vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1005. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1006. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1007. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1008. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1009. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1010. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1011. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1012. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1014. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1015. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1016. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1017. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1018. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1019. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1020. package/src/renderers/shaders/ShaderChunk.js +270 -0
  1021. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1022. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -0
  1023. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1024. package/src/renderers/shaders/ShaderLib/depth.glsl.js +114 -0
  1025. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -0
  1026. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1027. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1028. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1029. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -0
  1030. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1031. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -0
  1032. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -0
  1033. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +229 -0
  1034. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -0
  1035. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1036. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1037. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1038. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1039. package/src/renderers/shaders/ShaderLib.js +361 -0
  1040. package/src/renderers/shaders/UniformsLib.js +235 -0
  1041. package/src/renderers/shaders/UniformsUtils.js +112 -0
  1042. package/src/renderers/webgl/WebGLAnimation.js +53 -0
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  1120. package/src/utils.js +216 -0
@@ -0,0 +1,91 @@
1
+ import {
2
+ StereoCamera,
3
+ Vector2
4
+ } from 'three';
5
+
6
+ /**
7
+ * A class that creates an stereo effect.
8
+ *
9
+ * Note that this class can only be used with {@link WebGLRenderer}.
10
+ * When using {@link WebGPURenderer}, use {@link StereoPassNode}.
11
+ *
12
+ * @three_import import { StereoEffect } from 'three/addons/effects/StereoEffect.js';
13
+ */
14
+ class StereoEffect {
15
+
16
+ /**
17
+ * Constructs a new stereo effect.
18
+ *
19
+ * @param {WebGLRenderer} renderer - The renderer.
20
+ */
21
+ constructor( renderer ) {
22
+
23
+ const _stereo = new StereoCamera();
24
+ _stereo.aspect = 0.5;
25
+ const size = new Vector2();
26
+
27
+ /**
28
+ * Sets the given eye separation.
29
+ *
30
+ * @param {number} eyeSep - The eye separation to set.
31
+ */
32
+ this.setEyeSeparation = function ( eyeSep ) {
33
+
34
+ _stereo.eyeSep = eyeSep;
35
+
36
+ };
37
+
38
+ /**
39
+ * Resizes the effect.
40
+ *
41
+ * @param {number} width - The width of the effect in logical pixels.
42
+ * @param {number} height - The height of the effect in logical pixels.
43
+ */
44
+ this.setSize = function ( width, height ) {
45
+
46
+ renderer.setSize( width, height );
47
+
48
+ };
49
+
50
+ /**
51
+ * When using this effect, this method should be called instead of the
52
+ * default {@link WebGLRenderer#render}.
53
+ *
54
+ * @param {Object3D} scene - The scene to render.
55
+ * @param {Camera} camera - The camera.
56
+ */
57
+ this.render = function ( scene, camera ) {
58
+
59
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
60
+
61
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
62
+
63
+ _stereo.update( camera );
64
+
65
+ const currentAutoClear = renderer.autoClear;
66
+ renderer.getSize( size );
67
+
68
+ renderer.autoClear = false;
69
+ renderer.clear();
70
+
71
+ renderer.setScissorTest( true );
72
+
73
+ renderer.setScissor( 0, 0, size.width / 2, size.height );
74
+ renderer.setViewport( 0, 0, size.width / 2, size.height );
75
+ renderer.render( scene, _stereo.cameraL );
76
+
77
+ renderer.setScissor( size.width / 2, 0, size.width / 2, size.height );
78
+ renderer.setViewport( size.width / 2, 0, size.width / 2, size.height );
79
+ renderer.render( scene, _stereo.cameraR );
80
+
81
+ renderer.setScissorTest( false );
82
+
83
+ renderer.autoClear = currentAutoClear;
84
+
85
+ };
86
+
87
+ }
88
+
89
+ }
90
+
91
+ export { StereoEffect };
@@ -0,0 +1,102 @@
1
+ import {
2
+ BackSide,
3
+ BoxGeometry,
4
+ Mesh,
5
+ MeshLambertMaterial,
6
+ MeshStandardMaterial,
7
+ PointLight,
8
+ Scene,
9
+ } from 'three';
10
+
11
+ /**
12
+ * This class represents a scene with a very basic room setup that can be used as
13
+ * input for {@link PMREMGenerator#fromScene}. The resulting PMREM represents the room's
14
+ * lighting and can be used for Image Based Lighting by assigning it to {@link Scene#environment}
15
+ * or directly as an environment map to PBR materials.
16
+ *
17
+ * This class uses a simple room setup and should only be used for development purposes.
18
+ * A more appropriate setup for production is {@link RoomEnvironment}.
19
+ *
20
+ * ```js
21
+ * const environment = new DebugEnvironment();
22
+ * const pmremGenerator = new THREE.PMREMGenerator( renderer );
23
+ *
24
+ * const envMap = pmremGenerator.fromScene( environment ).texture;
25
+ * scene.environment = envMap;
26
+ * ```
27
+ *
28
+ * @augments Scene
29
+ * @three_import import { DebugEnvironment } from 'three/addons/environments/DebugEnvironment.js';
30
+ */
31
+ class DebugEnvironment extends Scene {
32
+
33
+ /**
34
+ * Constructs a new debug environment.
35
+ */
36
+ constructor() {
37
+
38
+ super();
39
+
40
+ const geometry = new BoxGeometry();
41
+ geometry.deleteAttribute( 'uv' );
42
+ const roomMaterial = new MeshStandardMaterial( { metalness: 0, side: BackSide } );
43
+ const room = new Mesh( geometry, roomMaterial );
44
+ room.scale.setScalar( 10 );
45
+ this.add( room );
46
+
47
+ const mainLight = new PointLight( 0xffffff, 50, 0, 2 );
48
+ this.add( mainLight );
49
+
50
+ const material1 = new MeshLambertMaterial( { color: 0xff0000, emissive: 0xffffff, emissiveIntensity: 10 } );
51
+
52
+ const light1 = new Mesh( geometry, material1 );
53
+ light1.position.set( - 5, 2, 0 );
54
+ light1.scale.set( 0.1, 1, 1 );
55
+ this.add( light1 );
56
+
57
+ const material2 = new MeshLambertMaterial( { color: 0x00ff00, emissive: 0xffffff, emissiveIntensity: 10 } );
58
+
59
+ const light2 = new Mesh( geometry, material2 );
60
+ light2.position.set( 0, 5, 0 );
61
+ light2.scale.set( 1, 0.1, 1 );
62
+ this.add( light2 );
63
+
64
+ const material3 = new MeshLambertMaterial( { color: 0x0000ff, emissive: 0xffffff, emissiveIntensity: 10 } );
65
+
66
+ const light3 = new Mesh( geometry, material3 );
67
+ light3.position.set( 2, 1, 5 );
68
+ light3.scale.set( 1.5, 2, 0.1 );
69
+ this.add( light3 );
70
+
71
+ }
72
+
73
+ /**
74
+ * Frees internal resources. This method should be called
75
+ * when the environment is no longer required.
76
+ */
77
+ dispose() {
78
+
79
+ const resources = new Set();
80
+
81
+ this.traverse( ( object ) => {
82
+
83
+ if ( object.isMesh ) {
84
+
85
+ resources.add( object.geometry );
86
+ resources.add( object.material );
87
+
88
+ }
89
+
90
+ } );
91
+
92
+ for ( const resource of resources ) {
93
+
94
+ resource.dispose();
95
+
96
+ }
97
+
98
+ }
99
+
100
+ }
101
+
102
+ export { DebugEnvironment };
@@ -0,0 +1,182 @@
1
+ import {
2
+ BackSide,
3
+ BoxGeometry,
4
+ InstancedMesh,
5
+ Mesh,
6
+ MeshLambertMaterial,
7
+ MeshStandardMaterial,
8
+ PointLight,
9
+ Scene,
10
+ Object3D,
11
+ } from 'three';
12
+
13
+ /**
14
+ * This class represents a scene with a basic room setup that can be used as
15
+ * input for {@link PMREMGenerator#fromScene}. The resulting PMREM represents the room's
16
+ * lighting and can be used for Image Based Lighting by assigning it to {@link Scene#environment}
17
+ * or directly as an environment map to PBR materials.
18
+ *
19
+ * The implementation is based on the [EnvironmentScene](https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts)
20
+ * component from the `model-viewer` project.
21
+ *
22
+ * ```js
23
+ * const environment = new RoomEnvironment();
24
+ * const pmremGenerator = new THREE.PMREMGenerator( renderer );
25
+ *
26
+ * const envMap = pmremGenerator.fromScene( environment ).texture;
27
+ * scene.environment = envMap;
28
+ * ```
29
+ *
30
+ * @augments Scene
31
+ * @three_import import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
32
+ */
33
+ class RoomEnvironment extends Scene {
34
+
35
+ constructor() {
36
+
37
+ super();
38
+
39
+ const geometry = new BoxGeometry();
40
+ geometry.deleteAttribute( 'uv' );
41
+
42
+ const roomMaterial = new MeshStandardMaterial( { side: BackSide } );
43
+ const boxMaterial = new MeshStandardMaterial();
44
+
45
+ const mainLight = new PointLight( 0xffffff, 900, 28, 2 );
46
+ mainLight.position.set( 0.418, 16.199, 0.300 );
47
+ this.add( mainLight );
48
+
49
+ const room = new Mesh( geometry, roomMaterial );
50
+ room.position.set( - 0.757, 13.219, 0.717 );
51
+ room.scale.set( 31.713, 28.305, 28.591 );
52
+ this.add( room );
53
+
54
+ const boxes = new InstancedMesh( geometry, boxMaterial, 6 );
55
+ const transform = new Object3D();
56
+
57
+ // box1
58
+ transform.position.set( - 10.906, 2.009, 1.846 );
59
+ transform.rotation.set( 0, - 0.195, 0 );
60
+ transform.scale.set( 2.328, 7.905, 4.651 );
61
+ transform.updateMatrix();
62
+ boxes.setMatrixAt( 0, transform.matrix );
63
+
64
+ // box2
65
+ transform.position.set( - 5.607, - 0.754, - 0.758 );
66
+ transform.rotation.set( 0, 0.994, 0 );
67
+ transform.scale.set( 1.970, 1.534, 3.955 );
68
+ transform.updateMatrix();
69
+ boxes.setMatrixAt( 1, transform.matrix );
70
+
71
+ // box3
72
+ transform.position.set( 6.167, 0.857, 7.803 );
73
+ transform.rotation.set( 0, 0.561, 0 );
74
+ transform.scale.set( 3.927, 6.285, 3.687 );
75
+ transform.updateMatrix();
76
+ boxes.setMatrixAt( 2, transform.matrix );
77
+
78
+ // box4
79
+ transform.position.set( - 2.017, 0.018, 6.124 );
80
+ transform.rotation.set( 0, 0.333, 0 );
81
+ transform.scale.set( 2.002, 4.566, 2.064 );
82
+ transform.updateMatrix();
83
+ boxes.setMatrixAt( 3, transform.matrix );
84
+
85
+ // box5
86
+ transform.position.set( 2.291, - 0.756, - 2.621 );
87
+ transform.rotation.set( 0, - 0.286, 0 );
88
+ transform.scale.set( 1.546, 1.552, 1.496 );
89
+ transform.updateMatrix();
90
+ boxes.setMatrixAt( 4, transform.matrix );
91
+
92
+ // box6
93
+ transform.position.set( - 2.193, - 0.369, - 5.547 );
94
+ transform.rotation.set( 0, 0.516, 0 );
95
+ transform.scale.set( 3.875, 3.487, 2.986 );
96
+ transform.updateMatrix();
97
+ boxes.setMatrixAt( 5, transform.matrix );
98
+
99
+ this.add( boxes );
100
+
101
+
102
+ // -x right
103
+ const light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
104
+ light1.position.set( - 16.116, 14.37, 8.208 );
105
+ light1.scale.set( 0.1, 2.428, 2.739 );
106
+ this.add( light1 );
107
+
108
+ // -x left
109
+ const light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
110
+ light2.position.set( - 16.109, 18.021, - 8.207 );
111
+ light2.scale.set( 0.1, 2.425, 2.751 );
112
+ this.add( light2 );
113
+
114
+ // +x
115
+ const light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) );
116
+ light3.position.set( 14.904, 12.198, - 1.832 );
117
+ light3.scale.set( 0.15, 4.265, 6.331 );
118
+ this.add( light3 );
119
+
120
+ // +z
121
+ const light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) );
122
+ light4.position.set( - 0.462, 8.89, 14.520 );
123
+ light4.scale.set( 4.38, 5.441, 0.088 );
124
+ this.add( light4 );
125
+
126
+ // -z
127
+ const light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) );
128
+ light5.position.set( 3.235, 11.486, - 12.541 );
129
+ light5.scale.set( 2.5, 2.0, 0.1 );
130
+ this.add( light5 );
131
+
132
+ // +y
133
+ const light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) );
134
+ light6.position.set( 0.0, 20.0, 0.0 );
135
+ light6.scale.set( 1.0, 0.1, 1.0 );
136
+ this.add( light6 );
137
+
138
+ }
139
+
140
+ /**
141
+ * Frees internal resources. This method should be called
142
+ * when the environment is no longer required.
143
+ */
144
+ dispose() {
145
+
146
+ const resources = new Set();
147
+
148
+ this.traverse( ( object ) => {
149
+
150
+ if ( object.isMesh ) {
151
+
152
+ resources.add( object.geometry );
153
+ resources.add( object.material );
154
+
155
+ }
156
+
157
+ } );
158
+
159
+ for ( const resource of resources ) {
160
+
161
+ resource.dispose();
162
+
163
+ }
164
+
165
+ }
166
+
167
+ }
168
+
169
+ function createAreaLightMaterial( intensity ) {
170
+
171
+ // create an emissive-only material. see #31348
172
+ const material = new MeshLambertMaterial( {
173
+ color: 0x000000,
174
+ emissive: 0xffffff,
175
+ emissiveIntensity: intensity
176
+ } );
177
+
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+ return material;
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+
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+ }
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+
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+ export { RoomEnvironment };
@@ -0,0 +1,311 @@
1
+ import { Color, ColorManagement, SRGBColorSpace } from 'three';
2
+
3
+ /* global DracoEncoderModule */
4
+
5
+ /**
6
+ * An exporter to compress geometry with the Draco library.
7
+ *
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+ * [Draco]{@link https://google.github.io/draco/} is an open source library for compressing and
9
+ * decompressing 3D meshes and point clouds. Compressed geometry can be significantly smaller,
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+ * at the cost of additional decoding time on the client device.
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+ *
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+ * Standalone Draco files have a `.drc` extension, and contain vertex positions,
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+ * normals, colors, and other attributes. Draco files *do not* contain materials,
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+ * textures, animation, or node hierarchies – to use these features, embed Draco geometry
15
+ * inside of a glTF file. A normal glTF file can be converted to a Draco-compressed glTF file
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+ * using [glTF-Pipeline]{@link https://github.com/AnalyticalGraphicsInc/gltf-pipeline}.
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+ *
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+ * ```js
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+ * const exporter = new DRACOExporter();
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+ * const data = exporter.parse( mesh, options );
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+ * ```
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+ *
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+ * @three_import import { DRACOExporter } from 'three/addons/exporters/DRACOExporter.js';
24
+ */
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+ class DRACOExporter {
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+
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+ /**
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+ * Parses the given mesh or point cloud and generates the Draco output.
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+ *
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+ * @param {(Mesh|Points)} object - The mesh or point cloud to export.
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+ * @param {DRACOExporter~Options} options - The export options.
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+ * @return {Int8Array} The exported Draco.
33
+ */
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+ parse( object, options = {} ) {
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+
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+ options = Object.assign( {
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+ decodeSpeed: 5,
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+ encodeSpeed: 5,
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+ encoderMethod: DRACOExporter.MESH_EDGEBREAKER_ENCODING,
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+ quantization: [ 16, 8, 8, 8, 8 ],
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+ exportUvs: true,
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+ exportNormals: true,
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+ exportColor: false,
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+ }, options );
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+
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+ if ( DracoEncoderModule === undefined ) {
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+
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+ throw new Error( 'THREE.DRACOExporter: required the draco_encoder to work.' );
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+
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+ }
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+
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+ const geometry = object.geometry;
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+
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+ const dracoEncoder = DracoEncoderModule();
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+ const encoder = new dracoEncoder.Encoder();
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+ let builder;
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+ let dracoObject;
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+
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+ if ( object.isMesh === true ) {
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+
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+ builder = new dracoEncoder.MeshBuilder();
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+ dracoObject = new dracoEncoder.Mesh();
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+
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+ const vertices = geometry.getAttribute( 'position' );
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+ builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.POSITION, vertices.count, vertices.itemSize, vertices.array );
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+
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+ const faces = geometry.getIndex();
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+
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+ if ( faces !== null ) {
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+
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+ builder.AddFacesToMesh( dracoObject, faces.count / 3, faces.array );
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+
73
+ } else {
74
+
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+ const faces = new ( vertices.count > 65535 ? Uint32Array : Uint16Array )( vertices.count );
76
+
77
+ for ( let i = 0; i < faces.length; i ++ ) {
78
+
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+ faces[ i ] = i;
80
+
81
+ }
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+
83
+ builder.AddFacesToMesh( dracoObject, vertices.count, faces );
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+
85
+ }
86
+
87
+ if ( options.exportNormals === true ) {
88
+
89
+ const normals = geometry.getAttribute( 'normal' );
90
+
91
+ if ( normals !== undefined ) {
92
+
93
+ builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.NORMAL, normals.count, normals.itemSize, normals.array );
94
+
95
+ }
96
+
97
+ }
98
+
99
+ if ( options.exportUvs === true ) {
100
+
101
+ const uvs = geometry.getAttribute( 'uv' );
102
+
103
+ if ( uvs !== undefined ) {
104
+
105
+ builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.TEX_COORD, uvs.count, uvs.itemSize, uvs.array );
106
+
107
+ }
108
+
109
+ }
110
+
111
+ if ( options.exportColor === true ) {
112
+
113
+ const colors = geometry.getAttribute( 'color' );
114
+
115
+ if ( colors !== undefined ) {
116
+
117
+ const array = createVertexColorSRGBArray( colors );
118
+
119
+ builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.COLOR, colors.count, colors.itemSize, array );
120
+
121
+ }
122
+
123
+ }
124
+
125
+ } else if ( object.isPoints === true ) {
126
+
127
+ builder = new dracoEncoder.PointCloudBuilder();
128
+ dracoObject = new dracoEncoder.PointCloud();
129
+
130
+ const vertices = geometry.getAttribute( 'position' );
131
+ builder.AddFloatAttribute( dracoObject, dracoEncoder.POSITION, vertices.count, vertices.itemSize, vertices.array );
132
+
133
+ if ( options.exportColor === true ) {
134
+
135
+ const colors = geometry.getAttribute( 'color' );
136
+
137
+ if ( colors !== undefined ) {
138
+
139
+ const array = createVertexColorSRGBArray( colors );
140
+
141
+ builder.AddFloatAttribute( dracoObject, dracoEncoder.COLOR, colors.count, colors.itemSize, array );
142
+
143
+ }
144
+
145
+ }
146
+
147
+ } else {
148
+
149
+ throw new Error( 'DRACOExporter: Unsupported object type.' );
150
+
151
+ }
152
+
153
+ //Compress using draco encoder
154
+
155
+ const encodedData = new dracoEncoder.DracoInt8Array();
156
+
157
+ //Sets the desired encoding and decoding speed for the given options from 0 (slowest speed, but the best compression) to 10 (fastest, but the worst compression).
158
+
159
+ const encodeSpeed = ( options.encodeSpeed !== undefined ) ? options.encodeSpeed : 5;
160
+ const decodeSpeed = ( options.decodeSpeed !== undefined ) ? options.decodeSpeed : 5;
161
+
162
+ encoder.SetSpeedOptions( encodeSpeed, decodeSpeed );
163
+
164
+ // Sets the desired encoding method for a given geometry.
165
+
166
+ if ( options.encoderMethod !== undefined ) {
167
+
168
+ encoder.SetEncodingMethod( options.encoderMethod );
169
+
170
+ }
171
+
172
+ // Sets the quantization (number of bits used to represent) compression options for a named attribute.
173
+ // The attribute values will be quantized in a box defined by the maximum extent of the attribute values.
174
+ if ( options.quantization !== undefined ) {
175
+
176
+ for ( let i = 0; i < 5; i ++ ) {
177
+
178
+ if ( options.quantization[ i ] !== undefined ) {
179
+
180
+ encoder.SetAttributeQuantization( i, options.quantization[ i ] );
181
+
182
+ }
183
+
184
+ }
185
+
186
+ }
187
+
188
+ let length;
189
+
190
+ if ( object.isMesh === true ) {
191
+
192
+ length = encoder.EncodeMeshToDracoBuffer( dracoObject, encodedData );
193
+
194
+ } else {
195
+
196
+ length = encoder.EncodePointCloudToDracoBuffer( dracoObject, true, encodedData );
197
+
198
+ }
199
+
200
+ dracoEncoder.destroy( dracoObject );
201
+
202
+ if ( length === 0 ) {
203
+
204
+ throw new Error( 'THREE.DRACOExporter: Draco encoding failed.' );
205
+
206
+ }
207
+
208
+ //Copy encoded data to buffer.
209
+ const outputData = new Int8Array( new ArrayBuffer( length ) );
210
+
211
+ for ( let i = 0; i < length; i ++ ) {
212
+
213
+ outputData[ i ] = encodedData.GetValue( i );
214
+
215
+ }
216
+
217
+ dracoEncoder.destroy( encodedData );
218
+ dracoEncoder.destroy( encoder );
219
+ dracoEncoder.destroy( builder );
220
+
221
+ return outputData;
222
+
223
+ }
224
+
225
+ }
226
+
227
+ function createVertexColorSRGBArray( attribute ) {
228
+
229
+ // While .drc files do not specify colorspace, the only 'official' tooling
230
+ // is PLY and OBJ converters, which use sRGB. We'll assume sRGB is expected
231
+ // for .drc files, but note that Draco buffers embedded in glTF files will
232
+ // be Linear-sRGB instead.
233
+
234
+ const _color = new Color();
235
+
236
+ const count = attribute.count;
237
+ const itemSize = attribute.itemSize;
238
+ const array = new Float32Array( count * itemSize );
239
+
240
+ for ( let i = 0, il = count; i < il; i ++ ) {
241
+
242
+ _color.fromBufferAttribute( attribute, i );
243
+
244
+ ColorManagement.workingToColorSpace( _color, SRGBColorSpace );
245
+
246
+ array[ i * itemSize ] = _color.r;
247
+ array[ i * itemSize + 1 ] = _color.g;
248
+ array[ i * itemSize + 2 ] = _color.b;
249
+
250
+ if ( itemSize === 4 ) {
251
+
252
+ array[ i * itemSize + 3 ] = attribute.getW( i );
253
+
254
+ }
255
+
256
+ }
257
+
258
+ return array;
259
+
260
+ }
261
+
262
+ // Encoder methods
263
+
264
+ /**
265
+ * Edgebreaker encoding.
266
+ *
267
+ * @static
268
+ * @constant
269
+ * @type {number}
270
+ * @default 1
271
+ */
272
+ DRACOExporter.MESH_EDGEBREAKER_ENCODING = 1;
273
+
274
+ /**
275
+ * Sequential encoding.
276
+ *
277
+ * @static
278
+ * @constant
279
+ * @type {number}
280
+ * @default 0
281
+ */
282
+ DRACOExporter.MESH_SEQUENTIAL_ENCODING = 0;
283
+
284
+ // Geometry type
285
+
286
+ DRACOExporter.POINT_CLOUD = 0;
287
+ DRACOExporter.TRIANGULAR_MESH = 1;
288
+
289
+ // Attribute type
290
+
291
+ DRACOExporter.INVALID = - 1;
292
+ DRACOExporter.POSITION = 0;
293
+ DRACOExporter.NORMAL = 1;
294
+ DRACOExporter.COLOR = 2;
295
+ DRACOExporter.TEX_COORD = 3;
296
+ DRACOExporter.GENERIC = 4;
297
+
298
+ /**
299
+ * Export options of `DRACOExporter`.
300
+ *
301
+ * @typedef {Object} DRACOExporter~Options
302
+ * @property {number} [decodeSpeed=5] - Indicates how to tune the encoder regarding decode speed (0 gives better speed but worst quality).
303
+ * @property {number} [encodeSpeed=5] - Indicates how to tune the encoder parameters (0 gives better speed but worst quality).
304
+ * @property {number} [encoderMethod=1] - Either sequential (very little compression) or Edgebreaker. Edgebreaker traverses the triangles of the mesh in a deterministic, spiral-like way which provides most of the benefits of this data format.
305
+ * @property {Array<number>} [quantization=[ 16, 8, 8, 8, 8 ]] - Indicates the precision of each type of data stored in the draco file in the order (POSITION, NORMAL, COLOR, TEX_COORD, GENERIC).
306
+ * @property {boolean} [exportUvs=true] - Whether to export UVs or not.
307
+ * @property {boolean} [exportNormals=true] - Whether to export normals or not.
308
+ * @property {boolean} [exportColor=false] - Whether to export colors or not.
309
+ **/
310
+
311
+ export { DRACOExporter };