vc-spaces365-threejs 0.180.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +86 -0
- package/build/three.cjs +77750 -0
- package/build/three.core.js +58846 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +18484 -0
- package/build/three.module.min.js +6 -0
- package/build/three.tsl.js +636 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +77332 -0
- package/build/three.webgpu.min.js +6 -0
- package/build/three.webgpu.nodes.js +77103 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +285 -0
- package/examples/jsm/animation/AnimationClipCreator.js +168 -0
- package/examples/jsm/animation/CCDIKSolver.js +591 -0
- package/examples/jsm/capabilities/WebGL.js +113 -0
- package/examples/jsm/capabilities/WebGPU.js +59 -0
- package/examples/jsm/controls/ArcballControls.js +3536 -0
- package/examples/jsm/controls/DragControls.js +452 -0
- package/examples/jsm/controls/FirstPersonControls.js +447 -0
- package/examples/jsm/controls/FlyControls.js +380 -0
- package/examples/jsm/controls/MapControls.js +62 -0
- package/examples/jsm/controls/OrbitControls.js +1860 -0
- package/examples/jsm/controls/PointerLockControls.js +264 -0
- package/examples/jsm/controls/TrackballControls.js +1001 -0
- package/examples/jsm/controls/TransformControls.js +1918 -0
- package/examples/jsm/csm/CSM.js +597 -0
- package/examples/jsm/csm/CSMFrustum.js +209 -0
- package/examples/jsm/csm/CSMHelper.js +243 -0
- package/examples/jsm/csm/CSMShader.js +307 -0
- package/examples/jsm/csm/CSMShadowNode.js +599 -0
- package/examples/jsm/curves/CurveExtras.js +694 -0
- package/examples/jsm/curves/NURBSCurve.js +155 -0
- package/examples/jsm/curves/NURBSSurface.js +98 -0
- package/examples/jsm/curves/NURBSUtils.js +532 -0
- package/examples/jsm/curves/NURBSVolume.js +82 -0
- package/examples/jsm/effects/AnaglyphEffect.js +179 -0
- package/examples/jsm/effects/AsciiEffect.js +310 -0
- package/examples/jsm/effects/OutlineEffect.js +489 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
- package/examples/jsm/effects/StereoEffect.js +91 -0
- package/examples/jsm/environments/DebugEnvironment.js +102 -0
- package/examples/jsm/environments/RoomEnvironment.js +182 -0
- package/examples/jsm/exporters/DRACOExporter.js +311 -0
- package/examples/jsm/exporters/EXRExporter.js +618 -0
- package/examples/jsm/exporters/GLTFExporter.js +3595 -0
- package/examples/jsm/exporters/KTX2Exporter.js +347 -0
- package/examples/jsm/exporters/OBJExporter.js +308 -0
- package/examples/jsm/exporters/PLYExporter.js +562 -0
- package/examples/jsm/exporters/STLExporter.js +221 -0
- package/examples/jsm/exporters/USDZExporter.js +1228 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
- package/examples/jsm/geometries/ConvexGeometry.js +72 -0
- package/examples/jsm/geometries/DecalGeometry.js +420 -0
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +172 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
- package/examples/jsm/geometries/TeapotGeometry.js +689 -0
- package/examples/jsm/geometries/TextGeometry.js +83 -0
- package/examples/jsm/helpers/LightProbeHelper.js +165 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
- package/examples/jsm/helpers/OctreeHelper.js +109 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
- package/examples/jsm/helpers/TextureHelper.js +265 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
- package/examples/jsm/helpers/ViewHelper.js +422 -0
- package/examples/jsm/interactive/HTMLMesh.js +605 -0
- package/examples/jsm/interactive/InteractiveGroup.js +224 -0
- package/examples/jsm/interactive/SelectionBox.js +294 -0
- package/examples/jsm/interactive/SelectionHelper.js +150 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +337 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
- package/examples/jsm/lines/Line2.js +56 -0
- package/examples/jsm/lines/LineGeometry.js +157 -0
- package/examples/jsm/lines/LineMaterial.js +697 -0
- package/examples/jsm/lines/LineSegments2.js +426 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
- package/examples/jsm/lines/Wireframe.js +108 -0
- package/examples/jsm/lines/WireframeGeometry2.js +49 -0
- package/examples/jsm/lines/webgpu/Line2.js +46 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +1835 -0
- package/examples/jsm/loaders/3MFLoader.js +1621 -0
- package/examples/jsm/loaders/AMFLoader.js +541 -0
- package/examples/jsm/loaders/BVHLoader.js +484 -0
- package/examples/jsm/loaders/ColladaLoader.js +4155 -0
- package/examples/jsm/loaders/DDSLoader.js +385 -0
- package/examples/jsm/loaders/DRACOLoader.js +688 -0
- package/examples/jsm/loaders/EXRLoader.js +2784 -0
- package/examples/jsm/loaders/FBXLoader.js +4382 -0
- package/examples/jsm/loaders/FontLoader.js +242 -0
- package/examples/jsm/loaders/GCodeLoader.js +292 -0
- package/examples/jsm/loaders/GLTFLoader.js +4890 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
- package/examples/jsm/loaders/HDRLoader.js +486 -0
- package/examples/jsm/loaders/IESLoader.js +379 -0
- package/examples/jsm/loaders/KMZLoader.js +163 -0
- package/examples/jsm/loaders/KTX2Loader.js +1228 -0
- package/examples/jsm/loaders/KTXLoader.js +197 -0
- package/examples/jsm/loaders/LDrawLoader.js +2519 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
- package/examples/jsm/loaders/LUTImageLoader.js +190 -0
- package/examples/jsm/loaders/LWOLoader.js +1079 -0
- package/examples/jsm/loaders/LottieLoader.js +130 -0
- package/examples/jsm/loaders/MD2Loader.js +435 -0
- package/examples/jsm/loaders/MDDLoader.js +147 -0
- package/examples/jsm/loaders/MTLLoader.js +593 -0
- package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
- package/examples/jsm/loaders/NRRDLoader.js +718 -0
- package/examples/jsm/loaders/OBJLoader.js +955 -0
- package/examples/jsm/loaders/PCDLoader.js +618 -0
- package/examples/jsm/loaders/PDBLoader.js +272 -0
- package/examples/jsm/loaders/PLYLoader.js +805 -0
- package/examples/jsm/loaders/PVRLoader.js +270 -0
- package/examples/jsm/loaders/RGBELoader.js +18 -0
- package/examples/jsm/loaders/STLLoader.js +421 -0
- package/examples/jsm/loaders/SVGLoader.js +3267 -0
- package/examples/jsm/loaders/TDSLoader.js +1144 -0
- package/examples/jsm/loaders/TGALoader.js +540 -0
- package/examples/jsm/loaders/TIFFLoader.js +59 -0
- package/examples/jsm/loaders/TTFLoader.js +261 -0
- package/examples/jsm/loaders/USDLoader.js +219 -0
- package/examples/jsm/loaders/USDZLoader.js +16 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
- package/examples/jsm/loaders/VOXLoader.js +376 -0
- package/examples/jsm/loaders/VRMLLoader.js +3569 -0
- package/examples/jsm/loaders/VTKLoader.js +1276 -0
- package/examples/jsm/loaders/XYZLoader.js +143 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/loaders/usd/USDAParser.js +741 -0
- package/examples/jsm/loaders/usd/USDCParser.js +17 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +159 -0
- package/examples/jsm/math/ColorConverter.js +58 -0
- package/examples/jsm/math/ColorSpaces.js +147 -0
- package/examples/jsm/math/ConvexHull.js +1695 -0
- package/examples/jsm/math/ImprovedNoise.js +88 -0
- package/examples/jsm/math/Lut.js +317 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
- package/examples/jsm/math/OBB.js +535 -0
- package/examples/jsm/math/Octree.js +692 -0
- package/examples/jsm/math/SimplexNoise.js +470 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
- package/examples/jsm/misc/Gyroscope.js +78 -0
- package/examples/jsm/misc/MD2Character.js +391 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
- package/examples/jsm/misc/MorphAnimMesh.js +119 -0
- package/examples/jsm/misc/MorphBlendMesh.js +425 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +623 -0
- package/examples/jsm/misc/TubePainter.js +256 -0
- package/examples/jsm/misc/Volume.js +521 -0
- package/examples/jsm/misc/VolumeSlice.js +276 -0
- package/examples/jsm/modifiers/CurveModifier.js +374 -0
- package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
- package/examples/jsm/modifiers/TessellateModifier.js +340 -0
- package/examples/jsm/objects/GroundedSkybox.js +69 -0
- package/examples/jsm/objects/Lensflare.js +489 -0
- package/examples/jsm/objects/LensflareMesh.js +376 -0
- package/examples/jsm/objects/MarchingCubes.js +1261 -0
- package/examples/jsm/objects/Reflector.js +338 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
- package/examples/jsm/objects/Refractor.js +389 -0
- package/examples/jsm/objects/ShadowMesh.js +130 -0
- package/examples/jsm/objects/Sky.js +237 -0
- package/examples/jsm/objects/SkyMesh.js +243 -0
- package/examples/jsm/objects/Water.js +373 -0
- package/examples/jsm/objects/Water2.js +401 -0
- package/examples/jsm/objects/Water2Mesh.js +199 -0
- package/examples/jsm/objects/WaterMesh.js +196 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +354 -0
- package/examples/jsm/physics/JoltPhysics.js +330 -0
- package/examples/jsm/physics/RapierPhysics.js +432 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
- package/examples/jsm/postprocessing/BloomPass.js +274 -0
- package/examples/jsm/postprocessing/BokehPass.js +218 -0
- package/examples/jsm/postprocessing/ClearPass.js +97 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
- package/examples/jsm/postprocessing/EffectComposer.js +363 -0
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +113 -0
- package/examples/jsm/postprocessing/GTAOPass.js +727 -0
- package/examples/jsm/postprocessing/GlitchPass.js +177 -0
- package/examples/jsm/postprocessing/HalftonePass.js +134 -0
- package/examples/jsm/postprocessing/LUTPass.js +138 -0
- package/examples/jsm/postprocessing/MaskPass.js +195 -0
- package/examples/jsm/postprocessing/OutlinePass.js +776 -0
- package/examples/jsm/postprocessing/OutputPass.js +139 -0
- package/examples/jsm/postprocessing/Pass.js +191 -0
- package/examples/jsm/postprocessing/RenderPass.js +183 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
- package/examples/jsm/postprocessing/SAOPass.js +407 -0
- package/examples/jsm/postprocessing/SMAAPass.js +230 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
- package/examples/jsm/postprocessing/SSAOPass.js +527 -0
- package/examples/jsm/postprocessing/SSRPass.js +856 -0
- package/examples/jsm/postprocessing/SavePass.js +132 -0
- package/examples/jsm/postprocessing/ShaderPass.js +135 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
- package/examples/jsm/postprocessing/TexturePass.js +131 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
- package/examples/jsm/renderers/Projector.js +936 -0
- package/examples/jsm/renderers/SVGRenderer.js +685 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/examples/jsm/shaders/AfterimageShader.js +63 -0
- package/examples/jsm/shaders/BasicShader.js +36 -0
- package/examples/jsm/shaders/BleachBypassShader.js +68 -0
- package/examples/jsm/shaders/BlendShader.js +56 -0
- package/examples/jsm/shaders/BokehShader.js +151 -0
- package/examples/jsm/shaders/BokehShader2.js +404 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
- package/examples/jsm/shaders/ColorifyShader.js +57 -0
- package/examples/jsm/shaders/ConvolutionShader.js +74 -0
- package/examples/jsm/shaders/CopyShader.js +52 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/jsm/shaders/DigitalGlitch.js +104 -0
- package/examples/jsm/shaders/DotScreenShader.js +75 -0
- package/examples/jsm/shaders/ExposureShader.js +51 -0
- package/examples/jsm/shaders/FXAAShader.js +298 -0
- package/examples/jsm/shaders/FilmShader.js +72 -0
- package/examples/jsm/shaders/FocusShader.js +94 -0
- package/examples/jsm/shaders/FreiChenShader.js +103 -0
- package/examples/jsm/shaders/GTAOShader.js +421 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
- package/examples/jsm/shaders/GodRaysShader.js +333 -0
- package/examples/jsm/shaders/HalftoneShader.js +321 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/HueSaturationShader.js +74 -0
- package/examples/jsm/shaders/KaleidoShader.js +65 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
- package/examples/jsm/shaders/LuminosityShader.js +54 -0
- package/examples/jsm/shaders/MirrorShader.js +62 -0
- package/examples/jsm/shaders/NormalMapShader.js +60 -0
- package/examples/jsm/shaders/OutputShader.js +103 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
- package/examples/jsm/shaders/RGBShiftShader.js +61 -0
- package/examples/jsm/shaders/SAOShader.js +188 -0
- package/examples/jsm/shaders/SMAAShader.js +489 -0
- package/examples/jsm/shaders/SSAOShader.js +321 -0
- package/examples/jsm/shaders/SSRShader.js +395 -0
- package/examples/jsm/shaders/SepiaShader.js +57 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
- package/examples/jsm/shaders/TechnicolorShader.js +51 -0
- package/examples/jsm/shaders/ToonShader.js +349 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
- package/examples/jsm/shaders/VelocityShader.js +137 -0
- package/examples/jsm/shaders/VerticalBlurShader.js +66 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/VignetteShader.js +56 -0
- package/examples/jsm/shaders/VolumeShader.js +298 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +106 -0
- package/examples/jsm/textures/FlakesTexture.js +54 -0
- package/examples/jsm/textures/IESTexture.js +101 -0
- package/examples/jsm/transpiler/AST.js +631 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +1171 -0
- package/examples/jsm/transpiler/Linker.js +327 -0
- package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
- package/examples/jsm/transpiler/TSLEncoder.js +933 -0
- package/examples/jsm/transpiler/Transpiler.js +67 -0
- package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
- package/examples/jsm/transpiler/WGSLEncoder.js +812 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +242 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +107 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +281 -0
- package/examples/jsm/tsl/display/BleachBypass.js +33 -0
- package/examples/jsm/tsl/display/BloomNode.js +520 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +547 -0
- package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
- package/examples/jsm/tsl/display/FXAANode.js +365 -0
- package/examples/jsm/tsl/display/FilmNode.js +101 -0
- package/examples/jsm/tsl/display/GTAONode.js +530 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +378 -0
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- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2248 -0
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +449 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +484 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +339 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +781 -0
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +439 -0
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1505 -0
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +227 -0
- package/src/renderers/webxr/WebXRController.js +428 -0
- package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
- package/src/renderers/webxr/WebXRManager.js +1103 -0
- package/src/scenes/Fog.js +98 -0
- package/src/scenes/FogExp2.js +86 -0
- package/src/scenes/Scene.js +165 -0
- package/src/textures/CanvasTexture.js +45 -0
- package/src/textures/CompressedArrayTexture.js +89 -0
- package/src/textures/CompressedCubeTexture.js +48 -0
- package/src/textures/CompressedTexture.js +86 -0
- package/src/textures/CubeTexture.js +81 -0
- package/src/textures/Data3DTexture.js +112 -0
- package/src/textures/DataArrayTexture.js +134 -0
- package/src/textures/DataTexture.js +87 -0
- package/src/textures/DepthTexture.js +104 -0
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +85 -0
- package/src/textures/Source.js +230 -0
- package/src/textures/Texture.js +801 -0
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +125 -0
- package/src/utils.js +216 -0
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import {
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StereoCamera,
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Vector2
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} from 'three';
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/**
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* A class that creates an stereo effect.
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*
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* Note that this class can only be used with {@link WebGLRenderer}.
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* When using {@link WebGPURenderer}, use {@link StereoPassNode}.
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*
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* @three_import import { StereoEffect } from 'three/addons/effects/StereoEffect.js';
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*/
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class StereoEffect {
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/**
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* Constructs a new stereo effect.
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*
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* @param {WebGLRenderer} renderer - The renderer.
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*/
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constructor( renderer ) {
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const _stereo = new StereoCamera();
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_stereo.aspect = 0.5;
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const size = new Vector2();
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/**
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* Sets the given eye separation.
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*
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* @param {number} eyeSep - The eye separation to set.
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*/
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this.setEyeSeparation = function ( eyeSep ) {
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_stereo.eyeSep = eyeSep;
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};
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/**
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* Resizes the effect.
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*
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* @param {number} width - The width of the effect in logical pixels.
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* @param {number} height - The height of the effect in logical pixels.
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*/
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this.setSize = function ( width, height ) {
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renderer.setSize( width, height );
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};
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/**
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* When using this effect, this method should be called instead of the
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* default {@link WebGLRenderer#render}.
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*
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* @param {Object3D} scene - The scene to render.
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* @param {Camera} camera - The camera.
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*/
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this.render = function ( scene, camera ) {
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if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
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if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
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_stereo.update( camera );
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const currentAutoClear = renderer.autoClear;
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renderer.getSize( size );
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renderer.autoClear = false;
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renderer.clear();
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renderer.setScissorTest( true );
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renderer.setScissor( 0, 0, size.width / 2, size.height );
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renderer.setViewport( 0, 0, size.width / 2, size.height );
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renderer.render( scene, _stereo.cameraL );
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renderer.setScissor( size.width / 2, 0, size.width / 2, size.height );
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renderer.setViewport( size.width / 2, 0, size.width / 2, size.height );
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renderer.render( scene, _stereo.cameraR );
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renderer.setScissorTest( false );
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renderer.autoClear = currentAutoClear;
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};
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}
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}
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export { StereoEffect };
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import {
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BackSide,
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BoxGeometry,
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Mesh,
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MeshLambertMaterial,
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MeshStandardMaterial,
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PointLight,
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Scene,
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} from 'three';
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/**
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* This class represents a scene with a very basic room setup that can be used as
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* input for {@link PMREMGenerator#fromScene}. The resulting PMREM represents the room's
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* lighting and can be used for Image Based Lighting by assigning it to {@link Scene#environment}
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* or directly as an environment map to PBR materials.
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*
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* This class uses a simple room setup and should only be used for development purposes.
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* A more appropriate setup for production is {@link RoomEnvironment}.
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*
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* ```js
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* const environment = new DebugEnvironment();
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* const pmremGenerator = new THREE.PMREMGenerator( renderer );
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*
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* const envMap = pmremGenerator.fromScene( environment ).texture;
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* scene.environment = envMap;
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* ```
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*
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* @augments Scene
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* @three_import import { DebugEnvironment } from 'three/addons/environments/DebugEnvironment.js';
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*/
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class DebugEnvironment extends Scene {
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/**
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* Constructs a new debug environment.
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*/
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constructor() {
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super();
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const geometry = new BoxGeometry();
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geometry.deleteAttribute( 'uv' );
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const roomMaterial = new MeshStandardMaterial( { metalness: 0, side: BackSide } );
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const room = new Mesh( geometry, roomMaterial );
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room.scale.setScalar( 10 );
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this.add( room );
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const mainLight = new PointLight( 0xffffff, 50, 0, 2 );
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this.add( mainLight );
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const material1 = new MeshLambertMaterial( { color: 0xff0000, emissive: 0xffffff, emissiveIntensity: 10 } );
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const light1 = new Mesh( geometry, material1 );
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light1.position.set( - 5, 2, 0 );
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light1.scale.set( 0.1, 1, 1 );
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this.add( light1 );
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const material2 = new MeshLambertMaterial( { color: 0x00ff00, emissive: 0xffffff, emissiveIntensity: 10 } );
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const light2 = new Mesh( geometry, material2 );
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light2.position.set( 0, 5, 0 );
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light2.scale.set( 1, 0.1, 1 );
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this.add( light2 );
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const material3 = new MeshLambertMaterial( { color: 0x0000ff, emissive: 0xffffff, emissiveIntensity: 10 } );
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const light3 = new Mesh( geometry, material3 );
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light3.position.set( 2, 1, 5 );
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light3.scale.set( 1.5, 2, 0.1 );
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this.add( light3 );
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}
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/**
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* Frees internal resources. This method should be called
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* when the environment is no longer required.
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*/
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dispose() {
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const resources = new Set();
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this.traverse( ( object ) => {
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if ( object.isMesh ) {
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resources.add( object.geometry );
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resources.add( object.material );
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87
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88
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}
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89
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+
|
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90
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} );
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91
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+
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for ( const resource of resources ) {
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93
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resource.dispose();
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95
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96
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}
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97
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98
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}
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100
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}
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102
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export { DebugEnvironment };
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1
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import {
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2
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BackSide,
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3
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BoxGeometry,
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4
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InstancedMesh,
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5
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Mesh,
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6
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MeshLambertMaterial,
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7
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MeshStandardMaterial,
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8
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PointLight,
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9
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Scene,
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10
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Object3D,
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11
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} from 'three';
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12
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13
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/**
|
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14
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* This class represents a scene with a basic room setup that can be used as
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15
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+
* input for {@link PMREMGenerator#fromScene}. The resulting PMREM represents the room's
|
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16
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* lighting and can be used for Image Based Lighting by assigning it to {@link Scene#environment}
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17
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* or directly as an environment map to PBR materials.
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18
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*
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* The implementation is based on the [EnvironmentScene](https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts)
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* component from the `model-viewer` project.
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*
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22
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* ```js
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23
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* const environment = new RoomEnvironment();
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24
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* const pmremGenerator = new THREE.PMREMGenerator( renderer );
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*
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* const envMap = pmremGenerator.fromScene( environment ).texture;
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* scene.environment = envMap;
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* ```
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*
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30
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* @augments Scene
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* @three_import import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
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32
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*/
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33
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class RoomEnvironment extends Scene {
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constructor() {
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36
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super();
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38
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39
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const geometry = new BoxGeometry();
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40
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geometry.deleteAttribute( 'uv' );
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41
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42
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const roomMaterial = new MeshStandardMaterial( { side: BackSide } );
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const boxMaterial = new MeshStandardMaterial();
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44
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const mainLight = new PointLight( 0xffffff, 900, 28, 2 );
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mainLight.position.set( 0.418, 16.199, 0.300 );
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this.add( mainLight );
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const room = new Mesh( geometry, roomMaterial );
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room.position.set( - 0.757, 13.219, 0.717 );
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room.scale.set( 31.713, 28.305, 28.591 );
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this.add( room );
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53
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+
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54
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const boxes = new InstancedMesh( geometry, boxMaterial, 6 );
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55
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const transform = new Object3D();
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56
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57
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// box1
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58
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transform.position.set( - 10.906, 2.009, 1.846 );
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59
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transform.rotation.set( 0, - 0.195, 0 );
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60
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+
transform.scale.set( 2.328, 7.905, 4.651 );
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61
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transform.updateMatrix();
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62
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boxes.setMatrixAt( 0, transform.matrix );
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63
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+
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64
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// box2
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65
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transform.position.set( - 5.607, - 0.754, - 0.758 );
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transform.rotation.set( 0, 0.994, 0 );
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67
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+
transform.scale.set( 1.970, 1.534, 3.955 );
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68
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transform.updateMatrix();
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69
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boxes.setMatrixAt( 1, transform.matrix );
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70
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+
|
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71
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+
// box3
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72
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+
transform.position.set( 6.167, 0.857, 7.803 );
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73
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transform.rotation.set( 0, 0.561, 0 );
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74
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+
transform.scale.set( 3.927, 6.285, 3.687 );
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75
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+
transform.updateMatrix();
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|
76
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boxes.setMatrixAt( 2, transform.matrix );
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77
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+
|
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78
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+
// box4
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79
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transform.position.set( - 2.017, 0.018, 6.124 );
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|
80
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+
transform.rotation.set( 0, 0.333, 0 );
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81
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+
transform.scale.set( 2.002, 4.566, 2.064 );
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82
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+
transform.updateMatrix();
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|
83
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+
boxes.setMatrixAt( 3, transform.matrix );
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84
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+
|
|
85
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+
// box5
|
|
86
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+
transform.position.set( 2.291, - 0.756, - 2.621 );
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|
87
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+
transform.rotation.set( 0, - 0.286, 0 );
|
|
88
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+
transform.scale.set( 1.546, 1.552, 1.496 );
|
|
89
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+
transform.updateMatrix();
|
|
90
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+
boxes.setMatrixAt( 4, transform.matrix );
|
|
91
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+
|
|
92
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+
// box6
|
|
93
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+
transform.position.set( - 2.193, - 0.369, - 5.547 );
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|
94
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+
transform.rotation.set( 0, 0.516, 0 );
|
|
95
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+
transform.scale.set( 3.875, 3.487, 2.986 );
|
|
96
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+
transform.updateMatrix();
|
|
97
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+
boxes.setMatrixAt( 5, transform.matrix );
|
|
98
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+
|
|
99
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+
this.add( boxes );
|
|
100
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+
|
|
101
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+
|
|
102
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+
// -x right
|
|
103
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+
const light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
|
|
104
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+
light1.position.set( - 16.116, 14.37, 8.208 );
|
|
105
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+
light1.scale.set( 0.1, 2.428, 2.739 );
|
|
106
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+
this.add( light1 );
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|
107
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+
|
|
108
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+
// -x left
|
|
109
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+
const light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
|
|
110
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+
light2.position.set( - 16.109, 18.021, - 8.207 );
|
|
111
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+
light2.scale.set( 0.1, 2.425, 2.751 );
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|
112
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+
this.add( light2 );
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|
113
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+
|
|
114
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+
// +x
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115
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+
const light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) );
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light3.position.set( 14.904, 12.198, - 1.832 );
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light3.scale.set( 0.15, 4.265, 6.331 );
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this.add( light3 );
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// +z
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const light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) );
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light4.position.set( - 0.462, 8.89, 14.520 );
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light4.scale.set( 4.38, 5.441, 0.088 );
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this.add( light4 );
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// -z
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const light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) );
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light5.position.set( 3.235, 11.486, - 12.541 );
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light5.scale.set( 2.5, 2.0, 0.1 );
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this.add( light5 );
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// +y
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const light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) );
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light6.position.set( 0.0, 20.0, 0.0 );
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light6.scale.set( 1.0, 0.1, 1.0 );
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this.add( light6 );
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}
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/**
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* Frees internal resources. This method should be called
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* when the environment is no longer required.
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*/
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dispose() {
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const resources = new Set();
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this.traverse( ( object ) => {
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if ( object.isMesh ) {
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resources.add( object.geometry );
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resources.add( object.material );
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}
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} );
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for ( const resource of resources ) {
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resource.dispose();
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}
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}
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}
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function createAreaLightMaterial( intensity ) {
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// create an emissive-only material. see #31348
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const material = new MeshLambertMaterial( {
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color: 0x000000,
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emissive: 0xffffff,
|
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emissiveIntensity: intensity
|
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} );
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return material;
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}
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export { RoomEnvironment };
|
|
@@ -0,0 +1,311 @@
|
|
|
1
|
+
import { Color, ColorManagement, SRGBColorSpace } from 'three';
|
|
2
|
+
|
|
3
|
+
/* global DracoEncoderModule */
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* An exporter to compress geometry with the Draco library.
|
|
7
|
+
*
|
|
8
|
+
* [Draco]{@link https://google.github.io/draco/} is an open source library for compressing and
|
|
9
|
+
* decompressing 3D meshes and point clouds. Compressed geometry can be significantly smaller,
|
|
10
|
+
* at the cost of additional decoding time on the client device.
|
|
11
|
+
*
|
|
12
|
+
* Standalone Draco files have a `.drc` extension, and contain vertex positions,
|
|
13
|
+
* normals, colors, and other attributes. Draco files *do not* contain materials,
|
|
14
|
+
* textures, animation, or node hierarchies – to use these features, embed Draco geometry
|
|
15
|
+
* inside of a glTF file. A normal glTF file can be converted to a Draco-compressed glTF file
|
|
16
|
+
* using [glTF-Pipeline]{@link https://github.com/AnalyticalGraphicsInc/gltf-pipeline}.
|
|
17
|
+
*
|
|
18
|
+
* ```js
|
|
19
|
+
* const exporter = new DRACOExporter();
|
|
20
|
+
* const data = exporter.parse( mesh, options );
|
|
21
|
+
* ```
|
|
22
|
+
*
|
|
23
|
+
* @three_import import { DRACOExporter } from 'three/addons/exporters/DRACOExporter.js';
|
|
24
|
+
*/
|
|
25
|
+
class DRACOExporter {
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* Parses the given mesh or point cloud and generates the Draco output.
|
|
29
|
+
*
|
|
30
|
+
* @param {(Mesh|Points)} object - The mesh or point cloud to export.
|
|
31
|
+
* @param {DRACOExporter~Options} options - The export options.
|
|
32
|
+
* @return {Int8Array} The exported Draco.
|
|
33
|
+
*/
|
|
34
|
+
parse( object, options = {} ) {
|
|
35
|
+
|
|
36
|
+
options = Object.assign( {
|
|
37
|
+
decodeSpeed: 5,
|
|
38
|
+
encodeSpeed: 5,
|
|
39
|
+
encoderMethod: DRACOExporter.MESH_EDGEBREAKER_ENCODING,
|
|
40
|
+
quantization: [ 16, 8, 8, 8, 8 ],
|
|
41
|
+
exportUvs: true,
|
|
42
|
+
exportNormals: true,
|
|
43
|
+
exportColor: false,
|
|
44
|
+
}, options );
|
|
45
|
+
|
|
46
|
+
if ( DracoEncoderModule === undefined ) {
|
|
47
|
+
|
|
48
|
+
throw new Error( 'THREE.DRACOExporter: required the draco_encoder to work.' );
|
|
49
|
+
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
const geometry = object.geometry;
|
|
53
|
+
|
|
54
|
+
const dracoEncoder = DracoEncoderModule();
|
|
55
|
+
const encoder = new dracoEncoder.Encoder();
|
|
56
|
+
let builder;
|
|
57
|
+
let dracoObject;
|
|
58
|
+
|
|
59
|
+
if ( object.isMesh === true ) {
|
|
60
|
+
|
|
61
|
+
builder = new dracoEncoder.MeshBuilder();
|
|
62
|
+
dracoObject = new dracoEncoder.Mesh();
|
|
63
|
+
|
|
64
|
+
const vertices = geometry.getAttribute( 'position' );
|
|
65
|
+
builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.POSITION, vertices.count, vertices.itemSize, vertices.array );
|
|
66
|
+
|
|
67
|
+
const faces = geometry.getIndex();
|
|
68
|
+
|
|
69
|
+
if ( faces !== null ) {
|
|
70
|
+
|
|
71
|
+
builder.AddFacesToMesh( dracoObject, faces.count / 3, faces.array );
|
|
72
|
+
|
|
73
|
+
} else {
|
|
74
|
+
|
|
75
|
+
const faces = new ( vertices.count > 65535 ? Uint32Array : Uint16Array )( vertices.count );
|
|
76
|
+
|
|
77
|
+
for ( let i = 0; i < faces.length; i ++ ) {
|
|
78
|
+
|
|
79
|
+
faces[ i ] = i;
|
|
80
|
+
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
builder.AddFacesToMesh( dracoObject, vertices.count, faces );
|
|
84
|
+
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
if ( options.exportNormals === true ) {
|
|
88
|
+
|
|
89
|
+
const normals = geometry.getAttribute( 'normal' );
|
|
90
|
+
|
|
91
|
+
if ( normals !== undefined ) {
|
|
92
|
+
|
|
93
|
+
builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.NORMAL, normals.count, normals.itemSize, normals.array );
|
|
94
|
+
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
if ( options.exportUvs === true ) {
|
|
100
|
+
|
|
101
|
+
const uvs = geometry.getAttribute( 'uv' );
|
|
102
|
+
|
|
103
|
+
if ( uvs !== undefined ) {
|
|
104
|
+
|
|
105
|
+
builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.TEX_COORD, uvs.count, uvs.itemSize, uvs.array );
|
|
106
|
+
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
if ( options.exportColor === true ) {
|
|
112
|
+
|
|
113
|
+
const colors = geometry.getAttribute( 'color' );
|
|
114
|
+
|
|
115
|
+
if ( colors !== undefined ) {
|
|
116
|
+
|
|
117
|
+
const array = createVertexColorSRGBArray( colors );
|
|
118
|
+
|
|
119
|
+
builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.COLOR, colors.count, colors.itemSize, array );
|
|
120
|
+
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
} else if ( object.isPoints === true ) {
|
|
126
|
+
|
|
127
|
+
builder = new dracoEncoder.PointCloudBuilder();
|
|
128
|
+
dracoObject = new dracoEncoder.PointCloud();
|
|
129
|
+
|
|
130
|
+
const vertices = geometry.getAttribute( 'position' );
|
|
131
|
+
builder.AddFloatAttribute( dracoObject, dracoEncoder.POSITION, vertices.count, vertices.itemSize, vertices.array );
|
|
132
|
+
|
|
133
|
+
if ( options.exportColor === true ) {
|
|
134
|
+
|
|
135
|
+
const colors = geometry.getAttribute( 'color' );
|
|
136
|
+
|
|
137
|
+
if ( colors !== undefined ) {
|
|
138
|
+
|
|
139
|
+
const array = createVertexColorSRGBArray( colors );
|
|
140
|
+
|
|
141
|
+
builder.AddFloatAttribute( dracoObject, dracoEncoder.COLOR, colors.count, colors.itemSize, array );
|
|
142
|
+
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
} else {
|
|
148
|
+
|
|
149
|
+
throw new Error( 'DRACOExporter: Unsupported object type.' );
|
|
150
|
+
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
//Compress using draco encoder
|
|
154
|
+
|
|
155
|
+
const encodedData = new dracoEncoder.DracoInt8Array();
|
|
156
|
+
|
|
157
|
+
//Sets the desired encoding and decoding speed for the given options from 0 (slowest speed, but the best compression) to 10 (fastest, but the worst compression).
|
|
158
|
+
|
|
159
|
+
const encodeSpeed = ( options.encodeSpeed !== undefined ) ? options.encodeSpeed : 5;
|
|
160
|
+
const decodeSpeed = ( options.decodeSpeed !== undefined ) ? options.decodeSpeed : 5;
|
|
161
|
+
|
|
162
|
+
encoder.SetSpeedOptions( encodeSpeed, decodeSpeed );
|
|
163
|
+
|
|
164
|
+
// Sets the desired encoding method for a given geometry.
|
|
165
|
+
|
|
166
|
+
if ( options.encoderMethod !== undefined ) {
|
|
167
|
+
|
|
168
|
+
encoder.SetEncodingMethod( options.encoderMethod );
|
|
169
|
+
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
// Sets the quantization (number of bits used to represent) compression options for a named attribute.
|
|
173
|
+
// The attribute values will be quantized in a box defined by the maximum extent of the attribute values.
|
|
174
|
+
if ( options.quantization !== undefined ) {
|
|
175
|
+
|
|
176
|
+
for ( let i = 0; i < 5; i ++ ) {
|
|
177
|
+
|
|
178
|
+
if ( options.quantization[ i ] !== undefined ) {
|
|
179
|
+
|
|
180
|
+
encoder.SetAttributeQuantization( i, options.quantization[ i ] );
|
|
181
|
+
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
let length;
|
|
189
|
+
|
|
190
|
+
if ( object.isMesh === true ) {
|
|
191
|
+
|
|
192
|
+
length = encoder.EncodeMeshToDracoBuffer( dracoObject, encodedData );
|
|
193
|
+
|
|
194
|
+
} else {
|
|
195
|
+
|
|
196
|
+
length = encoder.EncodePointCloudToDracoBuffer( dracoObject, true, encodedData );
|
|
197
|
+
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
dracoEncoder.destroy( dracoObject );
|
|
201
|
+
|
|
202
|
+
if ( length === 0 ) {
|
|
203
|
+
|
|
204
|
+
throw new Error( 'THREE.DRACOExporter: Draco encoding failed.' );
|
|
205
|
+
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
//Copy encoded data to buffer.
|
|
209
|
+
const outputData = new Int8Array( new ArrayBuffer( length ) );
|
|
210
|
+
|
|
211
|
+
for ( let i = 0; i < length; i ++ ) {
|
|
212
|
+
|
|
213
|
+
outputData[ i ] = encodedData.GetValue( i );
|
|
214
|
+
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
dracoEncoder.destroy( encodedData );
|
|
218
|
+
dracoEncoder.destroy( encoder );
|
|
219
|
+
dracoEncoder.destroy( builder );
|
|
220
|
+
|
|
221
|
+
return outputData;
|
|
222
|
+
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
function createVertexColorSRGBArray( attribute ) {
|
|
228
|
+
|
|
229
|
+
// While .drc files do not specify colorspace, the only 'official' tooling
|
|
230
|
+
// is PLY and OBJ converters, which use sRGB. We'll assume sRGB is expected
|
|
231
|
+
// for .drc files, but note that Draco buffers embedded in glTF files will
|
|
232
|
+
// be Linear-sRGB instead.
|
|
233
|
+
|
|
234
|
+
const _color = new Color();
|
|
235
|
+
|
|
236
|
+
const count = attribute.count;
|
|
237
|
+
const itemSize = attribute.itemSize;
|
|
238
|
+
const array = new Float32Array( count * itemSize );
|
|
239
|
+
|
|
240
|
+
for ( let i = 0, il = count; i < il; i ++ ) {
|
|
241
|
+
|
|
242
|
+
_color.fromBufferAttribute( attribute, i );
|
|
243
|
+
|
|
244
|
+
ColorManagement.workingToColorSpace( _color, SRGBColorSpace );
|
|
245
|
+
|
|
246
|
+
array[ i * itemSize ] = _color.r;
|
|
247
|
+
array[ i * itemSize + 1 ] = _color.g;
|
|
248
|
+
array[ i * itemSize + 2 ] = _color.b;
|
|
249
|
+
|
|
250
|
+
if ( itemSize === 4 ) {
|
|
251
|
+
|
|
252
|
+
array[ i * itemSize + 3 ] = attribute.getW( i );
|
|
253
|
+
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
return array;
|
|
259
|
+
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
// Encoder methods
|
|
263
|
+
|
|
264
|
+
/**
|
|
265
|
+
* Edgebreaker encoding.
|
|
266
|
+
*
|
|
267
|
+
* @static
|
|
268
|
+
* @constant
|
|
269
|
+
* @type {number}
|
|
270
|
+
* @default 1
|
|
271
|
+
*/
|
|
272
|
+
DRACOExporter.MESH_EDGEBREAKER_ENCODING = 1;
|
|
273
|
+
|
|
274
|
+
/**
|
|
275
|
+
* Sequential encoding.
|
|
276
|
+
*
|
|
277
|
+
* @static
|
|
278
|
+
* @constant
|
|
279
|
+
* @type {number}
|
|
280
|
+
* @default 0
|
|
281
|
+
*/
|
|
282
|
+
DRACOExporter.MESH_SEQUENTIAL_ENCODING = 0;
|
|
283
|
+
|
|
284
|
+
// Geometry type
|
|
285
|
+
|
|
286
|
+
DRACOExporter.POINT_CLOUD = 0;
|
|
287
|
+
DRACOExporter.TRIANGULAR_MESH = 1;
|
|
288
|
+
|
|
289
|
+
// Attribute type
|
|
290
|
+
|
|
291
|
+
DRACOExporter.INVALID = - 1;
|
|
292
|
+
DRACOExporter.POSITION = 0;
|
|
293
|
+
DRACOExporter.NORMAL = 1;
|
|
294
|
+
DRACOExporter.COLOR = 2;
|
|
295
|
+
DRACOExporter.TEX_COORD = 3;
|
|
296
|
+
DRACOExporter.GENERIC = 4;
|
|
297
|
+
|
|
298
|
+
/**
|
|
299
|
+
* Export options of `DRACOExporter`.
|
|
300
|
+
*
|
|
301
|
+
* @typedef {Object} DRACOExporter~Options
|
|
302
|
+
* @property {number} [decodeSpeed=5] - Indicates how to tune the encoder regarding decode speed (0 gives better speed but worst quality).
|
|
303
|
+
* @property {number} [encodeSpeed=5] - Indicates how to tune the encoder parameters (0 gives better speed but worst quality).
|
|
304
|
+
* @property {number} [encoderMethod=1] - Either sequential (very little compression) or Edgebreaker. Edgebreaker traverses the triangles of the mesh in a deterministic, spiral-like way which provides most of the benefits of this data format.
|
|
305
|
+
* @property {Array<number>} [quantization=[ 16, 8, 8, 8, 8 ]] - Indicates the precision of each type of data stored in the draco file in the order (POSITION, NORMAL, COLOR, TEX_COORD, GENERIC).
|
|
306
|
+
* @property {boolean} [exportUvs=true] - Whether to export UVs or not.
|
|
307
|
+
* @property {boolean} [exportNormals=true] - Whether to export normals or not.
|
|
308
|
+
* @property {boolean} [exportColor=false] - Whether to export colors or not.
|
|
309
|
+
**/
|
|
310
|
+
|
|
311
|
+
export { DRACOExporter };
|