vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1005. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1006. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1007. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1008. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
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  1010. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1011. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1012. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1014. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1015. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1016. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
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  1018. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1019. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
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  1021. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
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  1024. package/src/renderers/shaders/ShaderLib/depth.glsl.js +114 -0
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  1026. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1027. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
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  1031. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -0
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  1040. package/src/renderers/shaders/UniformsLib.js +235 -0
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  1103. package/src/scenes/FogExp2.js +86 -0
  1104. package/src/scenes/Scene.js +165 -0
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  1111. package/src/textures/DataArrayTexture.js +134 -0
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  1120. package/src/utils.js +216 -0
@@ -0,0 +1,1918 @@
1
+ import {
2
+ BoxGeometry,
3
+ BufferGeometry,
4
+ Controls,
5
+ CylinderGeometry,
6
+ DoubleSide,
7
+ Euler,
8
+ Float32BufferAttribute,
9
+ Line,
10
+ LineBasicMaterial,
11
+ Matrix4,
12
+ Mesh,
13
+ MeshBasicMaterial,
14
+ Object3D,
15
+ OctahedronGeometry,
16
+ PlaneGeometry,
17
+ Quaternion,
18
+ Raycaster,
19
+ SphereGeometry,
20
+ TorusGeometry,
21
+ Vector3
22
+ } from 'three';
23
+
24
+ const _raycaster = new Raycaster();
25
+
26
+ const _tempVector = new Vector3();
27
+ const _tempVector2 = new Vector3();
28
+ const _tempQuaternion = new Quaternion();
29
+ const _unit = {
30
+ X: new Vector3( 1, 0, 0 ),
31
+ Y: new Vector3( 0, 1, 0 ),
32
+ Z: new Vector3( 0, 0, 1 )
33
+ };
34
+
35
+ /**
36
+ * Fires if any type of change (object or property change) is performed. Property changes
37
+ * are separate events you can add event listeners to. The event type is "propertyname-changed".
38
+ *
39
+ * @event TransformControls#change
40
+ * @type {Object}
41
+ */
42
+ const _changeEvent = { type: 'change' };
43
+
44
+ /**
45
+ * Fires if a pointer (mouse/touch) becomes active.
46
+ *
47
+ * @event TransformControls#mouseDown
48
+ * @type {Object}
49
+ */
50
+ const _mouseDownEvent = { type: 'mouseDown', mode: null };
51
+
52
+ /**
53
+ * Fires if a pointer (mouse/touch) is no longer active.
54
+ *
55
+ * @event TransformControls#mouseUp
56
+ * @type {Object}
57
+ */
58
+ const _mouseUpEvent = { type: 'mouseUp', mode: null };
59
+
60
+ /**
61
+ * Fires if the controlled 3D object is changed.
62
+ *
63
+ * @event TransformControls#objectChange
64
+ * @type {Object}
65
+ */
66
+ const _objectChangeEvent = { type: 'objectChange' };
67
+
68
+ /**
69
+ * This class can be used to transform objects in 3D space by adapting a similar interaction model
70
+ * of DCC tools like Blender. Unlike other controls, it is not intended to transform the scene's camera.
71
+ *
72
+ * `TransformControls` expects that its attached 3D object is part of the scene graph.
73
+ *
74
+ * @augments Controls
75
+ * @three_import import { TransformControls } from 'three/addons/controls/TransformControls.js';
76
+ */
77
+ class TransformControls extends Controls {
78
+
79
+ /**
80
+ * Constructs a new controls instance.
81
+ *
82
+ * @param {Camera} camera - The camera of the rendered scene.
83
+ * @param {?HTMLElement} domElement - The HTML element used for event listeners.
84
+ */
85
+ constructor( camera, domElement = null ) {
86
+
87
+ super( undefined, domElement );
88
+
89
+ const root = new TransformControlsRoot( this );
90
+ this._root = root;
91
+
92
+ const gizmo = new TransformControlsGizmo();
93
+ this._gizmo = gizmo;
94
+ root.add( gizmo );
95
+
96
+ const plane = new TransformControlsPlane();
97
+ this._plane = plane;
98
+ root.add( plane );
99
+
100
+ const scope = this;
101
+
102
+ // Defined getter, setter and store for a property
103
+ function defineProperty( propName, defaultValue ) {
104
+
105
+ let propValue = defaultValue;
106
+
107
+ Object.defineProperty( scope, propName, {
108
+
109
+ get: function () {
110
+
111
+ return propValue !== undefined ? propValue : defaultValue;
112
+
113
+ },
114
+
115
+ set: function ( value ) {
116
+
117
+ if ( propValue !== value ) {
118
+
119
+ propValue = value;
120
+ plane[ propName ] = value;
121
+ gizmo[ propName ] = value;
122
+
123
+ scope.dispatchEvent( { type: propName + '-changed', value: value } );
124
+ scope.dispatchEvent( _changeEvent );
125
+
126
+ }
127
+
128
+ }
129
+
130
+ } );
131
+
132
+ scope[ propName ] = defaultValue;
133
+ plane[ propName ] = defaultValue;
134
+ gizmo[ propName ] = defaultValue;
135
+
136
+ }
137
+
138
+ // Define properties with getters/setter
139
+ // Setting the defined property will automatically trigger change event
140
+ // Defined properties are passed down to gizmo and plane
141
+
142
+ /**
143
+ * The camera of the rendered scene.
144
+ *
145
+ * @name TransformControls#camera
146
+ * @type {Camera}
147
+ */
148
+ defineProperty( 'camera', camera );
149
+ defineProperty( 'object', undefined );
150
+ defineProperty( 'enabled', true );
151
+
152
+ /**
153
+ * The current transformation axis.
154
+ *
155
+ * @name TransformControls#axis
156
+ * @type {string}
157
+ */
158
+ defineProperty( 'axis', null );
159
+
160
+ /**
161
+ * The current transformation axis.
162
+ *
163
+ * @name TransformControls#mode
164
+ * @type {('translate'|'rotate'|'scale')}
165
+ * @default 'translate'
166
+ */
167
+ defineProperty( 'mode', 'translate' );
168
+
169
+ /**
170
+ * By default, 3D objects are continuously translated. If you set this property to a numeric
171
+ * value (world units), you can define in which steps the 3D object should be translated.
172
+ *
173
+ * @name TransformControls#translationSnap
174
+ * @type {?number}
175
+ * @default null
176
+ */
177
+ defineProperty( 'translationSnap', null );
178
+
179
+ /**
180
+ * By default, 3D objects are continuously rotated. If you set this property to a numeric
181
+ * value (radians), you can define in which steps the 3D object should be rotated.
182
+ *
183
+ * @name TransformControls#rotationSnap
184
+ * @type {?number}
185
+ * @default null
186
+ */
187
+ defineProperty( 'rotationSnap', null );
188
+
189
+ /**
190
+ * By default, 3D objects are continuously scaled. If you set this property to a numeric
191
+ * value, you can define in which steps the 3D object should be scaled.
192
+ *
193
+ * @name TransformControls#scaleSnap
194
+ * @type {?number}
195
+ * @default null
196
+ */
197
+ defineProperty( 'scaleSnap', null );
198
+
199
+ /**
200
+ * Defines in which coordinate space transformations should be performed.
201
+ *
202
+ * @name TransformControls#space
203
+ * @type {('world'|'local')}
204
+ * @default 'world'
205
+ */
206
+ defineProperty( 'space', 'world' );
207
+
208
+ /**
209
+ * The size of the helper UI (axes/planes).
210
+ *
211
+ * @name TransformControls#size
212
+ * @type {number}
213
+ * @default 1
214
+ */
215
+ defineProperty( 'size', 1 );
216
+
217
+ /**
218
+ * Whether dragging is currently performed or not.
219
+ *
220
+ * @name TransformControls#dragging
221
+ * @type {boolean}
222
+ * @readonly
223
+ * @default false
224
+ */
225
+ defineProperty( 'dragging', false );
226
+
227
+ /**
228
+ * Whether the x-axis helper should be visible or not.
229
+ *
230
+ * @name TransformControls#showX
231
+ * @type {boolean}
232
+ * @default true
233
+ */
234
+ defineProperty( 'showX', true );
235
+
236
+ /**
237
+ * Whether the y-axis helper should be visible or not.
238
+ *
239
+ * @name TransformControls#showY
240
+ * @type {boolean}
241
+ * @default true
242
+ */
243
+ defineProperty( 'showY', true );
244
+
245
+ /**
246
+ * Whether the z-axis helper should be visible or not.
247
+ *
248
+ * @name TransformControls#showZ
249
+ * @type {boolean}
250
+ * @default true
251
+ */
252
+ defineProperty( 'showZ', true );
253
+
254
+ /**
255
+ * The minimum allowed X position during translation.
256
+ *
257
+ * @name TransformControls#minX
258
+ * @type {number}
259
+ * @default -Infinity
260
+ */
261
+ defineProperty( 'minX', - Infinity );
262
+
263
+ /**
264
+ * The maximum allowed X position during translation.
265
+ *
266
+ * @name TransformControls#maxX
267
+ * @type {number}
268
+ * @default Infinity
269
+ */
270
+ defineProperty( 'maxX', Infinity );
271
+
272
+ /**
273
+ * The minimum allowed y position during translation.
274
+ *
275
+ * @name TransformControls#minY
276
+ * @type {number}
277
+ * @default -Infinity
278
+ */
279
+ defineProperty( 'minY', - Infinity );
280
+
281
+ /**
282
+ * The maximum allowed Y position during translation.
283
+ *
284
+ * @name TransformControls#maxY
285
+ * @type {number}
286
+ * @default Infinity
287
+ */
288
+ defineProperty( 'maxY', Infinity );
289
+
290
+ /**
291
+ * The minimum allowed z position during translation.
292
+ *
293
+ * @name TransformControls#minZ
294
+ * @type {number}
295
+ * @default -Infinity
296
+ */
297
+ defineProperty( 'minZ', - Infinity );
298
+
299
+ /**
300
+ * The maximum allowed Z position during translation.
301
+ *
302
+ * @name TransformControls#maxZ
303
+ * @type {number}
304
+ * @default Infinity
305
+ */
306
+ defineProperty( 'maxZ', Infinity );
307
+
308
+ // Reusable utility variables
309
+
310
+ const worldPosition = new Vector3();
311
+ const worldPositionStart = new Vector3();
312
+ const worldQuaternion = new Quaternion();
313
+ const worldQuaternionStart = new Quaternion();
314
+ const cameraPosition = new Vector3();
315
+ const cameraQuaternion = new Quaternion();
316
+ const pointStart = new Vector3();
317
+ const pointEnd = new Vector3();
318
+ const rotationAxis = new Vector3();
319
+ const rotationAngle = 0;
320
+ const eye = new Vector3();
321
+
322
+ // TODO: remove properties unused in plane and gizmo
323
+
324
+ defineProperty( 'worldPosition', worldPosition );
325
+ defineProperty( 'worldPositionStart', worldPositionStart );
326
+ defineProperty( 'worldQuaternion', worldQuaternion );
327
+ defineProperty( 'worldQuaternionStart', worldQuaternionStart );
328
+ defineProperty( 'cameraPosition', cameraPosition );
329
+ defineProperty( 'cameraQuaternion', cameraQuaternion );
330
+ defineProperty( 'pointStart', pointStart );
331
+ defineProperty( 'pointEnd', pointEnd );
332
+ defineProperty( 'rotationAxis', rotationAxis );
333
+ defineProperty( 'rotationAngle', rotationAngle );
334
+ defineProperty( 'eye', eye );
335
+
336
+ this._offset = new Vector3();
337
+ this._startNorm = new Vector3();
338
+ this._endNorm = new Vector3();
339
+ this._cameraScale = new Vector3();
340
+
341
+ this._parentPosition = new Vector3();
342
+ this._parentQuaternion = new Quaternion();
343
+ this._parentQuaternionInv = new Quaternion();
344
+ this._parentScale = new Vector3();
345
+
346
+ this._worldScaleStart = new Vector3();
347
+ this._worldQuaternionInv = new Quaternion();
348
+ this._worldScale = new Vector3();
349
+
350
+ this._positionStart = new Vector3();
351
+ this._quaternionStart = new Quaternion();
352
+ this._scaleStart = new Vector3();
353
+
354
+ this._getPointer = getPointer.bind( this );
355
+ this._onPointerDown = onPointerDown.bind( this );
356
+ this._onPointerHover = onPointerHover.bind( this );
357
+ this._onPointerMove = onPointerMove.bind( this );
358
+ this._onPointerUp = onPointerUp.bind( this );
359
+
360
+ if ( domElement !== null ) {
361
+
362
+ this.connect( domElement );
363
+
364
+ }
365
+
366
+ }
367
+
368
+ connect( element ) {
369
+
370
+ super.connect( element );
371
+
372
+ this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
373
+ this.domElement.addEventListener( 'pointermove', this._onPointerHover );
374
+ this.domElement.addEventListener( 'pointerup', this._onPointerUp );
375
+
376
+ this.domElement.style.touchAction = 'none'; // disable touch scroll
377
+
378
+ }
379
+
380
+ disconnect() {
381
+
382
+ this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
383
+ this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
384
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
385
+ this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
386
+
387
+ this.domElement.style.touchAction = 'auto';
388
+
389
+ }
390
+
391
+ /**
392
+ * Returns the visual representation of the controls. Add the helper to your scene to
393
+ * visually transform the attached 3D object.
394
+ *
395
+ * @return {TransformControlsRoot} The helper.
396
+ */
397
+ getHelper() {
398
+
399
+ return this._root;
400
+
401
+ }
402
+
403
+ pointerHover( pointer ) {
404
+
405
+ if ( this.object === undefined || this.dragging === true ) return;
406
+
407
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
408
+
409
+ const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
410
+
411
+ if ( intersect ) {
412
+
413
+ this.axis = intersect.object.name;
414
+
415
+ } else {
416
+
417
+ this.axis = null;
418
+
419
+ }
420
+
421
+ }
422
+
423
+ pointerDown( pointer ) {
424
+
425
+ if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return;
426
+
427
+ if ( this.axis !== null ) {
428
+
429
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
430
+
431
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
432
+
433
+ if ( planeIntersect ) {
434
+
435
+ this.object.updateMatrixWorld();
436
+ this.object.parent.updateMatrixWorld();
437
+
438
+ this._positionStart.copy( this.object.position );
439
+ this._quaternionStart.copy( this.object.quaternion );
440
+ this._scaleStart.copy( this.object.scale );
441
+
442
+ this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
443
+
444
+ this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
445
+
446
+ }
447
+
448
+ this.dragging = true;
449
+ _mouseDownEvent.mode = this.mode;
450
+ this.dispatchEvent( _mouseDownEvent );
451
+
452
+ }
453
+
454
+ }
455
+
456
+ pointerMove( pointer ) {
457
+
458
+ const axis = this.axis;
459
+ const mode = this.mode;
460
+ const object = this.object;
461
+ let space = this.space;
462
+
463
+ if ( mode === 'scale' ) {
464
+
465
+ space = 'local';
466
+
467
+ } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
468
+
469
+ space = 'world';
470
+
471
+ }
472
+
473
+ if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return;
474
+
475
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
476
+
477
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
478
+
479
+ if ( ! planeIntersect ) return;
480
+
481
+ this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
482
+
483
+ if ( mode === 'translate' ) {
484
+
485
+ // Apply translate
486
+
487
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
488
+
489
+ if ( space === 'local' && axis !== 'XYZ' ) {
490
+
491
+ this._offset.applyQuaternion( this._worldQuaternionInv );
492
+
493
+ }
494
+
495
+ if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
496
+ if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
497
+ if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
498
+
499
+ if ( space === 'local' && axis !== 'XYZ' ) {
500
+
501
+ this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
502
+
503
+ } else {
504
+
505
+ this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
506
+
507
+ }
508
+
509
+ object.position.copy( this._offset ).add( this._positionStart );
510
+
511
+ // Apply translation snap
512
+
513
+ if ( this.translationSnap ) {
514
+
515
+ if ( space === 'local' ) {
516
+
517
+ object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
518
+
519
+ if ( axis.search( 'X' ) !== - 1 ) {
520
+
521
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
522
+
523
+ }
524
+
525
+ if ( axis.search( 'Y' ) !== - 1 ) {
526
+
527
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
528
+
529
+ }
530
+
531
+ if ( axis.search( 'Z' ) !== - 1 ) {
532
+
533
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
534
+
535
+ }
536
+
537
+ object.position.applyQuaternion( this._quaternionStart );
538
+
539
+ }
540
+
541
+ if ( space === 'world' ) {
542
+
543
+ if ( object.parent ) {
544
+
545
+ object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
546
+
547
+ }
548
+
549
+ if ( axis.search( 'X' ) !== - 1 ) {
550
+
551
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
552
+
553
+ }
554
+
555
+ if ( axis.search( 'Y' ) !== - 1 ) {
556
+
557
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
558
+
559
+ }
560
+
561
+ if ( axis.search( 'Z' ) !== - 1 ) {
562
+
563
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
564
+
565
+ }
566
+
567
+ if ( object.parent ) {
568
+
569
+ object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
570
+
571
+ }
572
+
573
+ }
574
+
575
+ }
576
+
577
+ object.position.x = Math.max( this.minX, Math.min( this.maxX, object.position.x ) );
578
+ object.position.y = Math.max( this.minY, Math.min( this.maxY, object.position.y ) );
579
+ object.position.z = Math.max( this.minZ, Math.min( this.maxZ, object.position.z ) );
580
+
581
+ } else if ( mode === 'scale' ) {
582
+
583
+ if ( axis.search( 'XYZ' ) !== - 1 ) {
584
+
585
+ let d = this.pointEnd.length() / this.pointStart.length();
586
+
587
+ if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
588
+
589
+ _tempVector2.set( d, d, d );
590
+
591
+ } else {
592
+
593
+ _tempVector.copy( this.pointStart );
594
+ _tempVector2.copy( this.pointEnd );
595
+
596
+ _tempVector.applyQuaternion( this._worldQuaternionInv );
597
+ _tempVector2.applyQuaternion( this._worldQuaternionInv );
598
+
599
+ _tempVector2.divide( _tempVector );
600
+
601
+ if ( axis.search( 'X' ) === - 1 ) {
602
+
603
+ _tempVector2.x = 1;
604
+
605
+ }
606
+
607
+ if ( axis.search( 'Y' ) === - 1 ) {
608
+
609
+ _tempVector2.y = 1;
610
+
611
+ }
612
+
613
+ if ( axis.search( 'Z' ) === - 1 ) {
614
+
615
+ _tempVector2.z = 1;
616
+
617
+ }
618
+
619
+ }
620
+
621
+ // Apply scale
622
+
623
+ object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
624
+
625
+ if ( this.scaleSnap ) {
626
+
627
+ if ( axis.search( 'X' ) !== - 1 ) {
628
+
629
+ object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
630
+
631
+ }
632
+
633
+ if ( axis.search( 'Y' ) !== - 1 ) {
634
+
635
+ object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
636
+
637
+ }
638
+
639
+ if ( axis.search( 'Z' ) !== - 1 ) {
640
+
641
+ object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
642
+
643
+ }
644
+
645
+ }
646
+
647
+ } else if ( mode === 'rotate' ) {
648
+
649
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
650
+
651
+ const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
652
+
653
+ let _inPlaneRotation = false;
654
+
655
+ if ( axis === 'XYZE' ) {
656
+
657
+ this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
658
+ this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
659
+
660
+ } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
661
+
662
+ this.rotationAxis.copy( _unit[ axis ] );
663
+
664
+ _tempVector.copy( _unit[ axis ] );
665
+
666
+ if ( space === 'local' ) {
667
+
668
+ _tempVector.applyQuaternion( this.worldQuaternion );
669
+
670
+ }
671
+
672
+ _tempVector.cross( this.eye );
673
+
674
+ // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
675
+ if ( _tempVector.length() === 0 ) {
676
+
677
+ _inPlaneRotation = true;
678
+
679
+ } else {
680
+
681
+ this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED;
682
+
683
+ }
684
+
685
+
686
+ }
687
+
688
+ if ( axis === 'E' || _inPlaneRotation ) {
689
+
690
+ this.rotationAxis.copy( this.eye );
691
+ this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
692
+
693
+ this._startNorm.copy( this.pointStart ).normalize();
694
+ this._endNorm.copy( this.pointEnd ).normalize();
695
+
696
+ this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
697
+
698
+ }
699
+
700
+ // Apply rotation snap
701
+
702
+ if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
703
+
704
+ // Apply rotate
705
+ if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
706
+
707
+ object.quaternion.copy( this._quaternionStart );
708
+ object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
709
+
710
+ } else {
711
+
712
+ this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
713
+ object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
714
+ object.quaternion.multiply( this._quaternionStart ).normalize();
715
+
716
+ }
717
+
718
+ }
719
+
720
+ this.dispatchEvent( _changeEvent );
721
+ this.dispatchEvent( _objectChangeEvent );
722
+
723
+ }
724
+
725
+ pointerUp( pointer ) {
726
+
727
+ if ( pointer !== null && pointer.button !== 0 ) return;
728
+
729
+ if ( this.dragging && ( this.axis !== null ) ) {
730
+
731
+ _mouseUpEvent.mode = this.mode;
732
+ this.dispatchEvent( _mouseUpEvent );
733
+
734
+ }
735
+
736
+ this.dragging = false;
737
+ this.axis = null;
738
+
739
+ }
740
+
741
+ dispose() {
742
+
743
+ this.disconnect();
744
+
745
+ this._root.dispose();
746
+
747
+ }
748
+
749
+ /**
750
+ * Sets the 3D object that should be transformed and ensures the controls UI is visible.
751
+ *
752
+ * @param {Object3D} object - The 3D object that should be transformed.
753
+ * @return {TransformControls} A reference to this controls.
754
+ */
755
+ attach( object ) {
756
+
757
+ this.object = object;
758
+ this._root.visible = true;
759
+
760
+ return this;
761
+
762
+ }
763
+
764
+ /**
765
+ * Removes the current 3D object from the controls and makes the helper UI invisible.
766
+ *
767
+ * @return {TransformControls} A reference to this controls.
768
+ */
769
+ detach() {
770
+
771
+ this.object = undefined;
772
+ this.axis = null;
773
+
774
+ this._root.visible = false;
775
+
776
+ return this;
777
+
778
+ }
779
+
780
+ /**
781
+ * Resets the object's position, rotation and scale to when the current transform began.
782
+ */
783
+ reset() {
784
+
785
+ if ( ! this.enabled ) return;
786
+
787
+ if ( this.dragging ) {
788
+
789
+ this.object.position.copy( this._positionStart );
790
+ this.object.quaternion.copy( this._quaternionStart );
791
+ this.object.scale.copy( this._scaleStart );
792
+
793
+ this.dispatchEvent( _changeEvent );
794
+ this.dispatchEvent( _objectChangeEvent );
795
+
796
+ this.pointStart.copy( this.pointEnd );
797
+
798
+ }
799
+
800
+ }
801
+
802
+ /**
803
+ * Returns the raycaster that is used for user interaction. This object is shared between all
804
+ * instances of `TransformControls`.
805
+ *
806
+ * @returns {Raycaster} The internal raycaster.
807
+ */
808
+ getRaycaster() {
809
+
810
+ return _raycaster;
811
+
812
+ }
813
+
814
+ /**
815
+ * Returns the transformation mode.
816
+ *
817
+ * @returns {'translate'|'rotate'|'scale'} The transformation mode.
818
+ */
819
+ getMode() {
820
+
821
+ return this.mode;
822
+
823
+ }
824
+
825
+ /**
826
+ * Sets the given transformation mode.
827
+ *
828
+ * @param {'translate'|'rotate'|'scale'} mode - The transformation mode to set.
829
+ */
830
+ setMode( mode ) {
831
+
832
+ this.mode = mode;
833
+
834
+ }
835
+
836
+ /**
837
+ * Sets the translation snap.
838
+ *
839
+ * @param {?number} translationSnap - The translation snap to set.
840
+ */
841
+ setTranslationSnap( translationSnap ) {
842
+
843
+ this.translationSnap = translationSnap;
844
+
845
+ }
846
+
847
+ /**
848
+ * Sets the rotation snap.
849
+ *
850
+ * @param {?number} rotationSnap - The rotation snap to set.
851
+ */
852
+ setRotationSnap( rotationSnap ) {
853
+
854
+ this.rotationSnap = rotationSnap;
855
+
856
+ }
857
+
858
+ /**
859
+ * Sets the scale snap.
860
+ *
861
+ * @param {?number} scaleSnap - The scale snap to set.
862
+ */
863
+ setScaleSnap( scaleSnap ) {
864
+
865
+ this.scaleSnap = scaleSnap;
866
+
867
+ }
868
+
869
+ /**
870
+ * Sets the size of the helper UI.
871
+ *
872
+ * @param {number} size - The size to set.
873
+ */
874
+ setSize( size ) {
875
+
876
+ this.size = size;
877
+
878
+ }
879
+
880
+ /**
881
+ * Sets the coordinate space in which transformations are applied.
882
+ *
883
+ * @param {'world'|'local'} space - The space to set.
884
+ */
885
+ setSpace( space ) {
886
+
887
+ this.space = space;
888
+
889
+ }
890
+
891
+ /**
892
+ * Sets the colors of the control's gizmo.
893
+ *
894
+ * @param {number|Color|string} xAxis - The x-axis color.
895
+ * @param {number|Color|string} yAxis - The y-axis color.
896
+ * @param {number|Color|string} zAxis - The z-axis color.
897
+ * @param {number|Color|string} active - The color for active elements.
898
+ */
899
+ setColors( xAxis, yAxis, zAxis, active ) {
900
+
901
+ const materialLib = this._gizmo.materialLib;
902
+
903
+ materialLib.xAxis.color.set( xAxis );
904
+ materialLib.yAxis.color.set( yAxis );
905
+ materialLib.zAxis.color.set( zAxis );
906
+ materialLib.active.color.set( active );
907
+ materialLib.xAxisTransparent.color.set( xAxis );
908
+ materialLib.yAxisTransparent.color.set( yAxis );
909
+ materialLib.zAxisTransparent.color.set( zAxis );
910
+ materialLib.activeTransparent.color.set( active );
911
+
912
+ // update color caches
913
+
914
+ if ( materialLib.xAxis._color ) materialLib.xAxis._color.set( xAxis );
915
+ if ( materialLib.yAxis._color ) materialLib.yAxis._color.set( yAxis );
916
+ if ( materialLib.zAxis._color ) materialLib.zAxis._color.set( zAxis );
917
+ if ( materialLib.active._color ) materialLib.active._color.set( active );
918
+ if ( materialLib.xAxisTransparent._color ) materialLib.xAxisTransparent._color.set( xAxis );
919
+ if ( materialLib.yAxisTransparent._color ) materialLib.yAxisTransparent._color.set( yAxis );
920
+ if ( materialLib.zAxisTransparent._color ) materialLib.zAxisTransparent._color.set( zAxis );
921
+ if ( materialLib.activeTransparent._color ) materialLib.activeTransparent._color.set( active );
922
+
923
+ }
924
+
925
+ }
926
+
927
+ // mouse / touch event handlers
928
+
929
+ function getPointer( event ) {
930
+
931
+ if ( this.domElement.ownerDocument.pointerLockElement ) {
932
+
933
+ return {
934
+ x: 0,
935
+ y: 0,
936
+ button: event.button
937
+ };
938
+
939
+ } else {
940
+
941
+ const rect = this.domElement.getBoundingClientRect();
942
+
943
+ return {
944
+ x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
945
+ y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
946
+ button: event.button
947
+ };
948
+
949
+ }
950
+
951
+ }
952
+
953
+ function onPointerHover( event ) {
954
+
955
+ if ( ! this.enabled ) return;
956
+
957
+ switch ( event.pointerType ) {
958
+
959
+ case 'mouse':
960
+ case 'pen':
961
+ this.pointerHover( this._getPointer( event ) );
962
+ break;
963
+
964
+ }
965
+
966
+ }
967
+
968
+ function onPointerDown( event ) {
969
+
970
+ if ( ! this.enabled ) return;
971
+
972
+ if ( ! document.pointerLockElement ) {
973
+
974
+ this.domElement.setPointerCapture( event.pointerId );
975
+
976
+ }
977
+
978
+ this.domElement.addEventListener( 'pointermove', this._onPointerMove );
979
+
980
+ this.pointerHover( this._getPointer( event ) );
981
+ this.pointerDown( this._getPointer( event ) );
982
+
983
+ }
984
+
985
+ function onPointerMove( event ) {
986
+
987
+ if ( ! this.enabled ) return;
988
+
989
+ this.pointerMove( this._getPointer( event ) );
990
+
991
+ }
992
+
993
+ function onPointerUp( event ) {
994
+
995
+ if ( ! this.enabled ) return;
996
+
997
+ this.domElement.releasePointerCapture( event.pointerId );
998
+
999
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
1000
+
1001
+ this.pointerUp( this._getPointer( event ) );
1002
+
1003
+ }
1004
+
1005
+ function intersectObjectWithRay( object, raycaster, includeInvisible ) {
1006
+
1007
+ const allIntersections = raycaster.intersectObject( object, true );
1008
+
1009
+ for ( let i = 0; i < allIntersections.length; i ++ ) {
1010
+
1011
+ if ( allIntersections[ i ].object.visible || includeInvisible ) {
1012
+
1013
+ return allIntersections[ i ];
1014
+
1015
+ }
1016
+
1017
+ }
1018
+
1019
+ return false;
1020
+
1021
+ }
1022
+
1023
+ //
1024
+
1025
+ // Reusable utility variables
1026
+
1027
+ const _tempEuler = new Euler();
1028
+ const _alignVector = new Vector3( 0, 1, 0 );
1029
+ const _zeroVector = new Vector3( 0, 0, 0 );
1030
+ const _lookAtMatrix = new Matrix4();
1031
+ const _tempQuaternion2 = new Quaternion();
1032
+ const _identityQuaternion = new Quaternion();
1033
+ const _dirVector = new Vector3();
1034
+ const _tempMatrix = new Matrix4();
1035
+
1036
+ const _unitX = new Vector3( 1, 0, 0 );
1037
+ const _unitY = new Vector3( 0, 1, 0 );
1038
+ const _unitZ = new Vector3( 0, 0, 1 );
1039
+
1040
+ const _v1 = new Vector3();
1041
+ const _v2 = new Vector3();
1042
+ const _v3 = new Vector3();
1043
+
1044
+ class TransformControlsRoot extends Object3D {
1045
+
1046
+ constructor( controls ) {
1047
+
1048
+ super();
1049
+
1050
+ this.isTransformControlsRoot = true;
1051
+
1052
+ this.controls = controls;
1053
+ this.visible = false;
1054
+
1055
+ }
1056
+
1057
+ // updateMatrixWorld updates key transformation variables
1058
+ updateMatrixWorld( force ) {
1059
+
1060
+ const controls = this.controls;
1061
+
1062
+ if ( controls.object !== undefined ) {
1063
+
1064
+ controls.object.updateMatrixWorld();
1065
+
1066
+ if ( controls.object.parent === null ) {
1067
+
1068
+ console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
1069
+
1070
+ } else {
1071
+
1072
+ controls.object.parent.matrixWorld.decompose( controls._parentPosition, controls._parentQuaternion, controls._parentScale );
1073
+
1074
+ }
1075
+
1076
+ controls.object.matrixWorld.decompose( controls.worldPosition, controls.worldQuaternion, controls._worldScale );
1077
+
1078
+ controls._parentQuaternionInv.copy( controls._parentQuaternion ).invert();
1079
+ controls._worldQuaternionInv.copy( controls.worldQuaternion ).invert();
1080
+
1081
+ }
1082
+
1083
+ controls.camera.updateMatrixWorld();
1084
+ controls.camera.matrixWorld.decompose( controls.cameraPosition, controls.cameraQuaternion, controls._cameraScale );
1085
+
1086
+ if ( controls.camera.isOrthographicCamera ) {
1087
+
1088
+ controls.camera.getWorldDirection( controls.eye ).negate();
1089
+
1090
+ } else {
1091
+
1092
+ controls.eye.copy( controls.cameraPosition ).sub( controls.worldPosition ).normalize();
1093
+
1094
+ }
1095
+
1096
+ super.updateMatrixWorld( force );
1097
+
1098
+ }
1099
+
1100
+ dispose() {
1101
+
1102
+ this.traverse( function ( child ) {
1103
+
1104
+ if ( child.geometry ) child.geometry.dispose();
1105
+ if ( child.material ) child.material.dispose();
1106
+
1107
+ } );
1108
+
1109
+ }
1110
+
1111
+ }
1112
+
1113
+ class TransformControlsGizmo extends Object3D {
1114
+
1115
+ constructor() {
1116
+
1117
+ super();
1118
+
1119
+ this.isTransformControlsGizmo = true;
1120
+
1121
+ this.type = 'TransformControlsGizmo';
1122
+
1123
+ // shared materials
1124
+
1125
+ const gizmoMaterial = new MeshBasicMaterial( {
1126
+ depthTest: false,
1127
+ depthWrite: false,
1128
+ fog: false,
1129
+ toneMapped: false,
1130
+ transparent: true
1131
+ } );
1132
+
1133
+ const gizmoLineMaterial = new LineBasicMaterial( {
1134
+ depthTest: false,
1135
+ depthWrite: false,
1136
+ fog: false,
1137
+ toneMapped: false,
1138
+ transparent: true
1139
+ } );
1140
+
1141
+ // Make unique material for each axis/color
1142
+
1143
+ const matInvisible = gizmoMaterial.clone();
1144
+ matInvisible.opacity = 0.15;
1145
+
1146
+ const matHelper = gizmoLineMaterial.clone();
1147
+ matHelper.opacity = 0.5;
1148
+
1149
+ const matRed = gizmoMaterial.clone();
1150
+ matRed.color.setHex( 0xff0000 );
1151
+
1152
+ const matGreen = gizmoMaterial.clone();
1153
+ matGreen.color.setHex( 0x00ff00 );
1154
+
1155
+ const matBlue = gizmoMaterial.clone();
1156
+ matBlue.color.setHex( 0x0000ff );
1157
+
1158
+ const matRedTransparent = gizmoMaterial.clone();
1159
+ matRedTransparent.color.setHex( 0xff0000 );
1160
+ matRedTransparent.opacity = 0.5;
1161
+
1162
+ const matGreenTransparent = gizmoMaterial.clone();
1163
+ matGreenTransparent.color.setHex( 0x00ff00 );
1164
+ matGreenTransparent.opacity = 0.5;
1165
+
1166
+ const matBlueTransparent = gizmoMaterial.clone();
1167
+ matBlueTransparent.color.setHex( 0x0000ff );
1168
+ matBlueTransparent.opacity = 0.5;
1169
+
1170
+ const matWhiteTransparent = gizmoMaterial.clone();
1171
+ matWhiteTransparent.opacity = 0.25;
1172
+
1173
+ const matYellowTransparent = gizmoMaterial.clone();
1174
+ matYellowTransparent.color.setHex( 0xffff00 );
1175
+ matYellowTransparent.opacity = 0.25;
1176
+
1177
+ const matYellow = gizmoMaterial.clone();
1178
+ matYellow.color.setHex( 0xffff00 );
1179
+
1180
+ const matGray = gizmoMaterial.clone();
1181
+ matGray.color.setHex( 0x787878 );
1182
+
1183
+ // materials in the below property are configurable via setColors()
1184
+
1185
+ this.materialLib = {
1186
+ xAxis: matRed,
1187
+ yAxis: matGreen,
1188
+ zAxis: matBlue,
1189
+ active: matYellow,
1190
+ xAxisTransparent: matRedTransparent,
1191
+ yAxisTransparent: matGreenTransparent,
1192
+ zAxisTransparent: matBlueTransparent,
1193
+ activeTransparent: matYellowTransparent
1194
+ };
1195
+
1196
+ // reusable geometry
1197
+
1198
+ const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
1199
+ arrowGeometry.translate( 0, 0.05, 0 );
1200
+
1201
+ const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
1202
+ scaleHandleGeometry.translate( 0, 0.04, 0 );
1203
+
1204
+ const lineGeometry = new BufferGeometry();
1205
+ lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
1206
+
1207
+ const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
1208
+ lineGeometry2.translate( 0, 0.25, 0 );
1209
+
1210
+ function CircleGeometry( radius, arc ) {
1211
+
1212
+ const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
1213
+ geometry.rotateY( Math.PI / 2 );
1214
+ geometry.rotateX( Math.PI / 2 );
1215
+ return geometry;
1216
+
1217
+ }
1218
+
1219
+ // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
1220
+
1221
+ function TranslateHelperGeometry() {
1222
+
1223
+ const geometry = new BufferGeometry();
1224
+
1225
+ geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
1226
+
1227
+ return geometry;
1228
+
1229
+ }
1230
+
1231
+ // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
1232
+
1233
+ const gizmoTranslate = {
1234
+ X: [
1235
+ [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1236
+ [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
1237
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
1238
+ ],
1239
+ Y: [
1240
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
1241
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
1242
+ [ new Mesh( lineGeometry2, matGreen ) ]
1243
+ ],
1244
+ Z: [
1245
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
1246
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
1247
+ [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
1248
+ ],
1249
+ XYZ: [
1250
+ [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent ), [ 0, 0, 0 ]]
1251
+ ],
1252
+ XY: [
1253
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
1254
+ ],
1255
+ YZ: [
1256
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
1257
+ ],
1258
+ XZ: [
1259
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
1260
+ ]
1261
+ };
1262
+
1263
+ const pickerTranslate = {
1264
+ X: [
1265
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1266
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
1267
+ ],
1268
+ Y: [
1269
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
1270
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
1271
+ ],
1272
+ Z: [
1273
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
1274
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
1275
+ ],
1276
+ XYZ: [
1277
+ [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
1278
+ ],
1279
+ XY: [
1280
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
1281
+ ],
1282
+ YZ: [
1283
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
1284
+ ],
1285
+ XZ: [
1286
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
1287
+ ]
1288
+ };
1289
+
1290
+ const helperTranslate = {
1291
+ START: [
1292
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
1293
+ ],
1294
+ END: [
1295
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
1296
+ ],
1297
+ DELTA: [
1298
+ [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
1299
+ ],
1300
+ X: [
1301
+ [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
1302
+ ],
1303
+ Y: [
1304
+ [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
1305
+ ],
1306
+ Z: [
1307
+ [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
1308
+ ]
1309
+ };
1310
+
1311
+ const gizmoRotate = {
1312
+ XYZE: [
1313
+ [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
1314
+ ],
1315
+ X: [
1316
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
1317
+ ],
1318
+ Y: [
1319
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
1320
+ ],
1321
+ Z: [
1322
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
1323
+ ],
1324
+ E: [
1325
+ [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
1326
+ ]
1327
+ };
1328
+
1329
+ const helperRotate = {
1330
+ AXIS: [
1331
+ [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
1332
+ ]
1333
+ };
1334
+
1335
+ const pickerRotate = {
1336
+ XYZE: [
1337
+ [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
1338
+ ],
1339
+ X: [
1340
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
1341
+ ],
1342
+ Y: [
1343
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
1344
+ ],
1345
+ Z: [
1346
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1347
+ ],
1348
+ E: [
1349
+ [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
1350
+ ]
1351
+ };
1352
+
1353
+ const gizmoScale = {
1354
+ X: [
1355
+ [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1356
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1357
+ [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
1358
+ ],
1359
+ Y: [
1360
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
1361
+ [ new Mesh( lineGeometry2, matGreen ) ],
1362
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
1363
+ ],
1364
+ Z: [
1365
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
1366
+ [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
1367
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
1368
+ ],
1369
+ XY: [
1370
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
1371
+ ],
1372
+ YZ: [
1373
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
1374
+ ],
1375
+ XZ: [
1376
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
1377
+ ],
1378
+ XYZ: [
1379
+ [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent ) ],
1380
+ ]
1381
+ };
1382
+
1383
+ const pickerScale = {
1384
+ X: [
1385
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1386
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
1387
+ ],
1388
+ Y: [
1389
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
1390
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
1391
+ ],
1392
+ Z: [
1393
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
1394
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
1395
+ ],
1396
+ XY: [
1397
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
1398
+ ],
1399
+ YZ: [
1400
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
1401
+ ],
1402
+ XZ: [
1403
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
1404
+ ],
1405
+ XYZ: [
1406
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
1407
+ ]
1408
+ };
1409
+
1410
+ const helperScale = {
1411
+ X: [
1412
+ [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
1413
+ ],
1414
+ Y: [
1415
+ [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
1416
+ ],
1417
+ Z: [
1418
+ [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
1419
+ ]
1420
+ };
1421
+
1422
+ // Creates an Object3D with gizmos described in custom hierarchy definition.
1423
+
1424
+ function setupGizmo( gizmoMap ) {
1425
+
1426
+ const gizmo = new Object3D();
1427
+
1428
+ for ( const name in gizmoMap ) {
1429
+
1430
+ for ( let i = gizmoMap[ name ].length; i --; ) {
1431
+
1432
+ const object = gizmoMap[ name ][ i ][ 0 ].clone();
1433
+ const position = gizmoMap[ name ][ i ][ 1 ];
1434
+ const rotation = gizmoMap[ name ][ i ][ 2 ];
1435
+ const scale = gizmoMap[ name ][ i ][ 3 ];
1436
+ const tag = gizmoMap[ name ][ i ][ 4 ];
1437
+
1438
+ // name and tag properties are essential for picking and updating logic.
1439
+ object.name = name;
1440
+ object.tag = tag;
1441
+
1442
+ if ( position ) {
1443
+
1444
+ object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
1445
+
1446
+ }
1447
+
1448
+ if ( rotation ) {
1449
+
1450
+ object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
1451
+
1452
+ }
1453
+
1454
+ if ( scale ) {
1455
+
1456
+ object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
1457
+
1458
+ }
1459
+
1460
+ object.updateMatrix();
1461
+
1462
+ const tempGeometry = object.geometry.clone();
1463
+ tempGeometry.applyMatrix4( object.matrix );
1464
+ object.geometry = tempGeometry;
1465
+ object.renderOrder = Infinity;
1466
+
1467
+ object.position.set( 0, 0, 0 );
1468
+ object.rotation.set( 0, 0, 0 );
1469
+ object.scale.set( 1, 1, 1 );
1470
+
1471
+ gizmo.add( object );
1472
+
1473
+ }
1474
+
1475
+ }
1476
+
1477
+ return gizmo;
1478
+
1479
+ }
1480
+
1481
+ // Gizmo creation
1482
+
1483
+ this.gizmo = {};
1484
+ this.picker = {};
1485
+ this.helper = {};
1486
+
1487
+ this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
1488
+ this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
1489
+ this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
1490
+ this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
1491
+ this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
1492
+ this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
1493
+ this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
1494
+ this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
1495
+ this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
1496
+
1497
+ // Pickers should be hidden always
1498
+
1499
+ this.picker[ 'translate' ].visible = false;
1500
+ this.picker[ 'rotate' ].visible = false;
1501
+ this.picker[ 'scale' ].visible = false;
1502
+
1503
+ }
1504
+
1505
+ // updateMatrixWorld will update transformations and appearance of individual handles
1506
+
1507
+ updateMatrixWorld( force ) {
1508
+
1509
+ const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
1510
+
1511
+ const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
1512
+
1513
+ // Show only gizmos for current transform mode
1514
+
1515
+ this.gizmo[ 'translate' ].visible = this.mode === 'translate';
1516
+ this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
1517
+ this.gizmo[ 'scale' ].visible = this.mode === 'scale';
1518
+
1519
+ this.helper[ 'translate' ].visible = this.mode === 'translate';
1520
+ this.helper[ 'rotate' ].visible = this.mode === 'rotate';
1521
+ this.helper[ 'scale' ].visible = this.mode === 'scale';
1522
+
1523
+
1524
+ let handles = [];
1525
+ handles = handles.concat( this.picker[ this.mode ].children );
1526
+ handles = handles.concat( this.gizmo[ this.mode ].children );
1527
+ handles = handles.concat( this.helper[ this.mode ].children );
1528
+
1529
+ for ( let i = 0; i < handles.length; i ++ ) {
1530
+
1531
+ const handle = handles[ i ];
1532
+
1533
+ // hide aligned to camera
1534
+
1535
+ handle.visible = true;
1536
+ handle.rotation.set( 0, 0, 0 );
1537
+ handle.position.copy( this.worldPosition );
1538
+
1539
+ let factor;
1540
+
1541
+ if ( this.camera.isOrthographicCamera ) {
1542
+
1543
+ factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
1544
+
1545
+ } else {
1546
+
1547
+ factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
1548
+
1549
+ }
1550
+
1551
+ handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
1552
+
1553
+ // TODO: simplify helpers and consider decoupling from gizmo
1554
+
1555
+ if ( handle.tag === 'helper' ) {
1556
+
1557
+ handle.visible = false;
1558
+
1559
+ if ( handle.name === 'AXIS' ) {
1560
+
1561
+ handle.visible = !! this.axis;
1562
+
1563
+ if ( this.axis === 'X' ) {
1564
+
1565
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
1566
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1567
+
1568
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1569
+
1570
+ handle.visible = false;
1571
+
1572
+ }
1573
+
1574
+ }
1575
+
1576
+ if ( this.axis === 'Y' ) {
1577
+
1578
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
1579
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1580
+
1581
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1582
+
1583
+ handle.visible = false;
1584
+
1585
+ }
1586
+
1587
+ }
1588
+
1589
+ if ( this.axis === 'Z' ) {
1590
+
1591
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1592
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1593
+
1594
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1595
+
1596
+ handle.visible = false;
1597
+
1598
+ }
1599
+
1600
+ }
1601
+
1602
+ if ( this.axis === 'XYZE' ) {
1603
+
1604
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1605
+ _alignVector.copy( this.rotationAxis );
1606
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
1607
+ handle.quaternion.multiply( _tempQuaternion );
1608
+ handle.visible = this.dragging;
1609
+
1610
+ }
1611
+
1612
+ if ( this.axis === 'E' ) {
1613
+
1614
+ handle.visible = false;
1615
+
1616
+ }
1617
+
1618
+
1619
+ } else if ( handle.name === 'START' ) {
1620
+
1621
+ handle.position.copy( this.worldPositionStart );
1622
+ handle.visible = this.dragging;
1623
+
1624
+ } else if ( handle.name === 'END' ) {
1625
+
1626
+ handle.position.copy( this.worldPosition );
1627
+ handle.visible = this.dragging;
1628
+
1629
+ } else if ( handle.name === 'DELTA' ) {
1630
+
1631
+ handle.position.copy( this.worldPositionStart );
1632
+ handle.quaternion.copy( this.worldQuaternionStart );
1633
+ _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
1634
+ _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
1635
+ handle.scale.copy( _tempVector );
1636
+ handle.visible = this.dragging;
1637
+
1638
+ } else {
1639
+
1640
+ handle.quaternion.copy( quaternion );
1641
+
1642
+ if ( this.dragging ) {
1643
+
1644
+ handle.position.copy( this.worldPositionStart );
1645
+
1646
+ } else {
1647
+
1648
+ handle.position.copy( this.worldPosition );
1649
+
1650
+ }
1651
+
1652
+ if ( this.axis ) {
1653
+
1654
+ handle.visible = this.axis.search( handle.name ) !== - 1;
1655
+
1656
+ }
1657
+
1658
+ }
1659
+
1660
+ // If updating helper, skip rest of the loop
1661
+ continue;
1662
+
1663
+ }
1664
+
1665
+ // Align handles to current local or world rotation
1666
+
1667
+ handle.quaternion.copy( quaternion );
1668
+
1669
+ if ( this.mode === 'translate' || this.mode === 'scale' ) {
1670
+
1671
+ // Hide translate and scale axis facing the camera
1672
+
1673
+ const AXIS_HIDE_THRESHOLD = 0.99;
1674
+ const PLANE_HIDE_THRESHOLD = 0.2;
1675
+
1676
+ if ( handle.name === 'X' ) {
1677
+
1678
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1679
+
1680
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1681
+ handle.visible = false;
1682
+
1683
+ }
1684
+
1685
+ }
1686
+
1687
+ if ( handle.name === 'Y' ) {
1688
+
1689
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1690
+
1691
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1692
+ handle.visible = false;
1693
+
1694
+ }
1695
+
1696
+ }
1697
+
1698
+ if ( handle.name === 'Z' ) {
1699
+
1700
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1701
+
1702
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1703
+ handle.visible = false;
1704
+
1705
+ }
1706
+
1707
+ }
1708
+
1709
+ if ( handle.name === 'XY' ) {
1710
+
1711
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1712
+
1713
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1714
+ handle.visible = false;
1715
+
1716
+ }
1717
+
1718
+ }
1719
+
1720
+ if ( handle.name === 'YZ' ) {
1721
+
1722
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1723
+
1724
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1725
+ handle.visible = false;
1726
+
1727
+ }
1728
+
1729
+ }
1730
+
1731
+ if ( handle.name === 'XZ' ) {
1732
+
1733
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1734
+
1735
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1736
+ handle.visible = false;
1737
+
1738
+ }
1739
+
1740
+ }
1741
+
1742
+ } else if ( this.mode === 'rotate' ) {
1743
+
1744
+ // Align handles to current local or world rotation
1745
+
1746
+ _tempQuaternion2.copy( quaternion );
1747
+ _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
1748
+
1749
+ if ( handle.name.search( 'E' ) !== - 1 ) {
1750
+
1751
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
1752
+
1753
+ }
1754
+
1755
+ if ( handle.name === 'X' ) {
1756
+
1757
+ _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
1758
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1759
+ handle.quaternion.copy( _tempQuaternion );
1760
+
1761
+ }
1762
+
1763
+ if ( handle.name === 'Y' ) {
1764
+
1765
+ _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
1766
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1767
+ handle.quaternion.copy( _tempQuaternion );
1768
+
1769
+ }
1770
+
1771
+ if ( handle.name === 'Z' ) {
1772
+
1773
+ _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
1774
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1775
+ handle.quaternion.copy( _tempQuaternion );
1776
+
1777
+ }
1778
+
1779
+ }
1780
+
1781
+ // Hide disabled axes
1782
+ handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
1783
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
1784
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
1785
+ handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
1786
+
1787
+ // highlight selected axis
1788
+
1789
+ handle.material._color = handle.material._color || handle.material.color.clone();
1790
+ handle.material._opacity = handle.material._opacity || handle.material.opacity;
1791
+
1792
+ handle.material.color.copy( handle.material._color );
1793
+ handle.material.opacity = handle.material._opacity;
1794
+
1795
+ if ( this.enabled && this.axis ) {
1796
+
1797
+ if ( handle.name === this.axis ) {
1798
+
1799
+ handle.material.color.copy( this.materialLib.active.color );
1800
+ handle.material.opacity = 1.0;
1801
+
1802
+ } else if ( this.axis.split( '' ).some( function ( a ) {
1803
+
1804
+ return handle.name === a;
1805
+
1806
+ } ) ) {
1807
+
1808
+ handle.material.color.copy( this.materialLib.active.color );
1809
+ handle.material.opacity = 1.0;
1810
+
1811
+ }
1812
+
1813
+ }
1814
+
1815
+ }
1816
+
1817
+ super.updateMatrixWorld( force );
1818
+
1819
+ }
1820
+
1821
+ }
1822
+
1823
+ //
1824
+
1825
+ class TransformControlsPlane extends Mesh {
1826
+
1827
+ constructor() {
1828
+
1829
+ super(
1830
+ new PlaneGeometry( 100000, 100000, 2, 2 ),
1831
+ new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
1832
+ );
1833
+
1834
+ this.isTransformControlsPlane = true;
1835
+
1836
+ this.type = 'TransformControlsPlane';
1837
+
1838
+ }
1839
+
1840
+ updateMatrixWorld( force ) {
1841
+
1842
+ let space = this.space;
1843
+
1844
+ this.position.copy( this.worldPosition );
1845
+
1846
+ if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
1847
+
1848
+ _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1849
+ _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1850
+ _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1851
+
1852
+ // Align the plane for current transform mode, axis and space.
1853
+
1854
+ _alignVector.copy( _v2 );
1855
+
1856
+ switch ( this.mode ) {
1857
+
1858
+ case 'translate':
1859
+ case 'scale':
1860
+ switch ( this.axis ) {
1861
+
1862
+ case 'X':
1863
+ _alignVector.copy( this.eye ).cross( _v1 );
1864
+ _dirVector.copy( _v1 ).cross( _alignVector );
1865
+ break;
1866
+ case 'Y':
1867
+ _alignVector.copy( this.eye ).cross( _v2 );
1868
+ _dirVector.copy( _v2 ).cross( _alignVector );
1869
+ break;
1870
+ case 'Z':
1871
+ _alignVector.copy( this.eye ).cross( _v3 );
1872
+ _dirVector.copy( _v3 ).cross( _alignVector );
1873
+ break;
1874
+ case 'XY':
1875
+ _dirVector.copy( _v3 );
1876
+ break;
1877
+ case 'YZ':
1878
+ _dirVector.copy( _v1 );
1879
+ break;
1880
+ case 'XZ':
1881
+ _alignVector.copy( _v3 );
1882
+ _dirVector.copy( _v2 );
1883
+ break;
1884
+ case 'XYZ':
1885
+ case 'E':
1886
+ _dirVector.set( 0, 0, 0 );
1887
+ break;
1888
+
1889
+ }
1890
+
1891
+ break;
1892
+ case 'rotate':
1893
+ default:
1894
+ // special case for rotate
1895
+ _dirVector.set( 0, 0, 0 );
1896
+
1897
+ }
1898
+
1899
+ if ( _dirVector.length() === 0 ) {
1900
+
1901
+ // If in rotate mode, make the plane parallel to camera
1902
+ this.quaternion.copy( this.cameraQuaternion );
1903
+
1904
+ } else {
1905
+
1906
+ _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
1907
+
1908
+ this.quaternion.setFromRotationMatrix( _tempMatrix );
1909
+
1910
+ }
1911
+
1912
+ super.updateMatrixWorld( force );
1913
+
1914
+ }
1915
+
1916
+ }
1917
+
1918
+ export { TransformControls, TransformControlsGizmo, TransformControlsPlane };