horizontally and corresponds to
122
+ * *U* in UV mapping.
123
+ *
124
+ * @type {(RepeatWrapping|ClampToEdgeWrapping|MirroredRepeatWrapping)}
125
+ * @default ClampToEdgeWrapping
126
+ */
127
+ this.wrapS = wrapS;
128
+
129
+ /**
130
+ * This defines how the texture is wrapped horizontally and corresponds to
131
+ * *V* in UV mapping.
132
+ *
133
+ * @type {(RepeatWrapping|ClampToEdgeWrapping|MirroredRepeatWrapping)}
134
+ * @default ClampToEdgeWrapping
135
+ */
136
+ this.wrapT = wrapT;
137
+
138
+ /**
139
+ * How the texture is sampled when a texel covers more than one pixel.
140
+ *
141
+ * @type {(NearestFilter|NearestMipmapNearestFilter|NearestMipmapLinearFilter|LinearFilter|LinearMipmapNearestFilter|LinearMipmapLinearFilter)}
142
+ * @default LinearFilter
143
+ */
144
+ this.magFilter = magFilter;
145
+
146
+ /**
147
+ * How the texture is sampled when a texel covers less than one pixel.
148
+ *
149
+ * @type {(NearestFilter|NearestMipmapNearestFilter|NearestMipmapLinearFilter|LinearFilter|LinearMipmapNearestFilter|LinearMipmapLinearFilter)}
150
+ * @default LinearMipmapLinearFilter
151
+ */
152
+ this.minFilter = minFilter;
153
+
154
+ /**
155
+ * The number of samples taken along the axis through the pixel that has the
156
+ * highest density of texels. By default, this value is `1`. A higher value
157
+ * gives a less blurry result than a basic mipmap, at the cost of more
158
+ * texture samples being used.
159
+ *
160
+ * @type {number}
161
+ * @default 0
162
+ */
163
+ this.anisotropy = anisotropy;
164
+
165
+ /**
166
+ * The format of the texture.
167
+ *
168
+ * @type {number}
169
+ * @default RGBAFormat
170
+ */
171
+ this.format = format;
172
+
173
+ /**
174
+ * The default internal format is derived from {@link Texture#format} and {@link Texture#type} and
175
+ * defines how the texture data is going to be stored on the GPU.
176
+ *
177
+ * This property allows to overwrite the default format.
178
+ *
179
+ * @type {?string}
180
+ * @default null
181
+ */
182
+ this.internalFormat = null;
183
+
184
+ /**
185
+ * The data type of the texture.
186
+ *
187
+ * @type {number}
188
+ * @default UnsignedByteType
189
+ */
190
+ this.type = type;
191
+
192
+ /**
193
+ * How much a single repetition of the texture is offset from the beginning,
194
+ * in each direction U and V. Typical range is `0.0` to `1.0`.
195
+ *
196
+ * @type {Vector2}
197
+ * @default (0,0)
198
+ */
199
+ this.offset = new Vector2( 0, 0 );
200
+
201
+ /**
202
+ * How many times the texture is repeated across the surface, in each
203
+ * direction U and V. If repeat is set greater than `1` in either direction,
204
+ * the corresponding wrap parameter should also be set to `RepeatWrapping`
205
+ * or `MirroredRepeatWrapping` to achieve the desired tiling effect.
206
+ *
207
+ * @type {Vector2}
208
+ * @default (1,1)
209
+ */
210
+ this.repeat = new Vector2( 1, 1 );
211
+
212
+ /**
213
+ * The point around which rotation occurs. A value of `(0.5, 0.5)` corresponds
214
+ * to the center of the texture. Default is `(0, 0)`, the lower left.
215
+ *
216
+ * @type {Vector2}
217
+ * @default (0,0)
218
+ */
219
+ this.center = new Vector2( 0, 0 );
220
+
221
+ /**
222
+ * How much the texture is rotated around the center point, in radians.
223
+ * Positive values are counter-clockwise.
224
+ *
225
+ * @type {number}
226
+ * @default 0
227
+ */
228
+ this.rotation = 0;
229
+
230
+ /**
231
+ * Whether to update the texture's uv-transformation {@link Texture#matrix}
232
+ * from the properties {@link Texture#offset}, {@link Texture#repeat},
233
+ * {@link Texture#rotation}, and {@link Texture#center}.
234
+ *
235
+ * Set this to `false` if you are specifying the uv-transform matrix directly.
236
+ *
237
+ * @type {boolean}
238
+ * @default true
239
+ */
240
+ this.matrixAutoUpdate = true;
241
+
242
+ /**
243
+ * The uv-transformation matrix of the texture.
244
+ *
245
+ * @type {Matrix3}
246
+ */
247
+ this.matrix = new Matrix3();
248
+
249
+ /**
250
+ * Whether to generate mipmaps (if possible) for a texture.
251
+ *
252
+ * Set this to `false` if you are creating mipmaps manually.
253
+ *
254
+ * @type {boolean}
255
+ * @default true
256
+ */
257
+ this.generateMipmaps = true;
258
+
259
+ /**
260
+ * If set to `true`, the alpha channel, if present, is multiplied into the
261
+ * color channels when the texture is uploaded to the GPU.
262
+ *
263
+ * Note that this property has no effect when using `ImageBitmap`. You need to
264
+ * configure premultiply alpha on bitmap creation instead.
265
+ *
266
+ * @type {boolean}
267
+ * @default false
268
+ */
269
+ this.premultiplyAlpha = false;
270
+
271
+ /**
272
+ * If set to `true`, the texture is flipped along the vertical axis when
273
+ * uploaded to the GPU.
274
+ *
275
+ * Note that this property has no effect when using `ImageBitmap`. You need to
276
+ * configure the flip on bitmap creation instead.
277
+ *
278
+ * @type {boolean}
279
+ * @default true
280
+ */
281
+ this.flipY = true;
282
+
283
+ /**
284
+ * Specifies the alignment requirements for the start of each pixel row in memory.
285
+ * The allowable values are `1` (byte-alignment), `2` (rows aligned to even-numbered bytes),
286
+ * `4` (word-alignment), and `8` (rows start on double-word boundaries).
287
+ *
288
+ * @type {number}
289
+ * @default 4
290
+ */
291
+ this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
292
+
293
+ /**
294
+ * Textures containing color data should be annotated with `SRGBColorSpace` or `LinearSRGBColorSpace`.
295
+ *
296
+ * @type {string}
297
+ * @default NoColorSpace
298
+ */
299
+ this.colorSpace = colorSpace;
300
+
301
+ /**
302
+ * An object that can be used to store custom data about the texture. It
303
+ * should not hold references to functions as these will not be cloned.
304
+ *
305
+ * @type {Object}
306
+ */
307
+ this.userData = {};
308
+
309
+ /**
310
+ * This can be used to only update a subregion or specific rows of the texture (for example, just the
311
+ * first 3 rows). Use the `addUpdateRange()` function to add ranges to this array.
312
+ *
313
+ * @type {Array<Object>}
314
+ */
315
+ this.updateRanges = [];
316
+
317
+ /**
318
+ * This starts at `0` and counts how many times {@link Texture#needsUpdate} is set to `true`.
319
+ *
320
+ * @type {number}
321
+ * @readonly
322
+ * @default 0
323
+ */
324
+ this.version = 0;
325
+
326
+ /**
327
+ * A callback function, called when the texture is updated (e.g., when
328
+ * {@link Texture#needsUpdate} has been set to true and then the texture is used).
329
+ *
330
+ * @type {?Function}
331
+ * @default null
332
+ */
333
+ this.onUpdate = null;
334
+
335
+ /**
336
+ * An optional back reference to the textures render target.
337
+ *
338
+ * @type {?(RenderTarget|WebGLRenderTarget)}
339
+ * @default null
340
+ */
341
+ this.renderTarget = null;
342
+
343
+ /**
344
+ * Indicates whether a texture belongs to a render target or not.
345
+ *
346
+ * @type {boolean}
347
+ * @readonly
348
+ * @default false
349
+ */
350
+ this.isRenderTargetTexture = false;
351
+
352
+ /**
353
+ * Indicates if a texture should be handled like a texture array.
354
+ *
355
+ * @type {boolean}
356
+ * @readonly
357
+ * @default false
358
+ */
359
+ this.isArrayTexture = image && image.depth && image.depth > 1 ? true : false;
360
+
361
+ /**
362
+ * Indicates whether this texture should be processed by `PMREMGenerator` or not
363
+ * (only relevant for render target textures).
364
+ *
365
+ * @type {number}
366
+ * @readonly
367
+ * @default 0
368
+ */
369
+ this.pmremVersion = 0;
370
+
371
+ }
372
+
373
+ /**
374
+ * The width of the texture in pixels.
375
+ */
376
+ get width() {
377
+
378
+ return this.source.getSize( _tempVec3 ).x;
379
+
380
+ }
381
+
382
+ /**
383
+ * The height of the texture in pixels.
384
+ */
385
+ get height() {
386
+
387
+ return this.source.getSize( _tempVec3 ).y;
388
+
389
+ }
390
+
391
+ /**
392
+ * The depth of the texture in pixels.
393
+ */
394
+ get depth() {
395
+
396
+ return this.source.getSize( _tempVec3 ).z;
397
+
398
+ }
399
+
400
+ /**
401
+ * The image object holding the texture data.
402
+ *
403
+ * @type {?Object}
404
+ */
405
+ get image() {
406
+
407
+ return this.source.data;
408
+
409
+ }
410
+
411
+ set image( value = null ) {
412
+
413
+ this.source.data = value;
414
+
415
+ }
416
+
417
+ /**
418
+ * Updates the texture transformation matrix from the from the properties {@link Texture#offset},
419
+ * {@link Texture#repeat}, {@link Texture#rotation}, and {@link Texture#center}.
420
+ */
421
+ updateMatrix() {
422
+
423
+ this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
424
+
425
+ }
426
+
427
+ /**
428
+ * Adds a range of data in the data texture to be updated on the GPU.
429
+ *
430
+ * @param {number} start - Position at which to start update.
431
+ * @param {number} count - The number of components to update.
432
+ */
433
+ addUpdateRange( start, count ) {
434
+
435
+ this.updateRanges.push( { start, count } );
436
+
437
+ }
438
+
439
+ /**
440
+ * Clears the update ranges.
441
+ */
442
+ clearUpdateRanges() {
443
+
444
+ this.updateRanges.length = 0;
445
+
446
+ }
447
+
448
+ /**
449
+ * Returns a new texture with copied values from this instance.
450
+ *
451
+ * @return {Texture} A clone of this instance.
452
+ */
453
+ clone() {
454
+
455
+ return new this.constructor().copy( this );
456
+
457
+ }
458
+
459
+ /**
460
+ * Copies the values of the given texture to this instance.
461
+ *
462
+ * @param {Texture} source - The texture to copy.
463
+ * @return {Texture} A reference to this instance.
464
+ */
465
+ copy( source ) {
466
+
467
+ this.name = source.name;
468
+
469
+ this.source = source.source;
470
+ this.mipmaps = source.mipmaps.slice( 0 );
471
+
472
+ this.mapping = source.mapping;
473
+ this.channel = source.channel;
474
+
475
+ this.wrapS = source.wrapS;
476
+ this.wrapT = source.wrapT;
477
+
478
+ this.magFilter = source.magFilter;
479
+ this.minFilter = source.minFilter;
480
+
481
+ this.anisotropy = source.anisotropy;
482
+
483
+ this.format = source.format;
484
+ this.internalFormat = source.internalFormat;
485
+ this.type = source.type;
486
+
487
+ this.offset.copy( source.offset );
488
+ this.repeat.copy( source.repeat );
489
+ this.center.copy( source.center );
490
+ this.rotation = source.rotation;
491
+
492
+ this.matrixAutoUpdate = source.matrixAutoUpdate;
493
+ this.matrix.copy( source.matrix );
494
+
495
+ this.generateMipmaps = source.generateMipmaps;
496
+ this.premultiplyAlpha = source.premultiplyAlpha;
497
+ this.flipY = source.flipY;
498
+ this.unpackAlignment = source.unpackAlignment;
499
+ this.colorSpace = source.colorSpace;
500
+
501
+ this.renderTarget = source.renderTarget;
502
+ this.isRenderTargetTexture = source.isRenderTargetTexture;
503
+ this.isArrayTexture = source.isArrayTexture;
504
+
505
+ this.userData = JSON.parse( JSON.stringify( source.userData ) );
506
+
507
+ this.needsUpdate = true;
508
+
509
+ return this;
510
+
511
+ }
512
+
513
+ /**
514
+ * Sets this texture's properties based on `values`.
515
+ * @param {Object} values - A container with texture parameters.
516
+ */
517
+ setValues( values ) {
518
+
519
+ for ( const key in values ) {
520
+
521
+ const newValue = values[ key ];
522
+
523
+ if ( newValue === undefined ) {
524
+
525
+ warn( `Texture.setValues(): parameter '${ key }' has value of undefined.` );
526
+ continue;
527
+
528
+ }
529
+
530
+ const currentValue = this[ key ];
531
+
532
+ if ( currentValue === undefined ) {
533
+
534
+ warn( `Texture.setValues(): property '${ key }' does not exist.` );
535
+ continue;
536
+
537
+ }
538
+
539
+ if ( ( currentValue && newValue ) && ( currentValue.isVector2 && newValue.isVector2 ) ) {
540
+
541
+ currentValue.copy( newValue );
542
+
543
+ } else if ( ( currentValue && newValue ) && ( currentValue.isVector3 && newValue.isVector3 ) ) {
544
+
545
+ currentValue.copy( newValue );
546
+
547
+ } else if ( ( currentValue && newValue ) && ( currentValue.isMatrix3 && newValue.isMatrix3 ) ) {
548
+
549
+ currentValue.copy( newValue );
550
+
551
+ } else {
552
+
553
+ this[ key ] = newValue;
554
+
555
+ }
556
+
557
+ }
558
+
559
+ }
560
+
561
+ /**
562
+ * Serializes the texture into JSON.
563
+ *
564
+ * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.
565
+ * @return {Object} A JSON object representing the serialized texture.
566
+ * @see {@link ObjectLoader#parse}
567
+ */
568
+ toJSON( meta ) {
569
+
570
+ const isRootObject = ( meta === undefined || typeof meta === 'string' );
571
+
572
+ if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
573
+
574
+ return meta.textures[ this.uuid ];
575
+
576
+ }
577
+
578
+ const output = {
579
+
580
+ metadata: {
581
+ version: 4.7,
582
+ type: 'Texture',
583
+ generator: 'Texture.toJSON'
584
+ },
585
+
586
+ uuid: this.uuid,
587
+ name: this.name,
588
+
589
+ image: this.source.toJSON( meta ).uuid,
590
+
591
+ mapping: this.mapping,
592
+ channel: this.channel,
593
+
594
+ repeat: [ this.repeat.x, this.repeat.y ],
595
+ offset: [ this.offset.x, this.offset.y ],
596
+ center: [ this.center.x, this.center.y ],
597
+ rotation: this.rotation,
598
+
599
+ wrap: [ this.wrapS, this.wrapT ],
600
+
601
+ format: this.format,
602
+ internalFormat: this.internalFormat,
603
+ type: this.type,
604
+ colorSpace: this.colorSpace,
605
+
606
+ minFilter: this.minFilter,
607
+ magFilter: this.magFilter,
608
+ anisotropy: this.anisotropy,
609
+
610
+ flipY: this.flipY,
611
+
612
+ generateMipmaps: this.generateMipmaps,
613
+ premultiplyAlpha: this.premultiplyAlpha,
614
+ unpackAlignment: this.unpackAlignment
615
+
616
+ };
617
+
618
+ if ( Object.keys( this.userData ).length > 0 ) output.userData = this.userData;
619
+
620
+ if ( ! isRootObject ) {
621
+
622
+ meta.textures[ this.uuid ] = output;
623
+
624
+ }
625
+
626
+ return output;
627
+
628
+ }
629
+
630
+ /**
631
+ * Frees the GPU-related resources allocated by this instance. Call this
632
+ * method whenever this instance is no longer used in your app.
633
+ *
634
+ * @fires Texture#dispose
635
+ */
636
+ dispose() {
637
+
638
+ /**
639
+ * Fires when the texture has been disposed of.
640
+ *
641
+ * @event Texture#dispose
642
+ * @type {Object}
643
+ */
644
+ this.dispatchEvent( { type: 'dispose' } );
645
+
646
+ }
647
+
648
+ /**
649
+ * Transforms the given uv vector with the textures uv transformation matrix.
650
+ *
651
+ * @param {Vector2} uv - The uv vector.
652
+ * @return {Vector2} The transformed uv vector.
653
+ */
654
+ transformUv( uv ) {
655
+
656
+ if ( this.mapping !== UVMapping ) return uv;
657
+
658
+ uv.applyMatrix3( this.matrix );
659
+
660
+ if ( uv.x < 0 || uv.x > 1 ) {
661
+
662
+ switch ( this.wrapS ) {
663
+
664
+ case RepeatWrapping:
665
+
666
+ uv.x = uv.x - Math.floor( uv.x );
667
+ break;
668
+
669
+ case ClampToEdgeWrapping:
670
+
671
+ uv.x = uv.x < 0 ? 0 : 1;
672
+ break;
673
+
674
+ case MirroredRepeatWrapping:
675
+
676
+ if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
677
+
678
+ uv.x = Math.ceil( uv.x ) - uv.x;
679
+
680
+ } else {
681
+
682
+ uv.x = uv.x - Math.floor( uv.x );
683
+
684
+ }
685
+
686
+ break;
687
+
688
+ }
689
+
690
+ }
691
+
692
+ if ( uv.y < 0 || uv.y > 1 ) {
693
+
694
+ switch ( this.wrapT ) {
695
+
696
+ case RepeatWrapping:
697
+
698
+ uv.y = uv.y - Math.floor( uv.y );
699
+ break;
700
+
701
+ case ClampToEdgeWrapping:
702
+
703
+ uv.y = uv.y < 0 ? 0 : 1;
704
+ break;
705
+
706
+ case MirroredRepeatWrapping:
707
+
708
+ if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
709
+
710
+ uv.y = Math.ceil( uv.y ) - uv.y;
711
+
712
+ } else {
713
+
714
+ uv.y = uv.y - Math.floor( uv.y );
715
+
716
+ }
717
+
718
+ break;
719
+
720
+ }
721
+
722
+ }
723
+
724
+ if ( this.flipY ) {
725
+
726
+ uv.y = 1 - uv.y;
727
+
728
+ }
729
+
730
+ return uv;
731
+
732
+ }
733
+
734
+ /**
735
+ * Setting this property to `true` indicates the engine the texture
736
+ * must be updated in the next render. This triggers a texture upload
737
+ * to the GPU and ensures correct texture parameter configuration.
738
+ *
739
+ * @type {boolean}
740
+ * @default false
741
+ * @param {boolean} value
742
+ */
743
+ set needsUpdate( value ) {
744
+
745
+ if ( value === true ) {
746
+
747
+ this.version ++;
748
+ this.source.needsUpdate = true;
749
+
750
+ }
751
+
752
+ }
753
+
754
+ /**
755
+ * Setting this property to `true` indicates the engine the PMREM
756
+ * must be regenerated.
757
+ *
758
+ * @type {boolean}
759
+ * @default false
760
+ * @param {boolean} value
761
+ */
762
+ set needsPMREMUpdate( value ) {
763
+
764
+ if ( value === true ) {
765
+
766
+ this.pmremVersion ++;
767
+
768
+ }
769
+
770
+ }
771
+
772
+ }
773
+
774
+ /**
775
+ * The default image for all textures.
776
+ *
777
+ * @static
778
+ * @type {?Image}
779
+ * @default null
780
+ */
781
+ Texture.DEFAULT_IMAGE = null;
782
+
783
+ /**
784
+ * The default mapping for all textures.
785
+ *
786
+ * @static
787
+ * @type {number}
788
+ * @default UVMapping
789
+ */
790
+ Texture.DEFAULT_MAPPING = UVMapping;
791
+
792
+ /**
793
+ * The default anisotropy value for all textures.
794
+ *
795
+ * @static
796
+ * @type {number}
797
+ * @default 1
798
+ */
799
+ Texture.DEFAULT_ANISOTROPY = 1;
800
+
801
+ export { Texture };