vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1005. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1006. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1007. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1008. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1009. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1010. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1011. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1012. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1014. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1015. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1016. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1017. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1018. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1019. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1020. package/src/renderers/shaders/ShaderChunk.js +270 -0
  1021. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1022. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -0
  1023. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1024. package/src/renderers/shaders/ShaderLib/depth.glsl.js +114 -0
  1025. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -0
  1026. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1027. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1028. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1029. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -0
  1030. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1031. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -0
  1032. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -0
  1033. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +229 -0
  1034. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -0
  1035. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1036. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1037. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1038. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1039. package/src/renderers/shaders/ShaderLib.js +361 -0
  1040. package/src/renderers/shaders/UniformsLib.js +235 -0
  1041. package/src/renderers/shaders/UniformsUtils.js +112 -0
  1042. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1043. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1044. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1045. package/src/renderers/webgl/WebGLBindingStates.js +594 -0
  1046. package/src/renderers/webgl/WebGLBufferRenderer.js +89 -0
  1047. package/src/renderers/webgl/WebGLCapabilities.js +145 -0
  1048. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1049. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1050. package/src/renderers/webgl/WebGLCubeUVMaps.js +134 -0
  1051. package/src/renderers/webgl/WebGLExtensions.js +84 -0
  1052. package/src/renderers/webgl/WebGLGeometries.js +183 -0
  1053. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +100 -0
  1054. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1055. package/src/renderers/webgl/WebGLLights.js +571 -0
  1056. package/src/renderers/webgl/WebGLMaterials.js +591 -0
  1057. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1058. package/src/renderers/webgl/WebGLObjects.js +92 -0
  1059. package/src/renderers/webgl/WebGLProgram.js +1091 -0
  1060. package/src/renderers/webgl/WebGLPrograms.js +667 -0
  1061. package/src/renderers/webgl/WebGLProperties.js +55 -0
  1062. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1063. package/src/renderers/webgl/WebGLRenderStates.js +116 -0
  1064. package/src/renderers/webgl/WebGLShader.js +12 -0
  1065. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1066. package/src/renderers/webgl/WebGLShadowMap.js +436 -0
  1067. package/src/renderers/webgl/WebGLState.js +1332 -0
  1068. package/src/renderers/webgl/WebGLTextures.js +2342 -0
  1069. package/src/renderers/webgl/WebGLUniforms.js +1166 -0
  1070. package/src/renderers/webgl/WebGLUniformsGroups.js +394 -0
  1071. package/src/renderers/webgl/WebGLUtils.js +213 -0
  1072. package/src/renderers/webgl-fallback/WebGLBackend.js +2633 -0
  1073. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +140 -0
  1074. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1517 -0
  1075. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +325 -0
  1076. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +64 -0
  1077. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +14 -0
  1078. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1079. package/src/renderers/webgl-fallback/utils/WebGLState.js +1144 -0
  1080. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1304 -0
  1081. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +366 -0
  1082. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +313 -0
  1083. package/src/renderers/webgpu/WebGPUBackend.js +2456 -0
  1084. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1085. package/src/renderers/webgpu/WebGPURenderer.js +106 -0
  1086. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1087. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1088. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2248 -0
  1089. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
  1090. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
  1091. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +449 -0
  1092. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +484 -0
  1093. package/src/renderers/webgpu/utils/WebGPUConstants.js +339 -0
  1094. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +781 -0
  1095. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +439 -0
  1096. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1505 -0
  1097. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
  1098. package/src/renderers/webgpu/utils/WebGPUUtils.js +227 -0
  1099. package/src/renderers/webxr/WebXRController.js +428 -0
  1100. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1101. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1102. package/src/scenes/Fog.js +98 -0
  1103. package/src/scenes/FogExp2.js +86 -0
  1104. package/src/scenes/Scene.js +165 -0
  1105. package/src/textures/CanvasTexture.js +45 -0
  1106. package/src/textures/CompressedArrayTexture.js +89 -0
  1107. package/src/textures/CompressedCubeTexture.js +48 -0
  1108. package/src/textures/CompressedTexture.js +86 -0
  1109. package/src/textures/CubeTexture.js +81 -0
  1110. package/src/textures/Data3DTexture.js +112 -0
  1111. package/src/textures/DataArrayTexture.js +134 -0
  1112. package/src/textures/DataTexture.js +87 -0
  1113. package/src/textures/DepthTexture.js +104 -0
  1114. package/src/textures/ExternalTexture.js +56 -0
  1115. package/src/textures/FramebufferTexture.js +85 -0
  1116. package/src/textures/Source.js +230 -0
  1117. package/src/textures/Texture.js +801 -0
  1118. package/src/textures/VideoFrameTexture.js +72 -0
  1119. package/src/textures/VideoTexture.js +125 -0
  1120. package/src/utils.js +216 -0
@@ -0,0 +1,1144 @@
1
+ import {
2
+ AdditiveBlending,
3
+ BufferGeometry,
4
+ Color,
5
+ DoubleSide,
6
+ FileLoader,
7
+ Float32BufferAttribute,
8
+ Group,
9
+ Loader,
10
+ LoaderUtils,
11
+ Matrix4,
12
+ Mesh,
13
+ MeshPhongMaterial,
14
+ TextureLoader
15
+ } from 'three';
16
+
17
+ /**
18
+ * A loader for the 3DS format, based on lib3ds.
19
+ *
20
+ * Loads geometry with uv and materials basic properties with texture support.
21
+ *
22
+ * ```js
23
+ * const loader = new TDSLoader();
24
+ * loader.setResourcePath( 'models/3ds/portalgun/textures/' );
25
+ * const object = await loader.loadAsync( 'models/3ds/portalgun/portalgun.3ds' );
26
+ * scene.add( object );
27
+ *
28
+ * @augments Loader
29
+ * @three_import import { TDSLoader } from 'three/addons/loaders/TDSLoader.js';
30
+ */
31
+ class TDSLoader extends Loader {
32
+
33
+ /**
34
+ * Constructs a new 3DS loader.
35
+ *
36
+ * @param {LoadingManager} [manager] - The loading manager.
37
+ */
38
+ constructor( manager ) {
39
+
40
+ super( manager );
41
+
42
+ /**
43
+ * Whether debug mode should be enabled or not.
44
+ *
45
+ * @type {boolean}
46
+ * @default false
47
+ */
48
+ this.debug = false;
49
+
50
+ // internals
51
+
52
+ this.group = null;
53
+
54
+ this.materials = [];
55
+ this.meshes = [];
56
+
57
+ }
58
+
59
+ /**
60
+ * Starts loading from the given URL and passes the loaded 3DS asset
61
+ * to the `onLoad()` callback.
62
+ *
63
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
64
+ * @param {function(Group)} onLoad - Executed when the loading process has been finished.
65
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
66
+ * @param {onErrorCallback} onError - Executed when errors occur.
67
+ */
68
+ load( url, onLoad, onProgress, onError ) {
69
+
70
+ const scope = this;
71
+
72
+ const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
73
+
74
+ const loader = new FileLoader( this.manager );
75
+ loader.setPath( this.path );
76
+ loader.setResponseType( 'arraybuffer' );
77
+ loader.setRequestHeader( this.requestHeader );
78
+ loader.setWithCredentials( this.withCredentials );
79
+
80
+ loader.load( url, function ( data ) {
81
+
82
+ try {
83
+
84
+ onLoad( scope.parse( data, path ) );
85
+
86
+ } catch ( e ) {
87
+
88
+ if ( onError ) {
89
+
90
+ onError( e );
91
+
92
+ } else {
93
+
94
+ console.error( e );
95
+
96
+ }
97
+
98
+ scope.manager.itemError( url );
99
+
100
+ }
101
+
102
+ }, onProgress, onError );
103
+
104
+ }
105
+
106
+ /**
107
+ * Parses the given 3DS data and returns the resulting data.
108
+ *
109
+ * @param {ArrayBuffer} arraybuffer - The raw 3DS data as an array buffer.
110
+ * @param {string} path - The asset path.
111
+ * @return {Group} The parsed asset represented as a group.
112
+ */
113
+ parse( arraybuffer, path ) {
114
+
115
+ this.group = new Group();
116
+ this.materials = [];
117
+ this.meshes = [];
118
+
119
+ this.readFile( arraybuffer, path );
120
+
121
+ for ( let i = 0; i < this.meshes.length; i ++ ) {
122
+
123
+ this.group.add( this.meshes[ i ] );
124
+
125
+ }
126
+
127
+ return this.group;
128
+
129
+ }
130
+
131
+ /**
132
+ * Decode file content to read 3ds data.
133
+ *
134
+ * @private
135
+ * @param {ArrayBuffer} arraybuffer - Arraybuffer data to be loaded.
136
+ * @param {string} path - Path for external resources.
137
+ */
138
+ readFile( arraybuffer, path ) {
139
+
140
+ const data = new DataView( arraybuffer );
141
+ const chunk = new Chunk( data, 0, this.debugMessage );
142
+
143
+ if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
144
+
145
+ let next = chunk.readChunk();
146
+
147
+ while ( next ) {
148
+
149
+ if ( next.id === M3D_VERSION ) {
150
+
151
+ const version = next.readDWord();
152
+ this.debugMessage( '3DS file version: ' + version );
153
+
154
+ } else if ( next.id === MDATA ) {
155
+
156
+ this.readMeshData( next, path );
157
+
158
+ } else {
159
+
160
+ this.debugMessage( 'Unknown main chunk: ' + next.hexId );
161
+
162
+ }
163
+
164
+ next = chunk.readChunk();
165
+
166
+ }
167
+
168
+ }
169
+
170
+ this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
171
+
172
+ }
173
+
174
+ /**
175
+ * Read mesh data chunk.
176
+ *
177
+ * @private
178
+ * @param {Chunk} chunk - to read mesh from
179
+ * @param {string} path - Path for external resources.
180
+ */
181
+ readMeshData( chunk, path ) {
182
+
183
+ let next = chunk.readChunk();
184
+
185
+ while ( next ) {
186
+
187
+ if ( next.id === MESH_VERSION ) {
188
+
189
+ const version = + next.readDWord();
190
+ this.debugMessage( 'Mesh Version: ' + version );
191
+
192
+ } else if ( next.id === MASTER_SCALE ) {
193
+
194
+ const scale = next.readFloat();
195
+ this.debugMessage( 'Master scale: ' + scale );
196
+ this.group.scale.set( scale, scale, scale );
197
+
198
+ } else if ( next.id === NAMED_OBJECT ) {
199
+
200
+ this.debugMessage( 'Named Object' );
201
+ this.readNamedObject( next );
202
+
203
+ } else if ( next.id === MAT_ENTRY ) {
204
+
205
+ this.debugMessage( 'Material' );
206
+ this.readMaterialEntry( next, path );
207
+
208
+ } else {
209
+
210
+ this.debugMessage( 'Unknown MDATA chunk: ' + next.hexId );
211
+
212
+ }
213
+
214
+ next = chunk.readChunk();
215
+
216
+ }
217
+
218
+ }
219
+
220
+ /**
221
+ * Read named object chunk.
222
+ *
223
+ * @private
224
+ * @param {Chunk} chunk - Chunk in use.
225
+ */
226
+ readNamedObject( chunk ) {
227
+
228
+ const name = chunk.readString();
229
+
230
+ let next = chunk.readChunk();
231
+ while ( next ) {
232
+
233
+ if ( next.id === N_TRI_OBJECT ) {
234
+
235
+ const mesh = this.readMesh( next );
236
+ mesh.name = name;
237
+ this.meshes.push( mesh );
238
+
239
+ } else {
240
+
241
+ this.debugMessage( 'Unknown named object chunk: ' + next.hexId );
242
+
243
+ }
244
+
245
+ next = chunk.readChunk( );
246
+
247
+ }
248
+
249
+ }
250
+
251
+ /**
252
+ * Read material data chunk and add it to the material list.
253
+ *
254
+ * @private
255
+ * @param {Chunk} chunk - Chunk in use.
256
+ * @param {string} path - Path for external resources.
257
+ */
258
+ readMaterialEntry( chunk, path ) {
259
+
260
+ let next = chunk.readChunk();
261
+ const material = new MeshPhongMaterial();
262
+
263
+ while ( next ) {
264
+
265
+ if ( next.id === MAT_NAME ) {
266
+
267
+ material.name = next.readString();
268
+ this.debugMessage( ' Name: ' + material.name );
269
+
270
+ } else if ( next.id === MAT_WIRE ) {
271
+
272
+ this.debugMessage( ' Wireframe' );
273
+ material.wireframe = true;
274
+
275
+ } else if ( next.id === MAT_WIRE_SIZE ) {
276
+
277
+ const value = next.readByte();
278
+ material.wireframeLinewidth = value;
279
+ this.debugMessage( ' Wireframe Thickness: ' + value );
280
+
281
+ } else if ( next.id === MAT_TWO_SIDE ) {
282
+
283
+ material.side = DoubleSide;
284
+ this.debugMessage( ' DoubleSided' );
285
+
286
+ } else if ( next.id === MAT_ADDITIVE ) {
287
+
288
+ this.debugMessage( ' Additive Blending' );
289
+ material.blending = AdditiveBlending;
290
+
291
+ } else if ( next.id === MAT_DIFFUSE ) {
292
+
293
+ this.debugMessage( ' Diffuse Color' );
294
+ material.color = this.readColor( next );
295
+
296
+ } else if ( next.id === MAT_SPECULAR ) {
297
+
298
+ this.debugMessage( ' Specular Color' );
299
+ material.specular = this.readColor( next );
300
+
301
+ } else if ( next.id === MAT_AMBIENT ) {
302
+
303
+ this.debugMessage( ' Ambient color' );
304
+ material.color = this.readColor( next );
305
+
306
+ } else if ( next.id === MAT_SHININESS ) {
307
+
308
+ const shininess = this.readPercentage( next );
309
+ material.shininess = shininess * 100;
310
+ this.debugMessage( ' Shininess : ' + shininess );
311
+
312
+ } else if ( next.id === MAT_TRANSPARENCY ) {
313
+
314
+ const transparency = this.readPercentage( next );
315
+ material.opacity = 1 - transparency;
316
+ this.debugMessage( ' Transparency : ' + transparency );
317
+ material.transparent = material.opacity < 1 ? true : false;
318
+
319
+ } else if ( next.id === MAT_TEXMAP ) {
320
+
321
+ this.debugMessage( ' ColorMap' );
322
+ material.map = this.readMap( next, path );
323
+
324
+ } else if ( next.id === MAT_BUMPMAP ) {
325
+
326
+ this.debugMessage( ' BumpMap' );
327
+ material.bumpMap = this.readMap( next, path );
328
+
329
+ } else if ( next.id === MAT_OPACMAP ) {
330
+
331
+ this.debugMessage( ' OpacityMap' );
332
+ material.alphaMap = this.readMap( next, path );
333
+
334
+ } else if ( next.id === MAT_SPECMAP ) {
335
+
336
+ this.debugMessage( ' SpecularMap' );
337
+ material.specularMap = this.readMap( next, path );
338
+
339
+ } else {
340
+
341
+ this.debugMessage( ' Unknown material chunk: ' + next.hexId );
342
+
343
+ }
344
+
345
+ next = chunk.readChunk();
346
+
347
+ }
348
+
349
+ this.materials[ material.name ] = material;
350
+
351
+ }
352
+
353
+ /**
354
+ * Read mesh data chunk.
355
+ *
356
+ * @private
357
+ * @param {Chunk} chunk - Chunk in use.
358
+ * @return {Mesh} - The parsed mesh.
359
+ */
360
+ readMesh( chunk ) {
361
+
362
+ let next = chunk.readChunk( );
363
+
364
+ const geometry = new BufferGeometry();
365
+
366
+ const material = new MeshPhongMaterial();
367
+ const mesh = new Mesh( geometry, material );
368
+ mesh.name = 'mesh';
369
+
370
+ while ( next ) {
371
+
372
+ if ( next.id === POINT_ARRAY ) {
373
+
374
+ const points = next.readWord( );
375
+
376
+ this.debugMessage( ' Vertex: ' + points );
377
+
378
+ //BufferGeometry
379
+
380
+ const vertices = [];
381
+
382
+ for ( let i = 0; i < points; i ++ ) {
383
+
384
+ vertices.push( next.readFloat( ) );
385
+ vertices.push( next.readFloat( ) );
386
+ vertices.push( next.readFloat( ) );
387
+
388
+ }
389
+
390
+ geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
391
+
392
+ } else if ( next.id === FACE_ARRAY ) {
393
+
394
+ this.readFaceArray( next, mesh );
395
+
396
+ } else if ( next.id === TEX_VERTS ) {
397
+
398
+ const texels = next.readWord( );
399
+
400
+ this.debugMessage( ' UV: ' + texels );
401
+
402
+ //BufferGeometry
403
+
404
+ const uvs = [];
405
+
406
+ for ( let i = 0; i < texels; i ++ ) {
407
+
408
+ uvs.push( next.readFloat( ) );
409
+ uvs.push( next.readFloat( ) );
410
+
411
+ }
412
+
413
+ geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
414
+
415
+
416
+ } else if ( next.id === MESH_MATRIX ) {
417
+
418
+ this.debugMessage( ' Transformation Matrix (TODO)' );
419
+
420
+ const values = [];
421
+ for ( let i = 0; i < 12; i ++ ) {
422
+
423
+ values[ i ] = next.readFloat( );
424
+
425
+ }
426
+
427
+ const matrix = new Matrix4();
428
+
429
+ //X Line
430
+ matrix.elements[ 0 ] = values[ 0 ];
431
+ matrix.elements[ 1 ] = values[ 6 ];
432
+ matrix.elements[ 2 ] = values[ 3 ];
433
+ matrix.elements[ 3 ] = values[ 9 ];
434
+
435
+ //Y Line
436
+ matrix.elements[ 4 ] = values[ 2 ];
437
+ matrix.elements[ 5 ] = values[ 8 ];
438
+ matrix.elements[ 6 ] = values[ 5 ];
439
+ matrix.elements[ 7 ] = values[ 11 ];
440
+
441
+ //Z Line
442
+ matrix.elements[ 8 ] = values[ 1 ];
443
+ matrix.elements[ 9 ] = values[ 7 ];
444
+ matrix.elements[ 10 ] = values[ 4 ];
445
+ matrix.elements[ 11 ] = values[ 10 ];
446
+
447
+ //W Line
448
+ matrix.elements[ 12 ] = 0;
449
+ matrix.elements[ 13 ] = 0;
450
+ matrix.elements[ 14 ] = 0;
451
+ matrix.elements[ 15 ] = 1;
452
+
453
+ matrix.transpose();
454
+
455
+ const inverse = new Matrix4();
456
+ inverse.copy( matrix ).invert();
457
+ geometry.applyMatrix4( inverse );
458
+
459
+ matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
460
+
461
+ } else {
462
+
463
+ this.debugMessage( ' Unknown mesh chunk: ' + next.hexId );
464
+
465
+ }
466
+
467
+ next = chunk.readChunk( );
468
+
469
+ }
470
+
471
+ geometry.computeVertexNormals();
472
+
473
+ return mesh;
474
+
475
+ }
476
+
477
+ /**
478
+ * Read face array data chunk.
479
+ *
480
+ * @private
481
+ * @param {Chunk} chunk - Chunk in use.
482
+ * @param {Mesh} mesh - Mesh to be filled with the data read.
483
+ */
484
+ readFaceArray( chunk, mesh ) {
485
+
486
+ const faces = chunk.readWord( );
487
+
488
+ this.debugMessage( ' Faces: ' + faces );
489
+
490
+ const index = [];
491
+
492
+ for ( let i = 0; i < faces; ++ i ) {
493
+
494
+ index.push( chunk.readWord( ), chunk.readWord( ), chunk.readWord( ) );
495
+
496
+ chunk.readWord( ); // visibility
497
+
498
+ }
499
+
500
+ mesh.geometry.setIndex( index );
501
+
502
+ //The rest of the FACE_ARRAY chunk is subchunks
503
+
504
+ let materialIndex = 0;
505
+ let start = 0;
506
+
507
+ while ( ! chunk.endOfChunk ) {
508
+
509
+ const subchunk = chunk.readChunk( );
510
+
511
+ if ( subchunk.id === MSH_MAT_GROUP ) {
512
+
513
+ this.debugMessage( ' Material Group' );
514
+
515
+ const group = this.readMaterialGroup( subchunk );
516
+ const count = group.index.length * 3; // assuming successive indices
517
+
518
+ mesh.geometry.addGroup( start, count, materialIndex );
519
+
520
+ start += count;
521
+ materialIndex ++;
522
+
523
+ const material = this.materials[ group.name ];
524
+
525
+ if ( Array.isArray( mesh.material ) === false ) mesh.material = [];
526
+
527
+ if ( material !== undefined ) {
528
+
529
+ mesh.material.push( material );
530
+
531
+ }
532
+
533
+ } else {
534
+
535
+ this.debugMessage( ' Unknown face array chunk: ' + subchunk.hexId );
536
+
537
+ }
538
+
539
+ }
540
+
541
+ if ( mesh.material.length === 1 ) mesh.material = mesh.material[ 0 ]; // for backwards compatibility
542
+
543
+ }
544
+
545
+ /**
546
+ * Read texture map data chunk.
547
+ *
548
+ * @private
549
+ * @param {Chunk} chunk - Chunk in use.
550
+ * @param {string} path - Path for external resources.
551
+ * @return {Texture} Texture read from this data chunk.
552
+ */
553
+ readMap( chunk, path ) {
554
+
555
+ let next = chunk.readChunk( );
556
+ let texture = {};
557
+
558
+ const loader = new TextureLoader( this.manager );
559
+ loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
560
+
561
+ while ( next ) {
562
+
563
+ if ( next.id === MAT_MAPNAME ) {
564
+
565
+ const name = next.readString();
566
+ texture = loader.load( name );
567
+
568
+ this.debugMessage( ' File: ' + path + name );
569
+
570
+ } else if ( next.id === MAT_MAP_UOFFSET ) {
571
+
572
+ texture.offset.x = next.readFloat( );
573
+ this.debugMessage( ' OffsetX: ' + texture.offset.x );
574
+
575
+ } else if ( next.id === MAT_MAP_VOFFSET ) {
576
+
577
+ texture.offset.y = next.readFloat( );
578
+ this.debugMessage( ' OffsetY: ' + texture.offset.y );
579
+
580
+ } else if ( next.id === MAT_MAP_USCALE ) {
581
+
582
+ texture.repeat.x = next.readFloat( );
583
+ this.debugMessage( ' RepeatX: ' + texture.repeat.x );
584
+
585
+ } else if ( next.id === MAT_MAP_VSCALE ) {
586
+
587
+ texture.repeat.y = next.readFloat( );
588
+ this.debugMessage( ' RepeatY: ' + texture.repeat.y );
589
+
590
+ } else {
591
+
592
+ this.debugMessage( ' Unknown map chunk: ' + next.hexId );
593
+
594
+ }
595
+
596
+ next = chunk.readChunk( );
597
+
598
+ }
599
+
600
+ return texture;
601
+
602
+ }
603
+
604
+ /**
605
+ * Read material group data chunk.
606
+ *
607
+ * @private
608
+ * @param {Chunk} chunk - Chunk in use.
609
+ * @return {Object} Object with name and index of the object.
610
+ */
611
+ readMaterialGroup( chunk ) {
612
+
613
+ const name = chunk.readString();
614
+ const numFaces = chunk.readWord();
615
+
616
+ this.debugMessage( ' Name: ' + name );
617
+ this.debugMessage( ' Faces: ' + numFaces );
618
+
619
+ const index = [];
620
+ for ( let i = 0; i < numFaces; ++ i ) {
621
+
622
+ index.push( chunk.readWord( ) );
623
+
624
+ }
625
+
626
+ return { name: name, index: index };
627
+
628
+ }
629
+
630
+ /**
631
+ * Read a color value.
632
+ *
633
+ * @private
634
+ * @param {Chunk} chunk - Chunk.
635
+ * @return {Color} Color value read.
636
+ */
637
+ readColor( chunk ) {
638
+
639
+ const subChunk = chunk.readChunk( );
640
+ const color = new Color();
641
+
642
+ if ( subChunk.id === COLOR_24 || subChunk.id === LIN_COLOR_24 ) {
643
+
644
+ const r = subChunk.readByte( );
645
+ const g = subChunk.readByte( );
646
+ const b = subChunk.readByte( );
647
+
648
+ color.setRGB( r / 255, g / 255, b / 255 );
649
+
650
+ this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
651
+
652
+ } else if ( subChunk.id === COLOR_F || subChunk.id === LIN_COLOR_F ) {
653
+
654
+ const r = subChunk.readFloat( );
655
+ const g = subChunk.readFloat( );
656
+ const b = subChunk.readFloat( );
657
+
658
+ color.setRGB( r, g, b );
659
+
660
+ this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
661
+
662
+ } else {
663
+
664
+ this.debugMessage( ' Unknown color chunk: ' + subChunk.hexId );
665
+
666
+ }
667
+
668
+ return color;
669
+
670
+ }
671
+
672
+ /**
673
+ * Read percentage value.
674
+ *
675
+ * @private
676
+ * @param {Chunk} chunk - Chunk to read data from.
677
+ * @return {number} Data read from the dataview.
678
+ */
679
+ readPercentage( chunk ) {
680
+
681
+ const subChunk = chunk.readChunk( );
682
+
683
+ switch ( subChunk.id ) {
684
+
685
+ case INT_PERCENTAGE:
686
+ return ( subChunk.readShort( ) / 100 );
687
+ break;
688
+
689
+ case FLOAT_PERCENTAGE:
690
+ return subChunk.readFloat( );
691
+ break;
692
+
693
+ default:
694
+ this.debugMessage( ' Unknown percentage chunk: ' + subChunk.hexId );
695
+ return 0;
696
+
697
+ }
698
+
699
+ }
700
+
701
+ /**
702
+ * Print debug message to the console.
703
+ *
704
+ * Is controlled by a flag to show or hide debug messages.
705
+ *
706
+ * @private
707
+ * @param {Object} message - Debug message to print to the console.
708
+ */
709
+ debugMessage( message ) {
710
+
711
+ if ( this.debug ) {
712
+
713
+ console.log( message );
714
+
715
+ }
716
+
717
+ }
718
+
719
+ }
720
+
721
+ /**
722
+ * Read data/sub-chunks from chunk.
723
+ *
724
+ * @private
725
+ */
726
+ class Chunk {
727
+
728
+ /**
729
+ * Create a new chunk
730
+ *
731
+ * @private
732
+ * @param {DataView} data - DataView to read from.
733
+ * @param {number} position - In data.
734
+ * @param {Function} debugMessage - Logging callback.
735
+ */
736
+ constructor( data, position, debugMessage ) {
737
+
738
+ this.data = data;
739
+ // the offset to the begin of this chunk
740
+ this.offset = position;
741
+ // the current reading position
742
+ this.position = position;
743
+ this.debugMessage = debugMessage;
744
+
745
+ if ( this.debugMessage instanceof Function ) {
746
+
747
+ this.debugMessage = function () {};
748
+
749
+ }
750
+
751
+ this.id = this.readWord();
752
+ this.size = this.readDWord();
753
+ this.end = this.offset + this.size;
754
+
755
+ if ( this.end > data.byteLength ) {
756
+
757
+ this.debugMessage( 'Bad chunk size for chunk at ' + position );
758
+
759
+ }
760
+
761
+ }
762
+
763
+ /**
764
+ * Reads a sub cchunk.
765
+ *
766
+ * @private
767
+ * @return {Chunk | null} next sub chunk.
768
+ */
769
+ readChunk() {
770
+
771
+ if ( this.endOfChunk ) {
772
+
773
+ return null;
774
+
775
+ }
776
+
777
+ try {
778
+
779
+ const next = new Chunk( this.data, this.position, this.debugMessage );
780
+ this.position += next.size;
781
+ return next;
782
+
783
+ } catch ( e ) {
784
+
785
+ this.debugMessage( 'Unable to read chunk at ' + this.position );
786
+ return null;
787
+
788
+ }
789
+
790
+ }
791
+
792
+ /**
793
+ * Returns the ID of this chunk as Hex
794
+ *
795
+ * @private
796
+ * @return {string} hex-string of id
797
+ */
798
+ get hexId() {
799
+
800
+ return this.id.toString( 16 );
801
+
802
+ }
803
+
804
+ get endOfChunk() {
805
+
806
+ return this.position >= this.end;
807
+
808
+ }
809
+
810
+ /**
811
+ * Read byte value.
812
+ *
813
+ * @private
814
+ * @return {number} Data read from the dataview.
815
+ */
816
+ readByte() {
817
+
818
+ const v = this.data.getUint8( this.position, true );
819
+ this.position += 1;
820
+ return v;
821
+
822
+ }
823
+
824
+ /**
825
+ * Read 32 bit float value.
826
+ *
827
+ * @private
828
+ * @return {number} Data read from the dataview.
829
+ */
830
+ readFloat() {
831
+
832
+ try {
833
+
834
+ const v = this.data.getFloat32( this.position, true );
835
+ this.position += 4;
836
+ return v;
837
+
838
+ } catch ( e ) {
839
+
840
+ this.debugMessage( e + ' ' + this.position + ' ' + this.data.byteLength );
841
+ return 0;
842
+
843
+ }
844
+
845
+ }
846
+
847
+ /**
848
+ * Read 32 bit signed integer value.
849
+ *
850
+ * @private
851
+ * @return {number} Data read from the dataview.
852
+ */
853
+ readInt() {
854
+
855
+ const v = this.data.getInt32( this.position, true );
856
+ this.position += 4;
857
+ return v;
858
+
859
+ }
860
+
861
+ /**
862
+ * Read 16 bit signed integer value.
863
+ *
864
+ * @private
865
+ * @return {number} Data read from the dataview.
866
+ */
867
+ readShort() {
868
+
869
+ const v = this.data.getInt16( this.position, true );
870
+ this.position += 2;
871
+ return v;
872
+
873
+ }
874
+
875
+ /**
876
+ * Read 64 bit unsigned integer value.
877
+ *
878
+ * @private
879
+ * @return {number} Data read from the dataview.
880
+ */
881
+ readDWord() {
882
+
883
+ const v = this.data.getUint32( this.position, true );
884
+ this.position += 4;
885
+ return v;
886
+
887
+ }
888
+
889
+ /**
890
+ * Read 32 bit unsigned integer value.
891
+ *
892
+ * @private
893
+ * @return {number} Data read from the dataview.
894
+ */
895
+ readWord() {
896
+
897
+ const v = this.data.getUint16( this.position, true );
898
+ this.position += 2;
899
+ return v;
900
+
901
+ }
902
+
903
+ /**
904
+ * Read NULL terminated ASCII string value from chunk-pos.
905
+ *
906
+ * @private
907
+ * @return {string} Data read from the dataview.
908
+ */
909
+ readString() {
910
+
911
+ let s = '';
912
+ let c = this.readByte();
913
+ while ( c ) {
914
+
915
+ s += String.fromCharCode( c );
916
+ c = this.readByte();
917
+
918
+ }
919
+
920
+ return s;
921
+
922
+ }
923
+
924
+ }
925
+
926
+ // const NULL_CHUNK = 0x0000;
927
+ const M3DMAGIC = 0x4D4D;
928
+ // const SMAGIC = 0x2D2D;
929
+ // const LMAGIC = 0x2D3D;
930
+ const MLIBMAGIC = 0x3DAA;
931
+ // const MATMAGIC = 0x3DFF;
932
+ const CMAGIC = 0xC23D;
933
+ const M3D_VERSION = 0x0002;
934
+ // const M3D_KFVERSION = 0x0005;
935
+ const COLOR_F = 0x0010;
936
+ const COLOR_24 = 0x0011;
937
+ const LIN_COLOR_24 = 0x0012;
938
+ const LIN_COLOR_F = 0x0013;
939
+ const INT_PERCENTAGE = 0x0030;
940
+ const FLOAT_PERCENTAGE = 0x0031;
941
+ const MDATA = 0x3D3D;
942
+ const MESH_VERSION = 0x3D3E;
943
+ const MASTER_SCALE = 0x0100;
944
+ // const LO_SHADOW_BIAS = 0x1400;
945
+ // const HI_SHADOW_BIAS = 0x1410;
946
+ // const SHADOW_MAP_SIZE = 0x1420;
947
+ // const SHADOW_SAMPLES = 0x1430;
948
+ // const SHADOW_RANGE = 0x1440;
949
+ // const SHADOW_FILTER = 0x1450;
950
+ // const RAY_BIAS = 0x1460;
951
+ // const O_CONSTS = 0x1500;
952
+ // const AMBIENT_LIGHT = 0x2100;
953
+ // const BIT_MAP = 0x1100;
954
+ // const SOLID_BGND = 0x1200;
955
+ // const V_GRADIENT = 0x1300;
956
+ // const USE_BIT_MAP = 0x1101;
957
+ // const USE_SOLID_BGND = 0x1201;
958
+ // const USE_V_GRADIENT = 0x1301;
959
+ // const FOG = 0x2200;
960
+ // const FOG_BGND = 0x2210;
961
+ // const LAYER_FOG = 0x2302;
962
+ // const DISTANCE_CUE = 0x2300;
963
+ // const DCUE_BGND = 0x2310;
964
+ // const USE_FOG = 0x2201;
965
+ // const USE_LAYER_FOG = 0x2303;
966
+ // const USE_DISTANCE_CUE = 0x2301;
967
+ const MAT_ENTRY = 0xAFFF;
968
+ const MAT_NAME = 0xA000;
969
+ const MAT_AMBIENT = 0xA010;
970
+ const MAT_DIFFUSE = 0xA020;
971
+ const MAT_SPECULAR = 0xA030;
972
+ const MAT_SHININESS = 0xA040;
973
+ // const MAT_SHIN2PCT = 0xA041;
974
+ const MAT_TRANSPARENCY = 0xA050;
975
+ // const MAT_XPFALL = 0xA052;
976
+ // const MAT_USE_XPFALL = 0xA240;
977
+ // const MAT_REFBLUR = 0xA053;
978
+ // const MAT_SHADING = 0xA100;
979
+ // const MAT_USE_REFBLUR = 0xA250;
980
+ // const MAT_SELF_ILLUM = 0xA084;
981
+ const MAT_TWO_SIDE = 0xA081;
982
+ // const MAT_DECAL = 0xA082;
983
+ const MAT_ADDITIVE = 0xA083;
984
+ const MAT_WIRE = 0xA085;
985
+ // const MAT_FACEMAP = 0xA088;
986
+ // const MAT_TRANSFALLOFF_IN = 0xA08A;
987
+ // const MAT_PHONGSOFT = 0xA08C;
988
+ // const MAT_WIREABS = 0xA08E;
989
+ const MAT_WIRE_SIZE = 0xA087;
990
+ const MAT_TEXMAP = 0xA200;
991
+ // const MAT_SXP_TEXT_DATA = 0xA320;
992
+ // const MAT_TEXMASK = 0xA33E;
993
+ // const MAT_SXP_TEXTMASK_DATA = 0xA32A;
994
+ // const MAT_TEX2MAP = 0xA33A;
995
+ // const MAT_SXP_TEXT2_DATA = 0xA321;
996
+ // const MAT_TEX2MASK = 0xA340;
997
+ // const MAT_SXP_TEXT2MASK_DATA = 0xA32C;
998
+ const MAT_OPACMAP = 0xA210;
999
+ // const MAT_SXP_OPAC_DATA = 0xA322;
1000
+ // const MAT_OPACMASK = 0xA342;
1001
+ // const MAT_SXP_OPACMASK_DATA = 0xA32E;
1002
+ const MAT_BUMPMAP = 0xA230;
1003
+ // const MAT_SXP_BUMP_DATA = 0xA324;
1004
+ // const MAT_BUMPMASK = 0xA344;
1005
+ // const MAT_SXP_BUMPMASK_DATA = 0xA330;
1006
+ const MAT_SPECMAP = 0xA204;
1007
+ // const MAT_SXP_SPEC_DATA = 0xA325;
1008
+ // const MAT_SPECMASK = 0xA348;
1009
+ // const MAT_SXP_SPECMASK_DATA = 0xA332;
1010
+ // const MAT_SHINMAP = 0xA33C;
1011
+ // const MAT_SXP_SHIN_DATA = 0xA326;
1012
+ // const MAT_SHINMASK = 0xA346;
1013
+ // const MAT_SXP_SHINMASK_DATA = 0xA334;
1014
+ // const MAT_SELFIMAP = 0xA33D;
1015
+ // const MAT_SXP_SELFI_DATA = 0xA328;
1016
+ // const MAT_SELFIMASK = 0xA34A;
1017
+ // const MAT_SXP_SELFIMASK_DATA = 0xA336;
1018
+ // const MAT_REFLMAP = 0xA220;
1019
+ // const MAT_REFLMASK = 0xA34C;
1020
+ // const MAT_SXP_REFLMASK_DATA = 0xA338;
1021
+ // const MAT_ACUBIC = 0xA310;
1022
+ const MAT_MAPNAME = 0xA300;
1023
+ // const MAT_MAP_TILING = 0xA351;
1024
+ // const MAT_MAP_TEXBLUR = 0xA353;
1025
+ const MAT_MAP_USCALE = 0xA354;
1026
+ const MAT_MAP_VSCALE = 0xA356;
1027
+ const MAT_MAP_UOFFSET = 0xA358;
1028
+ const MAT_MAP_VOFFSET = 0xA35A;
1029
+ // const MAT_MAP_ANG = 0xA35C;
1030
+ // const MAT_MAP_COL1 = 0xA360;
1031
+ // const MAT_MAP_COL2 = 0xA362;
1032
+ // const MAT_MAP_RCOL = 0xA364;
1033
+ // const MAT_MAP_GCOL = 0xA366;
1034
+ // const MAT_MAP_BCOL = 0xA368;
1035
+ const NAMED_OBJECT = 0x4000;
1036
+ // const N_DIRECT_LIGHT = 0x4600;
1037
+ // const DL_OFF = 0x4620;
1038
+ // const DL_OUTER_RANGE = 0x465A;
1039
+ // const DL_INNER_RANGE = 0x4659;
1040
+ // const DL_MULTIPLIER = 0x465B;
1041
+ // const DL_EXCLUDE = 0x4654;
1042
+ // const DL_ATTENUATE = 0x4625;
1043
+ // const DL_SPOTLIGHT = 0x4610;
1044
+ // const DL_SPOT_ROLL = 0x4656;
1045
+ // const DL_SHADOWED = 0x4630;
1046
+ // const DL_LOCAL_SHADOW2 = 0x4641;
1047
+ // const DL_SEE_CONE = 0x4650;
1048
+ // const DL_SPOT_RECTANGULAR = 0x4651;
1049
+ // const DL_SPOT_ASPECT = 0x4657;
1050
+ // const DL_SPOT_PROJECTOR = 0x4653;
1051
+ // const DL_SPOT_OVERSHOOT = 0x4652;
1052
+ // const DL_RAY_BIAS = 0x4658;
1053
+ // const DL_RAYSHAD = 0x4627;
1054
+ // const N_CAMERA = 0x4700;
1055
+ // const CAM_SEE_CONE = 0x4710;
1056
+ // const CAM_RANGES = 0x4720;
1057
+ // const OBJ_HIDDEN = 0x4010;
1058
+ // const OBJ_VIS_LOFTER = 0x4011;
1059
+ // const OBJ_DOESNT_CAST = 0x4012;
1060
+ // const OBJ_DONT_RECVSHADOW = 0x4017;
1061
+ // const OBJ_MATTE = 0x4013;
1062
+ // const OBJ_FAST = 0x4014;
1063
+ // const OBJ_PROCEDURAL = 0x4015;
1064
+ // const OBJ_FROZEN = 0x4016;
1065
+ const N_TRI_OBJECT = 0x4100;
1066
+ const POINT_ARRAY = 0x4110;
1067
+ // const POINT_FLAG_ARRAY = 0x4111;
1068
+ const FACE_ARRAY = 0x4120;
1069
+ const MSH_MAT_GROUP = 0x4130;
1070
+ // const SMOOTH_GROUP = 0x4150;
1071
+ // const MSH_BOXMAP = 0x4190;
1072
+ const TEX_VERTS = 0x4140;
1073
+ const MESH_MATRIX = 0x4160;
1074
+ // const MESH_COLOR = 0x4165;
1075
+ // const MESH_TEXTURE_INFO = 0x4170;
1076
+ // const KFDATA = 0xB000;
1077
+ // const KFHDR = 0xB00A;
1078
+ // const KFSEG = 0xB008;
1079
+ // const KFCURTIME = 0xB009;
1080
+ // const AMBIENT_NODE_TAG = 0xB001;
1081
+ // const OBJECT_NODE_TAG = 0xB002;
1082
+ // const CAMERA_NODE_TAG = 0xB003;
1083
+ // const TARGET_NODE_TAG = 0xB004;
1084
+ // const LIGHT_NODE_TAG = 0xB005;
1085
+ // const L_TARGET_NODE_TAG = 0xB006;
1086
+ // const SPOTLIGHT_NODE_TAG = 0xB007;
1087
+ // const NODE_ID = 0xB030;
1088
+ // const NODE_HDR = 0xB010;
1089
+ // const PIVOT = 0xB013;
1090
+ // const INSTANCE_NAME = 0xB011;
1091
+ // const MORPH_SMOOTH = 0xB015;
1092
+ // const BOUNDBOX = 0xB014;
1093
+ // const POS_TRACK_TAG = 0xB020;
1094
+ // const COL_TRACK_TAG = 0xB025;
1095
+ // const ROT_TRACK_TAG = 0xB021;
1096
+ // const SCL_TRACK_TAG = 0xB022;
1097
+ // const MORPH_TRACK_TAG = 0xB026;
1098
+ // const FOV_TRACK_TAG = 0xB023;
1099
+ // const ROLL_TRACK_TAG = 0xB024;
1100
+ // const HOT_TRACK_TAG = 0xB027;
1101
+ // const FALL_TRACK_TAG = 0xB028;
1102
+ // const HIDE_TRACK_TAG = 0xB029;
1103
+ // const POLY_2D = 0x5000;
1104
+ // const SHAPE_OK = 0x5010;
1105
+ // const SHAPE_NOT_OK = 0x5011;
1106
+ // const SHAPE_HOOK = 0x5020;
1107
+ // const PATH_3D = 0x6000;
1108
+ // const PATH_MATRIX = 0x6005;
1109
+ // const SHAPE_2D = 0x6010;
1110
+ // const M_SCALE = 0x6020;
1111
+ // const M_TWIST = 0x6030;
1112
+ // const M_TEETER = 0x6040;
1113
+ // const M_FIT = 0x6050;
1114
+ // const M_BEVEL = 0x6060;
1115
+ // const XZ_CURVE = 0x6070;
1116
+ // const YZ_CURVE = 0x6080;
1117
+ // const INTERPCT = 0x6090;
1118
+ // const DEFORM_LIMIT = 0x60A0;
1119
+ // const USE_CONTOUR = 0x6100;
1120
+ // const USE_TWEEN = 0x6110;
1121
+ // const USE_SCALE = 0x6120;
1122
+ // const USE_TWIST = 0x6130;
1123
+ // const USE_TEETER = 0x6140;
1124
+ // const USE_FIT = 0x6150;
1125
+ // const USE_BEVEL = 0x6160;
1126
+ // const DEFAULT_VIEW = 0x3000;
1127
+ // const VIEW_TOP = 0x3010;
1128
+ // const VIEW_BOTTOM = 0x3020;
1129
+ // const VIEW_LEFT = 0x3030;
1130
+ // const VIEW_RIGHT = 0x3040;
1131
+ // const VIEW_FRONT = 0x3050;
1132
+ // const VIEW_BACK = 0x3060;
1133
+ // const VIEW_USER = 0x3070;
1134
+ // const VIEW_CAMERA = 0x3080;
1135
+ // const VIEW_WINDOW = 0x3090;
1136
+ // const VIEWPORT_LAYOUT_OLD = 0x7000;
1137
+ // const VIEWPORT_DATA_OLD = 0x7010;
1138
+ // const VIEWPORT_LAYOUT = 0x7001;
1139
+ // const VIEWPORT_DATA = 0x7011;
1140
+ // const VIEWPORT_DATA_3 = 0x7012;
1141
+ // const VIEWPORT_SIZE = 0x7020;
1142
+ // const NETWORK_VIEW = 0x7030;
1143
+
1144
+ export { TDSLoader };